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Ruka
Age : 32 Posts : 1495
| Subject: No more Batman Plis :( Tue 19 Aug 2014, 1:18 am | |
| Sup Doodz!
So I just re-read a spar tread (for entertainment value purely) and just remembered a thing that I’ve noticed for a long time. PVP on US is less than serviceable. Most of it is because of how most spars of legit fighting threads boggle down to “X uses jutsu and weapons” “Batman uses Batman and batmans out of A’s jutsu easily.” While for a site that doesn’t focus on PVP too hard (as I’ve claimed many times in the past and continue to think so) it is acceptable, I do believe there could be some simple steps taken to make fights or spars a little more interesting and make them shorter but more entertaining. This is just a “sandwich on the table” and I’m just going to throw it out there and feel free to mush it and toss it into the bin, I’m only doing this because of boredom.
So this is a modified version of the combat system on my last Naruto RP site which actually was very much combat focused and had shitloads of mechanics of combat some of which make me glad that it died and some of them could be useful or at least sound pretty fun. What if WE REMOVED DODGING? Entirely. OK, not really instead of “Batman is batman so he Batmaned his way easily because he’s Batman” we’d have these:
- Lucky Dodge no Jutsu:
Name: Rakki Kawasu no Jutsu • Lucky Dodge Technique Rank: E Type: Taijutsu Range: N/A Element: N/A Description: This technique allows the user to utilize their skills as a ninja to avoid a technique of another ninja or entire physical attacks using nothing but their natural agility, skill and a little bit of chance. When used this technique allows the user to avoid an attack/s that targeted them specifically making them dodge a whole post of attacks toward them avoiding injury and certain death. This technique can only be used once per topic for person. Chakra Cost: 1CP
This would be a technique that everyone learned in Academy that would function as the usual “Batman” that people are throwing out every post currently. There’d be no ignoring of attacks or just avoiding them making the combat feel a little more dangerous and making spars feel less frustrating by making a character feel like they’re doing something relevant and not just something that their opponent is going to “batman” out of anyways. In addition to Lucky Dodge I suggest we could introduce another Academy technique:
- Ninja Step:
Name: Shinobi no Natsuzei no Jutsu • Ninja Evasion Technique Rank: E Type: Taijutsu Range: N/A Element: N/A Description: This technique allows the user to avoid physical or ninjutsu attacks by using their physical prowess and agility. The evasion places a strain on the user so it is unwise to rely solely on this defensive jutsu. The user must also provide a valid dodging action that would make it look believable that this dodge was possible. Depending on the avoided technique the chakra cost increases, if it is physical attack the cost depends on the rank of the user, if the user is also a taijutsu specialist there is an additional one rank buff to the cost of evasion as well as dodging ninjutsu of a ninjutsu specialist. Chakra Cost: D Rank – 4 CP/ C Rank – 6 CP / B Rank – 12 CP / A Rank – 20 CP / S Rank – 25 CP
What this would give to the combat system is reduce the amount of cheap cheesy “Batmaned out of the way with no effort” in our spars and fights to nothingness as all dodging would slowly chip away at the user’s chakra level, it would also make Taijutsu specialists and Wep specialists consider Chakra SCs which in terms could give us more diverse sets of characters than just having everyone have the same [Speed + Evasion = Batman] builds that we see. Having one Lucky Dodge and then dodging technique that makes people pay chakra to pull dodges would greatly benefit to the enjoyment of spar topics and reduce the fighting and “dickcalling” of fellow RPers which in term would reduce the statistics of RP related RL murders on US.
Now there are some drawbacks to this which I am aware of (and some I’m not aware of ) the main being evasion SCs, oh excuse me “Acrobacy” SC… We could easily allow owners of Evasion or Acrobacy SCs to perform up to two or three Lucky Dodges per topic or allow them to have their cost of dodging reduced or even all of those combined, surely that would make the SC seem useful and less broken because the way it is now it’s just something to justify our Batmannessnessness when we feel bad about that “Batman easily dodged that Moon crashing to Earth by jumping sideways” post we make.
Please tell me what you think about it, I’m sure there are some drawbacks I did not consider or maybe some things I may have forgot to mention.
Please rip this a new one |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: No more Batman Plis :( Tue 19 Aug 2014, 3:16 am | |
| Personally I think its a good concept. Not only in canning the endless amount of evasions, but it also gives the Evasive SC (bite me name change) and defensive-type jutsu an actual REASON to exist.
Two questions/ concerns though. First, the "one rank buff" referred to in the second part. Would that result in a taijutsu specialist being able to dodge D-rank attacks for free, and why just taijutsu? As someone who practiced both unarmed & armed combat I can say that there really isn't much difference in capability between the two when it comes to avoiding attacks. In fact at times the armed techniques are more evasive than the unarmed methods due to expecting an opponent with at least a similar weapon. Something that forces you to be far more alert and careful due to how easily a weapon (especially an edged one) can inflict lasting injury even with only a fraction of the force used for an unarmed strike that causes less damage. Maybe it would be better to tie that bonus to ones rank in the Evasion SC? Everyone has access to the first rank of that and the physically-orientated specialties both have access to the remaining ones. That way if someone wants to make a taijutsu-based character who is defensively minded they can but we won't see the usually "berserk and start swinging without a thought to defense" types carrying a similar level of evasion simple because the like hitting things with their fists.
Second, does the first one mean that someone could actually dodge every attack thrown at them in an entire post for 1 CP? Because that seems awfully cheap for dodging even a dozen S-rank attacks thrown at someone. Maybe it would be better to make it cost 1 CP per rank (2 at D, 3 at C, on up to 5 at S) of attack avoided, or require that in the post the character uses the Lucky Dodge they can't use any offensive abilities or the cost for such goes up dramatically? Some sort of cost to offset being able to avoid practically any number of attacks directed at them.
Though to be honest I don't see it happening here. The staff and most members have a grossly overinflated opinion of the general level of RP-ability on the site. Something like this is a direct slap to that over-inflated opinion, so they have a vested interest in not implementing it. |
| | | Faker
Posts : 757
| Subject: Re: No more Batman Plis :( Tue 19 Aug 2014, 4:15 am | |
| I come from a site of throughbred assholes, bonafide killers and thugs. We did nothing but combat until it became boring and we moved around until we stomped and smashed everything. Then one day I met a few brilliant individuals who showed me how battling in RP can be as equally artistic as writing itself. It's amazing what can happen when a person understands their character and understands the world they are role-playing in.
This is example may fail, or may serve as an explanation as to why battle is always won by the smartest writer. Note the rules in the battle (from this particular site) are not anywhere close to what we have here. US forces you to post your jutsu (show your hand) which is kind of unfair and fair at the same time. On the previous sites I've been on (and in this fight you will read) you do not have to describe what your opponent should not know. That, is the key to awesome RP fights. These will be snipped btw.
- Person A wrote:
He was an animal. Literally. Oh, well. Whatever. People like him weren't the weirdest thing she had ever had to deal with. Ibaku had taken that place permanently in her mind...
Stopping about fifteen feet away from him, Hiro cocked her head to the side. "Hey, you the kid that just sucked up his mission or do I have to keep looking?"
- Person B wrote:
- Once more, Jin's ear unconsciously took note of his follower; though he could not control this reflex, he did however pay attention to it, and, as Hiro made her approach, Jin was already facing the correct direction, in both face and body, almost with a rather bored expression.
"Yeah, what's it to ya?" Jin sternly replied, shifting the weight of the bag carrying his travelling supplies to his left shoulder, if he would need to quickly ditch the weight for some reason. Though this seemed to be an allied ninja, or allied as far as Jin could most logically guess based on the fact that she was a ninja travelling in the fire nation, Jin was wise enough not to drop his guard. Though his right arm was not tensed, his hand was still close to his tool kit, a trained stance that became more of a habit than a strategy.
- Person A wrote:
- It was nearly incomprehensible that this child had no idea who she was. Besides, he was a Konohagakure shinobi no less! Boy, either they were slacking at the Academy or this kid was an idiot. For now Hiro would go with the latter of the two theories because he had failed his first mission. Which, interestingly enough, brought her back full circle...
"Do you have any idea who I am?"
- Person B wrote:
- It was something that he never fully understood, lost in his path of becoming a soldier of Konoha, his personal and political senses dulled down for the sole purpose of becoming a weapon of the village, the ultimate purpose of any ninja. Names, rank, and the like meant little to this ninja; yet, despite his disrespect, he was still standing here in the fire country, looking at this elder, more experienced ninja, decorated with the glint of a ninja headband. Yes, the fact that he was a novice accompanied this; but, even if he were a jounin or even a Sannin, he still would have no idea what this person's name was simply by appearance.
As such, his feeling of annoyance persisted, monotone, stuck on a first impression, something that was very difficult to change in this ninja's mind.
- Person A wrote:
- Hiro had to admit this kid had quite a pair of balls. It would be useless to him now, and would probably get him killed, but if he survived until he was stronger he had the possibility of becoming formidable. Not as formidable as her, of course, but formidable in his own right. Finally, Hiro spoke.
"Hn. I suppose not. It's not particularly important. Still, you know what they say, knowledge is power. Which, of course, brings me to my next thought, little Genin, if it is not my name and rank that you have filed away in your head, what has replaced it? One does not ignore information unless they find they have something more important to remember."
Pausing, Hiro stood and crossed her arms underneath her breasts. "What's so important to you?"
- Person B wrote:
- "That's a load of crap," Jin simply responded after a moment, letting his travel bag finally leave its uncomfortable perch on his shoulder, causing it to simply collapse against the ground, as Jin continued. "I'm a ninja, and I didn't become so to learn some arbitrary names; rather, this is my trade, one in which my entire history can be erased at any moment. The superficial facts, a single person's power... these are not the things that interest me. What's important is the now, the moment; what I alone can do in this world, for this world, in my power. That arbitrary thing, that respect by name, that formal sense, are all simply distractions. To do what I can, I must master this trade handed to me; nothing else matters."
- Person A wrote:
- The woman let her head fall slightly to the side, her eyes shining brightly through long, flowing black hair. "We are different. At least now. Action alone would not be enough for me. I attempted it and it gave no fruit. As such, I will never attempt it again. Now, this will lead us down the path of who is correct? You or me? Technically speaking, without a name, we have no substance to measure. So, I propose we begin anew. Let us fight.
- Person B wrote:
- "..." Jin gave the request a moment's thought, before shrugging, stepping his left foot forward and withdrawing, from the pouch, a single kunai blade as he nodded, giving careful attribution to the situation at hand. Even without a name, this other person seemed... powerful. An extended fight would lead to his demise, but ultimately, the only thing separating them was experience and acquired traits, which could be overcome... given very careful consideration.
As such, he launched his weapon from this position, aiming directly between the woman's eyes; a cutting whistle could be heard as the blade travelled, Jin keeping his arm outright and his gaze keenly on the bridge of his opponent's nose, betraying the illusion of eye contact. He wasn't going to intentionally leave any openings.
The silence that befell him when he began battling was almost ominous, his focus changed, completely on the situation at hand.
- Person A wrote:
- Hiro's face was blank, impassive, as the kunai was launched toward her. Lifting up her right arm in preparation, the Onoda woman let loose a single finger from an otherwise closed fist. When the kunai finally arrived at her position, Hiro flayed her fingers outward and slipped her index digit into the ring at the end of the kunai. The woman let it spin once, the blade inching breathtakingly close to her nose, before sending it flying into the earth at her right. Hiro then smiled before responding with not an attack, but a word.
"Again."
- Person B wrote:
- Unfortunately for the woman, she had fallen for one of Jin's signature tricks, which would cost her dearly for the rest of the fight, more than likely sealing off all the jutsu she had, with a simple unaccounted-for fact in Jin's manuver. Since he aimed for the center of the eyes of his opponent, what was behind the kunai would be unknown to her unless she actively tried to look around it; unfortunately for her, she did not. As soon as her finger entered the loop of the kunai, it would be far too late as Jin pulled hard down and backward on three previously attached wires, which would, invariably, instantly pull back on the loosely-held finger, and break it as well as dislocating it, with virtually no chance to remove her finger in time.
"If I failed the first time, my life would already be lost," Jin noted rather cooly, disappointed that this sannin thought this gennin so hollow of an opponent, that she would actually let her guard fall that much. He still kept his first, entirely defensive stance as he examined his now-crippled opponent... Then the loser BS's their way out of the fight.
- Person A wrote:
Shick! Shick!
It was a distinct sound. Very distinct. Wire. In truth, Hiro had heard the wire before she could see it. The angle of the sun's rays were not correct at this time to display the sheen of the metallic string, but her hearing could detect it at any time of the day. In truth, Hiro was not certain of his aim in employing the use of the wire. As the woman was unfamiliar with his skill set all she could do was wait. When the boy finally pulled on the wires, Souton chakra exploded into Hiro's finger. The kunai, instead of tugging on her finger, simply fell through it. The metal weapon assumed an unnatural trajectory as it fell to the ground, Hiro unharmed.
"If I failed the first time, my life would already by lost."
Hiro sighed, setting an elbow against the arm of the chair. "Then prepare to die." The result here is a good role-play while also highlighting that no matter the rank, a dumb move is still a dumb move.
What I like about this fight the most is that it shows practical use of weapons that aren't seen in the manga, while also showing the creativity of the fighters. In a fight you should place yourself in your characters shoes and pretend that your character is simply human and determine what you based on what you have available. Do not play your character as some video game super human.
Speed and Evasiveness is a great combo, because it allows you to avoid damage yes, but it suffers from a critical weakness. If I cannot get in range to perform my combo, then I'm forced to dodge until I'm exhausted I've dumped my chakra. If you ever look at Itachi's fights you can see how much of a genius he is and recreating that same genius isn't hard.
You must look at everything... range, technique speed, chakra cost and so much more. You need to figure out your opponents skills and form a counter attack before they can figure out your weakness. It's a battle of descriptive intellect, in a way. |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: No more Batman Plis :( Tue 19 Aug 2014, 11:13 am | |
| @Nuclear:
The one rank buff was meant to give a small penalty for engaging for example a ninjutsu specialist in his range or fighting taijutsu or wep specialist up close, the attacks of their specialty have a penalty of having to pay one rank more to dodge them (example you're fighting a C rank Tai specialist and he throws a barrage of punches, to dodge them you pay not for dodging C rank but B rank instead). Even though this does sound a bit excessive IMO so it could just be a slight addition to the chakra cost if Staff ever deemed it so.
Also yes, the dodging technique is also meant to avoid weaponry, I just probably forgot to mention it, the only thing I can't really see it dodging is probably genjutsu but I guess it could also work just because it needs balance. So basically both Lucky Dodge and Ninja Step could be used just the way we used to Batman our way out of things except we'd be paying chakra for it.
Well yes, Lucky Dodge is supposed to be one of those "Sasuke has 1 CP but summons Manda to block an explosion" type of BS, if you just waste your whole chakra supply on the opponent while he hasnt yet used this jutsu before in the topic... Well it's kinda your fault isn't it? So the way I see it Lucky Dodge would be your one time "Free Out of Prison" card that just helps you out by pulling some BS stunt that could make the fight more epic in some ways. I am not against buffing up the Chakra Cost but knowing how OP it is supposed to be, I don't think there's reason to nerf it any further (though the rank-CP cost increase you've provided does sound reasonable. Also yes, it could be a smart idea to make it so that Lucky Dodge does not allow to respond offensively OF ITSELF, example "Deidara uses bomb, Sasuke uses Lucky Batman no Jutsu to pull out a Manda that blocks the bomb but he cannot respond with any jutsu", like he can't order that Manda to also attack because it is a result of his dodge, the same as you couldn't counter by backflip dodging something with the same attack although I do think that letting the user attack later in the post assuming there was enough time for opponent to prepare for a counter could work just to keep the pacing alive.
Also I know this is a slap in the face to people but that's pretty much what I always do
@Iza
Actually the kind of example of what you provided is pretty much what I'm arguing against, the Person A did BS out of the fight didn't they? Not asking people to write everything they do in spoilers would pull out even more Batmans out of their buttocks, such suggestion is placing more trust on people's shoulders to not be Batmans and it is a test which I've seen people keep failing.
I personally do like that we are needed to post everything that we do in spoilers because that provides clarity for the RPer, the character cannot and will not know things that are not seen to them and if they do it's either them being Batman or just flat out Meta-Gaming which is probably punishable (though I personally haven't seen a Batman being punished for excessive Batmaning yet...)
What you have to realize is that I'm not trying to remove Speed and Evasiveness but to give them a more defined usage, as someone who is using Speed and Evasiveness the character could still pull out dodges far better than those without it because they'd be given either more Lucky Dodges per topic or have their Chakra Cost for Ninja Step reduced.
Also something you've mentioned, I've seen very few people taking things like fatigue or hunger in mind when they do PVPing, generally a person would run out of air after breathing fire and then rolling sideways to avoid something just out of pure stress of a projectile and impending doom and just having breathed your lungs empty of air, once again I've seen very few people taking notice of their exhaustion or fatigue factor so if kids can't play with toys they're given, we take them away and give them those lousy toys with safety precautions, now dodging will hurt your chakra which will in terms make your character mind the exhaustion factor
What you've provided as a counter-argument (I assume... ?) is basically saying that we should trust people's intelects to make more interesting fights, that a little discriminates people who do not possess said intelect or skill to RP but still wish to be taken seriously and have worked very hard on their character and are on the quest to improve. I do believe that this system would also allow them RP with their superiors (by RPing skill and intelect, probably) and improve their own skill at RPing while still feeling rewarded and staying relevant to the fight. |
| | | Faker
Posts : 757
| Subject: Re: No more Batman Plis :( Tue 19 Aug 2014, 11:43 am | |
| Yes, the winner goes to the smartest writer. Understanding the human body is important when fighting as not all things are possible. And yes, that person did BS the fight and did lose, simply because he chose to underestimate his opponent.
Also, I don't think it would be wise to marginalize fighting like that. It's very simple to understand what the body can do in your everyday life. If you're five meters or so away from your opponent, that is akin to the width of a one way street. Ask yourself is it smart to be that close to someone with batman combo? No! So now you know, in a fight with a taijutsu specialist, you oughta start at a longer range if you can do so without metagaming it. But on the flip side, if you start off at 15 or 20m as a genjutsu user, you give away your skills at the same time. The opponent need simply ask, "what ninja starts off at 20m with no visible puppets or set up?" A genjutsu user or a long range ninjutsu user. Now I can assume that once I get into your range (from such a long distance), I have a higher chance of damaging you easier than you would me.
A lot of basic combat stuff is just asking yourself questions as if you were human. Like I said, when you become attached to the image of your character as they are, you may slip into a false sense of power. You simply need to look at what your character has at their disposal as humanely as possible.
Also for the batman combo, depending on the situation you will never hit someone with those specs and they may not tire out. If I'm 10 meters away from someone who clearly does not possess enhanced accuracy, their kunai are going to be easier to dodge. Most tools are dodged by all shinobi (regardless of specs) in the first place. The batman combo's weakness are weaponry users and illusionists. Since they lack power they usually need to attack from the blind side or use ninjutsu to set up attacks. Weaponry users with accuracy can force them to react instead of act, thus tiring them. But as far as measuring the ability to dodge by jutsu, I feel that turns the site into too much of a turn-based battle, when RP battling is the opposite of that. Basically by adding a dodge system, you are saying that no one can ever miss, or at least saying most all techniques are aimed with extreme accuracy. With such accuracy that the only way to dodge is to use X jutsu.
I spent a little amount of time as an RPer learning about teching, which was arguably role play summed up into nothing but fights on Xat. Teching was a pseudo-sport that involved your ability to type fast and think fast. Essentially what happens is two people get on a chatbox with preapproved characters and weapons. Then they have a set word limit that they are allowed to use and then they start.
So just imagine that for a sec, fighting on a chatbox. You have to take everything you know about an opponent and figure out how to fight that person and learn about them while youre going at it... You have to come up with a stance that would allow you to act while your opponent is typing... If you take too long (in a very short time interval) to fight then you automatically lose. In those battles, the winner goes to the person who understands how the human body works.
We're ninja, we're supposed to fight each other. But we can't just make it easier for everyone to get on board. I shouldn't be forced to use a predetermined method to dodge, I should dodge in my own way if my opponent fails to attack me. I should always have complete control over my character and their actions, nothing should ever be forced on me in that way. It takes away the uniqueness of your character. |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: No more Batman Plis :( Tue 19 Aug 2014, 3:15 pm | |
| I still fail to see the part in my suggested mechanic which kills your original and creative way of dodging or fighting, you'd still have to define how you dodge things, just as creatively as you would normally except you'd have to pay CP for it because dodging as a concept tires you out. Please do not attempt to tell me that dodging something is not equally as straining on a body as throwing a punch. All I'm saying and all this mechanic is supposed to do is not to somehow place weird restrictions on combat or restrict your expression of originality and skill in combat RP but punish people that reply to your 1000+ word original description and strategies of how you attack them with "Char X simply stepped sideways to avoid the explosion and avoided everything with no damage whatsoever making your post and effort pointless." You can attempt to argue that this is just some sort of amazing analytic skill in that RPer but no, no it's not it's just that character being Batman and acting like a dick, that's all it is.
Also we DO have to make it easier for people to learn how to improve, that's why we have ranking up and lower word requirements for posts, so that people could warm their feet faster and improve. All that "fighting" the way things are now teaches people is to just keep firing everything at people while cheaply dodging everything their opponent flings at them. All any kind of PVP experience I've had on this site has given me was frustration and yes, I personally have done pretty Batman stuff I'm not proud of which made me shun any kind of PVP related topics away. This is not how a roleplaying site's mechanic should be, it should not frustrate people and kick them away, filter them into groups of fighting elitists, Batmaning Gary Stues and just people trying to learn the ropes.
There is nothing that such a system would take away but it would only give things to it, it would even give combat system some depth where a character would have to make decisions, should they just fire everything into an amazing combination of attacks or leave something for a possible dodge in the future. It would give it a little more strategy and planning to it as opposed to "Dodge everything in four words and do something your opponent is going to dodge in three words." None of the skills I suggested would just work as a one shot dodge, you'd still have to describe the process of dodging and plan it out just as you'd have to now so I don't really understand where all this animosity towards an idea that could lead to improvement and would take away nothing at all is coming from...
I'm not pushing it for Summerslam or anything and I don't even think it'd be implemented all I want is for it to be acknowledged and considered the way it is suggested and given a chance before being rejected. I'm trying to show everything the current system (which in my opinion is in terrible shape) would have to gain from it. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: No more Batman Plis :( Wed 20 Aug 2014, 1:56 am | |
| Izayah, you're missing her point completely. We HAVE been using your "trust the player" idea and it IS NOT WORKING. Fancy long posts that consist of bull crap to explain why a character can avoid and/ or ignore taking a pounding is still a post full of bull crap no matter how much perfume you spray on it it. It's because of that wide-spread failure on the part of the players that Ruka is suggesting tacking a real cost onto dodging that can't be weaseled around. If it seems harsh consider this; there are a LOT harsher options out there. One being requiring a (competent) staff member be present in each "PvP" thread to referee it. I'm sure you can see how quickly that would bog everything down.
As for the idea itself. The first bit about ideal ranges making it more costly to avoid sounds a lot better than how I was reading it. Of course then there is the matter of defining each specialties ideal range, especially when you have some with as diverse was ninjutsu and weaponry. Still leery of the second part, mostly the low-cost in terms of CP & opportunity, but maybe changes would make it seems less of a metagamer's way out of things.
And slap away. Lots of people here need that and worse. |
| | | Faker
Posts : 757
| Subject: Re: No more Batman Plis :( Wed 20 Aug 2014, 1:58 am | |
| I need examples. Can you show me actual examples on US where it is an issue?
RECENT ONES |
| | | TwinnyPuppy
Age : 31 Posts : 1637
| Subject: Re: No more Batman Plis :( Wed 20 Aug 2014, 3:41 am | |
| I honestly don't think tacking a chakra cost onto dodging is the way to go. Think about it this way: Person A throws a kunai at Person B from 10m away. All you'd have to do to dodge it is sidestep, but in order to do that with this, now I have to pay 1CP just to sidestep, and that doesn't make any sense to me. While it's true that expelling chakra causes exhaustion, physical action also causes exhaustion regardless of how much chakra you have. Putting a drain on chakra for the sake of evasion just doesn't make any sense to me.
As for having people modding PvP threads, there's a much easier way to deal with this: If somebody keeps dodging stuff willy nilly and it doesn't make sense for them to be able to do so, pull in a mod before the topic is over, have them make a decision. Otherwise, you finish the topic and the eval mod sees this ridiculous amount of dodging on one person's side, void the topic. Obviously people would get tired of RPing and getting no points for doing so, so they'd have to correct their behavior or deal with never receiving their points. |
| | | Hiruzen
Age : 32 Posts : 1178
| Subject: Re: No more Batman Plis :( Wed 20 Aug 2014, 9:31 pm | |
| - Izayah wrote:
- I come from a site of throughbred assholes, bonafide killers and thugs. We did nothing but combat until it became boring and we moved around until we stomped and smashed everything.
You're from Ingoo? |
| | | Faker
Posts : 757
| Subject: Re: No more Batman Plis :( Wed 20 Aug 2014, 9:54 pm | |
| That's an insult. So no, lmao |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: No more Batman Plis :( Fri 22 Aug 2014, 3:32 am | |
| - TwinnyPuppy wrote:
- I honestly don't think tacking a chakra cost onto dodging is the way to go. Think about it this way: Person A throws a kunai at Person B from 10m away. All you'd have to do to dodge it is sidestep, but in order to do that with this, now I have to pay 1CP just to sidestep, and that doesn't make any sense to me. While it's true that expelling chakra causes exhaustion, physical action also causes exhaustion regardless of how much chakra you have. Putting a drain on chakra for the sake of evasion just doesn't make any sense to me.
As for having people modding PvP threads, there's a much easier way to deal with this: If somebody keeps dodging stuff willy nilly and it doesn't make sense for them to be able to do so, pull in a mod before the topic is over, have them make a decision. Otherwise, you finish the topic and the eval mod sees this ridiculous amount of dodging on one person's side, void the topic. Obviously people would get tired of RPing and getting no points for doing so, so they'd have to correct their behavior or deal with never receiving their points. Except that when such happens and the mods are called in they don't DO anything. Usually because they're as guilty of doing the same thing themselves or they're friendly with the party involved. Plus if what you're suggesting was working then the problem wouldn't exist in the first place. But it DOES exist and it's not getting any better so its obvious that the current "fix" isn't working. What you and Izayah are saying boils down to "well we have a problem but lets keep trying the solution that hasn't worked". Do I need to point out the stupidity in that position?
Plus while it LOOKs easy to dodge just about anything, the truth is very far from it. Baring attacks from extreme ranges (based on the particular weapon) the overwhelming majority of dodging isn't avoiding the actual object itself. Instead the target is "jinking" at the last possible moment before the attack is actually committed. Generally because either the projectile is too small to track visually unless completely focused on it, its moving so fast that by the time the eye sees it the body can't respond, or a combination of the two. The CP spent in this case could easily represent that extra effort needed to avoid something AND it directly addresses the problem, unlike the "do nothing and hope the problem goes away" stance, of excessive dodging without any cost at all. |
| | | Faker
Posts : 757
| Subject: Re: No more Batman Plis :( Fri 22 Aug 2014, 3:51 am | |
| Where and when has this been an issue though? |
| | | TwinnyPuppy
Age : 31 Posts : 1637
| Subject: Re: No more Batman Plis :( Fri 22 Aug 2014, 4:12 am | |
| Of course it hasn't been working because there haven't been as many people saying "Hey, mod, please look at this!" as there probably should be and we're not babysitting every thread to make sure it's not happening. If you message a mod and they don't do anything, take it to another one or take it to an admin. Whenever I've been approached about a situation, I've dealt with it, but unless I'm made aware of something, I can't make a judgement call, and not many people have come to me when they've had problems. It's like expecting the maintenance crew to come repair your light fixtures if you haven't even told them there's a problem. A portion of what I see is, rather than try to get the other person to correct the behavior, they simply play along and become batman themselves. That's no way to go about it. It just makes the problem worse.
Moving on, I'm not saying there can't be some change, but I don't think this is the way to change it. Putting a CP cost on dodging and forcing people to use that technique to dodge makes the evasion SC useless (which btw, the name was changed back, I guess you didn't notice), and further, it makes no sense for those that don't focus on training physically to be able to move as well as somebody who does, which is essentially what's happening with these techniques. Not to mention that this is the reason for the limitations on the physical SCs. It wouldn't make sense for a nin/gen user, for example, to be super agile when they focus on training things that are centered around chakra. They would be able to do some dodging and some decent maneuvers in close quarters, but they would definitely not be on the same level as a taijutsu specialist, somebody that practices these things and trains to be able to do them extremely well.
You can say I'm for the "do nothing" approach all you want, but my stance is simply that this is not the proper way to fix the problem. |
| | | Ruka
Age : 32 Posts : 1495
| Subject: Re: No more Batman Plis :( Fri 22 Aug 2014, 10:01 am | |
| - Izayah wrote:
- Where and when has this been an issue though?
'
No one will say this happened there and there because they'd be directly accusing people of being jackass Batmans, read up on any PVP topic ever, I honestly doubt there is at least one without one or both players batmaning until they just have to end the topic for points and then one player "accidentally skips something" even though he was moving around like a dance queen the whole topic.
Also I see this is going nowhere, all this topic is doing is just starting people's arguments and sending them at each other's throats which was not my intention. May as well solve this. |
| | | Hiruzen
Age : 32 Posts : 1178
| Subject: Re: No more Batman Plis :( Fri 22 Aug 2014, 1:07 pm | |
| It's simple, we stop all of this crap and decide things the way they should be decided: Combat Moderators.
Members of staff that know how to fight, what can be done and what can't be done, like a Genin dodging an S ranked speed SC shinobi by stepping aside, stuff like that. It really doesn't need to be this hard, it's just one of the things Staff does when asked about it. If the person you RP with does it and you don't mind, you say nothing. If you do mind, you ask a member of staff to look at it in regards of it being possible and fair or not. |
| | | Faker
Posts : 757
| Subject: Re: No more Batman Plis :( Fri 22 Aug 2014, 5:11 pm | |
| - Hiruzen wrote:
- It's simple, we stop all of this crap and decide things the way they should be decided: Combat Moderators.
Members of staff that know how to fight, what can be done and what can't be done, like a Genin dodging an S ranked speed SC shinobi by stepping aside, stuff like that. It really doesn't need to be this hard, it's just one of the things Staff does when asked about it. If the person you RP with does it and you don't mind, you say nothing. If you do mind, you ask a member of staff to look at it in regards of it being possible and fair or not.
Plus there isn't a lot of constant fighting on this site, so a Combat Mod wouldn't have a heavy job. It just needs to be someone who checks the forums a lot. |
| | | Hiruzen
Age : 32 Posts : 1178
| Subject: Re: No more Batman Plis :( Fri 22 Aug 2014, 6:19 pm | |
| Exactly, it's just That simple, no need to go all hardcore by changing systems and adding chakra costs to things such as dodging. Next thing we know, we need to spend 1cp every time we take more than three steps.
Jokes aside, this should pretty much solve all of the barely existing problems. |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: No more Batman Plis :( Sat 23 Aug 2014, 1:28 am | |
| For the first time perhaps ever I'm more inclined to agree with Vergil. As per Ruka's request Solved. However, if such incidents arise in the future please do contact me preferably prior to a large majority of the staff team about said issue, and I will do my best to get it resolved. |
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