| | Samatage, Kurenai [Kumo Genin] | |
| |
Brett
Age : 29 Posts : 614
| Subject: Samatage, Kurenai [Kumo Genin] Sat 01 Jun 2013, 5:47 am | |
| Samatage, KurenaiTHE INFO.
Name: Kurenai Samatage
Nickname: Although all of her friends call her by her real name, Kurenai aspires to become one of Kumogakure’s strongest women and hopes to accomplish many tasks which will enable her to become known as Kumogakure’s Crimson Whip.
Age: 18
Gender: Female
Appearance: Kurenai is not beautiful- not in the traditional sense of the word at least. Some would expect that a beautiful woman would have her hair cut elegantly and fashioned by a professional, however seeing as to how Kurenai feels there is no importance in such trivial matters- it's her hair and she does as she sees fit; it would seem that an intricately braided ponytail is the young Samatage's preference. As one who care about public respect toward her, Kurenai understands that her crimson red ponytail adds an element of intimidation and she likes it.
Kurenai's emerald green eyes give great contrast to her vibrant crimson red hair. In addition, her smooth and hairless olive skin contrasts both her eyes and her hair, allowing for an interesting combination. It is unfortunate that most people will not get a clear glance at Kurenai's marvelous eyes as they are concealed behind light gold tinted sunglasses which are worn nearly any time Kurenai exits a building. Due to the defined bone structures which compose her face, some feel Kurenai is a bitch, but only before they come to know her.
Although it is hidden by her black combat tights and black combat boots, Kurenai has greatly muscular and toned legs which are the product of years of daily squats and running up and down the mountains of Kumogakure as an exercise. As an unforeseen result of her exercising routines, Kurenai's buttocks is slightly more robust than other girls of her age- a vice which Kurenai is certain to flaunt in order to distract a target if need be.
Kurenai's biceps, triceps, traps, and forearms are hidden beneath a black leather combat jacket and a formal white button-up adorned with a purple tie which is worn just slightly above the end of her combat jacket. To cap off her signature look, Kurenai equips black leather gloves with steel studs that pass over her knuckles to conceal her solid yet unscathed hands.
When fully equipped for battle (nearly every time she leaves the house, out of paranoid that something might always happen) Kurenai straps one Fuuma Shuriken to the outside of each of her thighs, and her Ninjato stowed silently away in it's sheath which has been sewn inside of her right combat boot.
At the end of the day, Kurenai is an interestingly attractive female who stands at a firm five feet and seven inches tall, and a concrete hundred and twenty four pounds. Her look is classy, confident, and fierce. The power she commands at such a young age is commendable, but who knows what lies behind those ambitious eyes.
Forehead Protector: Being the fiery little vixen that she is, Kurenai refuses to wear her forehead protector on her head- she believes having red hair AND a shiny metal reflector is an absolute giveaway in battle. Instead, she has had the emblem forged into the arches of her combat boots with reinforced stainless steel; Kurenai believes this to be highly metaphoric, in that the last thing her opponent will see is the wrath of Kumogakure.
Personality:
"Some may say I'm just a single demon in hell, but in reality all of hell is caged within me. If I were you, I wouldn't tamper with the lock." Kurenai has always stood apart from many of her peers, or at least the female ones. Unlike most of the young women that she has grown up with, Kurenai manages to yield her inner strength, embracing all that she is capable of doing. She was a full fledged warrior. She had always known that her role was to be on the front line, protecting her village, protecting her comrades, and be the rock. It is her personal responsibility to be firm when all else is fickle- that's Kurenai's take on it.
When one takes into account the amount of responsibility that Kurenai feels lies on her shoulders, perhaps some of her mechanics would make sense. The protector in her, the Samatage, the Warrior, inspires her to be strong for those around her. It inspires her logic- every possibility must be taken into account, and the most plausible one taken.
The first thing that must be understood about Kurenai is that she is highly sarcastic when she speaks, and when she's upset her sarcasm can become malicious retorts. When she is around friends or comrades, her sarcastic nature is consciously eased and is accompanied with a noticeable comforting and friendly tone in her voice. When she is not caught up being overly sarcastic, Kurenai still speaks with clear diction as well as a firm and steady tone which is always backed by logic.
For one reason or another, most people confide in Kurenai. They feel she is someone who shows genuine concern- not to mention shes as loyal as they come. In fact, Kurenai's loyalty is one of her most awe inspiring characteristics. She is loyal to the village and will protect it with her life and spread praise of Kumogakure's power to every edge of the world. She is loyal to her peers and would do anything to protect them, support them, educate them, or watch them succeed. Most of all, Kurenai is loyal to herself and all that she stands for. She understands the importance of self respect.
Kurenai's understanding of self worth and upstanding amount of self respect has lead her to become comfortable manipulating the presence that she has in any situation. In social settings, she adapts to become relaxed but never off guard- a gentle laugh or two might slip past her lips at the most. In a team setting, she is firm and commands the attention of the opponent directly. With her closely knit circle of friends, Kurenai is talkative and high expressive, although nobody would expect her to embody any sort of emotions to begin with.
When enraged a whole different side of Kurenai becomes visible- a vixen that lies dormant within her emerges and turns her into a thrashing tyrant. Kurenai is known for her vicious and occasionally vulgar verbal outbreaks when provoked. Eventually Kurenai's verbal assaults will manifest themselves into the urge for physical destruction- an urge which is rarely resisted by Kurenai. When frenzied, Kurenai will not stop until the offender has bled a fair amount, as if she rallies over each drop of blood that is shed. For those who Kurenai fights, the case becomes even worse. Deep within her psyche, Kurenai has it in her to mutilate the bodies of her opponents while they fight against her. The sadist in her emerges the longer her opponents live but suffer. One could say dying quickly against Kurenai has its advantages.
On an average day, Kurenai simply enjoys being outside when she is free to train, practice techniques, introspect, and relax. It is not that she does not enjoy being around people all the time, it is simply that she feels only she can make herself stronger, and being around others only takes away from her time to better herself.
Some who are intrigued by the brain find Kurenai to be an oddity. While having emotions which are fully intact and self identifiable, Kurenai has the wrath of a psychopath. She is capable of killing enemies and not feeling the slighting bit of remorse, yet she's only sixteen years old. Unlike most, Kurenai does not need the parental comfort or social interactions that others seem to thrive off of in order to lead a happy life. What Kurenai identifies as her true ability is her capability to compartmentalize events and justify her actions upon reflection; as long as she finds a way to justify it logically, then she is not at fault. Kurenai has a complex and fully developed psyche- something not commonly found in adolescence.
Clan: Samatage
Nindō: “The battle is lost the moment we lose faith in ourselves.”
THE NINJA.
Origin: Kaminari no Kuni Affiliation: Kumogakure no Sato Rank: Genin Specialties: Taijutsu | Ninjutsu Elemental Affinities: Katon | Raiton Combat Style:
"Fearless is the warrior who fights for her people."
Kurenai is a brave young soul on the battle field. She takes control of her inner strength, embracing the power that dwells deep within her so that she may protect her comrades. As one who feels the need to put herself before her comrades, Kurenai has built herself up to be a hand-to-hand specialist. Fighting up close, using her chakra elements to enhance the effectiveness of her attacks, is Kurenai's strategy.
Kurenai is known for concentrating her attacks and focusing them on vital areas so as to cripple her opponent while conserving her energy whenever possible. When dealing with an opponent who is also a Taijutsu specialist, Kurenai will employ the use of her acrobatic talents in order to evade her opponent's strikes and adapt to become an opportunistic striker whilst allowing her opponent to grow tired. Kurenai is known for her surprise elbows, knees, hammer-fist strikes, heel kicks, and palm strikes.
When fighting an opponent who specializes in mid-range fighting, Kurenai will utilize her knack for ninjutsu techniques. She will deploy her jutsus also at mid-range in attempts to lure her opponent in, at which point she will barrage them with a flurry of heavy duty strikes. If her opponent switches to long-distance tactics, Kurenai will use her chakra shielding in order to protect her while she attempts to move in closer to her opponent.
With the mind of a vicious protector, Kurenai will utilize the talents of her team members while fighting up close to make sure that the opponent has no choice but to focus on their immediate threat while being thrown off guard by surprise techniques launched by her comrades.
As one who is relentless and brutal on the battlefield, Kurenai vows to never give up until her last breath has been spent. In the event that Kurenai has become gravely wounded in battle, she is prepared to amass a great deal of chakra into her elbows, knees, fists, and feet in order to bull-rush her opponent with a barrage of forceful and potentially devastating strikes.
Special Characteristics:
Strength
- Spoiler:
Name: [Tier I] Improved Strength Rank: C Type: Physical Prerequisites: - Training: A 600 word training post is required to gain this special characteristic. Restrictions: Amongst the Speed, Endurance, Strength, and Acrobatics SCs, members may only possess two of them, unless they possess both Weaponry and Taijutsu as their Primary and Secondary Specialties. If one possess Weaponry or Taijutsu as a Primary specialty, with one other specialty, and acquire Weaponry or Taijutsu as a Sub-Specialty, they may possess up to any three of them. Description: Countless hours, days, weeks and even months of lifting weights, muscle stretching, exercise and pure raw-power training has built the shinobi’s strength to something comparable to an animal. These ninja are so talented in strength, they can lift objects of equal weight to the themselves, and strike with the ferocity of one and half of their peers. This boost is usually enough to cause serious damage to an enemy with a mere punch or kick; sometimes even fracturing or breaking a bone if struck in the right spot.
Chakra Capacity
- Spoiler:
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic Restrictions: - Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.
Social Special Characteristics
- Spoiler:
Name: Chakra Aura Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host. Color: Crimson Red when riled up. Translucent soft red when tranquil.
THE BACKGROUND.
History:
- Kurenai was born to two active jounin on August 10 weighing in at six pounds and eight ounces. She was born to her beautiful mother, Ame, and her strong and sturdy father, Kimari. Both of her parents were active jounin for Kumogakure at the time.
- As a toddler, Kurenai was raised by her mother while her father went away on missions, providing for both the family and the village. During these first few years of Kurenai's life, Ame came to miss the shinobi lifestyle. It was not that she did not love Kurenai, it was simply that the ninja world had been all she had known her whole life, and being a mother was so unexpected that she had not had time to prepare herself.
- Resulting from her deprivation from the shinobi life, Ame returned to the force as soon as Kurenai turned five and was old enough to begin exploring the village with her "friends". Too bad she hadn't made any yet. Each and every day that she was left alone by her parents who were out doing things for the village, she explored more and more of Kumogakure. It never bothered Kurenai that both of her parents were always gone, the way she came to see it was that they were protecting the village in order to keep her safe- that was their biggest task.
- Around her sixth birthday- the same time Kurenai was about to enter the academy- Kurenai's mother was sent on a one person reconnaissance mission to locate the whereabouts of a Missing-Nin who had been spotted not too far outside of the village walls. The Missing-Nin crept up behind Ame as night fell and slit her throat. Needless to say that her father was heartbroken, but Kurenai rallied around the death of her mother.
- After her mother's passing, Kurenai took pride in being strong and firm, embracing all of the power that is pent up inside of her. She was determined to never let herself fall victim to the pitiful actions of another, as her mom was victim to the Nukenin. This was the point of no return for the young Kurenai.
- Kurenai began to outshine all of her classmates when it came to hand-to-hand combat, showing that she had a knack for the art. This caused a sort of resentment from a fair majority of her peers, allowing for a sort of natural isolation; it was not that people simply disliked spending their spend time with her, it was simply rare as most people were threatened by the amount of power that she had. Some of Kurenai's peers even grew jealous that they were not capable of honing their own talents as well as Kurenai was able to.
- Tension at home was building as Kimari began to self-destruct after Kurenai's graduation from the academy. This was the first time he told Kurenai that he was proud of where she was going, but that if he were to lose her, the world would lose the brilliant bit of Ame that still existed.
- During her second mission that had been assigned by the Raikage, Kurenai was sent into the forests surrounding Kumogakure with another two genin. Of course the Raikage had not expected them to encounter any danger, but the bandits that appeared seemed to have different plans. Kurenai was the first to be captured and bound by rope. The rage that swelled up inside of her was unimaginable. Kurenai slipped out of the rope, effectively rubbing off a few layers of skin in the process, and began to viciously attack her two bandit assailants. As the first bandit was caught off guard, he suffered the worst. His face was a broken and bloody mess, his fingers broken by Kurenai's boots, and an eight inch kunai wound down his thigh. The second bandit fled after Kurenai had launched a fireball at his back. There she stood, untying the ropes that bound her comrades. There was blood rushing down from her wrists where she had been bound by rope. There was blood on her knuckles from the wrath she unleashed upon the first bandit's face. There was a warrior who had fought so murderously at such a young age.
- As a result of the incidence that occurred with the bandits, Kurenai was mentally evaluated by medical shinobi in the hospital. Even with all their efforts, they could not find signs of mental distress, post-traumatic stress, depression, or psychopathic tendencies. While there may have been no signs of illness present, the village certainly had their eyes on the little red vixen thereafter.
- Her journey continues.....
Roleplay Sample:
- Spoiler:
Aero laid awake at night, as the cold gusts of wind battered against the windows, producing their almost harmonic whistle. It was like a siren’s song to him, it brought about such a sense of serenity and yet a sense of curiosity as well. He had never been sure what made him feel this way, only that the feeling was omnipresent and that no matter how hard he tried to not think about it, he always had a need for more knowledge about the world. That was when a realization him, a realization that caught him off guard, a realization that made him look back at his life in a flash, curious as to why he had never realized it before.
Living in one place, caged in by walls, had prevented him from truly knowing everything that he wanted. He was being held back by this one mountain range that he had come to call home. In reality, the world was his home. Up until this point, he had been presented very one sided truths, and simply accepted the words that he had read from books in the library. No longer would he accept this, no longer would he sit around and absorb the experiences of others. He needed to find his own truths, find meaning of his own. He had to leave.
He closed his eyes gently, thinking of all the cheerful memories that Kumogakure had. The friends that he had made, the things he had done, the people that he had helped, and the nature he had embraced all came to mind. Still images were dug up from his memories, and played on the back of his closed eyelids like a slideshow.
As he laid there, although he was unaware of it, slow streams of clear and glossy tears flowed from the ends of his eyes, down his sharp cheeks, onto the pillow beneath his head. Of course such passionate memories would cause a stir when he thought about leaving, but he had to make himself first priority, and he was sure that everyone else could come to understand that. After all, he had never been interested in anything else but raw knowledge and anyone that knew him, was sure to know that and would never condemn him for pursuing his ambitions.
It was decided. He would leave Kumogakure to travel the world, and would not let anyone stop him. He understood that he would be classified as a deserter for this, and he could harbor that burden if it meant following his dreams, he could deal with it as long as nobody was hurt in his departure.
Although he was secure with his decision, there would need to be some planning, and that was no problem for him, but at the time, he needed sleep. Nobody could catch onto his trail, not even his parents; otherwise there could most certainly be a problem with his departure. He decided that he ought to sleep, ready to pack and plan the following morning so that he could make a sudden and swift departure the following night.
With his mind set, he turned onto his right side, and wiped his wet left cheek with his palm, and let the pillow absorb the moisture on his other cheek, and drifted into a lucid dream.
…… There he stood, at the outer gates of the village, his standard gear worn and a backpack strapped onto him with all of his other belongings. The bright stars looming beautifully overhead, only blocked by the occasional soft grey clouds that were dispersed throughout the sky. As he looked over his left shoulder, he could see everyone that he had ever met, standing there, silent. Their arms were outstretched towards him, their hands opening and closing as if to grasp him and drag him back to them.
He gave a faint smile in their direction, and a slight shake of his head as he brought it back to look at the wooden gates of the village. They looked larger now, about ten times larger.
A worried look fell upon his face, and as he looked back at those from his past, he could see them rapidly encroaching upon him. Suddenly, the Raikage emerged from the crowd at a full charge, except there was something different- her eyes weren’t foggy and glazed over. She wasn’t blind. Her sharp eyes were fixated on his person, and faster than he knew it, her hand was fastened on the backside of his neck.
He had been defeated, he had been dragged back into the darkness, taken from the knowledge that he would never know.
No. He wouldn’t let that happen.. He couldn’t, but what choice did he have?
“No!” He shouted into the empty night, and the most absurd thing happened almost immediately. He was no longer be dragged, and his feet were firm on the ground and the village gates flew ajar with brute force.
With another glimpse over his shoulder, he saw that everyone seemed to have disappeared…
…….
Aero awoke from his dream in a cold sweat. The freshly permeated beads of water remained motionless on his forehead, as if holding on to the inside of his pores still. He looked around for a brief moment to ensure that he was in fact purely sane and in his bed still, and much to his surprise, he was.
He gave a deep sigh before wiping away at his sweaty forehead with his forearm and rising gently to his feet.
The wooden floor was cold and lifeless, and caused goosebumps to riddle Aero’s body as he set feet upon it. He walked to the bathroom, and did his daily cleaning rituals which consisted of showering, brushing his teeth, the inspection of his clothing, his morning workout, and breakfast.
Once he had finished this routine, he returned to his room, and headed for his closet to withdraw his pitch black backpack, in which he would be storing a change of clothes, and two days rations off which he could survive before arriving at any sort of external establishment.
His next order of business was to write his parents a letter, explaining his departure and his goals for the future. He scoured his room for a few pieces of parchment, and an ink well and quill with which he could write. Once both items had been found, he laid on the ground, and put his quill to the parchment, and began to write.
To my dearest Mother & Father,
You have both taught me so much in life, about living, and about being a true shinobi, about being a man. I can not thank you enough for having bore me and dealing with me in my early childhood. I’m sure that I was a bunch to handle, although I don’t think I’ve turned out completely horrible.
In recent years, you have both been greatly busy with your assignments, and I have been in charge of raising myself. I consider this to be of the highest privilege since it has presented me with so many opportunities, the greatest of which has been getting to know myself better than anyone else.
As you both will know by now, my ultimate quest since I was young has been my search for true enlightenment. And since it is my quest, I must take risks to achieve the end point, risks that will compromise my status as a shinobi. You have both taken risks doing what you love to do, and I feel it is my time to do exactly the same.
I’m sure you are both intelligent enough to figure out by now what I mean, and I just wish to send a final thank you, and a final goodbye. Please know I will make my best effort to send letters to you whenever possible as this will not be an easy journey for me.
Please, take care and keep this quiet as long as possible. If I’m not home by the rise of the next sun, you may assume that I have succeeded in my departure.
Take care until I hear from you next, Your son, Aero.
P.S. If Lady Raikage comes around, tell her I said thank you for all that she has allowed me to do in my stay in Kumo.
Well, that was it.
Once he let the ink dry, he rolled it into a scroll and secured it by means of tying it with a piece of red yarn and placed it on the top of his dresser. Next to it, he placed an emerald crystal rose that he had created a few weeks ago while sitting in the forest
At this point, the anxiety began to boil within him, it was about three in the afternoon now, and he had about five hours before nightfall, and only about two hours before his parents would return for the night. He wasn’t sure quite how long it would take him to reach the gate, and watch the night patrol, but he was sure that he needed to leave at least by midnight in order to give himself a few hours of space between himself and Kumogakure.
.........
As four rolled around, Aero headed downstairs, to search his kitchen for foods that he could bring in order to aide him for two days. He decided that bread and sealed chicken should be enough to keep him on his feet, and if he needed water he could travel upstream until he came to a decent resting spot.
Well, this was it he guessed, it was now or never. It was a long walk up to the top of the mountain range, and he wanted to seem as casual as possible in order to avert causing a scene, although most days he was dashing to his locations, and had decided that if anyone asked where he was headed, he would say he was heading out on a mission which required an overnight stay.
He made a pass at his door, opening it and stepping into the slightly warm air of the mountains. Slowly he walked up through the many districts, give cheerful waves to friends and villagers alike, even though it seemed to tear him up inside.
If only they knew these waves weren’t signs of hello, but of goodbye.
Regardless of the internal struggle that it was causing, he trudged on with a spring in his step.
The only other thing that caused such a panic was walking past the Raikage’s Headquarters, but only because he remembered the dream from the night before and how utterly frightening her face had been as she charged at him. He just hoped her eyes didn’t magically regain their connections to the optic nerves on this day. Nah, it was impossible, but it did not stop him from worrying that she might pop up somewhere along the road.
……
Finally, he reached the top of the mountain, and was right outside of the gates, watching the guards patrol the gates, looking carelessly. It was rather humorous that they didn’t even give one glance in Aero’s direction, simply because he was on the inside of the gates, and if they did approach, he was ready to tell them he was checking up on them for the Raikage, so long as she wasn’t present.
He was ready to leave, all he had to do was hope nobody came right up behind him in attempts to stop him, and hoped that nobody had been tipped off by his mother and father.
Last edited by Brett on Mon 17 Mar 2014, 2:35 am; edited 22 times in total |
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Samatage, Kurenai [Kumo Genin] Tue 04 Jun 2013, 8:29 am | |
| THE ARSENAL. Academy Jutsus
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Ninjutsu Techniques (2)
- Spoiler:
Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Range: N/A Element: N/A Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location. Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S)
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25)
Raiton Ninjutsu Techniques (2)
- Spoiler:
Name: Kangekiha - Inspiration Wave Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: The user will first create a protective wall of water (must be done with a water technique, it is not included with just this technique). They will then form the needed hand seal and emit a bolt of electricity into the water which will increase its defensive effectiveness and stun any targets who attempt to pass through. The electricity only affects the water for the post it is used, and the stunning effect only lasts as long as the user is making contact with the water. Chakra Cost: 6
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
Katon Ninjutsu Techniques (5)
- Spoiler:
Name: Endan - Fireball Rank: D-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m – 10m) Element: Katon (Fire) Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. After doing the necessary hand seals, the ninja draws chakra to their lungs before swiftly exhaling it, allowing them to blow a jet of fire from their mouth. Depending on the rank at which it is performed, Endan ranges in size and heat. Starting at a moderate level of heat and a reach of up to 3m, at D rank, and increasing in temperature to an intense heat and up to a 10m reach, when performed at A rank. Chakra Cost: D: 4 (1 per post), C: 5 (2 per post), B: 12 (3 per post), A: 23 (5 per post) Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5 (2 per post) Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5 Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Chakra Cost: 8 Name: Katon Bunshin no Jutsu - Fire Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon Description: Katon Bunshin no Jutsu is a Ninjutsu technique that utilizes fire to create a Bunshin clone. Unlike a normal Bunshin, the Katon Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Katon Bunshin is injured, the clone will revert into a stream of fire that reaches two meters in height before dissipating. Chakra Cost: 7 (Per clone) Restrictions:
- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Kumogakure Specific Techniques (5)
- Spoiler:
Name: Kumogakure no Jutsu - Hidden Cloud Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kumogakure no Jutsu is a ninjutsu technique utilizing no element. A technique that imitates that of the Kirigakure no Jutsu, once the user has performed the required handseals they will be able to call upon a thick and heavy cloud that will appear almost out of nowhere. The cloud will be able to cover a ten metre radius around the user and only the user is able to sense where others lurk within the cloud. Those with doujutsu or chakra sensing techniques are also able to see through this thick cloud but without any aid, then you'll be blind within the cloud. If a C - Rank or above fuuton technique is activated, then the cloud will be blown away. Chakra Cost: 4
Name: Rakurai - Lightning Strike Rank: D Type: Nin - Taijutsu Range: Close (0m) Element: Raiton Description: Rakurai is a ninjutsu and taijutsu mixture utilizing the lightning element. After gathering chakra to the fist, the user is able to create multiple sparks of electricity to form around the top of their hand for it then to alter into a source of lightning. This lightning is to enhance the pain when delivering a punch and also numbs the area of attack for an entire post. Chakra Cost: 3
Name: Shōgeki - Tekina Shinjitsu - Shocking Truth Rank: D Type: Ninjutsu Range: Close (0 - 3m) Element: Raiton Description: Shōgeki - Tekina Shinjitsu is a ninjutsu technique utilizing the lightning element. After having their victim coated with water, the Kumogakure shinobi will use a torture method where they draw lightning into their hand and then shock their victim with said lightning, it's commonly used to gain information out of the victim, thus the name 'Shocking Truth'. When unaided with water, this lightning will simply cause an electric shock, causing a tingling sensation. Yet when water is present, it performs the equivalent of a C - Rank lightning attack. The technique itself is simply to have lightning shoot out of ones hand, nothing more and nothing less. The lightning reaches a maximum of three metres before the chakra supply is cut off. Chakra Cost: 3
Name: Rariatto - Lariat Rank: C Type: Taijutsu Range: Close (0m) Element: - Description: Rariatto is a taijutsu technique. After gathering enough chakra within their entire body, the user will be able to gain an sudden burst in strength and speed. The user will straighten their dominant arm so that they can form a greater attack. Then using their speed the user will rush towards their target and ram into their upper chest with their strengthened arm, forcing the opponent to the ground. Chakra Cost: 8
Name: Gōmon no Muchi - Torture Whip Rank: C Type: Ninjutsu Range: Close (0 - 5m) Element: Raiton Description: Gōmon no Muchi is a ninjutsu technique utilizing the lightning element. After performing the required handseals, the Kumogakure shinobi will be able to use their chakra manipulation and affinity to make a whip of lightning within their dominant hand. The whip measures to one and a half metres long. If a person is struck by this whip then they will suffer from flesh wounds, first degree burns and also have the effected area made numb. The whip requires a constant supply of chakra, if the user lets go of the whip even for a second then the whip is instantly deactivated. Chakra Cost: 6 [2]
Taijutsu Techniques (1)
- Spoiler:
Name: Hottofīto - Hot Feet Rank: C Type: Taijutsu Range: Close (0m) Element: Katon Description: Very simply, the user coats their feet from the shin down in boots of fire, adding a burning effect to any kicks they may assault their foe with. In addition, the flame coating also offers a modicum of protection from equivalent ranked flames, at least around the user's feet. The flames can be maintained for 3 posts before they must be deactivated for at least one post; any longer, and the user's feet will begin to burn. Chakra Cost: 7 CP (2 CP per post)
Custom Taijutsu Techniques (1)
- Spoiler:
Name: Damasu Hiji- Devastating Elbow Rank: C Type: Taijutsu Range: Close (0m) Element: - Description: Damasu Hiji is a taijutsu technique. While amassing chakra into both the dominant elbow and off-set foot, the user attempts to trick the opponent into thinking that the user is simply going in for a punch. Moments before reaching the opponent, the user pulls his/her arm in and spins to the outside, while releasing the chakra in the off-set foot during the spinning rotation to help build a more forceful momententum in attempts of thrusting the elbow into the opponent's head. If this technique connects with the opponent's temple or chin, it is completely possible that they collapse momentarily. Chakra Cost: 5
Custom Nin-Tai Techniques (1)
- Spoiler:
Name: Enten Gunte- God Gloves Rank: C-S Type: Taijutsu Range: Close (0m) Element: Katon Description: Enten Gunte is a ninjutsu-taijutsu technique that utilizes the fire element. Enten Gunte focuses high amounts of Katon chakra into the user's hands- enough to physically alter the appearance so that a flame engulfs the air around their hands. The user may use this technique to augment his or her punches to add a burning effect. The Damage Chart
- C-Rank: The flame is a standard red-orange capable of causing second-degree burns at the most. This technique is only capable of igniting fires.
- B-Rank: The flame intensifies and the flame turns a vibrant blue capable of constantly causing second-degree burns as well as third degree burns.
- A-Rank: The flame becomes pure and visibly white and becomes capable of melting more flimsy metals such as bronze, copper, iron, silver, and gold. At this stage, flesh is no match for the heat and can scorch through most muscle.
- S-Rank: The final form of this technique is the most deadly. The flame becomes so hot that there are nothing other than heat streaks radiating from the user's hands. The heat is intense enough to completely burn through flesh completely and go down to the bone easily, as well as being able to melt to melt steel.
Chakra Cost: C-Rank: 5 (2) B-Rank: 12 (3) A-Rank: 23 (5) S-Rank: 37 (9)
Custom Ninjutsu Techniques (1)- Spoiler:
Name: Fenikkusu Shippo- Flaming Tail Rank: C Type: Ninjutsu Range: Self Element: Katon Description: Fenikkusu Shippo is a katon based technique which was specially designed by Kurenai. The technique itself streams katon chakra into Kurenai's hair, which is done stealthily since her hair is already red, and seemingly engulfs Kurenai's hair, turning it into a flaming ponytail. The truth is that this technique only begins to utilize the katon element once the chakra has been expelled from the hair, and ignites the extremities of the chakra which keeps Kurenai's hair protected from the heat for the most part although her hair may dampen in hue as slow heat damage can occur. Although the technique seems quite simple in nature, it has a dual purpose for Kurenai. Kurenai is known for making a short-range flaming whip from her braided ponytail, but is also known to use this technique if someone has gripped her by the hair. Due to the fact that a simple serpent seal is all that is required to activate this technique makes it very easy to employ- even in the most stressful moments. Chakra Cost: 6 (2 per post)
Approved Samatage Clan Techniques (7) - Spoiler:
Name: Samatage: Perforation Rank: E Type: Ninjutsu Range: Mid (10 Meter Radius) Element: N/A Description: The gateway ability to almost all Samatage techniques, the Samatage: Perforation allows the user to saturate the immediate area with his chakra by ejecting it out of his tenketsu and finely in to the air around him. The immediate application of the technique makes it relatively difficult for doujutsu that “see” chakra to discern anything concrete through the haze, otherwise the saturation is difficult to detect unless further jutsu are used, a slight heaviness in the air being the only distinguishable change. The chakra will eventually dissipate however and as such needs to be constantly fueled. For the most part, this jutsu is used to permit the use of the remainder of the clan’s techniques. Chakra Cost: 1 Per Post
Name: Samatage: Sharpen Rank: D Type: Ninjutsu Range: Supplementary Element: N/A Description: Used in tandem with the trigger shield or its variants, this technique causes one of the Samatage’s barriers to gain a razor sharp edge, allowing it to function as a cutting tool and turning the normally defensive constructs in to an offensive weapon. The edge is comparable to a well made katana. Chakra Cost: 2 Per Post
Name: Samatage: Obstruction Rank: C Type: Ninjutsu Range: Range of Samatage: Perforation Element: N/A Description: Usable once the Samatage’s chakra is effectively perforated in the surrounding area, this jutsu effectively greatly increases the weight of the chakra perforation in the surrounding area. While not physically affecting the gravity in the area, the technique causes the area around the Samatage to become viscous and causes all movement in the area, including the user’s, to drop substantially in speed. It can be equated to attempting to run through water. The Obstruction affects all physically tangible objects, I.E. people or masses of water or earth. Intangible things, such as fire, lightning, or wind, will find themselves completely unaffected by the Obstruction. Chakra Cost: 8+1 per post
Name: Samatage: Trigger Shield Rank: C Type: Ninjutsu Range: Close (3 Foot radius around user) Element: N/A Description: The Samatage are capable of projecting tangible chakra around themselves in a red bubble. This bubble is capable of absorbing and deflecting a myriad of threats and is capable of deflecting techniques or strikes by forcing an equal amount of chakra back into the enemy technique, typically creating opposite but equal forces that cancel one another out. At equal rank, the shield is capable of blocking the entirety of an opposing technique and is capable of blocking one more of every subsequent rank below it. If a higher level technique is used on the shield, the shield will shatter and cause immense internal damage to the Samatage, sending them into a temporary shock rendering them immobile for a post. The shield can last indefinitely so long as it has chakra to sustain it, but the user is incapable of moving while the shield is up. The shield itself is capable of moving in a circular fashion, allowing the user to roll in the shield as if it were a hamster ball, the user having control of the direction of the rotation, giving them limited mobility while using the shield. The strength of the shield is equivalent to the amount of chakra put in to it, consequently it is capable of blocking jutsu equivalent in cost to the amount of chakra put in to the jutsu. Chakra Cost: Variable:
C Rank: 5 - 9+2 per post B Rank: 10 - 19+3 per post A Rank: 20 - 31+5 per post S Rank: 32 - 45+9 per post
Name: Samatage: Trigger Shield Projection Rank: C-S (C) Type: Ninjutsu Range: Range of Perforation Element: N/A Description: A variant of the Trigger Shield, the Trigger Shield: Projection is pretty much exactly as the name suggests. The Samatage is able to project their trigger shield out and instead of creating a bubble around the user, they will create a two meter wide, curve barrier as if the bubble we split apart and bent in to a shield. This projection is capable of absorbing and deflecting a myriad of threats and is capable of deflecting techniques or strikes by forcing an equal amount of chakra back into the enemy technique, typically creating opposite but equal forces that cancel one another out. At equal rank, the shield is capable of blocking the entirety of an opposing technique. If a higher level technique is used on the shield, the shield will shatter and cause immense internal damage to the Samatage, sending them into a temporary shock rendering them immobile for a post. The shield can last indefinitely provided the user has the chakra to sustain it and the Samatage is able to control the position of the shield through arm movement. The strength of the shield is equivalent to the amount of chakra put in to it, consequently it is capable of blocking jutsu equivalent in cost to the amount of chakra put in to the jutsu. Chakra Cost: Variable:
C Rank: 5 - 9+2 per post B Rank: 10 - 19+3 per post A Rank: 20 - 31+5 per post S Rank: 32 - 45+9 per post
Name:Samatage: Shield Grab Rank: C Type: Ninjutsu Range: Surface of any Samatage Shield Element: Description: Used in tandem with the trigger shield or its variants as an augmentation, the Shield Grab makes the Trigger Shield very adhesive in nature and any taijutsu attack used on the shield will result in the victim being stuck to the shield. From there, the user is capable of holding them in place for one post before the effect is lost or manipulating the shield to slam the victim in to the ground. Chakra Cost: 5
Name: Samatage: Trigger Shield Personal Rank: C-S (C) Type: Ninjutsu Range: Hand Held, Can be thrown. Element: N/A Description: A variant of the Trigger Shield, the Trigger Shield: Personal is pretty much exactly as the name suggests. The Samatage is able to form a more typical shield, attaching to and covering the user’s forearm and extending out an equal distance ahead. In addition, any supplementary jutsu that would normally be funneled through the hands can also be funneled through the shield. This shield is capable of absorbing and deflecting a myriad of threats and is capable of deflecting techniques or strikes by forcing an equal amount of chakra back into the enemy technique, typically creating opposite but equal forces that cancel one another out. At equal rank, the shield is capable of blocking the entirety of an opposing technique. If a higher level technique is used on the shield, the shield will shatter and cause immense internal damage to the Samatage, sending them into a temporary shock rendering them immobile for a post. The shield can last indefinitely provided it has chakra to sustain it. The strength of the shield is equivalent to the amount of chakra put in to it, consequently it is capable of blocking jutsu equivalent in cost to the amount of chakra put in to the jutsu. Chakra Cost: Variable
C Rank: 5 - 9+2 per post B Rank: 10 - 19+3 per post A Rank: 20 - 31+5 per post S Rank: 32 - 45+9 per post
Custom Samatage ClanTechniques (0)
- Spoiler:
N/A
Summon (1)
- Spoiler:
Name: Chiisai or "Tiny"; his former name is Kishin Rank: C Appearance:Tiny is a inland tortoise that thrives in the mountains surrounding Kumogakure no Sato with the rest of his kind. As part of the order that Tiny is a part of, his shell indicates his young age and lowered status. His shell, which spans an additional inch past the rest of his body in any direction, is naturally ingrained with flat-topped hexagons full of cascading blues, yellows, and golds. It is suspected that this shell formation helps add on to their protective efficiency and makes their shells capable of taking additional force- most likely an adaptation made to survive falling rocks. Tiny stands tall at an easy foot and a half and measures in at a foot long, and seven eighths of a foot wide. Despite his small physical size, due to his shell Tiny weighs in at a solid twelve and a half pounds. Tiny's head is the same as an average tortoise. It protrudes from his protective shell by a mere three and a half inches, but is capable of being rapidly retracted into the protected confines of his shell. His head is rounded and lacks any fine points, including his mouth. It is said that the Inland Lightning Tortoises possess rounded mouths as they are a breed capable of speaking in human tongues. Unlike their cousins, the tortoise is gifted with flat and padded feet and five inch-long nails on each of their four legs. This makes it easier for transportation on land masses as opposed to swimming in water. Also a part of their legs are many sharp grey protrusions which some expect act as an additional security mechanism that stops other animals from attacking them at their legs. Personality:"Tiny" is known to be a rather brash turtle with a condescending tone to all others but Kurenai. It is not necessarily that he finds Kurenai to be any less dim witted than any of the rest, but he commends her for her efforts of the field and has found a lot of her personality to be respect worthy. That said, Tiny tends to think of himself more highly than others would hold him. Kurenai identifies his level of intelligence for that. He is an extremely analytic being, much like Kurenai herself, which makes working alongside him on the battlefield no challenge for Kurenai. Tiny does not like being told what to do, but does not mind making compromises to complete a highly important task. On the battle field this makes him a good companion as he is more likely to assist directly as requested. When he is not speaking, Tiny likes to remain aloof. He does not like to get involved when he ought not to. He prefers spending his time listening and observing. The claim made by tiny is that observation allows for growth and insight. Perhaps his shrill and aggressive nature are simple byproducts of people interrupting his mental bliss. When he seems to have walled all others out, Kurenai seems to reach him. It is part of what makes the bond with the Samatage and their summons quite unique. They are the only ones capable of penetrating the core of the other. Around his superiors, Tiny's personality is quite quelled in comparison. If he were to speak to his elder's as he speaks to most shinobi, he would be exiled with ease. When addressing them, his tone is full of respect and his head remains bowed unless he is told to raise it. Much like the vixen herself, her tortoise summon also knows when the time is right simmer down and be compliant. Contract Type: Personal Summon Species: Inland Lightning Tortoise Specialty: Ninjutsu Elemental Affinity: Doton Summons Jutsu:- Spoiler:
Name: Yōso no Renshū - Element Practice Rank: E Type: Ninjutsu Range: Close (0m) Element: Variable Description: The most simplistic of techniques, it is precisely what is says on the tin; practicing elemental manipulation. The technique serves no purpose in battle, but simply serves to give one practice with their respective elements, and more importantly, using elemental chakra. Those with an affinity with fire focus on the raging ferocity of the flame, generating small flames along their fingers and palms, shifting them back and forth from hand to hand. Those with an affinity for wind focus on the free-flowing, easy-going but erratic nature of wind, coaxing the air into tiny whirlwinds in the palms of their hands, spinning leaves like tops. Those with an affinity for lightning focus their minds on the wild, erratic, spastic and unpredictable nature of lightning, tracing small sparks in electrical patterns from hand to hand. Those with an affinity for earth focus on the resilient, unyielding nature of stone, taking small rocks and pebbles and slowly shaping them in their hands. Those with an affinity for water focus on the flowing, flexible nature of water, gathering a small trickle and coaxing it into intricate patterns with their fingers. Chakra Cost: 1 per post
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4
Name: Katai!- Harden! Rank: C Type: Ninjutsu Range: Personal-Self Element: Doton (Earth) Description: Utilizing the doton element, the inland lightning tortoise calcifies the minerals in the protrusions on their limbs causing them to immediately harden into stone. This acts as a defensive mechanism for their legs and will successfully block any attack of equal or lower rank. A technique of higher rank will still cause damage. Performing this technique also adds a proportional gain of weight at a rate of 15% for as long as the technique is active. *note: this technique does not mean the legs cannot be taken out, it only makes it more difficult. Chakra Cost: 7 (1 per attack sustained)
Name: Chiisai Kawa - Tiny's Shell Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Chiisai Kawa is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock in order to create a singular stationary hollow sphere of upturned rock. Upon firmly thrusting both from legs onto the ground, Tiny creates a pure rock dome up to six feet by six feet modeled after his own shell. The exterior look models his small shell to perfection, without the alteration of colors. This shell is not impregnable. In fact, it is only capable of blocking out water, wind, and flame of equal rank completely. Lightning and other Doton techniques are capable of destroying the shell. If the attacks are of equal rank, it will take two strikes to destroy the shell. If any offensive technique of greater rank hits the shell, it will break. Chakra Cost: 8 (2 per post)
Weapons
- Spoiler:
Name: Fuuma Shuriken Rank: D Type: Long Range - Projectile Quantity: 2 Description: Named after the famous clan, the Fuuma Shuriken is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality. Its four blades can be collapsed for easy storage, leading to its nickname, the 'Shadow Windmill'. In its folded state, all four arms of the shuriken are folded together. When fully unfolded, the large shuriken can be thrown through the air causing great damage.
Equipment
- Spoiler:
Name: Steel Studded Leather Gloves Rank: C Type: Main Quantity: 1 set [1 set= 2 Gloves] Description: Simple black leather gloves which have steel studs that extend ever so slightly over the edges of Kurenai's knuckles to help incur a bit more damage while not affecting Kurenai's knuckles themselves. [Reference Character Image if Needed][
Name: Shuriken Kit Rank: C Quantity: 1 Contents: 48 Shuriken [24], 24 Smoke Pellets [8]
FACE CLAIM.
Character Claim: Crimson Viper Source: Street Fighter Image URL: http://www.fightersgeneration.com/np6/char2/cviper-mvc3.jpg
- Footnotes wrote:
- I understand that my custom nin-tai technique's sustained chakra cost exceeds its rank, but I feel it is appropriate for what the technique does and am willing to keep that constant.
|
| | | Aaron
Age : 27 Posts : 2538
| Subject: Re: Samatage, Kurenai [Kumo Genin] Tue 04 Jun 2013, 2:01 pm | |
| - Origin is the country your character if from, not the village.
- Your history needs to be longer.
- One cannot start with a custom kit at registration. I know you’ve stated that it will be locked until purchased or exchanged, but you don’t have a canon kit to exchange it with and your custom kit will need to be approved on its own, when the time comes. Please remove it from your application.
|
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Samatage, Kurenai [Kumo Genin] Tue 04 Jun 2013, 7:04 pm | |
| Correction, just as it's name indicates, origin is where your character was born. Nowhere in our systems is it stated that this must be the name of the country, not the village.
- Guide: Creation Templates wrote:
Origin: Where was your ninja born? Although we expect that most village ninja should be born in their current affiliated nation, we understand that this will not always be the case, just ensure where your originate from is one of the nations we offer here on Ultimate Shinobi
Affiliation: For a regular shinobi, this is a simple field, it is what village you currently reside in. For an organization this would be your organization and Nukenin wouldn't have any strong affiliation with any nation or group.
Furthermore, my history his been extended and the kit edited. |
| | | Aaron
Age : 27 Posts : 2538
| Subject: Re: Samatage, Kurenai [Kumo Genin] Tue 04 Jun 2013, 8:06 pm | |
| - Correction of your ‘correction’.
- Guide: Creation Templates wrote:
Origin: Where was your ninja born? Although we expect that most village ninja should be born in their current affiliated nation, we understand that this will not always be the case, just ensure where your originate from is one of the nations we offer here on Ultimate Shinobi
Affiliation: For a regular shinobi, this is a simple field, it is what village you currently reside in. For an organization this would be your organization and Nukenin wouldn't have any strong affiliation with any nation or group.
Everything else looks fine.
|
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Samatage, Kurenai [Kumo Genin] Tue 04 Jun 2013, 10:17 pm | |
| Aaron, it simply means to check that the location listed is an actual option on the site, that is all. |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Samatage, Kurenai [Kumo Genin] Wed 05 Jun 2013, 12:34 am | |
| Actually, Brett, what Aaron has stated is entirely correct. The Origin is the country your character was born in, the Affiliation is the village your character belongs to. They are two completely different fields and Aaron is right to ask you to list a country rather than a village. If you want to gain his approval, you'd be wise to have this changed.
|
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Samatage, Kurenai [Kumo Genin] Wed 05 Jun 2013, 7:13 am | |
| All edits have been made. |
| | | Aaron
Age : 27 Posts : 2538
| Subject: Re: Samatage, Kurenai [Kumo Genin] Wed 05 Jun 2013, 9:02 am | |
| Approved 1.2 |
| | | Pretty Girl Swag
Age : 29 Posts : 231
| Subject: Re: Samatage, Kurenai [Kumo Genin] Thu 06 Jun 2013, 7:04 pm | |
| # APPROVED2/2
Don't forget to make an account here. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Samatage, Kurenai [Kumo Genin] Sat 04 Jan 2014, 10:58 pm | |
| Archived due to inactivity. |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Samatage, Kurenai [Kumo Genin] Fri 14 Mar 2014, 4:03 am | |
| Unarchived as per user request.
|
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Samatage, Kurenai [Kumo Genin] Fri 14 Mar 2014, 11:50 pm | |
| Well, there seems to be nothing that I dislike about this character, so I'll resubmit for evaluation! Have at 'er. |
| | | Keos
Age : 29 Posts : 1585
| Subject: Re: Samatage, Kurenai [Kumo Genin] Sat 15 Mar 2014, 12:17 am | |
| - There are several broken codes in the spoiler where you have included your role-play sample. Please fix that.
- Dendou Kassou: "The flow of electric chakra that begins to stream through the user's feet decreases the amount of kinetic resistance the user faces, allowing their legs to move 15% quicker than usual."
I can't see how exactly electric chakra reduces the kinetic resistance value.
- Damasu Hiji: "After gathering enough chakra within the user's dominant elbow, the user will be able to gain an sudden burst in strength and speed."
I fail to understand how focusing chakra in an elbow enables the user to gain such strength and speed boosts. And also, if you still want to use the phrase enough chakra, you may have to increase the technique's chakra cost.
- As for your custom jutsu, I'll have to ask you to include an English name along with the Japanese ones. Just a practical issue that is required by the jutsu creation rules.
|
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Samatage, Kurenai [Kumo Genin] Sat 15 Mar 2014, 6:27 pm | |
|
- Coding Errors fixed.
- Dendou Kassou removed for the time being as I cannot currently describe the cause-effect relationship accurately enough for it to make a cohesive and acceptable technique; not to mention I think there were some quarrels about stat boosting ninjutsu techniques anyway.
- Damasu Hiji was rewritten to include a bit more information about the mechanics of the technique which is where it seems to have lost you previously.
- English names added as a formality.
Proceed, shall we? |
| | | Keos
Age : 29 Posts : 1585
| Subject: Re: Samatage, Kurenai [Kumo Genin] Sun 16 Mar 2014, 2:15 am | |
| Approved ½ |
| | | Søren
Posts : 1187
| Subject: Re: Samatage, Kurenai [Kumo Genin] Sun 16 Mar 2014, 9:53 am | |
| Now, due to an update you need to change your SC from your one to the revamped one, as well as this if you want you can have a Social one as well. SCs can be found here. |
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Samatage, Kurenai [Kumo Genin] Mon 17 Mar 2014, 2:19 am | |
|
- SC's have been edited and brought up to date.
2/2? |
| | | Søren
Posts : 1187
| Subject: Re: Samatage, Kurenai [Kumo Genin] Mon 17 Mar 2014, 1:13 pm | |
| Approved 2/2 I will also unarchive your account. |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Samatage, Kurenai [Kumo Genin] Wed 22 Oct 2014, 7:36 am | |
| Archived (Due to User Inactivity) |
| | | Sponsored content
| Subject: Re: Samatage, Kurenai [Kumo Genin] | |
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