| | HANKETSU [Plot NPC "Organization"] | |
| |
TwinnyPuppy
Age : 30 Posts : 1637
| Subject: HANKETSU [Plot NPC "Organization"] Sat 17 Aug 2013, 11:44 pm | |
| Note: The purpose of the group is to add more depth to the NPCs I’ll be using in missions I have in mind for my character later on. However, I figured it might be fun to make it a little more concrete so others can use the NPCs/ have a connection with an organization that’ll end up giving them something in common with others, etc. I hope it’s acceptable.
Synopsis: Hanketsu is a missing ninja organization comprised of NPCs of various ranks. The group itself was originally going to be made for personal plot purposes, but due to the sheer amount of members and the variety of them, they are open for inclusion in any character plots. I won't directly regulate any random/one time NPCs created that are a part of the group. However, the "canon" NPCs listed in this thread need to be pre-approved for inclusion in plots. If you want to use any of them, shoot me a PM with your idea and we’ll work something out. I'm pretty lenient with them, though since Daitarou is Kyousuu's older brother I'm a little stricter with his use. 判決 (Hanketsu) - This is the name that was given to this group of missing ninja by its founder - meaning “judgment”. It’s not a congregation of criminals with killing intent, nor a gathering of those seeking to conquer the entirety of the shinobi world. Rather, it’s a group of those with common interests, and the crimes they’ve committed to become nukenin or during their stay in the group are insignificant in the grand scheme of things. Rather than a large-scale criminal organization, it’s simply a family of sorts, made up of shinobi from all corners of the world and all walks of life. Whether they were cast out of their villages or fled, they are all welcome in Hanketsu as long as they are able to abide by a simple set of rules:
- Hanketsu is family. Do not harm one another unless not doing so puts the safety of others in the group at risk.
- Treat all family with the utmost respect.
- You don’t have to like everyone, but getting into fights will just make your own life more difficult than it needs to be.
- Being part of the family won’t get you a free ride. He who does not work does not eat.
- This isn’t a job – you’re free to do as you please, go wherever you’d like, and associate with whom you wish – but always keep the family’s safety in mind.
Various unwritten rules of conduct and such exist, but most of them are common sense and are only mentioned if it’s deemed necessary. The group was originally founded by shinobi that had fled from Kirigakure. Rather than being banished or leaving due to committing crimes, they simply left out of spite, as they couldn't bring themselves to agree with the way the Kage ran things. Initially it was simply a crew of those shinobi, and they stuck together. All in all, it was almost like a family. They considered it one, and anybody that thought to question the group's tight-nit relationship was usually disposed of rather quickly.
Yuuto was one of those founding members. He, among four others, looked up to Rinshu (the leader of the group), who had a warm atmosphere around him at all times - the exception being if any of his crew members were threatened - and always seemed to find time to laugh, no matter the situation. That was a quality that Yuuto always wanted to gain, and it was partly due to the fact that Rinshu was admired by many, even those outside of the group, and partly due to his almost blind following of the rather large man.
After some time, Rinshu began to change, and it was painfully apparent to Yuuto that the man laughed less and less, and though he was still friendly and polite, his warm aura had nearly vanished. In the end, it was due to an illness that the man had, but never told any of the crew about. There'd been no way to cure it, and he didn't want anybody to worry. He was the one that kept everybody together, and knew that if he were to tell them all that he was dying, things would have never worked as well as they did.
Following his death, his prediction came to be, but only in the form of the group splitting up. Without their leader, they could hardly agree on how things should be run, and in the end, the only two left under the Hanketsu name were Yuuto and Takeshi. They'd been close since the beginning, and though they argued from time to time, Yuuto knew that sticking together wasn't just beneficial for both of them, it was necessary.
Once it was clear that the two of them were the only ones left in the group, Yuuto decided that it was time to expand. He began to seek out missing nin that either shared his ideals or, at the very least, could appreciate them. Although he also added lower ranks into the group, he knew that it wasn't about power or revenge - it was about living, and being in the company of others that accepted you for who you were. All “canon” Hanketsu NPCs are listed below, in order of rank (from highest to lowest). While it’s common to see multiple lower-ranked members together, the higher the letter rank, the fewer you see. That said, it’s extremely rare to see Yuuto and Takeshi together/in one place outside of their hideout(s) unless it’s an extremely important event. Legend(The x in front of the name is a link to the NPC's profile.)Name [Rank]; Specialties- x Yuuto [S Rank]; Weaponry (Close;Long), Ninjutsu
- x Takeshi [S Rank]; Genjutsu, Ninjutsu
- x Kohaku [S Rank]; Weaponry (Close;Mid), Taijutsu
- x Daitarou [A Rank]; Fuuinjutsu, Eijutsu
- x Kenji [B Rank]; Fuuinjutsu, Ninjutsu
- x Mayu [B Rank]; Eijutsu, Weaponry (Long;Mid)
- x Naoki [B Rank]; Ninjutsu, Taijutsu
- x Airi [C Rank]; Fuuinjutsu, Kugutsu
- x Izumi [C Rank]; Weaponry (Close;Long), Genjutsu
- x Ichirou [C Rank]; Taijutsu, Ninjutsu
Last edited by TwinnyPuppy on Sat 01 Mar 2014, 3:03 am; edited 31 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sat 17 Aug 2013, 11:46 pm | |
| 優翔.BASIC INFO.Name: Yuuto Letter Rank: S Origin: Kirigakure Specialties:- Weaponry (Close;Long)
- Ninjutsu
Elemental Affinities: .COMBAT STYLE.As a weapons specialist, Yuuto focuses on close-ranged combat. Using bladed weapons, mostly swords, he opts to disable his opponents, only killing or mortally wounding them if they pose a threat to any other Hanketsu members. If he needs to take a target by surprise, he instead switches to long ranged attacks, utilizing his accuracy and stealth abilities to strike an opponent from the shadows.
If, while in combat, he needs to fight at mid-range or finds weaponry to be insufficient, he utilizes various forms of ninjutsu, the most common being clones to swarm the enemy with numbers, or Fuuton to inflict damage at a distance. When he fights with the intent to kill, he combines weaponry with ninjutsu to create deadly combinations. To cushion his trouble with genjutsu, he has trained his perceptive abilities, making it easier for him to notice if he's been caught in a genjutsu. He has the most trouble fighting against puppets and medical ninja, preferring to avoid them or strike while hidden. .SPECIAL CHARACTERISTICS..:COMBAT:. - Elite Acrobatics:
Name: [Tier IV] Elite Acrobatics Rank: S Type: Physical Prerequisites: Character must have “Swift Acrobatics” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Character may not have the "Lightning Speed", “Titan Endurance”, or “Herculean Strength” Special characteristics. Description: An Elite Acrobat has mastered the art of aerialism to the point that they can contort their bodies in impossible manners such that they could literally bend over backwards to make a required manoeuvre they can jump from the ground to a high rooftop and survive a fall off a cliff through their skill in acrobatics. It goes without saying that it is nearly impossible to catch an Elite Acrobat off balance due to their ability to move their body in such ways. Trade Off: While users of this characteristic are indeed extremely flexible, their bones are still quite rigid. Too frequent and too extreme of a dodge can lead to them breaking their own bones contorting themselves around an attack, and thus caution must be taken.
- Black Ops Stealth:
Name: Black Ops Stealth Rank: A Type: Physical Prerequisites: Must have Advanced Stealth. Training Requirements: A 1600 word training post is required to gain this special characteristic. Restriction: - Description: A characteristic bestowed upon those elite ninja whose stealth became even deadlier through training and experience. The ninja now has a Black Ops member's stealth which allows them to move within the shadows like a phantom and completely blend in with darkness, rendering them invisible. Along with being able to create no sound, the ninja is now able to suppress their chakra to a near undetectable level, rendering them the perfect assassins. Those with this characteristic can easily eliminate shinobi from the shadows, as well as infiltrate buildings with increased ease.
- Pin-Point Accuracy:
Name: Pin-Point Accuracy Rank: A Type: Physical Prerequisites: The Character must have Enhanced Accuracy as one of their special characteristic. Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: A characteristic bestowed upon those elite ninja whose pin-point accuracy became even sharper through training and experience. They are able to fling weapons at untraceable speeds that can strike down multiple targets before they're even sensed. Their range is also phenomenally increased with notable precision over very long distances.
- Keen Perception:
Name: Keen Perception Rank: A Type: Mental Based Physical Requirements: Must have Improved Perception Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu, as it gives the user the capacity to quickly identify they are in an illusion with very minimal clues. However although they can figure out the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time. At this higher rank, either the User is able to spot 'more', spot faster or both.
- Sensor Ninja:
Name: Sensor Ninja Rank: B Type: Chakra Based Physical Requirements: N/A Training Requirements: An 1200 word training post is required to gain this special characteristic. Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through their chakra. A sensor can detect their targets from a great distance which can extend 100m, as well as differentiate the characters by their signature chakra alone. They can pin-point any individual within their sensory limit even if they are surrounded in a crowd and even locate other sensor ninja. A sensor can determine a person's location and chakra capacity when in a locating position.
- Strategist:
Name: Strategist Rank: B Type: Mental Based Prerequisites: High IQ Training: An 800 word training is required to gain this special characteristic. Restrictions: - Description: An advanced tactician capable of taking strategic intelligence to the next level, being even logical with their decisions a master strategist is hard to outwit in a fight, they are completely adaptive to their environment and familiarize themselves with all the properties of the field and use it to their advantage as much as possible, because of this they also have a good sense of direction and aren't often getting lost. Their perspective natures are unmatched and can analyze different situations with ease. The strategist will also be extremely sensitive to detail, managed to notice small things that most people cannot.
.:SOCIAL:. - Chakra Aura:
Name: Chakra Aura Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host. Color: Pale Blue, almost white
- Street Smarts:
Name: Street Smarts Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: Being raised in a era of battle and war the ninja has sometimes faced instances where they must gain natural street smarts in order to survive in various situations. Those with this characteristic gains a natural ability of self-preservation which allows them to survive in nearly any society or community by any means necessary. They can hustle Ryo quicker than one could imagine and can hold their own in times of struggle. Ninja with street smarts tend to have a heightened sense of intuition, honor, and fear in their respective communities.
- International Spy Network:
Name: International Spy Network Rank: A Type: Social Based Prerequisites: Friends in All Places Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: Years of traveling, covert missions, under-the-table deals and back-door favors have resulted in the user having a veritable wealth of contacts, people who keep their ears to the ground and eyes to the sky, generally having vast wealths of information regarding their resident countries.
- Each country must be visited at least once IC to merit having a friend in such a place.
- Each contact must strictly be a civilian NPC, albeit one who keeps an open ear and knows many things.
- Given the potential of the SC to metagame information, when acquiring information regarding Player Characters, the user must have the implicit permission of the Player in question in order to metagame said knowledge.
- Fearless Leader:
Name: Fearless Leader Rank: S Type: Social Based Prerequisites: - Physical Requirements: Must be the leader of an organization, village, or country. Training Requirements: A 2000 word training post is required to gain this special characteristic. Description: After being handed the position of leader, a few things can happen: the newly appointed leader can falter, coast, or take charge. Those with the 'Fearless Leader' special characteristic have not only earned their position as leader, but are the most highly respected among the organization's members. None question their leader's intentions, and trust him or her whole-heartedly. Their presence alone commands attention, and any passerby would be able to sense that this person is somebody of authority.
.DESCRIPTION. Yuuto is the leader of the group (along with Takeshi, and is the calmer, more personable of the two). He’s the father figure of Hanketsu, and oversees most activities that involve more than one of his "children". Most newer recruits are picked up by him in an adoptive fashion. Most call him "aniki" and Airi in particular really does think of him as a father. Despite his rank and position in the group, he’s the least violent and is more inclined to settle things diplomatically. One could say he’s the brains and Takeshi is the brawn.
Those that meet him know him as a rather warm and friendly person that loves to laugh. He does his best to keep Hanketsu a safe environment, and will defend those tht need it, regardless of whether he's met them before or not. When it comes to his manner of speech, Yuuto is formal to a fault. It’s very rare for him to address anybody without an honorific, no matter how intimate the relationship, as he prefers to maintain a high level of respect at all times. Often deemed as having a silver tongue, he's skilled at being persuasive through spoken word alone, and as a result has been able to get himself and his kin out of confrontations many times. While he's not able to pull information out of the unwilling, he has learned to detect when others are lying. While he may have trouble with extremely skilled tale-tellers, most don't escape his detection.
Yuuto was around from the beginning as a genin, and as such has the closest ties to the group's original purpose and feels the strongest connection to the name. Growing up as a nukenin, he's learned the ins and outs of living as a fugitive, including the best ways to get into a village without detection. This is usually done for intelligence or reconaissance purposes, as he prefers to stay with the group as much as possible, only leaving when he feels his presence is necessary or there's some information to be gathered. Preferring the way of the sword, he encountered some traveling swordsman that taught him various maneuvers and fighting techniques to help him master the art.
.ARSENAL..:JUTSU:. - Academy Jutsu(9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Weaponry Techniques(6):
Name: Ayatsuito no Jutsu - String Reeling Technique Rank: D Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: Ayatsuito no Jutsu is a technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The properties of the wire also allows the user to guide fire down it with any number of Katon Jutsu. Chakra Cost: 4
Name: Dai Kamaitachi - Great Cutting Whirlwind Rank: B Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Named after a mythical creature, the user uses her/his fan to blow a concussive wind that is imbued with her/his chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. Chakra Cost: 12
Name: Ishibari - Stone Needles Rank: B Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: This technique makes use of the users chakra as a paralysing agent. The user throws kunai with wires attached at the opponent. Once the enemy is hit, chakra is run through the string to paralyse the opponent, which will serve to either incapacitate the enemy or allow the user or an ally to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis. The paralysis effect may also be cancelled by severing the wire connection between the kunai and the user. Chakra Cost: 15
Name: Tatsu no Ooshigoto - Dragon's Big Job Rank: B Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user swings her or his fan to the sky, causing a giant tornado to descend upon a target. This technique can be set up as a feint as it has a delayed activation. The technique alters weather conditions temporarily and attacks from the sky rather than from the person. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state. Chakra Cost: 14
Name: Mikadzuki no Mai - Dance of the Crescent Moon Rank: A Type: Kenjutsu Range: Close (0m - 5m) Element: N/A Description:A technique utilizing tangible clones. The user creates three clones, and each one of them assaults the enemy from a blind spot. The attack occurs on three fronts simultaneously, so it's almost impossible to catch them flat-footed. Furthermore, the mighty attacks are so severe that receiving a blow even from one among the three will inevitably result in a fatal wound. In addition, because of the magnificence this ninjutsu projects as they jump at the opponent's upper body in an orbital pattern, the elegance of which is reminiscent of the shape of a crescent moon. Chakra Cost: 24
Name: Shuriken Kage Bunshin no Jutsu - Shuriken Shadow Clone Technique Rank: A Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: The user creates shadow clones from one shuriken. This is a technique that combines ninja tools with ninjutsu. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible. Chakra Cost: 22
- Non-Elemental Ninjutsu(9):
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25)
Name: Hari Jigoku - Hell Needles Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: This technique first requires you to preform the other technique known as Hari Jizou (Underworld Guardian Spikes). After that is done, the user may then launch a torrent of hardened hair in the form of needles towards his or her target. Chakra Cost: 8
Name: Gentoushin no Jutsu - Lit Apparition Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: Gentoushin no Jutsu is a Ninjutsu technique used by the user and an individual(s) to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. While in the spirit form, the member’s voice will sound deep and distorted. Chakra Cost: 14 + 2 for each additional member after the first three (2 per post regardless of member quantity)
Name: Hari Jizou - Underworld Guardian Spikes Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows. Chakra Cost: 13
Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 15 (Per clone)
Name: Konbi Henge no Jutsu - Combination Transformation Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Konbi Henge is a Ninjutsu technique that allows two ninja to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating. Chakra Cost: 10
Name: Ranji Shigumi no Jutsu - Wild Lion's Mane Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: After forming the needed hand seals, the user will lengthen his or her hair and send it outwards to subdue his or her foe. This can be used in conjunction with Hari ninjutsu to perform mid-range slashing techniques with the hair. Chakra Cost: 13
Name: Bunshin Bakuha - Shadow Clone Explosion Rank: A Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user creates what looks like an ordinary shadow clone which, unlike normal shadow clones, does not store chakra, and therefore cannot perform jutsu. Because it takes on the appearance of a regular clone, the enemy will be lead to believe it is one, and may proceed to attack it. At the user's will, they may detonate this shadow clone to produce a B-rank explosion capable of causing serious damage. Should someone be able to see through the body of the shadow clone, they may figure out it is nothing but a walking timebomb. Chakra Cost: 20
Name: Meisai Gakure no Jutsu - Camouflage Concealment Technique Rank: A Type: Ninjutsu Range: N/A Element: N/A Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's and shadow, and is usable on any terrain. Perceiving the user's position is possible only for ninja with the ability to sense chakra and/or those who have incredibly good sense of hearing and smell. Chakra Cost: 22 (5 per post)
- Fuuton Ninjutsu(13):
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post)
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Name: Fuuton Bunshin no Jutsu - Wind Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton Description: Fuuton Bunshin no Jutsu is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the Fuuton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Fuuton Bunshin is injured, the clone will disperse with a gust of wind. Chakra Cost: 7 (Per clone)
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast. Chakra Cost: 10
Name: Juha: Shou - Beast Wave: Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: Using Wind nature, the user will create a blade of wind which they can launch towards their opponent. One can also control the path of the blade for the duration of the post and because it is made of Wind chakra, the wind blade can easily cut through Kage Bunshin. Chakra Cost: 12
Name: Kaiten Shuriken - Rotating Shuriken Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time. Chakra Cost: 14 (2 per post +1 for every 2 additional weapons)
Name: Shinkūgyoku - Vacuum Sphere Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of causing powerful blunt damage, enough to leave bruises or even break skin if struck multiple times. Chakra Cost: 15
Name: Atsugai - Pressure Damage Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. Chakra Cost: 21
Name: Kaze no Yaiba - Sword of Wind Rank: A Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. It leaves very deep slashes on the enemy. Chakra Cost: 20 (5 per post)
Name: Shinkuuha - Vacuum Wave Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal. Chakra Cost: 22
Name: Shinkuu Taigyoku - Vacuum Great Sphere Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth. Chakra Cost: 22
Name: Fuuton: Kage Bunshin no Jutsu - Wind Style: Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Fuuton Description: Similar to the traditional Shadow Clone Technique, this jutsu equally divides the user's chakra after the initial chakra cost to produce a single identical clone. The clone is able to perform jutsu on its own and can even sustain a fair amount of damage without dispersing (hits equivalent to A-rank or higher will disperse the clone with a single hit, hits of B-rank and below will stack until the damage is equivalent to that of an A-rank attack). Unlike a typical Kage Bunshin however, this clone disperses with a blast of wind with cutting properties that are equal to a B-rank Fuuton ninjutsu. The radius of the blast spans two meters in all directions. The clone can also disperse on its own. The copy will be created in roughly the same condition as the original and any remaining chakra within the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply reaches zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 22 (Per clone)
- Raiton Ninjutsu(6):
Name: Kangekiha - Inspiration Wave Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: The user will first create a protective wall of water (must be done with a water technique, it is not included with just this technique). They will then form the needed hand seal and emit a bolt of electricity into the water which will increase its defensive effectiveness and stun any targets who attempt to pass through. The electricity only affects the water for the post it is used, and the stunning effect only lasts as long as the user is making contact with the water. Chakra Cost: 6
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
Name: Raiton Bunshin no Jutsu - Lightning Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton Description: Raiton Bunshin no Jutsu is a Ninjutsu technique that utilizes electricity to create a Bunshin clone. Unlike a normal Bunshin, the Raiton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Raiton Bunshin is injured, the clone will disperse in a discharge of electricity with no offensive capabilities. Chakra Cost: 7 (Per clone)
Name: Hiraishin - Sparking Electric Needle Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Raiton (Lightning) Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. Chakra Cost: 10
Name: Gian - False Darkness Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Raiton (Lightning) Description: The user emits lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri. Chakra Cost: 23
Name: Raiton: Kage Bunshin no Jutsu - Lightning Style: Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Raiton Description: Similar to the traditional Shadow Clone Technique, this jutsu equally divides the user's chakra after the initial chakra cost to produce a single identical clone. The clone is able to perform jutsu on its own and can even sustain a fair amount of damage without dispersing (hits equivalent to A-rank or higher will disperse the clone with a single hit, hits of B-rank and below will stack until the damage is equivalent to that of an A-rank attack). Unlike a typical Kage Bunshin however, this clone disperses with an electrical shock that is equal to a B-rank Raiton ninjutsu, the radius of the electrocution spanning two meters in all directions. The clone can also disperse on its own. The copy will be created in roughly the same condition as the original and any remaining chakra within the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply reaches zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 22 (Per clone)
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons(4):
Name: Plain Quiver Rank: E Type: Long-Range Quantity: 1 Quiver, 30 arrows Description: Made of leather that's been dyed blue. Two and a half feet long, contains 30 33-inch long iron tipped arrows
Name: Longbow Rank: C Type: Long Range - Bow Quantity: 1 Description: The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike shot from it. The stave portion of a longbow is nearly as tall as the user who wields it, and can reach over six feet. It has the ability to fire just over twice the distance that a Short bow can fire with deadly accuracy and greater piercing ability.
Name: Scimitar/Saber Rank: C Type: Close Range - Exotic Blade Quantity: 1 Description: A scimitar or saber is a backsword with a long curved blade, up to four feet in length, and is often thought of as having a ridge near the end. Due to its curved design and light weight, it is ideal for slashing and thrusting.
Name: Squalo Rank: A Type: Blade Appearance: A fairly simple, straight blade that is sharpened on both sides as well as at the tip. However, it lacks a proper hilt and instead only has an intricately engraved guard. Due to its design, it is worn on the forearm. As it's quite long and broad, it cannot be concealed by normal means. It measures 1.5 ft in length and almost 2 inches in width. Quantity: 1 Storage: Though usually worn (attached to his left wrist), when in a diplomatic environment, Yuuto will keep it gently tied at his hip for easy access. Special Abilities: It is made of highly durable, heat-resistant, chakra conductive metals.
- Equipment(1):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
- Kits(3):
Name: Kunai Kit Rank: C Quantity: 1 Contents: 24 Kunai [24], 8 Exploding Notes [8].
Name: Explosive Kit Rank: B Quantity: 1 Contents: 24 Exploding Notes [24], 24 Exploding Pouches [8], 3 Smoke Bombs [9], 2 Explosive Kunai [3], 6 Explosive Senbon [3].
Name: Jounin Kit Rank: A Quantity: 1 Contents: 14 Kunai [14], 24 Shuriken [12], 15 Senbon [5], 20 Makibishi [4], 10 Exploding Notes [10], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 21m String [7], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Last edited by TwinnyPuppy on Sun 09 Mar 2014, 6:17 am; edited 21 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sat 17 Aug 2013, 11:46 pm | |
| 武史.BASIC INFO.Name: Takeshi Letter Rank: S Origin: Kirigakure Specialties:Elemental Affinities: .COMBAT STYLE.Takeshi prefers to use genjutsu to break down his foes mentally, but supplements it with ninjutsu. As a result, he's not very mobile, strong, or able to withstand physical attacks - but his prowess with illusions usually allows him to make the first move without his enemies realizing it. If he's unable to immediately use genjutsu, he falls back on ninjutsu and tries to create an opening that'll make it easier for him to land his illusions. In order to add a buffer to his abilities, he makes use of his three elements to fight off the weaknesses he would have had against some elemental releases. The moment his opponents can no longer put up resistance, he doesn't hesitate to finish them off - killing was never an issue for him. .SPECIAL CHARACTERISTICS..:COMBAT:. - Monstrous Chakra Capacity:
Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP.
- Master Illusionist:
Name: Master Illusionist Rank: A Type: Chakra Based Prerequisites: Must have Genjutsu as a specialty and the Genjutsu Prodigy special characteristic. Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: This shinobi has refined their talent for Genjutsu to a point where they are considered to be a master of illusion. Their Illusions are extremely difficult to overpower while being no more difficult to discern their mastery of the mind’s chakra pathways make it extremely difficult to overpower their chakra within their mind. The user can create illusions with such ease and prowess that their illusions cost 40% less chakra(rounded up). Being well versed in genjutsu, that are additionally capable or recognizing any open genjutsu techniques.
- Ninjutsu Master:
Name: Ninjutsu Master Rank: A Type: Chakra Based Prerequisites: Must have Ninjutsu Adept Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: An ability acquired to highly experienced ninja whose power and knowledge in Ninjutsu could be considered legendary. Through intensive training and practice of the ninja arts, a ninja has attained a vast knowledge of all Ninjutsu and can identify every generic technique. With their now flawless chakra control and knowledge of Ninjutsu, the cost of each Ninjutsu technique is reduced by 40% (rounded up). Element Mastery: With an additional training post (800 words), users can gain more control over a particular element as well, reducing the cost of a technique of that element by a total of 50% (Rounded up). Said element may also exhibit a particular, unique aesthetic effect. Does not apply to Advanced Elements. Element: Katon Effect: In contrast to his black chakra aura, his flames are close to white, making them appear exceptionally bright. This causes shadows to appear much more dark/harsh, adding to his villanous appearance.
- No Seals:
Name: No Seals Rank: A Type: Physical Physical Requirements: Blurred Hand Movements Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ultimate expression of efficiency creating speed in jutsu use, this special characteristic eliminates the need for the shinobi to speak the name of, or perform any hand seals for, any technique which would normally require such provide the technique is D-rank or lower and within their specialty or E-rank if it is not their specialty. Note that jutsu affected by this characteristic may not benefit from one-handed seals, blurred hand speed, or other effects which affect speed at which hand seals are formed or the number of seals needed, meaning that while a jutsu performed with No Seals has the element of Surprise, it is not necessarily faster (and indeed, slower) than physically performing the seals.
- Elementalist:
Name: Elementalist Rank: A Type: Chakra Based Prerequisites: Must specialize in Ninjutsu Training: A 1600 word training is required to gain this special characteristic. Restrictions: Can only access three basic elements Description: Elementalists are ninja that have chosen to become proficient with elemental ninjutsu. Through training and a natural talent in nature affinity elementalist ninja are able to access three elements instead of two. This allows for more powerful technique's and varied combinations keeping their opponents on their toes.
- Sensor Ninja:
Name: Sensor Ninja Rank: B Type: Chakra Based Physical Requirements: N/A Training Requirements: An 1200 word training post is required to gain this special characteristic. Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through their chakra. A sensor can detect their targets from a great distance which can extend 100m, as well as differentiate the characters by their signature chakra alone. They can pin-point any individual within their sensory limit even if they are surrounded in a crowd and even locate other sensor ninja. A sensor can determine a person's location and chakra capacity when in a locating position.
.:SOCIAL:. - Villain:
Name: Villain Rank: S Type: Social Based Prerequisites: - Training: A 2000 word training post is required to gain this special characteristic. Restrictions: Must be a nuke-nin. Description: Rather than become respected and seen as a leader, this person has become known as an individual of cruelty, merciless even with those that most would consider his or her allies. They have a heavy aura of bloodlust and ill intent, making them near impossible to trust.
- Chakra Aura:
Name: Chakra Aura Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host. Color: Black
- Street Smarts:
Name: Street Smarts Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: Being raised in a era of battle and war the ninja has sometimes faced instances where they must gain natural street smarts in order to survive in various situations. Those with this characteristic gains a natural ability of self-preservation which allows them to survive in nearly any society or community by any means necessary. They can hustle Ryo quicker than one could imagine and can hold their own in times of struggle. Ninja with street smarts tend to have a heightened sense of intuition, honor, and fear in their respective communities.
- Musical Prodigy:
Name: Musical Prodigy Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A ninja's life is never easy, and rarely gives them the opportunity to relax. During one such moment, a possessor of this SC, on a whim, picked up an instrument. To their great surprise, that have a natural talent with it, and within a few hours of practice, quickly master its usage. Instrument: Flute
.DESCRIPTION. Takeshi is the second of Hanketsu's three leaders, but with Yuuto being first in command, he often finds himself to be the last person that lower ranked members turn to when they need an authority figure's attention. The main reason for this is that he's unpredictable and not the most amiable - he's abrasive, painfully blunt and honest to a fault, and will often dismiss things that don't interest him. He's loud and can be very obnoxious. Ironically, though he's a genjutsu user, empathy is the one thing that he has the most trouble with. It's often been assumed that he simply lacks it altogether, and that he consequently never considered sympathy to be something that he ever needed.
Despite not being the easiest to get along with, he respects Yuuto and his ideals and as a result would not harm any Hanketsu member unless it was deemed absolutely necessary. The C-ranked members of the group are all uncomfortable around him, and would rather avoid being left near him without Kohaku or Yuuto present. Outside of the group, he doesn't hesitate to kill. Unlike Yuuto, he finds that killing him gives him an adrenaline surge that he really enjoys, especially if his opponents present a challenge, despite not being overly fond of physical combat - he prefers challenges of the mind.
Takeshi is one of the oldest members of Hanketsu, but didn't come around until the second generation - after Yuuto had already risen quite a ways in the hierarchy. As a matter of fact, Takeshi knew Yuuto before they both left, and knowing that Yuuto was never going to return to the village was what inspired Takeshi to leave as well. He found that Yuuto's way of accepting others while still managing to uphold his own moral code was interesting, and though they never saw eye to eye on most things, he still decided to stick around. In a sense, he found that the older male helped to keep him grounded. .ARSENAL..:JUTSU:. - Academy Jutsu(9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Genjutsu(15):
Name: Kasumi Juusha no Jutsu - Mist Servant Technique Rank: D Type: Genjutsu Medium: Optical Range: Close (0m - 5m) Element: - Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates up to 5 false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. If these clones leave 5m radius of the caster, they will disappear. Chakra Cost: 4 (1 per post)
Name: Kokohi no Jutsu - False Place Technique Rank: D Type: Genjutsu Medium: Optical Range: Far (0m - 20m) Element: - Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. The object must be within 20m of the user. Chakra Cost: 4 (1 per post)
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique Rank: D Type: Genjutsu Medium: Single-Target Range: Line of Sight Element: - Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. If the target sees these leaves, the Gen jutsu will be cast. Once cast the world will appear normal to the target until they see the illusion. Chakra Cost:4 (1 per post)
Name: Flower Petal Escape Rank: C Type: Genjutsu Medium: Optical Range: Close (0m - 5m) Element: - Description: If the user comes under attack, she or he can use this technique to cover her or his escape. After forming the needed hand seals, the user's body will disperse into a shower of flower petals. These petals will confuse and distract her or his opponent while she or he escapes or hides. This technique works very similarly to substitution, but can also be used to delude the enemy with more flower petal based Genjutsu. Chakra Cost: 5
Name: Kori Shinchuu no Jutsu - Sly Mind Affect Technique Rank: C Type: Genjutsu Medium: Multi-Target Range: Far (0m - 25m) Element: - Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. The caster must remain in the shadows, or within 25m of the targets to maintain this Genjutsu. Only 3 people may be influenced by this Genjutsu at one time. Chakra Cost: 7 (2 per post)
Name: Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique Rank: C Type: Genjutsu Medium: Optical Range: Far (0m - 30m) Element: - Description: After the user forms the needed handseals, a huge ball of fire will descend from the sky to envelope his or her target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety. The fireball cannot reach further than 30m. Chakra Cost: 8 (2 per post)
Name: Flower Petal Dissolve Rank: B Type: Genjutsu Medium: Singer-Target Range: - Element: - Description: If the user becomes trapped in a Mental Genjutsu or wants to appear to be trapped she or he can disperse into a shower of flower petals. In order to do so, the user must first realize that they are in fact inside of a Genjutsu. With this technique these petals will fly around and consume her or his targets, dissolving their bodies away. This jutsu may only be used as a counter to Mental Genjutsu. Chakra Cost: 11 (3 per post)
Name: Genjutsu Interrogation Technique Rank: B Type: Genjutsu Medium: Single-Target Range: Close (0m - 5m) Element: - Description: To try and break the (captured) target’s will, the users puts them under a Genjutsu sensory spell. This is to make the target give as much information as possible. However, if the target is of higher rank than the caster; the afflicted will be able to resist better. If not freed, they will eventually fall victim to it once their willpower runs dry. The target must be restrained, else they may simply release this Genjutsu due to its obvious nature. Chakra Cost: 13 (3 per post)
Name: Magen • Jubaku Satsu - Demonic Illusion • Tree Binding Death Rank: B Type: Genjutsu Medium: Single-Target Range: Eye Contact (0m - 15m) Element: - Description: After forming the needed hand seals, the user must lock eyes with their target. Upon casting, the userwill disappear and approach her/his target. Once near her/his target, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will appear from the tree itself and stab her/his target with a kunai. Chakra Cost: 13 (3 per post)
Name: Mateki • Mugen Onsa - Demon Flute • Illusion Tune Chains Rank: B Type: Genjutsu Medium: Focus Range: Hearing (0m - 25m) Element: - Description: To use this illusion the user needs a musical instrument. When the user plays the music for this illusion, her/his opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well. Chakra Cost: 14 (3 per post)
Name: Kamira's Genjutsu Rank: A Type: Genjutsu Medium: Single-Target Range: Line of Sight (0m - 20m) Element: - Description: After performing the necessary hand seals, the user will create an eye-catching eye motion to trap the person in the Genjutsu. The Genjutsu will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying oni can even extend from the targets own body to attack them. Though it is horrifying, the user cannot move while using this Genjutsu. Chakra Cost: 23 (5 per post)
Name: Kokuangyou no Jutsu - Journey into Black Darkness Technique Rank: A Type: Genjutsu Medium: Single-Target Range: Close (0m - 5m), Mid (5m - 10m) Element: - Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. The focus of the Genjutsu must be described in character, and does not immediately catch someone in it. Chakra Cost: 24 (6 per post)
Name: Raigen Raikouchuu - Lightning Illusion Lightning Flash Pillar Rank: A Type: Genjutsu Medium: Optical Range: Close (0m - 5m), Mid (5m - 10m), Far (10m - 20m) Element: - Description: The user will first do a string of hand seals, then he or she generates a large pillar of lightning which hinders the eyesight of his or her target. The user will use this jutsu in conjunction with fellow ninja, as the act of blinding his or her targets will grant an opening for his or her comrades to strike. A secondary genjutsu can then be used within this genjutsu, as well. The blinding lasts 3 posts, with the user gradually regaining their vision in that time period. Chakra Cost: 23
Name: Mirā Sekai - Mirror World Rank: A Type: Genjutsu Medium: Area of Effect Range: (Cast Range) Very Close (0-1.5M) (Effective Range) Close (0-3M) Description: After a string of handseals, the user casts their chakra across the surrounding aread, ensnaring any within one and a half meters of them. Within the confines of the illusion which covers three meters, targets will find their senses skewed and reversed. Sounds will appear to originate from the opposite direction, the caster will appear to be to their left instead of right, their attempts to move left will seem to move right. This applies even to attacks. However this flip is only left and right it has no effect on forward and backward directions. Though it is possible to dispel with kai, doing so is difficult without extreme concentration, as the one attempting to dispel will find their hands moving in the opposite directions of how they intend, like trying to position them based on a mirror. Illusion loses effect upon leaving range of jutsu, which originates from the caster. Has a maximum duration of four posts (of the caster). Chakra Cost: 25 CP (5 CP per post)
Name: Sen Honō no Ame - Rain of a Thousand Flames Rank: S Type: Genjutsu Medium: Area of Effect Range: Close (0-5m) Element: N/A Description: Completing a long string of hand seals, the genjutsu is cast across an area 5 meters in diameter, with the user at the center, lasting up to 6 posts. Within the illusion, the sky roils with smoky, black clouds, blotting out the sun. At this point, the clouds begin to belch out a rain of fire, raining it down in orbs by the dozens, even hundreds, with the fireballs ranging from the size of one's fist to as big as a skull. Where stricken, the user will feel real pain, as if assaulted by a C-rank katon/fire attack. An inconvenience on its own, but disatrous from the sheer number of flames being rained down from the sky. Though it is possible to dispel the illusion with Kai, the sheer volume of the raining fire makes it difficult, if not outright impossible, to concentrate long enough, forcing them to be on the move constantly lest they be overwhelmed. Leaving the range of the illusion will cease the effects, though the illusion will resume immediately if the afflicted falls back within range. Dying within the illusion, as a result of the falling flames, puts the afflicted within a genjutsu-coma. Chakra Cost: 38CP (10 per post)
- Katon Ninjutsu(12):
Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5 (2 per post) Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5 Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Chakra Cost: 8 Name: Katon Bunshin no Jutsu - Fire Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon Description: Katon Bunshin no Jutsu is a Ninjutsu technique that utilizes fire to create a Bunshin clone. Unlike a normal Bunshin, the Katon Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Katon Bunshin is injured, the clone will revert into a stream of fire that reaches two meters in height before dissipating. Chakra Cost: 7 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Gouryuuka no Jutsu - Great Dragon Fire Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire) Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could be severely burned. No more than 3 extra fireballs may be created. Chakra Cost: 15 (+5 for each additional fireball) Name: Haisekishou - Burning Ash Accumulation Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: After forming the needed handseals, the user will expel a Chakra-altered gun-powdered ash from his/her mouth. This large cloud begin to envelope his/her foe and when the user clicks his/her teeth, the cloud will ignite in an explosion. Chakra Cost: 12 Name: Hibashiri - Running Fire Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: This jutsu will create a pair of jets made from fire that can be manipulated into several forms before striking the target and surrounding them. This fire can be made more powerful with the introduction of wind from a wind element attack. Chakra Cost: 12 (3 per post) Name: Karyuu Endan - Fire Dragon Flame Projectile Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: The user kneads chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. Chakra Cost: 15 (4 per post) Name: Zukokku - Head Mincing Pain Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire) Description: After the user spits out a small fireball that erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. Chakra Cost: 23 Name: Katon: Kage Bunshin no Jutsu - Fire Style: Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Katon Description: Similar to the traditional Shadow Clone Technique, this jutsu equally divides the user's chakra after the initial chakra cost to produce a single identical clone. The clone is able to perform jutsu on its own and can even sustain a fair amount of damage without dispersing (hits equivalent to A-rank or higher will disperse the clone with a single hit, hits of B-rank and below will stack until the damage is equivalent to that of an A-rank attack). Unlike a typical Kage Bunshin however, this clone disperses with a fiery explosion equal to a B-rank Katon ninjutsu in power. The radius of the blast spans two meters in all directions. The clone can also disperse on its own. The copy will be created in roughly the same condition as the original and any remaining chakra within the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply reaches zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 22 (Per clone) Name: Kiken Bakudan o peinto - Dangerous Paint Bomb Rank: A Type: Ninjutsu Range: Close(0-5M)-Medium(0-10M) Element: Katon Description: A simple technique, the user slaps an explosive tag on a paint canister, imbues it with a large amount of fire chakra, throws it, and sets the tag off. The tag explodes, spraying a mist of boiling paint and flames across a ten meter area. In an instant the paint inside is boiled and can melt through flesh alone. This speaks nothing of the maelstrom of flames unleashed from the incendiary device with scours anything within a three meter radius with 3rd degree burns. If the user does not take care, they can be caught in the jutsu as well. Best to give it a good throw. Chakra Cost: 20 Name:Sora o Yakiharau - Burn Down the Sky Rank:S Type:Ninjutsu Range: Mid-Long (5M-10M+) Element: Katon/Fire Description:Gathering a large amount of chakra, the user creates two large, exceedingly dense orbs of fire, one in each hand, casting them up into the air. The fireballs will then arc down, to varying effect depending on how the user manipilates the chakra, yielding one of the following effects;
- The two orbs, each the size of a beachball, will simply strike the ground and explode, each explosion covering an area 5 meters in diameter with A-rank flames;
- The orbs will split into 2 each, each the size of a basketball, the four flames now striking and covering an area 3m each in B-rank flames;
- The orbs split into 4 each, resulting in 8 total, each the size of a skull, each orb impacting and covering an area 1 meter in diameter with C-rank flames.
It should be noted that the user need not arc the fireballs into the air, being capable of tossing them like softballs. However, doing so puts the user in danger of having the technique go off too close to them, catching them in the crossfire. Chakra Cost:38 CP
- Doton Ninjutsu(14):
Name: Doton Bunshin no Jutsu - Earth Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton Description: Doton Bunshin no Jutsu is a Ninjutsu technique that utilizes the earth to create a Bunshin clone. Unlike a normal Bunshin, the Doton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Doton Bunshin is injured, the clone will revert into rock that crumbles to the ground. Chakra Cost: 7 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Doryou Dango - Mausoleum Earth Dumpling Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his/her hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. With immense strength, the user could lift up the ball and hurl it at his/her opponent, flatening all in its path. Chakra Cost: 15 Name: Doryuu Heki - Earth Style Wall Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Chakra Cost: 12 Name: Doryuu Katsu - Earth Style Split Rank: B Type: Ninjutsu Range: Far (~30m) Element: Doton (Earth) Description: Doton • Doryuu Katsu is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end, and the earth will slowly begin to slide back into place. This technique may not crush someone between the two piles of land mass, and is therefore only used to modify the battle field; rather than create actual harm. Chakra Cost: 15 Name: Doton Kekkai • Dorou Doumu - Earth Barrier • Earth Dome Prison Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton Kekkai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside at a rate of 7CP per post and bring it into his/her own body. At the same time the user will use his/her own chakra to spread throughout the dome, this allows him/her to repair any damage his/her opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak. Allowing the dome to be broken on the far side if hit by a hard enough force. Chakra Cost: 15 (3 per post) Name: Ganban Kyuu - Rock Plate Coffin Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: After forming the needed hand seals, the user will generate plates of rock which will rise from around his target, entomb and then crush them. A ninja skilled in Earth Element abilities can avoid being crushed and emerge from the coffin. Chakra Cost: 15 Name: Ganchuurou no Jutsu - Rock Pillar Prison Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock. Chakra Cost: 12 Name: Iwa Yado Kuzushi - Stone Lodging Destruction Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. Chakra Cost: 14 Name: Iwagakure no Jutsu - Rock Hiding Technique Rank: B Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: This jutsu allows the user to change their appearance by blending and merging with the surrounding rock. This allows the ninja to move unseen, which assists in attack and escape. Chakra Cost: 10 (3 per post) Name: Kajuugan no Jutsu - Weighted Rock Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: After forming the needed hand seals, the user will turn an object touching him or her into stone. This process increases the weight of the object and can also be used against organic material. When he or she is elevated, the petrifaction process will cause the material to fall away and crash into the floor below. Chakra Cost: 15 Name: Tsuchi Kairou - Earth Corridor Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, and close it up to prevent escape. Chakra Cost: 15 Name: Iwa Bunshin no Jutsu - Rock Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: Similar to the traditional Shadow Clone Technique, this jutsu equally divides the user's chakra after the initial chakra cost to produce a single identical clone. The clone is able to perform jutsu on its own and can even sustain a fair amount of damage without dispersing (hits equivalent to A-rank or higher will disperse the clone with a single hit, hits of B-rank and below will stack until the damage is equivalent to that of an A-rank attack). Unlike a typical Kage Bunshin however, this clone disperses with an explosion of rocks equal to a B-rank Doton ninjutsu. The amount of debris launched by this blast spans two meters in all directions. The clone can also disperse on its own. The copy is created in roughly the same condition as the original and any remaining chakra within the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply reaches zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 22 (Per Clone) Name: Rock Golem Rank: A Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: After emitting a malleable and strong rock from his mouth, the user can shape it into a humanoid form capable of assisting him or her. Because the Golem does not require hand seals to use, the user can emit and manipulate it with his or her mouth only. This golem is able to move around very slowly, like a hunk of rock should, and cannot perform any jutsu due to the lack of a chakra network. The Golem will crumble 3 posts after activation. Chakra Cost: 23 Name: Yomi Numa - Swamp of the Underworld Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Yomi Numa is a Ninjutsu technique utilizing the Earth element. After forming the needed handseals, a vast swamp can appear beneath his/her target to sink and kill it. Chakra Cost: 25
- Raiton Ninjutsu(6):
Name: Kangekiha - Inspiration Wave Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: The user will first create a protective wall of water (must be done with a water technique, it is not included with just this technique). They will then form the needed hand seal and emit a bolt of electricity into the water which will increase its defensive effectiveness and stun any targets who attempt to pass through. The electricity only affects the water for the post it is used, and the stunning effect only lasts as long as the user is making contact with the water. Chakra Cost: 6 Name: Lightning Release: Electromagnetic Murder Rank: C-A (A)Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20) Name: Raiton Bunshin no Jutsu - Lightning Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton Description: Raiton Bunshin no Jutsu is a Ninjutsu technique that utilizes electricity to create a Bunshin clone. Unlike a normal Bunshin, the Raiton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Raiton Bunshin is injured, the clone will disperse in a discharge of electricity with no offensive capabilities. Chakra Cost: 7 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Hiraishin - Sparking Electric Needle Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Raiton (Lightning) Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. Chakra Cost: 10 Name: Gian - False Darkness Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Raiton (Lightning) Description: The user emits lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri. Chakra Cost: 23 Name: Raiton: Kage Bunshin no Jutsu - Lightning Style: Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Raiton Description: Similar to the traditional Shadow Clone Technique, this jutsu equally divides the user's chakra after the initial chakra cost to produce a single identical clone. The clone is able to perform jutsu on its own and can even sustain a fair amount of damage without dispersing (hits equivalent to A-rank or higher will disperse the clone with a single hit, hits of B-rank and below will stack until the damage is equivalent to that of an A-rank attack). Unlike a typical Kage Bunshin however, this clone disperses with an electrical shock that is equal to a B-rank Raiton ninjutsu, the radius of the electrocution spanning two meters in all directions. The clone can also disperse on its own. The copy will be created in roughly the same condition as the original and any remaining chakra within the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply reaches zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 22 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
- Non-Elemental Ninjutsu(10):
Name: Oiroke no Jutsu - Sexy Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: The Sexy Technique is simply a Transformation Techniqueused to transform the user into a beautiful, nude woman, or a woman in a bathing suit. This technique is normally used to titillate and knock unconscious perverted adults. Chakra Cost: 2 Name: Oiroke no Jutsu • Onna no Ko Doushi - Sexy Technique • Girl Companions Rank: D Type: Ninjutsu Range: N/A Element: N/A Description: After first creating a shadow clone, the user and the clone then transform into two completely naked and voluptuous young women who will press their bodies together seductively. Chakra Cost: 3 Name: Oiroke no Jutsu • Otoko no Ko Doushi - Sexy Technique • Guy Companions Rank: D Type: Ninjutsu Range: N/A Element: N/A Description: After first creating a shadow clone, the user and the clone then transform into two completely naked and seductive young men in a suggestive embrace. Chakra Cost: 3 Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25) Name: Gentoushin no Jutsu - Lit Apparition Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: Gentoushin no Jutsu is a Ninjutsu technique used by the user and an individual(s) to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. While in the spirit form, the member’s voice will sound deep and distorted. Chakra Cost: 14 + 2 for each additional member after the first three (2 per post regardless of member quantity) Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 15 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Kekkai Houjin - Barrier Method Battle Array Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Kekkai Houjin is a high-level Ninjutsu trap technique. An array of explosive markers are jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode. Chakra Cost: 12 Name: Konbi Henge no Jutsu - Combination Transformation Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Konbi Henge is a Ninjutsu technique that allows two ninja to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating. Chakra Cost: 10 Name: Bunshin Bakuha - Shadow Clone Explosion Rank: A Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user creates what looks like an ordinary shadow clone which, unlike normal shadow clones, does not store chakra, and therefore cannot perform jutsu. Because it takes on the appearance of a regular clone, the enemy will be lead to believe it is one, and may proceed to attack it. At the user's will, they may detonate this shadow clone to produce a B-rank explosion capable of causing serious damage. Should someone be able to see through the body of the shadow clone, they may figure out it is nothing but a walking timebomb. Chakra Cost: 20 Name: Meisai Gakure no Jutsu - Camouflage Concealment Technique Rank: A Type: Ninjutsu Range: N/A Element: N/A Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's and shadow, and is usable on any terrain. Perceiving the user's position is possible only for ninja with the ability to sense chakra and/or those who have incredibly good sense of hearing and smell. Chakra Cost: 22 (5 per post)
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons(1):
Name: Bowie Knife Rank: D Type: Close Range - Short Blade Quantity: 1 Description: A long knife, at least six inches long, with a clip point at the top of the blade which brings the tip lower than the spine for better control. Where the guard and sharp edge of the blade meet, a small curvature inward towards the metal makes the end thinner than the top. The handle is large enough to cradle a single grip perfectly.
- Equipment(1):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
- Kits(2):
Name: Explosive Kit Rank: B Quantity: 1 Contents: 24 Exploding Notes [24], 24 Exploding Pouches [8], 3 Smoke Bombs [9], 2 Explosive Kunai [3], 6 Explosive Senbon [3].
Name: Jounin Kit Rank: A Quantity: 1 Contents: 14 Kunai [14], 24 Shuriken [12], 15 Senbon [5], 20 Makibishi [4], 10 Exploding Notes [10], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 21m String [7], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Last edited by TwinnyPuppy on Sun 26 Jan 2014, 11:48 am; edited 16 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sat 17 Aug 2013, 11:47 pm | |
| 琥珀.BASIC INFO.Name: Kohaku Letter Rank: S Origin: Amegakure Specialties:Elemental Affinities: .COMBAT STYLE.In short, Kohaku is a close-ranged fighter that focuses entirely on brute force to win fights. Without human hands to form hand seals with, she's come to rely on the forces that she can execute with either pure physical prowess, or a combination of the former and her ability to release chakra through more complex taijutsu. She is unable to fight from a distance, and consequently does her best to close gaps as swiftly as possible.
Despite Kohaku's inability to fight using ninjutsu, fuuinjutsu, or any other specialties with a higher level of versatility, she has trained to increase her perceptive ability in order to be able to combat genjutsu. Though not perfect at it, she's confident enough to stand against most genjutsu users.
As a result of her attention to detail and tendency to plan ahead, she will assess the situation before leaping in. If her opponent has a clear advantage over here, she will either do her best to deal with them quickly or find an opportunity to escape, as dying or being seriously injured would simply make her less useful to Yuuto. .SPECIAL CHARACTERISTICS..:COMBAT:. - Herculean Strength:
Name: [Tier IV] Herculean Strength Rank: S Type: Physical Prerequisites: Character must have “Ferocious Strength” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Titan Endurance", or “Elite Evasion” special characteristics. Description: Decades of physical training have lead the shinobi down the fortunate path of destruction. With strength that is said to rival Gods, those with this talent can wrap metal with their bare hands and even punch a hole through sheets of steel. Arbitrary defenses such as shields become useless to someone with twice the strength than the average shinobi of their rank, and by now they can lift objects ten times heavier than them; boulders becoming nothing but a training mechanism at this point. Trade-Off: While those of such indomitable strength may be able to rend steel with their bare hands, their bare hands are still mere flesh and bone. As such, users as easily capable of hurting themselves if they make full use of their strength. Broken bones, torn muscles, are all equally likely.
- Flash Speed:
Name: [Tier III] Flash Speed Rank: A Type: Physical Prerequisites: Character must have the “Advanced Speed” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Years of training one’s speed has lead them to the next evolutionary step in their ability. The shinobi can now go up to thrice as fast compared to others of equal rank. On top of this large speed boost, those with this speed can essentially outrun cheetahs and even appear as a swift blur to unsuspecting bystanders who happen to notice the character. Unfortunately, the high speed training does very little in further improving one’s already great stamina.
- Swift Acrobatics:
Name: [Tier III] Swift Acrobatics Rank: A Type: Physical Prerequisites: Character must have the “Enhanced Acrobatics” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Description: By further training their proficiency in aerial manoeuvring as well as their flexibility a swift acrobat can not only perform various aerial manoeuvres on command but they can also jump to greater heights as well as safely fall greater distances.
- Ferocious Endurance:
Name: [Tier III] Ferocious Endurance Rank: A Type: Physical Prerequisites: Character must have the “Immense Endurance”” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: The second last level in the art of endurance, having being only accessible to those who have undergone intensive training in increasing their raw power. The possessor of this talent has an increased strength of thrice that of their peers which makes them remarkably tougher and harder to down. At this stage their endurance has transcended so high that they are now immune to the sensation of pain, even at a point where others would have passed out.
- Keen Perception:
Name: Keen Perception Rank: A Type: Mental Based Physical Requirements: Must have Improved Perception Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu, as it gives the user the capacity to quickly identify they are in an illusion with very minimal clues. However although they can figure out the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time. At this higher rank, either the User is able to spot 'more', spot faster or both.
- Tracker Nin:
Name: Tracker Nin Rank: A Type: Mental Based Prerequisites: - Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: A skill trained by advanced ninja who have taken the job of hunting others for either their villages or their own personal sake. Usually being classified as a 'Tracker' the ninja is able to locate nearly any subjects' movements by finding clues of their direction and also through a natural instinct. There is no limitation for who can be tracked, as if given enough clues and leads, the ninja can even track a person across the globe.
.:SOCIAL:. - Chakra Aura:
Name: Chakra Aura Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host. Color: Kohaku's chakra has a silver, almost metallic gleam to it.
- Animal Speaking:
Name: Animal Speaking. Rank: C. Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: A rare characteristic that one develops which allows them to understand and communicate with animals. Verbal exchange is common amongst those with this ability as the user will literally alter their voice to mimic the animal their speaking to as a way of communicating. More advanced people are even capable of feeling the emotions and pain of animals as well, although that requires physical contact. Animal Speaking is a very useful skill because they can manipulate animals to accomplish tasks, such as acting as scouts or gathering information they have already witnessed. Animals that serve as familiars to specific clans or people such as Kakichu Bugs, Inuzuaka dogs or summons, cannot be controlled due to their loyalty to their owners.
.DESCRIPTION.Kohaku is an enigma. Androgynous in appearance as well as voice, she feels no attachment to the fact that she's female, and as such is never bothered when others mistake her for a young boy. From a young age she'd been subjected to various forms of torture, which resulted in a loss of her ability to respond to things emotionally. Her lack of emotional attachment and appearance have led other to view her as almost inhuman. All she knows is that her purpose is to serve her "master" - who is Yuuto, for one reason:
Yuuto "found" and "rescued" her after the emotional and physical damage had already been done, but as he was the one to remove her from the environment that she had grown tired of, she viewed him as her savior, and from then on decided to do as he wished. She is rarely seen interacting with anybody else without a purpose, and even when she does speak, there is never any excess information. Everything is precisely calculated, and she will never say anything she doesn't mean to. .ARSENAL..:JUTSU:. - Academy Jutsu(9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Taijutsu(22):
Name: Dynamic • Entry - Dainamikku • Entorii Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: This jutsu simply appears to be a flying jump kick, often performed on the face of an enemy, while dramatically screaming the words "Dynamic Entry". Chakra Cost: 3
Name: Konoha Reppuu - Leaf Violent Wind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The move here is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. Chakra Cost: 3
Name: Konoha Senpuu - Leaf Whirlwind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. Chakra Cost: 4
Name: Konoha Kage Buyou - Leaf Shadow Dance Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest. This move is used before preforming "Omote Renge - Front Lotus" or "Shishi Rendan - Lion Combo". Chakra Cost: 4
Name: Dynamic • Action (Dainamikku • Akushon) Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user flips towards the opponent and attacks with a series of punches and kicks. Chakra Cost: 8
Name: Konoha Dai Senkou - Leaf Great Light Rotation Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will spin his or her opponent away. This technique can certainly cause a head ache. Chakra Cost: 8
Name: Konoha Dai Senpuu - Leaf Great Whirlwind Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Chakra Cost: 5
Name: Konoha Raiken - Leaf Thunder Fist Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user will spin to gain momentum and then lay a powerful strike into his or her opponent via punch. Chakra Cost: 6
Name: Konoha Shoufuu - Leaf Rising Wind Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: This jutsu uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. Chakra Cost: 5
Name: Shishi Rendan - Lion Combo Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user first uses the "Konoha Kage Buyou - Leaf Shadow Dance" to manuever his/her opponent in a vulnerable aerial position. While shadowing his/her opponent, the user will attempt to strike them from a vulnerable angle. If he/she is unable to make a clean strike, he/she will strike anyway as a feint, to draw his/her target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest. Chakra Cost: 7
Name: Hottofīto - Hot Feet Rank: C Type: Taijutsu Range: Close (0m) Element: Katon Description: Very simply, the user coats their feet from the shin down in boots of fire, adding a burning effect to any kicks they may assault their foe with. In addition, the flame coating also offers a modicum of protection from equivalent ranked flames, at least around the user's feet. The flames can be maintained for 3 posts before they must be deactivated for at least one post; any longer, and the user's feet will begin to burn. Chakra Cost: 7 CP (2 CP per post)
Name: Kaminari Tenohira - Thunder Palm Rank: D-B (B) Type: Taijutsu Range: Close (0m) Element: Raiton Description: Concentrating lightning chakra into their hand, the user strikes their enemy with a strong, open-palmed strike. Depending on the level of chakra concentrated, the assault can act akin to a taser at D-rank, momentarily stunning the opponent, a more powerful shock at C-rank, momentarily stunning the opponent and numbing the area around the blow for one post, and an even more powerful shock at B-rank, inflicting partial paralysis if struck on a limb, the limb being paralyzed from the shock for one post. A full body strike would only greatly numb the opponent's torso for a single post, afflicting the area of the strike with first degree burns, and inflicting minor internal damage if struck directly over an organ. Chakra Cost: D rank: 4CP C rank: 7CP B-rank: 13CP
Name: Hayabusa Otoshi - Peregrine Falcon Drop Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: While at an elevated position, the user will grab his opponent from behind. Firmly locking themself to their back, he or she will lock his or her ankles to their neck to get their body rigid. He or she will then plant them head first into the ground. Essentially a belly to back piledriver, the move can provide a great concussion to his or her opponent's head. Chakra Cost: 12
Name: Konoha Gouriki Senpuu - Leaf Strong Whirlwind Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick with such speed that it is incredibly difficult to follow, even with dojutsu. Capable of smashing the enemy with overwhelming strength. Chakra Cost: 10
Name: Konoha Kaiganshou - Leaf Demolishing Rock Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: After bracing his or her forearm, the user will launch themself towards his or her opponent and deliver a powerful elbow thrust. This can send the target flying back a good several feet. Chakra Cost: 10
Name: Seishun furu pawaa! - Springtime of Youth Full Power! Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user will go all out against his or her opponent by first launching them into the air. He or she will then kick them and follow up with another powerful kick, which will send them crashing back into the earth below. Chakra Cost: 12
Name: Kaminari Konbo - Lightning Combo Rank: B Type: Taijutsu Range: Close (0M) Element: Raiton Description: The user will kick their opponent into the air, leaping into the air after them and delivering a combination of kicks and punches to drive them back into the ground. At the impact of each blow, the user will generate a burst of Raiton chakra, greatly numbing the area of the impact and inflicting minor first degree burns. Chakra Cost: 13 CP
Name: Reddo Hōku - Red Hawk Rank: A Type: Taijutsu Range: Close (0-2M) Element: Katon Description: Concentrating pure Katon chakra into their hand, the user balls their hand into a tight fist before lashing out in a single powerful blow. On impact, the chakra will explode out, inflicting grievous third-degree burns on the target. Furthermore, the impact will channel the force of the explosion through the target, effectively microwaving their internal organs (fatal if the blow hits directly over the target's heart), the heatwave passing out the other side of the target in a wing-like flare of fire, hence the technique's name. It should be noted that the flare does not actually travel through the target; the heat convects through them, and retains enough energy to light the air on the other side of the target on fire. The flare will reach out for about 2 meters, inflicting 2nd degree burns in and of itself. Chakra Cost: 23 CP (6CP per post to maintain, until the punch impacts with something)
Name: Kaminari no Danmaku - Lightning Barrage Rank: A Type: Taijutsu Range: Close (0M) Element: Raiton Description: Generating large amounts of Raiton chakra into their limbs, the user assaults the target with a flurry of devastating blows. On each blow, the user can cause the Raiton chakra to radiate out in a fist or foot shaped eruption, depending on the limb they're assaulting the foe with. Each lightning-attack will inflict 2nd degree burns and induce partial paralysis in the foe, paralyzing them completely for one post if at least 3 attack manages to connect. The user can assault the foe with a maximum of 5 lightning-enhanced blows before they must enter a 2-post "cool down" phase from the technique. Barring the lightning-erruptions, the blows can still inflict 1st degree burns and greatly numb the assaulted area. Chakra Cost: 24 CP (6CP per Enhanced attack)
Name: Funkei - Decapitator Rank: A Type: Taijutsu Range: Close (0m) Element: N/A Requirements: A-rank Strength and Speed SCs. Description: A far more powerful version of the Lariat, enhanced not only by a larger amount of chakra flooding the user's body, but their own monstrous speed and strength. Rushing forward with their dominant arm out, the user will aim not for the opponent's chest, but their neck. Even a grazing strike will snap the targets neck from the sheer force, while a direct hit will tear it clean off. Chakra Cost: 25 CP
Name: Farukonpanchi - Falcon... PAWNCH Rank: S Type: Taijutsu Range: Close (0-3M) Element: Katon Description: An even more powerful version of Red Hawk, the user concentrates greater amounts of katon chakra to their fist before lashing out in a devastating blow. On impact, the target is incinerated, the flames hot enough to burn through bone and even soften metal in an instant. Blowing a hole through the target, the explosion bursts through in the shape of a swooping falcon, flaring outwards for 3 meters and inflicting grievous 3rd degree burns caught within the range of it. Shouting out the name of the attack is more or less mandatory. Chakra Cost: 39 CP
Name: Titan no Danmaku - Titan Barrage Rank: S Type: Taijutsu Range: Close (0M) Element: N/A Description: A brutal taijutsu assault that focusses on completely maiming or otherwise fatally wounding the foe. Generating large amounts of chakra into their limbs, the user assault the foe, generating a chakra-spike with each hit. The chakra spikes each radiate six inches outward from the assaulting limb, with devastating results. On impact, the spike will blow outwards for 3 meters from the point of impact. The chakra-spikes will outright blow a hole through any target struck by it, capable of even rending a hole through a solid foot of steel, much less mere flesh. Fleshly foes assaulted by a spike will find a hole six-inches in diameter punched through their body, obliterating whatever organs or bones might be in the way. The initial use allows for 3 strikes, though the user can strain themself to achieve a total of six, at the cost of the inability to use chakra for the next post. Chakra Cost: 35 CP (10 per additional strike)
- Weaponry Techniques(0):
-
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons(1):
Name: Kohaku's Gauntlets Rank: A Type: Close Appearance: Kohaku's gauntlets are actually fists more than gauntlets. Large, metal, and exceptionally heavy, these seemingly oversized pieces of weaponry were made specifically for Kohaku to use. There is thick leather mixed in for joint mobility, but as they are large, they are best used for fighting rather than anything requiring dexterity or precise hand movements. Quantity: 2 Storage: Kohaku wears these at all times. The only exception is when she's eating, but she always keeps them as close to her person as possible. Special Abilities: These attachments are made of a metal strong enough to withstand Kohaku's near reckless use of force, which is an astounding feat on its own. They are highly chakra conductive, but making hand seals with them is extremely difficult due to their size.
- Equipment(2):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Name: Training Weights Rank: A Type: Main -Primary/Accessory Quantity: 2 Description: Though an old fashioned training method, which can only be acquired by taijutsu specialists who also have the 'Flash Speed' special characteristic. These extremely heavy weights to increase their speed and movement over time. When worn in a topic (IC), the character's Flash Speed special characteristic is removed while the weights are attached. If the shinobi decides to remove these weights after four posts, their effective speed will double for two posts; before returning to normal. This may only be performed once per topic. These weights are usually worn under the warmers on the user's lower legs and are marked with the kanji for "guts".
- Kits(0):
-
Last edited by TwinnyPuppy on Sun 09 Mar 2014, 6:17 am; edited 18 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sat 17 Aug 2013, 11:48 pm | |
| 大太郎.BASIC INFO.Name: Daitarou Letter Rank: A Origin: Konohagakure Specialties:Elemental Affinities: .COMBAT STYLE.Daitarou prefers to play more of a supportive role rather than being at the forefront. In fact, he prefers to stay as far away from combat as possible. However, when necessary - such as when accompanying the C-ranked members where there is potential danger - he acts as a protector, using fuuinjutsu offensively as well as defensively. If he's forced into close quarters, he may use some offensive medical techniques while relying on his evasive abilities to avoid being hit. Close combat, however, is his biggest weakness - he has a Ninjato to use when a weapon larger than a kunai is necessary, but is not very skilled with taijutsu, weaponry, or other offense-centric specialties. .SPECIAL CHARACTERISTICS..:COMBAT:. - Medical Chief:
Name: Medical Chief Rank: A Type: Chakra Based Prerequisites: Must have Experienced Medical Nin Training: A 2000 word training is required to gain this special characteristic. Restrictions: - Description: An ability acquired to highly experienced medical ninja whose power in healing could be considered legendary. Through intensive Training and studying the medical ninja has attained near superhuman knowledge of the medical field which includes but not limited to; anatomy, biology, chemistry and toxicology. With their now flawless chakra control and vast knowledge of Eijutsu, the cost of each Eijutsu technique is reduced by 40% (rounded up), as well as allowing them to rapidly heal wounds and heal through injuries others would deem impossible. They can identify injuries a person possesses from a single glance and can treat them accordingly. From their knowledge of poisons the medical ninja now has enough skill to create antidotes for virtually any poison given a sample and proper supplies.
- Master of Seals:
Name: Master of Seals Rank: A Type: Chakra Based Prerequisites: Must have Experienced Sealer Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: An ability acquired to highly experienced sealing ninja whose power and knowledge in seals could be considered legendary. Through intensive training and studying the sealing arts, a ninja has attained a vast knowledge of all seals and can identify every generic seal. With their now flawless chakra control and knowledge of Fuinjutsu, the cost of each Fuinjutsu technique is reduced by 40% (rounded up).
- Swift Acrobatics:
Name: [Tier III] Swift Acrobatics Rank: A Type: Physical Prerequisites: Character must have the “Enhanced Acrobatics” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Description: By further training their proficiency in aerial manoeuvring as well as their flexibility a swift acrobat can not only perform various aerial manoeuvres on command but they can also jump to greater heights as well as safely fall greater distances.
- Black Ops Stealth:
Name: Black Ops Stealth Rank: A Type: Physical Prerequisites: Must have Advanced Stealth. Training Requirements: A 1600 word training post is required to gain this special characteristic. Restriction: - Description: A characteristic bestowed upon those elite ninja whose stealth became even deadlier through training and experience. The ninja now has a Black Ops member's stealth which allows them to move within the shadows like a phantom and completely blend in with darkness, rendering them invisible. Along with being able to create no sound, the ninja is now able to suppress their chakra to a near undetectable level, rendering them the perfect assassins. Those with this characteristic can easily eliminate shinobi from the shadows, as well as infiltrate buildings with increased ease.
- Sensor Ninja:
Name: Sensor Ninja Rank: B Type: Chakra Based Physical Requirements: N/A Training Requirements: An 1200 word training post is required to gain this special characteristic. Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through their chakra. A sensor can detect their targets from a great distance which can extend 100m, as well as differentiate the characters by their signature chakra alone. They can pin-point any individual within their sensory limit even if they are surrounded in a crowd and even locate other sensor ninja. A sensor can determine a person's location and chakra capacity when in a locating position.
.:SOCIAL:. - Notorious:
Name: Notorious Rank: A Type: Social Based Prerequisites: Either Art Prodigy, Musical Prodigy, Writer, or Master Chef. Restrictions: Users may only master one skill, so while a user may be both a writer and a master chef, they can only be notorious for being a writer or for being a chef, not both. Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Characters have become masters of their given skills, so much so, that they are more well known for their skill than they are for being ninja. They can typically travel in any country and be well known for their skills and works, even receiving invitations from local nobles to perform/create for them. Skill Mastered: Art
- Street Smarts:
Name: Street Smarts Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: Being raised in a era of battle and war the ninja has sometimes faced instances where they must gain natural street smarts in order to survive in various situations. Those with this characteristic gains a natural ability of self-preservation which allows them to survive in nearly any society or community by any means necessary. They can hustle Ryo quicker than one could imagine and can hold their own in times of struggle. Ninja with street smarts tend to have a heightened sense of intuition, honor, and fear in their respective communities.
.DESCRIPTION.Daitarou has many things in common with Yuuto - he's an amiable man that enjoys friendly conversation and has, after leaving Konoha, sworn to live his life to protect and help others. A very prominent "big brother" type, he finds himself sticking around the lower ranked members very frequently. When he's not doing so, he's likely out with Yuuto on a mission. Takeshi will sometimes bring him along as well, though that's quite rare. Both as a shinobi and as a human being, Daitarou has a lot of respect for Yuuto. He looks up to him in some ways, and does his best to further spread the older male's ideals among his fellow missing nin. His preference of the genin level members' company is a direct result of having grown up with two younger siblings, only one of which is still living. Due to circumstances that he was unable to personally cope with, he found an opportunity to leave the village. He's often homesick with regards to the village itself as well as his younger brother, but finds that being around Ishirou, Izumi, and Airi helps to ease the pain. The only two that he has confided in when it comes to his past and the details surrounding it are Mayu and Yuuto, the two he knows he can trust with his own life and could trust with his younger brother's life should he end up in the group. ((He is Kyousuu's brother.)) .ARSENAL..:JUTSU:. - Academy Jutsu(9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Fuuinjutsu(16):
Name: Bakuhatsu-teki Fūin - Explosive Seal Rank: D Type: Fuuinjutsu Range: Close (0M) Description: A simple seal, the kind that is used for making explosive tags. This allows the user to create their own, or otherwise inscribe different objects with the seals, provided they have the means to place the seals, either with ink or Finger Engraving. Each use provides enough chakra to create 3 effective seals, each with a single tag's worth of power. Chakra Cost: 4 CP (3 to create seals, 1 to set seals off) Name: Oki Bakuhatsu-teki Fūin - Greater Explosive Seal Rank: C Type: Fuuinjutsu Range: Close (0-2M) Description: Similar in concept to the Explosive seal, only instead of being activated by the user, these seals act on a proximity alert, going off explosively when a foreign chakra signature (ie, someone other than the user) enters the range of the seal. These seals can be placed on the terrain, though a bright yellow glow will give away their location. These seals have the power and according range of 5 explosive tags. Chakra Cost: 6 CP Name: Shui Fuin - Perimeter Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Raiton/Katon/None Description: A specialized seal the involves creating five tags and spreading them around an area; four corner tags, while the fifth tag is place upon the user. So long as these tags are in place, they create a light, intagible barrier. Physically, this barrier is invisible, and does nothing to keep a foe out. However, should a foreign chakra signature cross the barrier, the fifth tag will flare up, alerting the user that their perimeter has been breached. Typically alerts the user simply by lighting up, though a user with the Raiton element can prep the seal to give them a small shock, or burn them with Katon if they possess that element. Doujutsu users, such as Sharingan and Byakugan, can see the barrier, provided their doujutsu is active. Chakra Cost: 7CP Name: Keihō Fuin - Alarm Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Fuuton/None Description: Similar to the perimeter seal, this seal consists of creating five tags and spreading them across an area, four corners and one central tag. It too creates a non-physical barrier, but differs in function; when a foreign chakra signature crosses the barrier, and provided the user imbibes the seals with Fuuton chakra, all five tags will begin to emit a high, shrill, alarm-like shriek. Without the fuuton element, the seals can simply be set to explode. It's advised the central seal only be placed on the user if they have Fuuton element. Or a high pain tolerance. Doujutsu users, such as Byakugan or Sharingan, will be able to see the "barrier." Chakra Cost: 8CP Name: Gofuu Kekkai - Five Seal Barrier Rank: C Type: Fuuinjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: The five "kin" (prohibition) seals act together to form a barrier. To remove the barrier, all five tags must be removed at the same moment. They don't all have to be lumped together; being able to be at least a good hundred meters apart Chakra Cost: 8 Name: Shikoku Fuuin - Finger Engraving Seal Rank: C Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar. Chakra Cost: 6 (2 per post) Name: Fuuka Houin - Fire Sealing Method Rank: B Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing. Chakra Cost: 15 Name: Kaitō Fuin - Decompression Seal Rank: B Type: Fuinjutsu Range: Close (0-5M) Element: Fuuton Description: Transcribing the seal where and as they please, the user activates it at their leisure. Upon activation, the seal rapidly siphons air from the surrounding area, creating a vacuum effect within 5 meters of the seal. Those within the range will find it hard to breath, creating a moment of disorientation. Upon gathering the air, the seal then shapes it before immediately releasing it all at once in a single concussive blast. Anything in the line of fire of the concussive wave will be assaulted as if by a B-rank fuuton gust. Chakra Cost: 13 CP Name: Kasai Wana Fuin - Fire Trap Seal Rank: B Type: Fuinjutsu Range: Close (0-5M) Element: Katon Description: After carefully enscribing the seal on a flat surface, the user imbibes the seal with Katon chakra. When a foe walks across the seal, it will unleash this chakra all at once, in a small-scale AoE attack. Targets within 2 meters of the seal will be inflicted with damage equivalent to a B-rank flame, yielding second degree burns.. Anything from 3-5m will be burned as if by a C-rank flame, with 1st degree burns; outside of 5 meters will be unaffected, beyond a rush of hot air, as this is beyond the seal's effective range. Chakra Cost: 13CP Name: Uzumaki Wana Fuin - Whirlpool Trap Seal Rank: B Type: Fuinjutsu Range: Close (0m) Element: Suiton Description: A somewhat tricky seal, of no affiliation with the Uzumaki clan. Infusing some chakra into their ink to give it a thicker consistency, the user will inscribe the seal on a body of water- or, alternative, provided they used water-proof ink, inscribe it on a suitable piece of paper, then drop the paper upon the water. The seal will then sink down within the water approximately 3 meters and, in a process of rapidly sealing and unsealing the water, generate a whirlpool vortex. This whirlpool can be maintained for 3 posts, and is of sufficient strength to pull a B-rank ninja off balance. Chakra Cost: 13CP (4CP per post) Name: Tenjiru Fuin - Alter Seal Rank: E-S (A)Type: Fuinjutsu Range: Close (0-5M) Description: This fuin actually consists of two separate seals. The first seal, once inscribed, can be activated by the user to siphon in and seal an incoming ninjutsu. Once sealed, the secondary sister seal activates, firing the jutsu back out through it. The seals require a constant upkeep of 5 chakra per post, and must be within five meters of each other for the redirecting effect to remain possible. The jutsu can also be used to redirect projectile weapons, with cost varying depending on the rank of the weapon. Limitations:
- This seal can only be performed on scrolls, not just written onto any old surface.
- The scroll in question must have enough slots available for the jutsu or weapon being directed.
- The seals can be written on the same scroll, provided it is an A-rank scroll or higher.
- The seals require a half-post each to draw. Each seal can be drawn in a separate post. Alternatively, users with Blurred Hand Movement will be able to draw both seals in half a post.
- This seal has a a limited amount of uses, or "charges," numbering 32. The amount of charges depleted depends on the rank of the weapon/jutsu being directed through it. Once these charges are expended, it must be re-drawn.
Chakra Cost: (Cost of sealed jutsu) + 2, 5CP per post. E-rank weapons and arrows: 1CP per projectile D-rank weapons: 3CP Each C-rank: 5CP Each B-rank: 10CP Each A-rank: 20CP Each S-rank: 35CP Each Charges(32):E-rank: 1 charge each D-rank: 2 charges each C-Rank: 4 charges each B-rank: 8 charges each A-rank: 16 charges each S-rank: 32 charges each. Name: Kanzen'na Karada Mahi - Full Body Paralysis Seal Rank: A Type: Fuinjutsu Range: Close (0M) Element: N/A Description: This fuin requires the user to create five special tags, placing one upon each limb of an opponent before placing the final one on their sternum. Typically speaking, this is tricky to do in battle, but not entirely impossible. Once the seals on in place, the user activates the Fuin, and locks the opponent's body in place. For 3 posts, the target will be completely paralyzed, incapable of so much as blinking. At this point, the user can finish off the foe at their leisure. Additionally, the target is still capable of feeling pain, just unable to respond to it; good for use in torure and interrogation. Chakra Cost: 23CP (6CP per post) Name: Kutsū Fuin - Pain Seal Rank: A Type: Fuinjutsu Range: Close(0m) Element: N/A Description: This fuin requires the user to create a single intricate tag; given the size and detail imposed, it requires half a post for the user to fully create the seal. Up to 1 pre-prepared tag can be held at any given time, so long as the user has RPed out creating the tag. When placed upon an individual and activated, the user effectively seals any pain inflicted upon the target for 3 posts. This is not without cost, however. While the sealed individual cannot feel the pain of any assaults for 3 posts, once the Fuin has run its course, the target will be struck by the pain as if all the damage had occured at once. Three blows that were, in and of themselves, tolerable, will suddenly strike the target as if all at once, inflicting a crippling amount of pain. If a sufficient amount of pain is sealed, the shock of it inflicting the target's senses all at once can be outright fatal. Chakra Cost: 25 (5CP per post) Name: Great Binding Technique [Danzou's Jutsu] Rank: A Type: Fuuinjutsu Range: N/A Element: N/A Description: After touching the skin of his or her target with the palm of his or her hand, the user will secretly place a seal on their body. This seal can then be activated a short time later. When activated, the seal will expand to spread over the target's body and bind them in place. With them bound, the user can attack at leisure. The seal can be overcome with an equal chakra application; although if the one affected by the seal is not a Fuuinjutsu user, it costs 30CP to break. Chakra Cost: 20 Name: Gogyou Fuuin - Five Elements Seal Rank: A Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: The user forms an elemental seal on each of his/her fingers, one for each of the following five "elements": water, metal, earth, fire and wood. This jutsu produces a powerful seal that is used to disturb the chakra flow in the target. Their chakra control will be so bad, that utilizing chakra consuming techniques through methods such as Ninjutsu and Genjutsu will cause the sealed member to consume 25% more chakra. Chakra Cost: 23 Name: Gogyou Kaiin - Five Elements Unseal Rank: A Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: The user forms an elemental unseal on each of his fingers, one for each of the follwoing five "elements": water, metal, earth, fire and wood. This jutsu is used to remove seals of up to equal power, like the Five Elements Seal. Chakra Cost: 23
- Medical Techniques(13):
Name: Oshi Tezawari - Pressure Touch Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By emitting a pulse of chakra through the finger tips on the patient’s head pressure points, the user is able to relieve the headaches of any person, regardless of cause (stress, migraine, other ailments, alcohol consumption, etc.) The technique can have an offensive use as well, by altering the effects of the pressure exerted. The pressure will cause a severe headache at the target. Chakra Cost: 4
Name: Onnetsusei Nami - Thermal Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to return needed heat to the patient's body. The user sends a chakra wave to the patient’s chest to increase the blood flow, thus increasing the body temperature. The offensive use of this technique would be the heat wave causing the effects of a hot flash on the target. The sensation of heat usually begins in the face or chest, although it may appear elsewhere such as the back of the neck, and it can spread throughout the whole body. The heat can cause the target to feel light headed accompanied by a rapid heartbeat and sweating. The effect can last for 2-3 posts without interference. Chakra Cost: 4
Name: Seiryou Nami - Cool Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to cool down the temperature of an overheated body. The user sends a chakra pulse to the patient’s body, in order to open up the skin pores, pump up blood to the skin and widen the blood vessels nearest to the skin, or increase sweat production at the said area. All these effects cool down the body and make it return to normal temperatures. The offensive use of this technique would be of the similar origins, through contact the pulse emits a wave which cools the body where contacted. This effected area is no more than 40 cm in size and the affected area reacts much like any part of the body when cooled. Initial or brief contact merely cools the area, numbing it slightly to pain and reducing its speed of movement by 10%(in the case of limbs). If contact is maintained for more than one post, the limb or affected area will be further numbed and become slightly more brittle, making bones easier to break. The effects last for 2 posts after contact is broken. Chakra Cost: 4
Name: Neji Me - Screw-Eye Rank: D Type: Medical Range: Close (0M) Element: N/A Description: Using their medical know-how, the user concentrates medical chakra into their hand before giving their target a sharp slap in the side of the head. The chakra targets the muscles in control of the eye, causing it to go askew. Effectively, those hit with the jutsu go cross-eyed for several seconds. Chakra Cost: 3
Name: Shindan Shuhou - Diagnosis Technique Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After performing the needed handseals, the user releases a pulse of chakra through the patient’s body. The pulse then returns through their chakra network back into the user’s palms, giving them a mental image of where the chakra network seems to be flaring or lowering. This can give the user a better idea of the location and injury type that has been inflicted. For use in offense, this technique is capable to present a map of the opponent’s chakra network on contact which can be used to determine chakra natures and levels. Chakra Cost: 8
Name: Kisoku Kuchidashi - Airway Interference Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user will focus chakra to their hands and release it to either the throat, in order to loosen the air ways, or the chest, in order to help the lungs expand. This will help the user or the patient breathe easier. A bastardized use of this technique causes the airways to constrict making it much harder for the target to breath. This technique lasts one post without continuous contact. Chakra Cost: 6 [3CP for continuous use]
Name: Shousen no Jutsu - Mystical Hand Technique Rank: C-A (A) Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the quicker they are able to heal more critical and serious injuries. Injuries of equal rank may be healed in 1 post, and completely restored in 2. If choosing to heal a wound higher than the rank of the Shousen used, it requires 2 extra posts per rank. Thus C-rank Shousen healing an A-rank wound would require 5 posts to fully heal, while a B-rank wound would require 3 posts for instance. If healing a lower-ranked wound with a higher-ranked Shousen, the wound is fully healed in one post as opposed to two. Chakra Cost: C: 8CP (2 per post), B: 12CP (4 per post), A: 20CP (6 per post)
Name: Itai Itai Sujichigai! - Ow Ow Cramp! Rank: C Type: Medical Range: Close (0m) Element: N/A Description: Something of an application of Thermal Wave, this technique allows the user to send a chakra wave into a specific part of the body, overheating the muscles. This causes a the muscles to cramp, inhibiting the target's ability to use the afflicted limb properly for 2 posts. Chakra Cost: 7
Name: Chakra Byōki - Chakra Disease Rank: C-S (A) Type: Eijutsu Range: Close (0M) Element: N/A Description: After making a long string of hand signs during which the user's hands start to glow with chakra it is manipulated into a corruptive, disease like form, the user forcibly injects it into the opponent's chakra circulatory system. This chakra acts like a "disease," forcing the opponent's chakra to activate an immune response to contain it, tying up sources and increasing the cost of the afflicted's jutsu. In order to inflict this on an enemy they must be touched. At C-rank, the enemy's jutsu cost will be increased by 2 CP per jutsu for 1 post. At B-rank, cost will be increased by 4 CP per jutsu for 2 posts. A-rank, 6CP per jutsu for 3 posts. S-rank, 10CP per jutsu for3 posts. Chakra Cost: C rank: 9CP B rank: 15CP A rank: 25 CP S rank: 39 CP
Name: Chakra no Mesu - Chakra Scalpel Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Chakra Cost: 10 (Additional 3CP Per Post)
Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required. C and B rank poisons may be removed via this technique. A-rank and S-rank poisons will be negated for 3 posts via this technique, but on the fourth will become active again. Chakra Cost: 13
Name: Chikatsu Saisei no Jutsu - Healing Resuscitation Regeneration Rank: A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process. Chakra Cost: 22
Name: Inyu Shometsu - Secret Healing Injury Destruction Rank: A Type: Medical Ninjutsu Range: N/A Element: N/A Description: Focusing his or her chakra to an area to be hit, he or she can begin the cell creation process the moment the area becomes injured. The jutsu will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the jutsu ends. Chakra Cost: 25 (6 per post after activation and is still in affect)
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons(1):
Name: Ninjato Rank: D Type: Close Range - Short Blade Quantity: 1 Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name.
- Equipment(1):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
- Kits(3):
Name: Sealing Art Kit Rank: C Quantity: 1 Contents: 4 Small Scrolls [8], 3 Medium Scrolls [12], 20cm Ink Capsule [2], 500mL Paint Canister [1], 1 Journal [1], 2 Tipped Pens [1], 1 Brush [1], 2 Ink Pens [2], 2 Kunai [2], 4 Shuriken [2]. Requires Fuuinjutsu.
Name: Jounin Kit Rank: A Quantity: 1 Contents: 14 Kunai [14], 24 Shuriken [12], 15 Senbon [5], 20 Makibishi [4], 10 Exploding Notes [10], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 21m String [7], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Name: Advanced Medical Kit Rank: A Quantity: 1 Contents: 400cm Bandaging Tape [8], 1L Antiseptic Bottle [2], 10 Gauze pads [5], 4 Finger Splints [2], 4 All Purpose Splints [12], 4 Slings [8], 4 Needle & Syringes [4], 8 Pairs of Plastic Gloves [4], 10 Nutrition Pills [1], 12 Blood Pills [4], 3 Chakra Pill [3], 600mL Basic Antibiotic [3], 400mL Strong Antibiotic [2], 200mL Advanced Antibiotic [1], 1 Scalpel [1], 1L Saline [2]. Requires Medical Ninjutsu Specialty.
Last edited by TwinnyPuppy on Sat 08 Feb 2014, 8:16 pm; edited 19 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 18 Aug 2013, 5:38 am | |
| 研二.BASIC INFO.Name: Kenji Letter Rank: B Origin: Kusagakure Specialties:Elemental Affinities: .COMBAT STYLE.Kenji prefers to strike from the shadows, using fuuinjutsu to immobilize his opponents before striking with ninjutsu. When he's unable to get the first hit, he does his best to keep the opponent at a distance with ninjutsu in order to find a chance to use fuuin. Since this can prove difficult, he prefers not to be in a combat situation without any allies. He works best when there are at least two others around to aid him, and unless one of the higher ranked Hanketsu members is there, he's likely to be the strategist of the group. Kenji will occasionally taunt enemies when they are otherwise slow to attack in order to get a better sense of their instincts. He watches all of the events on the battlefield in order to react and plan accordingly. .SPECIAL CHARACTERISTICS..:COMBAT:. - Advanced Stealth:
Name: Advanced Stealth Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Restriction: - Description: A skill gained by ninja who have begun to specialize in the art of stealth. The ninja becomes very light and quick on their feet. Their movements no longer create sound and they now gain a natural skill for hiding and camouflage.
- Strategist:
Name: Strategist Rank: B Type: Mental Based Prerequisites: High IQ Training: An 800 word training is required to gain this special characteristic. Restrictions: - Description: An advanced tactician capable of taking strategic intelligence to the next level, being even logical with their decisions a master strategist is hard to outwit in a fight, they are completely adaptive to their environment and familiarize themselves with all the properties of the field and use it to their advantage as much as possible, because of this they also have a good sense of direction and aren't often getting lost. Their perspective natures are unmatched and can analyze different situations with ease. The strategist will also be extremely sensitive to detail, managed to notice small things that most people cannot.
- Blurred Hand Movements:
Name: Blurred Hand Movement Rank: B Type: Physical Prerequisites: The Character must possess One-Handed Seals. Training: A 1200 word training is required to gain this special characteristic. Restrictions: - Description: A skillful and convenient characteristic that is learned to those who have practiced in the art of hand speed movement in nearly all forms. There are many uses for this characteristic as it can enhance nearly all forms of specializations. It is essentially the practice of moving and manipulating your hands with expert efficiency to the point where they become a blur. With this special characteristic a ninja can perform any number of hand seals within seconds or instantly depending on the amount of seals necessary. This allows them to execute techniques faster than the opponent can perceive, providing no Perception-based Special Characteristics are present.
- Ninjutsu Adept:
Name: Ninjutsu Adept Rank: B Type: Chakra Based Prerequisites: Must Specialize in Ninjutsu Training: A 1200 word training is required to gain this special characteristic. Restrictions: - Description: A trait possessed by ninja who have trained to improve their ninjutsu ability and acquire rigorous control over their techniques. After much training, the ninja becomes more experienced and exerts more control over the art of Ninjutsu. The potency of their Ninjutsu control means that the cost of each Ninjutsu technique is reduced by 20% (rounded up), as well as recognizing any C-rank and lower Open Ninjutsu. Element Proficiency: With an additional training post (600 words), users can gain more control over a particular element as well, reducing the cost of a technique of that element by a total of 25% (Rounded up). Said element may also exhibit a particular, unique aesthetic effect. Does not apply to Advanced Elements. Element: Fuuton Effect: The wind produced by Kenji carries the light scent of vanilla with it.
.:SOCIAL:. - Street Smarts:
Name: Street Smarts Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: Being raised in a era of battle and war the ninja has sometimes faced instances where they must gain natural street smarts in order to survive in various situations. Those with this characteristic gains a natural ability of self-preservation which allows them to survive in nearly any society or community by any means necessary. They can hustle Ryo quicker than one could imagine and can hold their own in times of struggle. Ninja with street smarts tend to have a heightened sense of intuition, honor, and fear in their respective communities.
- Friends in All Places:
Name: Friends in All Places Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: After many travels, the ninja has gained s scattering of allies that wish to ensure safety to the user through either kinship or a repaying favor. Having these types of connections in the villages means the user always has some sort of home and can easily take refuge. Restrictions:
- Each country must be visited at least once IC to merit having a friend in such a place.
- Each contact must strictly be a civilian NPC, who has no particular knowledge about ninja activities, or any particular ninja. The only services they can offer are a safe haven to rest one's head.
.DESCRIPTION. Of the less talkative Hanketsu members, Kenji is the most cynical. Rather than refuse to speak, when not faced with combat, he will usually do his best to avoid being in social situations, preferring to watch things from a distance. He has no trouble speaking with Mayu, Yuuto, and Airi, but Izumi, Ichiro, and Takeshi irritate him. He doesn't mind the other three, but won't speak with them unless it's necessary. If they do speak to him, he often response bitterly and with some sort of verbal jab at them out of instinct. This often causes unnecessary friction within the group.
Kenji abandoned his village out of spite. His parents would always compare him to others in a demeaning fashion, making him out to be the least skilled among all of his peers, and sometimes even those in a newer generation. That is why he is easily irritated and often feels the need to be defensive when approached as well as his desire to be the one to make the first move no matter the situation. He despises being told to do things (or not to do things) above all else.
.ARSENAL..:JUTSU:. - Academy Jutsu(9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Fuuinjutsu(9):
Name: Tenjiru Fuin - Alter Seal Rank: E-S Type: Fuinjutsu Range: Close (0-5M) Description: This fuin actually consists of two separate seals. The first seal, once inscribed, can be activated by the user to siphon in and seal an incoming ninjutsu. Once sealed, the secondary sister seal activates, firing the jutsu back out through it. The seals require a constant upkeep of 5 chakra per post, and must be within five meters of each other for the redirecting effect to remain possible. The jutsu can also be used to redirect projectile weapons, with cost varying depending on the rank of the weapon. Limitations:
- This seal can only be performed on scrolls, not just written onto any old surface.
- The scroll in question must have enough slots available for the jutsu or weapon being directed.
- The seals can be written on the same scroll, provided it is an A-rank scroll or higher.
- The seals require a half-post each to draw. Each seal can be drawn in a separate post. Alternatively, users with Blurred Hand Movement will be able to draw both seals in half a post.
- This seal has a a limited amount of uses, or "charges," numbering 32. The amount of charges depleted depends on the rank of the weapon/jutsu being directed through it. Once these charges are expended, it must be re-drawn.
Chakra Cost: (Cost of sealed jutsu) + 2, 5CP per post. E-rank weapons and arrows: 1CP per projectile D-rank weapons: 3CP Each C-rank: 5CP Each B-rank: 10CP Each A-rank: 20CP Each S-rank: 35CP Each Charges(32):E-rank: 1 charge each D-rank: 2 charges each C-Rank: 4 charges each B-rank: 8 charges each A-rank: 16 charges each S-rank: 32 charges each. Name: Oki Bakuhatsu-teki Fūin - Greater Explosive Seal Rank: C Type: Fuuinjutsu Range: Close (0-2M) Description: Similar in concept to the Explosive seal, only instead of being activated by the user, these seals act on a proximity alert, going off explosively when a foreign chakra signature (ie, someone other than the user) enters the range of the seal. These seals can be placed on the terrain, though a bright yellow glow will give away their location. These seals have the power and according range of 5 explosive tags. Chakra Cost: 6 CP Name: Shui Fuin - Perimeter Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Raiton/Katon/None Description: A specialized seal the involves creating five tags and spreading them around an area; four corner tags, while the fifth tag is place upon the user. So long as these tags are in place, they create a light, intagible barrier. Physically, this barrier is invisible, and does nothing to keep a foe out. However, should a foreign chakra signature cross the barrier, the fifth tag will flare up, alerting the user that their perimeter has been breached. Typically alerts the user simply by lighting up, though a user with the Raiton element can prep the seal to give them a small shock, or burn them with Katon if they possess that element. Doujutsu users, such as Sharingan and Byakugan, can see the barrier, provided their doujutsu is active. Chakra Cost: 7CP Name: Keihō Fuin - Alarm Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Fuuton/None Description: Similar to the perimeter seal, this seal consists of creating five tags and spreading them across an area, four corners and one central tag. It too creates a non-physical barrier, but differs in function; when a foreign chakra signature crosses the barrier, and provided the user imbibes the seals with Fuuton chakra, all five tags will begin to emit a high, shrill, alarm-like shriek. Without the fuuton element, the seals can simply be set to explode. It's advised the central seal only be placed on the user if they have Fuuton element. Or a high pain tolerance. Doujutsu users, such as Byakugan or Sharingan, will be able to see the "barrier." Chakra Cost: 8CP Name: Gofuu Kekkai - Five Seal Barrier Rank: C Type: Fuuinjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: The five "kin" (prohibition) seals act together to form a barrier. To remove the barrier, all five tags must be removed at the same moment. They don't all have to be lumped together; being able to be at least a good hundred meters apart Chakra Cost: 8 Name: Shikoku Fuuin - Finger Engraving Seal Rank: C Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar. Chakra Cost: 6 (2 per post) Name: Fuuka Houin - Fire Sealing Method Rank: B Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing. Chakra Cost: 15 Name: Kaitō Fuin - Decompression Seal Rank: B Type: Fuinjutsu Range: Close (0-5M) Element: Fuuton Description: Transcribing the seal where and as they please, the user activates it at their leisure. Upon activation, the seal rapidly siphons air from the surrounding area, creating a vacuum effect within 5 meters of the seal. Those within the range will find it hard to breath, creating a moment of disorientation. Upon gathering the air, the seal then shapes it before immediately releasing it all at once in a single concussive blast. Anything in the line of fire of the concussive wave will be assaulted as if by a B-rank fuuton gust. Chakra Cost: 13 CP Name: Uzumaki Wana Fuin - Whirlpool Trap Seal Rank: B Type: Fuinjutsu Range: Close (0m) Element: Suiton Description: A somewhat tricky seal, of no affiliation with the Uzumaki clan. Infusing some chakra into their ink to give it a thicker consistency, the user will inscribe the seal on a body of water- or, alternative, provided they used water-proof ink, inscribe it on a suitable piece of paper, then drop the paper upon the water. The seal will then sink down within the water approximately 3 meters and, in a process of rapidly sealing and unsealing the water, generate a whirlpool vortex. This whirlpool can be maintained for 3 posts, and is of sufficient strength to pull a B-rank ninja off balance. Chakra Cost: 13CP (4CP per post)
- Suiton Ninjutsu(8):
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9 (2 per post) Name: Mizu Bunshin no Jutsu - Water Clone Technique Rank: C Type: Ninjutsu Range: N/A Element: Suiton (Water) Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state. Chakra Cost: 7 Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Ja no Kuchi - Serpent Mouth Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away. Chakra Cost: 15 (4 per post) Name: Mizu Kamikiri - Rising Water Cutter Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. However, it can easily be avoided by jumping upwards. Chakra Cost: 13 (3 per post) Name: Suigadan - Water Fang Projectile Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Chakra Cost: 13 Name: Suijinheki - Water Encampment Wall Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack. Chakra Cost: 12 (4 per post) Name: Suiryuudan no Jutsu - Water Dragon Projectile Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target. Chakra Cost: 12 (3 per post) Name: Suishuu Gorugon - Water Attack Strong Current Torrential Rain Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: This technique will summon a large amount of water in the shape of a dragon with a gaping mouth. It will then be used to strike at the opponent in several versatile ways. The water used will be stationary till it is sent offensively toward the opponent. Chakra Cost: 14 (4 per post)
- Fuuton Ninjutsu(8):
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9 Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post) Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5 Name: Fuuton Bunshin no Jutsu - Wind Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton Description: Fuuton Bunshin no Jutsu is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the Fuuton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Fuuton Bunshin is injured, the clone will disperse with a gust of wind. Chakra Cost: 7 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast. Chakra Cost: 10 Name: Juha: Shou - Beast Wave: Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: Using Wind nature, the user will create a blade of wind which they can launch towards their opponent. One can also control the path of the blade for the duration of the post and because it is made of Wind chakra, the wind blade can easily cut through Kage Bunshin. Chakra Cost: 12 Name: Kaiten Shuriken - Rotating Shuriken Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time. Chakra Cost: 14 (2 per post +1 for every 2 additional weapons) Name: Shinkūgyoku - Vacuum Sphere Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of causing powerful blunt damage, enough to leave bruises or even break skin if struck multiple times. Chakra Cost: 15
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons(1):
Name: Ninjato Rank: D Type: Close Range - Short Blade Quantity: 1 Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name.
- Equipment(2):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Name: Register Rank: C Type: Personal Quantity: 1 Description: As the name implies, this is a notebook that contains information about Kenji's contacts, such as if they owe him favors, where they can be found, how they can be contacted, etc. It's always kept on his person, and is small enough to fit in his pocket.
- Kits(2):
Name: Chuunin Kit Rank: B Quantity: 1 Contents: 10 Kunai [10], 16 Shuriken [8], 12 Senbon [4], 15 Makibishi [3], 6 Exploding Notes [6], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 18m String [6], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Name: Sealing Art Kit Rank: C Quantity: 1 Contents: 4 Small Scrolls [8], 3 Medium Scrolls [12], 20cm Ink Capsule [2], 500mL Paint Canister [1], 1 Journal [1], 2 Tipped Pens [1], 1 Brush [1], 2 Ink Pens [2], 2 Kunai [2], 4 Shuriken [2]. Requires Fuuinjutsu.
Last edited by TwinnyPuppy on Sun 26 Jan 2014, 12:00 pm; edited 11 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 18 Aug 2013, 5:39 am | |
| 真優.BASIC INFO.Name: Mayu Letter Rank: B Origin: Iwagakure Specialties:- Eijutsu
- Weaponry(Long;Mid)
Elemental Affinities: .COMBAT STYLE.As a medical kunoichi, Mayu focuses on her healing capabilities to keep her allies alive and healthy. She does her best to avoid combat, but but her dexterity - particularly with regards to her hands - coupled with her chakra control, led her to learn to use weaponry as a means to defend herself. Preferring to stay away from the front lines, she utilizes weapons that allow her to attack, or defend, from a longer range. Should enemies get close, however, she is confident in her ability to avoid being struck by most forms of attack as long as her opponents aren't too quick for her to follow visually. If faced with the threat of combat while alone, she does her best to escape, leaving as many confusing tracks as possible to avoid being found through various tracking methods. It's very rare for her to be alone, though, as she prefers to travel with others. .SPECIAL CHARACTERISTICS..:COMBAT:. - Enhanced Accuracy:
Name: Enhanced Accuracy Rank: C Type: Physical Prerequisites: The Character must have either Weaponry as one of their Specialties or Improved Speed as one of their characteristics. Training: An 800 word training is required to gain this special characteristic. Restrictions: - Description: A skill gained by ninja who have begun to specialize in throwing weapons. From a combination of practice and natural talent the ninja starts to acquire an enhanced accuracy which allows them to hit multiple targets in precise locations along with hurling their weapons at a greater speed.
- Enhanced Acrobatics:
Name: [Tier II] Enhanced Acrobatics Rank: B Type: Physical Prerequisites: Character must have the “Improved Acrobatics” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Description: Through further training the ninja has become even more proficient in the arts of aerialism to the point that they are now more flexible than their peers. They are able to not only do incredible feats using aerial manoeuvres such as flips and corkscrews, but they can also bend and rotate their bodies in ways their peers wouldn’t be able to do.
- Experienced Medic Nin:
Name: Experienced Medic Nin Rank: B Type: Chakra Based Prerequisites: Must Specialize in Eijutsu Training: A 1200 word training is required to gain this special characteristic. Restrictions: - Description: A trait possessed by medical ninja whose wishes to improve their healing ability with further Training and acquiring more knowledge in the medical field. After much Training the medical ninja becomes more experienced and gains greater knowledge in the art of eijutsu. The potency of their eijutsu control means that the cost of each Eijutsu technique is reduced by 20% (rounded up), as well as allowing them to heal at a quicker rate and more efficiently. They gain a skill which allows them to identify a persons illness from a general observation which makes them good in determining what parts of the body must be healed to ensure patient survivability. From continuous knowledge in poisons and pathogens the medic also can instantly identify and create medicine for B-Rank Poisons with proper supplies.
- Large Chakra Capacity:
Name: Large Chakra Capacity Rank: B Type: Chakra Based Prerequisites: Must have Increased Chakra Capacity Training: A 800 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous rank of Chakra Capacity. Description: The ninja continues their mediation and physical training which further increases their chakra capacity. Ninja with large chakra capacities have an increased chakra of 35CP
.:SOCIAL:. - Master Chef:
Name: Master Chef Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Master Chef is the ability to create food for either traveling or serving their villages. Now being classified under the "Cooking-Nin" profession, labeling the ninja as now being an exceptional cook! They can whip up dishes of all kinds and provide satisfactory meals for their customers or companions. When out in the field the cooking ninja can use their surroundings to make food for their teammates or themselves. Because of their skill Cooking Nin tend to work at restaurants in the villages which gives them a steady income of Ryo and reputation amongst their villagers, especially Akimichi.
- Friends in All Places:
Name: Friends in All Places Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: After many travels, the ninja has gained s scattering of allies that wish to ensure safety to the user through either kinship or a repaying favor. Having these types of connections in the villages means the user always has some sort of home and can easily take refuge. Restrictions:
- Each country must be visited at least once IC to merit having a friend in such a place.
- Each contact must strictly be a civilian NPC, who has no particular knowledge about ninja activities, or any particular ninja. The only services they can offer are a safe haven to rest one's head.
.DESCRIPTION. Of all the Hanketsu members, Mayu is seen as the mother figure. She's very polite and has a very warm, nurturing personality. While not the strongest, she is the oldest of the female members and has a good relationship with all of them. Additionally, she knows a lot about them all as they find her easy to open up to, though it may in part be due to her constant mother-and-medic attitude - she's always making sure the group members are healthy in both body and mind, and their ability to confide in her fulfills the mental health aspect. On the comedic side of things, no matter how much stronger another member may be, they tend to submit when scolded by Mayu.
While still a village nin, she was engaged - that engagement, however, fell through when her future husband steadily grew violently possessive and frequently betrayed Mayu's trust. His family members sided with him in the conflict, and in the end she made the decision to break off the engagement as well as the relationship. Unfortunately, her ex did not take kindly to it and threatened to kill her the next chance he had. Not wanting to burden her family with the task of keeping watch over her, she found a chance to leave the village. She left a rather long, heart-felt letter asking that they refrain from searching for her. So far, they've held to that promise. As a result of her past, she seeks companionship and the tight-knit feeling of family, which she seems to have found in Hanketsu.
.ARSENAL..:JUTSU:. - Academy Jutsu(9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Medical Techniques(8):
Name: Oshi Tezawari - Pressure Touch Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By emitting a pulse of chakra through the finger tips on the patient’s head pressure points, the user is able to relieve the headaches of any person, regardless of cause (stress, migraine, other ailments, alcohol consumption, etc.) The technique can have an offensive use as well, by altering the effects of the pressure exerted. The pressure will cause a severe headache at the target. Chakra Cost: 4
Name: Onnetsusei Nami - Thermal Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to return needed heat to the patient's body. The user sends a chakra wave to the patient’s chest to increase the blood flow, thus increasing the body temperature. The offensive use of this technique would be the heat wave causing the effects of a hot flash on the target. The sensation of heat usually begins in the face or chest, although it may appear elsewhere such as the back of the neck, and it can spread throughout the whole body. The heat can cause the target to feel light headed accompanied by a rapid heartbeat and sweating. The effect can last for 2-3 posts without interference. Chakra Cost: 4
Name: Seiryou Nami - Cool Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to cool down the temperature of an overheated body. The user sends a chakra pulse to the patient’s body, in order to open up the skin pores, pump up blood to the skin and widen the blood vessels nearest to the skin, or increase sweat production at the said area. All these effects cool down the body and make it return to normal temperatures. The offensive use of this technique would be of the similar origins, through contact the pulse emits a wave which cools the body where contacted. This effected area is no more than 40 cm in size and the affected area reacts much like any part of the body when cooled. Initial or brief contact merely cools the area, numbing it slightly to pain and reducing its speed of movement by 10%(in the case of limbs). If contact is maintained for more than one post, the limb or affected area will be further numbed and become slightly more brittle, making bones easier to break. The effects last for 2 posts after contact is broken. Chakra Cost: 4
Name: Shindan Shuhou - Diagnosis Technique Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After performing the needed handseals, the user releases a pulse of chakra through the patient’s body. The pulse then returns through their chakra network back into the user’s palms, giving them a mental image of where the chakra network seems to be flaring or lowering. This can give the user a better idea of the location and injury type that has been inflicted. For use in offense, this technique is capable to present a map of the opponent’s chakra network on contact which can be used to determine chakra natures and levels. Chakra Cost: 8
Name: Kisoku Kuchidashi - Airway Interference Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user will focus chakra to their hands and release it to either the throat, in order to loosen the air ways, or the chest, in order to help the lungs expand. This will help the user or the patient breathe easier. A bastardized use of this technique causes the airways to constrict making it much harder for the target to breath. This technique lasts one post without continuous contact. Chakra Cost: 6 [3CP for continuous use]
Name: Shousen no Jutsu - Mystical Hand Technique Rank: C-A (B) Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the quicker they are able to heal more critical and serious injuries. Injuries of equal rank may be healed in 1 post, and completely restored in 2. If choosing to heal a wound higher than the rank of the Shousen used, it requires 2 extra posts per rank. Thus C-rank Shousen healing an A-rank wound would require 5 posts to fully heal, while a B-rank wound would require 3 posts for instance. If healing a lower-ranked wound with a higher-ranked Shousen, the wound is fully healed in one post as opposed to two. Chakra Cost: C: 8CP (2 per post), B: 12CP (4 per post), A: 20CP (6 per post)
Name: Chakra no Mesu - Chakra Scalpel Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Chakra Cost: 10 (Additional 3CP Per Post)
Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required. C and B rank poisons may be removed via this technique. A-rank and S-rank poisons will be negated for 3 posts via this technique, but on the fourth will become active again. Chakra Cost: 13
- Weaponry Techniques(8):
Name: Fuusajin - Dust Wind Rank: D Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: Using a fan, the user will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Chakra Cost: 3
Name: Supin - Spin Rank: D Type: Weapons Range: N/A Element: N/A Description: Taking a throwing weapon, senbon and kunai generally working best, the user throws the weapon with a slight spin to it, akin to a bullet. The spin stabilizes the thrown weapon, increasing it's effective range and power. For example, a kunai thrown at long range would hold accuracy and damage close to that of being thrown at mid-range. Chakra Cost: 3
Name: Kamaitachi - Cutting Whirlwind Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This technique requires a fan or wind-inducing weapon. By freely manipulating the gale brought forth by her or his fan/wind-inducing weapon, the many air currents collide and create vacuums pockets. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons. Chakra Cost: 7
Name: Dengen Shotto - Power Shot Rank: C Type: Weaponry Range: Long (10M+) Description: The user briefly overdraws their bow, giving the following arrow increased penetrating power and range, easily capable of crippling a target with proper aim. Because the technique requires the user pulling back further than they normally would, this can be straining to the muscles of their arm. As such, without the Endurance SCs, the average user cannot use this technique in rapid succession (ie, minimum of 1 post between uses). Chakra Cost: 6 CP
Name: Kyūsoku Shotto - Rapid Shot Rank: C Type: Weaponry Range: Mid-range (5M-10M) Description: Focusing on speed rather than power, the user rapid-fires arrows one after another, up to three arrows in quick succession. Because the user is aiming to fire more arrows faster, some power and accuracy is sacrificed in order to maintain the pace. Chakra Cost: 6 CP
Name: Dai Kamaitachi - Great Cutting Whirlwind Rank: B Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Named after a mythical creature, the user uses her/his fan to blow a concussive wind that is imbued with her/his chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. Chakra Cost: 12
Name: Tatsu no Ooshigoto - Dragon's Big Job Rank: B Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user swings her or his fan to the sky, causing a giant tornado to descend upon a target. This technique can be set up as a feint as it has a delayed activation. The technique alters weather conditions temporarily and attacks from the sky rather than from the person. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state. Chakra Cost: 14
Name: Maruchi-Shotto Multi-Shot Rank: B Type: Weaponry Range: Mid-Range (5M-10M) Description: And advanced and difficult technique, the user will fit multiple arrows, up to five, to their bow, firing them off all at once. The accuracy of the flung arrows decreases depending on the number of arrows, with two being capable of normal precision, and five hitting across a 1m in diameter area. Given the user is firing multiple arrows at once, the draw of the bow is more spread out, leading to the lessened range. Overpulling the bow is required to keep the arrows at an effective range, requiring the user rest at least one post between uses, lest they over-strain their arms or their bow. Chakra Cost: 10 CP
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons(5):
Name: Smoke Grenade Rank: C Type: Long Range - Projectile Quantity: 2 Description: A metal canister filled with compressed black gas. This gas, when the pin is removed from the grenade, will begin to quickly seep out into the environment. After only a post, it will cloud an entire 5m radial area with a thick dark smoke, which takes 3 posts to disperse, or can immediately be dispersed with any rank wind technique. Not toxic.
Name: Senbon Launcher Rank: C Type: Long Range - Launcher Quantity: 10 (50) Description: Usually hidden on either of the user's forearm under loose cloth, this launcher can be used to send needles at their opponents at higher speeds with better accuracy. Up to five needles can be launched at once, resulting in deadly surprise.
Name: Plain Quiver Rank: E Type: Long-Range Quantity: 1 Quiver, 30 arrows Description: Made of leather that's been dyed blue. Two and a half feet long, contains 30 33-inch long iron tipped arrows.
Name: Longbow Rank: C Type: Long Range - Bow Quantity: 1 Description: The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike shot from it. The stave portion of a longbow is nearly as tall as the user who wields it, and can reach over six feet. It has the ability to fire just over twice the distance that a Short bow can fire with deadly accuracy and greater piercing ability.
Name: Kyodai Sensu (Gigantic Fan) Rank: B Type: Medium Range - Exotic Weapon Quantity: 1 Description: As its name implies, the Kyoodai is a giant fan spanning three feet when fully open. Although appearing cumbersome and unwieldy, Fuuton specialists can use their chakra in conjunction with the swinging of the fan in order to create truly devastating gusts and cyclones. By imbuing their chakra further into the wind, they can even paralyze victims in place, so that their slicing gales can be more effective.
- Equipment(1):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
- Kits (2):
Name: Chuunin Kit Rank: B Quantity: 1 Contents: 10 Kunai [10], 16 Shuriken [8], 12 Senbon [4], 15 Makibishi [3], 6 Exploding Notes [6], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 18m String [6], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Name: Adept Medical Kit Rank: B Quantity: 1 Contents: 200cm Bandaging Tape [4], 1L Antiseptic Bottle [2], 6 Gauze pads [3], 4 Finger Splints [2], 2 All Purpose Splints [6], 3 Slings [6], 2 Needle & Syringes [2], 4 Pairs of Plastic Gloves [2], 10 Nutrition Pills [1], 12 Blood Pills [4], 3 Chakra Pill [3], 600mL Basic Antibiotic [3], 400mL Strong Antibiotic [2], 200mL Advanced Antibiotic [1], 1 Scalpel [1], 1L Saline [2], 9 Senbon [3]. Requires Medical Ninjutsu Specialty.
Last edited by TwinnyPuppy on Sun 26 Jan 2014, 11:59 am; edited 8 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 18 Aug 2013, 5:40 am | |
| 直樹.BASIC INFO.Name: Naoki Letter Rank: B Origin: Kumogakure Specialties:Elemental Affinities: .COMBAT STYLE.When in combat, Naoki balances his taijutsu with his ninjutsu, making sure to use both to fight at whatever range necessary. Utilizing speed and strength, he attempts to beat his opponents into submission with a variety of kicks and punches, often augmenting these with elemental chakra. Since he puts all of his effort into his speed and strength, he can tire easily and can't take a lot of hits himself. When it comes to his ninjutsu, he tends to use raiton more than fuuton, but his arsenal of fuuton techniques is greater.
When in a group, he uses his attacks to divert attention from his allies and onto himself, hoping to catch the opponents off guard from the beginning and refusing to give them time to recover from the surprise. .SPECIAL CHARACTERISTICS..:COMBAT:. - Improved Perception:
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Most physical motions are identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu as it allows the user to identify the fact they are in an illusion in less time and with less clues than one would otherwise need. However although they can sense the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time.
- Advanced Speed:
Name: [Tier II] Advanced Speed Rank: B Type: Physical Prerequisites: Character must have the “Enhanced Speed” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Further training in high speed movement has given the shinobi valiant speed that can perform olympic sprinters with no effort. By now, the ninja can run twice as fast as their untalented peers, and can usually run for miles on end without breaking a sweat.
- Immense Strength:
Name: [Tier II]Immense Strength Rank: B Type: Physical Prerequisites: Character must have the “Improved Strength” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Further training in the art of killing and brute force has lead the ninja down a road full of power. They can now lift objects up to two times heavier than they are, and their physical strength has also improved to about twice as great compared to ninja of equal rank. By now the shinobi can punch a log in half, and even crack stone with their bare hands. The increase in strength has also blessed them with the ability to jump significantly higher than their peers, though this not exactly a useful benefit.
- Ninjutsu Adept:
Name: Ninjutsu Adept Rank: B Type: Chakra Based Prerequisites: Must Specialize in Ninjutsu Training: A 1200 word training is required to gain this special characteristic. Restrictions: - Description: A trait possessed by ninja who have trained to improve their ninjutsu ability and acquire rigorous control over their techniques. After much training, the ninja becomes more experienced and exerts more control over the art of Ninjutsu. The potency of their Ninjutsu control means that the cost of each Ninjutsu technique is reduced by 20% (rounded up), as well as recognizing any C-rank and lower Open Ninjutsu. Element Proficiency: With an additional training post (600 words), users can gain more control over a particular element as well, reducing the cost of a technique of that element by a total of 25% (Rounded up). Said element may also exhibit a particular, unique aesthetic effect. Does not apply to Advanced Elements. Element: Raiton Effect: Naoki's raiton glows a yellowish hue rather than the standard white.
.:SOCIAL:. - Street Smarts:
Name: Street Smarts Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: Being raised in a era of battle and war the ninja has sometimes faced instances where they must gain natural street smarts in order to survive in various situations. Those with this characteristic gains a natural ability of self-preservation which allows them to survive in nearly any society or community by any means necessary. They can hustle Ryo quicker than one could imagine and can hold their own in times of struggle. Ninja with street smarts tend to have a heightened sense of intuition, honor, and fear in their respective communities.
- Animal Speaking:
Name: Animal Speaking. Rank: C. Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: A rare characteristic that one develops which allows them to understand and communicate with animals. Verbal exchange is common amongst those with this ability as the user will literally alter their voice to mimic the animal their speaking to as a way of communicating. More advanced people are even capable of feeling the emotions and pain of animals as well, although that requires physical contact. Animal Speaking is a very useful skill because they can manipulate animals to accomplish tasks, such as acting as scouts or gathering information they have already witnessed. Animals that serve as familiars to specific clans or people such as Kakichu Bugs, Inuzuaka dogs or summons, cannot be controlled due to their loyalty to their owners.
.DESCRIPTION. Naoki is typically very quiet as he spends most of his time thinking things through, whether it's in conversation or if he needs to think of a course of action. All of his decisions are based on logic, and when he does speak, he's very articulate. Other Hanketsu members tend to stop to listen when he speaks purely because everything he says has been thought out to only include the most relevant and important information. He's also very protective of the others in the group, especially the ones that he knows are weaker than he is. As the blonde is always very calm and easily dismisses any negativity directed at him without a second thought, he also acts as a mediator whenever there are misunderstandings or conflicts in the group.
Unlike most Hanketsu members, Naoki left his home village simply because he was always ignored by his family and peers. This led to him taking to speaking with animals and getting his two dogs, Akira and Kuma. After being ignored for so long, he finally packed all of the necessities and left without a word. While some wonder where he went, none are concerned enough to go out and search for him. Consequently, he feels that family values are important, and treats the rest of Hanketsu as though they were his kin. .ARSENAL..:JUTSU:. - Academy Jutsu (9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Taijutsu (7):
Name: Konoha Kage Buyou - Leaf Shadow Dance Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest. This move is used before preforming "Omote Renge - Front Lotus" or "Shishi Rendan - Lion Combo". Chakra Cost: 4
Name: Shishi Rendan - Lion Combo Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user first uses the "Konoha Kage Buyou - Leaf Shadow Dance" to manuever his/her opponent in a vulnerable aerial position. While shadowing his/her opponent, the user will attempt to strike them from a vulnerable angle. If he/she is unable to make a clean strike, he/she will strike anyway as a feint, to draw his/her target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest. Chakra Cost: 7
Name: Hayabusa Otoshi - Peregrine Falcon Drop Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: While at an elevated position, the user will grab his opponent from behind. Firmly locking themself to their back, he or she will lock his or her ankles to their neck to get their body rigid. He or she will then plant them head first into the ground. Essentially a belly to back piledriver, the move can provide a great concussion to his or her opponent's head. Chakra Cost: 12
Name: Konoha Gouriki Senpuu - Leaf Strong Whirlwind Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick with such speed that it is incredibly difficult to follow, even with dojutsu. Capable of smashing the enemy with overwhelming strength. Chakra Cost: 10
Name: Konoha Kaiganshou - Leaf Demolishing Rock Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: After bracing his or her forearm, the user will launch themself towards his or her opponent and deliver a powerful elbow thrust. This can send the target flying back a good several feet. Chakra Cost: 10
Name: Seishun furu pawaa! - Springtime of Youth Full Power! Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user will go all out against his or her opponent by first launching them into the air. He or she will then kick them and follow up with another powerful kick, which will send them crashing back into the earth below. Chakra Cost: 12
Name: Kaminari Konbo - Lightning Combo Rank: B Type: Taijutsu Range: Close (0M) Element: Raiton Description: The user will kick their opponent into the air, leaping into the air after them and delivering a combination of kicks and punches to drive them back into the ground. At the impact of each blow, the user will generate a burst of Raiton chakra, greatly numbing the area of the impact and inflicting minor first degree burns. Chakra Cost: 13 CP
- Non-Elemental Ninjutsu (2):
Name: Gentoushin no Jutsu - Lit Apparition Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: Gentoushin no Jutsu is a Ninjutsu technique used by the user and an individual(s) to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. While in the spirit form, the member’s voice will sound deep and distorted. Chakra Cost: 14 + 2 for each additional member after the first three (2 per post regardless of member quantity) Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 15 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
- Raiton Ninjutsu (4):
Name: Kangekiha - Inspiration Wave Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: The user will first create a protective wall of water (must be done with a water technique, it is not included with just this technique). They will then form the needed hand seal and emit a bolt of electricity into the water which will increase its defensive effectiveness and stun any targets who attempt to pass through. The electricity only affects the water for the post it is used, and the stunning effect only lasts as long as the user is making contact with the water. Chakra Cost: 6 Name: Lightning Release: Electromagnetic Murder Rank: C-A (B)Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20) Name: Raiton Bunshin no Jutsu - Lightning Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton Description: Raiton Bunshin no Jutsu is a Ninjutsu technique that utilizes electricity to create a Bunshin clone. Unlike a normal Bunshin, the Raiton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Raiton Bunshin is injured, the clone will disperse in a discharge of electricity with no offensive capabilities. Chakra Cost: 7 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Hiraishin - Sparking Electric Needle Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Raiton (Lightning) Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. Chakra Cost: 10
- Fuuton Ninjutsu (5):
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9 Name: Fuuton Bunshin no Jutsu - Wind Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton Description: Fuuton Bunshin no Jutsu is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the Fuuton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Fuuton Bunshin is injured, the clone will disperse with a gust of wind. Chakra Cost: 7 (Per clone) Restrictions:- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast. Chakra Cost: 10 Name: Juha: Shou - Beast Wave: Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: Using Wind nature, the user will create a blade of wind which they can launch towards their opponent. One can also control the path of the blade for the duration of the post and because it is made of Wind chakra, the wind blade can easily cut through Kage Bunshin. Chakra Cost: 12 Name: Shinkūgyoku - Vacuum Sphere Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of causing powerful blunt damage, enough to leave bruises or even break skin if struck multiple times. Chakra Cost: 15
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons (1):
Name: Ninjato Rank: D Type: Close Range - Short Blade Quantity: 1 Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name.
- Equipment(2):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Name: Teddy Bear Rank: E Type: Supplementary Quantity: 1 Description: A basic teddy bear that serves as a toy for Akira and Kuma. It's been chewed on to the point of losing one of its arms and ears, as well as missing both eyes.
- Kits (2):
Name: Chuunin Kit Rank: B Quantity: 1 Contents: 10 Kunai [10], 16 Shuriken [8], 12 Senbon [4], 15 Makibishi [3], 6 Exploding Notes [6], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 18m String [6], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Name: Explosive Kit Rank: B Quantity: 1 Contents: 24 Exploding Notes [24], 24 Exploding Pouches [8], 3 Smoke Bombs [9], 2 Explosive Kunai [3], 6 Explosive Senbon [3].
.PETS.Name: Kuma Nickname: Ku-chan Age: 3 Species: Dog - Shiba Inu Appearance: Though he has the typical coloring and markings expected of a shiba inu, he's a lot fluffier and has more narrowed, authoritative eyes. Personality: Kuma is the more serious of the two. He's a lot more protective of anybody he considers an ally or friend and highly observant. Unlike Akira, he's very calm. Even so, he won't hesitate to use his authority over the other canine to keep her in check. Name: Akira Nickname: Aki Age: 2 Species: Dog - Shiba Inu Appearance: Akira has darker coloring than Kuma, and her markings are not as distinct. She's slightly bow-legged and has round, gentle eyes. Personality: Aki is a very active and playful dog, often bothering others in the group when she wants to play. Sometimes she's unable to recognize when she's going too far while playing, and when that happens, Kuma tends to correct her.
Last edited by TwinnyPuppy on Sun 26 Jan 2014, 11:58 am; edited 5 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 18 Aug 2013, 5:42 am | |
| 愛莉.BASIC INFO.Name: Airi Letter Rank: C Origin: Kumogakure Specialties:- Fuuinjutsu
- Kugutsu(Puppetry)
Elemental Affinities: .COMBAT STYLE.Airi prefers to stay at the back of things, avoiding combat as much as she can. This is to protect herself as well as to avoid having to cause harm to anybody else. When she is forced to fight, however, she relies on her puppetry to keep opponents away from herself or allies. Her fuuinjutsu is mostly used for defensive purposes when in combat, such as creating a barrier to help her avoid being attacked from the rear or sides. She's rather slow and not very strong or agile, so she prefers to fight only when there are allies around. She's also very indecisive and unsure of her own abilities, making her fairly easy to beat in fights that are drawn out.
Having improved her perceptive abilities, she tends to read other people, occasionally picking up on potential hostility. Luckily she is skilled in stealth, so if she wants to avoid fighting she can easily conceal herself (she can still be found by sensors, of course). .SPECIAL CHARACTERISTICS..:COMBAT:. - Advanced Stealth:
Name: Advanced Stealth Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Restriction: - Description: A skill gained by ninja who have begun to specialize in the art of stealth. The ninja becomes very light and quick on their feet. Their movements no longer create sound and they now gain a natural skill for hiding and camouflage.
- One-Handed Seals:
Name: One-Handed Seals Rank: C Type: Physical Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: This cannot be used as a way to perform two jutsu at the same time. Description: the ninja discovers a unique talent which allows them to mix chakra by performing seals with only one hand. With an ability such as this the ninja can fight while also performing jutsu, delivering surprise attacks to their enemies. Since those who can perform one-handed seals are naturally good at what their talents, they are even capable of performing hand seals behind themselves, leaving the enemy oblivious to the ninja's next attack.
- Improved Perception:
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Most physical motions are identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu as it allows the user to identify the fact they are in an illusion in less time and with less clues than one would otherwise need. However although they can sense the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time.
.:SOCIAL:. - Writer:
Name: Writer Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: The fine art of literature and imagination fuels the ninja's soul as they now as a undying will to write novels, short stories, poems, anything. Always having a pen or pencil with them the ninja can create or write about nearly anything that comes to mind with the right inspiration.
.DESCRIPTION. Airi is shy, but genuine and kind. She tends to go along with things rather than fight the current or put up resistance as she's found it easier to go through life that way. She's honest, but will keep quiet if she thinks her words might be offensive or hurtful in any way. She does her best to make herself useful, but is horribly clumsy and apologizes for every little thing. Nevertheless, she does her best to find stability and security, which was what caused her to gravitate toward Hanketsu.
Though she grew up in a rather normal household, she could tell that her parents were saddened that Airi was a much slower learner than her peers, causing her to graduate from the Academy a year later than most. In reality, her generation was mostly comprised of exceptionally talented individuals, making her the only one to go through things at a normal pace. Fearing that she'd never amount to anything, she packed her things and left home without a word. What she doesn't know, however, is that her leaving had left her parents heartbroken as she was their only child. They weren't disappointed in her, they were simply worried that she'd be too hard on herself. After wandering on her own, the first two she met were Daitarou and Yuuto. .ARSENAL..:JUTSU:. - Academy Jutsu (9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Fuuinjutsu (3):
Name: Bakuhatsu-teki Fūin - Explosive Seal Rank: D Type: Fuuinjutsu Range: Close (0M) Description: A simple seal, the kind that is used for making explosive tags. This allows the user to create their own, or otherwise inscribe different objects with the seals, provided they have the means to place the seals, either with ink or Finger Engraving. Each use provides enough chakra to create 3 effective seals, each with a single tag's worth of power. Chakra Cost: 4 CP (3 to create seals, 1 to set seals off)
Name: Keihō Fuin - Alarm Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Fuuton/None Description: Similar to the perimeter seal, this seal consists of creating five tags and spreading them across an area, four corners and one central tag. It too creates a non-physical barrier, but differs in function; when a foreign chakra signature crosses the barrier, and provided the user imbibes the seals with Fuuton chakra, all five tags will begin to emit a high, shrill, alarm-like shriek. Without the fuuton element, the seals can simply be set to explode. It's advised the central seal only be placed on the user if they have Fuuton element. Or a high pain tolerance. Doujutsu users, such as Byakugan or Sharingan, will be able to see the "barrier." Chakra Cost: 8CP
Name: Shikoku Fuuin - Finger Engraving Seal Rank: C Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar. Chakra Cost: 6 (2 per post)
- Puppetry Techniques (4):
Name: Soushuriken no Jutsu - Manipulate Shuriken Technique Rank: D Type: Puppetry Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: After hurling his/her giant shuriken, the user can control their path and movements by using wires which run from the shuriken itself back to his arm. Because his/her opponent will think they are normal shuriken, they will be off guard about their ability to redirect themselves. Chakra Cost: 3
Name: Kawara Shuriken - Roof Tile Shuriken Rank: C Type: Puppetry Range: Close (0m - 5m) Element: N/A Description: This jutsu is similar in principle to Manipulating Attack Blades, but uses spinning tiles instead of regular weapons. In addition to being able to control the tiles remotely, the user can pressurize the tiles with chakra to make them far stronger than normal and capable of dealing the same damage as regular shuriken. Chakra Cost: 7
Name: Kugutsu no Jutsu • Puppetry Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: This technique allows the user to use a puppet to attack from afar in battle. This is done by using chakra and forming them into strings which are then emitted from the fingers to the puppet. Should the user’s hands become disabled, either through physical injury or chakra impairment, this technique becomes neutralized. Chakra Cost: 5 (2 Per Post)
Name: Soushuuha - Manipulate Advancing Blades Rank: C Type: Puppetry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: This technique allows the user to hover multiple kunai in the air with their chakra, and direct them to an opponent. Using this technique, the user can unleash a torrent of kunai much more quickly than if each one was thrown individually. By using the Puppet Technique with this jutsu, the user may control discarded or already used weapons. Chakra Cost: 7
.:PUPPETS:. Name: Soldier Rank:C Appearance: Soldier is a rather standard humanoid puppet. By appearance alone it's clear that it was crafted by a novice puppeteer. - Body Slots:
Name: Senbon Launcher Rank: D Slots Required: 1 Type: Long Range Quantity: 5 Rounds (25) Description: Usually hidden on or in either of the puppet's forearm, this launcher can be used to send needles at the opponent/s at high speeds with great accuracy. Up to five needles can be launched at once, resulting in deadly surprise. The needles can be poisoned; the device holds up to 40 senbon.
Name: Shuriken Launcher Rank: C Slots Required: 2 Type: Long Range Quantity: 5 Rounds (60) Description: This is a large wooden launching object which is usually built into the head of the puppet, as to accommodate for its size. This launcher can be used to send shuriken at the opponent at high speeds with great accuracy. Up to 12 shuriken can be launched at once, and the launcher can hold up to 60 in total.
Name: Kunai Launcher Rank: C Slots Required: 2 Type: Long Range Quantity: 5 Rounds (50) Description: This is a large wooden launching object which is usually built into the head of the puppet, as to accommodate for its size. This launcher can be used to send kunai at the opponent at high speeds with great accuracy. Up to 10 kunai can be launched at once, and the launcher can hold up to 50 in total.
Name: Guardian Rank:C Appearance: A barrel-shaped puppet with thicker legs and arms, and a rather round head and face. - Body Slots:
Name: Smoke Bomb Launcher Rank: C Slots Required: 2 Type: Long Range Quantity: 5 Description: Typically affixed to the arm of the puppet, the smoke bomb launcher can fire up to 5 projectiles. These come in the form of metal canisters filled with compressed, thick black gas. Once released, the gas will begin to quickly seep out into the environment. After only a post, it will cloud an entire 5m radial area with a thick dark smoke which takes 3 posts to disperse, or can immediately be dispersed with a wind technique of any rank.
Name: Body Compartment Rank: C Slots Required: 4 Type: - Quantity: 1 Description: Used to either hide the user or perhaps even hide a body, this compartment is build into the puppet's main body, and, depending on the puppet's size, can be used to tightly fit in bodies of various size - whether alive or dead. If used in conjunction with the Extendible Blades, this can become a deadly trap.
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons (1):
Name: Dagger Rank: D Type: Close Range - Short Blade Quantity: 1 Description: A dagger is a double-edged blade used for hitting, stabbing or thrusting. Short and small, it is wielded easily in one hand, and is perfect when wishing to perform quick stabbings.
- Equipment (4):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Name: Notebook Rank: E Type: Supplementary Quantity: 1 Description: A simple bound notebook containing all kinds of writing, from poems to prose to song lyrics. Airi has yet to fill it, and is reluctant to do so because she's not sure when she'll get a new one or what she'll do with the old one.
Name: Diary Rank: E Type: Personal Quantity: 1 Description: Airi's personal diary. It's not sealed, but there's a strip of paper attached to the front cover that says: "For Airi's eyes only!" Often taking the role of a captain's log of sorts, Airi tends to write down small notes about things she felt were memorable, or easily forgotten yet worth remembering. She started keeping it when she first left her village.
Name: Writer's Pouch Rank: E Type: Personal Quantity: 1 Description: A small, simple cloth pouch that contains instruments for writing, mostly compressed charcoal and wax sticks. There are a few brushes and an average sized bottle of ink that are rarely used.
- Scrolls (4):
Name: Medium Scroll Rank: C Type: Supplementary Quantity: 1 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a medium scroll will measure up to thirty centimetres in height, with the scroll length itself reaching one metre. Contents: Soldier (10) Guardian (10)
Name: Medium Scroll Rank: C Type: Supplementary Quantity: 1 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a medium scroll will measure up to thirty centimetres in height, with the scroll length itself reaching one metre. Contents: None
Name: Small Scroll Rank: D Type: Supplementary Quantity: 1 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimetres in height, with the scroll length itself reaching fifty centimetres. Contents: Diary (1)
Name: Small Scroll Rank: D Type: Supplementary Quantity: 1 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimetres in height, with the scroll length itself reaching fifty centimetres. Contents: None
- Kit (1):
Name: Genin Kit Rank: C Quantity: 1 Contents: 6 Kunai [6], 10 Shuriken [5], 9 Senbon [3], 10 Makibishi [2], 4 Exploding Notes [4], 3 Exploding Pouches [1], 3 Smoke Pellets [1], 12m String [4], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Last edited by TwinnyPuppy on Sun 26 Jan 2014, 11:57 am; edited 7 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 18 Aug 2013, 5:42 am | |
| 泉.BASIC INFO.Name: Izumi Letter Rank: C Origin: Konohagakure Specialties:- Weaponry(Close;Mid)
- Genjutsu
Elemental Affinities: .COMBAT STYLE.Izumi focuses on her weaponry first in combat. Rather than speed and evasiveness, she utilizes brute strength and endurance to win her fights. If pure close combat doesn't work, she uses her genjutsu to trick her opponents and gain an advantage. If she knows an opponent is stronger, then she immediately uses genjutsu in order to seize the upper hand from the start.
When in group fights, she fills one of the two roles that has not been taken (between weaponry and genjutsu), prioritizing weaponry. If both roles are filled, she finds the spot that needs the most help, and chooses that role, despite preferring to be in the spotlight. However, as she focuses on close-ranged combat, only switching to long range if absolutely necessary, most elemental ninjutsu can be troublesome, particularly doton at all ranges when it causes the landscape to be altered. .SPECIAL CHARACTERISTICS..:COMBAT:. - Navigator:
Name: Navigator Rank: C Type: Mental Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: The ninja gains a unique skill which allows them to have a natural sense of direction and placement. They always know what time it is, what direction they're facing, and even the temperature. With this skill they are exceptionally good at geography, being capable of identifying landscapes while others would be at a loss. They can essentially survive in any environment and always find routes to their destination.
- Improved Strength:
Name: [Tier I] Improved Strength Rank: C Type: Physical Prerequisites: - Training: A 600 word training post is required to gain this special characteristic. Restrictions: Amongst the Speed, Endurance, Strength, and Acrobatics SCs, members may only possess two of them, unless they possess both Weaponry and Taijutsu as their Primary and Secondary Specialties. If one possess Weaponry or Taijutsu as a Primary specialty, with one other specialty, and acquire Weaponry or Taijutsu as a Sub-Specialty, they may possess up to any three of them. Description: Countless hours, days, weeks and even months of lifting weights, muscle stretching, exercise and pure raw-power training has built the shinobi’s strength to something comparable to an animal. These ninja are so talented in strength, they can lift objects of equal weight to the themselves, and strike with the ferocity of one and half of their peers. This boost is usually enough to cause serious damage to an enemy with a mere punch or kick; sometimes even fracturing or breaking a bone if struck in the right spot.
- Improved Endurance:
Name: [Tier I] Improved Endurance Rank: C Type: Physical Prerequisites: - Training: A 600 word training post is required to gain this special characteristic. Restrictions: Amongst the Speed, Endurance, Strength, and Acrobatics SCs, members may only possess two of them, unless they possess both Weaponry and Taijutsu as their Primary and Secondary Specialties. If one possess Weaponry or Taijutsu as a Primary specialty, with one other specialty, and acquire Weaponry or Taijutsu as a Sub-Specialty, they may possess up to any three of them. Description: Conditioning ones body in the art of pain has allowed for the ninja to have a heightened physical endurance. These ninja are so talented in dealing with pain that they seem to only feel a quarter of the pain that their peers would. This boost is usually enough to prevent serious damage to the person from a mere punch or kick; sometimes even preventing fracturing or breaking of bones.
.:SOCIAL:. - Infinite Riches:
Name: Infinite Riches Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja gains near infinite Ryo from either inheritance or a unknown circumstance which makes them filthy rich and now highly respected in their village. They can now live in large mansions in their villages and possess the latest technology and training equipment. They can purchase anything without fear of running out of money which makes them both popular and feared for their power.
.DESCRIPTION. Izumi is the type that most would refer to as "snobby"; she acts as though she's more important or better than most others of her rank, and even some that are a higher rank. Additionally, she exhibits the traits of those that are often deemed to be "tsundere"; that is, she often treats others with distaste and hostility from the very beginning, only warming up to them if they've met her standards. This behavior of hers typically masks the fact that she does actually care about a person, not that she'll ever openly admit it, and is mostly due to the fact that she's very secretive (not to be mistaken with being deceitful, she just doesn't openly talk about herself). The only person she openly shows affection to is Naoki, as he was the one to find her wandering around alone in the wilderness (though she's mostly just attracted to the aura of mystery that surrounds him).
Coming from a rather wealthy family, it can be difficult to imagine somebody like Izumi would become a nukenin, particularly at such a young age. The truth of the matter is that she once saved her best friend's life, but in doing so committed murder. The victim most certainly didn't deserve to be killed, and rather than stick around to be punished for what she'd done, she collected her most important belongings and a hefty sum of cash before fleeing her village. Her family and best friend have tried their best to find her, but if there's one thing that's true of any member of Hanketsu, it's that they are difficult to find unless they WANT to be found.
.ARSENAL..:JUTSU:. - Academy Jutsu (9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Weaponry Techniques (3):
Name: Supin - Spin Rank: D Type: Weapons Range: N/A Element: N/A Description: Taking a throwing weapon, senbon and kunai generally working best, the user throws the weapon with a slight spin to it, akin to a bullet. The spin stabilizes the thrown weapon, increasing it's effective range and power. For example, a kunai thrown at long range would hold accuracy and damage close to that of being thrown at mid-range. Chakra Cost: 3
Name: Fuusajin - Dust Wind Rank: D Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: Using a fan, the user will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Chakra Cost: 3
Name: Kamaitachi - Cutting Whirlwind Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This technique requires a fan or wind-inducing weapon. By freely manipulating the gale brought forth by her or his fan/wind-inducing weapon, the many air currents collide and create vacuums pockets. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons. Chakra Cost: 7
- Genjutsu (6):
Name: Kasumi Juusha no Jutsu - Mist Servant Technique Rank: D Type: Genjutsu Medium: Optical Range: Close (0m - 5m) Element: - Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates up to 5 false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. If these clones leave 5m radius of the caster, they will disappear. Chakra Cost: 4 (1 per post)
Name: Kokohi no Jutsu - False Place Technique Rank: D Type: Genjutsu Medium: Optical Range: Far (0m - 20m) Element: - Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. The object must be within 20m of the user. Chakra Cost: 4 (1 per post)
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique Rank: D Type: Genjutsu Medium: Single-Target Range: Line of Sight Element: - Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. If the target sees these leaves, the Gen jutsu will be cast. Once cast the world will appear normal to the target until they see the illusion. Chakra Cost:4 (1 per post)
Name: Flower Petal Escape Rank: C Type: Genjutsu Medium: Optical Range: Close (0m - 5m) Element: - Description: If the user comes under attack, she or he can use this technique to cover her or his escape. After forming the needed hand seals, the user's body will disperse into a shower of flower petals. These petals will confuse and distract her or his opponent while she or he escapes or hides. This technique works very similarly to substitution, but can also be used to delude the enemy with more flower petal based Genjutsu. Chakra Cost: 5
Name: Kori Shinchuu no Jutsu - Sly Mind Affect Technique Rank: C Type: Genjutsu Medium: Multi-Target Range: Far (0m - 25m) Element: - Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. The caster must remain in the shadows, or within 25m of the targets to maintain this Genjutsu. Only 3 people may be influenced by this Genjutsu at one time. Chakra Cost: 7 (2 per post)
Name: Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique Rank: C Type: Genjutsu Medium: Optical Range: Far (0m - 30m) Element: - Description: After the user forms the needed handseals, a huge ball of fire will descend from the sky to envelope his or her target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety. The fireball cannot reach further than 30m. Chakra Cost: 8 (2 per post)
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons (3):
Name: Medium Fan Rank: D Type: Medium Range - Exotic Weapon Quantity: 1 Description: A paper fan (1 ft long when folded) often used in conjunction with jutsu as it doesn't have many combat capabilities when used on its own. The paper is slightly thicker than most cosmetic fans. It has a bell tied to the end and the fan itself has a red floral pattern.
Name: Tsume (lit. "claws") Rank: C Type: Close Range - Gloves Appearance: On the outside, they simply appear to be mitts in the shape of three-clawed gloves. If removed from the hoodie, they appear to be bladed knuckles, the claws of the gloves being the blades. Quantity: 2 Storage: The gloves attached to Izumi's hoodie Special Abilities: None; Simply custom tailored to fit Izumi's hoodie.
Name: Whip Rank: C Type: Medium Range - Exotic Weapon Quantity: 1 Description: A common leather whip designed by spinning very thin sections of hide around other sections of hide to produce an exceptionally long and very elastic material. Used with one hand, and has a variety of possible uses; such as disarming, whipping, binding and even wrapping ledges.
- Equipment (4):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Name: Large Wallet Rank: D Type: Supplementary Quantity: 1 Description: A very large wallet filled with hefty sums of money. You wouldn't want to be caught pulling out this bad boy near anybody that might be in need of some extra cash.
Name: Coin Purse Rank: E Type: Supplementary Quantity: 1 Description: A small cloth pouch that holds small sums of money. Due to being of a rather modest appearance, it's not very likely that anybody would find it of potential interest.
Name: Safe Rank: C Type: Supplementary Quantity: 1 Description: A decently large fire-resistant safe that can hold an impressive sum of money. This isn't something you'd want to carry alone based on its size, let alone due to the potential amounts of money it might contain.
- Scrolls (2):
Name: Small Scroll Rank: D Type: Supplementary Quantity: 1 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimetres in height, with the scroll length itself reaching fifty centimetres. Contents: Safe (10)
Name: Small Scroll Rank: D Type: Supplementary Quantity: 1 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimetres in height, with the scroll length itself reaching fifty centimetres. Contents: Large Wallet (3)
- Kit (1):
Name: Genin Kit Rank: C Quantity: 1 Contents: 6 Kunai [6], 10 Shuriken [5], 9 Senbon [3], 10 Makibishi [2], 4 Exploding Notes [4], 3 Exploding Pouches [1], 3 Smoke Pellets [1], 12m String [4], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Last edited by TwinnyPuppy on Sun 26 Jan 2014, 11:57 am; edited 13 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 18 Aug 2013, 5:43 am | |
| 一郎.BASIC INFO.Name: Ichirou Letter Rank: C Origin: Kumogakure Specialties:Elemental Affinities: .COMBAT STYLE.Ichirou is the type to dive in recklessly, acting before thinking. More of a boxer, relies heavily on his speed and evasiveness, as he prefers to outlast his opponents physically. When his Taijutsu doesn’t get him the desired results, he falls back on his ninjutsu as a buffer, often to the point of exhaustion due to his lack of discretion. When he's serious about a fight, however, he uses the two specialties interchangeably, preferring to use elemental clones to help him outnumber and potentially damange an opponent that he believes to be stronger than him.
Ichirou's main weakness is genjutsu. As he doesn't often think things through before diving in, it can be difficult for him to realize when he's put in a genjutsu. As a result, he prefers not to be alone when fighting, especially when he knows his opponent is a genjutsu user, hoping that his partners in combat will be able to help him should be fall victim to an illusion. Additionally, long-ranged attackers can pose a problem for him, as he prefers to fight at close or medium range. .SPECIAL CHARACTERISTICS..:COMBAT:. - Improved Acrobatics:
Name: [Tier I] Improved Acrobatics Rank: C Type: Physical Prerequisites: - Training: A 600 word training post is required to gain this special characteristic. Restrictions: Amongst the Speed, Endurance, Strength, and Acrobatics SCs, members may only possess two of them, unless they possess both Weaponry and Taijutsu as their Primary and Secondary Specialties. If one possess Weaponry or Taijutsu as a Primary specialty, with one other specialty, and acquire Weaponry or Taijutsu as a Sub-Specialty, they may possess up to any three of them. Description: The ninja trains their ability in more advanced evasive maneuvers which serves the purpose of avoiding enemy attacks. The survivability of the ninja increases as they are now capable of executing quicker flips and twists than their peers.
- Enhanced Speed:
Name: [Tier I] Enhanced Speed Rank: C Type: Physical Prerequisites: - Training: A 600 word training post is required to gain this special characteristic. Restrictions: Amongst the Speed, Endurance, Strength, and Acrobatics SCs, members may only possess two of them, unless they possess both Weaponry and Taijutsu as their Primary and Secondary Specialties. If one possess Weaponry or Taijutsu as a Primary specialty, with one other specialty, and acquire Weaponry or Taijutsu as a Sub-Specialty, they may possess up to any three of them. Description: After training relentlessly in cardiovascular and high speed movement, shinobi are able to greatly increase their overall stamina and movement speed. Those talented with this speed are capable of running with speed half a man greater than their peers and even last a bit longer during extraneous activities without becoming exhausted. This boost in speed is usually enough to quickly catch escaping targets or outrun most regular citizens..
- Increased Chakra Capacity:
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic Restrictions: - Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.
.:SOCIAL:. - Chakra Aura:
Name: Chakra Aura Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host. Color: Gold
.DESCRIPTION. Ichirou is the hyperactive little brother of the group. He’s light-spirited and big-hearted as well as incredibly social, making him the most talkative of the group. His constant chatter has caused him to make a handful of enemies through annoyance alone, but he’s too optimistic to let that get to him. He’s a sucker for exploration and idealism, and always stands his ground in a fight, even when things seem hopeless. Luckily he’s never alone, so his fellow Hanketsu members are able to support him and keep him from getting into too much trouble. A friendly competition enthusiast, he likes to turn everything into some sort of competition or compare himself to the feats of others on a regular basis. He looks up to Yuuto the most.
Originally from Konoha, Ichirou left the village just after becoming a genin. His best friend had been killed as an innocent bystander in an assassination attempt, and despite the pleas of his friends and family, he resolved himself not to rest until he found the person responsible and making them pay for what they’d done. Yuuto found him digging for fruits and other edible vegetation in the forests of Konoha and took him under his wing, much to Takeshi’s dismay. He’s the most recent addition to the group, so some of the veteran members sometimes forget to take him into consideration when planning to undertake missions. Even so, he always speaks up, trying to get as much experience as possible in the hopes that one day he’ll get a lead on his friend’s killer. .ARSENAL..:JUTSU:. - Academy Jutsu(9):
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Taijutsu (6):
Name: Dynamic • Entry - Dainamikku • Entorii Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: This jutsu simply appears to be a flying jump kick, often performed on the face of an enemy, while dramatically screaming the words "Dynamic Entry". Chakra Cost: 3
Name: Konoha Senpuu - Leaf Whirlwind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. Chakra Cost: 4
Name: Konoha Kage Buyou - Leaf Shadow Dance Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest. This move is used before preforming "Omote Renge - Front Lotus" or "Shishi Rendan - Lion Combo". Chakra Cost: 4
Name: Dynamic • Action (Dainamikku • Akushon) Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user flips towards the opponent and attacks with a series of punches and kicks. Chakra Cost: 8
Name: Konoha Shoufuu - Leaf Rising Wind Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: This jutsu uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. Chakra Cost: 5
Name: Shishi Rendan - Lion Combo Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user first uses the "Konoha Kage Buyou - Leaf Shadow Dance" to manuever his/her opponent in a vulnerable aerial position. While shadowing his/her opponent, the user will attempt to strike them from a vulnerable angle. If he/she is unable to make a clean strike, he/she will strike anyway as a feint, to draw his/her target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest. Chakra Cost: 7
- Non-Elemental Ninjutsu (1):
Name: Oiroke no Jutsu - Sexy Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: The Sexy Technique is simply a Transformation Technique used to transform the user into a beautiful, nude woman, or a woman in a bathing suit. This technique is normally used to titillate and knock unconscious perverted adults. Chakra Cost: 2
- Katon Ninjutsu (3):
Name: Endan - Fireball Rank: D-A [C] Type: Ninjutsu Range: Close (0m - 5m), Mid (5m – 10m) Element: Katon (Fire) Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. After doing the necessary hand seals, the ninja draws chakra to their lungs before swiftly exhaling it, allowing them to blow a jet of fire from their mouth. Depending on the rank at which it is performed, Endan ranges in size and heat. Starting at a moderate level of heat and a reach of up to 3m, at D rank, and increasing in temperature to an intense heat and up to a 10m reach, when performed at A rank. Chakra Cost: D: 4 (1 per post), C: 5 (2 per post), B: 12 (3 per post), A: 23 (5 per post)
Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5 (2 per post)
Name: Katon Bunshin no Jutsu - Fire Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon Description: Katon Bunshin no Jutsu is a Ninjutsu technique that utilizes fire to create a Bunshin clone. Unlike a normal Bunshin, the Katon Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Katon Bunshin is injured, the clone will revert into a stream of fire that reaches two meters in height before dissipating. Chakra Cost: 7 (Per clone)
- Raiton Ninjutsu (2):
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
Name: Raiton Bunshin no Jutsu - Lightning Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton Description: Raiton Bunshin no Jutsu is a Ninjutsu technique that utilizes electricity to create a Bunshin clone. Unlike a normal Bunshin, the Raiton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Raiton Bunshin is injured, the clone will disperse in a discharge of electricity with no offensive capabilities. Chakra Cost: 7 (Per clone)
.:WEAPONRY/EQUIPMENT/KITS:. - Weapons (1):
Name: Tiger Gloves Rank: C Type: Close Range - Gloves Quantity: 2 Description: Fingerless gloves that are predominately white. On the back of the hand, there is an orange/black tiger stripe pattern, giving this pair of gloves its name.
- Equipment (3):
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Name: Track Suit Rank: C Type: Cloth Armor Appearance: A green and black suit made of light, soft fabric ideal for exercising in. Quantity: 1 Storage: Worn on the whole body. Special Abilities: Due to Ichirou's "fiery" personality, the suit was made to be flame-retardant, though only to a minor extent. It is able to resist burning up when in contact with C-rank or below flames, but only for up to 5 instances.
Name: Charm Necklace Rank: E Type: Personal Quantity: 1 Description: A necklace that once belonged to Ichirou's late friend. He can sometimes be seen grasping it as if to remind himself of his goal.
- Scrolls (1):
Name: Small Scroll Rank: D Type: Supplementary Quantity: - Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimetres in height, with the scroll length itself reaching fifty centimetres. Contents: None
- Kits (1):
Name: Genin Kit Rank: C Quantity: 1 Contents: 6 Kunai [6], 10 Shuriken [5], 9 Senbon [3], 10 Makibishi [2], 4 Exploding Notes [4], 3 Exploding Pouches [1], 3 Smoke Pellets [1], 12m String [4], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Last edited by TwinnyPuppy on Sun 26 Jan 2014, 11:53 am; edited 20 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 18 Aug 2013, 5:44 am | |
| Character & image credits:
Katekyo Hitman Reborn / Superbi Squalo - x x The World Ends With You / Minamimoto Sho - x Tiger & Bunny / Wild Tiger - x Black★Rock Shooter / STRength - x Pokémon / Touya - x Vocaloid / Yuzuki Yukari - x Durarara!! / Masaomi Kida - x The World Ends With You / Bito Raimu[Rhyme] - x THE iDOLM@STER: Cinderella Girls / Hayasaka Mirei - x Inazuma Eleven GO / Ibuki Munemasa - x
Banner image credits: Background: This Thing I Found Through Google Font: Gang of Three
Last edited by TwinnyPuppy on Thu 20 Feb 2014, 11:03 am; edited 2 times in total |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 29 Dec 2013, 6:58 am | |
| **NOTE** Just to make things easier, I'll list all the customs here by NPC, as the majority of their arsenals and SCs are all from the encyclopedia.
Most of these are trivial things, but I'll list them for formality's sake.
Yuuto: - SC: Fearless Leader - Weapon: Squalo
Takeshi: - SC: Villain
Kohaku: - Weapon: Kohaku's Gauntlets
Daitarou: N/A
Kenji: - Register
Mayu: N/A
Naoki: - Teddy Bear
Airi: - Notebook - Diary - Writer's Pouch
Izumi: - Weapon: Tsume - Large Wallet - Coin Purse - Safe
Ichirou: - Tiger Gloves - Track Suit - Charm Necklace |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Thu 20 Feb 2014, 11:07 am | |
| Finally Finished!~ |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 09 Mar 2014, 5:57 am | |
|
- Yuuto: On a suggestive notice, the SC could probably just be a personality trait. The S rank weapon could easily pass for A rank or even high grade B rank. If you have no desire to make said changes then it's fine.
- Takeshi: On a suggestive notice, the SC could probably just be a personality trait. If you have no desire to make said changes then it's fine.
- Kohaku:Once again, the weapon could probably pass for A rank given that it has no real potent abilities that mark an S rank weapons.
- Naoki: Dat Teddy Bear too OP plz Nerf.
|
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 09 Mar 2014, 6:20 am | |
| Edits made (loled at the teddy bear comment). |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: HANKETSU [Plot NPC "Organization"] Sun 09 Mar 2014, 6:23 am | |
| Teddy Bear still too OP, cant approve.
Approved
|
| | | Sponsored content
| Subject: Re: HANKETSU [Plot NPC "Organization"] | |
|
|
| | | |
Page 1 of 1 | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| FORUM STAFF |
|
Affiliates |
OUR BUTTON
OUR AFFILIATES
|
COPYRIGHT |
Naruto© - The Creator [ Masashi Kishimoto] Custom Characters, Equipment, Techniques, Images, etc. [Their Rightful Owners] Any creations, posts, and ideas from this site are copyrighted to their respective owners. Therefore, information may not be taken or used without their permission. Failing to abide is plagiarism.
|
|