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Salamander Contract - Summoning

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Outcast
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PostSubject: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 03 Apr 2011, 8:26 pm

Name: Sanshouo
Rank: C
Appearance: Sanshouo [San-Show], who's name litteraly means "Salamander," is technically a young salamander in the eyes of the Salamander community. The future male prodigy of the Salamanders, Sanshouo has the typical, abeit young body layout of a salamander. At full height, Sanshouo is a rough 10ft tall, though hunches over for his arms to touch the ground in an all 4's position, making him 7ft tall. His legs are powerful and thick with muscle, placed firmly on the ground wherever he is, making him something of an immovable or stubborn object to any summon of his size, as his legs make up for his arm strength. Because he is still young, Sanshouo's arms have yet to develop his proper muscle mass in his arm, giving them a scrawny and out of place appearance, but don't mistake this for a weakness, a wide sweep from his hand is enough to plow a full grown human through a tree. His tail is about half his size, also roughly 5ft, but the strength in his tail is unmatched, and a whip from this has knock out power. Sanshouo, living on both water and land, has powerful swimming abiility, and his speed in water is unmatched. On land he is able to jump to heights of up 30ft and dash at targets very quick and swiftly, though he prefers to avoid this rash style of combat due to his underdeveloped abilities and jutsu span. His skin is smooth and amphibian-like, being a light blue tone, though this will change as well with time, taking on darker colors to signal his growth. His eyes are cleverly hidden, it almost appears as if he has no eyes, but his eyes and eyelids take the same color as his skin, light blue, camoflaging them. He has 2 ears on the side of his head, also the same color of his skin, though Sanshouo can also sense vibrations very well due to his time spent on both land and water, using his ears and sense of vibration in conjunction for maximum detection affect. Sanshouo's tongue is also able to extend the size of his body, 10m, with deadly power. Sanshouo also has a very sensitive and well controlled lateral-line organ, which can detect the slightest change in pressure within water or underground, which can be used to sense opponents above both respective terrains. Being part of a posinous breed of Salamanders as well, Sanshouo has a poison-sac deep within his body, which hes personal control over. His posion abilities will develop in the future, but at his stage in his life, the most he can do is generate and store posion for use as a posion smoke or fog with a powerful effect and wide range. Sanshouo is just big enough for a full grown man to ride upon his back, leaving no problem for Yamato, an eleven year-old, to ride upon his back.

Spoiler:
Personality: Sanshouo's personality has yet to fully develop, being young and immature along with his body and age. He is very shy, and will barely talk, if at all, in public. Being partnered with Yamato, Yamato is one of the few people Sanshouo will communicate with, though he is generally very kind. Though only paired with Yamato for a short time, he shows a deep sense of loyalty and trust, and even with the difference in size, will seek to hide behind Yamato for protection or if he is feeling shy. He is very trusting, so much so that a simple prank against this creature seems to be a crime against nature. In battle however, Sanshouo might be a completley different Salamander. His personality changes to brave, but not rash. He listens to directions given to by Yamato, complex or not. His battle stragety seems to reflect off his personality too, attacking, and then hiding to strike from another position, similiar to his shyness. Even outside of battle, anybody who threatens Yamato in his presence will recieve a threatening growl, and along with his size seems to be a good intimidating factor. To sum up his young personality, Sanshouo is basically a shy but trusting somewhat of a personal summon unique and paired with Yamato, though he is afriad to share his thoughts, is not afraid to share his wrath on the battlefield.
Contract Type: Formal Contract
Species: Salamander
Speciality: Taijutsu
Elemental Affinity: Suiton - Water Release
Summons Jutsu:

Poison Name: Sanshouo's Poison
Rank: C
Poison Description: The posion is activated depending on which technique Sanshouo uses to manipulate the posioin within. The posion itself isn't deadly due to Sanshouo's body still developing. After first inhaling the poison, depending on the amount, the target will experience either slightly or extremley blurred vision, as well as becoming disoriented. This is because upon inhaling the poison, the target will find themselves gasping for air and inadverently inhaling more poison, causing their vision and motor skills to be impaired further. After a short while this will ascend to a decrease in body control, making it harder to move about and mold chakra properly. The poison will finally enter its final stage which causes a numbing sensation throughout the body, and finally the poison would've ended its torture upon the victim.
State:

Gaseous State: Poison that is evaporated into gas, this type of poison is usually inserted into the bloodstream through the lungs via inhaling

Poison Effect(s):
[ Post 0 / Inhalation causes either minor blurred vision and disorientation, or extreme blurred vision and enough disorientation to cause the victim to fall on the floor.]
[ Post 1 / Same as Post 0]
[ Post 2 / Body will become weaker after poison is coursing through the whole body. Moving and molding chakra become difficult, though not impossible, causing the opponent to move sluggishly and techniques to not be as effective.]
[ Post 3 / Slight numbing sensation that impairs movment further, but also ends the posion after a few seconds. Stage is easily noticeable as the body will become rigid for a few seconds, creating an opening.]


Name: Kaikou - Navigation Technique
Rank: C
Type: Ninjutsu
Range: -
Element: -
Description: Kaikou is the universal travelling/burrowing/swimming technique for Sanshouo. Using his fine control of chakra, he surrounds his body in chakra for several different purposes. In water, this teechnique is used in conjunction with Sanshouo's muscles to cause the water to flow over and around his body better, causing an immense increase in speed and mobility. In earth, the technique softens the earth around Sanshouo's body, which is used with his natural tunneling abilities to travel underground and hide. The technique is most effective in water however, causing Sanshouo to reach very high speeds.
Chakra Cost: 5 + 2/Additonal Post

Name: Sumasshude - Arm Smash
Rank: C
Type: Taijutsu
Range: Mid (5m - 10m)
Element: -
Description: A very simple technique, Sanshouo leans forward and swings his long arm in a very fast and wide arc, empowered with chakra towards the opponent, smashing into the opponent, causing large external and internal damage to the target as well as sending them flying to the closest physical boundary. The arc is about 90 degrees infront of Sanshouo, and with the speed and momentum gathered along with the chakra powering the arm, it becomes deadly and hard to evade within range of this technique, due to the larger and wider mass of Sanshou's arm.
Chakra Cost: 7

Name: Keitan - Tongue Whip
Rank: C
Type: Taijutsu
Range: Long (10m +)
Element: -
Description: The technique involves Sanshouo contracting the muscles in his tongue to create pressure and infuse it with chakra, hardening it to make it impervious to most damage momentarily and then actually 'shooting' his tongue with enough devestating force at the target to break bones. The damage is akin to being hit by 3 sledgehammers. Even if the tongue misses, Sanshouo can manipulate his tongue to curve back around the target from the target's blind side, curling around the target and keeping them in place by contracting the muscles. With the target captured, the summoner can freely attack, or Sanshouo can crush the target.
Chakra Cost: 7

Name: Dokukiri - Poison Mist
Rank: C
Type: Ninjutsu
Range: Long (10m +)
Element: -
Description: Sanshouo's signature technique. The technique involves Sanshouo expelling a poison mist developed from Sanshouo's poison sac. The mist is expelled at a very high velocity, covering its full range of 20mx20m in a matter of seconds. However, the technique takes 2 of the user's post to gather and generate the posion again, and it loses its range effectivness than the first time, making it only 10m every other time, making the first use of the technique essential in taking the opponent down.
Chakra Cost: 9

Name: Dok usan - Poison Acid
Rank: C
Type: Ninjutsu
Range: Long (10m +)
Element: -
Description: The technique involves Sanshouo developing the poison in his poison sac in a different way. The poison becomes a liquid and more acidic, which is developed and then expelled from his mouth at a high velocity, knocking down the target. In addition, the target recieves painful chemical burns from the poison, causing them to disregard everything in favor of ridding themselves of the acid, which leaves burn akin to a C-rank fire release technique. After 2 posts, the acid would've permeated through the target's skin and reached the blood stream, taking on the original characteristics of the poison. The technique can also be generated but never expelled, instead using an opprotunity to capture the target within Sanshouo's mouth to succumb to the effects of the acid, this version being fatal.
Chakra Cost: 7

Name: Suiton: Abura - Water Style: Oil
Rank: C
Type: Ninjutsu
Range: Long (10m +)
Element: Suiton - Water Release
Description: A very simple named and simple technique, Sanshouo expells a very heavy and flammable oil from his mouth onto the target, which is very dense and slows the movement of the target considerably. The oil is very hard, if impossible, to get rid of by normal means, and if the whole technique impacts the target they will not be able to move very far, having to drag themselves with considerable strength. The oil is also very flammable, being ignited for a fatal explosion.
Chakra Cost: 5



-----------------------------------------------------------------------------
I guess i need to train for the summoning jutsu sooo...

Name: Kuchiyose no Jutsu - Summoning Technique
Rank: C
Type: Ninjutsu
Range: -
Element: -
Description: A Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals across long distances instantly. One method involves just hand signs and blood. With this, before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract can come in the form of a scroll or a tattoo, which is signed in the contractor's own blood and once signed is valid even after the contractors death. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. In the anime, it was shown that if a user attempts to summon an animal without first signing a contract, the user will be teleported to the home of the animal they have a natural affinity for.
Chakra Cost: 5








Last edited by Outcast on Mon 04 Apr 2011, 6:52 am; edited 1 time in total
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 03 Apr 2011, 10:07 pm

Bump I'm doneeeee
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 03 Apr 2011, 11:38 pm

Alright, I will have to have a better look at this jutsu later on but for now work on these.
Code:

Name: Dokukiri - Poison Mist
Rank: C
Type: Ninjutsu
Range: Long (10m +)
Element: -
Description: Sanshouo's signature technique. The technique involves Sanshouo expelling a poison mist developed from Sanshouo's poison sac. The mist is expelled at a very high velocity, covering its full range of 20mx20m in a matter of seconds. However, the technique takes 2 of the user's post to gather and generate the posion again, and it loses its range effectivness than the first time, making it only 10m every other time, making the first use of the technique essential in taking the opponent down. The mist causes the target's body to go partially numb and lose the ability to mold chakra the first post, and completley numb the second post, rendering the target motionless. However, the poison isn't developed enough to be deadly.
Chakra Cost: 9

Name: Dok usan - Poison Acid
Rank: C
Type: Ninjutsu
Range: Long (10m +)
Element: -
Description: The technique involves Sanshouo developing the poison in his poison sac in a different way. The poison becomes a liquid and more acidic, which is developed and then expelled from his mouth at a high velocity, knocking down the target. In addition, the target recieves painful chemical burns from the poison, causing them to disregard everything in favor of ridding themselves of the acid, which leaves burn akin to a C-rank fire release technique. After 2 posts, the acid would've permeated through the target's skin and reached the blood stream, taking on the original characteristics of the poison and causing the target to go numb. The technique can also be generated but never expelled, instead using an opprotunity to capture the target within Sanshouo's mouth to succumb to the effects of the acid, this version being fatal.
Chakra Cost: 7
Poison Jutsu needs to follow the poison template as well.
Code:

Name: Suiton: Abura - Water Style: Oil
Rank: C
Type: Ninjutsu
Range: Long (10m +)
Element: Suiton - Water Release
Description: A very simple named and simple technique, Sanshouo expells a very heavy and flammable oil from his mouth onto the target, which is very dense and slows the movement of the target considerably. The oil is very hard, if impossible, to get rid of by normal means, and if the whole technique impacts the target they will not be able to move very far, having to drag themselves with considerable strength. The oil is also very flammable, being ignited for a fatal explosion.
Chakra Cost: 5
If I am not mistaken Oil is directed to being Katon Nature. So I do not think having it as Suiton will be correct. Unless Salamanders have a natural ability to spit oil I do not believe you can have this jutsu. You can ask a different Mod to look at this specific jutsu if you like
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Outcast
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptyMon 04 Apr 2011, 6:52 am

Edited the posion technique.

Quote :
Name: Gamayudan - Toad Oil Projectile
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: N/A
Description: The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. The consistency of the oil can then hinder the movement of some materials, such as paper. If a Fire Release technique is thrown at the target after this technique is used, they will be enveloped in flames in an instant.
Chakra Cost: 7

Thats jiraiya's technique that allows him to expel oil, by converting his chakra into the substance. Its simply named Toad Oil Projectile because well... he uses toads. Some of his toad summons can also spit oil, but its not like toads and frogs can produce oil in real life. I simply made it a water technique because I was thinking along the lines that water techniques deal with liquids and substances. But I could alter the name and make it a regular ninjutsu if you like.


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Pattycakes
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 10 Apr 2011, 3:58 am

It looks good to me, you've got a 1/2 approval.
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PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 10 Apr 2011, 7:31 pm

BUMP
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptyMon 11 Apr 2011, 12:02 pm

2/2 Approved for training
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptyTue 19 Apr 2011, 5:24 am

Salamander Contract! Training [p]

There is my training!
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptyFri 22 Apr 2011, 7:10 pm

Bump.
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PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptyFri 22 Apr 2011, 10:27 pm

1/2 approved
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 24 Apr 2011, 8:08 pm

BUMP! Im kind of dissapointed this took like 2 weeks to get approved :/
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Salamander Contract - Summoning  Vide
PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 24 Apr 2011, 11:57 pm

2/2 Approved.
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PostSubject: Re: Salamander Contract - Summoning Salamander Contract - Summoning  EmptySun 05 Jun 2011, 1:42 am

ARCHIVED.
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