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Ruka
Age : 32 Posts : 1495
| Subject: What's up with Mana? Thu 26 Sep 2013, 11:24 pm | |
| OK since I constantly cross things over from my past topics in my current topics I am forced to move my lazy behind and make a plot page because it's confusing and stuff. This will include as much stuff as possible that has happened or is happening currently with my character. If I'm bored I may include some explanation or summaries of the topics and all that in the notes under the topic, they might spoil stuff if you're interested so...
Story Arcs:
- Entrance Arc:
Summary: The beggining of young Mana's life as a ninja, first mission and introduction to her life, family and status in the village. Happy Birthday: Mana's first mission fresh out of Academy the young ninja magician is tasked to watch over a festivity of an influential and shady man. Client's shady deals catch up to him at the worst of moments and Mana's new popularity causes additional problems for the young ninja's efforts. The Day When Nothing Happened After having to postpone her magic show after the last mission, Mana does some chores for her mother, meets up with some villagers and gives a lesson in ethics for her old client. Misfortune Strikes Low For the first time in Mana's life the magician lost the draw. After a single low blow from fate, Mana's entire attitude towards life and one of her most dear people will change. - Notes:
The idea behind this topic was pretty much how bad can a good character become while in pain and feeling broken. This will have a lot of follow ups in the future it's more of a sub-arc for Mana's father from her point of view (NPC has an arc??? What witchcraft is this?)
- Psychosis Arc:
Summary: Mana unintentionally creates her own worst nightmare by making a wise man turn to the path of evil, making her re-evaluate her "magical" attitude and the effect it has on other people. Notes - Spoiler:
Just thought up of a villain and wanted to make his origins a basis of a whole arc, seeing how some awesome people also asked for a topic, I also included them here too just so their awesomness can outweigh the tremendous fail that Psychosis arc is probably going to be )
Now you see me... Mana's encounter with Konoha's "White Dragon" - the Sennin of Konoha discussing their views on life and morals of life as a ninja.
A Fated Reunion While meditating Mana meets a fellow Konoha genin. *DEAD* Psychosis Pt1: Life Lessons
First part of one of Mana's greatest fails, setting in motion events that will spark a man's descent into madness. Raison détre Mana joins forces with the Kaguya Yoroi to beat up a gang of robbers and extortionists!!! Reading Out Mana is trapped in an ancient archive and decides to read some ancient scrolls to kill some time. - Note:
I always wanted Mana to have some knowledge about the legends and myths of the ninja world, all the legendary items, ninja stories and such. Seeing how she's kind of been exposed to it by Yoroi already I thought to make a mission that maybe introduces her to the concept and sparks the interest about it for the future, fleshes it out a bit more... Something about ninja asking 12 year old girl for advice about legends didn't stick with me so if I decide to make it a thing, I'll do it later I guess
- Note 2:
The story Mana read in the scrolls is something I made up entirely as I went along, it was similar to how a five year old tells a story and I'm not really proud of it It has several ties with an old Lithuanian folk tale my grandma heard and told me but since I remember almost none of it now the ties in it are super loose it's called something like "Eglė the Queen of Snakes" or like that and it was super violent, probably the reason I remember it to this day XD
Psychosis pt2: Share the Pain Mana confronts her father about his pain issues and tries to work some things out. - Note:
Me failing miserably at trying to be emotional This topic was a long time coming in the name of "To my Father. The Darkness" but I thought it was a lesbo name to go with so I told it to bite me.
- Note 2:
This is called Psychosis arc yet there is a severe lack of arc related topics GODDAMN IT!!!
What a Shame
Mana and Yoroi investigate the criminal situation further when a beaten thug tips them of interesting activity in the courtyard... - Notes:
Alright that's it goddang it I'm putting all other topics into the next arc when I complete the Psychosis arc in one single topic Like A Bawss!!! Piece!!!
Psychosis FINAL: The Magician and the Traveler
Mana tries to put all the pieces together and link some crimes to a single person however when her hunch proves to be correct it takes both a goofy magician and an Allied ninja from Kumogakure to solve the labyrinth of a mad mind.
- Growth Arc:
Summary: After working alone for some time Mana finally meets her new team and grows as a ninja and as a person. Feeling responsible for Guru Ayushi's turn to insanity Mana trains hard to be able to one day stop him, however the madman sadistically keeps pushing Mana's rule against killing making the girl herself wonder if she will break under pressure.
Rebirth
While being depressed by a dark feeling that is eating the girl from inside after the dark events that have been following her recently, Mana meets her new Sensei and after just one small training session that brings much missing cheer in her life becomes a whole new person. Of the Path Less Traveled Mana meets her soon-to-be teammate Kiyomi and as the fight with the bandits break out the girls have to learn teamwork the hard way. Tag, you're it!
Mana's first meeting with her new squad and a small mission to test just how much can the squad work together as an actual team. Epic Entrance, Fight to Exhaustion, Eternal Rivals till the End of Time While thinking she has discovered a recipe for a jutsu Mana meets a fellow genin and their encounter unexpectedly brings old pain back. From Mana's ability to deal with it depends whether she makes this young man her friend or a foe. Insomnia The adorable ninja magician learns that horrible past experiences don't dissapear after being dealt with when she wakes up in the middle of the night and tries to find something to balance out a darkness that has been planted within her... Of Victims and Madness After being rather unsuccessful in her search for Guru Ayushi and Little Honda, Mana decides to spend a day relaxing with her friends Kiyomi and Meiko (or is forced by her mother if one is to be honest). The fun and games however quickly go sour when a trouble unlike any other hits the village. Meeting the Gang Mana meets up with her team, lead by Yoroi this time, to prepare for a mission outside the village. After a brief meeting the young trickster is motivated to train like she has never trained before as the lives of every ninja she trusts and respects may depend on it. Hunting Wabbits While reading some scrolls that she herself recovered from a lost archive in Forest of Death, Mana is made to believe she may have missed a spot. Once again Mana teams up with Yoroi to uncover that which is hidden under the dirt of Forest of Death. That which may also be seeked by someone other with rather pointy ears. All Fall Down After realizing that nightmares don't dissapear unless they are dealt with Mana decides to find the missing link to Ayushi - her greatest nemesis herself. However this time the tricky kunoichi may have bit more than she can chew and be forced to reconsider her no killing policy. - Notes:
The gambling house that is destroyed in the topic is the same gambling house that was newly built during Yoruma Hisako's (my previous character's) mission dealing with the drunks that gathered there.
- Note 2:
There was actually a possibility that I may have killed Mana off in this topic, I'll most likely get a real job this summer and I kept wondering if I'll have time for free-time activities so I left a post on a "possibly-dead" situation as I've sorted things clear in my head. As you can see I just decided to go with it *If we ever do the Shukuba town mission, this is where it's placed chronologically, unless Mana somehow dies in the mission, then it'd be a big clusterfuck of nonsense *Voice of Ninja Mana plays a role of a representative of all ninja in a summit where fate of the entire ninja system hung on the balance. The girl has to demonstrate all of her spiritual and emotional growth together with other voices to convince the council that ninja are still relevant.
- Curtainfall Arc:
Summary: Mana finally confronts Guru Ayushi - the man who has been plaguing her dreams and her mind. However the girl quickly finds out that an enemy is often not as dangerous as the aftermath of his actions as she has to deal with the rubbles that the madman leaves her life in. This makes Mana wonder who really was right and who really won that confrontation. As Mana is at her lowest an old powerful enemy re-emerges seeking for revenge, one with much simpler and more primal goals. Shades of Greed The stunning magician investigates a possible corruption scandal digging as far as it goes to uncover the horrible secrets behind the Shukuba town. As usual the girl makes powerful new enemies as a result of her actions. Ripping-off Evil Somehow the almighty Guru Ayushi, the S-Rank criminal managed to get a bunch of his pain drug stolen by common thugs. Absolutely no hilarity ensues as Mana and Team Hokage set out to take the thugs out and return the samples of the drug to the village. Visiting Friends Mana takes a break to visit one of her best friends who was unfortunately hospitalized by a recent mission, the magician gives some inspiring speeches and tries her best to help her friend overcome her lack of self-confidence. Mana learns to stop pushing people away from herself in return. Aftermath Nakotsumi Mana returns to Shukuba and only has one month to capture shitload of bad nukenin with crappy names like "Raitoncide" and... Other very, very crappy names... Also Moosehorn makes an epic one post return. Beach Antics After returning from Shukuba town and taking down the remaining Diamond Hand syndicate ninja Mana decides to join her teammates in a beach vacation, hilarity may or may not ensue... Game of Souls Mana VS Guru Ayushi in a final game betting their very essences on the line!!! The resolution of a storyline that spanned goddamn THREE ARCS!!! - Note:
Jeeeeez this Ayushi thing took me long enough, Clone Saga apparently taught some stupid people nothing... -_-
Shattered Life Mana wakes up in the hospital and finds out what happened after her gigantic epic battle with Guru Ayushi. Also new dirty deals are made. Taking One For The Team Mana's trial, hype is bound to be born when everyone's favourite magician acts out being the biggest bitch the world's ever seen. Serving Time The first ever topic in Bachi prison. Konoha's favorite magician has to learn to adapt to a new environment and keep her head down if she wants to survive. Also could there be a prison break in the works?
- World Magic Tour Arc.:
Summary: Mana decides to embark on a trip to travel around the world with her magic shows to boost her popularity with the people after the big hatestorm that happened after Ayushi's defeat and Mana's trial. She meets a lot of people, old and new acquaintances and fixes her mood about Kirigakure a little (a little). However with previously unheard of monster lurking on a collision course with the magician will her Magic Tour not be cut short permanently? Returning to Life Mana meets a strange boy that makes her remember that she is not a cold emotionless machine and that perhaps her puberty still has some kicks to it. - Note:
Always wanted to explore Mana's puberty a little bit, too bad I didn't have the opportunity to do so when the age was a little better for it (what with all the world's balance being threatened and all, puberty had to be postponed). Also wanted to establish someone as a possible future romantic interest for Mana, it's not officially a thing as of yet but from what I can guess the two definitely will have some more history together.
Catching up The Konoha's favorite magician's reunion with her best friend, also Mana is informed that not everyone she had ever known hates her, the two also share a meal and talk about things, catch up and stuff. Meeting the Locals Mana travels to Kirigakure where she meets bunch of interesting people. Also she rescues a bunch of puppies while learning that not all lives can be saved as the mother of the puppies dies. #KiriBunchaDicks Give up, Let go Mana VS Leech. The secret mission and the main part of the arc which for some reason comes pretty darn early. The girl's resolve will be tested as she's pitted against a monster unlike she had encountered before, someone that just refuses to go down. Can Mana still keep her morals intact and manage not to die in the process against such a foe? Smitting the Believers The Sorceress decides to bust a newly formed and highly suspicous cult and the deeper she digs inside the more happy she becomes for busting that religious society as a lot of hidden secrets of the poorer districts of Kirigakure are brought up. He Rules the Night Even when the magician is performing in another village does her crimebusting experience not stop as the girl faces off against a Yoruma who decided to go full insane mode on both Kirigakure and Konoha. Fresh out of the White House While still recovering from her wounds after facing the Leech, Mana meets up with two young Kirigakure ninja who she quickly make into her friends whether they like it or not. Also a young Hyuuga heals up her injuries and invites the idea that perhaps Kirigakure is purposefully not healing her up completely to keep milking money out of her shows. When Shit Hits the Fan... After a dragged out stay in Kirigakure Mana finds out that her old Kirigakure friend has unfortunately been murdered by the Leech not long ago, just before her own unfortunate encounter with the monster. After visiting her grave she meets up a more recent friend and talks with him for a while. In the end the magician decides to no longer be a tool in her village's arsenal and instead act as her morals tell her becoming the superior kind of ninja. Chapter 1: Walking Mana's services are once again used by Kirigakure, this time to murder a bunch of supporters of the old Mizukage. The fact that her skills have been used by Kirigakure for slaughter angers the magician and she decides to finally leave the village, whether they want it or not. Recalled Mana's World Magic Tour ends prematurely as she is recalled from Kirigakure (roll the credits) to participate in the inauguration of the new Hokage as her old sensei Katsumi Kimiko dissapears from the office without a trace.
- Road to Hero Arc:
Summary: As tragedy strikes Mana must gather up strength in order to live up to her dreams and Ninja Way to become a hero that inspires people. Right as the struggles cease a recently buried skeleton decides to poke its head out of the closet forcing the magician to once again save her village. Art of Protection Mana decides to become a Protection Service ninja after being inspired to do so by a friend in Kirigakure. Naturally a lot more is expected from a ninja who people call "the Next Sennin" (yeah, that becomes a thing too...) A New Chapter During her endless attempts to hide from her newly acquired fame, Mana bumps into a guest from Kumogakure and their friendship sets off on a totally wrong note... Serving Justice A super important mission happens and after her family is caught in the crossfire the magician is once again crippled by one of the greatest tragedies to ever befall on her. Hollowed Spirit Despite the recent tragedy Mana follows up on her promise to help Hiruzen - the guest from Kirigakure with his quest to the Fire Temple. The two finally stop being mad at each other and become kind of friends. Beneficium Accipere... Second part of Mana keeping her promise to help Hiruzen. Building Walls Mana starts building the Sanctuary - a huge mansion in Cherry Blossom Creek after she finds out that her mother has been keeping a significant portion of her income sealed in a separate account so that the magician doesn't become spoiled. Also Mana meets up with Meiko and finds out she's closer to her nindo than she'd thought. One More Day The Konohagakure hospital finds a way to wake her father up for just one day before he falls back into coma again. Feels happen. Moving on Mana meets a young Yamanaka and makes him into the creepiest friend ever. ROAD TO CHASED Part I Part II Part III CHASED Part I Part II Part III
- Showstopper Arc.:
Summary: Shit hits the fan as a long considered mythical organization of ninja rejects turns out to be all too real and not as rejected as one might think resulting in a conflict that covers the entire ninja world! *COMING SOON* - Note:
This is most likely the final arc. So if it sucks, please forgive me
Last edited by Ruka on Sun 16 Nov 2014, 12:02 am; edited 20 times in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Thu 16 Jan 2014, 9:01 pm | |
| NPC's:
- Good:
- Father:
Name: Nakotsumi, Tadao (known as Konoha's Trapster to some older ninja) Description: Mana's father, a loyal and kind man best known around the village for his smarts and ingenuity. While his character changed a little after an accident that forced him to retire his career as a ninja, he still remains the loyal and wise man of the family he always was deep in his heart. However the constant pain he goes through every day due to his wounds made him a little colder and more distant from the outside world and sometimes even to his own family. Because of many people telling him they could help him with his pain and failing to do so he recently started trust people less and after being given a secret medicine from the black market only to get to his daughter he started almost hating the world outside his home. Still he secretly continues to take the medicine to this day. His only bright connection to his prime that keeps him alive is the time he spends with Mana building elaborate devices with Mana serving as his "hands". Fighting ability: In his prime he had the fighting ability of an average B rank ninja however his advanced intellect and ingenuity made him come out on top in many A rank missions. His physical ability was below average even in his prime however he is a very "slippy" and hard to get to target as he specialised in setting traps for his opponents. After the accident Tadao lost the ability to precisely control his arms so he lost the ability to tinker however he still posesses the same ingenuity and smarts he once had if not more due to the free time he has to improve it. Still he is a thinker not a combatant in his impaired condition. Mana's comment:" Dad, unless you find something bright to live for, something that gives you so much love that it balances out the pain instead of hiding from it in the dark you will drown in it, in the end you will have nothing. Let us all share your pain..."
- Mother:
Name: Nakotsumi, Kei Description: Mana's mother and an owner of a beloved by many villagers cafe. Kei is a headstrong, wilful and active woman, a complete opposite to her rather cold and calculating and reserved on the outside husband. She is also rather honest however if the situation requires it she can be an exceptionally good flatterer. Kei is an amazing businesswoman knowing exactly what to say and to who to make the best impression and is definitely the woman to ask for an advice as she is definitely smarter than her husband in most social situations. During her time off she is very laid back, hyperactive and funny. Fighting ability:Almost none, while highly dangerous with a frying pan or slightly above average with a kitchen knife and a little influential inside the village Kei posseses no combat skills. Mana's comment:" "Mother. Sometimes I wonder if she is ever worried about anything at all...? You're much more likely to hear a joke from her than a moral...""
- Satsumi-san:
Name: Shitsuma, Satsumi Description: An elderly lady whom Mana helps out a lot. It all started from a small favor that the girl did for Satsumi's grandkids, the two families started getting together better and Mana ocasionally does errands for the elder lady in exchange for tea, flowers, bags of fruits and so on. Fighting ability:While the skill of an old lady with a handbag is not something to look down to, Satsumi is just an elder with no combat experience. Mana's comment:" "Oh no! I forgot to pick up the apple basket from Satsumi-san this morning... Mother will be angry...""
- Hiro-san:
Name: Makani, Hiro Description: A scroogy businessman who lends his hall to artists and entertainers, while Hiro tends to have very long fingers when it comes to money and profit he is generally nice to Mana and most of his clients who pay up in time. Mana almost managed to befriend the businessman as he allows the girl to use his broom closet for preparations for her shows for free... Fighting ability: None whatsoever, actually even below average villager as Hiro sometimes struggles with his weight and is more of a bad runner than a fighter. Mana's comment:" "Hiro-san, many people call him greedy but he's pretty nice once you get to know him "
- Bad:
- Koji's Father:
Name: Hanata, Katsuo Description: Mana's first client, the shadiest of Konoha's businessmen who has done great things for the village and who constantly engages in philantropic activities but the source of his wealth is unknown. Many villagers claim it as fact that if one was to name any criminal activity in the village Katsuo either has had a hand in it, profited from it or at the very least heard of who's in charge of it. Probably that and the fact that he owns a lot of estate in the village with his "clean" money makes him who he is - a thief within the law. Many times he was tried to be brought down by the officials but they either were bought off, dissapeared or could prove nothing. Even if he is a shady figure, his monetary support is valuable for the village as well as his help for the police force in taking down those who deny him of his share of their illegal profit with "anonymous tips" make him almost untouchable. For some reason he is highly interested in art and has asked Mana to work under his wing as an entertainer with ever growing salary offered each time, luckily the girl had enough common sense to decline his offer, Fighting ability: Katsuo is only as skilled as an average person who engages in casual work outs and is slightly proficient in martial arts but he could without doubt be taken down by any ninja. His strength comes in vast control of the underworld of Konoha and possibly beyond, he has hired mercenaries in entire bands so his buying power is not to be underestimated. So far everyone to rival him has dissapeared... Mana's comment:" "I shall not become his little bird in a cage however it is better if I keep myself in good terms with this man... For now at least..."
- Moosehorn:
Name: Unknown, his mercenary group call each other by nicknames. Description: Mana's first real challenge in her life as a ninja - an experienced leader of an international mercenary group that was hired by Katsuo and used for various purposes as soldiers than abandoned and given in to the police force. The man managed to pick his group together and come to corner the businessman for his revenge. Tough as nails he removed any romanticism Mana had before about combat, possibly able to snap a person's neck with a single hand the girl barely managed to overcome the man by luck, after that defeat his nickname was given to him in prison... One must only wonder for how long can any prison hold such a man. Fighting ability: Physical bruiser with strength greater than that of most ninja he specialises in grappling style of combat, he likes to brag that his punch can kill a horse and his bearhug force one's eyes out... One would be foolish to doubt those claims... Moosehorn posesses no other combat abilities except his self taught combat style and immense and almost superhuman physical strength. Mana's comment:" I was so foolish to confront this man one on one... His strength, his speed and skill, those bloodshot eyes when he lost... He was about to kill himself only to lay his hands on me I'm sure of it but he stopped because he knew we'd meet again. I'd better gain new skills because luck may not be on my side then..."
- Guru-Ayushi:
- Pre-Psychosis:
- Psychosis Ayushi:
Name: Senju, Ayushi Description: One of the most beloved and respected spiritual leaders who once was one of the most renowned medical shinobi in the ninja world. After his long career he finally retired some time back and started traveling around the world in certain cycles and giving seminars about life of a ninja, about shinobi values and mistakes. He also had a dream of collecting various ideas he loved the most from entire world and to create "the perfect doctrine" that each nation could adopt that would stop the pain and hate around the world. After a brief encounter with Mana Ayushi was so dazzled by her ideas of "magic" and love of life that he decided to adopt it instead. In an attempt to test Mana's devotion to her "all life is magical therefore sacred" idea Guru started a fire and intentionally let himself get badly burnt nearly to the point of death. In devotion to her ideas Mana comanded the medical team to wake him up so that he could heal himself up despite the pain. Being left satisfied with Mana's devotion to her own ideas Guru healed himself completely showcasing his near-impossible medical skill leaving himself with a completely new pale shaded skin. After recovery Guru dissapeared with no trace of him left and none of his seminars were ever made since that day. Guru operates in complete devotion to Mana's ideal of "magic" and has recently resurfaced with a twisted and demented version of Mana's ideas having created a cult of himself and doing experiments on kidnapped people. Something tells that once this man finds what he's looking for no one will actually get any happier... Fighting ability: Guru used to be an S-rank shinobi at his prime and while his actual fighting skill hasn't been seen he was shown to be extremely efficient in healing almost lethal injuries and he was shown possessing incredible vitality, he has himself claimed that the only way to kill him is to go for the kill as one's prime intention, to kill him with a single devastating blow making him an impossible wall for Mana to overcome... It may be possible that he knows of ways of keeping dead people at least half functioning as shown in his ability to keep a person alive while forcing him to work without letting him satisfy any of his personal needs like food and sleep for months. Mana's comment:" Ayushi-sama... Where was I wrong? Hypnotizing and kidnapping people, making disciples to do these evil things… Which part of the magic I’ve told him of does all of this embody? This is exact opposite of what I told Ayushi it doesn’t make sense!"
- Honda-chan:
Name: Honda, Kiruto Description: A young child, one of the villagers kindapped by Ayushi. Notable for being the only "successful" experiment. The poor child's body was modified heavily to survive the process of testing multiple samples of Ayushi pain elixir. As a result poor Honda is utterly and completely lacking human mind being only a shell that responds to any instinct that comes. Highly violent in his behavior which was why he was kept asleep during most of the tests that Ayushi's minions did. Fighting ability:Extremely aggressive and violent little Honda is extremely destructive if let roam free. Little Honda has no emotions, no remorse and feels no pain due to the pain drug that was tested on him for prolonged periods of time. Little Honda also seems to possess some sort of regenerative ability that was given to him by Ayushi which was how he survived many unstable testing drugs. While lacking any thought or strategy Little Honda is a force of nature that seems to be ignored by the village officials... Mana's comment:" "Every time I remember Honda-chan my heart is overflowing with fear, a wish to keep as far away as possible to forget him. But if I am to make things right I will have to confront him at some point...""
- "The Diamond Hand":
Name: Yokotomo, Donyoku Description: A very wealthy and influential man who managed to wrap the entire Shukuba town in his net of corruption and greed. His main selling point is that he promises one whatever one wishes and fulfills their wishes with the power of his wealth and influence however in terms he also gains control over them as he can at any point stop whatever he's doing and end the wish. Many have fallen for this scheme, truly a man who has come as close to the definition of a demon as it can very well justifying his reputation. Fighting ability: Almost none by himself, he can actually barely move around by himself due to his weight instead relying on platforms or ahead of the time machinery only his amount of wealth can buy. His main strength is his cunningness and skill in people's manipulation and exploiting his wealth and power to give people what they want. Mana's comment:" "It is people like this that make me sick, people who think that snap of a finger can make people's dreams come true. That is not what dreams are made of and I will prove it to him!""
|
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Sun 16 Nov 2014, 12:00 am | |
| The Parabrahma The Parabrahma is a mysterious organization of individuals goals and identities of whom remain a mystery to this day. None of the Parabrahma have been captured or questioned as of yet therefore it is difficult to tell if they are a force of good or evil. The presence of Parabrahma is rumored in every country and every corner of the world ranging from small countries like the Grass Country all the way to the big sharks like Konohagakure. While some believe that the Parabrahma are planning a worldwide cataclysm scenario, most people consider them a legend or at least not a threat as they have not been reported for or attributed any actual crimes. A fact which makes most dismiss the Parabrahma but also makes some consider them even more of a threat.
- About taking part in the plot:
If you want to take part in this plot and it has an upcoming mission in your location feel free to PM or contact me, the goal of this plot is to have me RP with all the people who want to before the plot is finished. I will try to have it cover at least every major ninja country so don't feel like you're being discriminating, it's coming to your country to
MEMBERS:
Last edited by Ruka on Tue 30 Dec 2014, 3:38 pm; edited 1 time in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Tue 30 Dec 2014, 3:36 pm | |
| 1. Hozuki Oroku [Rumored]
Name: Hozuki, Oroku
Letter Rank: S
Clan: Hozuki
Affiliation: Parabrahma (Rumored) / Fire Country
Specialty: Ninjutsu
Elemental Affinities: Suiton
Combat Style: Oroku is a very special Hozuki clan member to the point that he has mastered a very unusual sort of body hidration. Instead of turning his body into water Oroku has acquired the ability to manipulate his own blood in semi-liquefied form. He can manipulate and regulate the thickness and consistency of his blood using a very advanced form of Hozuki liquification technique. The extent to which Oroku can manipulate his own body is similar to how Hozuki fights, he is able to turn his body into a puddle of blood, he is also able to harden his body to make a crimson coal-like substance strong and sharp enough to cut flesh like paper. To do this Hozuki has to be transplanted blood of his type to compensate the techniques instead of water just like common Hozuki clansmen in order to use his specialized unique style, he can however drink vast quantities of water and use normal Hozuki clan techniques with little trouble.
In combat Oroku likes to show off his expertise in clan techniques. The man enjoys seeing the confusion of his opponents after seeing the unusual jutsu that he uses. He has a very unique and almost textbook fighting sequence where he shows off his style to let one drip of his blood slip in through the opponent’s skin. He then uses his Transanguimodification jutsu to infect his opponent’s blood with his own. This causes the opponent’s body to slowly shut down causing them a slow and painful death. Oroku has managed to overcome the shortcoming of being able to only control his own blood by letting his blood infect his opponent’s, which makes the blood of his enemy suitable for transplanting which he can do mid-battle. The enemy is then killed either by having their infected blood lead to slow and agonizing death or by loss of blood as he slowly transplants the blood he implants back with chunks of opponent’s blood he managed to infect. This style of combat makes Oroku in a way function like a ninja-vampire on the battlefield.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Titan Endurance Rank: S Type: Physical Prerequisites: Character must have “Ferocious Endurance” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Herculean Strength, or “Elite Evasion” special characteristics. Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks. Trade Off: While users of this characteristic are exceptionally durable, it comes at the price that they are never fully aware of just how much damage they have taken. Their leg bones may be pulverized to dust, and they would not notice until the leg stopped worked, or the bone jutted out. It is not unheard of for such people to drop dead on their feet, unaware of their own organs failing them.
Name: [Tier II] Immunity of the Poison Specialist Rank: A Type: Physical Physical Requirements: Must have Minor Poison Immunity Training Requirements: A 1600 word training post is required to gain this special characteristic. Restrictions: - Description: With further experimentation with various poison the user's trains their immune system to a more advanced degree. By applying tolerable amounts of poison into their system daily, they are now immune to stronger levels of poison than before. Those with this characteristic are now immune to A-Ranked enemy poisons, and completely immune to any poisons they personally possess. Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP. Name: Clan Master Rank: A Type: Skill Based Prerequisites: Must have Clan Prodigy Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: The title given to those elite ninja who've become legendary for their power and mastery over their clan's own secret arts. Being classified as a prodigy during their early years, the ninja has now mastered his clans techniques and has attained great power from their continuous training. The ninja's clan based techniques now cost 40% (rounded up) less chakra to perform and each technique is bolstered both in their power and size. The user can now more effortlessly manipulate the clan's secret element/power even to extent of generating an innate resistance to attacks of the same nature allowing them absorb or nullify such attacks that are of lower rank than the user, although they're still capable of feeling great pain when doing so.
Special Effect: Personal Blood Manipulation
Description: Not much is known about Oroku’s early history before he inherited his family’s estate deep in the edge of the Fire Country forests. It is assumed that the Hozuki grew up quietly and was taught to be a spoiled inheritor of the family fortune instead of a ninja. Once in a one of the few public events that Oroku took part in the man revealed that he only discovered his clan heritage because of boredom and having nothing to do. That is the reason of why he took it as far as he did. Oroku was always a messed up kid, the kind of kids who slaughter cats in their free time and explore their anatomy. It wasn’t before he reached his teen years that the teen discovered the joys of good old murder. The parents had a lot of trouble bribing off the local officials and making up stories and faking accidents to justify numerous murders of the messed up inheritor. It didn’t help that the two had no hopes to make another inheritor of their riches as Oroku’s mother was unable to conceive a child after Oroku’s birth.
It is most likely that Oroku only joined the Parabrahma out of boredom and having nothing interesting to do as well, his current mental state is unknown as all throughout his adult years and even in his old age Oroku became sort of a loner and closed inside his estate. To this day rumors still spread about disappearances of people around the parts of Oroku’s estate, even the many teams of genin and chuunin sent to investigate were not heard of since. For that reason many people consider Oroku a weirdo for living in those parts, some even claim him to be responsible for the deaths of those people.
Oroku’s appearance is as it could be expected from an old man who has closed himself inside his stone fortress. The man is frail and old, his bald and wrinkled head and pale skin is a poor mixture with his crooked stance and frail build. His long and thin fingers only add to the creepiness. Despite his hunched back the man is rather tall, he reaches 6ft in height even with his crooked stance which makes his total height possibly up to 7 – 8ft. The man’s eyes are the only attractive feature as their emerald shade of green is quite easy to stare at, the rest of his facial features are in between creepy and overall ugly as the man lacks any eyebrows or facial hair making a weird looking hump where they are supposed to be and a creepy hump of cheekbones.
Jutsu:
- Spoiler:
Name: Blood Mastery Technique / Ketsueki no Shuutoku Rank: C - S Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: The user draws out a bunch of blood and is able to manipulate the liquefied technique to make whips, drills or small waves. The user is able to shape the blood as they see fit making the technique very versatile and differing in strength. Great losses of blood of the user are prevented by using it in combination with Hozuki liquefication technique to mix the blood with water reducing the loss of actual blood. Varied sizes of blood can be used this way, the user can even make whole tidal waves of blood and at S rank the power of the technique is able to pierce enemy’s body like a drill infecting their blood in the process. The user is also capable of manipulating their own body into puddles of blood like normal Hozuki can do with water. However to dissolve one’s own body while using this jutsu costs additional cost to use. Chakra Cost: 6 / 15 / 20 / 30 respectively depending on the size of the blood and power
Name: Blood Density Manipulation / Ketsueki no Mitsudo Sousa Rank: B Type: Ninjutsu Range: Close - Long (5 – 50m.) Element: Suiton (Water) Description: The user is able to manipulate the density of the combination of blood and water that they expel using the other blood techniques. It is possible to manipulate the blood to make it gaseous vapor or for it to be so solvent that it is absorbed into the opponent’s body through their skin, on the other hand the blood can be made into a coal-like sharp crystallized state. In hard state the blood is sharp enough to pierce flesh and cut it easily but it is brittle enough to shatter after breaking cutting into bone. Chakra Cost: 15 CP
Name: Transanguimodification Technique / Transosanuimodifikeshon no Jutsu Rank: S Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: The user is able to manipulate his own blood to infect other blood cells and turn them into the type matching his own. This is useful when one’s blood is within the body of the opponent and it causes a violent outrage of infection which is able to eventually kill the opponent in an extremely painful and slow manner. Anyone with the user’s blood within the jutsu’s range is affected by the technique, the only two ways to end it is to kill the user or to have them end the jutsu. Either way the damage of the jutsu is extensive enough to leave the enemy in damaged and incapacitated state even after the jutsu is cancelled making the affected people need medical attention. The jutsu affects as follows: 1st Post: The user feels intense pain and is barely able to fight back, any physical SCs they have are useless as the pain makes it impossible for the user to move fast or concentrate and throw a proper punch or mold chakra. 2nd Post: The user is barely able to stand and is sweating intensely, their vision becomes blurry and breathing is becoming more and more difficult. 3rd to 4th posts: The user is incapacitated, they are able to talk and they remain conscious but they are in excruciating pain. 5th post: The pain and the infection becomes too much for the body to take and the enemy is comatose. 6th post: User dies. Chakra Cost: 32 CP [10 per post]
Name: Blood Crucifix / Ketsueki no Jujika Rank: B Type: Ninjutsu Range: Close - Mid (0 – 5m.) Element: Suiton (Water) Description: The jutsu requires the opponent to have some of the user’s blood inside of them. The user gathers extraordinary focus and is able to wriggle the concentrated mass of blood around causing immense pain for the opponent. This is nothing more but a torture technique and not many people have enough pain tolerance to endure this jutsu for long. Chakra Cost: 15 CP [5 per post]
Name: Hydrification Technique / Suika no Jutsu Rank: B Type: Ninjutsu Range: Close [0m.] Element: Suiton (Water) Description: Hydrification Technique is a protean, whole-body technique whereby the user can liquefy their body at will. It is the signature technique of the Hōzuki clan. This technique makes it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. Chakra Cost: 15 CP
Last edited by Ruka on Sun 18 Jan 2015, 12:19 am; edited 3 times in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Tue 30 Dec 2014, 3:37 pm | |
| 2. Inuzuka Ootachi [Rumored]
Name: Inuzuka, Ootachi
Letter Rank: S Rank
Clan: Inuzuka (Use of Clan technique limited due to death of his partner dog, it is unknown if Ootachi found a new companion to aid with his clan techniques)
Affiliation: Fire Country / Parabrahma
Specialty: Weaponry/Taijutsu
Elemental Affinities: Wind
Combat Style: Ootachi used to be a common Inuzuka clan member during his childhood days and early life. His usual combat tactics did not differ much from the common Inuzuka fighting style and Ootachi still has some of that feral rage inside of him. He enjoys a good battle and loves nothing more than a satisfying opponent who can truly push him to his limits. Despite not having a dog by his side Ootachi fights as a true Inuzuka regardless. He charges into battle without holding back and considers an opponent who does a fool. Fighting for the Inuzuka is a process in which natural selection breeds perfection and he considers himself perfect in his art of combat. Ootachi does not care for the weak, he will not engage and fight them nor will he kill them but he also has no respect for them. Ootachi only fights those who can truly challenge him.
In battle Ootachi loves to use two long knives but he also has an array of different weapons in his arsenal like spears, bola, swords, artificial claws, staves etc… He is highly trained and proficient in using all of them having trained himself for most of his life and honed his skills in combat. Ootachi loves to adopt the fighting style and weapons of his opponents. He thinks that a man is only as great as the enemies he has bested in battle and for that reason he “collects” the fighting styles, weapons or other trophies of enemies he overcomes. Eventually he incorporates the opponent’s fighting style into his own and trains himself in using his opponent’s weapon as well. If Ootachi chooses one as worthy he will never back out of killing and claiming their style as his own in his ultimate hunt for becoming the very best man there has ever been.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Lightning Speed Rank: S Type: Physical Prerequisites: Character must have the “Flash Speed” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Herculean Strength”, “Titan Endurance”, or "Elite Evasion" special characteristics. Description: Over a decade or two of constant adapting and training in one’s physical attributes has finally lead them down the path of speed. Having chosen speed as their dominant ability, shinobi with such talent are able to move five times faster than the average ninja of equal rank. Their speed is so great in fact, that should they hit their top speed, they can essentially become nothing more than a phased blur from the high-speed movement. The movement is so fast, that little beyond the Sharingan or exceptionally keen perceptive abilities can spot them. Trade Off: While users of this characteristic are indeed fast, such speed comes at a price; when hitting their top speed, they can only move in straight lines, and require significant room to come to a full stop. Reckless users may find themselves plastered into a wall more often than not. Furthermore, their speed is so great, that users have just as much difficulty as their foes in actually seeing their movement. As such, users generally find it necessary to slow down when outright attacking, to ascertain their attack is actually heading towards the right target.
Name: [Tier III] Ferocious Endurance Rank: A Type: Physical Prerequisites: Character must have the “Immense Endurance”” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: The second last level in the art of endurance, having being only accessible to those who have undergone intensive training in increasing their raw power. The possessor of this talent has an increased strength of thrice that of their peers which makes them remarkably tougher and harder to down. At this stage their endurance has transcended so high that they are now immune to the sensation of pain, even at a point where others would have passed out.
Name: [Tier III] Advanced Evasiveness Rank: A Type: Physical Prerequisites: Character must have the “Enhanced Evasiveness” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Description: Through intense regimes of training and a great deal of stretching, a possessor of this SC has now approached the tier of master in regards to their own Kinesthetics and as such retain a level of flexibility and agility that one might find common among career contortionists. Through application of this talent they have mastered even the advanced forms of the evasive maneuvers taught to them and as such are able to dodge even rapidly accelerated attacks aimed at them.
Name: Keen Perception Rank: A Type: Mental Based Physical Requirements: Must have Improved Perception Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu, as it gives the user the capacity to quickly identify they are in an illusion with very minimal clues. However although they can figure out the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time. At this higher rank, either the User is able to spot 'more', spot faster or both.
Name: Swordsmanship Master Rank: A Type: Physical Based Physical Requirements: Must specialize in Weaponry Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The possessor of this characteristic has unparalelled skill wielding a sword or a knife, more than even those that specialize in the art of weaponry. The possessor is capable of easily predicting techniques and analyzing the movements of opponents armed with swords, is able to easily dominate multiple opponents of average or great skill. The possessor also possesses greater precision and is more precise with the strikes of a sword able to strike exactly where he/she wants lightning fast and is able to effortlessly deflect any projectiles as long as they have a trusty blade in their hand. The user’s precision is so great that they are able to kill multiple opponents with one calculated slash being able to hit both of their vitals. They also have some knowledge of the human body knowing where to strike to kill and where to strike to cause pain.
Description: Inuzuka Ootachi was a skilled Inuzuka back in the day. The youth grew up in Konohagakure and went through Ninja Academy with good grades but wasn’t exactly a genius, even during his genin years Ootachi was overshadowed by much greater peers. Those considered prodigies, those from clans considered superior to the Inuzuka: Uchiha, Kaguya, Yuki, etc… That all was supposed to change when Ootachi received Ougi as a gift for becoming eligible for Chunin exams. After training with his beloved canine Ootachi developed great bond with the dog. They became soul mates to the point where Ootachi’s bond with Ougi surpassed that of even most mature Inuzuka.
Unfortunately shortly after becoming Chuunin Ootachi’s dog Ougi perished in a mission against a much more skilled opponent. It was during the period after Ridori Mitsu’s death and Senju Morijin’s rise to Hokage. The depressed and grief stricken Inuzuka cursed the Hokage and his “Inheritors of the Flame” and left the village leaving the impression that he died as well. The youth’s heart was filled with hatred for everything he once accepted as his life: being overshadowed by stronger peers, losing an idol which he considered Ridori Mitsu to be, having the new fake Hokage ask him and his beloved Ougi participate in a mission against more powerful enemies. Ootachi forever lost any trace of idealistic nonsense like “Will of Fire” and only lived by good old “The strong will live, the weak will die” ideal.
It is unknown where exactly Ootachi is now after abandoning all ties with Konoha or what his mental state is. It is also unknown if he has any ties with the legendary Parabrahma but he was sighted multiple times at the edge of the Fire Country where his fellow rumored Parabrahma member Hozuki Oroku resides. For that reason it is assumed that Ootachi also joined the legendary yet shrouded by mystery organization. Konohagakure is now looking for a chance to investigate these claims and confirm both the claims that he belongs to the Parabrahma and the exact goals of the organization.
Jutsu:
- Spoiler:
Name: Gatsūga | Fang Passing Fang Rank: C Type: Taijutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: - Description: Gatsūga is a taijutsu technique used by the members of the Inuzuma clan. The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone, although it is less effective in supporting the ferocious hit-and-run tactics that the Inuzuka clan are known well for. Chakra Cost: 5CP
Name:Ootachi no Gatenga | Ootachi’s Fang Rotating Fang Rank: B Type: Taijutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: - Description: Gatenga is a taijutsu technique used by the members of the Inuzuka clan. The user rolls in a buzz-saw like shape, along with their ninken companion at high speeds to attack the enemy. Those in this formation can easily cut trees in half and saw through human body, although it is very difficult to aim. Some Inuzuka members are even able to take use this jutsu alone or using a clone. Chakra Cost: 14CP Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Weapons & Equipment:
- Spoiler:
Name: Longbow Rank: C Type: Long Range - Bow Quantity: 1 Description: The longbow is a refinement of the shortbow, designed to increase the range and power of an arrow strike shot from it. The stave portion of a longbow is nearly as tall as the user who wields it, and can reach over six feet. It has the ability to fire just over twice the distance that a Short bow can fire with deadly accuracy and greater piercing ability. Name: Smoke Grenade Rank: C Type: Long Range - Projectile Quantity: 2 Description: A metal canister filled with compressed black gas. This gas, when the pin is removed from the grenade, will begin to quickly seep out into the environment. After only a post, it will cloud an entire 5m radial area with a thick dark smoke, which takes 3 posts to disperse, or can immediately be dispersed with any rank wind technique. Not toxic. Name: Plain Quiver Rank: E Type: Long-Range Quantity: 1 Quiver, 30 arrows Description: Made of leather that's been dyed blue. Two and a half feet long, contains 30 33-inch long iron tipped arrows. Name: Spear Rank: D Type: Medium Range - Polearm Quantity: 1 Description: A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be made of a more durable material fastened to the shaft. Name: Quarterstaff Rank: C Type: Medium Range - Polearm Quantity: 1 Description: A quarterstaff is a long staff, about five to seven feet long used primarily for stick fighting. Held with the back hand at the butt end of the staff and the other hand about a foot above it, as a two-handed sword would be held, it can be used either as a defensive measure against blows, or as a bashing instrument. Name: Chain Whip Rank: C Type: Medium Range - Chain Quantity: 1 Description: A chain whip consists of several metal rods, which are joined end-to-end by rings to form a flexible chain. Generally, the whip has a handle at one end and a metal dart, used for slashing or piercing an opponent, at the other. A cloth flag is often attached at or near the dart end of the whip, and a second flag may cover the whip's handle, helping it stabilize. Name: Nodachi Rank: C Type: Medium Range - Greatsword Quantity: 1 Description: Known as a 'Field sword', the Nodachi is a large sword which can be wielded with either one or two hands. It is basically a larger version of a katana. Compared to the katana, the Nodachi is more difficult to wield due to its size and weight, but - like any weapon - could be extremely deadly if the warrior wielding it was skilled. The length of the nodachi's hilt varied between twelve to thirteen inches (30 to 33 centimeters). Its cutting capability and range exceeded that of a katana, due to its weight and size. Nodachi's length can reach the 1.50 meters. Name: Ougi no Kiba / Ougi’s Fangs Rank: B Type: Close Range - Short Blade Quantity: 2 Description: A pair of wide-edged extremely durable and sharp knives. With enough strength exerted in the slash they are fully capable of cutting off limbs or piercing bone with little to no effort, they are also extremely small and easy to wield. Their durability and simplicity make the user extremely deadly. The length of the blade is about 30cm and the width is one third of that. Name: Bola Rank: C Type: Long Range - Projectile Quantity: 5 Description: A simple projectile comprised of two weights tied with a wire. The point of the projectile is to have the wire hit a limb (or ideally limbs) and tie around them. A single Bola is capable of tying up arms, legs and causing the wire to inflict small cutting injuries. They take one post to remove if they connect. They can also tie around one’s neck causing great tension but they do not suffocate the opponent just by themselves just make it much harder to breathe and instills fear of suffocation to the opponent making them put every single bit of their effort in removing them.
Last edited by Ruka on Sat 17 Jan 2015, 8:00 pm; edited 3 times in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Tue 30 Dec 2014, 3:52 pm | |
| 3. Kijin, Ishi [Confirmed]
Name: Kijin, Ishi
Letter Rank: S Rank
Clan: N/A
Affiliation: Kirigakure / Parabrahma
Profession: N/A
Specialty: Puppetry / Weaponry
Elemental Affinities: Katon / Raiton
Combat Style: Kijin has many different “modes” for his battles. The mode he uses in a specific battle depends entirely on his opinion about his opponent. These modes are strategies and techniques and specific puppets he will use for the battle as Kijin believes that he cannot fight as efficiently when using all of his arsenal at the same time. Kijin is a rather skilled weaponry user being able to utilize kodachi and cutting steel wire quite well. That is his first mode of combat, one he uses only for the most pathetic opponents which he deems unworthy of interesting and invested combat. He simply attempts to land his wire on them and tie them up in a way which allows him to completely disable them for a finishing blow or just to cut his opponent up. Kijin does not use any puppets in this mode.
The second mode Kijin uses utilizes multiple human puppets armed with simple weapons like katana, polearms, hammers etc. He has a hundred of said puppets sealed in a scroll but only unseals ten of them at a time. He does not care too much about the puppets used in this mode because he can refill his stock at pretty much any time. The puppets used are simple soldiers, guards, villagers and farmers he took down during his journey. He considers it rather shameful for an opponent to be converted into one of the puppets used for this mode however if he thinks very lowly of his opponent he might think he is doing them a favor by granting them more honor being his meat puppet than they ever could’ve had in life.
The third mode of Kijin’s is using any of his more prized puppets. Puppets of warriors he defeated who he treats and respects greatly. This is the first mode an honorable and strong opponent might see. It is hard to describe a specific puppet he uses for this mode as he only uses up to four prized puppets at a time which commonly leads them to getting destroyed and having to be changed. The roster of his prized puppets changes quite commonly as this mode has a tremendous weakness – it relies on intimidation. Kijin cannot use the puppet with the same skill they had in life so it relies on opponent falling for the fancy story and becoming less capable while being intimidated. As a weaponry user Kijin is still able to utilize the puppets quite efficiently but the difference is still apparent.
Kijin’s absolute favorite mode of combat is using “Tarunda no Kiyojin” a 100ft tall giant puppet with a sword even the puppet finds tough to use. When travelling around the world this mode is actually preferred default mode by Kijin as he finds the repulsive and grotesque look of the giant quite useful in scaring both hunter-nin and nukenin away. He absolutely loves this form and considers it his ace despite it only being his second most powerful mode. Kijin has made it his favorite past time to assault small villages and settlements using this form. He sometimes even makes improvised circled constructions imitating a coliseum and fights every single man, woman and child in his prized “Tarunda no Kiyojin”. The earthquakes of this puppet’s rampages makes any passing by people think that a natural cataclysm befell the settlement or the small village and makes them avoid the location making Kijin torture and kill people in this beloved puppet for days.
Most of the time Kijin never shows this form, even the one time he was beaten while having this puppet in his possession he didn’t use it. The “Kyu-to Hidora” – a protective ball of rubber with nine long tentacles coming out of them with head like ornaments at the end of each of them. They all can spit out concentrated streams of fire and shoot lightning bolts and when concentrated all heads are capable of causing great destruction. That is the single use that Kijin has for the puppet – clean up works after he is done with his more beloved “Tarunda no Kiyojin” and needs for all traces of his murderous rampages to disappear. The “Kyu-to Hidora” form isn’t very durable but has unparalleled destructive potential and is near impossible to avoid all nine of the streams of fire or lightning.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Elite Evasiveness Rank: S Type: Physical Prerequisites: Character must have “Advanced Evasiveness” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Character may not have the "Lightning Speed", “Titan Endurance”, or “Herculean Strength” Special characteristics. Description: At the highest level of ability in regards to their natural skill and knowledge with their body, a possessor of this Special Characteristic can be seen as quite possibly the most flexible person you shall ever meet. In conjunction with this natural level of flexibility, with proper study they are more than likely to be a Master Acrobat and as such capable of making aerialist maneuvers that take the nature of their evasive maneuverings even further.. It goes without saying that it is nearly impossible to catch one with this Special Characteristic off balance due to their ability to move their body in such ways. Trade Off: While users of this characteristic are indeed extremely flexible, their bones are still quite rigid. Too frequent and too extreme of a dodge can lead to them breaking their own bones contorting themselves around an attack, and thus caution must be taken. Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP. Name: Proficient Puppeteer Rank: C - S Type: Skill Based Prerequisites: Puppetry Training: Varies with rankRestrictions: - Description: The user has finally reached the level most only dream of trying to reach, in this effort they have learned how to gain more chakra strings than they naturally would. This increases the lag but the puppeteer gains access to control more puppets. This strains the user more than it naturally would leaving them more open to attacks.
- C - Rank can control three puppets. A 600 word training post is necessary.
- B - Rank can control six puppets. A 1200 word training post is necessary.
- A - Rank can control ten puppets. A 1600 word training post is necessary.
- S - Rank can control twelve puppets. A 1800 word training post is necessary.
Description: Kijin used to be just an ordinary puppet using ninja. During his days in Kirigakure he served as an instructor for young aspiring puppeteers. His own skill at puppetry were mediocre at best however Kijin possessed amazing amount of theoretical knowledge of the subject. Despite his lacking skill his students were impressed by their master’s knowledge and treated him as one of the village’s best puppeteers. The master loved the treatment he got so he himself started to make up stories of his own mastery over puppets just putting more fuel into the fire. Eventually the stories of Kijin’s skill spread beyond the school for puppeteers, the students he instructed became ninja and started spreading those stories all over the village. Within just several years Kijin somehow became one of the most famous and skilled ninja without actually moving a finger.
That was when a young and cocky youth wanted to challenge Kijin’s authority. He was a young and aspiring brat who wanted to see just how amazing the great Kijin was and to be honest there was nothing to see. In fact, the young and cocky brat managed to best Kijin in front of the entire classroom as at the time Kijin famous for only his first mode of combat – he didn’t even manage to land a single thread on his opponent while he was constantly humilitated and tagged by his C rank puppet. Unable to take the shame and the stories of greatness that now exploded in his face Kijin left his village knowing quite well he does not have the skill to surivive.
It is unknown how he survived the life of a nukenin but at some point he entered the Parabrahma and after meeting some of its members started becoming fascinated by the teachings. He started utilizing his theoretical knowledge better and with the aid of the organization managed to become into the monster he is today, someone easily capable of inspiring horror and anything but the fake he once was. Kijin is now able to justify every single story that was told of him and add some more but those are no longer stories of greatness, instead they are stories of slaughter and unspeakable horrors. The thing is that Kijin is unable to see the difference – he is a true subordinate of the Parabrahma to whom power is everything that matters.
Jutsu:
- Spoiler:
ALL ACADEMY JUTSU as well as:
Name: Kugutsu no Jutsu • Puppetry Technique Rank: C Type: Puppetry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: This technique allows the user to use a puppet to attack from afar in battle. This is done by using chakra and forming them into strings which are then emitted from the fingers to the puppet. Should the user’s hands become disabled, either through physical injury or chakra impairment, this technique becomes neutralized. Chakra Cost: 5 (2 Per Post)
Name: Souen • Hitomi Kokuu - Manipulation Performance • Human Body's Skillful Achievement Rank: A Type: Puppetry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist. Chakra Cost: 25
Weapons & Equipment:
- Kits and Weapons:
Name: Ninjato [X2] Rank: D Type: Close Range - Short Blade Quantity: 1 Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name.
Name: Explosive Kit Rank: B Quantity: 1 Contents: 24 Exploding Notes [24], 24 Exploding Pouches [8], 3 Smoke Bombs [9], 2 Explosive Kunai [3], 6 Explosive Senbon [3].
Name: Jounin Kit Rank: A Quantity: 1 Contents: 14 Kunai [14], 24 Shuriken [12], 15 Senbon [5], 20 Makibishi [4], 10 Exploding Notes [10], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 21m String [7], 1 Windmill Shuriken [5], 1 File & Scissor [1].
- Special Modes:
2nd Mode: General Squad 10 Human Puppets X10 Armed with katanas. Appearance: Wrapped in bandages entirely with Kirigakure uniform and headbands with a single nukenin scratch on them.3rd Mode: “Tarunda no Kiyojin” 100ft tall, a giant claymore sized with the body. Kijin is inside the puppet at the very center protected by the flabby material of the puppet. The puppet is built from worked over human flesh material sticked up on the carcass, the fatty surface makes the puppet especially durable but very vulnerable to fire. No hidden weapons just the giant sword and the natural size of the puppet as the weapon. 4th Mode: “Kyu-To Hidora” A 3 meter radius orb of rubber with neck resembling appendages built from human flesh and steel head like constructs attached to the end. Every “head” has a flamethrower spitting B rank flames and a launcher channeling B rank lightning bolts. The durability of the “neck” is same as human torso, if a technique or weapon is capable of cutting a person in half they might cut the head in one swoop, otherwise it might need multiple strikes to do so. If each head fires off their projectiles in a single concentrated direction it causes a 25 meter radius S rank explosion which also sends out a shockwave around 100 meter area causing blunt force damage to the bones and burning damage.
Last edited by Ruka on Sat 17 Jan 2015, 7:58 pm; edited 3 times in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Fri 16 Jan 2015, 10:21 pm | |
| 4. Oushi, Tosute [Rumored]
Name: Oushi, Tosute
Letter Rank: S
Clan: Akasuna (basically bunch of elitist puppet users)
Affiliation: Kaze no Kuni / Parabrahma
Profession: (N/A) / Ex-Hunter Nin
Specialties: Puppetry / Weaponry
Elemental Affinities: Fire
Combat Style: Oushi is a sadist obsessed with burning. Strangely enough he uses a specific word for it and he appears to be getting a lot of pleasure from burning someone. He is very much a one trick pony in terms of perfect battle conditions but he can branch out by skipping some parts of his ideal fighting situation. Being a puppeteer Oushi can use his “Ox” puppet to tackle, trample of impale weaker opponents he deems unworthy of burning.
Oushi is known among his peers in Parabrahma as the ultimate clean-up guy as after his mission only ashes remain. For that reason the organization avoids sending him to any of the bigger villages because the only acceptable end for a battle in which Oushi involves himself is utter cleansing by fire. Oushi’s ultimate and pretty much only technique is known as “Atsukamashi Osuushi”. It is the ultimate combination of his flamethrowers attached to his arms and his beloved “Ox” puppet. In battle Oushi first always just tries to simply incinerate his opponent and everyone supporting them. For that purpose he uses the flamethrower devices attached to his arms which can shoot accurate and concentrated jets of fire. If he meets an opponent worthy demonstrating his ultimate final technique, Oushi happily resorts to it. He uses his “Ox” puppet to trap them inside and then uses his flamethrower to heat his own “Ox” up causing painful and slow death for the person inside.
Oushi also possesses one final technique he rarely uses however the reasons for this are unknown, perhaps there are some associations between this technique and how Oushi himself acquired his own burns. He uses his “Ox” puppet to close his opponent inside of it and then uses pumps all over his body to pump flames directly into the closed puppet. He has control over the pumps normally and can use it in battle however he rarely does so because he has limited supply of them and so Oushi doesn’t want to use up all of his tools for incineration.
Special Characteristics:
- Spoiler:
Name: [Tier II]Immense Strength Rank: B Type: Physical Prerequisites: Character must have the “Improved Strength” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Further training in the art of killing and brute force has lead the ninja down a road full of power. They can now lift objects up to two times heavier than they are, and their physical strength has also improved to about twice as great compared to ninja of equal rank. By now the shinobi can punch a log in half, and even crack stone with their bare hands. The increase in strength has also blessed them with the ability to jump significantly higher than their peers, though this not exactly a useful benefit. Smaller bones are easier to break with full powered punches or kicks. Name: [Tier IV] Titan Endurance Rank: S Type: Physical Prerequisites: Character must have “Ferocious Endurance” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Herculean Strength, or “Elite Evasion” special characteristics. Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks. Trade Off: While users of this characteristic are exceptionally durable, it comes at the price that they are never fully aware of just how much damage they have taken. Their leg bones may be pulverized to dust, and they would not notice until the leg stopped worked, or the bone jutted out. It is not unheard of for such people to drop dead on their feet, unaware of their own organs failing them. Name: Enormous Chakra Capacity Rank: A Type: Chakra Based Prerequisites: Must have Large Chakra Capacity Training: A 1200 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: With an already increased chakra capacity the ninja starts to accumulate a natural skill for increasing their chakra reserves as they continue through their life. Along with some training and mediation, the ninja now gains enormous chakra capacity which increases their chakra reserves by 50CP Name: Pin-Point Accuracy Rank: A Type: Skill Based Prerequisites: The Character must have Enhanced Accuracy as one of their special characteristic. Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: A characteristic bestowed upon those elite ninja whose pin-point accuracy became even sharper through training and experience. They are able to fling weapons at high speeds that can strike down multiple targets with great accuracy as they have a small margin of error. Their range is also phenomenally increased with notable precision over very long distances, making this characteristic a practical necessity for those wielding the bow. Prediction for weapon trajectory is now almost perfect, as they are now able to execute interruptions with near flawless and effortless grace.
Description: Little is known about Oushi, the few bits of information that are available come only from after he joined with the Parabrahma. His skill with puppetry suggests that he was a ninja at some point, he has claimed multiple times to be from Kaze no Kuni originally and is likely from the desert part of the place having his obsession with burning and overly excessive body protection in mind. The few moments he has been seen without his suit his skin was seen covered with gruesome burns, it is assumed that they cover all of Oushi’s body.
Oushi himself once told a story about his early days however he is mentally insane so the validity of this version might be questionable. He tells of himself being just an ordinary young ninja from the desert settlements of Kaze no Kuni, a member of prestigious in those parts Akasuna clan. According to him in his homeland the Akasuna clan is considered the clan of most skilled puppet users and all other puppeteers are looked down on. One day, as he says, a puppeteer lady, presumably not from Akasuna, tricked him into her “Oven” puppet as a mean of revenge for the clan and left him horribly burnt.
Oushi doesn’t really speak about what caused his obsession with burning everything he sees. This is because every time burning is brought up he starts yelling “BANINGU!” and burn everything, probably due to reminding to him of the pleasing sensations that burning seems to bring to him. Oushi might be very much a loose cannon for the Parabrahma for which reason he is used very rarely and only given very destructive and lethal missions that are supposed to end in a lot of dead bodies and a village or a settlement burnt to the ground. It seems that even the Parabrahma don’t particularly enjoy their comrade and his madness for incineration.
Jutsu: Oushi knows all of the Academy techniques, this serves a proof that at some point he was a ninja and graduated from the Academy.
- Spoiler:
Name: Saidai no BANINGU Kombineshon: Atsukamashi Otsuushi * The Greatest BURNING Combination: Brazen Bull Rank: S Type: Puppetry Range: Mid (5m - 10m) Element: Katon Description: A puppet performance technique where the user sends out a trapping puppet to trap the opponent and then uses their own means to incinerate their puppet causing death to the opponent and depending on the material of the puppet great damage to the puppet. The heat inside the puppet builds up almost instantly causing the opponent to roast to death. The puppets used in this combination usually come with special holes for strengthening the victim’s screams for intimidation. Chakra Cost: 38
Name: Kugutsu no Jutsu • Puppetry Technique Rank: C Type: Puppetry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: This technique allows the user to use a puppet to attack from afar in battle. This is done by using chakra and forming them into strings which are then emitted from the fingers to the puppet. Should the user’s hands become disabled, either through physical injury or chakra impairment, this technique becomes neutralized. Chakra Cost: 5 (2 Per Post)
Weapons & Equipment:
- Spoiler:
Name: Oushi’s Flamethrower System Rank: A Type: Long Range - Launcher Quantity: 2 Description: The weapon comes in combination of multiple parts: 1) a launcher of special liquid and igniter on each arm 2) a tank of flammable liquid on the back 3) Multiple pumps which are completely extendable and can by used similarly to a water pump except spitting flammable liquid which is then ignited. The liquid needs to be refilled after 5 posts of usage which takes one post to refill. The tank of flammable liquid might be damaged, in that case it is inadvisable to use the system because it might set the user themselves on fire.
Name: Ox Rank: A Appearance: Just a simple bull built from bronze using joints that allow for more bull-like movement if the user chooses to have it attack physically. Typically used to trap the enemy. Has horns and hooves which can be used in the most primitive of attacking methods. Is made from a rather resistant alloy which is capable of withstanding any amount of heat (available on the battlefield) and can only be dented by a B rank weapon and damaged properly by an A rank weapon. Body Slots: [i]Slot 1-4: Name: Body Compartment Rank: C Slots Required: 4 Type: - Quantity: 1 Description: Used to either hide the user or perhaps even hide a body, this compartment is build into the puppet's main body, and, depending on the puppet's size, can be used to tightly fit in bodies of various size - whether alive or dead. If used in conjunction with the Extendible Blades, this can become a deadly trap.
Name: Inferno Grenade Rank: B Type: Long Range - Projectile Quantity: 4 Description: A glass canister filled with flammable liquid, upon coming in contact with air catches fire. Affects an area 5m in radius. The fire is tougher to remove because the flammable liquid keeps reigniting the flame making it necesarry to wash it away for an entire post to deal with.
Last edited by Ruka on Sat 17 Jan 2015, 8:01 pm; edited 2 times in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Sat 17 Jan 2015, 1:18 am | |
| 5. Aburame, Kaori [Rumored]
Name: Aburame, Kaori
Letter Rank: S
Clan: Aburame
Affiliation: Mizu no Kuni / Parabrahma
Profession: N/A
Specialties: Ninjutsu
Elemental Affinities: Unknown
Combat Style: Kaori is a strange prodigy of Aburame, as most of the Parabrahma she is a reject of her clan who has discovered an extraordinary path to take her clan abilities even further beyond than what is known of them. Kaori has the ability to manipulate two sorts of bugs: the ordinary Kikaichu and the previously unheard of Nikuchu. It is unknown where or when she has acquired this new and exotic breed of insects.
The Kikochu provide Kaori with the ability to swarm the opponent with chakra eating bugs, this gives her the ability to use the normal Aburame clan techniques which is an odd thing in the midst of the Parabrahma. Despite this Kaori isn’t too fond of using the usual and well known Aburame techniques, she only uses the Kikochu against the opponents that must stay alive or ones she is trying to mock. To Kaori the Kikochu is sorts of “baby steps” of an Aburame for that reason she despises any Aburame who uses them and considers them “fledglings”.
The Nikuchu are a special breed. They are insects that consume not chakra but human flesh and are able to eat a person or their body part up in moments depending on their concentration, they are a lot smaller than the Kikochu, however they swarm in higher counts than their casual counterparts. They seem to share all other traits with the Kikochu such as immunity to genjutsu and fear of fire, they seem to not be controlled as well however. They lack obedience and act more upon swarm mind. It is perhaps for this reason that the Nikuchu are so rare – they may have eaten up their other hosts…
Kaori possesses a strange Kekkei Genkai uncommon to the Aburame (or at least unheard of) called “Scent Release” this allows her to breathe out strange gases which are not harmful in any way. She uses this ability together with her insects with the strange scents acting sort of like a homing device, once inhaled the gases allow the insects locate their target more easily. This ability comes especially handy since the Nikuchu are so hard to control and this ability may be the only known way to handle the Nikuchu.
Special Characteristics:
- Spoiler:
Name: [Tier II] Immunity of the Poison Specialist Rank: A Type: Physical Physical Requirements: Must have Minor Poison Immunity Training Requirements: A 1600 word training post is required to gain this special characteristic. Restrictions: - Description: With further experimentation with various poison the user's trains their immune system to a more advanced degree. By applying tolerable amounts of poison into their system daily, they are now immune to stronger levels of poison than before. Those with this characteristic are now immune to A-Ranked enemy poisons, and completely immune to any poisons they personally possess. Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP. Name: Chakra Sensory Rank: B Type: Chakra Based Physical Requirements: N/A Training Requirements: An 1200 word training post is required to gain this special characteristic. Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through a unique application their chakra. This sensory ability has two main facets of function. With the first the user must remaining focused and stationary and as a result the sensor will be able detect their targets from a great distance which can extend to a maximum of 100 meters. In this state they are capable of differentiating a character by their signature chakra alone to such an extent they can pin-point any individual within their sensory limit even if they are surrounded in a crowd as well as the size of their targets' chakra reserves. In the midst of combat, this ability is far less refined as the user is unable to maintain the proper focus. Without the proper time and effort a Sensor is only capable of utilizing their inherent sensory at a maximum of 20 meters and the details they gain are far less specific. They are only able to recognize those of a familiar chakra signature with ease and beyond that their abilities are limited to a sense of vague location with no clues in regard to the actions or abilities of their opponents. If multiple people are in close proximity to each other, it becomes harder to differentiate between chakra signatures. At max range, if people are within 5m of each other, their chakras become muddled. If the targets are within 20m of the sensor, their chakra only becomes muddled if they are within 1m of each other. Name: Pin-Point Accuracy Rank: A Type: Skill Based Prerequisites: The Character must have Enhanced Accuracy as one of their special characteristic. Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: A characteristic bestowed upon those elite ninja whose pin-point accuracy became even sharper through training and experience. They are able to fling weapons at high speeds that can strike down multiple targets with great accuracy as they have a small margin of error. Their range is also phenomenally increased with notable precision over very long distances, making this characteristic a practical necessity for those wielding the bow. Prediction for weapon trajectory is now almost perfect, as they are now able to execute interruptions with near flawless and effortless grace.
Description: Kaori as all of her Parabrahma teammates is a reject of her clan. There weren’t many Aburame in the small unnamed village of Mizu no Kuni where she hails from. The few there were people considered “Creepy bug guys” and “gross” so they had a lot of pressure to build the name for their clan. The pressure eventually collapsed on the poor Kaori as she was beaten almost effortlessly in the Chuunin Exams by a much younger hotshot Uchiha. Her clan and the entire village was very disappointed in poor girl and she became the new “village fool” whom everyone made fun of and mocked.
Unable to cope with the mental abuse of everyone around her Kaori fled into the swamps of Mizu no Kuni and lived there for a long time as a hermit. She wasn’t seen by her friends of family ever since, she didn’t appear even to assist her home as it was being conquered by some Kirigakure ninja returning from a mission. Her entire home village was sacked, many people were killed and the village was burnt to the ground however the ninja themselves never returned to Kirigakure, it is said that they were claimed by the swamps of Mizu no Kuni.
Many people disappeared in these swamps with only bones surfacing many years later, some with tooth marks suggesting that there is a cannibal living in the swamp. There were many Chuunin and Jounin trying to catch this cannibal but they all disappeared and were found partly eaten, some of them were found horribly maimed or disfigured, their bodies bloated by the filthy swamp water. The swamps where Kaori was last seen are avoided by most. The only people seen entering and successfully leaving the swamp were two hooded figures that occasionally come and go, no one had ever questioned these men as to what lurks in the swamp or how do they keep avoiding gruesome fate.
Recently Kaori herself was spotted leaving the swamp making a lot of the local ninja roaming the area suggest that she is in fact the “Swamp Cannibal” however the true story remains unknown. It is also unknown as to why Kaori is leaving the swamp so often now after thirty years of lurking inside, perhaps it is in some way linked to the hooded men who keep wandering the swamps? More investigation on the matter is required.
Jutsu:
As an Experienced Genin (in the past) Kaori knows all of the Academy Techniques. She also has knowledge and is capable of performing any of the Aburame clan techniques that match her specialty.
- Spoiler:
Name: Nikuchu Boko * Flesh Eating Insect Assault Rank: B Type: Ninjutsu Range: Close-Mid (0.5m - 10m) Element: N/A Description: The user of the technique uses a bunch of flesh eating insects to attack the opponent. The insects are usually only capable of moving in a straight line as they are very simple minded after they move to the max range they simply scatter away and return to the user. If it comes in contact with human flesh, the Nikuchu will try to eat it up, however this jutsu can only cause the bugs to eat several larger chunks of the opponent’s body causing them heavy bleeding, intense shock and pain as well as possible damage to any organs the Nikuchu come across. Chakra Cost: 15
Name: Nikuchu no Odoroki no Jutsu * Flesh Eating Insect Surprise Jutsu Rank: C Type: Ninjutsu Range: Close-Mid (0.5m - 10m) Element: N/A Description: The user of the technique releases a small swarm of Nikochu spread so thin that they are very hard to see. The purpose of this technique is for a lot of these “traps” to sneak up on the opponent and cause damage to them when they feel safe and see no attack coming their way. The jutsu deals a lot of damage to the opponent’s legs causing the upper layer of their skin to be eaten clean off and it opens up small bleeding wounds in their flesh making it tough for them to move efficiently later in the battle. This jutsu can also prove a great distraction for future attacks Chakra Cost: 8
Name: Nikuchu no Tenkai Kyogo no Jutsu * Flesh Eating Insect Heavenly Pride Technique Rank: A Type: Ninjutsu Range: Mid (5m - 10m) Element: N/A Description: The user lets go a large swarm of Flesh Eating Insects causing them all to gather up in the air and then dive at the targeted location all at once. If successfully aimed the technique is well capable of eating up large chunks of flesh causing great amounts of pain and shock to the enemy and forcing them to be incapacitated due to the sheer amount of flesh being torn off of their bodies, several well aimed uses of this technique are capable of killing the enemy and after third successful use the enemy’s body is completely eaten up leaving only bones. Chakra Cost: 28
Name: Nikuchu Ketsueki no Kyoran * Flesh Eating Insect Blood Frenzy Rank: S Type: Ninjutsu Range: Close-Mid (1m - 5m) Element: N/A Description: The user of the technique releases an incredibly dense and wide swarm of Nikuchu that serves “the shotgun effect” of devouring everything in close range in their way. The Nikochu will eat up any flesh they find making one successful use of technique lethal as the enemy is left in a pitiful state missing large chunks of their flesh to die in pain. If successfully hit the enemy is left incapacitated and dies in agony in the other post. Chakra Cost: 35
Name: Kaoriton: Amai Kaori no Jutsu * Scent Release: Sweet Scent Jutsu Rank: C-S Type: Ninjutsu Range: Close-Long (0.5m - 25m) Element: N/A Description: The user of the technique breathes out salad color gas that smells of both sweet cherry scent and freshly killed meat. The scent alone is capable of anyone caught in the cloud to puke however the true horror comes after, any Nikuchu technique used after this one has homing qualities to it making the insects much more intelligent, precise and deadly as they aim to get inside the opponent’s body and eat their body up from within from where the gas is located. The user can choose to also suffer this effect or stay immune to the smoke. The radius of the gas as well as how long it stays in the body depends on the rank with the D/C/B/A/S rank adding 5 meters to the radius of the gas spread and 1 post of the gas staying in the enemy’s body if inhaled or the scent staying on them if the gas comes in contact with their clothes, hair or skin. Chakra Cost: D – 5/ C – 10 / B – 15 / A – 25 / S - 35
Weapons & Equipment: Simple Jounin Kit Kaori most likely looted off someone she killed.
Last edited by Ruka on Sat 17 Jan 2015, 8:09 pm; edited 3 times in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Sat 17 Jan 2015, 7:57 pm | |
| 6. High Priest Kurushimi [Rumored]
Name: Kurushimi [No last name, presumably a nickname] Letter Rank: S Clan: Jashinist Affiliation: Tea Country / Parabrahma Profession: N/A
Specialties: Weaponry/Ninjutsu
Elemental Affinities: Irrelevant
Combat Style: Kurushimi is a true child of her religion. She is a high priest amongst the Jashinists making her highly arrogant but also very strict on herself. Kurushimi does not allow an opportunity for a ritual kill to slip by, she cannot let it slip by as a high priest and so her beliefs take the key role. For that reason Kurushimi rarely uses any techniques that are not related to her religion, the Jashinist Ritual is the only true way of murder for her. It is highly painful for her as well and it takes a long time to perform, Kurusimi is also highly arrogant so she might opt to miss out on a battle and “grant permission” for her partner to kill someone. Death however is an absolute for Kuru, that is the only acceptable conclusion to a battle.
The Jashinist high priest has one main trick on her sleeve – the powerful armor. It serves not as much to protect her as much as punish her opponent as well as herself. Her armor has spikes both externally and internally making each and every move a literal agony for Kurushimi. While baffling at first, this becomes terrifying once one realizes just what sort of hijutsu she uses. The armor serves as sort of protection against taijutsu as well as a mean of drawing blood for her ritual. Most of her armor has spikes making it hard to avoid getting injured even if her attacks are dodged.
The main part of Kuru’s strategy remains the Jashin Ritual technique – “Shiji Hyoketsu”. It can be initiated even faster than most of her Jashin brothers and sisters do – because of her armor Kuru is constantly bleeding and so the only condition is drawing the blood of one’s opponent and drawing the mark of the ritual on the ground. Kuru tries to initiate the Shiji Hyoketsu in order to share her agony with the opponent, her opponent feels every movement Kuru makes however they lack years of pain tolerance experience. Kuru owns her armor, she wears it with pride however anyone who isn’t used to the feeling will feel almost crippling amounts of pain every time Kuru moves making it near impossible to escape agonizing death.
Her fighting style is also her greatest weakness – it’s a 50/50 competition of who will die first. Both she and her opponent takes the damage of her armor and she is bleeding out way longer than the opponent. That being said as a high priest of her clan of Jashin believers Kuru has great experience in ritual murder. She has outlasted hundreds if not thousands of people in the ritual so it might not be as smart as one might believe to compete with her in endurance. It would take a true hero of legendary endurance to outlast the Holy Kurushimi.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Titan Endurance Rank: S Type: Physical Prerequisites: Character must have “Ferocious Endurance” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Herculean Strength, or “Elite Evasion” special characteristics. Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks. Trade Off: While users of this characteristic are exceptionally durable, it comes at the price that they are never fully aware of just how much damage they have taken. Their leg bones may be pulverized to dust, and they would not notice until the leg stopped worked, or the bone jutted out. It is not unheard of for such people to drop dead on their feet, unaware of their own organs failing them. Name: [Tier II] Immunity of the Poison Specialist Rank: A Type: Physical Physical Requirements: Must have Minor Poison Immunity Training Requirements: A 1600 word training post is required to gain this special characteristic. Restrictions: - Description: With further experimentation with various poison the user's trains their immune system to a more advanced degree. By applying tolerable amounts of poison into their system daily, they are now immune to stronger levels of poison than before. Those with this characteristic are now immune to A-Ranked enemy poisons, and completely immune to any poisons they personally possess. Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP.
Description: In a remote corner of Cha no Kuni a wicked religion is being practiced, a religion the purpose of which is only a “good kill” in order to please their wicked God. The practitioners of this religion are called Jashinists after the name of their wicked god – Jashin. Initially the cult was nothing but a bunch of psychopathic murderers, people who killed other people and only wanted a good justification for it. Eventually the cult found some more idealistic members who took the belief one step further. The religion was spreading even outside the Tea Country and eventually even ninja joined its ranks.
Eventually Jashinists devised their own hijutsu which made them eligible in a manner of speech to being called a clan. Still their religion remains unexplored and elusive and many scientists who write books do not categorize Jashinists as a separate clan, just as a cult, a group simply because they lack the trait of inbreeding and “pure blood” relationship that most other clans have. Some people call Jashinists a clan for the obvious and terrifying hijutsu technique they all use for their ritual kills: “Jujutsu: Shiji Hyōketsu”
Out of the Jashinists very few ninja are as notable as their high priest known only by the name of Kurushimi. The woman rose highly above the ranks of her peers with hundreds and some even claim thousands of confirmed ritualistic murders in the area of Land of Tea and beyond. The woman has acquired a sort of “holy” status among her brothers and sisters of the Jashin cult and even disowned her physical body, opting to become the embodiment of Jashin’s will. It is then that she took her name and ditched any traits of her old life. It is unknown just how or when the Parabrahma established the relationship with the Jashinists. Some people researching the organization claim that they did and it is truly a terrifying prospect to think about…
Jutsu: Name: Jujutsu: Shiji Hyōketsu - Curse Technique: Death Controlling Possessed Blood Rank: A Type: Ninjutsu Range: All Ranges Element: N/A Description: The technique requires two special conditions: One being that the user must have drawn an insignia of Jashin on the ground in their own blood, to which they must remain in the centre for the technique to function properly. The other being for them to acquire and ingest the blood of their intended victim [up to one target for one use of the technique]. Once ingested, their skin then turns black with white markings which makes them look like a skeleton, a symbol of absolute death. This serves as the link between the user and the target. Once their sacrificial ritual takes place, the victim is linked with the user until they either steps or is forced out of the circle. Any kind of injury that the user inflicts upon themselves (or the injury is inflicted on them) is also transferred to their target, be it a mere scratch to a pierce in the heart. If the user is forced to step out of the circle, the link is broken and the victim is set free, but all Hidan has to do is to step back into the circle to reactivate the link. Basically, this technique makes the user a living voodoo doll. Important to note that this technique does not provide the user with any increase in their stamina or immortality, if they take lethal damage they will still die but the opponent might die as well depending on their endurance and the severity of the final blow. Chakra Cost: 23 [5 per post]
Weapons & Equipment:
Name: Kurushimi’s Armor Rank: S Type: Close range [0-0.5 metres] Quantity: 1 [Worn by the user] Description: Made of unknown steel alloy this armor provides the user with some amount of protection however the protection qualities of the armor are rather questionable. The armor is covered with spikes of varied sizes both externally and internally causing the user to suffer constant pain and injure themselves by merely opting to move. While the armor might block most powerful blows from a weapon they also force the internal spikes to drive into the wearer making them still suffer damage. The armor gathers and contains the user’s blood inside however release of blood is possible with a flick of a hidden switch. The armor’s offensive capabilities come from the external spikes and two axe-like blades on the wrists of the user. It is hard to properly hit the wearer physically while they are wearing the armor due to the spikes as a careless blow might draw blood from the attacker themselves. The size of the spikes actually varies from 10 cm to 30 cm at the back. Despite it’s rather painful use the armor still allows rather fluid movement as long as the user is OK with spikes being driven into their body every time they move.
Last edited by Ruka on Sat 17 Jan 2015, 8:52 pm; edited 1 time in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Sat 17 Jan 2015, 8:52 pm | |
| 7. Kira, Yoitoko [Rumored]
Name: Kira, Yoitoko [Too ridiculous to actually be his name, likely self named] Letter Rank: S Clan: N/A Affiliation: Parabrahma / Mizu no Kuni Profession: Black Jack Doctor
Specialties: Medical / Ninjutsu / Fuuinjutsu
Elemental Affinities: Doton
Combat Style: Kira’s combat style mirrors his lifestyle. “The last generation was better than this one”. Living by these beliefs Kira uses only resurrected ninja techniques. It depends on the opponent if he will use the “Edo Tensei” or much more primitive “Shikon no Jutsu”. Either way the only way he fights is bringing back the souls of other people by either summoning their bodies or unsealing them from scrolls. It is unknown where he stores the bodies of people he kills or if he even cares about them. His crazy fighting style will always have bodies to abuse as he had plenty of time to store them.
Kira has only one goal when fighting – to kill the enemy, if his goals demand it he might opt to leave them alive or capture them but ideally Kira will just fight to kill. More so – he wants to prove to the immature youngsters that the last generation was superior by utterly crushing them. For that reason he will not hold back and use even his best bodies with their best techniques. On a very rare occasion Kira might decide to take the body of his enemy but only if they qualify as “older generation” to his sick view. He has multiple bodies looking relatively young so what exactly does he mean by that is unknown however, it is possible that he just uses it as an excuse and does not beat himself over it to resupply with bodies of younger people if he needs them.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Titan Endurance Rank: S Type: Physical Prerequisites: Character must have “Ferocious Endurance” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Herculean Strength, or “Elite Evasion” special characteristics. Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks. Trade Off: While users of this characteristic are exceptionally durable, it comes at the price that they are never fully aware of just how much damage they have taken. Their leg bones may be pulverized to dust, and they would not notice until the leg stopped worked, or the bone jutted out. It is not unheard of for such people to drop dead on their feet, unaware of their own organs failing them.
Name: [Tier IV] Elite Evasiveness Rank: S Type: Physical Prerequisites: Character must have “Advanced Evasiveness” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Character may not have the "Lightning Speed", “Titan Endurance”, or “Herculean Strength” Special characteristics. Description: At the highest level of ability in regards to their natural skill and knowledge with their body, a possessor of this Special Characteristic can be seen as quite possibly the most flexible person you shall ever meet. In conjunction with this natural level of flexibility, with proper study they are more than likely to be a Master Acrobat and as such capable of making expert maneuvers that take the nature of their evasive maneuverings even further. It goes without saying that it is nearly impossible to catch one with this Special Characteristic off balance due to their ability to move their body in such ways. Trade Off: While users of this characteristic are indeed extremely flexible, their bones are still quite rigid. Too frequent and too extreme of a dodge can lead to them breaking their own bones contorting themselves around an attack, and thus caution must be taken.
Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP.
Name: Medical Chief Rank: A Type: Skill Based Prerequisites: Must have Experienced Medical Nin Training: A 2000 word training is required to gain this special characteristic. Restrictions: - Description: An ability acquired to highly experienced medical ninja whose power in healing could be considered legendary. Through intensive Training and studying the medical ninja has attained near superhuman knowledge of the medical field which includes but not limited to; anatomy, biology, chemistry and toxicology. With their now flawless chakra control and vast knowledge of Eijutsu, the cost of each Eijutsu technique is reduced by 40% (rounded up), as well as allowing them to rapidly heal wounds and heal through injuries others would deem impossible. They can identify injuries a person possesses from a single glance and can treat them accordingly. From their knowledge of poisons the medical ninja now has enough skill to create antidotes for virtually any poison given a sample and proper supplies.
Description: Kira is a really old individual who does like to tell his story a lot. The only problem is that the poor old man commonly mixes his stories up or just flat out doesn’t let facts get in his way making it difficult to know his origins. Only one thing is for certain – Kira is a fan of the old generation and all things nostalgic to an old timer. He commonly praises ninja of the older generation and blatantly ignores feats of the younger generation even if it is pointed into his face. It is actually even unknown of Kira’s own skillset due to the unique corpse-reliant style he uses.
Kira is a man who uses a more advanced transformation jutsu to resemble more of his youth however he must not have a very clear image as the result is a mixture of both child and a very old person. Perhaps this is just the ideal version of himself that Kira imagines: a young child-like body with somewhat old demeanor and features such a wrinkles and grey hair. Since Kira’s real name is unknown it is almost impossible to tell just who he was and what was his story prior to joining the Parabrahma and starting looting bodies.
It isn’t uncommon to see Kira on a dark rainy night in the graveyard looting its bodies for his own collection. Some of them he treats with respect and uses as if they were his own unique style, others are thrown out as weapons blindly. It is unknown just what his criteria of selection are.
Jutsu: Due to vast experience in the medical field Kira knows all Open Medical techniques in addition to his two key techniques: Name: Edo Tensei - Impure World Resurrection Type: Fuuinjutsu | Kinjutsu Rank: S Element: N/A Range: N/A Description: To perform this technique, the user must first acquire some of the DNA of the person they intend to revive. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the physical remains acquired are smeared on a small scroll and once the scroll is activated, the remains spread out in the form of a special symbol with the living sacrifice in the center of the symbol. Then dust and ash encases the sacrifice's body, which will alter their current appearance into the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user. The user can theoretically revive a limitless number of people in this way, so long as they have enough sacrifices, chakra and DNA to perform the technique.
When first resurrected the bodies will be gray and in a state of minor decay. At this point the dead souls are able to remember their past life and will maintain their techniques. However, the resurrected person must obey the will of the summoner, as their personalities and emotions will have been killed off, effectively making them mindless killing machines. To erase all personalities and emotions, the user must contribute an additional amount of chakra to the technique. The summoned will bleed a grey blood if damaged and once completely destroyed will crumble into dust, with the bodies of the sacrificed individual lying among the ashes. Chakra Cost: 39 [+5]
Name: Kuchiyose: Edo Tensei - Summoning: Impure World Resurrection Type: Fuuinjutsu | Kinjutsu Rank: S Element: N/A Range: N/A Description: This technique is the summoning technique of the Edo Tensei itself. It is much like the regular summoning technique, with the exception that caskets now host the summon, instead of in a puff of smoke they instead rise from the earth. If the summoner wishes to recall the revived souls, they merely re - perform this technique and the body of the revived soul will be sucked back into the casket and sent back through the portal which costs an additional 15 CP. Chakra Cost: 37
Name: Shikon no Jutsu Type: Ninjutsu / Medical Rank: B Element: N/A Range: Short - Mid Description: Using this technique, a user can temporarily reanimate a corpse, creating the illusion of a living person, and control it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse cannot use any techniques, only perform simple actions and fight hand to hand or use simple up to C rank weapons. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. Multiple bodies can be controlled using this technique Chakra Cost: 15 [+5 for additional body] [4 + 1X [X number of bodies] CP per post to maintain]
Weapons & Equipment: Name: Undertaker’s Locker Rank: S Type: Supplementary Quantity: 1 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. This scroll serves as a tool to access an unknown storage facility which can be linked to the scroll by a combination of various seals. Once used the user can summon inanimate objects from said facility using varied amounts of chakra. To summon a single D rank object 2 CP must be used with additional 5 CP adding per rank. Storage: On the user’s back
Last edited by Ruka on Thu 29 Jan 2015, 11:52 pm; edited 1 time in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Mon 19 Jan 2015, 5:59 pm | |
| 8. Niku, Kirikuzu [Rumored]
Name: Kirikuzu, Niku Letter Rank: S Clan: Kirikuzu [Weapon Manipulation / Iron Release] Affiliation: Kumogakure no Sato Profession: N/A
Specialties: Ninjutsu / Puppetry
Elemental Affinities: Doton / Katon / Tetsuton
Combat Style: Niku is the only S rank ninja of her clan. As such she possesses the ability to manipulate a special kind of elemental affinity – Iron Release. Iron Release is an interesting ability that allows the user the use of Iron Dust that are formed by pressuring minerals acquired using Doton abilities and heating them up using Katon. This is an extremely powerful ability however it can only be used at a dust level which means that by itself the ability is rather harmless – it is only used by Kirikizu clan to make weapons.
The true combat use of the ability comes using the puppetry part of her abilities. Using chakra strings Niku is able to create weapons in just mere moments and then using them as puppets using puppetry techniques. Her bloodline technique allows Niku to create weapons like gigantic blades using nothing but handseals and using her environment and her own chakra which gives her a lot more flexibility than a normal weapon user would have. A downside is that none of her weapons are actually chakra conductive because they are made using chakra already, also Niku’s created weapons have no actual special abilities.
The normal strategy that Niku utilizes is simply overwhelming her enemy by making weapons and attacking relentlessly keeping them away from fighting her directly. She might create a weapon behind the enemy and try to surprise them as her ability gives her a lot of stealth capabilities. The kunoichi usually avoids killing her enemies quick, she enjoys seeing her enemies suffer and enjoys dominating the fight for that reason she likes to drag things out. Even if she would get a drop on the enemy she is unlikely to kill them fast, Niku is more likely to aim at the opponent’s leg and disable them or just leave a painful bleeding wound that they would bleed out from.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Titan Endurance Rank: S Type: Physical Prerequisites: Character must have “Ferocious Endurance” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Herculean Strength, or “Elite Evasion” special characteristics. Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks. Trade Off: While users of this characteristic are exceptionally durable, it comes at the price that they are never fully aware of just how much damage they have taken. Their leg bones may be pulverized to dust, and they would not notice until the leg stopped worked, or the bone jutted out. It is not unheard of for such people to drop dead on their feet, unaware of their own organs failing them.
Name: [Tier IV] Elite Evasiveness Rank: S Type: Physical Prerequisites: Character must have “Advanced Evasiveness” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Character may not have the "Lightning Speed", “Titan Endurance”, or “Herculean Strength” Special characteristics. Description: At the highest level of ability in regards to their natural skill and knowledge with their body, a possessor of this Special Characteristic can be seen as quite possibly the most flexible person you shall ever meet. In conjunction with this natural level of flexibility, with proper study they are more than likely to be a Master Acrobat and as such capable of making expert maneuvers that take the nature of their evasive maneuverings even further. It goes without saying that it is nearly impossible to catch one with this Special Characteristic off balance due to their ability to move their body in such ways. Trade Off: While users of this characteristic are indeed extremely flexible, their bones are still quite rigid. Too frequent and too extreme of a dodge can lead to them breaking their own bones contorting themselves around an attack, and thus caution must be taken.
Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP.
Name: Pin-Point Accuracy Rank: A Type: Skill Based Prerequisites: The Character must have Enhanced Accuracy as one of their special characteristic. Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: A characteristic bestowed upon those elite ninja whose pin-point accuracy became even sharper through training and experience. They are able to fling weapons at high speeds that can strike down multiple targets with great accuracy as they have a small margin of error. Their range is also phenomenally increased with notable precision over very long distances, making this characteristic a practical necessity for those wielding the bow. Prediction for weapon trajectory is now almost perfect, as they are now able to execute interruptions with near flawless and effortless grace.
Name: Keen Perception Rank: A Type: Mental Based Physical Requirements: Must have Improved Perception Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu, as it gives the user the capacity to quickly identify they are in an illusion with very minimal clues. However although they can figure out the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time. At this higher rank, either the User is able to spot 'more', spot faster or both.
Description: The Kirikuzu clan in Kumogakure are a bunch of pacifistic blacksmiths. Their bloodline ability to make iron alloy out of natural minerals and manipulate the dust into objects make them into amazing blacksmiths for both weapons and tools. Kirikuzu weapons are some of the most sought after, their craftsmanship is a thing of legends and Kirikuzu have written many books about the craft of a blacksmith. One of their most renowned rule is “One must not draw blood with one’s own weapon”. That is a limitation that justifies their belief in peace. The Kirikuzu take pride in their abilities and craftsmanship but they also consider it a curse to be able to make weapons of death.
No one is more hated among the blacksmiths of the ninja world than Niku is. Niku is a child of Kirikuzu who did not wish to be known for her craft, she wanted to build her path by being a hero, by cutting down and eradicating evil. She read so much about all the legendary heroes in Ninja Academy but to the young girl they seemed so stupid, how could they not rid the world of evil? It’s so simple – just cut down everyone who is evil, the world is an equation and evil needs to be removed from it, it’s as simple as that. Eventually Niku’s bloodthirsty ways conflicted not only with her clan but also her Country. The woman was imprisoned in a prison underground, in a cell built from an alloy far harder than that she herself can craft.
It is unknown how long the woman was in that cell but her strange skin color suggests that her release was recent and that the effects that the alloy had on her body were rather disturbing. Now that she is freed by the Parabrahma Niku intends to use the organization to achieve her goals and cleave through the evil of the world. The leader of the organization appears to be able to keep the woman in check from cutting down any of their own members, it is possible that the woman is keeping them for last or is just waiting for the right moment to rebel against her own masters.
Jutsu: Name: Soubuki no Jutsu • Weapon Manipulation Technique Rank: C Type: Puppetry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: This technique allows the user to use strings to attack their enemy with weapons. The user is able to attack using weapons almost as if they were controlled with their minds making them able to do all sorts of things like move underground, float in the air and even fight using the distance and not risking it up close. Chakra Cost: 5 (2 Per Post)
Name: Tetsuton: Buki no Sakusei no Jutsu • Iron Release: Weapon Creation Technique Rank: C -S Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Tetsuton Description: Using the natural minerals in the ground and their ability to regulate their temperature with Fire Release the user combines the two elements into dusts of a special mineral which are relatively harmless by themselves however they can be used to form weapons. Using this technique the user can form the Tetsuton particles into all sorts of weapons the size of which depends on the rank. They can form weapons up to the same size as the allowed summon size for the rank, they can make multiple weapons but that reduces the maximum size of those weapons (for example if maximum size is 30 metres one can create 30 weapons of 1 meter in size using S rank). It doesn’t take any additional chakra to use the weapons once they are created. Chakra Cost: C: 5 / B: 15 / A: 25 / S: 35 CP
Weapons & Equipment: Niku doesn’t use weapons, she is able to create her own using her “Buki no Sakusei”
Last edited by Ruka on Wed 01 Apr 2015, 3:55 pm; edited 3 times in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Mon 19 Jan 2015, 11:46 pm | |
| 9. Tenma, Yamanaka [Rumored]
Name: Yamanaka, Tenma Letter Rank: S Clan: Yamanaka Affiliation: Konohagakure no Sato / Parabrahma [Rumored] Profession: N/A
Specialties: Ninjutsu
Elemental Affinities: Unknown
Combat Style: Tenma is a member of the Yamanaka clan and therefore knows most of Yamanaka techniques. He however took his clan techniques to heights considered impossible by his superiors, long process of integrating technology and experimentation such as genetic manipulation into his body made Tenma into something that used to resemble a human but it also brought a new level to his clan techniques. Tenma is capable of techniques previously unseen but classified as Yamanaka techniques due to their nature.
The advancements that technology granted Tenma allows to use his Yamanaka technique as area of effect techniques making Tenma extremely dangerous. He is such a powerful opponent that he is able to take control of one’s mind without the latter even knowing. Tenma is even capable of manipulating multiple opponent’s at once making one on one fight against him almost impossible without some sort of preparation. All of Tenma’s techniques when used as area of effect have a rather short range making it possibly the man’s only weakness. Tenma’s Yamanaka techniques have some sort of weird effect as they somehow slowly damage the affected person. Tenma can control the person’s mind for impossibly long time but the person is suffering damage the longer the technique lasts. Eventually Tenma’s techniques leave the enemy in an almost comatose state, their skin and flesh suffer some strange damage making them look almost rotten despite the enemy being alive for most of the time of manipulation. This is not really an immediate danger as it takes many weeks of mental effects for the enemy to even exhibit these effects.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Titan Endurance Rank: S Type: Physical Prerequisites: Character must have “Ferocious Endurance” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Herculean Strength, or “Elite Evasion” special characteristics. Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks. Trade Off: While users of this characteristic are exceptionally durable, it comes at the price that they are never fully aware of just how much damage they have taken. Their leg bones may be pulverized to dust, and they would not notice until the leg stopped worked, or the bone jutted out. It is not unheard of for such people to drop dead on their feet, unaware of their own organs failing them.
Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP.
Name: Chakra Sensory Rank: B Type: Chakra Based Physical Requirements: N/A Training Requirements: An 1200 word training post is required to gain this special characteristic. Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through a unique application their chakra. This sensory ability has two main facets of function. With the first the user must remaining focused and stationary and as a result the sensor will be able detect their targets from a great distance which can extend to a maximum of 100 meters. In this state they are capable of differentiating a character by their signature chakra alone to such an extent they can pin-point any individual within their sensory limit even if they are surrounded in a crowd as well as the size of their targets' chakra reserves. In the midst of combat, this ability is far less refined as the user is unable to maintain the proper focus. Without the proper time and effort a Sensor is only capable of utilizing their inherent sensory at a maximum of 20 meters and the details they gain are far less specific. They are only able to recognize those of a familiar chakra signature with ease and beyond that their abilities are limited to a sense of vague location with no clues in regard to the actions or abilities of their opponents. If multiple people are in close proximity to each other, it becomes harder to differentiate between chakra signatures. At max range, if people are within 5m of each other, their chakras become muddled. If the targets are within 20m of the sensor, their chakra only becomes muddled if they are within 1m of each other.
Name: Keen Perception Rank: A Type: Mental Based Physical Requirements: Must have Improved Perception Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu, as it gives the user the capacity to quickly identify they are in an illusion with very minimal clues. However although they can figure out the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time. At this higher rank, either the User is able to spot 'more', spot faster or both.
Name: Chakra Aura Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Many people have vibrant, stunning personalities. Others can be colder than a Yuki's heart. Whatever the case, these people have personalities of such extremes, it even influences their chakra. While giving it no particularly special features, morbid individuals may find their chakra to carry a blackened tinge, carefree and happy ones may be surprised to find they emit a yellow glow, and those who are quick to anger might find a red surprise reminiscent of a Bijuu host. Color: Scary Shadowy Dark
Description: Tenma is one of the possible members of the Parabrahma that has all of his history available due to work he has done as Konohagakure ninja. Tenma was always an odd kid, he was born with some sort of disfigurement: his skin was this strange shade of pink and his body grew no hair, he was tall but no matter how much he ate he couldn’t get rid of the strange thin body shape making him look very much like an alien. Tenma also was born blind, something he bypassed later in life by discovering sensory. His whole life Tenma was rejected by the clan, no one expected too much from him and when he entered the Academy his peers constantly joked that he was already breaking the limits of expectations from him.
As Tenma became a ninja he struggled to catch up to his more talented peers. He constantly tried to find an edge, learn a jutsu that his more skilled rivals didn’t know but he wasn’t a very talented kid. Poor Tenma was always more or less plagued by the curse of being rather average and suffered a great deal for it. Eventually as he ascended to Chuunin the young man started researching more and more into the human mind to get that edge, that recognition he longed for his entire life. Eventually Tenma started experimenting on Bachi prison inmates after getting on good terms of the man in charge.
All of Tenma’s experiments and inventions finally caught up to him. His clan superiors confronted him about it and he was temporarily stripped of his rank. Eventually Tenma stopped doing missions even after regaining his rank, he left the village for over seven years managing to somehow use sensory and trickery to avoid being caught. Even as he became a nukenin Tenma never left too far from the village. He occasionally intercepted caravans and stole money and most importantly all sorts of technology coming to Konoha. Tenma tinkered, incorporated it into his own body. At some point Yamanaka clan sent a squad of their ninja in secret to confront him, they didn’t want the village to know that this man was one of theirs, they didn’t want to compromise the reputation of their clan. It was a mistake however as none of the men returned.
No one knows for certain what happened to Tenma later however, from what was known of his abilities it is theorized that he may be “the Shadow Man” an urban legend of a tall and thin man in a hood who seems to appear behind politicians and people of high rank. All of them claim that he is their bodyguard but eventually all of them disappear for some reason. If the rumors are true and Tenma indeed is “the Shadow Man”, and if he indeed manipulates powerful politicians, and belongs to the Parabrahma, it might complicate things by a very wide margin. The Yamanaka are awry to share exact details of his abilities to this day and most try to deny this man ever existed.
Jutsu:
Tenma has all the open Yamanaka techniques, he also can use them as AOE as long as the opponent is inside 5 meter range. That means that he is capable of transferring his conscience into multiple minds at once, making multiple people attack their own comrades and so on.
Name: Niku Ningyo no Jutsu * Meat Puppet Jutsu Rank: S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: User is capable of suggesting thoughts to the opponent. This is exhibited in the first post by nothing but voices. After that their body is completely unable to resist the power of suggestion and they are “brainwashed” and do the user’s bidding completely. They have no will of their own and do just what the user tells them to do. After five posts the user looks pale as if they were exhausted or sick. After several IC weeks the user begins to look like they are rotting starting to look more and more like a zombie. Eventually the user loses any traces of their mind and is left as a comatose rotten puppet. The technique does not cost any upkeep cost however it can be dispelled during the first post by paying 25 CP. Chakra Cost: 40 CP
Name: Kuchiyose: Niku Ningyo * Summoning: Meat Puppets Rank: C - S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After making the appropriate handseals and drawing some of their blood the user claps their hands and forces numerous coffin like experiment tubes come out of the ground. The tubes then open and the “Meat Puppets” contained inside are released. They can be easily manipulated using Yamanaka tech for various purposes, they do not have chakra so they cannot perform techniques, they can only use horde tactics and use simple weapons or everyday objects. Each rank summons 5 more puppets. The puppets can only be disabled by cutting off their head or completely destroying the body. Chakra Cost: 5 CP [+10 for extra rank]
Name: Niku Ningyo Jibaku Tero no Jutsu * Meat Puppet Suicide Bombing Jutsu Rank: C - S Type: Ninjutsu Range: Close - Mid (0m - 15m) Element: N/A Description: The user might find that their “Meat Puppets” are absolutely useless to them. This technique makes the puppets run up to the opponent and explode being so overloaded with chakra. The rank of this technique depends on the number of puppets suicide bombing, each puppet has the strength of about one explosive tag so a large number of them could potentially do enough damage and cause enough ruckus for the user to even escape a potentially lethal situation or resolve a bad situation. Chakra Cost: 8 for single “Meat Puppet”, each “Meat Puppet” needs to be summoned previously IC.
Name: Shokohin no Jutsu * Expendable Item Jutsu Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The technique is initiated similarly to other Yamanaka techniques by having the user make handseals and place their hands forward pointing at the target. Within the first post of the technique pretty much nothing bad happens: the target just hears random voices and gibberish in their head that breaks concentration. During the second post the affected person has a horrible desire to kill themselves and has only their free will to oppose that sensation. It becomes a battle of body and mind that causes the body to freeze unless the mind loses in which case the target kills themselves. During the third post of effect the target cannot fight back and kills themselves. This jutsu can be ended at any point by paying 15 CP. Chakra Cost: 20 CP
Weapons & Equipment: N/A
Last edited by Ruka on Thu 29 Jan 2015, 8:16 pm; edited 1 time in total |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Thu 29 Jan 2015, 8:16 pm | |
| 10. Nara, Gohado [Rumored]
Name: Nara, Gohado Letter Rank: S Clan: Nara Affiliation: Kirigakure / Parabrahma Profession: N/A
Specialties: Ninjutsu / Taijutsu
Elemental Affinities: Irrelevant
Combat Style: Gohado is a member of the Nara clan and therefore has the capability of using the casual Nara techniques such as Shadow Possession or Shadow Strangulation. These techniques can be used both offensively and supportively, depending on the role that Gohado wishes to serve on the battlefield. The Nara himself prefers to be more offensive but he might use more careful and defensive approach if he is cornered and deems it needed. Either way, simple Nara clan techniques are not Gohado’s main fighting style and he only uses them when playing around or if his main style fails.
Gohado’s true unique fighting style lies in his unique ability of manifesting the shadow throughout his own body and covering it with the shadows extending the damage of his taijutsu techniques. Gohado is mostly a taijutsu expert and loves to wreck havoc on the battlefield punching things very unlike common Nara members. Gohado’s love for physical combat allowed him to broaden the horizons of Nara techniques and invent new uses for the old techniques. He has a very unique take on the techniques where he mostly uses them to expand his reach or for the shadows to deal additional damage after his blow connects by penetrating the opponent’s body with their physical manifestation.
Special Characteristics:
- Spoiler:
Name: [Tier III] Ferocious Strength Rank: A Type: Physical Prerequisites: Character must have the “Immense Strength” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: By now, the shinobi has trained more than vigorously in strength; spending several long years in this incredibly tasking feat. Very few have ever passed this point, and for good reasons. With thrice the physical strength of ninja equal in rank, those with this talent in strength have been known the shatter rocks with a mere punch, and destroy walls without even expending a drop of chakra. The strength is so great, weaponry users can cut iron and steel in half with enough focus; and most are able to lift upwards of five times more than they weigh. This level of strength makes it easy to break bones with well practiced taijutsu or weaponry attacks.
Name: [Tier IV] Titan Endurance Rank: S Type: Physical Prerequisites: Character must have “Ferocious Endurance” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Lightning Speed”, "Herculean Strength, or “Elite Evasion” special characteristics. Description: The last level in the art of endurance, having being only accessible to those who have undergone decades of training in the face of pain, has led the shinobi to have endurance like that of a titan. The possessor of this talent has a phenomenal pain tolerance, amounting to five times that of their peers which makes them supremely tough to keep down. At this stage, their endurance boasts that of superhuman levels with shinobi able to withstand life-threatening injury for a heightened amount of time that other shinobi would be dead in their tracks. Trade Off: While users of this characteristic are exceptionally durable, it comes at the price that they are never fully aware of just how much damage they have taken. Their leg bones may be pulverized to dust, and they would not notice until the leg stopped worked, or the bone jutted out. It is not unheard of for such people to drop dead on their feet, unaware of their own organs failing them.
Name: [Tier III] Advanced Evasiveness Rank: A Type: Physical Prerequisites: Character must have the “Enhanced Evasiveness” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Description: Through intense regimes of training and a great deal of stretching, a possessor of this SC has now approached the tier of master in regards to their own Kinesthetics and as such retain a level of flexibility and agility that one might find common among career contortionists. Through application of this talent they have mastered even the advanced forms of the evasive maneuvers taught to them and as such are able to dodge even rapidly accelerated attacks aimed at them.
Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP.
Name: Keen Perception Rank: A Type: Mental Based Physical Requirements: Must have Improved Perception Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu, as it gives the user the capacity to quickly identify they are in an illusion with very minimal clues. However although they can figure out the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time. At this higher rank, either the User is able to spot 'more', spot faster or both.
Name: Clan Master Rank: A Type: Skill Based Prerequisites: Must have Clan Prodigy Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: The title given to those elite ninja who've become legendary for their power and mastery over their clan's own secret arts. Being classified as a prodigy during their early years, the ninja has now mastered his clans techniques and has attained great power from their continuous training. The ninja's clan based techniques now cost 40% (rounded up) less chakra to perform and each technique is bolstered both in their power and size. The user can now more effortlessly manipulate the clan's secret element/power even to extent of generating an innate resistance to attacks of the same nature allowing them absorb or nullify such attacks that are of lower rank than the user, although they're still capable of feeling great pain when doing so.
Special Effect: Possessors of this Special Characteristic can also grant their own spin to their clan techniques, setting them apart and identifying them as Masters of their clan arts. Given the diversity of clans and clan abilities, such distinguishing marks are left to the user's imagination. This effect can allow you to make small individual advancements or changes to your clan abilities, these abilities may not grant you a large boost in power, but can add a strategic advantage to your character. This effect is open for discussion with the moderator of your application and may or may not be denied, much like a custom special characteristic.
Description: Gohado was born to a small family of Nara members in Kirigakure. The Nara clan wasn’t spread very wide in Kirigakure, they were very few in between compared to local clans like Hozuki or popular clans in the violent village like the Yoruma. The child was never very liked in the Academy, he was always a bit of a dreamer more than he was a strategist or a prodigy, even the few Nara that there were in Kirigakure dismissed him as sort of a failure. Unable to understand why he was dismissed just because he lacked the concentration or intellect to become a strategist Gohado eventually left the village killing several ninja who tried to oppose his departure using pure taijutsu skills.
It is unknown just when did he become the amazing prodigy in taijutsu that he is currently but many wise taijutsu masters fear Gohado and name him as a martial arts master they would never wish to face in battle. He is regarded as “Demon of the Shadows” by fellow taijutsu masters. From what the few sightings show the man spent his time training and honing his art of “Shadow Demon Style”, a mysterious style that causes internal wounds and utter destruction of the opponent’s body with mere punch. The only actually confirmed sightings of the man are when he decides to challenge a martial art school of a village. When that happens only a gory mess and absolute destruction follows in his wake.
Studies of Gohado’s personality suggest that he is not a sadistic or evil person, his style is just very destructive and he is hesitant to prove his superiority, prove that Nara can be skilled taijutsu users and martial artists as well as strategists. During his travels Gohado has become quite a wanted person, high bounties were placed for his head and for that reason he always covers both his body and his face and head. The dark clothes also assist in concealing the use of Nara techniques in his taijutsu styles.
Jutsu:
As a member of Nara clan, Gohado possesses all open Nara clan techniques but uses them very rarely.
- Shadow Demon Style
[b:e42d: Name: Kage no Akuma Ryu [Shadow Demon Style] Emphasis: Nara Clan Ninjutsu / Taijutsu Requirements: Nara Clan / Normally Impossible to Learn (Feel free to try if you can push it through approval (good luck if you do XD) ) Description: Shadow Demon Style uses a natural combination of Nara clan techniques with taijutsu techniques and martial arts. The user manifests their shadows and is capable of more offensive use of them, they are also capable of moving the shadow through their body and “injecting” it into the opponent’s body through a punch of kick. The shadow is able to do all sorts of internal damage once inside the enemy being capable of piercing them or exploding to deal massive internal damage. The shadows can also be used to slightly extend the taijutsu reach of the user. Natural Jutsu: N/A Specialty Jutsu: Name: Kage no Akuma Riichi * Shadow Demon Reach Rank: B Type: Ninjutsu Element: N/A Description: A technique that uses Nara shadows to extend the natural reach of the user’s taijutsu attacks. This can be used both offensively and defensively but only the arms or legs can be enhanced and only one limb at a time. The use of this technique is very flexible from improving the jumping distance or natural running speed by expanding one’s legs through shadow manifestation or extending a punch several more meters so that it can reach the opponent once they’ve dodged the blow. The shadows can only replicate up to B rank strength however and extend only up to 3 meters in length. Chakra Cost: 15 CP to activate [2 CP per enhanced limb use 2 Shadow Strikes cost 4 CP, etc…] Name: Akuma no Kagedama * Demon Shadow Sphere Rank: B Type: Ninjutsu Element: N/A Description: A technique of concentrated chakra, the shadows just keep rotating from the user’s body into a sphere in their hands. The technique then becomes a thirty centimeter radius concentrated ball of chakra with powerful concussive blast and explodes upon impact. Normally it would require to drive the ball into the opponent but one can use Nara techniques or Shadow Demon Style techniques to extend their natural reach improving the use of technique greatly. The power is strong enough to shatter and break bones and deal internal damage. Chakra Cost: 8 CP for single use [Each punch successfully using this technique costs CP but only successful uses cost CP] Name: Kage no Akuma Ougi: Akuma no Ken * Shadow Demon Secret Technique: Demon Fist Rank: S Type: Nintaijutsu Element: N/A Description: User concentrates an awesome amount of chakra into their fist and lets it all out with a single blow. Once the blow connects the user pushes it further injecting the chakra inside the opponent and making the physical manifestation of their shadow burst outside the enemy forming a “Oni” kanji behind them and making their blood shoot out from the damaged spots, if a wall exists behind them a perfect “Oni” kanji is written on the wall with the enemy blood making this technique frightening and rather visually effective. The use of the technique might not always be lethal but the opponent receives a crushing amount of damage making them struggle for their life. Chakra Cost: 40 CP History: Gohado is the only known user and inventor of this style. It was invented some time after his departure while training in the Water Country and before challenging the first martial arts school after infiltrating Kirigakure. While the use of the style is fairly simple for some reason no other martial artists or Nara were able to successfully replicate the style making it seem impossible to learn and making Gohado possibly the only and last masters of this style in the world. Perhaps it is just due to Nara natural lack of interest in taijutsu and martial arts or some unique traits of the criminal but the use of the style is unique to him. Some analysts of martial arts styles that have seen the effect of this style claim this style to be on par with the Kaguya Shikotsumyaku in terms of perfect taijutsu counters. Usually to be efficient the style requires physical connection but it does not really matter if the connection is made blocking or attacking physically. Either way proper analysis and observation of the style has not yet been done, only inspections of what follows in its wake after seeing countless corpses claimed by it.
Weapons & Equipment:
- Jounin Kit:
Name: Jounin Kit Type: Basic Rank: A Quantity: 1 Contents: 14 Kunai [14], 24 Shuriken [12], 15 Senbon [5], 20 Makibishi [4], 10 Exploding Notes [10], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 21m String [7], 1 Windmill Shuriken [5], 1 File & Scissor [1].
|
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: What's up with Mana? Thu 29 Jan 2015, 11:54 pm | |
| 11. Senka, Haketsu [Rumored]
Name: Senka, Haketsu Letter Rank: S Clan: N/A Affiliation: Land of Iron / Parabrahma Profession: N/A
Specialties: Weaponry / Ninjutsu
Elemental Affinities: Fire / Lightning / Wind
Combat Style: Senka is the only known user of all four “Godly Swords” [Joteiken] the techniques of swordsmanship so amazing and perfect that they are considered the legacy of gods themselves. It is unknown just how did Senka manage to learn all of the “Godly Swords” since each “Godly Sword” belongs to a single master samurai of Land of Iron who only teaches it to a worthy successor shortly before their death. It might be possible that all four samurai masters chose Senka as their successor however this is very unlikely due to his history and reputation. The means as to how he obtained these secret and cherished techniques remain unknown.
Each of the “Godly Sword” requires a fighting style centered around them as they are all show-stealing techniques of swordsmanship by themselves. Senka has a style of his own of stylized and fast sword slashing, he is one of the few samurai who does not utilize batojutsu the sword drawing techniques and constantly fights with his sword exposed. His ideal fighting style utilizes his highly defensive stance with strong balance and weight distribution and once the opponent’s technique is deflected – quick and merciless counter. Senka has no reservation about killing and loves to resolve his battles as quickly as possible, ideally in one slash.
Since the levels of excess of the “Godly Swords” it is unlikely that he would use them on a weak opponent, only on an enemy he acknowledges as equal or deserving, or at least one he could not defeat by other means. Each of the “Godly Swords” do not compliment any fighting styles and are just big, breath-taking standalone sword techniques that require a lot of concentration so Senka’s defensive style works well in preparation of them.
Special Characteristics:
- Spoiler:
Name: [Tier IV] Lightning Speed Rank: S Type: Physical Prerequisites: Character must have the “Flash Speed” Special Characteristic. Training: A 2000 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Character may not have the “Herculean Strength”, “Titan Endurance”, or "Elite Evasion" special characteristics. Description: Over a decade or two of constant adapting and training in one’s physical attributes has finally lead them down the path of speed. Having chosen speed as their dominant ability, shinobi with such talent are able to move four times faster than the average ninja of equal rank. Their speed is so great in fact, that should they hit their top speed, they can essentially become nothing more than a phased blur from the high-speed movement. The movement is so fast, that little beyond the Sharingan or exceptionally keen perceptive abilities can spot them. Trade Off: While users of this characteristic are indeed fast, such speed comes at a price; when hitting their top speed, they can only move in straight lines, and require significant room to come to a full stop. Reckless users may find themselves plastered into a wall more often than not. Furthermore, their speed is so great, that users have just as much difficulty as their foes in actually seeing their movement. As such, users generally find it necessary to slow down when outright attacking, to ascertain their attack is actually heading towards the right target.
Name: Elementalist Rank: A Type: Chakra Based Prerequisites: Must specialize in Ninjutsu Training: A 1600 word training is required to gain this special characteristic. Restrictions: Can only access three basic elements Description: Elementalists are ninja that have chosen to become proficient with elemental ninjutsu. Through training and a natural talent in nature affinity elementalist ninja are able to access three elements instead of two. This allows for more powerful technique's and varied combinations keeping their opponents on their toes.
Name: [Tier III] Advanced Evasiveness Rank: A Type: Physical Prerequisites: Character must have the “Enhanced Evasiveness” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Description: Through intense regimes of training and a great deal of stretching, a possessor of this SC has now approached the tier of master in regards to their own Kinesthetics and as such retain a level of flexibility and agility that one might find common among career contortionists. Through application of this talent they have mastered even the advanced forms of the evasive maneuvers taught to them and as such are able to dodge even rapidly accelerated attacks aimed at them.
Name: Keen Perception Rank: A Type: Mental Based Physical Requirements: Must have Improved Perception Training Requirements: A 1600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu, as it gives the user the capacity to quickly identify they are in an illusion with very minimal clues. However although they can figure out the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time. At this higher rank, either the User is able to spot 'more', spot faster or both.
Name: Monstrous Chakra Capacity Rank: S Type: Chakra Based Prerequisites: Must have Enormous Chakra Capacity Training: A 1600 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: The ninja's chakra capacity now becomes legendary as it transcends that of any normal ninja would ever possess. The ninja chakra reserves are now stronger than most jinchuriki and those around them can sense the intense power radiating from the user. Those with monstrous chakra capacity have their chakra reserves increased by 65CP.
Name: Swordsmanship Legend Rank: S Type: Physical Based Physical Requirements: Must specialize in Weaponry Training Requirements: A 2000 word training post is required to gain this special characteristic. Description: The possessor of this characteristic has such captivating skill in wielding a sword or a knife that their skills with a sword has made them a living legend. Their skills wielding a blade surpasses even that of those that specialize in the art of weaponry. The possessor is capable of effortlessly reading the movements of the opponent they are fighting and is capable of overpowering and defeating any number of opponents of average skill up close by themselves and even fight on par with several swordsmen of great ability. The possessor also has greater precision and is more precise with the strikes of a sword able to strike exactly where he/she wants lightning fast and is able to effortlessly deflect any projectiles as long as they have a trusty blade in their hand. The user’s precision is so great that they are able to kill multiple opponents with one calculated lightning fast slash being able to hit both of their vitals. They also have some knowledge of the human body knowing where to strike to kill and where to strike to cause pain.
Description: Senka was born in a family of simple villagers in Land of Iron. His settlement was protected by the powerful samurai and wishing to be something more than just a glorified pottery maker Senka chose to undergo training to become a proud and noble samurai. The young boy was trained in the strict and ascetic ways of a true samurai warrior and learned of the bushido code. Despite him seeing the code as an unnecessary restriction he accepted the bushido as his way and studied carefully of what his master taught him. He finished his training and became the successor of Aku Asobi Ryu – one of the famed styles of kenjutsu in the Land of Iron.
Senka started serving his lord and served him well until a trouble came, a proud samurai who had lost his ways betrayed his master and killed him. The traitor of the bushido started gathering likely minded folk and decided to take over the Land of Iron, then establish a samurai rule all over the world since in his eyes samurai were capable of dispatching of the sneaky and useless on a battlefield ninja. Having only one more goal left in his life, refusing to accept seppuku before he avenges his master and saves the world Senka set off to kill the traitor of bushido. Without planning or strategy, lead only by instinct and training Senka engaged his past comrade and his accomplices, he stood valiantly against all of them but was defeated and left to die. The traitor of bushido mocked his devotion to the old ways and left him beaten, his katana broken and with a scar on his back. “If you truly believe in the old way, seppuku is the only path left for you” were the words that decided the battle.
Managing to gather his strength up Senka decided not to follow the path of an honorable samurai, he became a ronin and started wandering the world to master different styles and defeat his enemy. There was no more purpose to his life but this meaningless chase of power. Senka himself was disgusted by his ways, he thought of himself being just as much of a traitor to bushido as his enemy was. The only thing that was supposed to decide which one of them was wrong was a righteous battle, a duel and the universe will choose the superior man for victory.
Next time Senka was seen when he challenged the man who killed his lord again, this time he effortlessly laid waste to his men and confronted his comrade in a fated duel. A duel that lasted for three days straight, a duel in which all four “Godly Swords” saw the light of day and helped turn the fortune’s smile to Senka’s favor. Senka was the man chosen by the universe to be the winner which meant that he couldn’t have possible been wrong. And so Senka wanders the world looking for a man more righteous than he is, in some ways his quest is quest for death but before an honorable death he must find one who is more favored by the universe. One who is strong enough to withstand his Four Godly Swords.
Senka was viewed as a hero to the world after saving the Land of Iron. People started cheering him on, welcoming the wanderer to their homes. They also started looking into his history and eventually the order of samurai found out that Senka not only did not commit suicide after his lord’s death but also achieved the “Godly Swords” through questionable means the order chose to keep secret. For that reason Senka’s status as a hero was quickly tarnished by blaming him for slaughters of entire settlements and villages by him being framed by fellow samurai, framed for crimes committed by common bandits. Senka does not wish to return his honor and glory, to him they were lost the day his katana broke and blood was shed from his back. He just hopes that now that the world despises him a man chosen for victory over him will find him one day…
Jutsu:
- Aku Asobi Ryu Kenjutsu Techniques:
Name: Aku Asobi Ryu: Ni kara Ju * Gambling Style: Two to Ten Rank: C Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: The user uses their katana to slash multiple times with the number of slashes ranging from two to ten. The slashes are quite fast and powerful and are targeted at predetermined areas but they aren’t able of killing even if all ten slashes connect. The technique is much more a damaging nuke ability that is supposed to hurt the opponent and show them that the user means business. Chakra Cost: 2 CP * X [X number of slashes]
Name: Aku Asobi Ryu: Jakku * Gambling Style: Jack Rank: B Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: The user does a slash of awesome strength and speed, one that comes downwards so the katana must be raised above the head for the technique to be used and it makes it impossible to use it as a sword drawing technique. The slash is strong enough to open up defenses and bypassing simple blocks leaving slightly smaller wounds. The trick of the slash is that it “Beats” any drawing technique because of its raised up high position with sheer strength and speed as the user uses not only the strength of their muscles but also adds a very tiny inch of force from gravity which makes the technique one inch stronger than any Batojutsu technique. If “Jakku” clashes with a drawing technique it will break the enemy’s katana without fail. Chakra Cost: 14 CP
Name: Aku Asobi Ryu: Joo * Gambling Style: Queen Rank: B Type: Weaponry Range: Close (0m - 7m) Element: N/A Description: The user performs a thrust that pierces any defense aimed straight at the opponent’s heart. The technique can also be performed as a part of a charge. The use of technique is improved with a massive boost of speed if used holding a sword in a stabbing position already making it perfect for users who prefer “revealed blade” styles over drawing techniques. Chakra Cost: 15 CP
Name: Aku Asobi Ryu: O * Gambling Style: King Rank: A Type: Weaponry Range: Close (0m - 1m) Element: N/A Description: A lethal and gruesome kenjutsu technique, user performs a powerful leg sweep that leaves the opponent swinging in mid air while the user finishes them off with a lethal slash that leaves them in two pieces. It is near impossible to avoid death after the leg sweep connects by oneself or to block it without lucking out due to the powerful spin and speed in which the two attacks are performed together. Chakra Cost: 25 CP
Name: Aku Asobi Ryu: Esu * Gambling Style: Ace Rank: A Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: A combination kenjutsu technique where the user charges past their opponent leaving a slash in their abdomen by lifting their sword horizontally as they pass, once the opponent is charged through and shocked by the sudden pain the user delivers devastating two slash combo to their back. The technique requires a lot of speed to pull off so the less Speed-related SC’s the user has the lesser the chance of successfully performing the technique. If successfully performed the opponent suffers a lot of damage to their abdomen and disabling damage to their back and it might take great endurance to put them back on their feet. Chakra Cost: 25 CP
Name: Aku Asobi Ryu: Joka * Gambling Style: Joker Rank: C Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: A quick and unexpected block to “shut down” offensive sword users, the success of the block depends heavily on the level of precision and perception. The block isn’t just a simple block, it is also a maker of opportunities as the block is performed with a fluid motion which deflects the blade upwards and opens the opponent for a punishing counter-attack. Chakra Cost: 7 CP
Name: Aku Asobi Ryu: Pea * Gambling Style: Pair Rank: C Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: A quick and unexpected combination attack, the user charges past the enemy holding their blade horizontally damaging their abdomen and then quickly changes direction a complete 180 degrees and passes them back damaging either their lower back or their gut again if the enemy tries to react to the attack. This is one attack that is less damaging if not reacted at at all. Chakra Cost: 9 CP
Name: Aku Asobi Ryu: Suriikaado * Gambling Style: Three of a Kind Rank: B Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: An improved version of “Pair” technique, after performing the “Pair” technique the user then quickly changes direction and passes their opponent slashing them in the gut for the third time making a grand total of three gut aimed slashes. This technique might be damaging enough to let the opponent’s gut spill all over the floor if hit correctly. Chakra Cost: 14 CP
Name: Aku Asobi Ryu: Fookaado * Gambling Style: Four of a Kind Rank: A Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: A version of “Pair” and “Three of a Kind” where the user basically performs “Pair” twice adding an additional passing after “Three of a Kind”. If all of the hits connect the opponent is cut in two by the abdomen leaving them to a bit slow but painful and very gruesome death. Chakra Cost: 27 CP
Name: Aku Asobi Ryu: Furasshu * Gambling Style: Flush Rank: B Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: One of the slowest but quite lethal techniques of Aku Asobi Ryu, the user jumpes in the air spinning their sword in a full circle. If aimed at the limbs or the head this technique is quite capable of severing the limb, if aimed at the body it is able to leave a deep blood spraying slash depending on the spot hit. The dangerous part is pure strength and width of the slash and the rotating motion makes it quite hard to block or dodge the technique making sideways the only plausible direction to dodge. Chakra Cost: 17 CP
Name: Aku Asobi Ryu: Sutoreeto * Gambling Style: Straight Rank: B Type: Weaponry Range: Close (0m - 2m) Element: N/A Description: The most direct and basic elements of the Aku Asobi Ryu, the user grabs the opponent and stabs them twice using their katana with one hand. There is quite enough time to avoid this technique but it is mostly a struggle of strength. Since both of the opponents are extremely close to each other this makes it truly a “Gambling” technique as using it on a capable and unfazed opponent might truly be a gamble. Chakra Cost: 14 CP
Name: Aku Asobi Ryu no Ougi: Royarufurasshu * Gambling Style Ultimate Technique: Royal Flush Rank: S Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: A combination of all most basic Aku Asobi Ryu elements. First the user blocks any attack of the opponent using the “Joker”, then they respond with a “Jack” slash and “Ace” passing behind the injured opponent. After this they add in “Two to Ten” slashes instead of the usual two “Ace” slashes and use the “King” leg sweep to get the opponent above their head before the finish the opponent off with a nearly unblockable and defense piercing “Queen” thrust. If this technique is set in motion it is impossible to survive it due to sheer impossible number of lethal injuries delivered by the complete set of these already powerful techniques. Chakra Cost: 40 CP
- Godly Swords:
Name: Joteiken: Kagutsuchi * Godly Sword: Kagutsuchi Rank: S Type: Weaponry Range: Close - Mid (0m - 12m) Element: Fire Description: The user channels intense amounts of Katon chakra around their katana, this does not even require the weapon to be chakra conductive as it floats around it and not through it. The user then makes a vortex of blue flames around the katana that spans around 12 meters in height and generates heat that makes an untrained soul afraid to come close to it. The user then lowers their katana pointing it at the direction they want the fiery vortex to slam in and it incinerates anything that burns in its range. The technique is easy to predict as it takes several moments to setup but if it connects – nothing remains. Chakra Cost: 35 CP
Name: Joteiken: Susanoo * Godly Sword: Susanoo Rank: S Type: Weaponry Range: Close - Wind (0m - 10m) Element: Wind Description: The user takes several moments to channel chakra all through their body in the meantime their body displays intense muscle tonus and weak ripples of wind chakra circling them that inflicts weak slashes to the opponents and pushes them away or deflects simple C rank or lower projectiles. After that the user quickly charges at the opponent with great speed as they sheathe their sword using the speed of their charge to generate a force of attraction that somewhat restrains the opponent, as the sword is sheathed the user stops in place and turns around unsheathing the blade and releasing an awesome Fuuton projectile. Anything that the sword or the projectile passes is sliced through. It might be hard to avoid the slash since the opponent is still affected by the gust of restraining attraction vacuum generated by sheathing the blade. Chakra Cost: 40 CP
Name: Joteiken: Tsukuyomi * Godly Sword: Tsukuyomi Rank: S Type: Nin-kenjutsu Range: Close (0m - 5m) Element: Lightning Description: A quick and temporary technique, the user surges their body with lightning chakra and points it at the opponent expelling great amounts of light from the lightning chakra blinding them for one post. Once the opponent is blinded by the light the lightning sphere dissolves into lightning chakra and as the user charges passing by the blinded opponent the lightning chakra is passed from the user to the opponent whom the lightning chakra violently erupts from killing them. It is near impossible to avoid the bright flash without some sort of wall of cover or a dome which requires prior knowledge of the technique which due to legendary status of the technique can only be accessible to A rank or above Weaponry users or people who have learned about it IC previously. Chakra Cost: 40 CP
Name: Joteiken: Amaterasu * Godly Sword: Amaterasu Rank: S Type: Weaponry Range: Close - Mid (0m - 11m) Element: Fire Description: User takes some time to accumulate Katon chakra and channel it through their entire body as they charge forward with a thrust at their opponent. Once the thrust is complete the chakra then erupts into their opponent burning them to nothingness in an expanding firestorm. Even if the thrust is redirected and does not pierce the opponent the firestorm still erupts and might consume them. The firestorm has intense heat and cannot be withstood with any amount of Endurance and even if it is clashed with Suiton the erupting steam are more than enough to finish the opponent off. The technique is highly dangerous to the user as well due to wild and powerful aftermath. Chakra Cost: 40 CP
Weapons & Equipment: Name: Ronin’s Honor Rank: A Type: Close Range - Long Blade Quantity: 1 Description: Similar to an ordinary katana except extremely durable and chakra conductive, this sword has no actual abilities of its own except the previously mentioned. Its durability is great enough to cut through other blades of its class and withstand the use of “Godly Sword” techniques which might render an ordinary blade unusable. |
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