| | Hogosha, Taizen [Kiri Genin] | |
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Slurberdur
Age : 31 Posts : 787
| Subject: Hogosha, Taizen [Kiri Genin] Wed 11 Apr 2012, 9:18 pm | |
| Hogosha, Taizen.THE INFO. Name: Taizen Hogosha Nickname: The Calm Protector Age: 16 Gender: Male Appearance: Given that he is much more focused on speed rather then raw power, his body is much different then that of most physical specialists. Instead of a large build up of muscle upon his body, he takes more of a lean approach, having a smaller appearance which can cause the untrained eye to believe him to be less proficient then he actually is. However, his smaller muscle structure is quite dense and built in such a way that they are very hard and sturdy even when not flexed. This is achieved through careful diet and an exercise routine that focuses more forwardly on endurance then actual putting power behind ones movements. He has taken careful approaches to primarily strengthen his core and hips to increase power by proxy in incorporating the whole of his body into each movement he makes. His abs are very well defined and easily the most toned part of his entire body. Due to the vast endurance, and a partial contributor of, his veins are swollen across most of his body in that they are highly noticeable in his arms especially. While not popping out at gross proportions, they are very well outlined.
Taizens most noticeable feature is his hair which is always well kept and has a certain shine to it caused by its snowy white hue and special care applied to keep it healthy. He tends to keep it tied up in a pony tail to avoid it getting in his eyes or falling over his shoulders as it reaches down to the small of his back. He allows to shorter patches to remain free and hang on either side of his face. He wears a white gi uniform that fits very well and snug against his lean body. The material has a gold trim and the top hangs down to his knees. A yellow scarf that matches the trim wraps around the midsection to act as a belt, holding various items. On his feet he wears black open toed boot sandals that have a fairly thick rubber sole that protect the soft under sides.
When going into a situation where he knows battle is possible, namely most of his missions, Taizen wears select gear and brings with him an arsenal to be reckoned with. On his left side closer to the front there is a customized pouch with most of his simpler battle items and a few self designed ones as well. On either hip rests a holster holding a blade with a literal lightning edge. He has a shield that looks like a bracer across his left forearm. Furthering the illusion he has two black bracers on either of his shoulders, bracer gloves on both hands, and a black chest plate upon his torso. Only his legs remain unarmored.
Forehead Protector: Taizen wears his villages metallic symbol around his neck. He uses it as a defense for his very vulnerable throat. It is tied tight enough to be an aplicable defense, held together by a knot in the back, but is loose enough as to not restrict his breathing.
Personality: Taizen is a very reserved individual, mostly keeping to himself, and in normal social situations, very quiet. Though he is not a loner, neither is he exaactly a people person, living with a nice balance between the two. He often finds himself locked in his mind, thinking and pondering, taking on a great deal of excess stress with the lengths to which his mind wanders and worries. His deep thought gives a slight detachment from reality, causing him to be more of an idealist, willing to take risks where others would hesitate at the very least. He can draw a path in his mind to any goal or destenation to achieve what he so desires, making him a very driven and hardworking individual. Being able to see a way to the end result motivating him to get to each next step. He is also quite adaptable, able to appropriately behave in any given situation, sometimes seeming to be two completely different people while retaining his inner most workings as a person and individual.
Normaly he is very kind, going out of his way to help and aide others, as according to his ninja way. He believe it full heartedly that it is his sole purpose to protect and help others. He is sometimes self sacriicial, taking the blunt of a bad situation so that others can prosper and have a greater stint of hapiness. Also whilst he does not ovely enjoy hostile confrontation, he never backs down and does what he must when it is needed of him. He does not turn the other cheek and when he feels deeply about something, he makes sure it is known. In combat he maintains his respectable and kind nature for the most part, caring for the opponent, even if it is one he must kill, reflected in his defensive fighting style. However, there a great number of things, sometimes depending on the day, that can turn his attitude into that of a cruel, though in his mind justly so, punisher in a fight, typically when something the opponent did conflicted with his core morals. Clan: - Nindō: "To defend, even thyself, is the path of a truly great warrior."
THE NINJA. Origin: Water Country Affiliation: Kiri Rank: Experienced Genin Specialties: Ninjutsu/Weaponry (Close, Long) Elemental Affinities: Raiton (Lightning), Suiton (Water) Combat Style: Counters. This is the pinicle foundation on which the style of combat Taizen partakes in is built upon. Instead of forcefully trying to over take the opponent, he rather studies and incorporates the actions they take into their own defeat. He utilizes precise timing and placement with more subtle techniques in an attempt to gain the upperhand, sometimes even allowing himself to get hurt or temporarially put himself at a disadvantage if he thinks it would aide him later on in the battle. He is primarily a close range fighter, but is not limited to just that. However he is much more diverse and effective in close proximity. He primarily focuses on physical attacks, using ninjutsu and simple weapons to help kick off certain events or help control the tide of battle through subtle influences. However, should he grow angrier for whatever reason, or have need for time or wish the battle simply to be over faster, he will take on a more offensive roll, stringing together as complex combinations as he can muster mixing up ninjutsu, tools, and taijutsu in various, seemingly random fashion. Also as a suplement while the battle rages, he tends to set up small traps using the ninja gear and the environment to his advantage.
Special Characteristics:
- Speed:
Name: Improved Speed Rank: C Type: Physical Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The first level in the art of speed accessible to those who have undergone intense training in high speed movement. The possessor of this talent has an increased speed of 20% which makes them slightly faster. They can cross distances quicker than others would expect and outrun others with little effort.
- Perception:
Name: Improved Perception Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Most physical motions are identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu as it makes the user capable in identifying an illusion of C-Rank or lower. However although they can sense the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time.
- Hand Seals:
Name: One-Handed Seals Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: the ninja discovers a unique talent which allows them to mix chakra by performing seals with only one hand. With an ability such as this the ninja can fight while also performing jutsu, delivering surprise attacks to their enemies. Since those who can perform one-handed seals are naturally good at what their talents, they are even capable of performing hand seals behind themselves, leaving the enemy oblivious to the ninja's next attack.
THE BACKGROUND. History: Born and christianed with the name Taizen, he did not come from a traditional shinobi family and lacks the clan namesake as such. In fact he was born to a mother who had fallen in love at an early age with a blind eye to a man who was to eventually become a raging drunken acloholic and an abusive father and husband. For the first seven years of his life he was beaten with out much restraint by his father, disciplined for no other reason then he existed as a mirror of the self hating image the father had of himself. This hardened the boy greatly both in mind, spirit, heart, and body. On an evening when Taizen had been ten for nearly half a year, his father turned his rage on his mother. Taizen felt a surge of emotion he had never felt before and jumped in between the two, taking the onslaught to his father, eventually killing him. This was no testament to Taizens strength as the father had been drunk out of his mind.
Though she was greatful to be free from the chains of the abusive relationship, Taizen could not quite forgive her for the years of torment he had suffered because she refused to walk away and had eventually caused him to murder his father. He had no love for his father, but he now had blood on his hands, something as a boy he had hoped to avoid greatly. Feeling the discontent between the two of them, the mother became more overwhelmed with grief then ever and took her own life not two years after being freed from a life of fear and torture at the hands of her late husband. Taizen, only 12 at the time, was taken into custody of the village and due to his capable physical nature, was place under the care of a chunin and sent to the academy to be trained as a shinobi as orphans of the state quite often were.
He was very reluctant to train as a shinobi, for he still regreted deeply having had to take a life already and knew that was more or less all the shinobi world had to offer. Though he tried to steer himself down a non combat career, he often found himself coming to the aide of others, and soon established a name for himself amongst the other genin. Though he was always calm and level headed, it was common knowledge to not cross him, and the thing that crossed him most was the bullying of others. It did not take him long until he graduated and was placed under the care of his old Chunin mentor once again for further training before he was to be put in a three man squad with a Jounin.
The chunin taught him well, and made him reflect often about his life, making him see that having blood on ones hands could be the product of good intentions and outcomes. He told Taizen had been given an edge to know such strife at an early age and because of it and the person he was inside and always would be, had a clear view of right and wrong. He was a protector and those were the most well reknown type of shinobi because they were powerful due to their willingness to sacrifce for others and also because their nature caused them to make connections in the shinobi world that many often never obtained. Being taught these lessons by himself made Taizen much more willing to continue on his path as a shinobi.
After seeing that Taizen was a much more capable student then most of the genin that were under his care, the chunin decided to keep him rather then send him off into a team. The training became much more intense and the over all atmosphere began to rapidly change. The mentor was in fact one of the most infamously notorious in the village for reasons unknown to Taizen. The goal went from shaping him up to be sent off and trained to training him into the next great underground tool for the Mist village. Given his personality and reasons for becoming a ninja, Taizen was very resistant to this and conflict between the two began to arise.
After going on a few missions, Taizen began to meet new friends and form rivalries of his own. At one point an old rivalry emerged which ended with the other being detained and stripped of his shinobi title for criminal misconduct. One such friend was a timid and much younger boy named Okugi who was barely in his teen years. Seeing his innocence and age, Taizen took the role as an older brother figure and both trained and went on missions with the lad. The bond attracted the attention of the chunin mentor who began to make hints of interest in Okugi. Not liking this at all, Taizen furthered himself even more from his mentor, beginning to branch out on his own.
Roleplay Sample:
- Spoiler:
Over about fifty yards outside the gates Ame to the south east the scene was serene and calm. A light wind blew through the general area, leaving a nice tickle of cold on the skin of any who were out doors. There was no sun, as there never was in these parts. The constant outcast weather outlook proved to be dreary and dismal, unless one was able to find a way to manipulate it into a form of life that suited his happy needs. For those who knew no other home, this place was perfect as any other, and more so in the eyes of the old fools who were masters of conformity with the way things always were, not susceptible to the winds of change.
Only one thing broke this calm peaceful scene atop a hill where ten people were meant to meet for reasons of a most questionable nature. Two of similar linneage had been the first to arrive, engaging in a conversation which lead to, as most conflicts of interests often do, in blood shed. Neither one of them escaped unscathed, though being that death is an instant fashion breaker, one looked much better off then the other. Here was an exchange of blows and an exchange of powers, two different sides each with the same round-about cause. Two such people could never work together, and the result was death.
The victor stood over his victim, looking into his what could be called a cousins eyes. They were near lifeless, yet still, something was holding one, not wanting to leap into darkness quite yet.
You brought this on yourself, I never wished for us to resort to such means, but Id be lying if I said I was sorry
Nara Senkou pointed his sword at the fallen Vice, previous leader of the group known as Akatsuki, and made three simple hand seals, unveiling the swords hidden power. A flurry of senbon rain down from its blade, the very thing the sword was comprised of, decimating what life was left in the man. Senkou smirked to himself, as there was no one else around and admired his keep. It was in his heart that you kept what you killed. And so, he had killed the leader of Akatsuki, and rightfully he had taken the position for his own. He made the hand signs he had made moments ago in the reverse order, and the senbon all retracted from the body of the fallen and returned to create a whole weapon once more.
Spinning on the ball of his foot, Senkou sat upon Vices chest, using it for a seat to rest upon as he waited for the others to arrive. As he descended, so did the now complete sword, completely slicing through the neck, separating the head from its body. The victor reached over and grasped the head by the hair and lifted it before replacing it on the ground between his feet, eyes looking out at the world, though seeing nothing.
They best not be late
Senkou couldnt stand such disrespects on small things such as not keeping to a simple schedule.
THE ARSENAL.
Academy Techniques
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1CP to seal; 1CP to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Ninjutsu Techniques
- Spoiler:
Name: Burēdo no Ha - Blades of Leaves Rank: D Type: Ninjutsu Range: Close (0 - 5m) Element: - Description: Burēdo no Ha is a ninjutsu technique utilizing leaves. By using the leaves that are scattered across the ground in the surrounding five metre radius, the user is able to lift ten leaves by using chakra alone and launch them at their opponent. If contact is made, the intended target will suffer from small scratches that the leaves have to offer. The technique will only be able to lift ten leaves at a time, it's also not strong enough to kill, only to scratch the flesh to the point of blood being drawn. Chakra Cost: 4
Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Range: N/A Element: N/A Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location. Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S)
Water Techniques
- Spoiler:
Name: Kirigakure no Jutsu - Hidden Mist Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Village: Kirigakure Description: This jutsu is developed and trained within Kirigakure as a village specific jutsu. After forming the needed hand seal, the user will place their hand over their head and cause a large amount of mist to gather. This mist is extremely difficult to see through from someone not of Kirigakure, who are used to looking through heavy mists, and are more able to do combat while within said mist. The jutsu involves kneading chakra into the mist, allowing the user to create extremely thick or thin levels of mist. Those with doujutsu or chakra sensing techniques are also able to see through this thick mist but without any aid, then you'll be blind within the mist. A C-Rank Fuuton Jutsu can dispel the mists. Chakra Cost: 4 (2CP)
Name: Ninpou; Kiri Bunshin - Mist Clone Rank: D Type: Ninjutsu Element: Suiton Range: Close (0m ~ 5m), Mid (5m~10m), Far (10m+) Village: Kirigakure Description: This jutsu is developed and trained within Kirigakure as a village specific jutsu. A variant of the water clone jutsu, the user will complete the needed hand seals in order to create up to five mist clones. These clones are, although technically solid, unable to attack or defend, or use jutsu. Should the clone come into contact with someone's attack, or try and attack themselves, they will simply disrupt into mist and then gradually reform. Any weapon attacks thrown by the mist clones will, although appearing real, only disperse into mist upon contact with their target; posing no physical threat. However, because they constantly reform, they are near impossible to get rid of, and offer a constant confusion factor. Chakra Cost: 4 (1 per post)
Name: Ninpou; Hachi Shokushu - Four Tentacles Rank: C Type: Ninjutsu Element: Suiton Range: Close (0m ~ 5m) Village: Kirigakure Description: This jutsu is developed and trained within Kirigakure as a village specific jutsu. After performing the necessary hand signs the user will manipulate water from a nearby source, causing it to surround their bodies with water and create four tentacles that range up to 3 meters in length. These tentacles are used to defend against small projectiles. Anything bigger than a shuriken/senbon/kunai will go through the tentacles when coming into contact, though their speed will be highly reduced to the point of dropping out of the other end. Keep in mind the tentacles can be used defensively as well as offensively as they can be used in close combat situations to grab the opponent. Though their density will not be able to stop an incoming punch/kick or even a close range weapon, it can be used to greatly decrease the attack's momentum and speed. Each tentacle is about 30 centimeters thick, or about one foot. Chakra Cost: 7
Name: Haran Banshou - Stormy Upheaval Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant. Chakra Cost: 8
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9 (2 per post)
Name: Mizukiri no Yaiba - Sword of Draining Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: A jutsu that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu of equal rank and below. Chakra Cost: 8 (2 per post)
Name: Mizu Bunshin no Jutsu - Water Clone Technique Rank: C Type: Ninjutsu Range: N/A Element: Suiton (Water) Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. Chakra Cost: 7
Name: Baptizmal Cloak of the Ordained. Rank: B Type: Ninjutsu Range: Close/Self Element: Suiton Description: This jutsu does not require any hand seals, nor for the jutsu to be declared. It is rather passive in its activation. To use it the user simply has to open their mouth to a certain degree and allow the flow of chakra to reach past their lips.The water will flow around the body in a constant current and never be stagnant. Following the use of this technique, the user will be cloaked in a thing veil of water, so thin that it is hardly recognizable except as a slight shimmer around their entire frame as light is refracted. It is completely undetectable to the natural eye in the dark. The primary use of this is to give the user a body of water from which to use suiton techniques from that moves with them. While it does provide a barrier, it can only defend against kunai, shuriken, and senbon like weapons thanks to the moving nature of the aquatic layer. Due to how thin this layer is, it cannot protect from any larger projectiles, most weapons, or even basic strikes etc. This flow is continuous, and more comes from the users mouth as jutsu are used and water is taken up. It takes a constant supply of chakra to maintain and this cost is heightened when a jutsu is used from it to supplement the water that needs replaced. Also, a jutsu may not be used from this parent technique the same post it was activated. Only one jutsu can stem from this water cloak per post. Chakra Cost: 14 (3 per post/4 per post that a jutsu is used from this technique)
Lightning Techniques
- Spoiler:
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
Kenjutsu
- Spoiler:
Name: Ninpou; Shimetta Pusshu - Moist Push Rank: D Type: Weaponry Element: Suiton Range: Close (0m ~ 5m) Village: Kirigakure Description: This jutsu is developed and trained within Kirigakure as a village specific jutsu. This jutsu is very simple. Should the user be fighting in a foggy or moist environment, they will make a slash at their target and cause a small torrent of mist to be pushed towards the opponent, used as a distraction that hits the target just before the blade does. The mist does not damage, and this jutsu just quickly collects and pushes the mist towards the target, perhaps blocking their vision. Chakra Cost: 3
Name: Brutal Intrusion Rank: D Type: Weaponry Range: Close Element: - Description: This technique utilizes the tanto and two arrows. The user will break three inches off the two arrows about three inches from the tip. They will then place each tip on either flat side of the blade, using chakra to temporarily "glue" them in place. The purpose is to use the back edges of the arrows to create resistance when the blade is pulled out, creating a second line of damage when it is pulled out. The arrows will only remain if the user holds onto the handle of the tanto and if let go, they will fall off instantly, even if the blade is still in the opponent, making it much more difficult to get them out. If hit with a blunt force, like clashing the side of the tanto with another weapon, the arrows will fall off. Chakra Cost: 3 (1 per post)
Name: Aquatic Ashura Rank: D Type: Ninjutsu/Weaponry Range: Close/Self Element: Suiton Description: The user will draw upon already existing water and form a one inch thick veil around their hand which is already holding a bladed weapon or otherwise will be placed in it immedieatly after the jutsu is used. They will then open their hand, however the water will remain in a closed fist state around the sword and travel away from the user. The hand must then be immediately closed and if opened again, the jutsu will release and the sword will drop. This hand of water, and the sword with it, can travel up to one meter away from the users hand, greatly increasing the range of their kenjutsu abilities. Chakra Cost: 3 (1 per post)
Name: Assimilated Aquatic Ashura Rank: C Type: Ninjutsu/Weaponry Range: Close/Self Element: Suiton Description: The user will draw upon already existing water and form a one inch thick veil around both of their hands and then draw two bladed weapons. They will then open their hands, however the water will remain in a closed fist state around the swords and travel away from the user. The hands must then be immediately closed and if opened again, the jutsu will release and the swords will drop. This hand of water, and the blades with it, can travel up to three meters away from the users hand, greatly increasing the range of their kenjutsu abilities. Chakra Cost: 5 (2 per post)
Name: Bladed Surge Rank: C Type: Weaponry Range: Close Element: - Description: This jutsu may only be used when the user is located atop a significant body of water. After activation, the user will manipulate the water under their feet to surge forward, allowing them to be pushed at a sudden speed that slightly trumps the speed they could naturally move. While this surge picks them up, the user will drop up to four kunai/shuriken/senbon into the water. The rush of water will move up to three meters in total before shooting the dropped weapons forwards and at an upward angle; this is to launch an attack at the opponent from below, while the user may also launch an attack of their own head on with another weapon, such as a katana. Chakra Cost: 5
Name: WIndcutter Rank: C Type: Weaponry Range: Close Element: - Description: This is a fairly simply Kenjutsu type attack. It can be quite effective. All the user needs to do is send chakra to their arm(s) which is holding the sword. The chakra will dig into the muscles and increase the speed at which they can move. Allowing the user to brandish their sword more effectively in a much faster succession. Using this, the user can swing the blade a total of 10 times in a single post, continuous chakra drain being needed for extended use. This attack got the name because the sword moves so fast that it is said to be able to cut through wind. When this jutsu is activated, the swords speed will cause its image to blur greatly, making it much harder to track. Chakra Cost: 9
Name: Stream Bolt Rank: C Type: Weaponry Range: Far Element: Raiton Description: This unique technique can only be used by those with the “One Handed Seals,” special characteristic. The ninja must form the needed seals with one hand while holding their bow in the other. The free hand will then draw an arrow and send chakra to their hand holding the bow. The chakra is held in the hand until the arrow is nocked and moment before it is released. When the chakra is sent forth, it will spark around the metal head of the arrow, creating a blue sheen to it as it streaks through the air. Once hit, the target will fell complete numbness in the apendage (arm or leg) closest to the entrance point of the arrow. This will make it extremely difficult to move for the next posts. If moved, it will feel like the arm or leg is being stabbed with several pins and needles up and down its length on the inside while not being able to actually feel anything along its skin. Chakra Cost: 8
Name: Virtue Rank: C Type: Weaponry Range: Close/Self Element: - Description: This technique is used when one or two swords will be brought back into position in preparation for a thrusting strike. The user will flood chakra through their shoulders and upper arms, increasing their capabilities in the area of speed. The user will then thrust forward several times in rapid succession. The attack is so quick that it looks like multiple swords coming at one time while it is actually the same sword attacking multiple times. In the event of one sword, this attack will produce five thrusts. If two are used, then six thrusts (3 per sword/arm) will be rendered. Chakra Cost: 6
Summons
- Spoiler:
Name: Corvus Rank: C Appearance:Corvus is large, for a regular backyard bird that is. He is approximately 2 feet long from beak to the end of his tail with a three foot wingspan. It is clear that he is a healthy bird. His head, crown feathers, and most of his neck are as black as his beak and talons, being the color or pitch. The body feathers stand out much more, being a vibrant blue that is very close to that of a sapphire gemstone. However his eyes are the most staggering. It is a calm yellow, almost golden color and has four pupils. Each is a triangle shape and the are arranged to form what looks like a square that had a curved x drawn through the center of it. This allows Corvus to see in much greater clarity and "record" or memorize these details. It also grants him the power to use one of the jutsu described below. Corvus refers to his eyes as "Helix," and talks about them like they are not of his own body, but an attachment. Personality: Corvus is a soldier type summon. That being said, he is void, almost entirely of personality. Not to say that he doesn't have one, it just doesn't show. He is very intelligent, as goes with the persona of his species. He mostly stays silent and retrieves information as he is meant to do. However, every once in a while he will give a quirky remark that can cause one to laugh unexpectedly. He is very opinionated and also very politically attuned. Due to his more mental capabilities, he is not often used in combat and is most often called upon for espionage purposes. He can also deliver great advice to even experienced and hardened ninja as to what to do in sticky situations. Contract Type: Personal Species: Jay (Stellar) Speciality: Ninjutsu Elemental Affinity: - Summons Jutsu:- Spoiler:
Name: Helix Rank: D Type: Ninjutsu Range: 20 Meters Element: - Description: When this jutsu activates, the four pupils in Corvus's eye begin to swirl in a circle, picking up speed until it looks like a solid circle with a yellow dot in the middle. Once this jutsu begins, Corvus will photographically memorize everything that he sees. This happens subconsciously and he does not have to be actually paying attention to "record" what occurs. He can also zoom in on objects and people for greater clarity of detail. Chakra Cost: 3 CP (+1)
Name: Helix Transference Rank: D Type: Ninjutsu Range: 5 Meters Element: - Description: Corvus will look into the eye of his summoner and create a mental link between the two. He will then deliver, telepathically, the information he obtained while using the Helix technique. The summoner will have to pay close attention to obtain what information he wants, but is able to tell Corvus to speed through parts of the memory, slow down, or even stop. During this time the summoner will be vulnerable as they sift through the memory. Chakra Cost: 4
Name: Bruised Rain Rank: C Type: Ninjutsu Range: 15m Element: - Description: Corvus will spread his wings wide in a flared position. They will begin to glow slightly and become a bit lighter as the jutsu activates. From his wings a torrent of black and blue feathers, hardened and sharpened by chakra, will rain down below him at a rate of 10 feathers per post. Some chakra used during this technique is used to rapidly re-spawn the feathers that are lost in an aggravated molting process. Chakra Cost: 9 (+2)
Combat Items
- Spoiler:
Name: Quetz Blades Rank: C Type: Dual Blade Set Appearance:Quantity: 2 Storage: Holster on either hip Description: This blade set is a unique weapon indeed. There is nothing special that they are capable of at all. It is typically fashioned metal and is simply used for cutting and piercing. The length is about midway between that of the tanto or katana, being about one meter long from tip to where it conjoins with the hilt. The only thing truly special is the shape. Using precise angles as to not take away the durability of the set, each blade looks very much like a lightning bolt. Name: Defenders Kit Rank: C Quantity:1 Contents: 9m Razor Wire [3], 5 Kunai [5], 2 Explosive Kunai [3], 6 Shuriken [3], 9 Senbon [3], 4 Explosive Senbon[2], 6 Smoke Pellets [2], 1 File [1], 2 Smoke Bombs [6], 4 Exploding Tags [4] Name: Water Wax Rank: E Type: Support Quantity: 1 Jar Description: This is a wax bought from the local merchant that is very popular in the shinobi community depending on their tactics. The wax is applied to weapons and items to make them waterproof and resistant to the effects it could have on their arsenal. It is applied to metals to keep it from rusting or being weighed down and papers to keep ink from running and causing it to loose its importance. (Example: Exploding tags and secret notes). It can even be applied to clothing, allowing the water to bead up and slide right off of the clothing and not soaking in and adding unneeded wait.This wax does not need to be applied heavily and so does not hinder the items and weapons it is applied to. Name: Bracer Gloves Rank: D Type: Gloves Quantity: x2 (One per hand) Description:These are black, fingerless gloves with a metal plate across the back of the hand. This helps brace the hand to keep it from breaking should it strike something harder then it should. It also greatly improves the effectiveness of backhanded techniques. Name: Shoulder Bracers Rank: D Type: Armor Quantity: x2 (One per shoulder) Description: Two metal plates just big enough to cover the shoulder, held in place by leather straps that wrap under the arm. Though protecting nothing vital, they keep the effect of hard impact landing to a minimum on the shoulder and greatly decreases the chance of dislocation in such an event, keeping the arm usable and racked with less pain. Name: Stink Bomb Rank: D Type: Small Ordinance (Long) Quantity: x3 Description: These small bombs are filled with a yellow gas that when set off, fills an area of five meters in any given direction including up and down from its location. It is very capable of filling a normal sized room. This gas attacks the mucus membranes of the body, primarily the face, causing a great burning in the nose and eyes which can incapacitate the enemy especially if they have heightened smell. It promotes the body to close the eyes to keep them from burning. The gas is too thick to be seen through clearly, objects and people etc only appearing as grey shadowy figures in the yellow mist. In open air, the air dissipates the gas with in two posts and the effects remain only a post longer after that. In a closed room, the gas will remain for at least an hour and effects will last only one post once the victim has been removed from said room. It is impossible to get "immune" to the effects, meaning the user is also susceptible to its effects. Name: Short bow Rank: D Type: Long Range - Bow Quantity: 1 Description: A shortbow has a stave portion of about five feet in length and was the first of such launchers to be developed. Its lightweight frame relatively small size makes it a compact and agile weapon to use. It has the ability to fire approximately 120m with effective accuracy. Name: Quiver Rank: D Type: Supplementary Quantity: 25 Arrows in total Description: A white leather quiver which is no longer then two feet in length, with a sash that is draped over the users shoulder in order to secure the item in place. The arrows themselves are black, with a fine silver glint at the sharp end, while the other end is adorned with red and olive colored feathers. Name: Fuuma Shuriken Rank: D Type: Long Range - Projectile Quantity: 2 Description: Named after the famous clan, the Fuuma Shuriken is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality. Its four blades can be collapsed for easy storage, leading to its nickname, the 'Shadow Windmill'. In its folded state, all four arms of the shuriken are folded together. When fully unfolded, the large shuriken can be thrown through the air causing great damage. Name:Foundation Shield Rank: C Type: Armor/Defense Appearance:Quantity: 1 Storage: Left forearm. Description: The shield is pretty basic and a good beginner tool. It is made of the normal steel, not dissimilar to the material used for kunai and shuriken. It is sturdy enough to defend against the basic punches and kicks as well as basic weapons that are not imbibed with chakra and have their abilities active or are extremely durable and made of dense material (an example would be titanium or certain alloys etc.) It can also be pierced by a typical sword or like weapon (not tanto or knife sized) via thrusts due to its relatively thin make up. This can be avoided with proper handeling and positioning during battle. However, C rank piercing jutsu is quite able to pierce through it with great ease as well. However, what makes this shield worth describing is the way it is stored. It is not simply exposed at all times and is capable of being stowed away. Typically it just looks like a metal bar across the owners arm and can easily be mistkan for a thick bracer or training weight at first look. However, if the center circle is pressed, two bars will eminate from the circle running perpendicular to the one across the arm. Following, sheets of metal will fold out between these spokes, creating the shield. Given how it is stored, the shield is only about 2 foot in diameter and is not a fail safe defense by any stretch of the imagination. Name:Foundation Plate Rank: C Type: Armor/Defense Appearance:Quantity: 1 Storage: Torso Description: This is a very basic equipment that is primarily used by close combat users.Its purpose is to reduce the number of openings a ninja creates during attack. This particular piece covers both the torso and back only and is fairly lightweight. Its lack of bulkiness and its composure designed for flexibility allow for maximum movement capability still achieved while wearing. It can block most bladed weapons aside from those with special properties or extremely durable compositions. The spots that remain unprotected are underneath the shoulders and the upper back as well as just above the collar bone area. It also stops just short of the waist line leaving the bottom of the gut and base of the spine exposed as well. Its main weaknesses are interactions with jutsu, higher ranked weaponry, and those with an accuracy special characteristic that can allow them to easily pin point and exploit the exposed areas. Also given the layered, (similar to snake or shark scales), nature of the armor it has certain weak points wherever the layers overlap. In these three sections of the armor, kunai, shuriken, and sword like weapons can easily slip through the armor and the weaker material which holds the armor together. Again this is easily exploited by those with either patience or keen accuracy. Also being made of metal, it is highly conductive of both raiton and katon techniques, actually increasing their effective abilities, burn and shock. Jutsu of both elements reflect damage of one rank higher when directed and damage is recieved through the armor. This is because the armor actually acts as an amplifier for electricity, increasing the voltage and by proxy the effect felt. The armor will also actually heat up fairly easily when interacting with fire and holds heat quite well, making a burn more effective and last longer, in most cases requiring removal after interactimg with any katon technique to avoid more critical injury. All in all the defense of this armor is quite limited and has very specific purposes. Only when used in a tactiful way and not just worn as a last resort protection is it actually effective.
FACE CLAIM. Character Claim: Kietsumeka Twins Source: Original DeviantArt by Ecthelian Image URL: HERE
Last edited by Saint on Mon 04 Feb 2013, 11:42 pm; edited 13 times in total |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Thu 19 Apr 2012, 8:32 pm | |
| Complete, finally |
| | | Guest
| Subject: Re: Hogosha, Taizen [Kiri Genin] Fri 20 Apr 2012, 9:11 am | |
| - Quote :
Name: Humming Counter-Strike: Cradle Rank: D Type: Taijutsu Range: Close Element: - Description: The user will await for the attacker to come at them with an attack of some sort that causes their momentum etc to carry them so as to make their escape of the counter much more difficult. Preparing and waiting till the last second, the user will respond attempting to avoid the attack by spinning around them and wrapping their arm around the attackers midsection, with the elbow directly above their belly button. They will then use chakra to increase the vibrations created from the contact to effectively break four of their ribs instantly, two on either side of the cage, causing a great deal of pain and making breathing more difficult. Chakra Cost: 4
The damage inflicted by this technique is too much for a D Rank. Increase it to a C Rank please. - Quote :
Name: Futon Bushin Rank: C Type: Ninjutsu Range: 5 meters Element: Wind Description: This is a knock off version of the clone techniques in that it creates a likeness of the user. When used it simply shapes the wind around them into a ghostly shape of themselves, but it is very detailed, though completely not useful as a decoy. It is incapable of using any techniques of its own aside from simple taijutsu. It can punch, kick, etc at as well as being able to use any weapons they might have which will be made out of wind, which will of course have more cutting power then his own weapons would, and there in lies its true potential. Also, if struck, it will simply disipate and reform a few feet away. Chakra Cost: 9 (+2 per post)
Can the clones created by this be destroyed at all? If not, it'll have to be at least a B Rank technique.
Apart from that stuff, looks fine to me.
|
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Fri 20 Apr 2012, 12:37 pm | |
| Cradle: Changed to C rank and C-Cost upped to 5 accordingly
Futon Bushin: Largely based this off Gaara's sand clone which is also C rank and can reform and form around the opponent with ease, however I see your point, added in a 4 point chakra cost to reform if struck. |
| | | Guest
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sat 21 Apr 2012, 4:41 am | |
| Looks good to me.
Approved 1/2
|
| | | Enzo
Age : 28 Posts : 1797
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sat 21 Apr 2012, 7:01 pm | |
| Several things;
- You fail to mention a forehead protector anywhere in your appearance.
- Your appearance states that you have strong abs and high endurance. Remember that this means NOTHING until you get the actual SC; so I advise you train for it as soon as possible after approval.
- You're allowed a second element. Even if you don't want any jutsu in it at this time, it will be helpful in the future; if you wish to get a summon or something.
-
- Quote :
- Humming Block
Reduce the amount of fractures to three. Five is a lot for the arm; and enough to make the limb useless for the rest of the match. Mainly because it would cause excruciating pain. I've had fractured bones before. It's not fun.
-
- Quote :
- Humming Counter-Strike: Cradle
Far too powerful for a C-rank. B-rank if anything. I suggest lowering it to "Fractured ribs". I do hope you realize ribs are surrounded by muscle mass; which is why breaking them wouldn't be something a C-rank technique would be able to do. If you did that same technique twice, the ribs would obviously break though. Oh, and increase chakra cost to about 7.
-
- Quote :
- Humming Strike: Wasp
1" is very deep for a bone fracture. Most bones are about 1" thick, if not less. Very few are more. 1" fracture is the same thing as just breaking the bone. If you want to keep it as a fracture, just say it's a fracture. Not a 1" fracture.
-
- Quote :
- Humming Strike: Starfish
Same as above. Also, reduce to 3 fractures.
-
- Quote :
- Humming Strike: Viper
Same as above. Also, each hit fractures a bone? That's very harsh. If so, then remove all mentions of fracturing altogether. 10 fractures is way too powerful for a C-rank.
-
- Quote :
- Humming Strike: Eagle
Change 'For the rest of the battle' to '4 posts'. Though it is painful, these are ninja. They get over pain much quicker than others.
-
- Quote :
- Humming Counter-Strike: Striking Boa Craddle
No. A knee to the gut won't break anything. A knee to the chest will, but that's not possible realistically; unless you're a giant in comparison to the person. A knee to the gut will hurt like a bitch, but it won't break anything.
-
- Quote :
- Striking Gale
Too strong for D-rank. Either raise to C-rank or remove the "sent flying 2 meters" bit. D-ranks are very, very weak jutsu; mind you.
-
- Quote :
- Wind Release: Vaccum Displacement
I don't understand what this jutsu does. Also, to be able to move your hand that fast as to intercept a flying projectile; Nuh uh. Far too advanced. Would require an additional SC, preferably a reflex based one.
-
- Quote :
- Wind Release: Thorn Whip
No.. Just no. Wind can't be that specific. Especially at D-rank. Hell even C-rank wind techniques are incredibly basic. If you leave it as a basic whip, then sure. But it would still need to be C-rank.
-
- Quote :
- Wind Release: Projectile Partial Influence
Specify you can only do 1 of the things you mentioned at a time. Also add a maintaining cost, since you can theoretically use it for more than one post.
-
- Quote :
- Stink Bomb
Remove the smokescreen effect. Though I realize this is a more advanced version of stink bombs you can buy at a drug store; smoke screen still makes no sense. Maybe it could add some yellow to the air, but not completely reduce vision.
That is all for now. |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sat 21 Apr 2012, 7:18 pm | |
| I can agree with about 50% of what was said here but the other 50 I would entirely disagree with on very basic grounds. However I really dont feel like taking the time to go through and pick apart each thing to prove my points so just archive the character.
EDIT: Please dont take what I said as meant to be disrespectful, but after getting two clans denied and realizin how hard its going to be to get what I want out of this character, its not worth the time and energy Ive already put into it really let alone what Id have to to get it approved adn then rp when I will only be active for a month or so before I return home and get back to life where I will, hopefully, much to busy. I do hope what I said wasnt taken the wrong way here and I appologize greatly Enzo, if it came off the wrong way. |
| | | Enzo
Age : 28 Posts : 1797
| Subject: Re: Hogosha, Taizen [Kiri Genin] Wed 25 Apr 2012, 4:39 am | |
| Nah, I didn't take offense to it; I did kinda screw you over on two clans. It's only a reasonable reaction (though honestly speaking, your first one was just very poorly timed. If you applied for it like a month ago, it probably would have been approved. You just got unlucky with the Genjutsu updates). Although; you asking to archive the character did seem a bit..odd. I only asked you to nerf a majority of the techniques, since they could leave a member unable to fight with one well planted hit. If your C-rank are that powerful, I can't imagine how strong an A-rank would be. One hit kill? Either way, like I said. Most of what I put are just suggestions to reduce the power of some Taijutsu. I didn't flat out deny your character; I was simple trying to make him a little less over powered. Most of the stuff I suggested seemed reasonable; at least to me. Even though they are nerfed, if used correctly, you could still win a fight fairly quickly. Anyway, I won't archive your character yet. If you still want to fix it, feel free to do so. If not, just reply and I'll remove it. I apologize if I ruined your RP spirit with my last post. I just like to play fair~ |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sat 05 May 2012, 10:17 pm | |
| Major Edit
-Specialty switched from taijutsu to weaponry -Element switched to Raiton - Added electromagnetic murder technique from encyclopedia - Added Academy Techniques - Added Blades of Leaves from encyclopedia - Added 2 Katana - Greatly lessened the smokescreen effect of the stink bombs as requested by Enzo - Removed all taijutsu and wind based ninjutsu |
| | | Brett
Age : 29 Posts : 614
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sat 05 May 2012, 10:31 pm | |
| Although it has been made basic, it was your call. :]
That said..
1/2 Approved. |
| | | Enzo
Age : 28 Posts : 1797
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sun 06 May 2012, 8:45 pm | |
| Just a few things before approval. They're just nitpicks, so it won't really take too long. Change the title to "Surname, Birthname [Village Rank]" It's for organization purposes. Origin should be a country. Also, you are allowed an additional element to start with. It is highly recommended you pick a second, even if you don't want any jutsu for it at this time. Finally: Are you sure you only want a few jutsu? You're allowed 15. This is it really, I'll paste a second approval the moment you finish with these updates~ |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sun 06 May 2012, 9:08 pm | |
| - Title of topic changed - Origin made to be Fire Country - Added Suiton and three techniques from the encyclopedia to go with it (since yall seem to make a big deal out of it ) - I have 5 now and I am more then content with that, the genin in the show displayed about that or less and were fine against a variety of opponents.
Everything should be in order now. The character is meant to be very basic |
| | | Enzo
Age : 28 Posts : 1797
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sun 06 May 2012, 9:13 pm | |
| My mistake; you forgot your Face Claim. |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sun 06 May 2012, 9:31 pm | |
| Annoying, but done nonetheless |
| | | Enzo
Age : 28 Posts : 1797
| Subject: Re: Hogosha, Taizen [Kiri Genin] Sun 06 May 2012, 9:32 pm | |
| Thanks!
[2/2] Approved! |
| | | Dari's Angel
Age : 24 Posts : 1767
| Subject: Re: Hogosha, Taizen [Kiri Genin] Wed 10 Oct 2012, 9:08 pm | |
| Archived. Due to user inactivity. |
| | | TwinnyPuppy
Age : 30 Posts : 1637
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 8:07 am | |
| Unarchived due to user request. |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 8:38 am | |
| Prolly gona need sum edits but.....done |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 10:40 am | |
| You can start with only 1 SC
- Quote :
- Name: WIndcutter
Lower the number of cuts to 10 and up the chakra cost to the highest level for that rank.
You have 7 jutsus and you can start with 15, without counting the Academy ones. |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 5:16 pm | |
| - SC: Forgot I had trained for that when character was in use before, removed handsigns - Windcutter- Changed, given what I want to use it for, its a fair adjustment - Im aware, this character is meant to be very basic and rely more heavily on skill then jutsu, but thank you for the concern and reminder |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 5:23 pm | |
| One last thing, add the Forehead Protector section between Appearance and Personality and you should be done. |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 7:32 pm | |
| Added and done |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 8:11 pm | |
| Almost missed it, get a Quiver and Arrows for that Short Bow. Should be somewhere in Encyclopedia |
| | | Slurberdur
Age : 31 Posts : 787
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 8:43 pm | |
| Couldnt find it in the encyclopedia so utilized and edited someones quiver from approved equipment, nothing special |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Hogosha, Taizen [Kiri Genin] Mon 04 Feb 2013, 10:49 pm | |
| Approved 1/2 |
| | | Sponsored content
| Subject: Re: Hogosha, Taizen [Kiri Genin] | |
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