Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
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Simple Style [Done]

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CleverYamanaka
Wanderer
CleverYamanaka

Age : 29
Posts : 1688

Simple Style [Done] Vide
PostSubject: Simple Style [Done] Simple Style [Done] EmptyWed 23 Oct 2013, 1:08 pm


Name: Shinpuru no Shūtoku | Mastery Of The Simple
Specialty: Ninjutsu | Taijutsu
Emphasis: Quick, precise movements.
Requirements: Ninjutsu & Taijtusu specs.
Description: This is not an ordinary style, nor is it one comprised of numerous kicks and punches. It uses no blades, nor axes or any other blunt excuses for combat. This style is a style that is entirely out of the box, and original. Inoshi developed this style through his complex combinations of uses of the basic academy jutsu. With his fine tuned knowledge of the chakra system, chakra control, in addition to his creative and powerful mind, Inoshi has come by a style that is useful, and tactful, albeit completely unheard of. This style involves using simple tricks to aid him in battle with jutsu like Henge and Bunshin - each jutsu that are normally looked over in combat, and not thought to be of much use. However, Inoshi has taken those oversights, and turned them in what he would call "the power that replaces the sharpness of a blade - the power of astonishing perception." With the developing of this style, Inoshi has learned every in and out about the aforementioned jutsu, as well as having become more and more advanced with the other academy jutsu. This style does not, however, boost the power or outcome of each of these jutsu, beyond them appearing more and more real due to his mastery of them, but what it does do is gives him an edge in battle while using these minor and basic illusion or trick jutsu. How this style takes place on the battle field is something of a spectacle; Inoshi will use the previously mentioned academy jutsu (bunshin, and henge) to produce complex maneuvers, dodges, and even sometimes counters. This is done by last minute transformations, additions of numbers, and surprise plumes of smoke caused by these jutsu - all equating to become something increasingly difficult to fight against, while still minor in the larger scheme of things. This style was mostly brought into use while fighting closer range fighters that Inoshi found himself lacking against in terms of appropriate bodily maneuvers. This style can be used to cause the henge to transform Inoshi into something smaller, instantly, in order to dodge some kind of attack, whether the transformation lift him into the air where his head once was, or should it place the transformation down below, at his feet, he is able to make the effort and produce a dodge. This style is initiated by Inoshi standing still with his hands extended outwards, palms opened, and fingers pointed up, allowing his body to fully circulate the chakra through it. Once this style is active, it will be considered active for the rest of the topic. Once this style is active, Inoshi can use Henge ninjutsu without needing to perform any kind of hand seals, seeing as such a time constraint would ruin the style's point and strength. Using this style, Inoshi partially transforms himself rapidly, aiding himself in combat with numerous weapons and other tricks, quickly throwing attacks and defenses through the smoke of henge.
Specialty Jutsu:


    Name: Dedoko Karakuri - Exit Dodge
    Rank: D
    Type: Ninjutsu
    Range: Close (0m - 5m)
    Element: None.
    Description: This jutsu requires a single hand seal. This jutsu can be activated instantly with the "Henge" ninjutsu. This jutsu's ability is incredibly simple, allowing Inoshi to move himself upon hiding his true form with the henge in any direction as long as the range stays within two meters. This means that, upon creation of the henge, Inoshi is able to raise himself, drop himself, or push himself to the left or right a full two meters, or any distance within that range.
    Chakra Cost: 3

    Name: Mayakashi Meimu - Fake Illusion
    Rank: D
    Type: Genjutsu
    Medium: Optical
    Range: Close (0m - 5m), Mid (5m - 10m), Far (10m+)
    Element: None.
    Description: This jutsu requires a single hand seal in order to activate due to its extreme simplicity. This genjutsu is used in order to aid Inoshi in battle while using his "Bunshin" ninjutsu. This jutsu is used as a chain, or combination with the activation of bunshin, and is thus extremely difficult to notice that they are actually two different jutsu. This genjutsu adds to their realism. Once this jutsu is activated, Inoshi will cause his Bunshin ninjutsu to have what looks like a real effect on the terrain around them. This means shadows, kicking up dust, crushing grass, etc. What is more, with the effects of this genjutsu, Inoshi's bunshin will gain the ability to speak in perfect coordination with each other, often completing each other's sentences, and creating a general sense of confusion.
    Chakra Cost: 3 (1 per post)


History: This style holds a large part in Inoshi's fighting. Relying on his mind, Inoshi has always come out on top. This is not due to a powerful punch, a well placed kick, a quick slash with a weapon, or even his precise aim with ninja tools. Instead, his victories have come by setting up complex situations that cause the opponent to think, and as soon as it becomes about thinking, Inoshi lands on top. He has thrived while using completely unconventional ways to commence combat; styles, jutsu, ways of thinking, that allow him to stand out among those around him. What is more, because of Inoshi's combat style, he thrives on popping illusions here and there in order to confuse the enemy and open them up for attack, however this is not only done with real illusions, but the illusion like situations that can be caused with these simple jutsu, which are, in fact, both simply illusions of the basic level. Through it all, he has come by a unique style of fighting created to dodge, counter, and hide movements against individuals that would use physical attacks against his body in attempt to harm him.


Last edited by CleverYamanaka on Thu 31 Oct 2013, 12:07 pm; edited 4 times in total
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Keos
Keos

Age : 29
Posts : 1585

Simple Style [Done] Vide
PostSubject: Re: Simple Style [Done] Simple Style [Done] EmptySun 27 Oct 2013, 1:19 pm

Moved to Misc. Registration.
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Keos
Keos

Age : 29
Posts : 1585

Simple Style [Done] Vide
PostSubject: Re: Simple Style [Done] Simple Style [Done] EmptySun 27 Oct 2013, 6:48 pm

I will have to ask you to change the chakra costs of your D rank techs and your C rank to meet the minimum standard of the chakra cost rule.

And by the way, I really like the idea of "Mayakashi Meimu - Fake Illusion".
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CleverYamanaka
Wanderer
CleverYamanaka

Age : 29
Posts : 1688

Simple Style [Done] Vide
PostSubject: Re: Simple Style [Done] Simple Style [Done] EmptyTue 29 Oct 2013, 12:25 am

Done.
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BK-201
Kumo Nin
BK-201

Posts : 1729

Simple Style [Done] Vide
PostSubject: Re: Simple Style [Done] Simple Style [Done] EmptyWed 30 Oct 2013, 10:56 pm

What in the hell are you going on about now? Stop wasting my time.


48 hours yet? No, but close enough.


  • Hidden Draw
    There's no real reason or sense by which Transform would allow one to quick-draw a weapon, excepting maybe make it look like they quick-drew it by using the smoke for concealment.

  • Unique Transformation
    This is nothing more than a different application of the Original Transform; there's nothing that says you have to transform your entire body.

  • Exit Dodge
    All jutsu require hand seals. Period. It defeats the purpose of having a No Seals SC otherwise. Furthermore, it makes no sense how simply changing his appearance would allow him to jump or move faster than he normally would. Sounds to me like a short-range Shunshin.

  • Fake Illusion
    Entirely too much time spent saying how "simple" and "realistic" it is, but that's just opinion there. Bunshin don't have the capacity to speak to begin with. You can't use two jutsu simultaneously, which you seem to be implying. If it's going to be Single Target, then it should only effect a single Bunshin, unless you opt to make it An Optical Illusion.

  • Pin-Point Punch
    Just another unique application of the Henge. No real reason for it to be a separate technique.

  • Your Cash Back
    Again, Henge provides no means by which for a transformation to cause you to "move." To my mind, Henge is like a hologram; it clings to your form. Just because you're transformed to look like you have no arms doesn't mean you don't have any, they're just at your sides. It mentions a D-rank and a C-rank level, yet only has a Rank and cost for C-rank. For that matter, as I think has been established frequently (And even more frequently spear-headed by me), no jutsu should offer SC level stat boosts. I would say to nerf it to 5% and 10%, or only 15% at the absolute max.
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CleverYamanaka
Wanderer
CleverYamanaka

Age : 29
Posts : 1688

Simple Style [Done] Vide
PostSubject: Re: Simple Style [Done] Simple Style [Done] EmptyThu 31 Oct 2013, 12:11 pm

Hidden Draw; removed.
Unique Transformation; removed.
Exit dodge; added need for hand seals.

You know what, nevermind. Scrap this.
If you're going to nerf something so basic and purely for plot, I don't even need it.
Archive this. If I want it later, I'll pull it out then.
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BK-201
Kumo Nin
BK-201

Posts : 1729

Simple Style [Done] Vide
PostSubject: Re: Simple Style [Done] Simple Style [Done] EmptyMon 04 Nov 2013, 12:25 pm

What in the hell are you going on about now? Stop wasting my time.
Archived.
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Simple Style [Done] Vide
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