BK-201
Posts : 1729
| Subject: NPC Audtions Thu 11 Apr 2013, 9:22 am | |
| So, here's the basic story; after clearing up a few details, I went through the trouble of crafting some NPCs to role-play out this sort of side-story to my character's history. It was all fine and dandy, some fun RP practice basically, and set up in a way that, while we couldn't earn any EXP from it all, we could still earn Funds.
However, a problem has arisen; the NPCs are all fleshed-out and approved, but for various reasons, a couple of the people I've approached for the roles simply aren't in the position to do so within the foreseeable future. I'd giving a bit more time to see if things clear up, but for the moment, figure I ought to hedge my bets and have a few back-ups ready.
To that end; this is an audition. Here's how it works;
- Create an RP sample based on one of the two NPCs I have a slot for.
- After say, a week or two, I'll pick out whoever has the most likable writing (to me), and you'll get further details on the the NPCs and general plan.
- If picked, you'll be able to entertain a line of topics which, while not granting you EXP or MP, as per the NPC rules, will grant you Expendable Funds to use on purchasing jutsu and the like.
- Current affiliation is irrelevant to whether or not I choose you to run the NPC; all the topics will occur in postable places.
- The only requirements are respectable RP skills, and a willingness to follow a somewhat-strict "script" for certain topics.
Persons Disqualified from Auditioning for the "Parts" - Adam (Reasons: You're too slow, betch )
- ShykeWolfe (Reasons: I don't like you. At all.)
- Wildfire (Reasons: I'm sorry lover ;A; But someone has to be available to eval it all.)
The Roles Yataka Orihime
- Spoiler:
Death Song: Across the Line Name: Yakata Orihime Letter Rank: C Specialty: Weaponry (Long; close), Fuinjutsu Elemental Affinities: Suiton, Doton Combat Style: Yataka Orihime prefers to keep as much distance as possible in battle, utilizing her long-range weaponry to take down her opponents from afar. That said, she specializes more in hampering her foes than in outright subduing them, using her accuracy to nail enemies in place from afar before either finishing them off or leaving them for her team-mates. That is not to say she is completely helpless in close quarters; more often than not, any enemy attempting to close in on her will either find them self locked in place or assaulted by some sort of trap fuin, of which she tends to lay many around her in battle. The combination of fuin and weaponry simply means that few enemies have a chance to get close to her, and the few that do are generally crippled for their effort. Special Characteristics:- Spoiler:
Name: Pin-Point Accuracy Rank: C Type: Physical Physical Requirements: Must Specialize in Weaponry. Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A skill gained by ninja who have begun to specialize in throwing weapons. From a combination of practice and natural talent the ninja starts to acquire pin-point accuracy which allows them tohit multiple targets in precise locations along with hurling their weapons at a greater speed.
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Most physical motions are identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu as it makes the user capable in identifying an illusion of C-Rank or lower. However although they can sense the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time.
Name: Master Chef Rank: C Type: Miscellaneous Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Master Chef is the ability to create food for either traveling or serving their villages. Now being classified under the "Cooking-Nin" profession, labeling the ninja as now being an exceptional cook! They can whip up dishes of all kinds and provide satisfactory meals for their customers or companions. When out in the field the cooking ninja can use their surroundings to make food for their teammates or themselves. Because of their skill Cooking Nin tend to work at restaurants in the villages which gives them a steady income of Ryo and reputation amongst their villagers.
Age: 14 Description: Pretty as a picture, lovely as a sunset, sweet as cyanide. All phrases commonly used to described Yakata Orihime. The female member of this team is thoroughly determined not to let the infamous clans of her team-mates overshadow her clanless self. Orihime is a pretty girl of fourteen years, just starting to bloom into womanhood. With pale as cream skin, silky brown hair held up on either side of her head in two buns, and dazzling sapphire blue eyes, Orihime can smile and have all the boys swooning for her. At this point, she parts her full, unblemished lips, and verbally rips them in half for loosing focus over a pretty girl. She's most well known for her acidic tongue, rarely holding back when she feels someone or something is deserving of criticism. Standing at a slight 4'5" and wearing a simple navy-blue blouse with long, loose sleeves, the sort which can be easily pulled up and tied off, paired with loose fitting, pleasantly royal-purple pants. Orihime is an accomplished fuin and weapons user, but outside of combat, her most prized skill is her ability to cook. She can make anything from just about anything, and make it tasty, a hobby which she enjoys taking part of. However, she is deeply affronted by those who would presume such a skill make her a less "serious" ninja, and more than a few boisterous lads have found themself sporting a few new holes after making some crack or another for her to "get back in the kitchen." Those who mention she'll "make a good wife one day" generally don't leave the hospital for weeks. Firey, fiesty, and determined, Orihime has her hands cut out for her getting her team-mates to be serious for very long, but she cares dearly for them all the same. If she doesn't look out for them, who will? Jutsu:Academy Jutsu - Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Weaponry - Spoiler:
Name: Kage Senbon no Jutsu - Shadow Senbon Technique Rank: D Type: Weaponry Range: Close (0m - 5m), Mid (5m - 1om) Element: N/A Description: This technique seems to be a variation of the Shadow Shuriken Technique, replacing shuriken with senbon. The user throws at the same time a senbon with a distracting item attached to it, and another one without it, so that the opponent will only react to the more obvious projectile and won´t notice the other senbon. However, if the opponent recognises the trick behind it, this technique is easy to evade. Chakra Cost: 3
Name: Kage Shuriken no Jutsu - Shadow Shuriken Technique Rank: D Type: Weaponry Range: Mid (5m - 10m), Far (10+) Element: N/A Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. Chakra Cost: 3
Name: Supin - Spin Rank: D Type: Weapons Range: N/A Element: N/A Description: Taking a throwing weapon, senbon and kunai generally working best, the user throws the weapon with a slight spin to it, akin to a bullet. The spin stabilizes the thrown weapon, increasing it's effective range and power. For example, a kunai thrown at long range would hold accuracy and damage close to that of being thrown at mid-range. Chakra Cost: 3
Name: Power Shot Rank: C Type: Weaponry Range: Long (10M+) Description: The user briefly overdraws their bow, giving the following arrow increased penetrating power and range, easily capable of crippling a target with proper aim. Because the technique requires the user pulling back further than they normally would, this can be straining to the muscles of their arm. As such, without the Endurance SCs, the average user cannot use this technique in rapid succession (ie, minimum of 1 post between uses). Chakra Cost: 6 CP
Name: Rapid Shot Rank: C Type: Weaponry Range: Long-range (10M+) Description: Focusing on speed rather than power, the user rapid-fires arrows one after another, up to five arrows in quick succession. Because the user is aiming to fire more arrows faster, some power and accuracy is sacrificed in order to maintain the pace. Chakra Cost: 6 CP
Name: Multi-Shot Rank: B Type: Weaponry Range: Mid-Range (5M-10M) Description: And advanced and difficult technique, the user will fit multiple arrows, up to six, to their bow, firing them off all at once. The accuracy of the flung arrows decreases depending on the number of arrows, with two being capable of pinpoint precision, and six hitting across a 0.5m in diameter area. Given the user is firing multiple arrows at once, the draw of the bow is more spread out, leading to the lessened range. Chakra Cost: 10 CP
Fuinjutsu - Spoiler:
Name: Shikoku Fuuin - Finger Engraving Seal Rank: C Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar. Chakra Cost: 6 (2 per post)
Name: Explosive Seal Rank: D Type: Fuuinjutsu Range: Close (0M) Description: A simple seal, the kind that is used for making explosive tags. This allows the user to create their own, or otherwise inscribe different objects with the seals, provided they have the means to place the seals, either with ink or Finger Engraving. Each use provides enough chakra to create 3 effective seals, each with a single tag's worth of power. Chakra Cost: 4 CP (3 to create seals, 1 to set seals off)
Name: Pitfall Seal Rank: C Type: Fuinjutsu Range: Close (0M) Element: Doton Description: Inscribing a large seal onto the ground, this seal activates at the behest of the user, sealing the ground under it, creating a 1 meter wider, 4 meter deep pitfall. Upon activation, the seal will sink to the bottom of the pitfall, and once released, will return to earth to its original positioning. This can be used to the effect of, upon trapping a foe in the pitfall, unsealing the sealed earth, causing it to form around the foe and trap them. The seal glows a faint green-color until activated. Chakra Cost: 7 CP Activation, 4CP Deactivate
Name: Greater Explosive Seal Rank: C Type: Fuuinjutsu Range: Close (0-2M) Description: Similar in concept to the Explosive seal, only instead of being activated by the user, these seals act on a proximity alert, going off explosively when a foreign chakra signature (ie, someone other than the user) enters the range of the seal. These seals can be placed on the terrain, though a bright yellow glow will give away their location. These seals have the power and according range of 5 explosive tags. Chakra Cost: 6 CP
Death Jutsu - Spoiler:
Name: Yajirushi Arashi - Arrow Storm Rank: A Type: Weaponry Range: Long (10M+) Element: N/A Description: Deirvative of the Kage Shuriken no jutsu, the user will instead generate 2 or 3 arrows at a time, rapidly firing them off before generating more. The user can generate up to 60 arrows like this, firing them at an extreme rate of three per second, creating a veritable "arrow storm" capable of turning a single foe into a pin-cushion or holding off a multitude of enemies. Chakra Cost: 20
Equipment:Name: Longbow Rank: C Type: Long Range - Bow Quantity: 1 Description: The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike shot from it. The stave portion of a longbow is nearly as tall as the user who wields it, and can reach over six feet. It has the ability to fire just over twice the distance that a Short bow can fire with deadly accuracy and greater piercing ability. Name: Explosive Quiver Rank: C Type: Long Range Quantity: 1 Quiver, 15 Arrows (pre-wrapped in explosive tags) Description: A plain brown leather tube-quiver, approximately two and a half feet long, containing 15 iron-tipped arrows, pre-wrapped with explosive tags. The arrows are each 33 inches long, just sticking out of the quiver for easy grabbing. Name: Plain Quiver Rank: E Type: Long-Range Quantity: 1 Quiver, 30 arrows Description: Made of leather that's been died blue, to differentiate from the Explosive Quiver. Two and a half feet long, 30 33-inch long iron tipped arrows, sans explosive tags. Name: Ninjato Rank: D Type: Close Range - Short Blade Quantity: 2 Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name. Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Kit:Name: Orihime's Field Kit Rank: C Quantity: 1 Contents: 5 Small Scrolls [10], 10cm Ink Capsule [1], 500mL Paint Canister [1], 1 Journal [1], 2 Tipped Pens [1], 1 Brush [1], 3 Ink Pens [3], 10 Explosive Tags [10], 6m Wire [2], 12 Senbon [4], 10 Makibishi [2], 6 Smoke Pellets [2], 10 Shuriken [5], 8 Explosive Senbon [4] Slot Total: 47 Name: Small Scroll Rank: D Type: Supplementary Quantity: 5 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimetres in height, with the scroll length itself reaching fifty centimetres. Storage: In Kit Scroll 1 Contents: 20 Kunai [10] Scroll 2 Contents: 30 Senbon [10] Scroll 3 Contents: 20 Arrows [10] Scroll 4&5 Contents: Left blank
Uchiha Garuga
- Spoiler:
Death Song: S.C.A.V.A. Name: Uchiha Garuga Letter Rank: C (Experienced Genin) Specialty: Ninjutsu, Genjutsu Elemental Affinities: Katon, Fuuton Combat Style: Gargua's prankster nature drifts over into his combat style, with surprising effectiveness. He will use his repertoire of genjutsu to delay and immobile his opponent, even using the same illusion multiple times to lull his enemies into a false sense of security. Once his opponent is immobilized or distracted, he further assaults them with ninjutsu, though rarely going for a direct blow, preferring to physically hamper or harass his opponents while letting his team-mates move in for the kill. That said, he is no slouch setting targets aflame and quickly expanding the inferno with his wind jutsu. He is also not above psychological warfare, continually taunting his opponent to enrage them into making a mistake. Special Characteristics:- Spoiler:
Name: Advanced Chakra Control. Rank: D-S. Type: Chakra Based. Physical Requirements: Must specialize in Medical Ninjutsu or Genjutsu, and must not have an Increased Chakra Capacity or Bijuu. Training Requirements: 700. Description: An exceptional attribution that one is innately born with and further invokes during the course of their training. Chakra Control is key to preserving your stamina which will increase your vitality and enable you to use techniques to it's fullest capacity. It is essential for nearly all specialties of Ninjutsu but is heavily coveted in the areas of Medical Ninjutsu and Genjutsu which require good chakra in order to perform their techniques proficiently. Those with Advanced Chakra Control however are able to take it to the next step and preserve more noticeable chakra from their standard pool. Depending on the rank of the technique, a small quantity of chakra is preserved within the body when executed the Jutsu, which ultimately lowers the cost of your techniques. Furthermore because your Chakra Control is so flawless and exceptional, your Surface Walking and Water Walking techniques no longer cost chakra because you can now perform them effortlessly. This technique does not lower the cost chakra points going towards maintaining a jutsu, only creating them. D Rank Jutsu - Costs are reduced by 1 CP. C Rank Jutsu - Costs are reduced by 2 CP. B Rank Jutsu - Costs are reduced by 4 CP. A Rank Jutsu - Costs are reduced by 8 CP. S Rank Jutsu - Costs are reduced by 12 CP.
Name: Yin Release. Rank: D-S. Type: Chakra Based. Physical Requirements: Must have Genjutsu specialty. Training Requirements: 700. Description: Genjutsu is a notably skillful specialization that requires great intelligence and chakra control in order to perform. Those who have attained this special characteristic have met those criteria which has allowed them to take their illusions to the next plane. Genjutsu fittingly falls under the broad category of Yin Release and it has been revealed that those with superior talent in Genjutsu likewise have greater mastery in Yin Release. This type of mastery allows them to more accurately manipulate the victim's chakra flow to their brain and stimulate more powerful illusions, making you're illusions more realistic and bypassing a persons perception. Because of your more powerful illusions, it now takes double the chakra cost to perform a Kai Release than it normally would for targets.
Name: Animal Speaking. Rank: C. Type: Miscellaneous Based. Physical Requirements: N/A. Training Requirements: 500. Description: A rare characteristic that one develops which allows them to understand and communicate with animals. Verbal exchange is common amongst those with this ability as the user will literally alter their voice to mimic the animal their speaking to as a way of communicating. More advanced people are even capable of feeling the emotions and pain of animals as well, although that requires physical contact. Animal Speaking is a very useful skill because they can manipulate animals to accomplish tasks, such as acting as scouts or gathering information they have already witnessed. Animals that serve as familiars to specific clans or people such as Kakichu Bugs, Inuzuaka dogs or summons, cannot be controlled due to their loyalty to their owners.
Age: 13 Description: Uchiha Garuga is considered something of a disgrace to the Uchiha clan. While most members generally tout their name, Gargua does everything he can to defy it, always choosing the "common rabble" over the "high class." Gargua is a a light-hearted, carefree individual, always looking for a laugh. This has yielded itself to another aspect of his "disgrace" status, his incessant pranking. While he has all the signs of becoming an accomplished genjutsu user, Garuga is more well-known for his use of genjutsu in elaborate pranks than for combat. His driving goal is to one day accomplish such an illusionary prank that even Byakugan and Sharingan will fall for. In his spare time, when he's not pranking or planning pranks, he often spends time in the outskirts of the village, communing with wildlife. Odd to see such an energetic individual doing something as calm and peaceful as chatting with deer, but there it is. Standing at 4'10", Garuga shares the common Uchiha features with dark, jet-black hair and eyes like polished onyx, when not graced with the blood-red of the Sharingan. His hair is short and flat to his head, excluding the two long bangs reaching down to his neck on either side of his face. He has a narrow face, high cheek bones and pointed nose giving him an almost vulpine look, which is only emphasized by his ever present, cheeky grin. He wears a tight fitting, bright-red jacket over a skin-tight blue t-shirt, the zipper pulled up level to his chest. He wears long, loose-fitting blue jeans, with a kunai pouch strapped to each thigh, and plain black sandals. Despite all his time outdoors, whether it be pranking of communing with nature, Garuga can never seem to escape the Uchiha paleness, despite sunburned cheeks showing his efforts to get rid of it. Academy Jutsu - Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Uchiha Clan Jutsu - Spoiler:
Name: Sharingan Activated: One Tomoe Rank: - Type: Bloodline - Doujutsu Accessible To: C-Ranked Uchiha Description: The One-Tomoe version of the Sharigan is accessible to young Uchiha who skills have deemed them C-Ranked in power and skill. Like all versions of the Sharingan, the user is able to see the flow of chakra whether it be internal or external. Such skills derived from his ability include being able to identify clones, detecting chakra barriers and genjutsu, and even telling if someone is placed under a genjutsu by detecting chakra irregularities. Being the beginner form of the Sharingan, the One-Tomoe form grants the user the basic skill of the Sharingan which is being able to grant its wielders incredible levels of perception and clarity. In a more simplistic explanation, the user's vision is now able to see perceive things in slow motion. From flying weapons, to enemy movements, everything is slowed to a speed readable of that of the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react. Chakra Cost: 2CP per Post
Ninjutsu - Spoiler:
Name: Bakudan o peinto - Paint Bomb Rank: E Type: Ninjutsu Range: Close(0-5M) Element: N/A Description: One of Garuga's first pranking techs, it's really quite simple; Garuga attaches an explosive tag to a paint canister, throws it, and sets the tag off. The tag explodes, spraying a mist of paint across a five meter area. Can be mildly irritating if breathed in, can temporarily blind is it gets in the eyes. If the user does not take care, they can be caught in the jutsu as well. Best to give it a good throw. Chakra Cost: 1
Name: Oiroke no Jutsu - Sexy Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: The Sexy Technique is simply a Transformation Techniqueused to transform the user into a beautiful, nude woman, or a woman in a bathing suit. This technique is normally used to titillate and knock unconscious perverted adults. Chakra Cost: 2
Name: Endan - Fireball Rank: D-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m – 10m) Element: Katon (Fire) Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. After doing the necessary hand seals, the ninja draws chakra to their lungs before swiftly exhaling it, allowing them to blow a jet of fire from their mouth. Depending on the rank at which it is performed, Endan ranges in size and heat. Starting at a moderate level of heat and a reach of up to 3m, at D rank, and increasing in temperature to an intense heat and up to a 10m reach, when performed at A rank. Chakra Cost: D: 4 (1 per post), C: 5 (2 per post), B: 12 (3 per post), A: 23 (5 per post)
Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5 (2 per post)
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post)
Genjutsu - Spoiler:
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique Rank: D Type: Genjutsu Medium: Single-Target Range: Line of Sight Element: - Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. If the target sees these leaves, the Gen jutsu will be cast. Once cast the world will appear normal to the target until they see the illusion. Chakra Cost:4 (1 per post)
Name: Kokohi no Jutsu - False Place Technique Rank: D Type: Genjutsu Medium: Optical Range: Far (0m - 20m) Element: - Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. The object must be within 20m of the user. Chakra Cost: 4 (1 per post)
Name: Kori Shinchuu no Jutsu - Sly Mind Affect Technique Rank: C Type: Genjutsu Medium: Multi-Target Range: Far (0m - 25m) Element: - Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. The caster must remain in the shadows, or within 25m of the targets to maintain this Genjutsu. Only 3 people may be influenced by this Genjutsu at one time. Chakra Cost: 7 (2 per post)
Name: Kasumi Juusha no Jutsu - Mist Servant Technique Rank: D Type: Genjutsu Medium: Optical Range: Close (0m - 5m) Element: - Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates up to 5 false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. If these clones leave 5m radius of the caster, they will disappear. Chakra Cost: 4 (1 per post)
Name: Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique Rank: C Type: Genjutsu Medium: Optical Range: Far (0m - 30m) Element: - Description: After the user forms the needed handseals, a huge ball of fire will descend from the sky to envelope his or her target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety. The fireball cannot reach further than 30m. Chakra Cost: 8 (2 per post)
Name: Mateki • Mugen Onsa - Demon Flute • Illusion Tune Chains Rank: B Type: Genjutsu Medium: Focus Range: Hearing (0m - 25m) Element: - Description: To use this illusion the user needs a musical instrument. When the user plays the music for this illusion, her/his opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well. Chakra Cost: 14 (3 per post) Death Jutsu:- Spoiler:
Name: Kiken Bakudan o peinto - Dangerous Paint Bomb Rank: A Type: Ninjutsu Range: Close(0-5M)-Medium(0-10M) Element: Katon Description: Based off of one of Garuga's first pranking techs, like the original it's really quite simple; Garuga attaches an explosive tag to a paint canister, throws it, and sets the tag off. The difference being the amount of fire elemental chakra he imbues into the tag. Since he infuses the tag with his own chakra, and an A ranks worth it is quite deadly and he can set it off at will. The tag explodes, spraying a mist of boiling paint and flames across a ten meter area. In an instant the paint inside is boiled and can melt through flesh alone. This speaks nothing of the maelstrom of flames unleashed from the incendiary device with reduces anything within a three meter radius to ashes. If the user does not take care, they can be caught in the jutsu as well. Best to give it a good throw. Chakra Cost: 20
Equipment:Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. KitName: Garuga's Pranking Supplies Rank: C Quantity: 1 Contents: 12m Wire [4], 15 Makibishi [3], 9 Smoke Pellets [3], 2 Smoke Bombs [6], (2)500ml Paint Cannister(Red and Green)[2], 1 Brush [1], 8 Shuriken [4], 12 Exploding Pouches [4], 3 Kunai [3], 1(Pranking) Journal [1], 1 Ink Pen [1] Slot Total: 32
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