Kaosu
Age : 31 Posts : 41
| Subject: Nara, Takeshi [Kiri Genin] Mon 07 Apr 2014, 4:43 am | |
| Nara, Takeshi.THE INFO. Name: Nara, Takeshi Nickname: N/A Age: 16 Gender: Male Appearance: - Spoiler:
Takeshi stands at 6 foot 2, considerably taller than most of his peers his age. Takeshi weights roughly two hundred and six pounds, give or take. He has smooth pale skin, reflecting his willingness to stay indoors instead of outside in the sunshine. His dark blue eyes seem more profound with his pale skin, outlined by his dark purple hair. His messy hair, which is almost touching his shoulders in length, is a darker shade of purple that isn't very common among people.
His attire is almost simple to the point where it's bland. Black pants with a blue sweater over a white shirt. He has many clothes in his closet, but this appears to be his favourite to wear. Every once in awhile, he wears a red tie on that gets tucked into the shirt. Sometimes the tie is even black, sometimes even blue with the Kiri symbol on it. He wears dark brown loafers, mostly because he stands in the back, trying to look unimportant for any physical task. Takeshi wears his forehead protector around his neck loosely. That way it doesn't restrict him or gets in his way.
Even with his attempts to remain unimportant, he still has a small amount of muscle tone on his chest & stomach. He does simple practices in private. Mostly to make up for his timidness in front of others during his academy days. His slender build makes it almost seem like he'll snap under pressure, but he seems to be able to hold his own. Takeshi wears dark grey cargo shorts & a blue tee-shirt with the Nara clan's emblem on the back while at home and off duty. The shorts go down to just below his knee, while the tee-shirt's sleeves end just after the elbows. Takeshi sleeps in a white muscle shirt and red pyjama bottoms. Forehead Protector: Tied around (loosely) his neck. The clothe of the protector is of a darker colour than normal. As in, it’s almost black with a tinge of blue. Personality: - Spoiler:
Takeshi is shy around new faces, and timid around old faces. He always has his 'heart's wall' up around everyone. Takeshi is paranoid that people are going to hurt him, in some strange way. Be it physically or emotionally, even if they don't mean it, he'll still remember the worst of people. Even with his shyness, he's still polite to those who speak to him. Even those who've done wrong by him, he'll still be polite to them.
While in combat, he'll plot every escape route, every advantage, disadvantage and resources on the field. He'll use the extensive shadows to support his comrades while giving out advice and tips. Even though he'll have schemes going on, he won't order his comrades around, for fear of being mocked or blamed for something he has no control over. Takeshi would prefer if he didn't have to go into battle, he'd prefer if he can just stay indoors and read books & scrolls.
Takeshi has a passion for history. And strategy games. Which he'll most likely do on his own anyway, because he's afraid of going against actual people, for fear of being mocked. But because he limits himself to one subject of learning, he hasn't broaden his horizons on possible choices for the future. Takeshi has a certain amount of loyalty to the village, and an even bigger amount of loyalty to it's elders and high ranking officials. He'd consider it an honour if he was given a chance to even talk to one, or even be asked for military advice for tactics and the like.
Takeshi has a fondness for sweets, mostly gummies. In his eyes, it's his only major flaw. Mainly for the reason is that he'll do odd things just to get his sweets. It's also his secret. He doesn't want others to know of this fondness because Takeshi thinks they'll find it odd, mostly because that's how his grandparents reacted. Clan: Nara Nindō: “Protecting others from the shadows.”
THE NINJA. Origin: Mizu no Kuni 水の国 Affiliation: Kirigakure no Sato 里を蹂躙しない Rank: Genin ゲニン Specialities: First; Ninjutsu Second; Fuuinjutsu Elemental Affinities: First; Suiton 水 Second; Doton Combat Style: - Spoiler:
Takeshi stands in the back, away from the main fighting. He prefers to use his brain rather then his fists, solely for the purpose that he feels he's too weak physically to do any significant damage against enemies. Takeshi uses ninjutsu to fight off against enemies. Takeshi doesn't carry weapons except for a few scrolls and 5 kunais. He believes that if he seems less threatening, his opponent will let down their guard, leaving them open for attacks.
He mostly goes for the combo abilities. Like trapping an enemy then assaulting them with moves that would miss if they could dodge. He'll chain jutsus while remaining away from the target. When he's low on chakra, he'll flee from the enemy until he reaches a safe location. Takeshi likes to remain vigilant in unknown territory, mostly because he fears surprise attacks. So he's constantly on watch and working on strategies, even when he's supposed to rest. Takeshi uses fuuinjutsu to lay down traps for his enemies while protecting his allies.
Takeshi uses traps to lead his enemies astray, while also weakening them enough to finishing them off, or capturing them. Capturing them would be his ideal goal, for he'd learn more about the enemy movements better with a direct source. Takeshi uses reassuring words and bribes to sway the mind of the captives. And give them false hope, for it is not his place to say if they live or not. Though if they cooperate well enough, he'll promise to talk to his superiors into letting them live. Special Characteristics: - Physical:
- Chakra:
- Mental:
Name: High IQ Rank: C Type: Mental Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: The ninja innately possesses a high IQ which gives them great practical and analytical prowess. They have vast knowledge in nearly all forms of combat giving them a upper hand when faced with nearly any attack with being able to execute split second counters. With their high IQ the user can determine weak spots in attacks and defenses and can overcome nearly any obstacle. Like the obvious benefits of being very smart, the ninja is well regarded for their great mathematical and thinking abilities.
- Social:
Name: Infinite Riches Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja gains near infinite Ryo from either inheritance or a unknown circumstance which makes them filthy rich and now highly respected in their village. They can now live in large mansions in their villages and possess the latest technology and training equipment. They can purchase anything without fear of running out of money which makes them both popular and feared for their power.
THE BACKGROUND. History:- Spoiler:
- Born of a Nara woman outside of wedlock. Takeshi was frowned upon by many of the conversative members of the Nara clan. When his mother fell ill, they went to her parent's to live, where they made Takeshi feel very unwelcomed, even though he was barely 3.
- Takeshi was never told who his father was, whenever he asked his mother, she would change the subject and deflect the constant questions with a smile and a pat on the head. Takeshi's mother's health kept deteriating, for 5 whole years it kept going that way. It wasn't until Takeshi joined the ninja academy that she finally passed away.
- Takeshi was heartbroken when his mother passed away. She was the only one who was kind to him at home. His grandparents still didn't accept him. But they still let him live at their home, mostly in due to the memory of their daughter. Takeshi poured himself into books and ninja courses; in part of gaining his family's respect and in grief of his mother's passing.
- After a year of being a recluse, Takeshi tried to gain attention at the academy. But because he always kept to himself, he couldn't really identify with the other students, and the others spread rumours about him which made him public enemy number one at the academy.
- His isolasion went on for some time before Takeshi learned to accept it for what it is. He took that time to work on tactics, strategies and military history. He wanted to excel at something, and doing tactics would be better, considering that's what the Nara did best. Even if his grandparents didn't warm up to him, as he progressed in the ninja academy, they started to accept him in the main-house.
- Takeshi practiced ninjutsu and fuuinjutsu on his own, mostly on little things within the house. But when he wasn't training, he was reading history books on the countries and the world. And when he wasn't doing that, he was reading letters in his mother's personal items to try and find a key to who his father is.
- When Takeshi finally graduated from the academy, his grandfather told him that, as a genin, he can still live in the guest house. But the moment he becomes a chuunin, he must leave. So it still seems that through the years, his grandparents still didn't want him around. And at this time, Takeshi learned that his father is a skilled ninja, but that is all he learned so far.
- As time went on in Takeshi's silent learning & training, he grew more and more shy around people. He rarely talked to people, and only spoke when spoken to. He still didn't say much to others, which annoyed them. And as this went on, less and less did Takeshi see of others.
- Now Takeshi is 14, he decided this would be the time that he steps out of his total darkness and towards the light. But only on the skirts of it, for he still wishes to be within the shadows. Which gave him a realization; he himself as a Nara, he's always been in their shadow. So he shall use those shadows to protect them, and the village who he shunned, and in turned shunned him.
Roleplay Sample: - Spoiler:
Kaosu awoke with a yawn. Another day, another dollar. Kaosu sat up from his bed yawned again. Today he felt a little better, something to look forward to any day. He spun around and stood up, walking towards the kitchen. "What to have for breakfast?" he asked himself with another yawn as he opened the fridge. Inside wasn't really much, just some milk, some vegetables, some meat & some sauces. He grabbed the milk and turned his attention over to a shelf that he kept his glasses. He grabbed one and filled it with milk. He took a slice of bread from a bag & put it into the toaster. He grabbed the milk container & placed it back into the fridge.
He walked over to the bathroom for his morning business, and to grab his medication. As he walked back towards the kitchen in his one room apartment, his toast had popped. He took his glass and raised it, put his medication in his mouth and took a sip of milk to wash it down. The medicine was horrible, but effective. He grabbed the toast and a knife to make his breakfast. Peanut butter on toast with a cool glass of milk. Just the thing he enjoys in the morning. He looked out the window that was over the kitchen sink to see the streets slowly filling with people. Just like every morning the same thing. People would go to work like always & do stuff.
But today Kaosu has a mission. He's to head out to a guard post at Kyousei Mountain. As Kaosu changed his clothes he looked at his clock. 6:42 am. He's late on his schedule. Punctuation is key for him. He wrote down everything he needed to do the night before. Wake up at 6 sharp. Have breakfast, get ready all by 6:25. He grabbed everything he needed, double checked everything and looked at the clock again. 6:59. He's late, he wanted to arrive at the guard post by 7 sharp. Kaosu slipped his shoes on and walked out the door. He locked it behind him and didn't even bother to walk down the flight of stairs. He just jumped over the railing. It was impressive for him to not stagger on the landing. "Today is a good day. But-" he stopped, looking at the cloudy sky, hiding the rising sun. "I'm late." he exclaimed, running off towards the village entrance.
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It was a chilly day, the wind blowing. Made it colder then it actually was. Kaosu just made it to the guard post. He looked at his watch & his brow furrowed. "7:29. Damn." he said as he slowly walked up the path towards the steps. Nobody was here yet, of course not. Why would anyone be here early? Kaosu sat on the floor just inside the outpost. He could use some time to gather his breathe. The sun was well hidden behind the clouds now. Gave the atmosphere a dull colour. Bland even. But that was the way he liked it. Easier to see without the sun blaring into ones eyes. He yawned again and looked at his watch. 7:32. He still has plenty of time(at least he hopes.) before somebody else arrives. He closes his eyes & slowly drifts off to sleep, better to be well rested then not. Especially with his condition.
THE ARSENAL.
- Academy Jutsu:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Doton 2/15:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4
Name: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Chakra Cost: 9
- Suiton 6/15:
Name: Haran Banshou - Stormy Upheaval Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant. Chakra Cost: 8 Name: Kokuun no Jutsu - Black Clouds Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. Chakra Cost: 5 Name: Mizuame Nabara - Starch Syrup Capture Field Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Chakra Cost: 7 Name: Mizu Bunshin no Jutsu - Water Clone Technique Rank: C Type: Ninjutsu Range: N/A Element: Suiton (Water) Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state. Chakra Cost: 7 Restrictions:
- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9 (2 per post)
Name: Water Release: Water Drowning Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: The ninja first does a string of hand seals, which causes a column of water to rise from a nearby water source. It can be guided to strike a target in a number of angles. Chakra Cost: 5 (1 per post)
- Fuuinjutsu 5/15:
Name: Tenjiru Fuin - Alter Seal Rank: E-S Type: Fuinjutsu Range: Close (0-5M) Description: This fuin actually consists of two separate seals. The first seal, once inscribed, can be activated by the user to siphon in and seal an incoming ninjutsu. Once sealed, the secondary sister seal activates, firing the jutsu back out through it. The seals require a constant upkeep of 5 chakra per post, and must be within five meters of each other for the redirecting effect to remain possible. The jutsu can also be used to redirect projectile weapons, with cost varying depending on the rank of the weapon. Limitations:
- This seal can only be performed on scrolls, not just written onto any old surface.
- The scroll in question must have enough slots available for the jutsu or weapon being directed.
- The seals can be written on the same scroll, provided it is an A-rank scroll or higher.
- The seals require a half-post each to draw. Each seal can be drawn in a separate post. Alternatively, users with Blurred Hand Movement will be able to draw both seals in half a post.
- This seal has a a limited amount of uses, or "charges," numbering 32. The amount of charges depleted depends on the rank of the weapon/jutsu being directed through it. Once these charges are expended, it must be re-drawn.
Chakra Cost: (Cost of sealed jutsu) + 2, 5CP per post. E-rank weapons and arrows: 1CP per projectile D-rank weapons: 3CP Each C-rank: 5CP Each B-rank: 10CP Each A-rank: 20CP Each S-rank: 35CP Each Charges(32):E-rank: 1 charge each D-rank: 2 charges each C-Rank: 4 charges each B-rank: 8 charges each A-rank: 16 charges each S-rank: 32 charges each. Name: Bakuhatsu-teki Fūin - Explosive Seal Rank: D Type: Fuuinjutsu Range: Close (0M) Description: A simple seal, the kind that is used for making explosive tags. This allows the user to create their own, or otherwise inscribe different objects with the seals, provided they have the means to place the seals, either with ink or Finger Engraving. Each use provides enough chakra to create 3 effective seals, each with a single tag's worth of power. Chakra Cost: 4 CP (3 to create seals, 1 to set seals off) Name: Oki Bakuhatsu-teki Fūin - Greater Explosive Seal Rank: C Type: Fuuinjutsu Range: Close (0-2M) Description: Similar in concept to the Explosive seal, only instead of being activated by the user, these seals act on a proximity alert, going off explosively when a foreign chakra signature (ie, someone other than the user) enters the range of the seal. These seals can be placed on the terrain, though a bright yellow glow will give away their location. These seals have the power and according range of 5 explosive tags. Chakra Cost: 6 CP Name: Shui Fuin - Perimeter Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Raiton/Katon/None Description: A specialized seal the involves creating five tags and spreading them around an area; four corner tags, while the fifth tag is place upon the user. So long as these tags are in place, they create a light, intagible barrier. Physically, this barrier is invisible, and does nothing to keep a foe out. However, should a foreign chakra signature cross the barrier, the fifth tag will flare up, alerting the user that their perimeter has been breached. Typically alerts the user simply by lighting up, though a user with the Raiton element can prep the seal to give them a small shock, or burn them with Katon if they possess that element. Doujutsu users, such as Sharingan and Byakugan, can see the barrier, provided their doujutsu is active. Chakra Cost: 7CP Name: Gofuu Kekkai - Five Seal Barrier Rank: C Type: Fuuinjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: The five "kin" (prohibition) seals act together to form a barrier. To remove the barrier, all five tags must be removed at the same moment. They don't all have to be lumped together; being able to be at least a good hundred meters apart Chakra Cost: 8
- Nara 2/15:
Name: Kagemane no Jutsu | Shadow Imitation Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: - Description: Kage Mane no Jutsu is a ninjutsu technique used by the members of the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. They may use other nearby shadows to further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow (They may not exceed an additional 15m of shadow this way). Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form. The time of day should be carefully noted by those using this technique. If the sun is setting, the shadow will naturally be bigger, and thus able to hit the maximum range. If the sun is halfway across the sky, than the shadow will be much smaller, and incapable of reaching even the 5m limit. Additionally, if the struck member exerts 14CP of chakra (Whether it be physical force or some other In Character method), they may reject the shadow binding and free themselves. Though free, it does not prevent the user from catching them in this jutsu again. Chakra Cost: 7CP (2 per post)
Name: Kage Kubi Shibari no Jutsu | Shadow Neck Bind Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: - Description: Kage Kubi Shibari no Jutsu is a ninjutsu technique used by the members of the Nara clan. Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. Opponents may break this technique by exerting 14CP after the strangling process. Breaking of this technique also dispels the Shadow Possession technique. Chakra Cost: 7CP (Additional 2CP Per Post)
FACE CLAIM. Character Claim: Saitou Hajime Source: Hakuouki Shinsengumi Kitan Image URL: Saitou Hajime
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