| | Murayama, Tu [Kumo-Genin] | |
| |
leon77
Age : 32 Posts : 143
| Subject: Murayama, Tu [Kumo-Genin] Tue 28 Jan 2014, 10:31 am | |
| Murayama, Tu.THE INFO. Name: Tu Nickname:--- Age: 17 Gender: Male Appearance:
- Spoiler:
Body Type: Tu is nothing more or less then an average looking boy for his age. The young Kumo Shinobi stands in at a solid five feet six inches, hundred-twenty pounds. The proportion his body is set to is equal throughout, not sporting long lanky limbs or anything of the sort. Tu host a solid build not being chubby in the least, but also not being buff in any regards. The only part of his body one could call ripped would be his arms. Despite not being on the extreme meaty side Tu does have a rather broad chest and back gifting his upper torso to be a bit bulky looking to some. The head of Tu sits directly upon a slender neck that does not seem to be that long. Of course the boy does not sport much body hair at his young age, instead having smooth skin that is slightly on the side of tan. Face: A set of big brown eyes reside within the sockets of his face. These eyes are accompanied by a set of thick brows that are of an extremely dark brown shade. Slightly under the eye sockets lay a small tiny nose which is just above a set of small lips that they themselves also seem to host a tan tone. The ears are of a slightly bigger size than normal as is the forehead. However, one would probably not note the forehead size due to a thick head full of dark brown hair which happens to flow nearly down to the eyes as it also reaches the lower part of the neck in the back side of Tu's head. Outfit: Blue for the most part covers the boy's body. His clothing being mainly a light blue with a dark blue long sleeve undershirt that seems to also cover a portion of his hand with finger holes at the end. This under shirt happens to be skin tight and could be compared to that of an 'under-armor' (sports clothing). At his waist does happen to be a brown leather belt which holds a small pouch where his tool are keep. Across the chest of the young boy is a leather strap that holds an arrow holder. The arrow holder may also support his bow and bladed weapon. The feet are covered by a pair of leather shoes similar to those worn by Indians and such. Forehead Protector: Left Upper Arm Personality:
- Spoiler:
General: Tu can be considered a rather soft spoken person with a gentle heart. He tends to smile a lot and show great respect to others. Many would consider him to be a cheerful young man that seems to always try to find the positive in any given situation. His kind hearted attitude makes him easy to get along with but may allow him to be manipulated by others who would take advantage of this kindness. Tu is one of those people who loves a challenge and finds pleasure in being pushed to better himself. Training has become one of his favorite hobbies especial if there is a teammate involved. The boy could be regarded as a person who would give you the shirt of his back. This does at times hinder him however as he may feel sympathy or compassion for his enemy which may from time to time cause him to not finish an opponent when he should. Team Player: The boy should by all aspect be regarded as one who loves to benefit his teammates. This also comes to light through his medical skills. Tu is quick to act upon tending to any little wound his comrades may have. Tu also finds pleasure in being apart of a team. Comfort is one of the things he feels when surrounded by his comrades. Warrior Side: Tu's personality does take a shift when he enters the field of battle. He tends to become more focused which in return gives him a more serious personality. His facial expressions while usually shift to a more stern feature as he seems to concentrate more on the field of battle as to aid in all aspects, which is important for a support person as himself. The boy has no problem with getting his hands dirty if needed and throwing down if needed. However, under the right circumstances he may feel remorse for his enemy and let them flee of give them a chance to strike back. This is a double edge sword though. Although, it is very uncommon if his emotions are pushed enough Tu tends to grow enraged causing him to loss his compassion for others. It is at this point he develops a type of killer intent in his personality. This is very rare of course but can be brought on by his comrades being harmed or an innocent person being bullied.
Clan: --- Nindō: 'Real living is living for others.' {Bruce Lee}
THE NINJA. Origin: Lightening Country Affiliation: Kumogakure Rank: Genin Specialities: Weaponry[Long, Short]/Medic Elemental Affinities: --- Combat Style:
- Spoiler:
Support: Tu is in general a support type team member. The main focus for him in battle is to support his comrades with any sort of medical aid they may need while also being able to sneak about the battle field to launch surprise attacks. This may cause the opponent to be drawn to having to attempt to keep tabs on him giving his comrades an open. Team Player: Tu's combat skills are not meant to be a solo fighter but to function in a team. It is not until he finds two solid team mates to work in conjugation with that his true power shows. Ranged: Tu's main focus of fighting comes from attacking his enemy from a distance. He uses his stealthy like skills to become unnoticed and launched surprise attacks. This approach does have the ability to be very deadly and helpful. When push comes to shove: Tu can however show some signs of be able to defend himself at close quarters if there is no other option. This is usually done through the use of his medic skills by touching the opponent or the use of his bladed weapon. Weaponry: The main fighting style of Tu's is the usage of weapons. The boy is very gifted in the art of Bukijutsu with his strongest points being in long ranged weaponry especially that of Kyūjutsu. Tu is also highly adapt in that of Shurikenjutsu making his use of projectile type weapons rather deadly as well. Although, he is not as skilled in close ranged battle he does show traits of being able to use Kenjutsu when needed. Typically he uses a short swords for close range battle. Medical Ninjutsu: One of Tu's main combat traits is the fact he can treat his comrades in battle; however, the Kumo Shinobi can also use these skills to take down his opponents as well. This is typically done via hand to hand combat by making physical contact with his opponent. This does aid to increasing his strength at a close range aspect making up for him being mainly a long range fighter.
Special Characteristics:
-Combat- - Spoiler:
Name: Enhanced Accuracy Rank: C Type: Physical Prerequisites: The Character must have either Weaponry as one of their Specialties or Improved Speed as one of their characteristics. Training: An 800 word training is required to gain this special characteristic. Restrictions: - Description: A skill gained by ninja who have begun to specialize in throwing weapons. From a combination of practice and natural talent the ninja starts to acquire an enhanced accuracy which allows them to hit multiple targets in precise locations along with hurling their weapons at a greater speed.
Name: Advanced Stealth Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Restriction: - Description: A skill gained by ninja who have begun to specialize in the art of stealth. The ninja becomes very light and quick on their feet. Their movements no longer create sound and they now gain a natural skill for hiding and camouflage.
-Social- - Spoiler:
Name: Animal Speaking. Rank: C. Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: A rare characteristic that one develops which allows them to understand and communicate with animals. Verbal exchange is common amongst those with this ability as the user will literally alter their voice to mimic the animal their speaking to as a way of communicating. More advanced people are even capable of feeling the emotions and pain of animals as well, although that requires physical contact. Animal Speaking is a very useful skill because they can manipulate animals to accomplish tasks, such as acting as scouts or gathering information they have already witnessed. Animals that serve as familiars to specific clans or people such as Kakichu Bugs, Inuzuaka dogs or summons, cannot be controlled due to their loyalty to their owners.
Affliction- - Spoiler:
Name: Kind Heart Rank: E Range: Personal Description: Due to having a caring and forgiving nature someone of this category may show compassion and remorse towards their enemy. This may backfire in different ways as in allowing the enemy to escape only to return with more forces or giving the enemy an open to issue a cheap shot of sorts. This may also allow others to take advantage of the person's gentle nature which may lead to them being talked or forced into doing things.
THE BACKGROUND. History:
Early Life - Spoiler:
Tu was born to a widow that resided in the mountain range just outside of Kumagukure. His father had passed away due to health issues just a month before he was born. This caused Tu's mother to resent the child for it only reminded her of the man she loved so much and now had to endure this world without. When Tu was a mere eight months old his mother decided to leave the mountains and seek a life elsewhere in the big city. Although, it is unknown just where she fled to it is thought to be somewhere in Fire Country. Poor Tu was left in the guidance of his elder grandpa who had long ago served the Lighting Village as a medical shinobi. It was from an early age that Tu started to learn medical ninjutsu in order to help with the health issues that came to the local livestock in the mountain range. All in all Tu lived a very rural life, stationed in a run down shack a top a mountain. His skills grew in that of long range weaponry as he was forced to hunt for his house holds food supply. The boy was naturally surrounded by nature and the creature of the wild had become his companions on some level. This was also beneficial to his stealth skills developing. He developed a peaceful attitude towards life. Tu also developed the ability to speak with the animals he tended to and in the wild. The boy never really had much human contact besides that of his Grandpa so it lead to him becoming rather soft spoken when in the company of others. However, people did interest him and he started to love being around people and meeting new people. Around the time Tu was to reach early adolescence his Grandfather grew ill. The elder man knew of his condition and sent for Tu to be taken into Kumagukure.
Genin - Spoiler:
Like his Grandfather had wished Tu was picked up by an old friend of the Medic Corp in Kumogakure. Tu was told that he was going to be placed into the forces of Kumogakure so that he could become a normal boy among a group of peers, but the boy knew that it was only due to his Grandpa passing. Naturally, Tu was brought forth to be tested in Kumo as to whether or not he was fit to be a Shinobi. Amazingly, the boy showed very promising skills and was assigned the rank of Genin. Perhaps it was the fact he sported skills in medical knowledge that allowed for him to be issued into the forces. Tu became to love the village. The idea of him being apart of something grander than himself was fascinating. The boy was finally allowed to have friends and comrades to care for... It was at this point he made the resolve to always protect the Lighting Village.
Roleplay Sample: Some Previous Work
THE ARSENAL.
Jutsu [Weaponry]
- Spoiler:
D-Rank Name: Supin - Spin Rank: D Type: Weapons Range: N/A Element: N/A Description: Taking a throwing weapon, senbon and kunai generally working best, the user throws the weapon with a slight spin to it, akin to a bullet. The spin stabilizes the thrown weapon, increasing it's effective range and power. For example, a kunai thrown at long range would hold accuracy and damage close to that of being thrown at mid-range. Chakra Cost: 3 Name: Soto Nise - Fake Out Rank: D Type: Weaponry Range: Close (0-5M) Element: N/A Description: The user will draw their opponent's attention to their blade or blade-wielding handing, telegraphing an eminent attack with it. The user will begin to spin, as if building up momentum for the attack, before surging chakra through their feet to stick to the ground to arrest their momentum before swinging around to strike from the other direction. Alternatively, the user can simply release the original blade, letting it fly at the opponent, while quickly drawing forth another weapon and attacking with that. Chakra Cost: 3 C-Rank Name: Dengen Shotto - Power Shot Rank: C Type: Weaponry Range: Long (10M+) Description: The user briefly overdraws their bow, giving the following arrow increased penetrating power and range, easily capable of crippling a target with proper aim. Because the technique requires the user pulling back further than they normally would, this can be straining to the muscles of their arm. As such, without the Endurance SCs, the average user cannot use this technique in rapid succession (ie, minimum of 1 post between uses). Chakra Cost: 6 CP Name: Kyūsoku Shotto - Rapid Shot Rank: C Type: Weaponry Range: Mid-range (5M-10M) Description: Focusing on speed rather than power, the user rapid-fires arrows one after another, up to three arrows in quick succession. Because the user is aiming to fire more arrows faster, some power and accuracy is sacrificed in order to maintain the pace. Chakra Cost: 6 CP Name: Gyorai Shin - Torpedo Needle Rank: C Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: Removing nails from his or her pocket, the user will throw them into the air and then plant them tip first into the earth. Using his or her chakra the nails will travel into the ground. Then at his or her discretion, he or she can fire the nails from the ground through the feet of his or her target to nail them in place. He or she can then fire the remaining nails from the ground to cut his target to pieces. Chakra Cost: 7Name: Hitei Mushou - Flying Nail Mist Pierce Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element:Description: After forming the needed handseal, the user will emit a flying mist of small nails from his or her mouth. These small nails can travel towards his or her opponent at quite a distance and are capable of dealing minor puncture wounds. Chakra Cost: 7
[Medic]
- Spoiler:
D-Rank Name: Oshi Tezawari - Pressure Touch Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By emitting a pulse of chakra through the finger tips on the patient’s head pressure points, the user is able to relieve the headaches of any person, regardless of cause (stress, migraine, other ailments, alcohol consumption, etc.) The technique can have an offensive use as well, by altering the effects of the pressure exerted. The pressure will cause a severe headache at the target. Chakra Cost: 4 Name: Onnetsusei Nami - Thermal Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to return needed heat to the patient's body. The user sends a chakra wave to the patient’s chest to increase the blood flow, thus increasing the body temperature. The offensive use of this technique would be the heat wave causing the effects of a hot flash on the target. The sensation of heat usually begins in the face or chest, although it may appear elsewhere such as the back of the neck, and it can spread throughout the whole body. The heat can cause the target to feel light headed accompanied by a rapid heartbeat and sweating. The effect can last for 2-3 posts without interference. Chakra Cost: 4 Name: Seiryou Nami - Cool Wave Rank: D Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The purpose of this technique is to cool down the temperature of an overheated body. The user sends a chakra pulse to the patient’s body, in order to open up the skin pores, pump up blood to the skin and widen the blood vessels nearest to the skin, or increase sweat production at the said area. All these effects cool down the body and make it return to normal temperatures. The offensive use of this technique would be of the similar origins, through contact the pulse emits a wave which cools the body where contacted. This effected area is no more than 40 cm in size and the affected area reacts much like any part of the body when cooled. Initial or brief contact merely cools the area, numbing it slightly to pain and reducing its speed of movement by 10%(in the case of limbs). If contact is maintained for more than one post, the limb or affected area will be further numbed and become slightly more brittle, making bones easier to break. The effects last for 2 posts after contact is broken. Chakra Cost: 4 Name: Neji Me - Screw-Eye Rank: D Type: Medical Range: Close (0M) Element: N/A Description: Using their medical know-how, the user concentrates medical chakra into their hand before giving their target a sharp slap in the side of the head. The chakra targets the muscles in control of the eye, causing it to go askew. Effectively, those hit with the jutsu go cross-eyed for several seconds. Chakra Cost: 3 C-Rank Name: Shindan Shuhou - Diagnosis Technique Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After performing the needed handseals, the user releases a pulse of chakra through the patient’s body. The pulse then returns through their chakra network back into the user’s palms, giving them a mental image of where the chakra network seems to be flaring or lowering. This can give the user a better idea of the location and injury type that has been inflicted. For use in offense, this technique is capable to present a map of the opponent’s chakra network on contact which can be used to determine chakra natures and levels. Chakra Cost: 8 Name: Kisoku Kuchidashi - Airway Interference Rank: C Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user will focus chakra to their hands and release it to either the throat, in order to loosen the air ways, or the chest, in order to help the lungs expand. This will help the user or the patient breathe easier. A bastardized use of this technique causes the airways to constrict making it much harder for the target to breath. This technique lasts one post without continuous contact. Chakra Cost: 6 [3CP for continuous use] Name: Shousen no Jutsu - Mystical Hand Technique Rank: C-A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the quicker they are able to heal more critical and serious injuries. Injuries of equal rank may be healed in 1 post, and completely restored in 2. If choosing to heal a wound higher than the rank of the Shousen used, it requires 2 extra posts per rank. Thus C-rank Shousen healing an A-rank wound would require 5 posts to fully heal, while a B-rank wound would require 3 posts for instance. If healing a lower-ranked wound with a higher-ranked Shousen, the wound is fully healed in one post as opposed to two. Chakra Cost: C: 8CP (2 per post), B: 12CP (4 per post), A: 20CP (6 per post) Name: Chakra Byōki - Chakra Disease Rank: C-S Type: Eijutsu Range: Close (0M) Element: N/A Description: After making a long string of hand signs during which the user's hands start to glow with chakra it is manipulated into a corruptive, disease like form, the user forcibly injects it into the opponent's chakra circulatory system. This chakra acts like a "disease," forcing the opponent's chakra to activate an immune response to contain it, tying up sources and increasing the cost of the afflicted's jutsu. In order to inflict this on an enemy they must be touched. At C-rank, the enemy's jutsu cost will be increased by 2 CP per jutsu for 1 post. At B-rank, cost will be increased by 4 CP per jutsu for 2 posts. A-rank, 6CP per jutsu for 3 posts. S-rank, 10CP per jutsu for3 posts. Chakra Cost:C rank: 9CP B rank: 15CP A rank: 25 CP S rank: 39 CP Name: Itai Itai Sujichigai! - Ow Ow Cramp! Rank: C Type: Medical Range: Close (0m) Element: N/A Description: Something of an application of Thermal Wave, this technique allows the user to send a chakra wave into a specific part of the body, overheating the muscles. This causes a the muscles to cramp, inhibiting the target's ability to use the afflicted limb properly for 2 posts. Chakra Cost: 7
Weaponry - Spoiler:
Long Range Name: Plain Quiver Rank: E Type: Long-Range Quantity: 1 Quiver, 30 arrows Description: Made of leather that's been dyed blue. Two and a half feet long, contains 30 33-inch long iron tipped arrows. Name: Longbow Rank: C Type: Long Range - Bow Quantity: 1 Description: The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike shot from it. The stave portion of a longbow is nearly as tall as the user who wields it, and can reach over six feet. It has the ability to fire just over twice the distance that a Short bow can fire with deadly accuracy and greater piercing ability. Close Range Name: Ninjato Rank: D Type: Close Range - Short Blade Quantity: 1 Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name.
Items - Spoiler:
Medic Items Name: Basic Medical Kit Rank: C Quantity: 1 Contents: 2 [50cm]Bandage Tape [2], 1 [500mL]Antiseptic bottle [1], 4 Gauze Pads [2], 4 Finger Splints [2], 1 All purpose Splint [3], 1 Sling [2], 2 Needle & Syringe [2], 6 Plastic Gloves [3], 10 Nutrition Pills [1], 6 Blood Pills [2], 2 Chakra Pill [2], 2 [200mL]Basic Antibiotic [2], 2 Scalpel [2], 1 [500mL]Saline ~ [1], 1 [5m]Sewing Thread [1], 2 Packet of Sewing Needles [2], 6 Senbon [2] Poison Poison Name: Devil's Sap Rank: C Poison Description:.The main effect of the poison is to cause a great amount of pain to the poisoned person. The general idea is to make them unable to fight due to suffering from the pain. This pain is issued through a burning sensation that makes it seem as if the victims bones are burning within their body. The poison is applied to the blade of a weapon with the sole purpose of breaking the skin via penetration or cutting, even a scratch will suffice, to allow the poison to enter the blood stream were it is then carried throughout the body. The effects are not instantly activated but instead start off at the point of the affected area before the pain grows and spreads. After spreading throughout the body the effects then fade away. This whole process not covering a very long period of time, but enough for a follow up attack to be launched. The poison is by no means lethal in its own rights, but rather is meant to cause a great deal of pain for a short period of time to allow for a finishing blow to be dealt. The ideal thought is that the pain caused will be enough to make the victim unable to react properly. Liquid State: Poison that is liquidized, this type of poison is usually inserted into the bloodstream through the skin via needle, cut, etc. Poison Effect(s):[ Post 0 / Turn of Infection/Injection] [ Post 1/ The infected area gives off a stinging sensation much like that from a bee or wasp] [ Post 2 / The general body part of the infected area feels as if the bone if on fire under the skin. for example if the right elbow was infected the right arm would be the target of this pain.] [ Post 3 / The burning bone sensation spreads rapidly throughout the body.] [Post 4/ The sensation states to fade.] [Post 5/ The sensation is gone as a whole.]
FACE CLAIM. Character Claim: Ashitaka Source: Princess Mononoke Image URL: http://24.media.tumblr.com/tumblr_ldrd7si6Ad1qbjpavo1_500.gif
Last edited by leon77 on Thu 30 Jan 2014, 8:19 am; edited 4 times in total |
| | | leon77
Age : 32 Posts : 143
| Subject: Re: Murayama, Tu [Kumo-Genin] Tue 28 Jan 2014, 9:46 pm | |
| I think I'm ready to start the process. |
| | | Aaron
Age : 27 Posts : 2538
| Subject: Re: Murayama, Tu [Kumo-Genin] Thu 30 Jan 2014, 1:44 am | |
| - Your combat style needs to be longer. Try to make it at least 250 words.
- Your application has a few grammatical errors, so I'd like you to check over those, if you would.
- Please can you edit your poison to accomodate our poison creation template, which can be found here.
- I also recommend you give your character a surname, as mononyms aren't really allowed on US. If your character doesn't know their surname, just explain that in your history.
|
| | | leon77
Age : 32 Posts : 143
| Subject: Re: Murayama, Tu [Kumo-Genin] Thu 30 Jan 2014, 8:22 am | |
| I think I fixed it.
There may still be some grammar stuff. It's not my strong point and my dyslexia doesn't help much lol. I noticed I got several 'd's and 'b's mixed up. |
| | | Aaron
Age : 27 Posts : 2538
| Subject: Re: Murayama, Tu [Kumo-Genin] Thu 30 Jan 2014, 10:40 am | |
| Approved 1.2 |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Murayama, Tu [Kumo-Genin] Thu 30 Jan 2014, 6:25 pm | |
| I love Ashitaka *wants to watch the movie now*.
2/2 approved.
Don't forget to make your account here. |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Murayama, Tu [Kumo-Genin] Sun 09 Nov 2014, 5:29 am | |
| Archived due to failure to respond to activity check. Please message staff to have your character unarchived. |
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| Subject: Re: Murayama, Tu [Kumo-Genin] | |
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