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TNT
Age : 30 Posts : 644
| Subject: Hunting Missing Ninja Sat 06 Jul 2013, 8:48 pm | |
| Okay, so, first and foremost, social topics suck. That's just my opinion. Doing social topics with other people doesn't work out a lot of the time because they never post. You can do solo social topics (ironic, no?) which aren't the most fun because it isn't goal oriented like a mission is. That's just my opinion. So what's the alternative to getting experience points? Killing people! Yay! Unfortunately, you don't get experience points from killing someone from another village. You have to kill a missing ninja. Well, when the only active missing ninja are high ranking ninja, and one of them being the 7 tailed bijuu, that's a lot easier said than done. So here's what I propose...
We get people to volunteer to play NPC missing ninja. We can have generic ones made up or have the option of making custom ones. Then players hunt the NPC down and kill them. "But TNT! What's stopping someone from volunteering to be a generic missing ninja and dying easily to give the other person exp?" Great question! I say that if we offer the survivor the exp, then set ups like that are much more less likely to happen. Think about it. If the person playing the NPC gets experience points towards their character for winning, they aren't as likely to be weak and fragile in battle.
That's just my thinking on the matter. |
| | | John
Age : 31 Posts : 2547
| Subject: Re: Hunting Missing Ninja Sat 06 Jul 2013, 9:24 pm | |
| I think this is a great idea! Mind you, the staff would need to review each one of these topics while already being short-handed, because a system like this could still be heavily abused even with your suggestion. Two friends could simply take turns beating each other so neither has to legitimately risk their character. |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Hunting Missing Ninja Sat 06 Jul 2013, 9:32 pm | |
| That's very true, very true indeed. |
| | | Tsumi Buredo
Age : 27 Posts : 260
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 3:49 am | |
| Why not impose a rule, saying that the same person can't NPC for a person twice in a row, or vice versa? |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 4:59 am | |
| Aha! That ^ would make it more difficult. |
| | | Aries
Age : 36 Posts : 1004
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 6:08 am | |
| Also could have the person thats NPC only get little EXP like 1-5 depending on how well they RP throughout the topic. Maybe even throw in a few extra if NPC kill the other character. Prolem I see with this is that maybe someone will want to die and have their friends kill them off using an NPC thus giving them both what they want
Last edited by Aries on Sun 07 Jul 2013, 6:39 am; edited 1 time in total |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 6:34 am | |
| If you only stand a chance of getting a little bit of exp, then why bother playing the NPC roll? |
| | | Aries
Age : 36 Posts : 1004
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 6:44 am | |
| Should be set that way to keep the NPCing to a minimum and to keep everyone from shooting up in rank.
That can be set or either keeping people to only be able to NPC once a month. |
| | | BK-201
Posts : 1729
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 10:55 am | |
| First off, getting real tired of your shit TNT. Post this shit in the god damned Forum Assistance, you little wanker ಠ_ಠ Moving on.
- Ultimate Shinobi's Systems, The Experience and Evlatuation Sytem, Additional Ways to Earn Exp. wrote:
- The life of a shinobi is dangerous. Death is always around the corner so one must watch their back, as well as the backs of their comrades. When one fails, however, another should be rewarded and it is due to this, that EXP may also be gained through killing other shinobi. Now, this does not mean you can slaughter your fellow villagers, but betrayers and enemies are readily available. It will also not be received well if a slaughtering of lower ranks occurs by higher ranks. If this does ensue in a village-nin, the absence of moral ethics will only be rewarded with a black mark on your character and may let to further ramifications depending on the village and their ideals.
I underlined the relevant portions, but in short, I'm not seeing where you can only get EXP by killing Nuke Nin. You don't get it for killing fellow villagers, but do get it for slaying "betrayers and enemies." Nuke-nin just happen to most often fit this criteria, but they are not the ONLY ones. Technically speaking, anyone you run into on a mission, if they're from another villager and detrimental to your mission objective, can be considered an "enemy" and thus killed for EXP. For that matter, the same thing applies if your character is in the process of going rouge, and kills a few fellow nin while escaping.
Now, another quote.
- Ultimate Shinobi's Systems, The Experience and Evaluation System, Non-Playable Characters wrote:
- Non-playable Characters or NPCs can be frequently found around the forum. These characters are only in use to further the role-playing journey of a member's so that they may reach their fullest potential. If one wishes to earn additional EXP for their character, they may sign up to role-play as an NPC for a fellow member. When these topics are put up for evaluation, they will be graded like a regular thread and all EXP that is gained from this venture will only be valued as 'Expendable EXP.' In other words, it does not count towards your overall total towards advancements in rank.
Underlined the relevant portions again, but in short, you can already get "exp" and such off of Roleplaying as NPCs; it just doesn't count towards your rank-up total, and can only be used to purchase jutsu and such.
So, in short; you can gain EXP for doing a topic where you fight/kill an NPC, but you cannot get EXP for the actual kill itself. Whether you kill them or leave them alive, you'd receive the same amount of EXP as any other evaluation.
And even if you did limit people to such things as "Same person can't NPC for someone twice in a row," that doesn't help if more than two people get in on it.
Tl;Dr
Now matter how it's implemented, granting EXP for killing NPCs would be too easily abused. The system already allows gaining exp from kills, but the keyword is that they're additional ways. You're supposed to climb through the ranks with RP, not with a mountain of corpses. I can point you towards a dozen MMOs for that. |
| | | Søren
Posts : 1187
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 12:57 pm | |
| I have been wanting something like this for ages, TNT I love you. |
| | | Sörä♀
Age : 32 Posts : 750
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 5:19 pm | |
| - BK-201 wrote:
- First off, getting real tired of your shit TNT. Post this shit in the god damned Forum Assistance, you little wanker ಠ_ಠ Moving on.
- Ultimate Shinobi's Systems, The Experience and Evlatuation Sytem, Additional Ways to Earn Exp. wrote:
- The life of a shinobi is dangerous. Death is always around the corner so one must watch their back, as well as the backs of their comrades. When one fails, however, another should be rewarded and it is due to this, that EXP may also be gained through killing other shinobi. Now, this does not mean you can slaughter your fellow villagers, but betrayers and enemies are readily available. It will also not be received well if a slaughtering of lower ranks occurs by higher ranks. If this does ensue in a village-nin, the absence of moral ethics will only be rewarded with a black mark on your character and may let to further ramifications depending on the village and their ideals.
I underlined the relevant portions, but in short, I'm not seeing where you can only get EXP by killing Nuke Nin. You don't get it for killing fellow villagers, but do get it for slaying "betrayers and enemies." Nuke-nin just happen to most often fit this criteria, but they are not the ONLY ones. Technically speaking, anyone you run into on a mission, if they're from another villager and detrimental to your mission objective, can be considered an "enemy" and thus killed for EXP. For that matter, the same thing applies if your character is in the process of going rouge, and kills a few fellow nin while escaping.
Now, another quote.
- Ultimate Shinobi's Systems, The Experience and Evaluation System, Non-Playable Characters wrote:
- Non-playable Characters or NPCs can be frequently found around the forum. These characters are only in use to further the role-playing journey of a member's so that they may reach their fullest potential. If one wishes to earn additional EXP for their character, they may sign up to role-play as an NPC for a fellow member. When these topics are put up for evaluation, they will be graded like a regular thread and all EXP that is gained from this venture will only be valued as 'Expendable EXP.' In other words, it does not count towards your overall total towards advancements in rank.
Underlined the relevant portions again, but in short, you can already get "exp" and such off of Roleplaying as NPCs; it just doesn't count towards your rank-up total, and can only be used to purchase jutsu and such.
So, in short; you can gain EXP for doing a topic where you fight/kill an NPC, but you cannot get EXP for the actual kill itself. Whether you kill them or leave them alive, you'd receive the same amount of EXP as any other evaluation.
And even if you did limit people to such things as "Same person can't NPC for someone twice in a row," that doesn't help if more than two people get in on it.
Tl;Dr
Now matter how it's implemented, granting EXP for killing NPCs would be too easily abused. The system already allows gaining exp from kills, but the keyword is that they're additional ways. You're supposed to climb through the ranks with RP, not with a mountain of corpses. I can point you towards a dozen MMOs for that. An excellent point, Travis. |
| | | TwinnyPuppy
Age : 31 Posts : 1637
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 6:28 pm | |
| Moved to Forum Assistance. |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 7:50 pm | |
| Well in that case BK, I should have received 30 exp for winning my event mission.
And I know that you get funds from it (if there were missing ninja to hunt) but by also getting exp from it, the people that don't like social topics as much have another way to get exp. Everybody enjoys different ways of playing the game, so there should be something for everybody. YA FEEL MEH?
Oh, and thank you Mr. De. tective. :3 |
| | | Elder Sage
Age : 31 Posts : 1118
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 11:06 pm | |
| - TNT wrote:
- Okay, so, first and foremost, social topics suck. That's just my opinion. Doing social topics with other people doesn't work out a lot of the time because they never post. You can do solo social topics (ironic, no?) which aren't the most fun because it isn't goal oriented like a mission is. That's just my opinion. So what's the alternative to getting experience points? Killing people! Yay! Unfortunately, you don't get experience points from killing someone from another village. You have to kill a missing ninja. Well, when the only active missing ninja are high ranking ninja, and one of them being the 7 tailed bijuu, that's a lot easier said than done. So here's what I propose...
If your 'alternative' for social threads is killing NPC's, then you are not doing them correctly. Like most anime roleplayers, you have a very narrow view on what social/development threads are intended for. Social threads are dedicated to 'Character Growth and Expansion.' They can be single played, or played with a group. Of course, playing in a group will be a lot longer and tedious, that's just common knowledge. But, it gives you a chance to meet other game characters.
Their 'main' purpose is to mature your character as they become more powerful and rank up. If your character has the same personality and written play style as their Chunin, Jonin, or even their Master Jonin counterparts, then you have failed as a creator and roleplayer. You say social threads aren't goal oriented, well, that's because you don't make goals for them.
Ex: I make a social thread where my character's father is killed in battle. He then becomes a more dark and complicated character, that stays with him as he grows and role plays. That's character growth, and that's what they're for.
With that being said. Tavis already clocked my point of the system easily being abused. Also, Jonin- aren't permitted to hunt Missing Nin legally. So there's no point unless you stumble across one, which isn't likely going to happen. |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Hunting Missing Ninja Sun 07 Jul 2013, 11:33 pm | |
| I can understand an appreciate what social topics are for, don't get me wrong. I personally find it easier and more fun to develop my character in the heat of a battle or in the challenge of a mission. That's just what works for me. In your example, I would rather my character be in the same battle as his father and then witness him die. I can build his maturity and character throughout that mission/battle, as well as travel topics. In retrospect, I could have left out the "social topics suck" part. |
| | | TwinnyPuppy
Age : 31 Posts : 1637
| Subject: Re: Hunting Missing Ninja Mon 08 Jul 2013, 1:30 am | |
| There's nothing stopping you from making custom missions wherein you have said development. o3o You could then in a social topic reflect on that. Spars count as socials as well, so that's one way of doing things. For example, let's say you make an NPC for the topic, and between you and maybe one other person, that NPC is killed for whatever reason - that's a social topic and counts for EXP, but still involves combat. There are probably extreme examples, but my point is that combat isn't limited to missions alone, but the killing of other characters tends to happen most often in missions. |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Hunting Missing Ninja Mon 08 Jul 2013, 3:08 am | |
| The NPC thing is just a remedy for not having enough missing ninja to hunt. |
| | | BK-201
Posts : 1729
| Subject: Re: Hunting Missing Ninja Mon 08 Jul 2013, 3:43 am | |
| You just want to be able to get EXP off of killing NPCs, don't you? |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Hunting Missing Ninja Mon 08 Jul 2013, 4:33 am | |
| No, I'd rather hunt actual people role playing as missing ninja. There's a serious lack of that, unfortunately. I'd also like to make it to the higher ranks in the most fun way possible. It's just an idea. Some people seem to like it. Others don't. I thank you all for your contributions to this topic. |
| | | Søren
Posts : 1187
| Subject: Re: Hunting Missing Ninja Sat 13 Jul 2013, 10:18 am | |
| Also I have a question but surrounding Missing Nin killing people. Would they get notoriety points for killing an NPC? |
| | | Keos
Age : 29 Posts : 1585
| Subject: Re: Hunting Missing Ninja Sat 13 Jul 2013, 2:50 pm | |
| - DE.tective wrote:
- Also I have a question but surrounding Missing Nin killing people. Would they get notoriety points for killing an NPC?
Nukenin System
I believe that answers your question. |
| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Hunting Missing Ninja Wed 17 Jul 2013, 9:01 pm | |
| - DE.tective wrote:
- Also I have a question but surrounding Missing Nin killing people. Would they get notoriety points for killing an NPC?
Only if it is done as part of a mission. Unless you mean an NPC played by another member, in which case, that's a difficult one, since the context of the topic would have to be considered. If you're simply getting your buddy to roleplay out an NPC so you can kill him and get reputation points, we might penalise you for it instead. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Hunting Missing Ninja Mon 04 Nov 2013, 4:44 pm | |
| Is this topic solved or? |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Hunting Missing Ninja Wed 20 Nov 2013, 12:07 am | |
| Solved.
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