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| Subject: Yuki Akira | Kumogakure Genin {WIP} Thu 01 Jan 2015, 5:51 am | |
| Yuki AkiraTHE INFO. Name: Yuki Akira
Nickname: N/A
Age: 14
Gender: Male
Appearance:
The first thing to be said about Akira is that at first glance, one would not be able to tell he was even a Shinobi. Being part of the Yuki clan, Akira has a long, tidy mess of black hair which he normally keeps tied up so it is not in his way. Recently however he has cut the hair to be short, keeping it out of his eye sight and out of his way in general.
Following the hair are his eyes. Unlike the generic Yuki clan build, Akira's eyes are not brown, but instead a bright, light blue color. They look almost like a light frost on a deep blue lake, and are slightly unnerving to some people upon first meeting. This eye change is due to the fact that Akira has been altered genetically by his fathers request so that any enemies would not be able to pick him out of a crowd easily. There are times when Akira does where different colored contacts, brown or a regular blue, so as not to draw too much attention. That is done most notably when he goes shopping so he does not have kids mob him so they can see the 'cool eyes'.
The rest of Akira is a generic build for a fourteen year old aspiring to be a shinobi. Having practiced his Kenjutsu and normal weight training for a Genin, his body has minimal fat on it, but is also not bulked with muscles. Being oriented within the Ninjutsu and Kenjutsu professions, he has instead focused on certain muscle groups and his stamina, instead of overall bulking. The increase in metabolism from being a shinobi and increase his lung capacity via running and other stamina exercises has made it so that he really does not gain weight, and putting on muscle is an exceedingly hard task as well.
When he is training alone, Akira tends to wear an average kimono, dirty and stained from months of practice in dirt, and other forms of weather. A black top and bottom that have slowly turned to a brownish black makes up most of his wardrobe. A couple sets of dress kimono's that have never seen the light of day sit in his closet.
For everyday gear, Akira wears a pair of lightweight steel toed boots, black, and a pair of black loose fitting pants, much like a pair that a chef would wear. By being loose fitting, the pants make it much easier for him to move, and either keep him cool or warm depending on the ambient temperature. A white or black undershirt, depending on whatever was grabbed in the morning is covered by a black jacket that performs the same duties as the pants. Tied to his right leg, is the generic ninja pouch, holding his kunai and the like. Attached to his waist on the left side, is a katana, and across his back is a wakizashi. Akira's mother has his fathers weapons, and will pass them on to Akira when he is deemed ready.
Forehead Protector: The forehead protector has had the cloth binding replaced and instead has been reoriented into a choker that is wrapped around his neck. While it has mostly been placed there for looks, the forehead protector also protects the main arteries in the neck for accidental or coincidental light slashes.
Personality:Akira is generally a soft spoken person, prefering to do rather than explain something. Often being mistaken for mute or dumb, Akira is actually a bright shinobi. He tends to hate crowds and people as a general rule, being that most people are just greedy and needy. While this hatred applies mostly to civilians who have not lost someone to the shinobi ways, Akira also happens to extremely dislike the female shinobi of his age. The sheer shrill of their voices and the amount they talk about boys and avoid practices tends to make him want to impale is brain with his sword.
His favorite place is out in the woods just past the training grounds. The quiet of the area plus the general feeling of being in nature calms him the most, and after an argument or anything that really happens to irritate him, he can most often be found in a place where people are lacking and trees and nature is abundant.
Being quiet also works in Akiras favor, as not many people try to bother him. This allows him to go and practice alone as much as he wants, but is also a double edged sword. When Akira needs a sparring partner or someone to learn from, he is mostly turned away because he has never really done anything to stand out; thus no one really knows who is is and would rather not play with the 'weird kid playing shinobi.'
The constant practice and beating sparring partners, when he finds one, has also given Akira an over inflated ego of sorts, and has began to turn him arrogant. At least in relation to the shinobi around his age. While arrogant, he still realizes that he has a long way to go before actually reaching the pedestal his father stands on. All of the stories that his mother has told him about his father has made him a god like shinobi, and as such, Akira was crushed to learn that his father had actually died. How could someone as strong as his father have lost to a mere beast?
Clan:Yuki Clan
Nindō: The price of anything is the amount of life you exchange for it.
THE NINJA. Origin: Kumogakure
Affiliation: Kumogakure
Rank: Genin
Specialities: Ninjutsu/Kenjutsu (Close Range/ Long Range)
Elemental Affinities: Hyouten/Suiton/Fuuton
Combat Style:
Special Characteristics:
Combat SC:
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Name: Clan Prodigy Rank: C Type: Skill Based Prerequisites: Must belong to a clan Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: A trait given to ninja who possess an innate talent for the manipulation of clan based techniques and has trained thoroughly to improve their skill. Their power over the the clans abilities has become so considerable that the ninja is now considered a young prodigy by the clan elders. Because of this, the user's clan based attacks cost 20% (rounded up) less chakra to perform, as well as an increased power and size. Special Effect: Akira's ice has a dark tinge to it, looking like smoky quartz with a sapphire tinge around the edges of the ice.
Social SC
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Name: Chakra Aura Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host. Color: White tinge on a blue aura.
Afflictions
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Name: Cold Blood Rank: B-Rank Range: Personal Description: Due to the unprecendent nature of the Yuki clan chakra flowing through Akira's body, his body temperature runs at a lower average than a normal person. Having been this way since his birth, his body is accustomed to the lower temperature and during an relaxing or normal civilian day, suffers no ill effects. The average human temperature runs at approximately 36-37 degrees celsius, where as Akira's body is at 26-27 degrees celsius. (98F compared to 80F)
Due to this though, should Akira over exert himself physically, he will reach the over heat point much quicker than an average shinobi, and the opposite when he uses too much of the Yuki Clan techniques and chakra. Only by managing the usage of physical techniques and chakra can he manage to keep for undergoing heat stroke or hypothermia, both of which are prevelant in his past. Long-Term Effects: By exerting either his physical stamina or chakra utilizing Yuki techniques, Akira's body suffers from extremes on either end, either over heating or going below operating temperature of the body drastically. Due to this, Akira has a lowered life span of, based on doctors predicitions, 45 years old.
Due to this nature, all Katon based and otherwise related techniques are twice as effective to his body, given the lowered temperature. (Note: This does not apply to his Yuki jutsu. Effectiveness remains the same) Chakra Cost: N/A Word Count Requirement: N/A
THE BACKGROUND. History: -Parents wed, Father shinobi, mother civlian -Father mission to Kumo -Mother visits Kumo -Mother moves to Kumo permanently due to clean air and sun, healthy for her and newly found baby -Father applies for leave and stays in Kumo with mother -Half way through leave, Father called back for village defense due to Sanbi -Kiri destroyed at 1 yr old Fathers sword and Yuki clan necklace returned as proof of ID from death. -Mother goes into hysterics, refuses to let son become shinobi -Son runs away and begins training anyways -Mother makes mission to bring son back, Jounin talks mother into letting son go to academy -Graduates Academy with intent to find and kill Sanbi to avenge father
Roleplay Sample:
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THE ARSENAL. Weapons
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Name: Katana Rank: C Type: Close Range - Long Blade Quantity: 1 Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance. It has a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability
Name: Wakizashi Rank: C-Rank Type: Close Range Quantity: 1 Description: The companion sword of the Katana, the Wakizashi is normally the second sword worn by samurai. With the same design as the Katana, the Wakizashi only lacks in length, making it an easy sword to wield one in each hand if needed. The average length for a Wakizashi is around two feet.
Name: Giant Shuriken Rank: D Type: Long Range - Projectile Quantity: 2 Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Name: Fuuma Shuriken Rank: D Type: Long Range - Projectile Quantity: 2 Description: Named after the famous clan, the Fuuma Shuriken is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality. Its four blades can be collapsed for easy storage, leading to its nickname, the 'Shadow Windmill'. In its folded state, all four arms of the shuriken are folded together. When fully unfolded, the large shuriken can be thrown through the air causing great damage.
Academy Jutsu
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Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Hyoton
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Name: Hyōton Enchou | Ice Dome Rank: C Type: Ninjutsu Range: Close (0m ~ 5m) Element: Hyōton (Ice Release) Description: Hyōton Enchou is a ninjutsu technique used by the members of the Yuki clan. The user can quickly create an ice dome around their allies and themselves to act as a defense. It is strong enough to withstand the assault of many exploding tags at once, remaining almost undamaged. Chakra Cost: 6CP
Name: Hyōton Disuku | Ice Disk Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Hyōton (Ice Release) Description: Hyōton Disuku is a ninjutsu technique used by the members of the Yuki clan. This jutsu turns the moisture particles in the air into an ice disk. They can be hurled with tremendous force at a target and are hard to dodge because of their transparency. They can also be strung together to spy on areas. They can also be used defensively by being used as a shield to deflect attacks below C-rank and basic thrown weapons. Chakra Cost: 5CP (per disk)
Name: Hyōton Tsubame Fubuki | Swallow Snow Storm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Hyōton (Ice Release) Description: Hyōton Tsubame Fubuki is a ninjutsu technique used by the members of the Yuki clan. This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction up to 3 times in midair and will maim the opponent with their sharp wings. Chakra Cost: 5CP (per 3 needles)
Suiton
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Name: Haran Banshou - Stormy Upheaval Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant. Chakra Cost: 8
Name: Mizukiri no Yaiba - Sword of Draining Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: A jutsu that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu of equal rank and below. Chakra Cost: 8 (2 per post)
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9 (2 per post)
Name: Water Release: Water Drowning Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: The ninja first does a string of hand seals, which causes a column of water to rise from a nearby water source. It can be guided to strike a target in a number of angles. Chakra Cost: 5 (1 per post)
Fuuton
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Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post)
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Weaponry Techniques
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Name: Kage Senbon no Jutsu - Shadow Senbon Technique Rank: D Type: Weaponry Range: Close (0m - 5m), Mid (5m - 1om) Element: N/A Description: This technique seems to be a variation of the Shadow Shuriken Technique, replacing shuriken with senbon. The user throws at the same time a senbon with a distracting item attached to it, and another one without it, so that the opponent will only react to the more obvious projectile and won´t notice the other senbon. However, if the opponent recognises the trick behind it, this technique is easy to evade. Chakra Cost: 3
Name: Kage Shuriken no Jutsu - Shadow Shuriken Technique Rank: D Type: Weaponry Range: Mid (5m - 10m), Far (10+) Element: N/A Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. Chakra Cost: 3
Name: Supin - Spin Rank: D Type: Weapons Range: N/A Element: N/A Description: Taking a throwing weapon, senbon and kunai generally working best, the user throws the weapon with a slight spin to it, akin to a bullet. The spin stabilizes the thrown weapon, increasing it's effective range and power. For example, a kunai thrown at long range would hold accuracy and damage close to that of being thrown at mid-range. Chakra Cost: 3
Name: Soto Nise - Fake Out Rank: D Type: Weaponry Range: Close (0-5M) Element: N/A Description: The user will draw their opponent's attention to their blade or blade-wielding handing, telegraphing an eminent attack with it. The user will begin to spin, as if building up momentum for the attack, before surging chakra through their feet to stick to the ground to arrest their momentum before swinging around to strike from the other direction. Alternatively, the user can simply release the original blade, letting it fly at the opponent, while quickly drawing forth another weapon and attacking with that. Chakra Cost: 3
Name: Hitei Mushou - Flying Nail Mist Pierce Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Description: After forming the needed handseal, the user will emit a flying mist of small nails from his or her mouth. These small nails can travel towards his or her opponent at quite a distance and are capable of dealing minor puncture wounds. Chakra Cost: 7
FACE CLAIM. Character Claim: Mikado Ryūgamine - Durarara Source: Source Image URL: Image URL |
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