Tony
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| Subject: Inuzuka Initake {Completed} Sun 02 Oct 2011, 2:43 am | |
| Yuki, Initake
You Sure you Wanna Know? Name: Yuki, Initake Nickname: Ini Age: 13 Gender: Male Appearance: Ini's looks have been described as "average", or "nothing special", and he agrees. He stands a mere 66" high (5'6") and weighs about 150 pounds. His body structure isn't buff, nor skinny, nor fat. He's just.... average. His shoulders aren't broad, he doesn't have a squared jaw, no muscle definition, nothing great.
His facial features are fairly common among males his age. He has a few blemishes here and there, with a small, pointed nose. His mouth is rather small, with thin lips. His chin many people often laugh at, because it is a clearly defined cleft chin. His jaw is rounded, and rather small, which compensates for his rather large crown. His eyes are small, thin and sinister looking, and amber in color, which may be the only distinguishing thing on him. His hair is very long, coming nearly to the small of his back. It is silky and smooth, and back in color.
Otherwise, the remaining physical features resembles the averages of thirteen year old males. He has about a size 8 shoe (in American terms), and his body isn't at peak physical fitness, so he lacks many tools and abilities people about two or three years older than him would normally have.
As for his attire, however, he stands out pretty clearly. Ini feels that something should define him, and this he feels, is his diverse love of color(s). With his favorite color being green, (Which he makes abundantly clear), green takes a good portion of his wardrobe. He has a dark green vest, which resembles a flak jacket, that has six pockets aligned in two columns of three. He wears a plain white v-neck tee shirt underneath his vest, which has his clan symbol on both arms. He wears black fingerless gloves, and a necklace given to him by his father, with a large jade fragment on it. He has an eerily similar ring, which also has a fragment of the same piece of jade on it. He sports a pair of tight black jeans, with dark blue pockets, extremely deep pockets designed for holding excessive amounts of shuriken and kunai. The inside of his pockets were painted green, and he wears a black belt with a red pair of fangs on it.
Personality: Initake has a mixed sort of personality, and he can adapt it to any sort of situation, so his friend base is quite large, and this makes him a great manipulator.
In most situations, Initake is rather calm and collected. He doesn't take the first move, jump at the first opportunity, nor does he wait until the last second to act or do something. He tries to keep things balanced, especially when it comes to his shinobi life, rather than family life. For his family life, he could really give a fuck less, due to many of his family members dis honing him anyway.
However, like many, when he even gets slightly ticked, he gets extremely angry, and his anger levels can skyrocket much higher than anyone really knows. If someone tries to speak to him when he's angry, he'll go all-out berserk one you, and most likely rip you to shreds. He hates this trait about him, and has been trying to keep it intact, but he never seems to have an ounce of luck.
Speaking of luck, Initake is full of bad luck. His presence in a group may not feel as so, but wherever he seems to go, destruction seems to follow, whether it is to himself, those around him, or whatever. It is the one thing about him that he hates the most, and it is the one thing everyone else hates, for all of his other traits can be considered positive, not this one.
There is one thing he does love about himself, and that many people love about him, too. Initake is a very loyal and trustworthy person. Despite all of his bad luck, people place their trust in him, and he administers this trust very well. He would not sway from one side to another, betray someone without good purpose, or anything of the like, without an explanation, and with Initake, has to be life or death. Because of this, he has an extremely large friend base, and many of which he deems close friends, which may be a good or bad thing.
It is rare for Initake to be hyperactive or obnoxious, for as stated previously, when not in a high pressure or pivotal situations, he's rather calm and collected. There are a few occasions in which case he'll be hyperactive, and lose all sense of control, so he's your typical "party animal". This is the one and only situation where he will lose his impeccable self control.
Initake normally has outstanding self control, and insurmountable levels of work ethic. When he is on a job, he doesn't stop until it is done, as if it were the only thing in the world to him. However, he feels that during a job, anything is permitted, even when guidelines are present. He feels that as long as the job gets done without severe consequences, it can be done in any way. This can be because of his OCD to have things done in a linear fashion, or just because of his still (at times) childish mind. Clan: Inuzuka Clan Nindō: N/A
THE NINJA. Origin: Kaze no Kuni Affiliation: Konohagakure Rank: C Rank Specialties: Ninjutsu, Taijutsu Elemental Affinities: Katon, Doton Combat Style: Initake is considered the tank; the brute. He uses taijutsu and ninjutsu (primarily offensive), so it is rightfully so that he is given this title. He doesn't mind being called savage, for he knows he can most likely outsmart anyone he knows, especially in combat. Despite being called the savage one, he is the one who mostly comes up with the battle plan, thanks to extensive study in this area.
Special Characteristics: Mental Based - Spoiler:
Name: High IQ Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja innately possesses a high IQ which gives them great practical and analytical prowess. They have vast knowledge in nearly all forms of combat giving them a upper hand when faced with nearly any attack with being able to execute split second counters. With their high IQ the user can determine weak spots in attacks and defenses and can overcome nearly any obstacle. Like the obvious benefits of being very smart, the ninja is well regarded for their great mathematical and thinking abilities.
THE BACKGROUND. History: A Brief History of.... Average
Though Initake was widely considered one of the better ninja of this younger generation, his background was rather quite humbling. He never really had all the riches many children of Sunagakure did, for it seemed that many children of the village, who were ninja at least, had a fair amount of riches. Initake was deprived of that.
many mother of Sunagakure had a job, and their father's either had a high paying one, or had two blue collar jobs. Unfortunately, Initake's mother never went to work, not a single job in her entire life. His father worked a single blue collar job, for more than 50 hours a week at times, so you'd imagine his relationship with his father was distant at best. Another thing that threw them off during Initake's childhood is the fact that Initake had an older brother, whom they had to pay heavily for to get him into an expensive architecture school, so his family's funds were in the shitter by the time Intake was of age to go to the Academy. Therefore, his father cut down slightly on his working hours, and his mother picked up the slack that he left, so he could train Initake.
They trained for hours a day, sometimes without breaks, beginning when Initake was about 8. This went on for weeks, only stopping for meals, and sometimes sleep, though they both often found themselves groggy due to sleep deprivation. However, it was fine between the two, for they knew it was for the future of Initake. And technically for the future of the Inuzuka in Sunagakure. For days, weeks, months, they trained, over a span of two years. Initake already knew somewhat advanced Inuzuka skills, at least for a boy his age, and he could make a basic clone, and do many basic shinobi techniques. On the day he turned 10, he entered the Academy.
During his time at the Academy, he found himself becoming more and more liked, thanks to the many aspects of his personality. He got along well with the "popular" kids, the rather stupid ones, the bullies, and the pranksters. And, through Initake, the whole Academy came together, which just made the learning experience, both for the students, and the teachers, much better. When he graduated at age 12, it was only a month before his birthday, which was his target graduation date. He mastered everything they taught him, and his parents even found him a private tutor, apparently with some newly found funds. However, there was a condition; the tutor was in Konoha.
It was Initake's decision, should he move the family to Konoha (where his brother was), or should they stay in Suna and have Initake continue his legacy. Initake was reluctant in his decision, but he found it'd be more lucrative to go to Konoha. So, this is what he told his parents, so they made it so.
At first, they lived with his brother in an extremely crowded (for 4 people and 2 dogs), but extremely nice apartment, one their parents thought they'd never see in their lifetimes together. By this time, Ini's brother was nearly done with school, and already did have major cash to give the parents their own place, and he said Initake could live with him. It was mutually agreed that this would be so. Thus, Initake lived with his brother, and his parents lived in their own nice apartment, only a few blocks down. On this exact day is when Initake got little something in the mail: his first genin assignment.
It was Initake and a boy named Keiro, who was 14. They were to deliver something to a man outside the village, but there was a condition: there was active bandit activity outside the village. They finished this mission rather easily though, though Keiro took the lead on it. Initake knew he was a killing machine, someone even his personality couldn't even befriend. But some sort of unspoken agreement was made, and friends they became. Since, Initake has been training extensively with both Keiro and his tutor, though his tutor recently has cancelled appointments, and Initake assumed because it was because of his progress, but the tutor never specified. Initake still resides with his brother near the small river in Konoha, and he is proud to be where he is; for once in his life. Roleplay Sample:- Spoiler:
Ansoni arrived in the Wind Country after a long, agonizing trek from Snow Country, where he had been led on his father's trail. He's had yet to catch the fucker, but he plans to sooner or later. However his evidence now took him to Wind Country, home of the once Majestic Sunagakure, which was ravaged by the war, but has supposedly returned to it's former glory, though it had been recently attacked by a random Criminal named Tennuyan.
He wanted to meet someone, someone new. And for some strange reason, he felt today that he would. Being so, he took to the coast, the northeastern coast. He needed some warm weather, because he was still chilly and shaking from the cold weather in the north. He knew the coast down there was a big commercial spot for Konoha and Suna, so he hoped to meet some new people, most likely fishermen, but he hoped there'd a few shinobi there. Who knew?
Upon arrival a few hours later, he saw the docks, with dozens upon dozens of ships in the ports, getting loaded and unloaded, with all sorts of goods from Konoha, and other countries. Some of them he hadn't seen before. He could tell some of them were foods, crops and spices because of the decadent aromas they gave off. He breathed them in for a long while, but he decided to get a closer look.
He walked up one of the docks, where he saw a boy with a headband standing at the end, helping load and unload, and he began to turn around. In a frantic mess, Ansoni jumped in the water, and swam down as far he could before knowing he'd run out of breath before returning up. He swam a bit to the left, and saw the foundation for another dock, which he figured was the south, based on the Sun's positioning. After returning to the surface, he vaulted himself up with all his might, an grabbed onto the edge of the wooden dock, and lifted himself over.
He looked to the right, and saw the boy still doing his job. He didn't look more than 12 or so, so he had to be a genin, which wouldn't be a challenge to him. But he knew younger children were VERY impulsive. So, he took off his footwear and dipped his feet in and out of the water, swinging his legs back and forth and began to think.
Damn you, dad. It's your fault I'm like this today...
[center] THE ARSENAL. Academy Jutsu - Spoiler:
Code: Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. Chakra Cost: 1
Code: Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. Chakra Cost: 1
Code: Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. Chakra Cost: 1
Code: Name: Explosive Tag: Activate Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1
Code: Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive. Chakra Cost: 1
Code: Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them. Chakra Cost: 4
Code: Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 3
Code: Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 3
Inuzuka Clan Jutsu - Spoiler:
[spoiler]Name: Jūjin Bunshin | Beast Human Clone Rank: D Type: Ninjutsu Range: Close (0m) Clan: Inuzuka Description: Jūjin Bunshin is a ninjutsu technique used by the members of the Inuzuma clan. A modified version/mix of a Transformation Technique and a clone technique, this jutsu, unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. Like any transformation, the jutsu can be broken by identifying and attacking the animal, thus dispelling the transformation Chakra Cost: 3CP (Additional 1CP Per Post)
Name: Shikyaku no Jutsu | Four Legs Technique Rank: D Type: Ninjutsu Range: Close (0m) Clan: Inuzuka Description: Shikyaku no Jutsu is a ninjutsu technique used by the members of the Inuzuma clan. This technique grants animal-like accelerated fighting instinct and reflexes. By stretching chakra around one's entire body and moving on all fours, one obtains super-high speed, like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's Taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth and their finger-and-toenails grow to claw-like length, their eyes become more wild. When under the effects of this jutsu, an Inuzuka will display feats of physical strength, speed, and endurance when they are in this state. The form is best suited for using and supporting the ferocious hit-and-run tactics that the Inuzuka clan are known well for. Chakra Cost: 3CP (Additional 1CP Per Post)
Name: Dainamikkumākingu | Dynamic Marking Rank: D Type: Taijjutsu Range: Close (0m ~ 5m) Clan: Inuzuka Description: Dainamikkumākingu is a taijutsu technique used by the members of the Inuzuma clan. The users companion urinates on the target, allowing both themselves and their human counterpart to track the target by scent. Because of the speed execution of the techinque it is difficult to avoid. In addition, the dogs urine is apparently caustic, which blinds the traget for one of their posts when landed and causes a burnning sensation for the duration. Chakra Cost: 3CP
Name: Gatsūga | Fang Passing Fang Rank: C Type: Taijutsu Range: Close (0m - 5m), Mid (5m - 10m) Clan: Inuzuka Description: Gatsūga is a taijutsu technique used by the members of the Inuzuma clan. The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone, although it is less effective.nd supporting the ferocious hit-and-run tactics that the Inuzuka clan are known well for. Chakra Cost: 5CP
Name: Gatenga | Fang Rotating Fang Rank: C Type: Taijutsu Range: Close (0m - 5m), Mid (5m - 10m) Clan: Inuzuka Description: Gatenga is a taijutsu technique used by the members of the Inuzuma clan. The user rolls in a buzz-saw like shape, along with their ninken companion at high speeds to attack the enemy. Those in this formation can easily cut trees in half and saw through human body. Chakra Cost: 7CP
Katon Ninjutsu - Spoiler:
Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5
Name: Ryuuka no Jutsu - Dragon Fire Technique Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Katon (Fire) Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Chakra Cost: 5
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5
Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Chakra Cost: 8
Name: Shōmei Heirō - Illuminating Halo Rank: C Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: Katon Description: Shōmei Heirō is a ninjutsu technique utilizing the fire element. After performing the required handseals, the user is able to call forth a ring of fire above their head. This halo - like ring has the same circumference as the users head and is also able to light up a ten metre radius around the user. It's often called a golden ring, due to the perfect ring having golden - yellow flames occupying it. At the centre of the ring an oak tree leaf made of fire is found, it's used for a sequence attack. Chakra Cost: 7
Name: Gōruden Ikari no Ha - Golden Leaves of Fury Rank: C Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: Katon Description: Gōruden Ikari no Ha is a ninjutsu technique utilizing the fire element. After having the Illuminating Halo active the user is able to perform the sequence attack in case of danger arising. In order to do so, the golden oak tree leaf made up of fire, will rise up from the centre of the halo and begin to launch seven copies of itself towards the users opponent. No handseals need to be performed, a simple point towards the target is enough for the fire leaves to be directed. If hit, the target will be met with minor burns on the skin and possibly have their clothes set alight. Once the technique has been performed, the golden leaf will settle back into the centre of the halo where it must recharge for two posts. Chakra Cost: 5
Doton Ninjutsu - Spoiler:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4
Name: Dochuu Eigyo - Underground Fish Projection Rank: C Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. Using the Bunshins, the user will use the clones to confuse their enemies and then hide within the earth. From the shadows of the clones, the actual ninja can then attack their target. Chakra Cost: 5
Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Chakra Cost: 6
Name: Doryuusou - Earthen Rising Spears Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density. Chakra Cost: 7
Taijutsu - Spoiler:
Name: Konoha Reppuu - Leaf Violent Wind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The move here is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. Chakra Cost: 3
Name: Konoha Senpuu - Leaf Whirlwind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. Chakra Cost: 4
Name: Konoha Dai Senkou - Leaf Great Light Rotation Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will spin his or her opponent away. This technique can certainly cause a head ache. Chakra Cost: 8
Name: Konoha Kage Buyou - Leaf Shadow Dance Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest. This move is used before preforming "Omote Renge - Front Lotus" or "Shishi Rendan - Lion Combo". Chakra Cost: 5
Name: Shishi Rendan - Lion Combo Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user first uses the "Konoha Kage Buyou - Leaf Shadow Dance" to manuever his/hrt opponent in a vulnerable aerial position. While shadowing his/her opponent, the user will attempt to strike them from a vulnerable angle. If he/she is unable to make a clean strike, he/she will strike anyway as a feint, to draw his/her target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest. Chakra Cost: 7
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