Ultimate Shinobi - A Naruto RPG
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Uzumaki, Sugako [Konoha Genin].

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CYANIDE CANDY
CYANIDE CANDY

Posts : 1084

Uzumaki, Sugako [Konoha Genin]. Vide
PostSubject: Uzumaki, Sugako [Konoha Genin]. Uzumaki, Sugako [Konoha Genin]. EmptyWed 19 Mar 2014, 9:08 am

UZUMAKI, SUGAKO.
THE INFO.

Name: Sugako Uzumaki.
Nickname: "Suga" or "Su" have been the most obvious choices.
Age: 16.
Gender: Female.

Appearance:
Height: 5'2".
Weight: 105lbs.

If we're going to be honest, Sugako's actual size overall isn't something remarkable... but she just might have you thinking otherwise. After all, she carries herself with an abundance of confidence—her posture poised, and walk resembling more of a strut. Her presence is typically made clear because of that, and if not that, then because of the sugar coated like voice that comes out of her lipglossed mouth—or, you know, those exaggerated girlish giggles.

Predictably, Sugako's style is very much that of a traditional "girly girl," but met frequently with certain provocative aspects. She loves the color red, along with orange—so, you can expect the majority of her clothing being just that. Dresses are a favorite of hers, particularly the ones that expose the length of her legs; many hold up just by thin straps alone, often revealing her shoulders and arms as well. If she isn't wearing a dress, odds are, she's wearing shorts and a top that will "showcase" her stomach. Rest assured, though—the young kunoichi will dress appropriately when absolutely need to; she's not going to let herself freeze to death in the winter just to make a fashion statement, and won't show up looking like she's in her underwear if the dress code clearly calls for something along the lines of a formal kimono.

Bows, and other hair ornaments, can often be found decorating Sugako's long orange hair, which is rather well kept and shines with good health; she simply loves her hair, after all. During the especially bright summer days, fashionable sunglasses shield her youthful blue eyes, because parasols just aren't her type of thing ("too much of a hassle," she says). Another common "accessory" of sorts accompanying the girl, though not limited to the especially bright summer days like the one previously mentioned, is her notepad and drawing utensils; she's actually good at the whole "drawing" thing. If she's not busy working her "charm," or coming up with some sort of adrenaline rush, then she's probably flexing her "artistic" talent (which would explain the "doodles" that always appear and disappear on Sugako's body, too).

For more serious occasions (missions and intense training sessions), the young kunoichi dresses considerably more practical, though still a bit provocative overall given the unnecessary tightness of the outfit; it's a jumpsuit—or bodysuit—whatever you want to call it. Colored in red with black details, the suit covers majority of her body, starting at the neck and ending at her feet. Allowing her to move with ease, the suit also has absolutely no chance of snagging onto anything. Sometimes, a dark red colored jacket with a thick white stripe is worn along with the outfit, though typically if it's only cold enough for such a thing.

Forehead Protector: The girl refuses to wear it if she doesn't have to, but when she does, it is tied around her waist like a belt.

Personality:
Well, let's start this off with one of Sugako's more obvious, defining personality traits: her confidence. Sugako is a CONFIDENT individual, and she's always been like that; you can thank her mother for drilling "You're the prettiest girl in the world!" and "You can do anything you want!" into her head from a very young age. So, whether such confidence be in the form of words spilling from her mouth, or in the form of her fist flying across your face—she's got it. It is perhaps, because she is so confident overall, that the young kunoichi can often be found mingling with the general public and having a fun time; she's a very SOCIABLE person. She loves meeting new people, doesn't judge on first impressions alone ('cause everyone has a story to tell), and is always "checking up" on the wide variety of acquaintances she has made throughout Konogakure no Sato (though more or less to benefit herself—she has to know who's throwing the next big party, after all).

Now, if you were to ask her parents, they would tell you that as of late, their daughter has been perhaps a little too confident and sociable (there was a hint to that in the previous statement), for Sugako has become increasingly REBELLIOUS and seems to feign obedience if only to get something she wants. Such a rebellion burning from within has, indeed, made her provocative in many ways; one in particular that has stirred much worry would be her highly FLIRTATIOUS behavior. She's rather fond of winking, and won't miss a chance to sneak in a touch or throw around a nickname ("darling ~ "). Whether the individual be a cute teenage boy, or a handsome grown man (potentially married!)—there isn't much that will stop her advances. Fortunately for the world, Sugako has been keeping things "light" and "open," because in the case should she go completely heart-eyed for an individual, it would involve a dog collar and a leash; it's a dominance thing, you see.

Living as an only child has made her POSSESSIVE over her belongings, or... well, anything she thinks should belong to her. Phrases like "That's mine!" or "This is mine!" were quite common to hear from her growing up, and still—to this day—Sugako is very reluctant to share anything, no matter how small, and lives by pleasing herself first; this, as you may have guessed, makes her a SELFISH individual. Putting herself before everyone else isn't really even covering it all—the girl actually enjoys seeing others suffer, especially if she's the one causing it. And while it is safe to assume she's a SADIST of the physical kind, it would be foolish of you to assume only just that; Sugako finds satisfaction in other forms such as mind games and emotional torment as well (but the physical kind is her favorite). It should also be noted that these aggressive urges are mostly new to her, so they have not been made very obvious to the public—yet.

ADVENTUROUS is really just an easy word to describe the young kunoichi altogether. You would have to be if you were doing half the things she was doing, feeling half the things she was feeling—and boy, is there a certain type of feeling she's always after; it's that heart pounding rush type of feeling, you know? Sugako needs excitement in her life, and she's DETERMINED to get it. That, of course, doesn't entirely sit well with her parents, but dying of boredom doesn't entirely sit well with their daughter—so, we know what to expect here. It's obvious the girl won't be stopped so easily in her pursuits, and for those who do try, they'll surely find the task ever harder considering the fact that Sugako has been blessed with a RESOURCEFUL mind as well—perhaps for all the wrong reasons.

Clan: Uzumaki.
Nindō: "I'll do what I want."

THE NINJA.

Origin: Hi no Kuni.
Affiliation: Konohagakure no Sato.
Rank: Genin.
Specialities: Fuuinjutsu / Weaponry (#1. Medium Range & #2. Close Range).
Elemental Affinities: Raiton / Katon.

Combat Style:
Sugako never likes to stay too far away from the action. Fighting should be up close and personal, kind of like dancing—you don't dance with someone from all the way across the room, do you? No. With that said, the young kunoichi isn't a complete idiot, and does restrain herself from jumping right into her opponent's space, right away; she can't do the beating if she's the one getting beat, after all. Thankfully, this task has proven to be easier than she originally expected, partially due to the snappy little whip of hers that she carries around, and to the Uzumakis' chakra chain techniques. In addition to this equipment, Sugako is also in possession of several bladed weapons, as well as a halberd. With her knowledge in the sealing arts too, all this information would imply that the young kunoichi can comfortably shift between mid range, to close range whenever desired. Being geared overall towards more offensive tactics, Sugako is flawed with a lack of defense; however, the young kunoichi hopes to make up for this trait by further pursuing her skill in advanced evasive maneuvers. So, yes—she may not be able to take very many blows before succumbing to a significant amount of pain, but she can twist her body at quicker speeds and dodge more efficiently, which will surely assist her in avoiding such disastrous results. On the "personality" aspect of battling, Sugako fights for herself and feels no obligation to protect anyone around her (unless, of course, you're considered to be one of her "belongings"). Assuming she's the one "winning" the fight, the young kunoichi even gets a joy out of the activity, and certainly doesn't mind if it's dragged out a bit.

SPECIAL CHARACTERISTICS:

Name: (Tier I) Improved Acrobatics.
Rank: C.
Type: Physical.
Prerequisites: N/A.
Description: The ninja trains their ability in more advanced evasive maneuvers which serves the purpose of avoiding enemy attacks. The survivability of the ninja increases as they are now capable of executing quicker flips and twists than their peers.

Name: Art Prodigy.
Rank: C.
Type: Social Based.
Prerequisites: N/A.
Description: A ninja's life is never easy, and rarely gives them the opportunity to relax. During one such moment, a possessor of this SC, on a whim, picked up a sketchbook or a paint brush. A few hours of soothing, relaxing creating later, they find they actually have a knack for it. Or at the very least, someone will look at their drawing of a vase and say "Yup, that's a vase" rather than "That's a very abstract portrait of the Hokage you have there."


Last edited by CYANIDE CANDY on Wed 19 Mar 2014, 11:16 am; edited 2 times in total
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Uzumaki, Sugako [Konoha Genin]. Vide
PostSubject: Re: Uzumaki, Sugako [Konoha Genin]. Uzumaki, Sugako [Konoha Genin]. EmptyWed 19 Mar 2014, 10:33 am

THE BACKGROUND.
History:
Natsuko was a sweet, timid woman wooed by the enigmatic type Yasuhiko. After a blissful wedding, the two immediately set their goal on starting a family—a task that proved more difficult than they had anticipated. With many failed attempts, Natsuko began to wonder if she was even capable of carrying a child, and almost gave up the idea entirely; however, by some miracle or other, the couple finally received the news they had been praying for: Natsuko was pregnant! And so, little baby Sugako eventually entered the world and into her parent's loving embrace, though it would only ever be just her.

Growing up, Sugako was absolutely doted on by her parents, but particularly her mother. She always got what she wanted, and she always wanted more; so, when the little Uzumaki became of proper age and enrolled in the academy, it confused her immensely when all of that seemed to backtrack. The usually encouraging Natsuko suddenly cringed at her daughter's new "spectacular" ideas. Yasuhiko only ever let out awkward laughter at his daughter's new "glorious" plans of the future. Sugako didn't understand why they acted this way; after all, she was a good girl and she did well enough in her training—why didn't they want for her, what she wanted for herself?  

Confusion eventually turned into skepticism. Why should she listen to her parents, anyway? The more she thought about it, and the more she observed them, Sugako came up with reasons for why she shouldn't. Natsuko was simply too meek to have ever done anything fun with her life after witnessing various events as her time as a kunoichi, just as a young girl like Sugako herself ("traumatized," is what she supposes she would call it). Yasuhiko was... well, he was real nobody. How did these people even create her? She obviously had far too much of a drive for them to handle. With these thoughts, the time of Sugako's rebellious nature had just begun. Problems slowly arose with her time spent at the academy—slacking off, rambunctious behavior—and the girl insisted it was because of her parents, or rather, "lack" of parents. She claimed they simply weren't there to offer any support. With guilt outweighing reluctancy, Natsuko was blabbering words of encouragement once again, and Yasuhiko smiled so much around his daughter that sometimes she swore she heard something in his jaw crack. Her performance almost instantly improved, and you know what else? Sugako soon graduated and obtained Genin rank—just what she wanted.

Tension is now thick between this family, and the young kunoichi is no fool. She suspects her father has possibly started an affair, and her mother appears to be frequently on edge with much anxiety and an overwhelming sense of sadness. Sugako may continue to feign some sort of good behavior, along with hiding whatever true intentions or plans she has, but something is bound to happen... and probably soon.

Roleplay Sample:
"Mother, it's fall," the young kunoichi stated rather plainly. A wind blew by and stirred up fallen leaves on the ground back into the air; they ranged in all sorts of colors, those being mostly brown or red. "I know, it's your favorite season," her mother replied, as she ran a brush through her daughter's long black hair—the hair that almost all Hyuuga carried in their genetics. Orihima let out a small sigh. "What's wrong, Orihima? Are you irritated?" her mother questioned in that gentle, motherly voice of hers. Orihima always seemed irritated... well, not necessarily always, but for the most part. Her lips pursed as she thought on how to answer her mother.

"Actually, no—I'm not irritated... Just thinking of the possible things that could happen with this new team meeting thing. I'm not an actual permanent member, but I intend on making an impression," she finally answered.

Her mother seemed a little shock.

"Oh, well, that's nice to hear! I'm glad you're so determined to leave an impression. You're usually so grumpy ~ " her mother crooned. Orihima let out a scoff and rolled her eyes, which only prompted laughter to come out of the grown woman's mouth. Setting the brush aside, her mother then swiveled the girl in her grip, which Orihima allowed. "It's okay, though! You may be grumpy, but you're my grumpy little princess—I know you mean good, sweetie!" Orihima blushed with embarrassment. Did all mothers do this? Tch.

... Although, a funny, crooked line of a smile happened to stretch across her lips, too; her mother really did understand her more than anyone else did. After planting an unexpected smooch to her daughter's cheek, the grown woman spoke once again. "Alright, now—you should go to your meeting. Don't want to be late ~ "

Orihima nodded in agreement, which prompted her to make her exit from the clan's headquarters, and casually stroll to her destination.

An indifferent expression was on the young kunoichi's face as she finally reached the training grounds. Her Hyuuga eyes skimmed the fields—and a particular individual stood out. He was a middle aged looking man with a rather large scroll on him, sitting upon a rock at the far end of the field. The kunoichi's sharp memory recalled once seeing the man descending from the Hokage's building with a group of genin. Her instincts also told her he was the Jounin that had enrolled her to fill in the empty spot on his team. She was used to seeing very young Jounin—the middle aged man was a breath of fresh air; if anything, it meant he probably had more experience.

The Hyuuga liked the sound of that.

From the looks of it, she was the first genin to arrive. And to think—! Her mother didn't want her to be late. Ha.

Orihima approached the man with her usual, indifferent facial expression. "I'm Orihima Hyuuga," she said, even though she was sure her eyes were a dead give away. "If my memory serves, which it usually does, you must be Kaosu-Sensei." she concluded with a simple voice.

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Uzumaki, Sugako [Konoha Genin]. Vide
PostSubject: Re: Uzumaki, Sugako [Konoha Genin]. Uzumaki, Sugako [Konoha Genin]. EmptyWed 19 Mar 2014, 11:12 am

THE ARSENAL.
ACADEMY JUTSU:

Name: Chozou no Jutsu • Storage Technique.
Rank: E.
Type: Fuuinjutsu, Supplementary.
Range: Close (0m - 5m).
Element: N/A.
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed.
Chakra Cost: 1 to seal; 1 to unseal.

Name: Explosive Tag: Activate.
Rank: E.
Type: Fuuinjutsu.
Range: N/A.
Element: N/A.
Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand.
Chakra Cost: 1 (per 3 explosive notes).

Name: Bunshin no Jutsu • Clone Technique.
Rank: E.
Type: Genjutsu.
Range: N/A.
Medium: Optical.
Element: N/A.
Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won't kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others.
Chakra Cost: 1CP per 5 clones.

Name: Henge no Jutsu • Transformation Technique.
Rank: E.
Type: Ninjutsu.
Range: N/A.
Element: N/A.
Description: This technique transforms the user's appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures.
Chakra Cost: 1.

Name: Kawarimi no Jutsu • Body Replacement Technique.
Rank: E.
Type: Ninjutsu.
Range: 10 meters.
Element: N/A.
Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy's attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread.
Chakra Cost: 2.

Name: Nawanuke no Jutsu • Escaping Skill.
Rank: E.
Type: Ninjutsu.
Range: N/A.
Element: N/A.
Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor.
Chakra Cost: 1.

Name: Kai • Release.
Rank: D.
Type: Ninjutsu.
Range: Close (0m - 5m).
Element: N/A.
Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu.
Chakra Cost: Cost of Genjutsu + 2CP.

Name: Kinobori no Waza • Act of Tree Climbing.
Rank: D.
Type: N/A.
Range: N/A.
Element: N/A.
Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user's feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall.
Chakra Cost: 1 (1 per post).

Name: Suimen Hokou no Waza • Act of Water Surface Walking.
Rank: D.
Type: N/A.
Range: N/A.
Element: NA.
Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user's feet or hands. Because of water's nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and "skate" across the water when using this technique.
Chakra Cost: 1 (1 per post).

FUUINJUTSU:

Name: Bakuhatsu-teki Fūin - Explosive Seal.
Rank: D.
Type: Fuuinjutsu.
Range: Close (0M).
Description: A simple seal, the kind that is used for making explosive tags. This allows the user to create their own, or otherwise inscribe different objects with the seals, provided they have the means to place the seals, either with ink or Finger Engraving. Each use provides enough chakra to create 3 effective seals, each with a single tag's worth of power.
Chakra Cost: 4 CP (3 to create seals, 1 to set seals off).

Name: Electric Circuit Seal.
Rank: D.
Type: Fuuinjutsu.
Range: Close (0m - 5m).
Element: Raiton.
Description: The user places a seal onto the ground—anyone that steps within ten feet of it will set it off. This seal causes a various amount of sparks to erupt and erratically travel ten feet within its area. Should the target(s) be hit by a spark, they will experience slight numbing sensations within the area of infliction as well as some slight muscle spasms.
Chakra Cost: 4.

Name: Flame Circuit Seal.
Rank: D.
Type: Fuuinjutsu.
Range: Close (0m - 5m).
Element: Katon.
Description: The user places a seal onto the ground—anyone that steps within ten feet of it will set it off. This seal causes a various amount of flames to erupt and erratically travel ten feet within its area. Should the target(s) be hit by a flame, they will experience a first degree burn within the area of infliction.
Chakra Cost: 4.

Name: Kadenchi Fuuin | Battery Seal.
Rank: C.
Type: Fuuinjutsu.
Range: N/A.
Element: N/A.
Description: After creating a seal, the user may choose to add this battery seal to that "parent" seal. The battery seal is loaded with a defined amount of chakra, and is painted next to the written seal, like an attachment. Once the seal has been activated, the battery seal kicks in and provides any chakra cost for maintaining the jutsu, until the chakra from the seal is depleted. This allows the user to utilize a seal without constantly focusing chakra on the seal, as the battery seal provides the chakra source. Once the seal runs out of chakra, or does not have an adequate amount to provide for 1 more posts worth of consumption; both this seal and the parent seal cancel, ending the Fuuinjutsu. The total amount of chakra consumed is still the same as if the user was constantly feeding chakra into the seal; but this way they do not have to resort to such an archaic tactic as constantly feeding chakra.
Chakra Cost: Varies based on the amount of chakra sealed.
Credit: Enzo.

Name: Oki Bakuhatsu-teki Fūin - Greater Explosive Seal.
Rank: C.
Type: Fuuinjutsu.
Range: Close (0-2M).
Description: Similar in concept to the Explosive seal, only instead of being activated by the user, these seals act on a proximity alert, going off explosively when a foreign chakra signature (ie, someone other than the user) enters the range of the seal. These seals can be placed on the terrain, though a bright yellow glow will give away their location. These seals have the power and according range of 5 explosive tags.

Name: Shikoku Fuuin - Finger Engraving Seal.
Rank: C.
Type: Fuuinjutsu.
Range: Close (0m - 5m).
Element: N/A.
Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar.
Chakra Cost: 6 (2 per post).

UZUMAKI CLAN JUTSU:

Name: Kusari Inban (Chain Seals).
Rank: D-S.
Type: Bloodline/Fuuinjutsu.
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+).
Element: N/A.
Description: This technique allows members of the Uzumaki clan to place seals on surfaces and targets at a distance; by sacrificing an additional chakra cost. By concentrating the seal on their chain, they can project a visual representation of the seal using chakra. Then, by controlling the chains to make contact with the surface or target, the seal can be placed on it at a distance. The end of the chain must make direct contact, and thus grappling a target will negate this ability entirely. The chakra cost for this technique varies based on the rank of the seal used. The user may only have 1 readied seal per active chain.
Chakra Cost:
D-rank Fuuinjutsu | Chakra Cost + 1CP.
C-rank Fuuinjutsu | Chakra Cost + 2CP.
B-rank Fuuinjutsu | Chakra Cost + 3CP.
A-rank Fuuinjutsu | Chakra Cost + 4CP.
S-rank Fuuinjutsu | Chakra Cost + 5CP.

Name: Chakura Kusari (Chakra Chains).
Rank: C-S.
Type: Bloodline.
Range: Close (0m - 5m), Mid (5m - 10m), Far (10m - 20m).
Element: N/A.
Description: Chakura Kusari is a technique used by members of the Uzumaki Clan. The clan member using their, "special chakra", can release powerful chakra chains from their palms which they can freely control with their hand gestures. The strength of these chains is directly proportionate to the rank of the technique. A C-Ranked chain is as strong as a rusty iron chain; B-Ranked chains are as strong as regular iron chains; A-rank chains are as strong as durable steel chains; S-ranked chains are as strong as Titanium Alloy. These blue angelic cords are very versatile, they are capable of binding, throwing, whipping, grappling and performing various other maneuvers the user may see fit. The number of chains an Uzumaki can product is in proportion to their skill. A C-Ranked Uzumaki is able to create a single chains, B-Ranked two chains and A-Ranked Uzumaki is able create three chakra chains, and S-Ranked Uzumaki is able to create four chakra chains. More chains may be created using various exclusive jutsu.
Chakra Cost: 4 per chain (1 per post for every chain).

Name: Ekusupuro-Jon no Fūin | Explosion Seal.
Rank: C.
Type: Fūinjutsu.
Range: N/A.
Element: N/A.
Description: Ekusupuro-Jon no Fūin is a technique used by members of the Uzumaki Clan. This technique requires the user to have chakra chains released for it utilizes their ability to summon seals upon contact. From this technique, essentially the more chakra chains one can produce the more powerful it will be. The user commands their chakra chains to touch any surface for when that happens each chain places a small red seal on the surface. This seal detonates after three seconds with power equal to that of 2 explosive tags. This can be used to encase a target in a explosion or even detonate the person in hole, killing them. This technique is canceled once each chakra chains creates a explosion seal. This seal cannot be performed on chakra producing entities; such as humans, summons or pets.
Chakra Cost: 6CP per explosive seal.

Name: Kuchiyose Gyakuten no Fūin | Summoning Reversal Seal.
Rank: C-S.
Type: Fūinjutsu.
Range: N/A.
Element: N/A.
Description: Kuchiyose Gyakuten no Fūin is a technique used by members of the Uzumaki Clan. This technique requires the user to have chakra chains released for it utilizes their ability to summon seals upon contact. he user commands their chakra chains to touch their target, for when that happens a seal will be instantly placed upon their body. When this seal is placed on a summon, the user will sacrifice chakra equal to the summons rank and trigger the seals effects. The seal begins to glow with blue color and emit chakra chains from its markings. These chains grow in numbers and completely bind the summon no matter how large. The summon will then disperse back into their world and the summoner is unable to summon them again until 5 posts have passed.
Chakra Cost: C-rank: 10CP; B-rank: 20CP; A-rank: 30CP; S-rank: 40CP.

WEAPONRY:

Name: Burning Blade.
Rank: D.
Type: Weaponry.
Range: Close (0m - 5m).
Element: Katon.
Description: The user coats the blade of their weapon with Katon chakra. Should the user's blade come into contact with someone, the area upon infliction will not only be cut, but also suffer first degree burns. This jutsu is also capable of burning through clothing and rope.
Chakra Cost: 4 (Chakra Cost Per Post: 1).

Name: Shocking Slice.
Rank: D.
Type: Weaponry.
Range: Close (0m - 5m).
Element: Raiton.
Description: The user coats the blade of their weapon with Raiton chakra. Should the user's blade come into contact with someone, the area upon infliction will not only be cut, but also suffer either numbing or tingling sensations.
Chakra Cost: 4 (Chakra Cost Per Post: 1).

Name: Throwing Flame.
Rank: D.
Type: Weaponry.
Range: Close (0m - 5m), Mid (5m - 10m).
Element: Katon.
Description: The user coats their throwing projectile with Katon chakra. After throwing it at their target(s), should the projectile make contact, it will leave a first degree burn within the area of infliction along with whatever else damage the projectile made normally.
Chakra Cost: 4.

Name: Burning Lash.
Rank: C.
Type: Weaponry.
Range: Mid (0m - 10m).
Element: Katon.
Description: The user coats the length of their whip with Katon chakra. Lashing the weapon will cause a single wave of fire to radiate off it, capable of leaving second degree burns, along with the damage the whip made normally. This jutsu must be reapplied if further usage is desired, for one lash disperses all Katon chakra coated over the weapon's surface.
Chakra Cost: 7.

Name: Shocking Lash.
Rank: C.
Type: Weaponry.
Range: Mid (0m - 10m).
Element: Raiton.
Description: The user coats the length their whip with Raiton chakra. Lashing the weapon will send jolts of electricity through the target's body upon contact. The bolts may numb the struck locations, adding onto the damage the whip made normally. If the same location is struck at least 3 times in a row, it will be stunned for 1 post.
Chakra Cost: 7 (Chakra Cost Per Post: 2).

KITS:

Name: Genin Kit.
Rank: C.
Quantity: 1.
Contents: 6 Kunai (6), 10 Shuriken (5), 9 Senbon (3), 10 Makibishi (2), 4 Exploding Notes (4), 3 Exploding Pouches (1), 3 Smoke Pellets (1), 12m String (4), 1 Windmill Shuriken (5), 1 File & Scissor (1).

SCROLLS:

Name: Medium Scroll.
Rank: C.
Type: Supplementary.
Quantity: 1.
Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a medium scroll will measure up to thirty centimetres in height, with the scroll length itself reaching one metre.
Contents: 1 Halberd (10), 1 Ninjato (5).

WEAPONS:

Name: Dagger.
Rank: D.
Type: Close Range -  Short Blade.
Quantity: 2.
Description: A dagger is a double-edged blade used for hitting, stabbing or thrusting. Short and small, it is wielded easily in one hand, and is perfect when wishing to perform quick stabbings.

Name: Ninjato.
Rank: D.
Type: Close Range -  Short Blade.
Quantity: 1.
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name.

Name: Tomahawk.
Rank: D.
Type: Medium Range - Hatchet.
Quantity: 2.
Description: The tomahawk is a relatively small axe. Its blade is crafted out of lightweight stone. The tomahawk due to its size is able to be wielded with great ease and can be stored quickly. This weapon is versatile in the fact that can be fashioned as a ranged throwing weapon, or for quick close-quarter strikes.

Name: Halberd.
Rank: C.
Type: Medium Range - Polearm.
Quantity: 1.
Description: The halberd is a two-handed pole weapon. The five to six foot long weapon consists of an axe blade topped with a spike mounted on a long shaft. Finally, a hook or thorn can be found on the back side of the axe blade for grappling.

Name: Whip.
Rank: C.
Type: Medium Range - Exotic Weapon.
Quantity: 1.
Description: A common leather whip designed by spinning very thin sections of hide around other sections of hide to produce an exceptionally long and very elastic material. Used with one hand, and has a variety of possible uses; such as disarming, whipping, binding and even wrapping ledges.

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CYANIDE CANDY
CYANIDE CANDY

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Uzumaki, Sugako [Konoha Genin]. Vide
PostSubject: Re: Uzumaki, Sugako [Konoha Genin]. Uzumaki, Sugako [Konoha Genin]. EmptyWed 19 Mar 2014, 11:15 am

FACE CLAIM.
Character Claim: Asuka Langley Soryu.
Source: Neon Genesis Evangelion.
Image URL: Woo.

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lifeanddeath
lifeanddeath

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Uzumaki, Sugako [Konoha Genin]. Vide
PostSubject: Re: Uzumaki, Sugako [Konoha Genin]. Uzumaki, Sugako [Konoha Genin]. EmptyWed 19 Mar 2014, 11:20 am

1/2 Approved.
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Uzumaki, Sugako [Konoha Genin]. Vide
PostSubject: Re: Uzumaki, Sugako [Konoha Genin]. Uzumaki, Sugako [Konoha Genin]. EmptyThu 20 Mar 2014, 1:27 am

Approved
2.2

Don't forget to make your account here.
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lifeanddeath
lifeanddeath

Age : 31
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Uzumaki, Sugako [Konoha Genin]. Vide
PostSubject: Re: Uzumaki, Sugako [Konoha Genin]. Uzumaki, Sugako [Konoha Genin]. EmptyTue 22 Jul 2014, 3:51 am

Archived due to inactivity and failure to complete the activity check..
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