Ultimate Shinobi - A Naruto RPG
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Aburame, Sakumo [Konoha Genin]

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Adam
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Aburame, Sakumo [Konoha Genin] Vide
PostSubject: Aburame, Sakumo [Konoha Genin] Aburame, Sakumo [Konoha Genin] EmptyThu 24 Mar 2011, 3:22 am

Aburame, Sakumo [Konoha Genin] Koden110

ABURAME, SAKUMO.

THE INFO.

Name: Aburame, Sakumo.
Nickname:
Age: Sixteen.
Gender: Male.
Appearance: Despite being a mere sixteen years of age, Sakumo has developed into quite the man already, standing just over 5'11 he certainly isn't a small specimen. Sakumo's body is well-defined but most certainly not over top, his muscularity only just over the average person, allowing him to show off a great set of abdominals along with some outstanding bicep and tricep flexes. His legs are well defined and considered to be nice little trunks capable of dealing out some earth-shattering kicks as well as giving him a good tolerance of running long distances without stopping. When it comes to facial features, nature has been very kind to the latter, supplying him with a thick head of black hair that hosts a glossy tinge. He sports two big brown eyes that can be as warming and welcoming as easily as they can be cold and calculated, when not hidden behind his traditional Aburame sunglasses. His pale skin perfection is usually kept cleanly shaved for a silky smooth touch. His face is almost perfectly symmetrical which is most likely why he sports such an attractive collect of features. When it comes to attires, Sakumo can be quite fashionable, still at the ranking of Genin he hasn't received a flak jacket that a ninja gets when being promoted to Chuunin, but he still likes wearing various clothing items and is rarely seen in the same thing, give or take a few items like his Aburame sunglasses, a slimming yet covering dull Grey jacket, which also is a clan dressing attire, as well as a few pieces such as a navy blue tank top with a light green Konohagakure logo and a red shirt with white writing of his Ninpo: Keep Calm and Carry On. Sakumo's forehead protector is latched onto his right bicep.
Personality:

Konohagakure's Finest; Even from a young age, the emotional maturity Sakumo has shown has been extraordinary. Learning from an early age of not only the dangers of the ninja lifestyle but the beauty and enjoyment from it, he was educated on so much even before being enrolled at the Ninja Academy because his parents were so eager to have him succeed. One of the things that has shaped Sakumo into who he is today is how his parents spoke about Konohagakure no Sato, their home. Speaking of what this village has done for the Aburame clan and numerous other clans, which lead to its creation. Sakumo became immediately inspired by everything he learned from his parents and was ready begin his Ninja journey so he too could fight and live besides the Leaf Village's ninja to defend their home. It became apparent early that he was truely loyal to not only the Hokage but the village. Those citizens and shinobi who are already acquintated with Sakumo know he is a trustworthy, friendly and mature young shinobi who will always put others before him. Although he isn't a famous ninja in the village, even the First Hokage had praised him for his unselfishness and his intelligence, claiming that he would one day be one of Konohagakure's Finest.

Likes; Writing is a real passion of Sakumo's, not only does he keep an up to date journal of his life to ensure he never forgets anything but he is quite the fictional writer, being known as the most successful underage novelist in Konohagakure history. He enjoys writing as much as anybody can enjoy anything but this isn't his only passion. Of course being a member of the Aburame clan, insects are something Sakumo loves, studies and dedicates a lot of time too. Even some of his books have been based around various insects. Sakumo is an environmentalist, he does everything he can to preserve all the nature he can but understands and appreciates the cycle of life. Sakumo would prefer to be outside than inside, specifically in quiet areas such as gardens, parks and forests where he can absorb the calming sounds of nature. Sakumo also loves challenging his strategic abilities like with games of Shogi.

Mentally Gifted; The Aburame Clan is known for having a superior intelligence capacity much like the Nara Clan which makes this expert strategists. At the age of sixteen, Sakumo has really proven this point, and is considered to even be above average in this category than many of his clansmen. Sakumo usually plans his fights fifty moves ahead unless the strategy is compromised by something not previously thought of like a secret ability that his opponent may have had. Is mental gifts are not only genetic but developed, since he constantly reads and perceives everything he can so his knowledge for things are always expanding, becoming one of the greatest minds of his generation.

The Cut-throat;
Blood is something Sakumo wishes to spill and will avoid doing so if it is possible, but he will always do what is neccessary to ensure victory or peace. Though is thinks fighting for peace is an ironic and silly thing to partake in, he will not hesistate to elimanate a threat or take somebody out of the equation if it needs to be done. Although he certainly is not short-tempered, Sakumo can easily lose patience with arrogant and rude opponents and although he will always give them an option to retreat, he has no concerns in taking it a little too far to do a little extra damage, like unneccessarily breaking or horribly injuring somebody who disregards his warnings with more arrogance. Sakumo has been known to break a few bones of some bandits and criminal ninja who have been silly enough to venture into his path and refuse to budge without force. Sakumo will always supply the force neccessary, and then a little more.

Clan: Aburame.
Nindō: Keep Calm and Carry On.

THE NINJA.

Origin: Konohagakure no Sato.
Affiliation: Konohagakure no Sato.
Rank: Genin.
Specialties: Ninjutsu, Taijutsu.
Elemental Affinities: Raiton, Fuuton.
Combat Style: What makes Sakumo such the lethal opponent is his unpredictability. At first glance, he looks slender and fragile but when he disrobes and his defined body becomes visible you can see there is more to this latter than a big brain and a good long distance skill set. It is well known that the Aburame clan heavily rely on their kikaichū to fight most of their battles while the host does all the stragetizing, Sakumo does this as best as any of them, even better with his high IQ and quick thinking that allows him to devise amazing strategies but if an opponent begins to adapt to Sakumo's fighting style he can flip it on its head in an instant, being very efficient in Taijutsu, Sakumo can not only land a swift and heavy blow, but a precise one with his in dept knowledge of how the human body is structured, he can easily seek out weak points. This is what makes him so unpredictable, a brain and an army to do your battle is enough of a trophycase but with the hand-to-hand abilities he also possesses makes Sakumo the type of person you do not want to be facing.
Special Characteristics:

Quote :
Name: High IQ
Rank: C
Type: Mental Based
Physical Requirements: N/A
Training Requirements: A 600 word training post is required to gain this special characteristic.
Description: The ninja innately possesses a high IQ which gives them great practical and analytical prowess. They have vast knowledge in nearly all forms of combat giving them a upper hand when faced with nearly any attack with being able to execute split second counters. With their high IQ the user can determine weak spots in attacks and defenses and can overcome nearly any obstacle. Like the obvious benefits of being very smart, the ninja is well regarded for their great mathematical and thinking abilities.

Name: Evasiveness
Rank: C
Type: Physical
Physical Requirements: Must Specialize in Taijutsu or Medical.
Training Requirements: A 600 word training post is required to gain this special characteristic.
Description: The ninja trains their ability in more advanced evasive maneuvers which serves the purpose of avoiding enemy attacks. The survivability of the ninja increases as they are now capable of executing quicker flips and dodging basic forms of physical attacks by reading an enemies movement.

THE BACKGROUND.

History:


  • Sakumo was brought into this world sixteen years ago, into a stable home with his father, mother and older brother. His family owned their house estate away from the Aburame clan headquarters where Sakumo would eventually grow up in, but also owned a complex at the Clan headquarters too. As soon as the birth occurred, Sakumo underwent the usual tradion of an Aburame child being contracted as the host of the Kikaichū beetles, which was a smooth ceremony with no problems whatsoever, just like the childs birth.
  • Like most mothers, Sakumo's mother retired from the ninja life to raise her second son as her first was now a Genin, already a ninja due to the age difference between the two children. Sakumo grew up in a great environment, his brother spent a lot of time with him as a developing baby and young toddler helping him talk and learn about various insects, plants and animals.
  • Sakumo's father was still a Jounin and went on missions a lot, but he'd always come home and spend quality time with his boys and wife, the family were very close, though each of them very independent, both Sakumo's father and brother going on their own missions and his mother writing her own novels, which was another habit Sakumo had picked up from a relative, along with the love of nature from his brother.
  • Sakumo developed quickly before being enrolled in the Academy, he's father took three months off of missions and tasks to train Sakumo early with his brother too. His father and brother taught him a lot about Konohagakure and various techniques as his mother had him reading at a teenage level at the age of seven. It became apparent to them early that he was a little genius.
  • Sakumo was enroled into the Academy where he picked up things much quicker than many of the other students, despite being offered to move up into a further symester, Sakumo and his parents all agreed to be patient and stuck out the entire course just to make sure Sakumo had perfected everything he possibly could.
  • By the time Sakumo graduated the Academy and was promoted to Genin, news broke about Konohagakure conflicting with various other villages, eventually war would be declared.
  • At the age of eleven, Sakumo had been Genin for two years. He was to be placed into a squad with another male and a girl named Megumi, who he almost instantly had a crush on. The squad only participated in one mission in another country before war was reaching Fire Country, the squad was disbanded after their sensei was one of the first Jounin to lose their lives in what would be a five year war.
  • Due to the casualities that the war had caused, many ninja had come out of retirement to fight, even young Genin and Academy Students were killed when they would try to sneak out onto the field to fight for their village only be slaughtered by enemy shinobi. Sakumo's mother was one of the many to come back to her ninja ways to protect her village.
  • Two years into the war, both of Sakumo's parents were killed in an ambush out on Fire Country's borders. The boys inherited their parents estates.
  • Sakumo eventually would find himself fighting in the war too despite still being told he was too young, after being outclassed by a much older and experienced enemy shinobi, Sakumo almost lost his life, if his brother hadn't guarded him from the attack and been killed instead, giving Sakumo the opening he needed, or so it appeared. Both he and the enemy nin would strike at the same time, as each others kunai would plunge into one another's chests.
  • Sakumo would wake up in hospital six months later after being in a comatose state due to the amount of blood he lost along with the chakra exhaustion. He's heart survived the blow since it missed anything too major and was immediately treated on by medical ninja. As his eyes opened for the first time in six months, his family was no where to be seen. There was only one person who sat in his room and that person was somebody he hadn't seen since the disbandment of his squad, it was Megumi.
  • After recovering a bit more, which took another four months. Sakumo was released, the war was still on but he was kept under surveillance his new residence which he inherited from his parents and was now the sole owner of.
  • Sakumo hearing that Megumi had been captured by Konoha's enemies eventually caused him to pursue, although still not one hundred percent the Aburame latter devised a fantastic plan after locating his crush and managed to rescue her from two opposing Chuunin. This ended up leading Konoha to one of the enemies campsites which earned Sakumo the praise of the First Hokage, calling him unselfish, compassionate and intelligent, saying he would one day become one of Konohagakure's finest shinobi. However the Hokage was mistaken, the whole thing was very selfish of him. Because he did it all to ensure that he didn't lose Megumi, which was the only important person in his life now.
  • The war would eventually come to an end, taking endless casualties with it, including not only Sakumo's family but the First Hokage. Konohagakure would soon begin to rebuild as Sakumo could concentrate on carrying on his family's legacy and grow into a finer shinobi like the Hokage had said so he could protect his village with everything he can.


Roleplaying Sample: CLICK ME, BRAH!

THE ARSENAL.

Non-Elemental Techniques
Quote :

Name: Bunshin no Jutsu • Clone Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc.
Chakra Cost: 1

Name: Henge no Jutsu • Transformation Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured.
Chakra Cost: 1

Name: Kawarimi no Jutsu • Body Replacement Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead.
Chakra Cost: 1

Name: Explosive Tag: Activate
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand.
Chakra Cost: 1

Name: Nawanuke no Jutsu • Escaping Skill
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive.
Chakra Cost: 1

Name: Kai • Release
Rank: D
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them.
Chakra Cost: 4

Name: Suimen Hokou no Waza • Act of Water Surface Walking
Rank: D
Type: N/A
Range: N/A
Element: NA
Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique.
Chakra Cost: 3

Name: Kinobori no Waza • Act of Tree Climbing
Rank: D
Type: N/A
Range: N/A
Element: N/A
Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall.
Chakra Cost: 3


Aburame Clan Techniques
Quote :

Name: Mushi Seichuu| Insect Control
Rank: E-S
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Description: Mushi Seichuu is a technique used by the members of the Aburame clan. Clan members are able to product a special species of insects from their bodies called kikaichū which are able to attack and devour the chakra of their victims. This is a basic technique which allows the Aburame to call forth their inherit insects to allow them to move, shape, and perform any act they see fit. The amount of insects one is able to produce and manipulate is relatively the size of a human. C-Ranked Aburame can control kakaichu within close range, B-Ranked at Mid range, and finally A/S-Ranked can manipulate their bugs at any length. When their bugs come in contact with a target, they are able to consume their chakra and cause physical harm from their bites. For each attack from this technique, the target loses 5CP.
Chakra Cost: N/A

Name: Hijutsu: Mushiyose | Secret Technique: Insect Gathering
Rank: E
Type: Ninjutsu
Range: Close (0m ~ 5m)
Description: Hijutsu: Mushiyose is a technique used by the members of the Aburame clan. By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location.
Chakra Cost: 2CP

Name: Hyu-man Hyou no Jutsu | Human Cocoon Technique
Rank: D
Type: Ninjutsu
Range: Close (0m)
Description: Hyu-man Hyou no Jutsu is a technique used by the members of the Aburame clan. The user creates a waterproof cocoon around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag".
Chakra Cost: 3CP

Name: Mushi Bunshin no Jutsu | Insect Clone Technique
Rank: C
Type: Ninjutsu
Range: -
Description: Mushi Bunshin no Jutsu is a technique used by the members of the Aburame clan. A secret technique where thousands of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby someplace beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly.
Chakra Cost: 5CP (Additional 2CP to reform)

Name: Mushi Kame no Jutsu | Insect Jar Technique
Rank: C
Type: Ninjutsu
Range: Close (0m ~ 5m)
Description: Mushi Kame no Jutsu is a technique used by the members of the Aburame clan. This jutsu uses the Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force. In addition, the Kikaichū bugs are able to feed on the chakra of any being they comes in contact with their dome, destroying 10CP in the process.
Chakra Cost: 7CP (Additional 2CP to reform)

Name: Tsumu Hensei | Spindle Formation
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Description: Tsumu Hensei is a technique used by the members of the Aburame clan. The user has their Kikaichū bugs attack the target in a spiralling motion to confuse the target as well as drain their chakra. Those who fall victim of this technique has 10CP taken from them.
Chakra Cost: 5CP



Raiton Techniques
Quote :

Name: Lightning Release: Electromagnetic Murder
Rank: C-A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Raiton (Lightning)
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Chakra Cost: C (5), B (10), A (20)



Fuuton Techniques
Quote :

Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Fuuton (Wind)
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Chakra Cost: 9

Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Fuuton (Wind)
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Chakra Cost: 5



Taijutsu
Quote :

Name: Dynamic • Entry - Dainamikku • Entorii
Rank: D
Type: Taijutsu
Range: Close (0m - 5m)
Element: N/A
Description: This jutsu simply appears to be a flying jump kick, often performed on the face of an enemy, while dramatically screaming the words "Dynamic Entry".
Chakra Cost: 3

Name: Konoha Senpuu - Leaf Whirlwind
Rank: D
Type: Taijutsu
Range: Close (0m - 5m)
Element: N/A
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark.
Chakra Cost: 4

Name: Konoha Shoufuu - Leaf Rising Wind
Rank: C
Type: Taijutsu
Range: Close (0m - 5m)
Element: N/A
Description: This jump uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Chakra Cost: 5

Name: Konoha Dai Senpuu - Leaf Great Whirlwind
Rank: C
Type: Taijutsu
Range: Close (0m - 5m)
Element: N/A
Description: A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Chakra Cost: 5

Name: Konoha Kage Buyou - Leaf Shadow Dance
Rank: C
Type: Taijutsu
Range: Close (0m - 5m)
Element: N/A
Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest. This move is used before preforming "Omote Renge - Front Lotus" or "Shishi Rendan - Lion Combo".
Chakra Cost: 5

Name: Shishi Rendan - Lion Combo
Rank: C
Type: Taijutsu
Range: Close (0m - 5m)
Element: N/A
Description: The user first uses the "Konoha Kage Buyou - Leaf Shadow Dance" to manuever his/hrt opponent in a vulnerable aerial position. While shadowing his/her opponent, the user will attempt to strike them from a vulnerable angle. If he/she is unable to make a clean strike, he/she will strike anyway as a feint, to draw his/her target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest.
Chakra Cost: 7



Items
Quote :

Name: Genin Kit
Rank: C
Type: Supplementary
Quantity: 1
Contents: 10 Kunai, 8 Shuriken, 5 Senbon, 2 Exploding Notes, 1 Exploding Pouch, Five Metres of wire/string, File, 10 Makibishi, 1 Windmill Shuriken, 2 blank small scrolls.

Name: Journal
Rank: E
Type: Book
Appearance: Golden cover with matching gold metal pen, about the size of a notebook.
Quantity: 1 [Replaces once full]
Storage: Usually back pocket
Special Abilities: N/A






Last edited by Adam on Sat 06 Aug 2011, 8:46 am; edited 10 times in total
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Adam
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Aburame, Sakumo [Konoha Genin] Vide
PostSubject: Re: Aburame, Sakumo [Konoha Genin] Aburame, Sakumo [Konoha Genin] EmptyTue 07 Jun 2011, 6:03 pm

Completion Bump. :3
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Aburame, Sakumo [Konoha Genin] Vide
PostSubject: Re: Aburame, Sakumo [Konoha Genin] Aburame, Sakumo [Konoha Genin] EmptyTue 07 Jun 2011, 6:51 pm

It seems you have one extra jutsu. Please remove accordingly.

But everything else looks fine.
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Adam
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Aburame, Sakumo [Konoha Genin] Vide
PostSubject: Re: Aburame, Sakumo [Konoha Genin] Aburame, Sakumo [Konoha Genin] EmptyWed 08 Jun 2011, 7:44 am

Oopsie daisy, counted the wrong amount. Removed a techique.
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Aburame, Sakumo [Konoha Genin] Vide
PostSubject: Re: Aburame, Sakumo [Konoha Genin] Aburame, Sakumo [Konoha Genin] EmptyWed 08 Jun 2011, 8:30 am

1/2 Mr. Adam.
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PostSubject: Re: Aburame, Sakumo [Konoha Genin] Aburame, Sakumo [Konoha Genin] EmptyWed 08 Jun 2011, 10:22 am

2/2 Approved
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Aburame, Sakumo [Konoha Genin] Vide
PostSubject: Re: Aburame, Sakumo [Konoha Genin] Aburame, Sakumo [Konoha Genin] EmptyMon 09 Jan 2012, 3:49 am


Archived.

Due to inactivity.
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