Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
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Simpletons [WIP]

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CleverYamanaka
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CleverYamanaka

Age : 29
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Simpletons [WIP] Vide
PostSubject: Simpletons [WIP] Simpletons [WIP] EmptyMon 08 Jul 2013, 1:19 am

Name: Kaze Bunshin - Wind Clone
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m), Far (10m+)
Element: Fuuton
Description: This jutsu only requires the use of a single handed seal for activation. After activation, Inoshi creates a clone almost exactly like an academy level "bunshin," only made with the fuuton element. This clone, like the normal bunshin, is unable to attack or defend without bursting, however, when it bursts, it creates a small puff of wind instead of smoke. This jutsu's name is treated as "Bunshin" for the purpose of other jutsu.
Chakra Cost: 1 (per clone)

Name: Shinkūken - Vacuume Sword
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Fuuton
Description: This jutsu does not require the use of hand seals in order to activate. This jutsu is extremely simple in terms of how it works. After activation, Inoshi will generate a sudden, shifting current of air around his body, hugging his skin. This air is not powerful enough to deal damage to anyone who may touch it, and is used only to defend against incoming projectiles, knocking them off course. This cannot create enough power to deflect larger projectiles. The jutsu creates this current for no more than a single second before the jutsu has to be reactivated.
Chakra Cost: 1

Name: Toridashi Kaze no Jutsu - Wind Retrieval  
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m), Far (10m+)
Element: Fuuton
Description: This jutsu does not require the use of hand seals in order to activate. After activation, Inoshi will manipulate gusts of wind to pull object towards him for his use. This jutsu is unable to lift anything heavier than about five pounds, limiting what it can retrieve greatly.
Chakra Cost: 1 (per lb of the target object; max: 5).

Name: Tobidougu Soujuu no Jutsu - Projectile Control
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m), Far (10m+)
Element: Fuuton
Description: This jutsu does not require hand seals in order to activate. After activation, Inoshi is able to control air currents and gusts of wind in order to control the trajectory of his thrown projectile weapons, such as kunai and shuriken. This jutsu allows him to bend the path at which his weapons move, making them harder to dodge when not expecting the change in course.
Chakra Cost: 1

Name: Touei no Jutsu - Spark's Glow
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m), Far (10m+)
Element: Raiton
Description: After activation, Inoshi will cause his body to light up brightly. Inoshi can use this jutsu to keep a continuous glow on his body, or use it in a flickering manner so as to create signals and codes. What is more, this bright like can be used as a way of activating genjutsu, using the light as a trigger that overrides the genjutsu's natural trigger.
Chakra Cost: 1

Name: Raiton Bunshin - Lightning Clone
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m), Far (10m+)
Element: Raiton
Description: This jutsu only requires the use of a single handed seal for activation. After activation, Inoshi creates a clone almost exactly like an academy level "bunshin," only made with the raiton element. This clone, like the normal bunshin, is unable to attack or defend without bursting, however, when it bursts, it creates a small puff of warm air instead of smoke; should someone burst the clone through touch, they'll feel a small shock, not unlike that felt after rubbing your feet on a carpet and touching someone's skin. This jutsu's name is treated as "Bunshin" for the purpose of other jutsu.
Chakra Cost: 1

Name: Seidenki Ito no Jutsu - Strings Of Static
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m), Far (10m+)
Element: Raiton
Description: This jutsu does not require hand seals in order to activate. After activation, Inoshi is able to generate a wire like chakra, defined by raiton, which he uses in the same way he would use ninja wire from the basic kits. This wire, however, delivers a small shock upon touching an opponent's skin. The shock is not painful, and feels like a shock one might receive after rubbing his/her feet on a carpet and touching someone's skin. This wire is very hard to see during the day, but glows and flickers slightly in the black of night, making it easier to see. The wire is weaker than normal wire, allowing a caught victim to break free of it, given enough strength and time to break it.
Chakra Cost: 1

Name: Mizu no Waruasobi - Flicking Water
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton
Description: This jutsu does not require hand seals in order to activate, based on its incredible simplicity. After activation, Inoshi will flick his hands, causing what looks like sweat to streak off of them, aimed at the enemies eyes. This water is sticky and can cause a blurring irritation, should it land in the opponent's eyes.
Chakra Cost: 1

Name: Mizu Kagami no Jutsu - Mirror Of Water
Rank: E
Type: Ninjutsu
Range: Close (0m - 5m), Med (5m - 10m)
Element: E
Description: This jutsu is simple, and does not require the use of hand seals. After activation, Inoshi is able to turn a body of water into a mirrored surface. This body of water can be as small as a single droplet, and as large as an average puddle, causing it to become a completely reflective surface. This jutsu can be used in tandem with "Kirigakure no Jutsu" in order to cause the mist to take on reflective qualities.
Chakra Cost: 2


Last edited by CleverYamanaka on Fri 15 Nov 2013, 3:39 pm; edited 2 times in total
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Adam
The Boss
Adam

Age : 30
Posts : 8965

Simpletons [WIP] Vide
PostSubject: Re: Simpletons [WIP] Simpletons [WIP] EmptyMon 08 Jul 2013, 3:27 am

Dibs
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CleverYamanaka
Wanderer
CleverYamanaka

Age : 29
Posts : 1688

Simpletons [WIP] Vide
PostSubject: Re: Simpletons [WIP] Simpletons [WIP] EmptyFri 15 Nov 2013, 3:39 pm

Archived.
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Simpletons [WIP] Vide
PostSubject: Re: Simpletons [WIP] Simpletons [WIP] Empty

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