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Kessho, Aero [Kumogakure Chuunin]

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PostSubject: Kessho, Aero [Kumogakure Chuunin] Kessho, Aero [Kumogakure Chuunin] EmptyTue 01 Jan 2013, 5:14 am

Kessho, Aero [Kumogakure Chuunin] Aero_c10

Kessho, Aero


Name: Aero Kessho
Some of his friends from his days in the academy used to call him Dainou, meaning Brain. He came to acquire this name simply because he had always been one of the more intellectual students, and had always attempted to learn from every situation as well as being one to share his learned knowledge with others around him.
Age: 19
Gender: Male

“In a sea of normality, search for the shimmers.”

Aero is not someone who is easily missed on the streets. His thick and unkempt emerald green hair, held up only by his forehead protector, serves as one key trademark of his personal being. It is never allowed to grow long enough to become a hindrance nor is it ever worn short enough to where his scalp becomes visible. Aero prefers his hair to be worn like this because it is natural and earthy. His eyes, as it would seem, are his most defining characteristic that sets him apart from the average street walker. Unlike regular eyes, Aero was blessed with his uniquely gradient eyes which contain shades of lime green, yellow, purple, and red. Not only do his eyes elegantly contrast his sun kissed peachy skin, but they also compliment his hair which provides his face with a soft yet alluring nature. In addition to his irregular facial characteristics, Aero was also blessed with strong facial features; his teeth are straight and pearly white, he has a soft yet warming smile, his cheek bones are high, and he has a strong jaw. To some, his facial features are nothing short of visually stunning.

Although his face may be a source of fascination, the rest of his body falls short of abnormalities. Of course, being the ninja he is, standing at five feet and ten inches tall, Aero prefers keeping himself in the best shape possible. So, in order to maintain his lean and nearly perfectly toned body in shape, Aero self indulges in running and cardio exercises as well as the standard pushup and pull ups. Now, while some may assume that all of his exercising would cause Aero to be rather muscular, it does not, but only because he does not allow himself to reach such a point for one reason- it creates an unnatural balance that he believes will become an encumbrance. With his planned exercise schedule and self managing ways, Aero maintains a weight that sways anywhere from a hundred and forty pounds to a hundred and forty five pounds.

While his physical body may be something some would boast about, Aero tends to keep his physique hidden under his trademark robe which was procured from his grandfather. The robe itself consists of two layers: a white layer and a black layer. The white layer is worn over regular tank-tops, and extends to the middle of his shins. It is split directly down the center from his shins to his waist to allow for a vast amount of leg motion, but is also outfitted with a zipper that extends from his waist to his neck so that it may be taken off with ease when needed. The overlapping layer of the robe, the black portion, was designed to only provide supplemental surface protection. The black portion of the robe is fasted tightly to the body with several buttons that cross the zipper of the white layer at the torso. Aero is also equipped with his standard black leggings which are worn to the higher ends of his waist in order to assure that they do not slip down. Of course, his attire wouldn’t be complete if he were lacking his black and white open-toed combat shoes and his ninja pouch which is fastened tightly under the black layer of his robe and is always facing backwards.

Forehead Protector: Worn proudly on his forehead

Aero has, for as long as anyone can remember, always been the stand out amongst his peers. It was never because he was awkward or weird, he was always the stand out because he was always several steps ahead of everyone else. Of course, on a scale where he’s compared to a Nara, Aero would still fall short of miraculous. Let him stand apart from the Nara however and Aero would appear to be the cream of the crop where shinobi are concerned- or perhaps that’s just how conceited he has become over the years. Nonetheless, Aero has always been the studious sort, interested in the pursuit of knowledge and the rewards of total enlightenment. Driven by his will to achieve a higher state of enlightenment and knowledge, Aero has stepped up and made teaching his peers and loved ones a frequent thing in his life. In his premature mind, Aero once believed it possible to enlighten the entire world one day, yet as the dawn of a new mindset arose, he found that such logic was highly impractical and near impossible. While he has not abandoned his hopes to enlighten an teach, he has taken much of a more back-seat approach; he now understands that those who seek the fruits of knowledge and enlightenment are free to request assistance whenever needed, and it is upon the request for assistance that Aero will now gladly step up as he always has.

While not teaching upright, Aero believes he teaches silent messages by setting an example. One such example Aero sets is the way he treats people. For those who are above him, he stresses the usage of extreme respect. Never will Aero mouth off to his superiors, not out of fear, but out of respect for what they have already done. When it comes to the elderly, Aero will go out of his way to assist whenever necessary and possible. And for those who he calls peers, Aero is even more gracious. If any of his peers were to have questions for him, Aero would answer hastily and honestly. If they needed advice about anything, Aero would be there to give the best bit of advice he could muster. If on the battlefield a comrade, a peer, were in trouble, Aero would happily put his own life in the balance with the hope that he could make a difference and change the potentially horrible outcome. When looking at the generations to come, Aero holds his head up high with hope. He would give anything to allow a child to do what they want in life even if it meant giving his own life.

There are two things that Aero has come to claim are undisputable and unbreakable- his dreams and his will. The two things alone have always provided stable ground for Aero to stand on. His dreams have always paved the way for great things in his life, and have become less than dreams, thus far they have become realities and it is the realities they create that have created his undying faith in his dreams. His will, his stronghold, his rock. When all else in his life has failed him and he seems to have reached an all time low, his will is there to bring him back up. His will to survive, protect, and teach are the three things that have gotten him as far as he is in his life, and it is because of how far he has come that he uses his will to fan the flames, the aspirations, that are growing within him.

Although his face and his words may paint a picture of a perfect life for Aero, there are some things that he will never say aloud simply because he does not want anyone to pity him for his emotions; emotions which are to be overpowered by the forces of logic. One such thing that Aero will never say aloud is that he is terrified of being completely left alone and completely isolated from everyone he knows. This fear of his first developed when he was a child. There would be times when massive lightning bolts thrashed the mountains and thunder would boom inside the village with raging trembles, and yet every time he would cry out- there was nobody there. Over the years, he continued to have repeat incidents with the lightning and thunder, at least until his mother retired. After she did that, he was just fine; if there was a storm, there he was curled up next to her. In the meantime, however, he had learned that being alone was the worst form of torture because it took away your reasons to live; if you were left completely alone, you’d want death. Now, even when he’s on missions, he will always sleep next to, above of, or under someone just to feel not alone.

There’s only one other thing that comes to Aero’s mind when it pertains to the list of things he never talks about- Stupid, Hasty, and Irrational decisions. Aero understands that it may seem ‘stupid’ to feel like every mistake on a mission is your own, but there was a particular mission on which he did something highly irrational and hasty, which resulted in the serious injury of a comrade. He still has days where when he drifts off to daydream, that scene is all that plays. A failed surprise attack on the assailant, the snapping of his comrade’s arm, the kunai to his leg, and a world of self shame- that’s it, that’s the sequence, that’s all he sees. Such a horrible mistake lead to the injury of someone he truly cared for, and since then, he has taken a sufficient amount of time to think things over before making an action, and subsequently dislikes anyone who makes decisions like he did. Some may say that the only reason Aero feels that way is because he never really forgave himself for what happened, they’d be right in the sense that he forgave himself, but he never forgot how it made him feel or the pain he caused in the life of someone he adored. He could never…would never forget how badly he felt when he saw the face of pain dawn onto his comrade’s face.

On a more two dimensional level, Aero would appear to be much the same as everyone else- there are things that he enjoys and there are things that he hates.

Much like the rest of humanity, Aero enjoys spending time with the people who have made a huge impact in his life, his friends. In fact, to Aero the word ‘friends’ doesn’t seem to capture all of the right feelings he has towards these people, instead he finds that the words ‘life-long companions’ do more justice. Of course, when speaking to others he does not explain that his ‘friends’ are indeed ‘life-long companions,’ but only because he understands just how domesticating that sounds; his friends are not married to him.

Much like the rest of humanity, Aero also has hobbies. While others may enjoy heading to the arcade or playing with toys, Aero enjoys just being outside. Sometimes he secludes himself from the rest of the village just for a few simple hours so that he may have time to think about things, reflect upon his life, and set some time just really taking in the beauty of the world. While some in the village may believe he’s a bit strange for simply enjoying the sight of nature, Aero finds that it still does more good than playing in the arcade and killing brain cells while he looks at a screen for an extended period of time.

Also like almost anybody else, there are things that truly seem to irk Aero. The greatest thing that has the potential to infuriate him is a complete refutation of logic by others. If he feels someone is not paying attention to logic but rather an additional force such as emotions, he will become rather upset. Of course, he understands that emotions can weigh in when making decisions; Aero feels that logic needs to be the more prevalent force. Of course, if logic is a big thing for Aero, one must assume that ignorance and stupidity also help upset Aero. Now, while that is the single most upsetting thing on his list, there are also things such as disrespect and lying which will set off the short fuse in Aero’s head.

Kessho, Aero [Kumogakure Chuunin] Bullet11 Also on Aero’s list of Likes Kessho, Aero [Kumogakure Chuunin] Bullet11

  • Cats & Dogs
  • Eating foods with lots of flavor
  • Reading books with adventurous plots
  • Listening to stories about heroes
  • Long and meaningful conversations
  • The colors green, red, and purple.
  • Gymnastics
  • Drawing
  • Daydreaming
  • Long walks

Kessho, Aero [Kumogakure Chuunin] Bullet11 Also on Aero’s list of Dislikes Kessho, Aero [Kumogakure Chuunin] Bullet11

  • Raccoons & Rats
  • Eating bland foods
  • Sitting around doing nothing
  • Lazy people
  • The color orange
  • Being submerged in water
  • Tattoos
  • Excessively shiny objects

Clan: Kessho
Nindō: “Do all that you can to save what matters.”

Last edited by Brett on Sat 05 Jan 2013, 2:10 am; edited 5 times in total
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Age : 25
Posts : 614

Kessho, Aero [Kumogakure Chuunin] Vide
PostSubject: Re: Kessho, Aero [Kumogakure Chuunin] Kessho, Aero [Kumogakure Chuunin] EmptyTue 01 Jan 2013, 5:19 am


Origin: Kumogakure
Affiliation: Kumogakure
Rank: Chuunin [B-Rank]
Specialties: Ninjutsu & Weaponry [Mid Range (Main) & Close Range (Sub)]
Elemental Affinities: Doton, Raiton, Shōton
Combat Style:

When in combat, there are several rules that Aero follows…

When Fighting An Opponent Close-Up

Knowing that Aero is not a very good hand-to-hand combatant, he would try to put some room between him and his enemy however possible. In some situations, he may have to employ the use of several jutsus from him repertoire or even bring out his Naginata. If at this point in time Aero finds himself unable to move away from his opponent there are precautions that he would take in order to take the least amount of damage as possible. The first thing Aero would try in this situation is arming himself with crystal armor to absorb a few blows from his enemy. If his armor were to break, Aero would try to incorporate some doton techniques to try and shift the ground and get things to a state where his fighting style is favored.

When Fighting An Opponent Mid-Range

Well, this would appear to be the prime fighting range for the ninjutsu and weaponry user.

At this range, Aero would be able to utilize most of his skills quite effectively. Not only would he have time to react to enemy jutsus and weaponry techniques, but he would also have time to process the moves his opponent is making, and the terrain on which they're fighting; something that he highly enjoys as it usually gives him an advantage in the end.

While at mid range, Aero might have time to perform more of his devastating combination attacks, or attacks which work best at mid-range. Most of his techniques would come from the pool of crystalline abilities that reach maximum potential at a distance that provides a sufficient amount of space between Aero and his opponent.

In the event that Aero simply needs a few feet to attack, or is low on chakra, he would use his Naginata which allows him to maintain a safer distance from his opponent while also allowing him to conserve his chakra whenever possible.

When Fighting An Opponent From Afar

This is the second best position Aero could find himself at.

While his techniques are not all designed to hit an opponent from afar, they may work as filler attacks in order to lure an enemy inward, or work as a buffer to keep Aero and his enemy further apart.

Also fighting from this range, Aero maintains the ability to constantly observe and evaluate the battle, allowing him to come up with arrangements for further attacks and combinations- assuming he has figured out how his opponent is likely to react to a certain attack or situation provoked by Aero himself.

An Overview

Aero is a fighter who enjoys taking the time to understand the reactions of an opponent, understand the mechanics behind their techniques, and one who exploits the flaws in an opponent’s techniques to strike back. If at all possible, Aero will try to use trap techniques with which he can draw his enemy in and use a small amount of attacks to deal maximum damage rather than expending the majority of his chakra before being declared the victor.

Although he enjoys fighting with his Naginata on a regular basis, Aero will try to use a certain amount of his chakra before bringing a weapon out so that he may still have chakra in his reserves if he needs it to accompany his weapon play.

In the event that a comrade is hurt, Aero will try to create a diversion so that (s)he may escape. If the diversion were to fail, Aero would be more than willing to sacrifice his life in an all-or-nothing fight in order to create a time gap in which his comrade would be willing to escape.

In the event of chakra depletion or a fatal injury, Aero would attempt to either blitzkrieg an opponent, or kamikaze.

In the event that Aero decides to Blitzkrieg an opponent…

He would simply set his crystal box trap and set off his Seasonal Rain technique to impale his opponent.

In the event that Aero decides to Kamikaze an opponent…

He would either:

a.) Create a sword and attack to stab an opponent while rushing in
b.) Attempt to grapple an opponent while running into the midst of his Seasonal Rain technique

Special Characteristics:

Chakra Capacity

One-Handed Seals

Last edited by Brett on Sat 05 Jan 2013, 1:23 am; edited 5 times in total
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Age : 25
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Kessho, Aero [Kumogakure Chuunin] Vide
PostSubject: Re: Kessho, Aero [Kumogakure Chuunin] Kessho, Aero [Kumogakure Chuunin] EmptyTue 01 Jan 2013, 5:39 am



Academy Arc

Genin Arc

Chuunin Arc

Roleplay Sample:


Last edited by Brett on Sat 05 Jan 2013, 1:32 am; edited 1 time in total
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Age : 25
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Kessho, Aero [Kumogakure Chuunin] Vide
PostSubject: Kessho, Aero [Kumogakure Chuunin ] Kessho, Aero [Kumogakure Chuunin] EmptyTue 01 Jan 2013, 6:12 am


Academy Jutsus

Doton Jutsus (8 )

Raiton Jutsus (2)

Shōton Jutsus (9)

Kumogakure Specific Techniques (6)





Character Claim: Tonou Tamekaze
Source: Naruto Eledia- Osy057- Deviant Art
Image URL: http://osy057.deviantart.com/art/Tonou-Tamekaze-v2-69073848?q=gallery%3Aosy057%2F25414655&qo=28

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Kessho, Aero [Kumogakure Chuunin] Vide
PostSubject: Re: Kessho, Aero [Kumogakure Chuunin] Kessho, Aero [Kumogakure Chuunin] EmptyFri 04 Jan 2013, 3:04 am

This application is looking good Smile

(1/2) approval.
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Kessho, Aero [Kumogakure Chuunin] Vide
PostSubject: Re: Kessho, Aero [Kumogakure Chuunin] Kessho, Aero [Kumogakure Chuunin] EmptySat 05 Jan 2013, 3:16 am

I still find your character to be two-dimensional and aimed to be the "perfect boy," but other than opinion, I can't find anything else wrong with this application.

Don't forget to make an account.

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Kessho, Aero [Kumogakure Chuunin] Vide
PostSubject: Re: Kessho, Aero [Kumogakure Chuunin] Kessho, Aero [Kumogakure Chuunin] EmptySat 02 Feb 2013, 3:33 am

Due to user's departure.
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