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K
Posts : 126
| Subject: Scaling Policy Fri 23 Apr 2010, 7:52 am | |
| How is scaling handled on US2.0 in regards to explosives? Do you just apply the multiple to the diameter, or should you calculate the area of the blast as a disk or sphere and then multiply to find the area and divide to find the diameter? I ask because it makes a huge difference in explosion size (80m as opposed to 12.5m).
Or would you prefer to do it on a straight basis of energy density (Joules per gram)?
Ideas? |
| | | K
Posts : 126
| Subject: Re: Scaling Policy Sat 24 Apr 2010, 10:40 am | |
| Explosive Potential Chart. An Energy Index of 1 is equal to the explosive force of a regular explosive tag.
Energy Index | 1 | 2 | 4 | 8 | 16 | 32 | 64 | Blast Radius | 2.5m | 3.75m | 5.6m | 8.4m | 12.7m | 19.05m | 28.575m |
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| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Scaling Policy Tue 27 Apr 2010, 1:41 pm | |
| Hmmm intriguing. |
| | | Tatsuya Nara
Age : 28 Posts : 55
| Subject: Re: Scaling Policy Wed 28 Apr 2010, 2:56 am | |
| I never really thought about this |
| | | Aries
Age : 36 Posts : 1004
| Subject: Re: Scaling Policy Wed 28 Apr 2010, 2:59 am | |
| yea this could work |
| | | TNT
Age : 30 Posts : 644
| Subject: Re: Scaling Policy Wed 28 Apr 2010, 4:00 am | |
| Ok, this could be very useful. Problem is, there are those on here that have not gone through enough school to even begin to understand this (Adam) (Jk, jk), so if you are willing to teach this to those who don't understand, I support it. |
| | | Lark
Age : 31 Posts : 107
| Subject: Re: Scaling Policy Wed 28 Apr 2010, 6:49 am | |
| This is a good idea my character uses Explosives so it needs to be Done Quick |
| | | Tony
Age : 28 Posts : 701
| Subject: Re: Scaling Policy Wed 23 Jun 2010, 4:40 pm | |
| I agree comepletely, how in the hell do you think of this stuff, K? does it just come to you, or do you sit there for hours upon end? |
| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Scaling Policy Wed 30 Jun 2010, 7:43 am | |
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