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| Regarding the automatic hit system | |
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Shi
Age : 28 Posts : 46
| Subject: Regarding the automatic hit system Mon 06 Oct 2014, 9:33 pm | |
| According to the rules if during a combat topic one combatant as neglected to post within the 72 hour period does that mean that the other can declare basically a win? Like can I declare that my technique landed causing a knockout?
Basically, what the limits are on the "Automatic hit" rule? |
| | | Ace
Age : 31 Posts : 1036
| Subject: Re: Regarding the automatic hit system Mon 06 Oct 2014, 9:40 pm | |
| Yes you can declare an auto hit and exit the topic if you feel like it. You can also kill the person if you want. But that's not encouraged especially since its a village and you will be considered a criminal for doing so.
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| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Regarding the automatic hit system Tue 07 Oct 2014, 2:41 am | |
| Although the rule stands, the way in which the fight is resolved is entirely dependent upon both the situation in which it was left and the nature of the fight. A friendly spar for example would not likely warrant a death for a character in the same nature a lethal death match might.
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| | | Persy
Age : 30 Posts : 311
| Subject: Re: Regarding the automatic hit system Tue 07 Oct 2014, 5:34 am | |
| I also think it's important to attempt to contact the person before making a decision to injure their character. If they don't respond, I think it's a free-for-all to make a decisive [believable] hit, thus ending the thread, so that you can open yourself up for a new one. |
| | | BK-201
Posts : 1729
| Subject: Re: Regarding the automatic hit system Tue 07 Oct 2014, 11:45 am | |
| And then there's the matter of what the "hit" is. You're probably not about to end the fight if your last attack was a D-rank jutsu. |
| | | Shi
Age : 28 Posts : 46
| Subject: Re: Regarding the automatic hit system Tue 07 Oct 2014, 3:29 pm | |
| Well my last jutsu used was a C-rank wood style technique which in my opinion is more than strong enough to cause a knock out but in no way strong enough to cause death. |
| | | Sörä♀
Age : 32 Posts : 750
| Subject: Re: Regarding the automatic hit system Tue 07 Oct 2014, 8:30 pm | |
| Of course, then there is the matter of the other person if they choose to make another post in the topic. If my thought is correct here, it is still the other persons decision where the technique knocked them out. Just because you get the auto-hit, doesn't necessarily mean that you get to decide what ultimately happens to their character, that is still up to them. |
| | | Cross
Age : 30 Posts : 1012
| Subject: Re: Regarding the automatic hit system Tue 07 Oct 2014, 9:55 pm | |
| - Sörä♀ wrote:
- Of course, then there is the matter of the other person if they choose to make another post in the topic. If my thought is correct here, it is still the other persons decision where the technique knocked them out. Just because you get the auto-hit, doesn't necessarily mean that you get to decide what ultimately happens to their character, that is still up to them.
^ People seem to forget this. |
| | | Enzo
Age : 29 Posts : 1797
| Subject: Re: Regarding the automatic hit system Wed 08 Oct 2014, 12:06 am | |
| - Cross wrote:
- Sörä♀ wrote:
- Of course, then there is the matter of the other person if they choose to make another post in the topic. If my thought is correct here, it is still the other persons decision where the technique knocked them out. Just because you get the auto-hit, doesn't necessarily mean that you get to decide what ultimately happens to their character, that is still up to them.
^ People seem to forget this. Thing is, that doesn't always hold true. Actually, it very rarely holds true. Usually when one initiates an attack, there is a specific target set. e.g. a punch to the liver or a slash across the chest. If the person does not reply, then it is assumed that the target is struck directly (hence the notion of a "direct hit"). The member that was struck has no say in where the attack landed, because it was already stated where the attack would land, and then reiterated where it did land in the "connection" post. Now if for instance, the target is the skull, and the attack is blunt-force; then the member who failed to post has no say in whether or not their character is knocked unconscious, in the same sense that they no longer have a say in whether or not their character's chest was ripped open by a giant claymore. Now, whether or not the attack has the potential to knock someone out is up to a moderator to decide, but for the most part blunt attacks are designed for heavy bruising/internal damage/knock-outs. It would be an injustice to blunt weapons if they did anything less than that. The only time the struck character (let's call them the victim) actually has a say in this situation is if the target of the attack was ambiguous (ie. it was never stated where the attacker was aiming their attack); at which point the victim is allowed to dictate where the attack landed in their next post. The only thing the attacker can do in this case is state that their attack landed, because their target was unclear in their initial attack post. The fate of the victim is always circumstantial when it comes to RP. If for instance the attack was an attempt at decapitation, then the attacker "connecting" this attack immediately means they have killed their opponent. The victim of the attack has absolutely no say in their character's fate, because the attack was a decapitating swing, and the connect would be a follow-through of this decapitating swing (AKA they're decapitated). The victim cannot then make a follow-up post where they claim that the attack did not decapitate, or did not in fact kill them (unless they're in Hidan's weird religion thing, but that doesn't even exist on US so let's not go there). Now in most cases, you're allowed to make a follow-up post, because the lethality of the attack is usually ambiguous (e.g. the effects of a limb removal or full-body 3rd degree burns is up to the victim to decide the deadliness of, since neither affliction necessarily spells instant death), but an attack that is universally considered lethal will always kill when it connects. Unless the attack is of course illegal, but that's a completely different subject. Kind of a tangent from the OP, but I figured it's best to be a smartass and clear some things up EDIT: Keep in mind everything I wrote above is in the context of an auto-hit. Under normal circumstances you're allowed to dodge, defend, ect. but if you fail to do so than the attacker is allowed to auto-hit. |
| | | Sörä♀
Age : 32 Posts : 750
| Subject: Re: Regarding the automatic hit system Wed 08 Oct 2014, 7:38 pm | |
| - Enzo wrote:
- Cross wrote:
- Sörä♀ wrote:
- Of course, then there is the matter of the other person if they choose to make another post in the topic. If my thought is correct here, it is still the other persons decision where the technique knocked them out. Just because you get the auto-hit, doesn't necessarily mean that you get to decide what ultimately happens to their character, that is still up to them.
^ People seem to forget this. Thing is, that doesn't always hold true. Actually, it very rarely holds true. Usually when one initiates an attack, there is a specific target set. e.g. a punch to the liver or a slash across the chest. If the person does not reply, then it is assumed that the target is struck directly (hence the notion of a "direct hit"). The member that was struck has no say in where the attack landed, because it was already stated where the attack would land, and then reiterated where it did land in the "connection" post. Now if for instance, the target is the skull, and the attack is blunt-force; then the member who failed to post has no say in whether or not their character is knocked unconscious, in the same sense that they no longer have a say in whether or not their character's chest was ripped open by a giant claymore. Now, whether or not the attack has the potential to knock someone out is up to a moderator to decide, but for the most part blunt attacks are designed for heavy bruising/internal damage/knock-outs. It would be an injustice to blunt weapons if they did anything less than that. The only time the struck character (let's call them the victim) actually has a say in this situation is if the target of the attack was ambiguous (ie. it was never stated where the attacker was aiming their attack); at which point the victim is allowed to dictate where the attack landed in their next post. The only thing the attacker can do in this case is state that their attack landed, because their target was unclear in their initial attack post. The fate of the victim is always circumstantial when it comes to RP. If for instance the attack was an attempt at decapitation, then the attacker "connecting" this attack immediately means they have killed their opponent. The victim of the attack has absolutely no say in their character's fate, because the attack was a decapitating swing, and the connect would be a follow-through of this decapitating swing (AKA they're decapitated). The victim cannot then make a follow-up post where they claim that the attack did not decapitate, or did not in fact kill them (unless they're in Hidan's weird religion thing, but that doesn't even exist on US so let's not go there). Now in most cases, you're allowed to make a follow-up post, because the lethality of the attack is usually ambiguous (e.g. the effects of a limb removal or full-body 3rd degree burns is up to the victim to decide the deadliness of, since neither affliction necessarily spells instant death), but an attack that is universally considered lethal will always kill when it connects. Unless the attack is of course illegal, but that's a completely different subject. Kind of a tangent from the OP, but I figured it's best to be a smartass and clear some things up EDIT: Keep in mind everything I wrote above is in the context of an auto-hit. Under normal circumstances you're allowed to dodge, defend, ect. but if you fail to do so than the attacker is allowed to auto-hit.
I made a typo in that post, I didn't mean to post where. I don't exactly remember what I meant to type there but it wasn't where. That's obviously going to come from where the attacker says they're attacking.
While I do see where you're coming from Enzo, I must disagree with some portions of what you were saying. It is and always has been left to the RP'ers discretion of what happens to their character (unless in a unique circumstance or what have you) because it is ultimately their character. US isn't necessarily a fighting site, so when circumstances like this come about we have all these different opinions of what should and what could happen; probably reaching the same ending but it's just come from all different angles and can get confused with all the stuff being said in the middle.
Of course what happens to the "victim" is determined by several things, the jutsu, the rank of the jutsu, the attackers post, and the victims post (or no post), all of which are in no particular order from how I just put them. Not really sure if I'm missing something there... I'm doing this on the fly so yeah Anyways, the victim still has the right to respond to the auto-hit (which are not always deadly, or seriously harming.) OHHHHH! Also the circumstance matters as well, which I think Trey stated in an above post. Now, the attacker has the right to have everything looked over and determined if the said action by the victim was possible or not. But you can't just say that it knocked them out solely because they didn't respond. If i'm correct, that's god-modding. I've been known to be wrong before, so meh.
Edit: Note that what I'm saying is only possible if the person isn't specifying the specific action of what they think may happen to the character. I.e Josh used said jutsu, aiming it at such and such's head in attempt to get the knock-out. IN THAT CASE, an auto-hit knock-out is possible. It would be the same as saying, Josh, with a downward and diagonally left swing at said person's arm in an attempt to completely sever it at the elbow. (With a no post and an auto-hit, the arm would be on the ground. blah blah blah.) |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Regarding the automatic hit system Fri 31 Oct 2014, 3:30 am | |
| - lifeanddeath wrote:
- Although the rule stands, the way in which the fight is resolved is entirely dependent upon both the situation in which it was left and the nature of the fight. A friendly spar for example would not likely warrant a death for a character in the same nature a lethal death match might.
Can this be solved ?
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| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Regarding the automatic hit system Mon 29 Dec 2014, 12:10 pm | |
| *Assumes it can be solved.*
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