| | Kessho, Kazama [Konoha- Genin]{Done} | |
| |
Nachirou Akantor
Age : 30 Posts : 26
| Subject: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 4:24 pm | |
| Kessho, KazamaTHE INFO. Name: Kessho, Kazama Nickname: -None- Age: 14 Gender: Male Appearance: Kazama has medium white hair and red that stops well on the knee. He mostly lets it hang in front of his light blue eyes, although he will sometimes part it so that it doesn't obscure vision. He has a pale white, petite face that is almost feminine in appearance. He has small ears and a minuscule nose with parse lips. He also wears double zero gauges in both ears and snake bites also.
His body type is slim athletic. Aside from his shoulders and chest, nothing about his frame is particularly large. His legs and arms are averagely proportioned to his height. For his age he has several tattoos that are scattered around his body, on his left arm he has a half sleeve that cover from his hands to his elbow the tattoo is design on his hand is a skull the above that skull is spirits going up to the elbow and at the elbow it's more small skulls making a ring around the elbow. Then he on his shoulder he has another tattoo this one is a tribal of a demon this demon has two horns parallel to each other, sharp fangs and eyes that would cause fear. And another on his right leg this tattoo is two dragons going up reaching his knee.
Kazama's attire consist of a sleeveless plain black-t and a snow white zip-up hoodie. He wears slightly slim black sweats with pockets at both hips, the right butt, and just above the knee on the sides. He wears black boots that extend to just below the shin with a three inch rubber sole on their bottoms. They lace up in the front and he hides the neck of the shoe beneath his sweats.
Forehead Protector: Kazama wears his forehead protector on his forehead.
Personality: Kazama is cocky. He dares to do what no one thinks to do because it is this thrill of challenge that gives him joy. Kazama likes the spotlight and has never found himself shy to performing in front of large crowds of people. He understands that people love to gossip, so he figures he should give them something to talk about. However, he is not one to dwell on his accomplishment. Not out of a sort of humility, but out of a fear of being forgotten or being outdone by the next spectacle. After all, one's only as great as his last accomplishment.
He does have his limits, though. As much as Kazama enjoys competition, he takes great pleasure in the relaxations of life. He enjoys reading, sight seeing and pretty girls. He is not bent on becoming the greatest ninja in all the land, rather he'd like to be the best in the social group he inhabits.
Kazama is a people person. He approaches sociology as a true science and finds how people interact and interpret each other more fascinating than any Ninjutsu. Following suit, Kazama has a strong affinity for education, both book smarts and practical wisdom. Although, too proud to listen to anyone of his age or slightly older. He often seeks out and will listen to someone whose lived three and four of his own lifetimes. Kazama doesn't like loud people or annoying one neither he hates people waisting his time and waiting people's time put he can deal with them it's just that at some points he breaks and there just a time when he can't take it and walks away.
LIKES:-Winning-Females-Sarcasm-CompetitionDISLIKES:-Losing-Stupid People-Waisting Time -Going Places
Clan: - Spoiler:
http://www.ultimateshinobi.org/t3160-kessho-clan
Nindō:"I will keep going until I can't no longer"
Last edited by Nachirou Akantor on Wed 03 Dec 2014, 10:07 pm; edited 4 times in total |
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 4:50 pm | |
| THE NINJA. Origin: Fire Country
Affiliation: Konoha
Rank: Genin
Specialities: Primary: Ninjutsu/ Secondary: Fuinjutsu
Elemental Affinities: Doton-Earth Release, Raiton-Lighting Release, Shōton-Crystal Release
Combat Style: Kazama is cocky this has much to do with his fighting strategy and how his combat style is different from much yet similar to a lot of other ninjas. His a ninjutsu and fuinjutsu user, knowing this much about him he can be a good close and far range fighter and good offensive and defense person. Also he uses crystal release so thus another gain for him, but in battle he doesn't used crystal release as much as he uses his Doton release attacks he likes surprising the opponent, if an opponent can handle his regular elements he goes to the offensive and uses his advance element but that's only in long fights intense fights. If trying to impress a jounin or Kage he will use his advance element early in the match. Using both Fuin and Nin combing his attacks together give him an advantage over his enemies.
Special Characteristics: Social Base:
- Spoiler:
Name: Writer Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: The fine art of literature and imagination fuels the ninja's soul as they now as a undying will to write novels, short stories, poems, anything. Always having a pen or pencil with them the ninja can create or write about nearly anything that comes to mind with the right inspiration.
Combat Base:
- Spoiler:
Name: One-Handed Seals Rank: C Type: Physical Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: This cannot be used as a way to perform two jutsu at the same time. Description: the ninja discovers a unique talent which allows them to mix chakra by performing seals with only one hand. With an ability such as this the ninja can fight while also performing jutsu, delivering surprise attacks to their enemies. Since those who can perform one-handed seals are naturally good at what their talents, they are even capable of performing hand seals behind themselves, leaving the enemy oblivious to the ninja's next attack.
Last edited by Nachirou Akantor on Wed 03 Dec 2014, 10:08 pm; edited 2 times in total |
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 5:04 pm | |
| THE BACKGROUND. History: Kazama lead an ordinary childhood. He went to school when he was supposed to and skipped class when it was cooler to skip class. He enrolled in the ninja academy at the age of seven and took it as seriously as needed. A natural when came to book work, he didn't have to apply himself much. Growing up Kazama had trouble with making friends and took quickly to establishing himself as the hot headed, sore loser. He got into a lot of fights as a kid and lost most of them as well. They made him tougher still and when got done scrapping with the kids his age. He pushed towards the upperclassmen. After a few bruises, he gained respect with the wrong crowd of kids.
Kazama took to living his nights in the back alleys of the village learning to gamble, steal and make mischief for civilians. After a year of tomfoolery, he was finally caught and too proud to listen to his father. An Kessho who’d retired from an average career as a ninja. Kazama found guidance in his instructor, a man who despite Kazama's hardheadedness, tried ardently to assist the boy. Kazama's instructor offered him positive alternatives in reading and playing chess and although it did not entirely stop Kazama's trouble-making. It removed the entirety of his attention from these extracurricular activities.
Around the age of ten, Kazama's older friends began to disappear. They, having all failed to become ninja, vanished into the real world, getting boring jobs or making money on other terms. With three years still remaining as an academy student, Kazama took to making new friends, learning chess stratagems and deciphering women.
His latter years passed with ease and he graduated in the top twenty five percent of his class. Currently, Kazama lives with his father. Who despite his exact physical likeness to Kazama is a much more compassionate and meek individual. A former ninja himself Kazama's father, Kadoma, retired as a Chunin. Discarding a life filled with risk for the woman that would only live on Kazama's memory as portraits and neighborhood stories.
A week removed the academy, Kazama is currently bored. Waiting his assigning to a team and practicing his writing skills.
Roleplay Sample: Frost bit grass, sparkling white with frozen due settled from the night before. An open lot with a large dirt circle in the middle and Kazama's former academy in the background. He knew at this moment he could not appreciate the nostalgia that would come to surround this event. However, Kazama felt that quick years from now he may yearn to return to these days.
A simple building, two stories with little windows that looked like tombstones. A structure of grey stone, plain and rectangular. He could hear the screams of some of his best friends, arch enemies and biggest crushes rumbling closer as they rushed outside. Kazama envisioned hugs and cried tears from wishfully, only females.
A small damp spot warmed the ground beneath his feet. His index brushed against his cheek. The ground began to tremble or maybe he was just shaking. Little heads and loud voices stampeded four and five at a time from an exit only fit for two and three. Kazama recognized pearly white curves and with joy made his own. He rushed to tackle his first victim on the last day of school, no more suspensions for fighting. Just chattered gossip and bloody noses.
Last edited by Nachirou Akantor on Wed 03 Dec 2014, 8:26 pm; edited 1 time in total |
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 6:13 pm | |
| THE ARSENAL. Equipment
- Spoiler:
Name: Genin Kit Rank: C Quantity: 1 Contents: 6 Kunai [6], 10 Shuriken [5], 9 Senbon [3], 10 Makibishi [2], 4 Exploding Notes [4], 3 Exploding Pouches [1], 3 Smoke Pellets [1], 12m String [4], 1 Windmill Shuriken [5], 1 File & Scissor [1].
academy Techniques
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Fuinjutsu Techniques
- Spoiler:
Name: Ha no Bakuhatsu - Leaf Explosion Rank: C Type: Fuuinjutsu Range: Close (0m) Element: - Description: Ha no Bakuhatsu is a fuuinjutsu technique. After gathering several leaves, the user is able to place a seal on these leaves so that when they are stood on an explosion will erupt from the leaves. The explosion is on the same scale as an explosive tag, the way it differs though is that the leaves are able to blend in with the background unnoticed. Since any leaf can have this seal, all the user has to do is place them upside down so the seal can't be seen and watch the traps trigger. Doujutsu users or chakra sensing ninja are still able to detect these explosives though for they carry a concentrated amount of chakra within them, due to this concentration they are also twice the size to the original size of the leaves, though you need a sharp eye to notice this. Chakra Cost: 8 Name: Tenjiru Fuin - Alter Seal Rank: E-S (C) Type: Fuinjutsu Range: Close (0-5M) Description: This fuin actually consists of two separate seals. The first seal, once inscribed, can be activated by the user to siphon in and seal an incoming ninjutsu. Once sealed, the secondary sister seal activates, firing the jutsu back out through it. The seals require a constant upkeep of 5 chakra per post, and must be within five meters of each other for the redirecting effect to remain possible. The jutsu can also be used to redirect projectile weapons, with cost varying depending on the rank of the weapon. Limitations:
- This seal can only be performed on scrolls, not just written onto any old surface.
- The scroll in question must have enough slots available for the jutsu or weapon being directed.
- The seals can be written on the same scroll, provided it is an A-rank scroll or higher.
- The seals require a half-post each to draw. Each seal can be drawn in a separate post. Alternatively, users with Blurred Hand Movement will be able to draw both seals in half a post.
- This seal has a a limited amount of uses, or "charges," numbering 32. The amount of charges depleted depends on the rank of the weapon/jutsu being directed through it. Once these charges are expended, it must be re-drawn.
Chakra Cost: (Cost of sealed jutsu) + 2, 5CP per post. E-rank weapons and arrows: 1CP per projectile D-rank weapons: 3CP Each C-rank: 5CP Each B-rank: 10CP Each A-rank: 20CP Each S-rank: 35CP Each Charges(32):E-rank: 1 charge each D-rank: 2 charges each C-Rank: 4 charges each B-rank: 8 charges each A-rank: 16 charges each S-rank: 32 charges each.
Raiton Techniques
- Spoiler:
Name: Kangekiha - Inspiration Wave Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: The user will first create a protective wall of water (must be done with a water technique, it is not included with just this technique). They will then form the needed hand seal and emit a bolt of electricity into the water which will increase its defensive effectiveness and stun any targets who attempt to pass through. The electricity only affects the water for the post it is used, and the stunning effect only lasts as long as the user is making contact with the water. Chakra Cost: 6
Name: Lightning Release: Electromagnetic Murder Rank: C-A (C) Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
Doton Techniques
- Spoiler:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4 Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Chakra Cost: 6 Name: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Chakra Cost: 9 Name: Doton Bunshin no Jutsu - Earth Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton Description: Doton Bunshin no Jutsu is a Ninjutsu technique that utilizes the earth to create a Bunshin clone. Unlike a normal Bunshin, the Doton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Doton Bunshin is injured, the clone will revert into rock that crumbles to the ground. Chakra Cost: 7 (Per clone) Restrictions:
- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Shōton Techniques
- Spoiler:
Name: Kesshō Hari | Crystal Needles Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Ransu Kesshō is a technique used by the members of the Kessho clan. This jutsu allows the user to create upwards of eight crystal senbon, which can be launched at the enemy with speeds exceeding that of normal thrown weaponry. These senbon, though made of crystal, take considerable force to shatter. Chakra Cost: 4CP
Name: Suishō Tō | Jade Crystal Blade Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Suishō Tō is a technique used by the members of the Kessho clan. With this technique the user can quickly form a blade made of crystal on their arm, and use it in a manner reminiscent of a Tantō. Blades can be formed on both arms if needed, though this consumes an additional 3CP. Chakra Cost: 3CP
Name: Kesshō no Yoroi | Crystal Armour Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Shōton (Crystal Release) Description: Kesshō no Yoroi is a technique used by the members of the Kessho clan. This technique allows the Kesho member to cover their skin with a thin sheet of crystal, protecting themselves from blunt attacks. This armour can also aid the member to perform stronger physical attacks, but will break when struck by a decent C-rank technique. Chakra Cost: 5CP (Additional 2CP Per Post)
Name: Ransu Kesshō | Crystal Lance Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Ransu Kesshō is a technique used by members of the Kessho clan. This jutsu allows the user to create a large and sharp spear-like rod attached to her wrist, which she can use to impale their target. Chakra Cost: 5CP
Name: Kesshō toge o Seichō Sa Seru | Growing Crystal Thorn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Kesshō toge o Seichō Sa Seru is a technique used by the members of the Kessho clan. The user creates growing thorn-like crystals from the ground that continuously grow towards the opponent's direction. Chakra Cost: 5CP (Additional 2CP Per Post)
Name: Suishō Rō | Jade Crystal Prison Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Suishō Rō is a technique used by the members of the Kessho clan. The user summons crystalizes the space around a target completely encase a single target in crystal. If a person was so unlucky to be encased in the crystal then they will have quite a hard time breaking free from it, if the crystal itself was broken and a person was encased within it, then that segment of crystal would be destroyed allowing the victim to have free movement where they were once trapped. Chakra Cost: 8CP
Name: Omiwatari | The God's Crossing Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Omiwatari is a technique used by the members of the Kessho clan. The user places their hand on a surface, creating a long stream of sharp crystals to bind and pierce a target. Chakra Cost: 8CP
Last edited by Nachirou Akantor on Wed 03 Dec 2014, 11:29 pm; edited 9 times in total |
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 6:25 pm | |
| FACE CLAIM. Character Claim: Kessho, Kazama Source: Nachirou Akantor Image URL: http://photobucket.com/share/links?u=http%3A%2F%2Fs1250.photobucket.com%2Fuser%2FSIither%2Fmedia%2FMobile%2520Uploads%2Fimage-40.jpg.html
Last edited by Nachirou Akantor on Wed 03 Dec 2014, 8:15 pm; edited 1 time in total |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 7:12 pm | |
|
- Clan - The esho clan is an archived clan and Scorch Release has thus been considered a "Forbidden Kekegenkai" since then. Chance the clan and all jutsu related to scorch release for anything related to esho is denied.
- Personality - Must be at least 250 words.
- Combat Style - Must be at least 150 words.
- Special Characteristic - The prerequisite for Enhanced Accuracy is you must have Weaponry. Since you selected Fuuin/Ninjutsu, please select a different combat related sc (anything that's no a social).
|
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 8:42 pm | |
| Bump |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 9:42 pm | |
|
- Jutsu - You may only start off with 15 jutsu. You listed 16 so please remove one.
- Coding - There's a coding error at the top of your app ([/center[). Please fix that.
- Equipment - Your Genin Kit is perfect but, if you want, you can add C-rank equipment (such as breathing apparatus and mic radio). Located here. Just remember that any "multi-ranked items or techniques" which feature C-A, must be marked as so C-A (C). This is because you have to purchase the upgrades later.
- Elements - You have Doton and Shoton but please list Raiton as well. The kekegenkai requires a mixture of both elements to make Shoton. You do not need to select any jutsu for Raiton unless you want to but you will need all three.
- Clan wrote:
- It is assumed that this advanced element is the product of both the mixture of Doton and Raiton chakra types.
|
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 10:34 pm | |
| Bump I'm good now |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 10:37 pm | |
| Jutsu - Any technique which features multi-ranks (E-S) must state what rank level it currently stands at. Example: E-S (C). This is because you will need to purchase the upgrades of the jutsu later.
|
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 10:42 pm | |
| Bump again |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 10:43 pm | |
| 1/2 Approved |
| | | Reggie Bell-Bottom Jr.
Posts : 760
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 10:59 pm | |
| -Lightning Release: Magnetic Murder still doesn't have the listed rank you are able to perform. It still shows the C-A without the listed (C). |
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 11:24 pm | |
| So can I have it or not ? |
| | | Reggie Bell-Bottom Jr.
Posts : 760
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 11:27 pm | |
| You can have it. Just list the (C) next to the C-A
|
| | | Nachirou Akantor
Age : 30 Posts : 26
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Wed 03 Dec 2014, 11:29 pm | |
| Bump |
| | | Reggie Bell-Bottom Jr.
Posts : 760
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Thu 04 Dec 2014, 2:12 am | |
|
2.2 Approved
Create thy account here |
| | | US Moderator
Posts : 257
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} Mon 02 Feb 2015, 12:55 am | |
| Archived |
| | | Sponsored content
| Subject: Re: Kessho, Kazama [Konoha- Genin]{Done} | |
|
|
| | | |
Page 1 of 1 | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| FORUM STAFF |
|
Affiliates |
OUR BUTTON
OUR AFFILIATES
|
COPYRIGHT |
Naruto© - The Creator [ Masashi Kishimoto] Custom Characters, Equipment, Techniques, Images, etc. [Their Rightful Owners] Any creations, posts, and ideas from this site are copyrighted to their respective owners. Therefore, information may not be taken or used without their permission. Failing to abide is plagiarism.
|
|