Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
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Farao Clan [DONE]

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Gregory
Gregory

Posts : 47

Farao Clan [DONE] Vide
PostSubject: Farao Clan [DONE] Farao Clan [DONE] EmptyMon 19 Jul 2010, 8:34 pm

Clan Name: Farao

Clan Location: The Farao clan is spread throughout the ninja world, but the main home of roots is the Suna Desert, hidden in the sand

Clan Traits: All have black hair, but each group has diffrent other traits.

Clan Beliefs: The Farao Clan is a Religious clan, and there fore, has certain rules. The base of this rule is to Never EVER turn your back on the clan. To do this, would be to turn against the gods themselves. All Houses, once a year, must put in a Sacrifice of one of their clan members into the Sacred fire, to show that they are still loyal to the clan. It is an honor to be chosen as the sacrifice, because you have the honor of going strait through the many troubles of the realm of the dead and instantly make it to the holy land.

All ninja that are traitors of the clan, once killed, are sealed into a black locked coffin, and locked away in the darkness, never to be able to pass to the holy lands.

Kekkei Genkai: All Farao clan members, no mater what house their from, can withould a very very high amount of chakra. However, this means that They cannot start with abnormal amounts of chakra. There is a skill that will explain this later.

Secret Clan Jutsu:

Name: chakra absorbtion ability
Rank: E
Type: Ninjutsu
Element: None
Description: This is more of a passive ninjutsu, so there is no time that it is not in use. This ninjutsu is like a jutsu regeneration, but for it to be any use, there must be another Farao Clan member there. This is because the power of the jutsu is dependant on how many Farao's there are. This jutsu costs 1% of the users chakra. With only one Farao, AKA The clan member thats using the jutsu it is a handicap. This is because you regenerate half as much as the jutsu costs. If there are two Farao members it regenerates as much as the jutsu costs, three Farao's means you gain 1.5% chakra total. This means that every additional Farao member adds .5% chakra gained each post. The ability has a range for 30 feet.

Name: Path To the Temple
Rank: E
Type: Ninjutsu
Element: none
Description: A quite simple teleportation ninjutsu, that allows the clan member to teleport to any Farao clan base in the world. It is only a one man teleport. It works at any range.

Clan Houses: The clan houses are The clan bases that are all around the world that allow juvinile (age 4-13) Clan members to train in the skills of the clan. This means that very few Farao clan members go through the Ninja academy. The Farao clan members then have to come back to train for a month during the month of break at the chunnin exams. Then, after the Chunnin exams, there is one year of training, then the clan member has the freedom to choose what to do. Each house is diffrent though. The lists of houses are below.

House Number: 1-The main house
House location: The Suna Desert
House Gods: Ra-The Sun God
House Features: All House members have golden eyes and a nice golden tan, also they must a fire element for at lest one
House Jutsus:

Name: Guidance of Ra
Rank: E
Type: Ninjutsu
Element: Fire
Description: This justu can only be used by those that have the blessing of Ra. There must be some sort of light, or flame for this to work. Once used, a shining ball of light will come out of the light source and come to the user. The ninja can then throw in a peice of paper with a name or place on it, or just whisper it in the balls ear. The user must have the places picture in mind for it to find the right one. The ball will then fly off, leaving a small line of fire floating in the air where ever it goes. Each bit of flame it makes will last for 10 minutes and it is easily followable by anyone.

Name: Raise
Rank: C
Type: Ninjutsu
Element: Fire
Description: Raise is a very special type of jutsu as its range depends on how much chakra put into it. The more concentrated your chackra is, the smaller the range is. This is because it is a very dangerous attack, and good chakra control must be used. This move will raise the tempature of the area selected by the amount of chakra used in this part. The tempature can be raised up to any degree, but the heat is concentrated on the user. They are not immune to any of the effects. The farthest the heat wave can go is 50 ft and can cumbust anything. This move is mainly for cooking food at night when you cant light a fire or for making it warmer in cold weather. It can also cause exastion, heat exastion, dehydration, and many other horrible symptoms.

Name: Wrath of the sun God
Rank: S
Type: Ninjutsu
Element: Fire
Description: The user creates a giant ball of fire in both his hands to throw where he chooses. This attack will pretty much ignite all the plant life that it passes within a foot in, and will most definatly burn anything that touches it to a pile of ash in the wind. However, this move can't go very far because its great heat will cause an amazing storm within 3 minutes. The fire ball takes 2 minutes, 45 seconds to reach its entier heat, and will there fore have 15 seconds for the ball to move. Ways of telling if the attack is coming is that it suddenly becomes ice cold. This is because the fire ball is taking out all the heat. The user cann't move because he must put all of his energy and concentration into the ball. If he moves at all, exept the throwing motion, then the ball will disappear. The ball is 60 ft in diameter.

House Number: 2-The Gardians of Ra
House location: Somewhere else in the Suna desert
House Gods: Hathor- God of music, Dance, and love/Sekhmet- The eye of Ra
House Features: All house members have golden eyes.
House Jutsus:

Name: Sense of danger
Rank: E
Type: Ninjutsu
Element: none
Description: Sense of danger is an automatic skill that makes the ninja have a tingleing sensation whenever there is any sort of danger. This accounts for traps, poisnus gasses, deadly animals, or impending disea, or all danger in general. This is not a very accurate and will not point out the exact location of the threat and will not tell when the attack will happen. It is also impossible to tell what the danger is. This move wastes very little chakra.

Name: Rage of Sekhmet
Rank: C
Type: Kenjutsu
Element: none
Description: The user of this justu must see blood to start this skill. Once used the user goes into a horrible rage. This makes all attacks at least 50% stronger, but makes the user blinded by fury. In this fury, it is nearly impossible to tell foe from friend. It also gives the habbit of drinking the blood of the ninja's blood. The user also can not control chakra, witch makes it almost impossible to make any jutsus. The only way to stop this blind fury is to either a. be knocked unconcous, almost impossible, B. stop the rage by realizing your actions and controling your body, once again, unbelivably hard, C. To get them drunk, witch is best done by tricking them into thinking that they are drinking blood instead of alchohol.

Name: Forced Relaxation
Rank: A
Type: Ninjutsu
Element: None
Description: The user casts this jutsu with one fatal touch, and the opponent is immediatly forced to relax. They still tell whats happening, but their entire body has shut down. It is no paralyz, but is instead an opening of all the pores, relaxing of all mucles, and is infact quite relaxing. During this state, one can only feel unbelivably intense horrible pain that will break the state. This jutsu must maintain concent concentration.

House Number: 3- Defending the sun
House location: In the Suna desert near the water
House Gods: Bastet-Protecter of Ra, god of cats
House Features: All house members have long and pointy fingernails and a golden tan
House Jutsus:

Name: Cat claws
Rank:E
Type:Ninjutsus
Element: None
Description: The user of this jutsu creates physical cat claws about two inches bigger than the hand or foot that they are on. The claws are razor sharp and can be used to climb up walls, trees, rocks, cliffs, and many other surfaces. The claws are sharp enough to cut through iron, and possibly steel. The claws also give the user cat like reflexes and time is slowed by .1 seconds, which isnt much, but still helps.

Name: Summoning jutsu: Saber Fang
Rank: C
Type: Summoning
Element: none
Description: This jutsu summons a saber tooth cat about the hight of a human, with one foot long teeth fang things. This can run very fast, but can only go so far without it dissapering cause of lack of chakra. The distance is 100 ft. This cat does count as one of the summons that you can have.

Name: Summoning jutsu: Embodyment of Bast
Rank: S
Type: Summoning
Element: None
Description: This is the strongest justu a ninja of Bast can get. The embodyment of bast is, however only given to a select few (that i would decide were worthy, under the Admins agreement) who have the true blessing of Bast. The summoning creates a normal sized kitten, a little smaller than most, that will walk around and maybe nuzzle your feet, but once given its target, it will start to search them out, until it has found and killed them, or until the user of the ninjutsu has died. This means that it becomes a game of who dies first. The cats true form is a woman with cheeta skin that has four arms, each with retractable claws that are 3 ft long. They are harder that dimond. The cat woman mix has four legs, making it look sorta like a centur. It is possible, however, to trick the summon into thinking that you are dead by a sense of drugs, injections, jutsus, or other methods. This is because the cat is very old fashion and does not know much about drugs or jutsu. This move can only be used three times, because it takes a huge toll on the user. Just to make enough energy to summon Bast, would exellerate the body at least 20 years if your lucky, but in most casses its at least 35. Once this move is used, the user faints, partly because of the exaustion, partly because of the pain of having the body advance twenty years.


House Number: 4- Gazers of the sky
House location: above the village of clouds
House Gods: Nut- The Goddes of sky
House Features: Blue eyes, at least one element is wind
House Jutsus:

Name: Shooting star
Rank: E
Type: Ninjutsu
Element: none
Description: A very simple traveling jutsu, where the user is turned into a small ball of chakra, and flown throughout the sky, to the destination. This will make it look as if it were a shooting star. This can only work on one person, aka the user, and can be shot down. It is also impossible to attack while doing this. This move is only for moving great distances. You can't see anything while using this jutsu.

Name: Celestial Wings
Rank: C
Type: Ninjutsu
Element: none
Description: A semi complicated ninjutsu that requiers a base of chakra, like a piece of wood, or metal, and has teh user put chakra onto it, adding preasure, eventualy making the chakra almost a solid. This would mean that it could be shot at, and it would go through a little, but not slide out. The wings bear a resamblance to that of a birds. If any damage is done to the wings is felt by the user, and feels the pain, as if they were real. This justu takes alot of chakra and chakra control because your using enough chakra to solidify the wings.

Name: Eyes of Nut
Rank: A
Type: Ninjutsu
Element: none
Description: This move is a observation move, more than a fighting move. Once used, the user will immediatly go temporarily blind. Then in a few seconds, he will have a birds eye view of where ever he chooses. Its kinda like google earth, only everything is moving. It takes alot of chakra to maintain this move.

House Number: 5- Mover of the earth
House location: Under ground in the kohana forest
House Gods:Geb- Ruler of earth
House Features: Brown eyes and Earth element
House Jutsus:

Name: Sixth Sense: Vibration
Rank: D
Type: Ninjutsu
Element: Earth
Description: This is a move that is always in use, and can only be used on solid surfaces that are packed tight, like rocks, earth, metal, and all other hard stuff. All this really means is that they can see around rocks, or pretty much where ever there is land. This move uses just a little more chakra than that that regenerates in battle.

Name: Fists of forming
Rank: C
Type: Ninjutsu
Element: Earth
Description: The user makes the requiered hand signs and then puts their fists on whatever type of earth they want to change. They then move chakra into the rock, making it as movable as clay, but still as hard as rock. This is because the chakra can fit inbetween the tiny rocks to seperate them but keep them in tact at the same time. The rock can then be molded into any shape. The chakra can then be sucked out to make the rock hard again. All in all, this only takes a matter of seconds, minute at most.

Name: Summoning jutsu: Furry of moles
Rank: S
Type: Summoning
Element: Earth
Description: This jutsu allows the user to make an single normal sized mole. He can control the mole, and have it attack with its claws. However, this mole acts like a starfish. When you cut any part of it off, be it a leg, head, or even cutting it in half, each part will instantly become another mole. It doesnt even matter who seperates two parts. If a mole explodes into thirty five parts, then you have 35 new moles. However, this just means that for every mole, a certain amount of chakra must be used. This means that the more chakra, the more moles there are. Once the jutsu is over, there will be only one mole if it is used again. This move is more about Quantity than quality.

House Number: 6- Barrier between two
House location: on the border of Earth village and cloud village
House Gods: Shu- the man that blows you away
House Features: Very pale skin
House Jutsus:

Name: Wind shot
Rank: D
Type: ninjutsu
Element: wind
Description: The user sends two gusts of wind out of both his hands. This is not like the attack used by the sound ninja,(i dont know his name) because it is no where near as strong, or rapid. This is simply a move for moving objects away. It can move up two 120 lb., the average weight of a genin,(i just made that up) and it will push them away. This can also be used on something that is more than 120 lb. and blow himself away. This move can become very usefull at times.

Name: Winds of fate
Rank: C
Type: ninjutsu
Element: Wind
Description: Although a very hard move to learn, it can become quite usefull at times. The user must first cover the targets mouth with there hand. Then they insert a large amount of chakra. This will not allow them to control their movement or anything, but it will allow them to give a temporary change of heart. This means that if someone is fighting for a cause, they can momentarily change their view and attack their temporary enimes. This takes a large ammount of chakra to maintain, and it can only be used once per person. It will not work if the target is either to smart, believe's in the cause to much, or is very strong willed. There is a 55% chance that anyone who has a change of mind by this attack will have a backlash of emotions and die. (That is mainly for NPCs)

Name: Wind of life
Rank: S
Type: Ninjutsu/medical
Element: Wind
Description: This is an almost imppossible move to learn, let alone master. This move allows a child from the house of Shu to give the breath of life into a dead person. This does however take 60% of a normal S rank ninjas chakra, and there is a 83% chance that it will not be the right soul that is put in, unless the body has been freshly killed. Either way, there is still a 50% chance of backlash that will make the previously dead person dead again. That chance rises every 3 seconds(pretty much every post). Then there is still the chance that it will not be the right soul, even if freshly killed, the chances are 30/100 that it will be the right soul. The body can not live for any more than 4 posts, and will almost immediatly die if it is the wrong soul. The user can not control the mind of the summond soul. The clan has an age limit on this move, that only members of the house of shu that are over the age of 53 can use this jutsu because only their hardend souls can withstand the horrible pain of it being used, and only they can possibly understand the consiquencis.

House Number: 7- Owner of the dead
House location: Wherever Death takes it
House Gods: Osiris- Ruler of the decesed
House Features: bone thin
House Jutsus:

Name: voice of the departed
Rank: D
Type: Ninjutsu
Element: None
Description: This ninjutsu is a constant move that can be turned off at will, but must be on to use any of the other moves for the house of Osiris will not work. This is because all Osiris moves are based of that of the dead. This move allows Osiris Members to hear to all the crys and please of the dead. This allows them to carry out the deads final wishes, any regrets, or to just plain ignore them. They will always hear the voices, unless turned off, But it is the spirits choice to show themself.

Name: Spirit molding
Rank: C
Type: Ninjutsu
Element: None
Description: This ninjutsu is only able to be used when Voice of the departed is being used. This move allows the user to Gather up a big group of spirits and mold them into an item. This item will leave no trace on the body, but will hurt the soul. Only souls who volentere to do this can be used. It gives no pain to the souls that are being used. This attack can also be used to cover weapons to not only hurt the soul, but also the body. A wepon covered in them can not pass through a shield of them, like a regular sword, but the damage done is much greater. This is because no body can live without a soul, and no soul can live without a body.

Name: Pact to death (also known as Seal of second chances)
Rank: S
Type: Ninjutsu
Element: None
Description: This is a very tricky justu that needs agreement of both sides. Betrayal of any sort will immediatly destroy the contract. This is a very hard jutsu, because it must be agreed to on both sides. This ninjutsu allows the user to give a soul a second chance at the living. This contract allows the spirit that has signed it with mind, can now occupy a new body as long as it has no soul in it currently. This does not mean it can go into a tree and move around in it. Because trees are living things and have souls, and it could not move because it has no muscles. The soul is then given an amount of time to go and finish the task. The user of the ninjutsu, however must give an amount of his chakra to the soul, as it will have none. The soul will slowly burn up this chakra to keep going. It can not regenerate chakra, because the body is dead. The soul can function best in its own body, but can cope with a diffrent one. If the contract is damaged in any way, then the soul is kicked out of the body. The contract can also act like a summoning jutsu, as it can summon the soul of the person who signed it if that person was alive, but is now dead.

House Number: 8- The balance
House location: the tipy top point of the hightest mountain in the land of clouds
House Gods: Ma'at- bringer of harmony
House Features: Tattoed over each eyebrow is a feather, and on the back is a golden scale. When a Ma'at ninja becomes C rank, they get a feather of Ma'at.
House Jutsus:

Name: Karma of Ma'at
Rank: D
Type: Ninjutsu
Element: None
Description: This justu is a skill that has a diffrent affect depending on what you have done recently. If you have done the right thing, then you will be rewarded, but if you have done the wrong thing than you will be punished. However, since right and wrong depend on the point of view, it will depend on what the person thinks that s/he did previously was right or wrong. This is what the deep down concounce says. For this jutsu to take any affect, the user must first place their hand on their opponents heart, and send a charge of chakra through the hand. Then, depending on right or wrong, the punish ment will change. For example, if you previously did something completly righteous, then they will be rewarded with something like good health, well being, or a blessing on the family. However, if it were wrong, then the target would get something bad, depending on what it is. If it was kinda bad, then you would get bad luck or something, compared to major bad, which would be a curse of illness.

Name: Summoning jutsu: Chakra being of balance
Rank: C
Type: summon
Element: None
Description: To preform this jutsu, the user must first draw some of their own blood with the feather of Ma'at. The blood will then drip onto the floor, and a crystaly shining ball will float up out of the blood. This is the Chakra being of balance. Each Ma'at gets one and only one, and it can not be replaced. This Being is a very special summon, as it was given to the Ma'at house by Ma'at. This being will change form depending on what your soul reflects. The darker, the more scarry looking, while the lighter, the more peacfull looking. The more one deed outweighs the other will change the size and power.

Normal form
Farao Clan [DONE] Ghost-of-spookie-albums-halloween-items-stores-2010-picture44192-monster-lab-power-source-2010-made-globe-top-gemmy-spirit-ball-one-those-glass-sphere-lights-use-inert-gases-arc-across-glass-bulb-surface-tall-power-base-still-constructed-onto-power-source-will-placed
Abilitys: None

Dark rank 1
Farao Clan [DONE] Overkopf
Abilitys: Able to bite and give poisen

Light rank 1
Farao Clan [DONE] Butterfly_tattoo
Abilitys: Two stingers and able to lick to heal wounds

Name: Split of sides
Rank: S
Type: Ninjutsu
Element: None
Description: This is a very hard jutsu to learn at all. The user must first put their right hand on the targets heart, and the left hand on their head. The then send out a surge of chakra and split the person in two. After three seconds, the two forms will then form two of the same person. The left side will be a dark version, with all forms of the perons sins in there, while on the right, there will be a good version. The two have a tendancy to dissagre, and they each get only half of the skill of the target. Chakra must be continualy spent to keep them seperated.

House Number: 9- The grave of the departed
House location: Follows house 8
House Gods: Anubis- Wraper of souls
House Features: 1 mummified limb
House Jutsus:

Name: voice of the departed
Rank: D
Type: Ninjutsu
Element: None
Description: This ninjutsu is a constant move that can be turned off at will, but must be on to use any of the other moves for the house of Anubis will not work. This is because all Anubis moves are based of that of the dead. This move allows Anubis Members to hear to all the crys and please of the dead. This allows them to carry out the deads final wishes, any regrets, or to just plain ignore them. They will always hear the voices, unless turned off, But it is the spirits choice to show themself.

Name: Chakra Wrappings
Rank: C
Type: ninjutsu
Element: None
Description: The user focusus chakra into their wrists, and send out a kind of plaster made out of chakra. With this, they can use it as a rope, wire, or, more traditional, wrap up the target like a mummy. The amount of wrappings depends on the chakra. Its 1 foot of wrappings for a small amount of chakra. Mummification takes more chakra to keep.

Name: Travel of the dead
Rank: A
Type: Ninjutsu
Element: none
Description: A Traveling ninjutsu that sends the user into the realm of the dead. This allows them to go to places in very short times. It also allows them to be invisible to the normal eye. The ninja can then turn back into the realm of the living, and go back to their regular day. However, as a spirit, they must watch out for dead beasts because animals turn horrible when there spirits.

House Number: 10- The home of untrusted
House location: Land of mist, fading in and out
House Gods: Seth- God of chaos
House Features: Red skin
House Jutsus:

Name: Confusion
Rank: D
Type: ninjutsu
Element: none
Description: This is one of the easyest jutsus a chaos son can learn. For this skill, the user will dissorient the space around a certain area. This will make anyone who enters this space confused. Side effects of being confused include falling down, vomiting from diziness, and loss of depth perception. If you experience any of these symptoms, get out of the designated area immediatly.

Name: Find it
Rank: C
Type: ninjutsu
Element: None
Description: The user of this ninjutsu designates a certian area with his chakra. A box then appears around that area and every thing in there instantly becomes messed up. Gravity changes at certain places, things are replaced, and some things are even brought to life. This confuses all ninja in the area. The only way to stop it is by finding a golden ring in the puzzle and putting it in the center of the box. This will emidiatly restore everything back to normal. It is possible to escape by walking out of the box.

Name: Ring of darkness
Rank: A
Type: Ninjutsu
Element: None
Description: The user creates a black ring around themself and then tighten it. This causes pain to the user, but then the ring explodes into darkness, wich only the one that had the ring around it can see through. They can only see 3 feet infront of them however. The ring explodes into a radius of 80 ft. All who enter will become blind exept for the one with the ring.

New houses open all the time to worship new heros

History:
Farao Clan [DONE] Scarab
The Farao clan started of in the desert of suna way before the time of ninja. Instead of using ninjutsus to win fights, they fought with spears and shields, and prayed for victory from the gods. The Faraos went on like this for many a melinium, until one day, a war had started between the Farao and an unknown enemy. The enemy that appeared out of no where with metal forheads and small swords, able to dissapear with a flash and reapear. The ability to call upon the power of the gods them selfs. They were being attacked by ninjas. Many attempts to counter the attacks were made, but all failed. That is until one day, one brave Farao member went out in secret into the land were the ninjas were coming from. He then found out their secrets. With those being known, the kid came back beaten ,bruised, and bleeding with the secrets of the ninjas. The Farao then found out a way to counter the attack of the ninjas. This was taught to all warriors of the Clan. Then, as the Faraos were finaly getting the better side, thousands of ninjas came to take over(shadow clones). The warriors were all frightened and ran. All but one. This warrior named Daru Farao stood and fought. He took down many a ninja, until the night came. IT was then, that the ninja warriors began to attack from all sides. Daru was out numbered. He did however survive. Thanks to a blessing from the goddes nut, he was shot from a shooting star into the Clans home. Once there, Daru told the Clan Leader and Priest about what he learned. The Farao clan then began to study this skill called jutsu. Before they were able to finish their reserch, they were captured and overtaken.

The People now slaves, the Farao clan still prayed to all the gods to help them out. Then, the Clan leader got a message from the gods. He told of a way to defeat the ninja once and for all. Then, at the dead of night, when everyone was asleep, the Clan leader and Daru got up and carryed out their plan. They were going to follow a map of the human body that the gods gave them. With that map, they would be able to stop all of the ninjas jutsus. The map showed what spots to press to lock jutsu for a long time, and to unlock jutsus. With this knowlege they were able to get free after a revelution that lasted 5 years. After living freely for 8 more years, the Clan leader had finaly found out the way of the jutsu. It was then tought to all warriors of the clan. They then all knew jutsus and weaponry. However, they felt that with this power, someone would try to overthrow them. They then began to make peace treatys to all ninja villigas. This allowed ninjas to move into the sand. With this treaty, the Farao clan was allowed to advance in technology and room. The map of the body from the gods has been lost from the ages, but the Farao Clan now has at least one house at almost every country, and still expanding.
Clan Details: Open


Last edited by Gregory on Wed 29 Sep 2010, 7:51 am; edited 1 time in total
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Gregory
Gregory

Posts : 47

Farao Clan [DONE] Vide
PostSubject: Re: Farao Clan [DONE] Farao Clan [DONE] EmptySat 11 Sep 2010, 8:55 pm

bumpsies
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Gregory
Gregory

Posts : 47

Farao Clan [DONE] Vide
PostSubject: Re: Farao Clan [DONE] Farao Clan [DONE] EmptyTue 14 Sep 2010, 7:38 am

If your character is from the Farao clan, then they will have had to be taught the ideals of the house and clan. (mainly the gods that they worship) But the jutsus are not needed to be learned. However, because there are many gods that they worship, there are less houses because those are the gods that most children are born to. However, there are many more children of other gods, but mainly that because this is an egyptian based clan, the children can only be born to egyptian based gods. If you have an idea for a clan house, you can send it to me, and i will try to get someone to approve it for the acctual clan.

If allowed, here is the Code.

Code:

[b]House Number[/b] Must be the right number.
[b]House Location[/b] Where ever you think it should be
[b]House God[/b] Must be egyptian
[b]House Features[/b] Pretty much the looks of the house members
[b]House Jutsus[/b] Only three jutsus. One an easy rank, one normal rank, and one hard rank.

Also, If any house members go against the house beliefe will immediatly become a grade A criminal in the clans eyes. It is then the Houses job to get rid of the deserter. This rule will over rule all other rules in the clans eyes. Even if the ninja is still in the city and killing them would make you an outlaw, anyone who does not obey the rules is immediatly hunted down. This means that the main way that Farao clan members can become missing nin is because they killed someone that the clan told them to. It is understandable that some clan members will not attack because they are to weak, but this is forgiven. All Farao clan members get two chances to mess up. The first time, it is punished by a trial by Ma'at, witch will test your heart, and the second will immediatly make you have to be hunted down.
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Gregory
Gregory

Posts : 47

Farao Clan [DONE] Vide
PostSubject: Re: Farao Clan [DONE] Farao Clan [DONE] EmptySun 19 Sep 2010, 4:08 am

bumbity dumpidy
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Gregory
Gregory

Posts : 47

Farao Clan [DONE] Vide
PostSubject: Re: Farao Clan [DONE] Farao Clan [DONE] EmptyFri 24 Sep 2010, 6:55 am

BUMBITYBUMBITYBUMPITYBUMPITYBUMP...
Why has NO ONE who can check this app CHECKED It.
IT BEEN HERE FOR TWO MONTHS...
EITHER GET THE PERSON WHO CAN CHECK THIS APP TO DO THEIR JOB...
OR PUT SOMEONE ELSE ON THIS Section...
ME and my freind are waiting for this clan to be checked...
BUT WE HAVE TO WAIT FOR TWO MONTHS FOR US TO EVEN HAVE A REMOTE CHANCE OF GETTING CHECKED...
WHY...
I HAVnt seen any clan APPS get checked...
WHY...
I would love to PLaY...
But i have to wait for someone to check this APP...
So please...
CHECK IT!!!!
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Vegapunk
Vegapunk

Posts : 2032

Farao Clan [DONE] Vide
PostSubject: Re: Farao Clan [DONE] Farao Clan [DONE] EmptyThu 07 Oct 2010, 9:58 am

Sorry for the dely, clan mods have gone AWOL.

I have to say this clan is all over the place. You have an abundance of jutsu that do not seem to be related to the clan...or anything. Just random ideas compiled together fit into this clan because you want them.

For clan traits and KKG are where you explain what the clan ability is exactly. You state it is a religion but there is no connection or explaination to their abilities or what their dogma/mantra is really...in the traits and KKG. What is the deal with houses? you have chakra based techniques/katon/wings/houses/summons/cat claws/advanced sensing, all of which isn't tied to a single thing.

This need a lot of work. This is denied by me until major changes are underway. Sorry.
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Gregory
Gregory

Posts : 47

Farao Clan [DONE] Vide
PostSubject: Re: Farao Clan [DONE] Farao Clan [DONE] EmptySun 10 Oct 2010, 2:52 am

IM jsut gonna kill the entire thing.

OK?
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Vegapunk
Vegapunk

Posts : 2032

Farao Clan [DONE] Vide
PostSubject: Re: Farao Clan [DONE] Farao Clan [DONE] EmptyMon 11 Oct 2010, 6:50 am

Fair enough, Topic Archived.
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Farao Clan [DONE] Vide
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