| | Yuuki, Kirito [Kiri Genin] | |
| |
Kirito Yuki
Posts : 20
| Subject: Yuuki, Kirito [Kiri Genin] Wed 10 Jul 2013, 10:11 am | |
| Yuuki, KiritoTHE INFO. Name:Kirito Yuuki Nickname:Yuuki(She prefers to be called this) or Kiri to some. Age:16 Gender:Female Appearance: A little over 5'4, she is a tad small for someone her age,but it doesn't mean she should be someone you'd want to mess with. At a rather light weight of 41 kg, she doesn't really have too much in terms of muscle but she makes up for it with her size and speed. Born with naturally brown hair, it has darken and lighten throughout the year. It is currently in a light orange-brown sort of color. She has brown eyes and semi-pale skin, just like her mother. Wearing the average ninja uniform on work days, on casual days she mostly would wear skirts with a top. Color depends on season! On colder days it would most likely be a pair of jeans with a warm fur coat. And a t-shirt! During missions and work days, you would always find her with a silver bracelet on, perhaps from a certain loved one. She almost never takes it off, as it has a very emotional meaning to her.The only other jewelry she has on is a pair of crescent-shaped earrings on. Right after her parents went missing, she got a tattoo on her wrist with the word " Mikomi" or hope. Not one to wear socks on any given day, she will most likely be in flip-flops or boots with no socks on the colder days. She has always hated socks, and such she never decides to buy/wear them. She isn't a nudist, so she has all the essential garments on underneath. She also usually has a hairband around her wrist, just in case she feels like changing her hair style a tad. The only acceptable hair style for is either a ponytail, or just have it straight down. Not a fan of makeup, she almost never uses it, even for special occasions. She doesn't really paint her nails either, but if someone were to do it she'd prefer a light blue.On some days, you may see her with a nice little hat if the weather permits it, from a summer cap to a winter beanie.
Forehead Protector:Around her upper right arm
Personality: A rather shy girl, she is very awkward in social situations regarding her and a stranger. It would take quite a while for her to open up to someone else. With true friends however, she acts entirely different from what she first looks to be. An outgoing, happier type of person around friends, she enjoys their company as much as they enjoy hers. Just her behaving this way makes the atmosphere much more pleasing to be around. Even through she tries her best, she sometimes would burst out crying over the littlest thing the reminded her of anything personal to her, in regards to her family/past/etc. It tends to happen more with strangers rather then friends. Not to many hobbies, maybe because of how much she throws herself into her work, but she enjoys from time to time: Swimming in the ocean, biking, track and field, jogging and knitting. She may not have too much spare time, but when she does she makes the most of it enjoying these activities.She enjoys all food, naturally growing up to be taught to enjoy that food you got, even if it isn't all high class food. However, her one semi dislike is spicy food. She enjoys eating it but hates the spicy after taste. Learning decent swordsmanship from her father and some rather basic Eijutsu from her mother while she was younger, she continued to get lessons until she finally became a genin a few years back and now trains basic ninja skills. Her swordsmanship is still exceptional and her Eijutsu still rather average, however. In battle, she is still learning to go by instinct rather then hesitating which makes her kind of a burden to her team, but she is striving to develop it. Other then that, she is amazingly quick on her feet and strikes with the utmost precession and accuracy. She can be occasionally clumsy at times, because she is still just a genin, but is working on her other skills often.
Clan:N/A
Nindō:"Live for tomorrow. Forget the past. Strive to be the best!"
THE NINJA. Origin:Mizu no Kuni (Water Country)
Affiliation:Kirigakure no Sato (The Village Hidden in the Mist)
Rank:C-rank (Genin)
Specialties:Weaponry(Main: Close, Sub: Long), Eijutsu
Elemental Affinities:Wind,Lightning
Combat Style: Quick and precise, she likes to find the perfect gap to attack. A planned attack, her fighting style is avoiding her enemy until the opportune time, then go in for the attack, kind of like a hit and run if it fails type. She prefers close ranged fights to long ranged ones but knows that she must keep her distance until it is the right time to jump in and attack. However, when she messes up on a plan, it backfires horridly on her. When she screws up, it all goes awry. Dependent on her team backing her up, she most likely is able to pick herself back up and continue on, with support from the friends. She has an eye for detail, spotting many things the other members don't. This becomes quite useful for recon or in a general battle, when she is at the back recouping. Usually a target because of her keen eye and knowledge of Eijutsu, speed is essential for her to make a quick get away,or a burst of speed to retaliate. When the focus isn't on her, she can either support with long range attacks or help the team out by giving tactical information. She is one who, even though is a medical ninja and should value her own life the most, is always worried about her teammates and would try and do anything in her power to assist her teammates, even if that meant putting her life in danger. When some was hurt and had to fall back, she would always be there beside them to tend to their injuries as quickly as possible so they can get back in the battle.
Special Characteristic
- Spoiler:
Special Characteristics: Name: Improved Speed Rank: C Type: Physical Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The first level in the art of speed accessible to those who have undergone intense training in high speed movement. The possessor of this talent has an increased speed of 20% which makes them slightly faster. They can cross distances quicker than others would expect and outrun others with little effort.
THE BACKGROUND. History
- Spoiler:
History:From the very start, her parents were expecting for Yuuki to be a boy, so they set up her whole life to be as a boy. From the first name, to the "blue" room, even to the clothes. However, when Yuuki came out as a girl, her parents were all but shocked/disappointed. To them, they still saw her as a boy so she was sort of raised up like one. This didn't fare well with Yuuki in the early stages of her life, as she was constantly bullied by her peers for her first name, and the clothes she wore that was intentionally suppose to be for a boy Yuuki. As a only child and as being treated in the eyes of her parents as 60% boy 40% girl, she had to do all the jobs associated with both genders. As a tradition in her family, the boy learned swordsmanship and the girl learned Eijutsu, so she ended up learning both. Her feelings deep down was that she kind of resented her parents for treating her as a boy rather then a full girl, but they were her parents and the love of her life so she had to constantly show that she enjoyed her life, mostly. Right before she was due to graduate the academy, her parents unexpectedly went missing during a S-ranked mission, leaving her all alone until they are found. She was depressed, and shut herself from the rest of the world. She stopped wearing the clothes her parents bought for her, as those clothes were deemed unwearable anymore to her, and started acting anti-social and was on the verge of losing it. On the day of her graduation from the academy, and on the big day of her becoming a genin, she was sitting on the swing, all alone. No one noticed, as they were being hugged and congratulated, and she sat there weeping. With the unknowingness of her parent's status, she did not know what to do to keep her motivated. The world was closing in on her, and she did not have a single helping hand to lift her up. The following weeks that followed, Yuuki was at a lost. She would simply lay in bed, not knowing what to do. The day when she met her team, however, would be the day that Yuuki would find some new found hope,love, and friends. Feeling anxious at first, Yuuki approached the location of where her team were all suppose to meet. Politely introducing herself, she didn't know what to expect from these people who she just barely knew. The reaction was explosive; with many loud introductions,gripping hugs and exciting celebrations! For the first time in a long while, Yuuki felt welcomed and happy. After, they all went out to eat to celebrate the beginning of the team Akabu. Yuuki went home after how many hours of laughing, exhausted and flushed from all of the events that just happened simultaneously before her. Once again laying in her bed deep in thoughts, this time they were not all sad and depressing, but filled with joy and dreams of future missions with this group of go lucky, happy individuals. With the thoughts of her parents deep in the back of her mind, she feel into a dreamless, peaceful slumber. The next day would be the start of her first real test, and her real life.
RP sample
- Spoiler:
Roleplay Sample: Yuuki stumbled out of the house, just finishing bawling her eyes out, again. Today is the day she is meeting her new team, since everyone knows that genins are assigned to a jounin, 3 to a group. Yuuki wore a skirt and a nice top today, hoping to leave a good impression. She may not have been prepared mentally, but she'll have to face the music sometime. Trying not to have a depressed look on her face, She slowly dragged her body over to the area that all of them were all suppose to gather. Worried about her recent personalitie changes, Yuuki still decided to give it her all! Even if its not as stable as it should be, it would have to do. She saw a boy up ahead, and assumed that he was a new teammate of hers. He suddenly ran up to me with a goofy grin and poked my nose "Hey! You're Kirito right? Im Toto! nice to meet you!Hope we can be good friends!" "Um..um..please...call me Yuuki, Toto" "Hey Toto who's the third member? Oh, Yuuki! Remember me? I was your partner in the project we did a while back! Its me! Rien!" "H-hello Rien. Nice to..see you again.." "Um..hey genins! Over here! I am your sensei from this day on, Mino Akabu. Now, i expect great things from you guys as my students, i have high goals set for this group. You all best be prepared, you hear? After the speech he just gave, the two other members turned around and laughed at the thought. Them? Great things? However, Yuuki turned around and nodded, without saying a word or showing her face. Under the surface, lied a great big smile on her face. Yuuki knew that this was the new life ahead of her.
THE ARSENAL. Equipment
- Spoiler:
Name: Genin Kit Rank: C Quantity: 1 Contents: 6 Kunai [6], 10 Shuriken [5], 9 Senbon [3], 10 Makibishi [2], 4 Exploding Notes [4], 3 Exploding Pouches [1], 3 Smoke Pellets [1], 12m String [4], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Name: Rapier Rank: C Type: Close Range - Long Blade Quantity: 1 Description: A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks. The long-bladed sword, three to four feet at the blade, is characterized by a complex hilt which is constructed to provide protection for the hand wielding it. While the blade might be broad enough to cut to some degree, the long thin blade lends itself to thrusting as the preferred means of attack.
Name:Plain Quiver Rank: E Type: Long-Range Quantity: 1 Quiver, 30 arrows Description: Made of leather that's been died bluer. Two and a half feet long, contains 30 33-inch long iron tipped arrows.
Name: Short bow Rank: D Type: Long Range - Bow Quantity: 1 Description: A shortbow has a stave portion of about five feet in length and was the first of such launchers to be developed. Its lightweight frame relatively small size makes it a compact and agile weapon to use. It has the ability to fire approximately 120m with effective accuracy.
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Academy Jutsu
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Weaponry Jutsu
- Spoiler:
Name: Supin - Spin Rank: D Type: Weapons Range: N/A Element: N/A Description: Taking a throwing weapon, senbon and kunai generally working best, the user throws the weapon with a slight spin to it, akin to a bullet. The spin stabilizes the thrown weapon, increasing it's effective range and power. For example, a kunai thrown at long range would hold accuracy and damage close to that of being thrown at mid-range. Chakra Cost: 3
Name: Fake Out - Soto Nise Rank: D Type: Weaponry Range: Close (0-5M) Element: N/A Description: The user will draw their opponent's attention to their blade or blade-wielding handing, telegraphing an eminent attack with it. The user will begin to spin, as if building up momentum for the attack, before surging chakra through their feet to stick to the ground to arrest their momentum before swinging around to strike from the other direction. Alternatively, the user can simply release the original blade, letting it fly at the opponent, while quickly drawing forth another weapon and attacking with that. Chakra Cost: 3
Name: Dengen Shotto - Power Shot Rank: C Type: Weaponry Range: Long (10M+) Description: The user briefly overdraws their bow, giving the following arrow increased penetrating power and range, easily capable of crippling a target with proper aim. Because the technique requires the user pulling back further than they normally would, this can be straining to the muscles of their arm. As such, without the Endurance SCs, the average user cannot use this technique in rapid succession (ie, minimum of 1 post between uses). Chakra Cost: 6 CP
Name: Kyūsoku Shotto - Rapid Shot Rank: C Type: Weaponry Range: Mid-range (5M-10M) Description: Focusing on speed rather than power, the user rapid-fires arrows one after another, up to three arrows in quick succession. Because the user is aiming to fire more arrows faster, some power and accuracy is sacrificed in order to maintain the pace. Chakra Cost: 6 CP
Name: Knockback Smack - Dageki Rimen Tataku Rank: C Type: Weaponry Range: Close (0m) Element: N/A Description: Sometimes, the enemy just gets too close to properly swing a nodaichi. That's where this technique comes into play. Gripping the hilt in one hand and the back of the blade in the other (a good glove is advised), the user generates a surge of chakra through their limbs before shoving out with their horizontally held blade, the burst of chakra giving them a brief burst of strength and speed. Using this technique can allow to user to knock back a target who is not significantly stronger than them by a meter or two, giving the user swinging room for their weapon. Chakra Cost: 7CP
Eijutsu
- Spoiler:
Name: Screw-Eye - Neji Me Rank: D Type: Medical Range: Close (0M) Element: N/A Description: Using their medical know-how, the user concentrates medical chakra into their hand before giving their target a sharp slap in the side of the head. The chakra targets the muscles in control of the eye, causing it to go askew. Effectively, those hit with the jutsu go cross-eyed for one post. Chakra Cost: 3
Name: Ow ow Cramp! - Itai Itai Sujichigai! Rank: C Type: Medical Range: Close (0m) Element: N/A Description: Something of an application of Thermal Wave, this technique allows the user to send a chakra wave into a specific part of the body, overheating the muscles. This causes a the muscles to cramp, inhibiting the target's ability to use the afflicted limb properly for 2 posts. Chakra Cost: 7
Name: Chakra Byōki - Chakra Disease Rank: C-S Type: Eijutsu Range: Close (0M) Element: N/A Description: After making a long string of hand signs during which the user's hands start to glow with chakra it is manipulated into a corruptive, disease like form, the user forcibly injects it into the opponent's chakra circulatory system. This chakra acts like a "disease," forcing the opponent's chakra to activate an immune response to contain it, tying up sources and increasing the cost of the afflicted's jutsu. In order to inflict this on an enemy they must be touched. At C-rank, the enemy's jutsu cost will be increased by 2 CP per jutsu for 1 post. At B-rank, cost will be increased by 4 CP per jutsu for 2 posts. A-rank, 6CP per jutsu for 3 posts. S-rank, 10CP per jutsu for3 posts. Chakra Cost: C rank: 9CP B rank: 15CP A rank: 25 CP S rank: 39 CP
Name: Shindan Shuhou - Diagnosis Technique Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After performing the needed handseals, the user releases a pulse of chakra through the patient’s body. The pulse then returns through their chakra network back into the user’s palms, giving them a mental image of where the chakra network seems to be flaring or lowering. This can give the user a better idea of the location and injury type that has been inflicted. For use in offense, this technique is capable to present a map of the opponent’s chakra network on contact which can be used to determine chakra natures and levels. Chakra Cost: 8
Name: Ningen Sukiningu Shuhou - Human Skinning Technique Rank: C-A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: A medical technique used to cause external harm on the victim’s body. The user will charge chakra into their hands and will release it on the enemy’s skin upon touch. The technique will send out a wave of chakra, the damage of which depends on the user’s skill. At C Rank, the wave can cause minor cuts of a twenty centimeter radius on the target’s body. At B Rank, the victim will suffer more serious cuts and wounds (such wounds would cause no serious damage, merely require a minor case of stitches to repair) over 40 cm area of contact of their body. At A Rank, the wave is able to inflict severe cuts and flesh wounds (these wounds are serious if not treated within 10 posts and with a great deal of accuracy can damage internal organs) at a 60cm area of contact on the victim’s body, or even nearly amputate an arm through extremely deep cuts. Chakra Cost: C: 8, B: 13, A: 25.
Name: Shousen no Jutsu - Mystical Hand Technique Rank: C-A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the quicker they are able to heal more critical and serious injuries. Injuries of equal rank may be healed in 1 post, and completely restored in 2. If choosing to heal a wound higher than the rank of the Shousen used, it requires 2 extra posts per rank. Thus C-rank Shousen healing an A-rank wound would require 5 posts to fully heal, while a B-rank wound would require 3 posts for instance. If healing a lower-ranked wound with a higher-ranked Shousen, the wound is fully healed in one post as opposed to two. Chakra Cost: C: 8CP (2 per post), B: 12CP (4 per post), A: 20CP (6 per post)
Name: Oshi Tezawari - Pressure Touch Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By emitting a pulse of chakra through the finger tips on the patient’s head pressure points, the user is able to relieve the headaches of any person, regardless of cause (stress, migraine, other ailments, alcohol consumption, etc.) The technique can have an offensive use as well, by altering the effects of the pressure exerted. The pressure will cause a severe headache at the target. Chakra Cost: 4
Name: Onnetsusei Nami - Thermal Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to return needed heat to the patient's body. The user sends a chakra wave to the patient’s chest to increase the blood flow, thus increasing the body temperature. The offensive use of this technique would be the heat wave causing the effects of a hot flash on the target. The sensation of heat usually begins in the face or chest, although it may appear elsewhere such as the back of the neck, and it can spread throughout the whole body. The heat can cause the target to feel light headed accompanied by a rapid heartbeat and sweating. The effect can last for 2-3 posts without interference. Chakra Cost: 4
Name: Seiryou Nami - Cool Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to cool down the temperature of an overheated body. The user sends a chakra pulse to the patient’s body, in order to open up the skin pores, pump up blood to the skin and widen the blood vessels nearest to the skin, or increase sweat production at the said area. All these effects cool down the body and make it return to normal temperatures. The offensive use of this technique would be of the similar origins, through contact the pulse emits a wave which cools the body where contacted. This effected area is no more than 40 cm in size and the affected area reacts much like any part of the body when cooled. Initial or brief contact merely cools the area, numbing it slightly to pain and reducing its speed of movement by 10%(in the case of limbs). If contact is maintained for more than one post, the limb or affected area will be further numbed and become slightly more brittle, making bones easier to break. The effects last for 2 posts after contact is broken. Chakra Cost: 4
FACE CLAIM.
Character Claim:Yuuki Asuna Source:Sword Art Online (SAO) Image URL:https://media.photobucket.com/user/CookiiesForYou/media/Avatars/Sword%20Art%20Online/YuukiAsuna6001189343.png.html?filters[term]=asuna%20sword%20art%20online&filters[primary]=images&filters[secondary]=videos&sort=1&o=22[/b]
Last edited by Kirito Yuki on Sun 14 Jul 2013, 10:40 pm; edited 4 times in total |
| | | CleverYamanaka
Age : 29 Posts : 1688
| Subject: Re: Yuuki, Kirito [Kiri Genin] Fri 12 Jul 2013, 11:37 am | |
| Things:
- Please make your appearance a bit longer. Not much, just a little.
- "Medical Jutsu" should be changed to Eijutsu.
- Please make your combat style a bit longer. Not much, just a little.
- Please place your special characteristic, history, and RP sample in spoilers. Thanks.
- Please organize your jutsu by type (ninjutsu, genjutsu, etc), and element at least, thanks.
- You only have 8/15 possible starting jutsu for a genin. If you wish, you can add more. 15 is max.
- After that's done, you should just about be ready for approval, but let's get that pesky busy work out of the way. Also, and just as a side note, I heard you talking about joining a different village. I did not see the WIP tag on this, so I am assuming that it's complete. If Konoha is not the village you're planning on joining, simply make those changes before you get the 2/2 approval (preferably before you get the 1/2 approval as well), thanks! If not, keep it as it is. Either way, you'll be done soon!
|
| | | Kirito Yuki
Posts : 20
| Subject: Re: Yuuki, Kirito [Kiri Genin] Sun 14 Jul 2013, 12:01 am | |
| Edited |
| | | CleverYamanaka
Age : 29 Posts : 1688
| Subject: Re: Yuuki, Kirito [Kiri Genin] Sun 14 Jul 2013, 1:16 am | |
| - Looks fine to me.
- Approved 1/2.
|
| | | Aaron
Age : 27 Posts : 2538
| Subject: Re: Yuuki, Kirito [Kiri Genin] Sun 14 Jul 2013, 1:21 am | |
|
- You have only 14/15 available starting jutsu. Whilst not compulsory, it's recommended that you make use of all 15 slots, because you'll have to pay for jutsu once approved.
- I'd also like to see your history a little longer.
|
| | | Kirito Yuki
Posts : 20
| Subject: Re: Yuuki, Kirito [Kiri Genin] Sun 14 Jul 2013, 10:40 pm | |
| 14 is enough for me. And extended. |
| | | Keos
Age : 29 Posts : 1585
| Subject: Re: Yuuki, Kirito [Kiri Genin] Mon 15 Jul 2013, 1:32 am | |
| Alright, I will go ahead and approve your character.
Approved [2/2]
Please make sure you create an account here. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Yuuki, Kirito [Kiri Genin] Sat 04 Jan 2014, 10:25 pm | |
| Archived due to inactivity. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Yuuki, Kirito [Kiri Genin] Sat 04 Jan 2014, 10:26 pm | |
| Archived due to inactivity. |
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| Subject: Re: Yuuki, Kirito [Kiri Genin] | |
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