| | Haretsu-Fuchaku, Mochi [Kumo Genin] | |
| |
Wolfe
Age : 33 Posts : 254
| Subject: Haretsu-Fuchaku, Mochi [Kumo Genin] Tue 26 Mar 2013, 10:32 pm | |
| Fuchaku, Mochi.THE INFO. Name: Fuchaku Mochi [Clinging to Sticky Rice Cake]
Nickname: Mochi
Age: 13
Gender: Female
Appearance:
- - Mochi has short blonde hair, by a girl's standards, it barely reaches down just beneath her shoulders. Her hair is often clean in appearance compared to the rest of her, with minimal charring. She has two bangs at the front which are tied with pink ribbons. A slightly longer plat hangs down Mochi's back, originating from beneath her hair at the back of her skull.
- Mochi's headband slightly parts her hair in the middle, preventing it from getting into her eyes during combat or otherwise. If she loses it in combat there is still little issue with her hair, due to the shortness of it at the front. - Unlike normal Haretsu members Mochi has purple irises, but this is only due to a pair of contact lenses she's accustomed to wearing. They are coloured purple and sit quite nicely on her eyes, although these also serve quite a useful purpose as she is long sighted. Lucky for her as whenever her contacts go missing she's still quite useful in combat, and she can't read anyway. - When she creates the clay used for her explosives Mochi mixes in a colour, not always the same shade or texture but it will never be white. Her favourite is pink, which is not a big surprise, but this has little to no effect on her explosive's colour. - Due to her simple role in life there aren't too many tasks she can take, and having no income from her parents means that Mochi doesn't get to buy nice things. Her clothing is never in the best condition, it's always marked with something whether it's explosive charring, or stitches where other damages have occurred.
- Mochi wears clothing that conveys the fact she works with something volatile, normally a leather worker's apron and some brightly coloured pair of pants, combined with a differently coloured but also bright shirt beneath the apron. She has a thigh high pink sock which she'll wear on either side, the foot this isn't on will have her white sock which sits just beneath the knee. - A white arm sleeve with four leather straps will accompany either her left or right arm, it covers the area just beneath her shoulder down to her wrist. - Mochi's fingers and palms are stained with grease from the various weaponry and explosives she works on, although there is no residue left as it is simply a permanent stain she acquired over the years. This is most likely unhealthy but Mochi doesn't care about such trivial things, she's never had the desire to look pretty or be attractive. - Mochi wears her basic ninja kit on her waist when she has it, typically facing the front as she finds it easier to reach in and grab items there. Her clay kit sits comfortably on the back of her waist and is stretched out, so she can easily get to it with her left and right hands. - Due to her stature she weighs very little and isn't as physically strong as others, she's also only four feet and nine inches tall, making her one of the shortest Genin alive. - Whenever she is injured by something Mochi keeps emergency band-aids on hand, she'll quickly apply them if she has the opportunity as she doesn't like seeing her own blood, nor does she really like the sight of any blood which is why she loves explosions so much. - Typically of a girl her age Mochi doesn't care about mooning people, she's only done it a couple of times but she's not embarrassed to do it. Those who receive one of these attacks will notice a pink love heart on her buttock's left cheek, it goes as follows: "If you're reading this, FUCK OFF, ya pedophile."
Forehead Protector: Mochi's headband is slanted on her skull with the symbol facing upwards and to her left, it can be recognized looking at her from the front or from her left side as well as from above. Those on her right side will see the headband strap but not the symbol accompanying it, as such when hiding her origin from certain people she may look to her left slightly, in order to conceal it.
Personality:
- - Mochi is easily bored and constantly looks for new ways to entertain herself, being that Kumogakure is a fairly civil village and surrounded by clouds, this can be difficult to accomplish. The types of things she may attempt entertaining herself with can vary, but this usually won't involve attempting to kill anybody. That is to say, she would enjoy killing somebody if allowed.
- As her appearance would convey, Mochi is not the most educated girl and has spent most of her time focusing on explosives. She has a very basic knowledge of her surroundings and people, those who she doesn't know or has no reason to know are typically unwanted, unless she believes they could be entertaining. Girls with large boobs tend to be Mochi's favourite type of people, as she enjoys gripping women tightly from behind and likes the feel of such things. - When she wishes to express anger or annoyance Mochi's voice usually peaks infrequently, it carries a gravelly tone which is usually quite convincing. - When impressed or flirting Mochi will use a very civil accent, it's normally unexpected and sounds like a completely different person. This is one of the few occasions where Mochi seems intelligent, especially in conversation. - Being an explosives expert and not having much of an education means that Mochi doesn't have very high standards. Her clothes are usually ragged and low quality, she doesn't always brush her teeth or take personal hygiene into consideration, and she's almost always found sleeping in the streets beside other homeless people.
- As a playful and slightly insane person, Mochi enjoys pretending she knows techniques that don't actually exist or she has no idea to pull off. As such she may perform hand signs for techniques just to mess with people, even if these hand signs accidentally line up for a real technique, she cannot perform it unless she knows it. It's not always easy to tell whether she knows what she's doing or not, so it can put opponents on guard. - Mochi takes great pleasure in explosions, especially the kind that result from her clan techniques. She also loves creating objects that amplify explosive tags however, and seeks to create an explosive that relies on neither clay or tags. - Similar to some Haretsu Mochi is very happy about her mouth hands, but unlike them she's given names to each. This is a trend she follows with a number of things, including coming up with names for her clay bombs as soon as they're created, before saying a very emotional goodbye to them. Also, she refers to her hands as 'Lady Friends' which is all one needs to know about them really. - Mochi doesn't always speak plain language, giving plainly named items her own flare by calling the something completely different. She's been known to call knives 'huggies' on several occasions. - In her combat state Mochi still doesn't physically seem serious about the situation, but her mind takes over and begins calculating everything very carefully before each action. She may make little of an action she takes, adding playful actions into her unnecessary movements to throw people off. - Mochi obeys her superior Ame, regardless of what she requests because Mochi likes her tits. However she also respects them and does not lay hands upon Ame.
Clan: Haretsu
Nindō: "Earth, walls, doors, people, loud children.. They're all just obstacles for my explosives to overcome."
THE NINJA. Origin: Land of Lightning
Affiliation: Kumogakure
Rank: Genin
Specialties: Main: Ninjutsu - Sub: Weaponry [Mid-Long]
Elemental Affinities: Doton - Suiton
Combat Style: There is nothing much to Mochi's combat style, all she does is throw explosives from afar, and if she really must be closer she'll use C1 at closer ranges. If she's aware of combat approaching she will plant mines in the ground, assuming she has them or something similar such as her Mole Rat technique. Her greatest weakness is naturally close combat, where she can be fought with much less fear of explosives detonating, but this doesn't mean she won't run the risk. Mochi gives more thought to her strategy than most Haretsu do, planning ahead has saved her life in the past and it's an honoured tradition.
Special Characteristics:
- Clan Mastery:
Name: Clan Prodigy Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A trait given to ninja who posses a innate talent for the manipulation of clan based techniques and has trained thoroughly to improve their skill. Their power over the the clans abilities has become so considerable that the ninja is now considered a young prodigy by the clan elders. Because of this, the user's clan based attacks are 20% more destructive with their increased power and size.
- Perception:
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Most physical motions are identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu as it makes the user capable in identifying an illusion of C-Rank or lower. However although they can sense the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time.
THE BACKGROUND. History: - Born-4 Years Old: Mochi was born to parents that considered her an asset, they suffered from the same Nindo as she did however and set of a bomb near her location. This caused her some minor damage and would eventually lead to preventing her from maturing completely. She was born in the year of the Ram, which is something she became proud of eventually. - Five-Six Years Old: After her parents died in a fight with other Shinobi, Mochi was introduced to her uncle which she still thinks was just some weird guy. He told her more about her parents and the bloodline she shared, allowing her to understand her hands. The man taught Mochi to cover her hands during her early life, but she would soon become too proud of them to take such things into consideration. - Seven-Eight Years Old: Mochi met her first friend at the age of seven, they would grow up together from here on. It was obvious that her friend had a better education and was better funded, their clothing could tell the two apart. This lead to Mochi finding a home in Kumogakure, where she would stay for many years to come. They played together and practiced sparring, but neither was very good at it. Still Mochi was unable to keep up with this mystery friend, being beaten every time. Her friend would be accepted into the Academy at the age of eight, when meeting from thereon Mochi would take lessons from her.
- Nine-Ten Years Old: Mochi learned from her friend quickly, but she wouldn't get into the Academy until at least a year later. Despite her best efforts during those times she was incapable of gaining approval, until one teacher found her. Mochi was covered in charred marks and clearly upset in a corner, her friend went missing the day before and it was distressing for the young girl. Upon meeting Mochi the teacher accepted her as a student, although things didn't go well on her first day and she was expelled. The teacher saw potential in her however and granted her the certificate of Genin status, before going missing herself. - Eleven-Twelve Years Old: As Mochi turned eleven she met with her friend again, the girl had been away on a very important mission. However, with her back the two could now set off in a team together, taking on missions and performing them with ease. The best days of Mochi's life were spent during this period, performing adequately across the board and satisfying her cravings for combat. She also learned to read mission ranks, but still needed verbal explanation as to how they were performed. - Thirteen Years Old: As she turned a year older, Mochi set off for the Raikage's office and attempted to apply for an S-Rank mission. She thought it was a suitable idea for her birthday, but was beaten up shortly afterward. She still has the black eye received from their punch. Shortly afterward she met with a girl named Ame, explaining her history took only a few minutes and she was ready to begin anew.
- As detailed from Mochi's perspective when meeting Ame for the first time, for a more interesting version of events.:
"My parents were pretty awesome man, I heard that they gave me everything they could. Still doesn't ring a bell, probs due to their volatile attitude. I was caught in an explosion at a very young age y'see, I wouldn't blame my parents, I don't like loud kids either.. But ey I'm hangin' about so couldn't have been dat bad. I know a bit about them times, got me'self some history lessons from some dude that raised me afterwards. I reckon he's still hangin' about y'know, watchin' and waitin' for me to be like piddy-POW and rank up. Guy didn't seem to enjoy the company of others yeah, which reminds me you probs ain't interested in what I'm saying right now huh? During the year of the 'Ba-ram' I was born, I always liked the ba-ram as he's one of my favouritest animals bro. Maaannnnn I've always had a thing for it, cos it's like white and fluffy, and I love fluffy things y'know they remind me of this girl I once met. Damn she was fine. But dang I guess that's off topic.. Lemme start again, okay so this girl right was one of my first friends and we met in Kumogakure. We knew each other pretty well cos I'd always give her the run around.. With my hands, yeah in the way you're thinking. Dude we had the best time, you'd never believe it. My first time entering the Academy was spent with her, she taught me all kinds of crazy things from it. Like walking on water and standing vertical on the roof, that shit was blast mang.
Oh so it'd probably be a'ight to mention that I've never been in the school, girl was kinda my second hand teacher cos I could never afford dat shit y'know. People always want money and I'z like, but I have clay and explosives so gimme teachin' please. But they don't accept clay sculptures as payment y'know, so I'z always like man that's lame. Still I guess it's alright cos the shit splodes, but that ain't so hard to accept as a gift is it? Speaking of which, I made this model for you before coming here... Oh you don't... Oh... Well that's okay I guess cos you got a nice pair on ya. Oh yeah you wanna hear about moi, let's do dat then.. Where.. Oh yeah the academy, I did get in eventually but I blew up a desk on my first day, it wasn't comfortable to sit in cos it was too high so I tried to shorten the legs... Well they threw me out after that, cos I already knew the shit, but my teacher was swee-ait enough to graduate me y'know. She was coo', shame she died a few days later on a mission, nice rear whenever she leaned forward to help students. Probs the reason I went looking for her, found her body y'know, she was still in one piece but when I spanked her butt she just stopped breathing. I left her there cos she had a smile on'her and I didn't want to disturb that, y'know I've never given it much thought but maybe she wasn't dead... Oh man you've got to help me find her so I can tap dat sweet aaassssssssss~ A'hright back to me I guess, I was a Genin then so I did a few missions here and there, not much use for me though cos I can't read, oh yeah I can't read so y'zknow.
Teach never found out cos she was like verbal n' shit, probs cos I stared at her butt for the entire class and she'd eventually come over and explain things to me. N'ywayz wasn't I telling you 'bout my friend, she did a few missions with me when I became a Genin, taught me the ropes for missions and what the weird figures were... Somethin' bout a 'Dee' rank mission an' a 'See' rank mission. I got them totes figured out mang, tried applying for an 'Ess' rank mission and just about got slapped to death by my Raikage at the time. That's bout all there is I reckon, so can I give you the run around some time mang?"
Roleplay Sample: - One of my posts from the last topic I had:
First Schrodinger would ensure he couldn't smell anybody, his nose being more advanced than most animals allowing him to detect anybody as the air was still. He would continue to check as he followed the tracks and scent of the beast they followed, it made large craters which would sink when you stepped in them, maybe some form of hole? Schrodinger only speculated before seeing what it was, he didn't want to get too confident in what he'd be facing, then be thrown through a loop discovering it was something else entirely. The scent would become stronger as he headed in different directs, then fade entirely. By now the boy and the Kage would have already visited the site where Schrodinger discovered the pot, turning up nothing but the scent left over which he followed now. If not for the ability to do so, he certainly would have become confused by the tracks it left behind by now. The many twigs, or even branches that had been broken by this thing on its travels, they astounded Schrodinger. He would begin to lose confidence at this point, knowing the limits of his own strength, against something of this size what effect would he have? There were many other things he could try, but they would all be experimental combinations that he didn't know the outcome of. The only thing he could do was aim for whatever vulnerable points it left open, and hope for the best. Schrodinger still felt small in the face of this thing's tracks, but he began to regain his confidence as the scent grew stronger, there would be no more following now.
"It must be in there... But how it got in we'll have to find out, the entrance doesn't seem large enough for the tracks we've been following up until now. I am sure however, it is inside there, the scent doesn't lie." Schrodinger said this, the entire time looking toward a cave. He had never been inside it, nor known of its existence. Wherever they were now was not likely somewhere that people came often, the scent of humans was present however old, meaning they'd been absent for several days before now. "I'm not sure what this thing is, but your actions and words speak values to me about what we could be facing, being something dangerous to the village. I assume that is why I have not been ordered to go after this thing alone, as I imagine you'd have much better things to do if you knew I could handle it alone. So whatever it is, I will act on your lead, you do not need to speak to order me I will simply read your actions and make my own accordingly." Schrodinger said this to his Kage, his face blank and serious. He was prepared to throw his life at the beast's mercy in order to defeat it, regardless of his own safety. While this wasn't truly confidence, Schrodinger pictured it to be the right thing to do instead. So long he had balanced on the edge of right and wrong, but to prove himself now was the most important goal to his agenda. What his agenda was, simple, to be better.
Schrodinger would be the first to step toward the cave, walking in with as much false confidence displayed on his physical body as possible. He felt small in the face of this thing's scent, in the face of its very existence...
THE ARSENAL.
- Academy Jutsu:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Haretsu Secret Clan Jutsu:
Name: C1: Nendo Supaidā | C1: Clay Spiders Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo Supaidā is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a small spider in which the user can simply throw at the target or even navigate them to crawl amongst a surface. Because of their small size they are typically undetectable. After forming a specific seal with their hands, the user can detonate the clay spiders and cause an explosion equal to a exploding tag, destroying their relative area. From a single use of this technique only three spider can be made, however this technique cannot be reused until all three spiders are terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 1CP per spider
Name: C1: Nendo no Tori | C1: Clay Birds Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Tori is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a bird no larger than a pigeon which is used as a projectile bomb for ranged assaults because of their quick flying ability. After forming a specific seal with their hands, the user can detonate the clay birds and cause an explosion equal to a exploding tag, destroying their relative area. From a single use of this technique only two birds can be made, however this technique cannot be reused until both birds are terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 2CP per bird
Name: C1: Nendo no Hebi | C1: Clay Snakes Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Hebi is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a meter long snake which is capable of moving underground or even binding a target. After forming a specific seal with their hands, the user can detonate the clay snake and cause an explosion equal to a exploding tag, destroying its relative area. From a single use of this technique only one snake can be made, however this technique cannot be reused until the snake is terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 3CP
Name: C1: Nendo no Ookamii | C1: Clay Wolf Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Ookami is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a mediocre sized animal. In this variant the clay figure resembles a wolf which is capable of sprinting quickly at a target and even assaulting them with its fangs and claws. After forming a specific seal with their hands, the user can detonate the clay wolf and cause an explosion equal to a pair of exploding tags, destroying its relative area. From a single use of this technique only one wolf can be made, however this technique cannot be reused until the wolf is terminated. This jutsu consumes 2 units of clay. Chakra Cost: 5CP
- Personal Haretsu Secret Clan Jutsu:
Name: C1: Mole Rat Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton Description: Mochi creates a small mole rat that can burrow underground for up to five meters before exploding. This technique is often used against people on the ground, as the mole rat can take them off guard. If it burrows under a target, the mole rat will emerge and grab onto their feet while detonating. This consumes 1 unit of clay and explodes with the force of a single explosive tag. Chakra Cost: 3
Name: C1: Peak Hole Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton Description: This technique involves the use of a very small amount of clay, although it will be molded so as to apply all pressure into a single spot. It is not an animal and does not move by itself, instead it is used for the purpose of creating a small peak hole through doors, thin walls or other such obstacles. The explosion will sound like a very small pop, causing question as to what it was but not drawing too much attention. This consumes 1 unit of clay. Chakra Cost: 2
Name: C1: Bunny Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton Description: Mochi will create a very agile and yet toy-like bunny out of clay, it looks nothing like ordinary bunnies but rather the kind kids enjoy keeping. This bunny model can jump up to six feet in the air and travels at a brisk pace, often used when an opponent's sight has been cut off to attack from above their heads. This consumes two units of clay. Chakra Cost: 6
Name: C1: Cheetah Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton Description: This animal is the fastest Mochi can create, travelling at high speeds in order to deliver its pay load. Unlike many of the C1 abilities, this technique focuses on the creation of a single animal in order to make it faster than others. The Cheetah is one of the fastest animals in the world and adept for these kinds of purposes. This consumes two units of clay. Chakra Cost: 8
- Universal Suiton Ninjutsu:
Name: Kokuun no Jutsu - Black Clouds Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. Chakra Cost: 5
Name: Mizuame Nabara - Starch Syrup Capture Field Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Chakra Cost: 7
Name: Mizu Bunshin no Jutsu - Water Clone Technique Rank: C Type: Ninjutsu Range: N/A Element: Suiton (Water) Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. Chakra Cost: 7
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9 (2 per post)
Name: Water Release: Water Drowning Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: The ninja first does a string of hand seals, which causes a column of water to rise from a nearby water source. It can be guided to strike a target in a number of angles. Chakra Cost: 5 (1 per post)
- Universal Doton Ninjutsu:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 6 (2 per post)
- Universal Weaponry:
Name: Short bow Rank: D Type: Long Range - Bow Quantity: 1 Description: A shortbow has a stave portion of about five feet in length and was the first of such launchers to be developed. Its lightweight frame relatively small size makes it a compact and agile weapon to use. It has the ability to fire approximately 120m with effective accuracy.
Name: Fuuma Shuriken Rank: D Type: Long Range - Projectile Quantity: 1 Description: Named after the famous clan, the Fuuma Shuriken is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality. Its four blades can be collapsed for easy storage, leading to its nickname, the 'Shadow Windmill'. In its folded state, all four arms of the shuriken are folded together. When fully unfolded, the large shuriken can be thrown through the air causing great damage.
- Explosive Weaponry:
Name: Epicentre Breach Rank: C Type: Mid Range - Long Range [Explosive Radius of Three Meters] Appearance: A two feet long stick with a width of two inches, it is coloured black. The explosion this creates is very loud and violent, anybody that witnesses it will be glad they weren't close enough to be involved. Five explosive tags line the inside, with two at the top and bottom and the other in the middle. Quantity: 2 Storage: Mochi keeps these on her lower back, horizontally stored so she can easily pull them out. Special Abilities: Due to the shape of these sticks they can be very useful, neither end of the stick will open during the explosion, instead the sides will tear away and release the flames. This means that planting the explosive vertically into the ground will allow it to wipe out a small area of earth, or planting it on wall horizontally can create an opening. The explosive radius is in its entirety a bad place to be as it explodes with the force of five explosive tags. These sticks can be activated by Mochi using the explosive tag activation technique.
Name: Tag-Ball Rank: D Type: Mid Range - Long Range [Explosive Radius of One Meter] Appearance: A small 3 inch circumference sphere with an explosive tag lining the inside, when detonated it explodes violently. They are coloured black and have a ring lining the outside, signalling that the sphere was made up of two halves. Quantity: 5 Storage: Mochi keeps these on the left side of her waist for easy access. Special Abilities: These Tag-Balls are used to disorientate foes, or injure them. The shrapnel is not very important, but the explosion can cause opponents to become concussed and even knock them out. The closer one is, the worse their experience will be. If the opponent is within one foot of the device when it explodes, they will receive severe burns and concussion, along with most likely blacking out. If they're within two feet they will receive concussion. Inside of three feet the explosion will simply disorientate the target. These outcomes are determined without taking armour or other defensive abilities into consideration. The reasoning behind this weapon being slightly stronger than a single explosive tag is the pressure accumulated within the ball, before the explosion breaks out.
Name: Explosive Arrows Rank: D Type: Mid Range - Long Range Appearance: Simple arrows intended for use with the short bow that Mochi carries, just beneath the tip of each one there is an explosive tag, so anything getting stuck with one of them is not going to be getting away. Quantity: 8 Storage: A quiver with no particular noteworthy qualities on Mochi's back. Special Abilities: If one of these arrows hits its target Mochi can detonate the explosive tag accompanying it, this will inflict a large amount of damage as it explodes as it will likely explode from inside the victim. The explosion itself is identical to a normal explosive tag.
- Equipment:
Name: Basic Clay Kit Rank: C Quantity: 1 Contents: A pouch filled with Haretsu brand explosive clay. Contains 15 units of Clay.
Name: Contact Lenses Rank: E [Non-Weapon] Type: N/A Appearance: Two contact lenses with a purple iris on each. Quantity: 2 Storage: Mochi's eyes or a small black container. Special Abilities: These lenses allow Mochi to see clearly in close range circumstances, but they do not impede her ability to see at further ranges either, like normal contact lenses they simply restore average vision.
Name: Telescope Rank: D [Non-Weapon] Type: N/A Appearance: An optical telescope that opens into a two foot long apparatus, it is coloured bronze and carries a pink sticker on the largest segment. Quantity: 1 Storage: This is kept on a string which is attached to Mochi's clothing on her right side, there is a small holster which sits just behind her arm attached to her back. Special Abilities: Using the telescope will allow Mochi to see places up to 400 meters away more clearly, but it will cut out her vision with the eye being used and often require the other to be closed as well.
FACE CLAIM. Character Claim: Tiny Tina Source: Borderlands 2 Image URL: https://2img.net/h/i211.photobucket.com/albums/bb303/Trenton247/TinyTina5_zps6d9925c3.png
Last edited by ShykeWolfe on Fri 29 Mar 2013, 6:53 am; edited 3 times in total |
| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Thu 28 Mar 2013, 2:40 pm | |
| Mang I blasted this like piddy-POW, but if 'nyone tries to 'tiggy-tag' dis I'ma be like 'KA-ZAAaanngggg'. |
| | | Sloth
Age : 31 Posts : 683
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Thu 28 Mar 2013, 9:39 pm | |
| Approved 1/2 |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Fri 29 Mar 2013, 12:09 am | |
|
- I'm afraid I must ask you to rewrite your history a bit, as we do not allow first person narratives. And also there's insufficient information. I want more information about her birth and upbringing, and also I want to know if she can't read how on earth she managed to graduate?
-
- Quote :
- Name: Epicentre Breach
Measure the explosives of the staff according to the explosive tags guide. (I put it in the spoiler below) Also make sure the same is applied for the tag balls.
Also you would have to activate the explosive tags instead of just hitting on the staff.
- Spoiler:
1 Explosive Note ─ Able to crack bones, break skin, create minor concussion and produce second degree burns upon direct hit. Reddening, knock back and skin irritation affect the target if they are within half a meter of the explosion. 3 Explosive Notes ─ Able to break bones, sprain joints, tear at skin, produce second degree burns and create basic concussion upon direct hit. Can damage organs if directly over them, and remove weak limbs such as fingers and toes. Reddening, knock back and skin irritation affect the target if they are within 1 meter of the explosion. 5 Explosive Notes ─ Able to break bones in multiple locations, crack joints, tear open skin, produce third degree burns and produce unconsciousness upon direct or close hit. Can damage most organs if struck on chest. Knock back, skin tearing and second degree burns within half a meter. Reddening, knock back and skin irritation if past a meter. 10 Explosive Notes ─ Near lethal, able to shatter bones, ruptures organs, can remove head, and able to remove limbs if struck at key joints (ie. shoulder, elbow, knee, hip, etc.). Minimum third degree burns if within 50cm, along with knock back, concussion, bone cracking and minor organ damage between half a meter and two meters, decreasing in danger the further away. 15 Explosive Notes ─ Lethal, able to remove limbs, destroy bones, destroy organs, take head off and kill if struck anywhere besides forearm and calf if within half a meter of explosion. Half a meter to three meters ranges from 10 Explosive notes in strength to 3 Explosive notes. 3-4 meters will simply be knocked back. 20 Explosive Notes ─ Obliterates the body and immediately kills within direct range. Half a meter to three and a half meters ranges from 15 explosive notes to 3 explosive notes appropriately. 4-6m becomes heavy knock back.
- You can only start with one kit.
- Also edit the title of your char app, removing the 'Done' from it.
|
| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Fri 29 Mar 2013, 5:12 am | |
| I've made the edits, but before I edit the Narrative of my history:
- Quote :
- I'm afraid I must ask you to rewrite your history a bit, as we do not allow first person narratives. And also there's insufficient information. I want more information about her birth and upbringing, and also I want to know if she can't read how on earth she managed to graduate?
~ Why not? As far as I've heard it's far more interesting to read than normal, and nobody else said it was wrong, there's just no rule against it. o.O
~ She explained how; her friend would re-tell her learnings to her after each class and when Mochi entered the Academy she messed up, but still passed as her knowledge of the Academy teachings was sufficient. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Fri 29 Mar 2013, 6:01 am | |
| - I realize it doesn't specify in the character template, but we do have a rather strict "third person only" view on this site. It does say in the rules
- Quote :
- THREADS:
All posts must be done in third person And while I realize this might be viewed only as for normal posts and not creation, then it still expands over to here. It has already been denied on other applications, so fair is fair.
- mmmm I suppose it could slide, but I would expect the teachers at the academy to test that a bit more. However, if this is important to your character plot, then I can let it slide. |
| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Fri 29 Mar 2013, 6:03 am | |
| - MsMoney wrote:
- - I realize it doesn't specify in the character template, but we do have a rather strict "third person only" view on this site. It does say in the rules
- Quote :
- THREADS:
All posts must be done in third person And while I realize this might be viewed only as for normal posts and not creation, then it still expands over to here. It has already been denied on other applications, so fair is fair.
- mmmm I suppose it could slide, but I would expect the teachers at the academy to test that a bit more. However, if this is important to your character plot, then I can let it slide. It is quite important for her development, and especially the style of role playing which will revolve around her inability to read. I appreciate it. <3
Edit: I finished fixing the history, but I didn't remove the other version as I know a few people who've enjoyed reading it. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Fri 29 Mar 2013, 4:18 pm | |
| (2/2) approved. Make your account here. |
| | | Adam
Age : 30 Posts : 8965
| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] Sun 16 Jun 2013, 5:14 pm | |
| Archived. Due to user inactivity. |
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| Subject: Re: Haretsu-Fuchaku, Mochi [Kumo Genin] | |
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