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₡amisado
Age : 30 Posts : 1256
| Subject: Gearin' Up Tue 20 Apr 2010, 1:31 pm | |
| Gearin' Up, and this stuff is GOW based. Get it? Gearin?
Name: Concussion, Gas, Stun, Smoke, and Incendiary Grenades Rank: D Type: Other Natural Abilities:
- Spoiler:
Grenades are simple devices that exploded after a certain time once a pin is pulled from them. Kakougan's grenades are no different except for the fact that the pin has been replaced with two buttons that are on the handle and must be pressed at the same time to activate the grenade, making them much safer then traditional models. Once the grenade is activated, it actually explodes on contact rather then being fit with a timer. Another difference is the shape of the grenades; instead of being small balls, the grenades are flail like to optimize throwing distance and accuracy. Kakougan carries 3 of each kind of grenade into battle around his belt in a varying pattern so opponents won't know what kind he is about to toss.
Concussion Grenades (Middle Grenade in the picture) Fragmentation Grenades are the most basic of all of Kakougan's grenades. They're function is very simple, exploding. Once thrown they are very lethal and make explosions that are as large as 4 paper bombs all exploding in the same area. Since the explosion radius of these grenades is very large, Kakougan must use them carefully or he may be caught inside the explosion along with his target.
Gas Grenades (Right Grenade in picture) Gas Grenades are basically just flails unless they are fitted with a poison capsule. There is a spot on the impact end of the grenade where a capsule of poison is to be put so that the grenade can detonate and spread it in its explosion radius. On the downside, the explosion radius of these grenades is about half the size of a frag explosion.
Stun Grenades (Left Grenade in picture) Stun Grenades are usually used for escape but can be used for offensive purposes as well. When this grenade explodes, it releases a flash of light that blinds and deafens anyone looking in its direction, even if its only in their peripheral vision for one post (including friendlies).
Smoke Grenades
Smoke Grenades are another type of grenade meant to help Kakougan escape sticky situations. This grenades creates a large cloud of thick smoke to cloud enemies visions so that Kakougan can make a quick get away.
Incendiary Grenades
These grenades do little more then create a small flash of fire. This flash is meant to catch grass or trees on fire and start a fire rather then directly harm a target.
Last edited by Z on Thu 06 May 2010, 1:52 pm; edited 2 times in total |
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₡amisado
Age : 30 Posts : 1256
| Subject: Re: Gearin' Up Sat 24 Apr 2010, 3:25 am | |
| Completion Bump |
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₡amisado
Age : 30 Posts : 1256
| Subject: Re: Gearin' Up Thu 06 May 2010, 1:52 pm | |
| Bump, forgot to take WIP out... |
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CYANIDE CANDY
Posts : 1084
| Subject: Re: Gearin' Up Sat 08 May 2010, 12:56 am | |
| Haha, I get it.
Approved. |
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₡amisado
Age : 30 Posts : 1256
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CYANIDE CANDY
Posts : 1084
| Subject: Re: Gearin' Up Mon 17 May 2010, 9:49 pm | |
| Approved and Added. |
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K
Posts : 126
| Subject: Re: Gearin' Up Fri 04 Jun 2010, 2:34 pm | |
| These are not D ranked Explosives. In the world of naruto these would be highly advanced. Explosives triggered by buttons alone would be quite the to do in a world where everyone else is using fuses or contact explosives.
Unapproved. |
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₡amisado
Age : 30 Posts : 1256
| Subject: Re: Gearin' Up Fri 04 Jun 2010, 7:51 pm | |
| It is a contact explosive
- Z wrote:
Once the grenade is activated, it actually explodes on contact rather then being fit with a timer
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K
Posts : 126
| Subject: Re: Gearin' Up Sat 05 Jun 2010, 2:09 am | |
| No it's not. If it were a contact explosive from the naruto world it wouldn't need any sort of triggering mechanism and it would be unsafe to just carry around as an impact could set them off. The system of a grenade and pin, or buttons and pin in this case, describes a timed system. Such a mechanism would make it more advanced if it was time, and if it really were a contact explosive it wouldn't be safe to carry around at your leisure at D rank. |
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₡amisado
Age : 30 Posts : 1256
| Subject: Re: Gearin' Up Sat 05 Jun 2010, 3:13 am | |
| I see your point. So if I took away safety features would they be acceptable? Or is the whole concept of grenades denied? If so, go ahead and lock this and move it to the archive. |
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K
Posts : 126
| Subject: Re: Gearin' Up Sat 05 Jun 2010, 11:46 am | |
| I'm always skeptical of powerful explosives for characters who don't specialize in their use. The Naru-verse already has explosive tags that everyone can use as it is, so I don't see a need for the average shinobi to have an upgraded version of one.
That said, gas grenades to spread airborne poisons are a possibility for a medical user, but they'd have to be very simple as you are only allowed up to a D rank weapon. That rules out a big cloud of poisonous gas being shot out by explosive means. Bear in mind that the specialties that are experts at building explosives as weapons are weaponry and puppetry users. While med nin can use poisons, they don't have the same know how as a puppet user about how to disperse it into the air quickly, etc. |
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Kris
Posts : 372
| Subject: Re: Gearin' Up Sun 11 Jul 2010, 2:02 am | |
| So are you going to edit accordingly Z? Or must this be archived? |
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₡amisado
Age : 30 Posts : 1256
| Subject: Re: Gearin' Up Sun 11 Jul 2010, 2:42 am | |
| I will edit when I have the time, I have a lot of stuff on my plate. |
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Kris
Posts : 372
| Subject: Re: Gearin' Up Sun 11 Jul 2010, 2:58 am | |
| I understand :] I forgot xD |
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Guest
| Subject: Re: Gearin' Up Mon 17 Jan 2011, 8:22 am | |
| Archived due to inactivity.
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