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Lin
Age : 25 Posts : 12
| Subject: Itaminushi Clan Thu 30 Oct 2014, 8:47 pm | |
| Name: Itaminushi (composed of "Itami"=pain and "Nushi"=lover)
Location: The Itaminushi clan was never in one place. Members of it can be found in any land, and living by any name. It is believed on the other hand that the original founder, if it really existed, originated from Kaminari no Kuni (given a higher concentration of clan members), where the static in the air first awakened the pain-lust of the clan.
Signature traits: What all members share, regardless of the amount of Itaminushi blood in them, is the mentality. They are all sadistic and even masochistic (in that priority order though), to the point of considering pain pleasure. This mentality is the reason why the clan is so scattered, as each member began his own quest for pleasure.
The tradition regarding offsprings, no matter what the other parent was, is for the Itaminushi to stick around just so much that the newborn kid can learn the basic arts of pain, and to be given sealed inheritance(usually a scroll within a tatoo, only accessible upon reaching the age of sixteen) all that his parent had found in his life prior to the birth of the child. Thus, a really complex amount of information is ever passed on, until someone can actually complete his quest, and thus end the ultimate reason of the clan's existence.
Kekkei Genkai:
Sensory amplification. (would really appreciate if anyone could translate that into japanese for me; the translator would not like me well enough to work...)
All clan members are born and live with a much greater sensory cell population than other people. What that means is that all sensations are much more intense to them, this Kekkei Genkai being the very reason of the clan's pleasure and pain based definitory characteristics.
Natively, the amplification is roughly twice. That means, they feel, hear, see, smell and taste roughly twice as intensely(or well, depending how you look at it), but are also twice more exposed to anything that may harm them(searing pain, blinding light, screeching noises, foul smells and tastes).
By training in specific methods of chakra manipulation, members of the clan are able to modify the power of their Kekkei Genkai, with no actual limit (except, obviously, very high amplification means very high exposure to harm, as tingling may suddenly become painful enough to make them faint or even die of pain). Throughout much more complex methods, they can also play around with the nerves of others(although to a much lesser extent). This forced modification will always affect all senses, due to the overly complex chakra manipulation that would be required to modify a single sense (although it is possible in theory).
- The science and pesky little details:
First of all, the way sensations are amplified is biological, more precisely by forcing the replication of specifically sensory cells present in the skin, nose, tongue, inner ears and eyes. While the body of an Itaminushi contains twice as many such cells then the average individual by default, further replication can only be temporary(as the new cells cannot be nourished enough to live for prolonged time), and only lasts a few hours. Consequences to this first detail are as follows: -The kekkei Genkai is Eijutsu as opposed to Genjutsu, thus not suffering the drawbacks of the latter -Due to replication, even forced, being a biological function, it will take a few seconds for the modifications to take full effect -Due to replication taking time, anything capable of fully suppressing the chakra flowing through the cells can potentially interrupt the modifications taking place Second, a list of average human senses modified by the kekkei genkai: - (Tehnically) Easy to understand list:
1. Sight: a. Objects at 40cm*number of amplifications are seen with perfect clarity; anything closer is seen in much more detail and anything farther is seen in less detail (same increase ratio as normal sight, depending on distance) b. Objects within low-light environments are seen more clearly, the sharpness of details being multiplied by the number of amplifications. (in other words, same as above) c. Drawback: sudden changes from low-light to high-light are more painful, at x4 leading to photophobia (pain caused by light), and at x8 leads to temporary blindness (lasts ~15 minutes)
2. Hearing a. All sounds are heard x2,x3 etc. as loud. b. Drawback: normal conversation can become painful at even low levels (x3 and forth)
3. Taste and Smell: unaffected
4. Touch: a. Easier to localize any tactile sensation b. Pain is felt x2, x3 etc. more strongly. Due to the subjective nature of pain, when confronted with this you should think first about the normal pain of the wound suffered, then multiply it. We each treat the same wound differently.
1. Sight: Detail perception: By increase in the amount of cone cells, the modified eye can more easily detect differences of two similar objects, shapes or colors. As this lacks any unit of measure apart form CPD, which is complicated (average is 20/20, as we have two eyes), I will use a way of own measurement: look at a high-resolution picture, then start zooming in until you can tell the difference between pixels. A double increase in cone cells would mean being capable to spot the difference from half that zoom-in distance. This characteristic works best in well-lit surroundings. Low-Light vision: The human limit for clear low-light vision is 10 -6 cd/m 2. For reference, 10 4 to 10 6 cd/m 2 is the light-level of a sunny day. By doubling rod cell population, one achieves a double lower limit, as well as twice the adaptation speed from high-light to low-light. The drawback is, once fully adapted, one becomes twice as susceptible to fast translation to high-light. That, upon making higher increases in sensitivity (x4 +) can result in outright photophobia and temporary blindness. 2.Hearing: Sound level limits: By increase in auditory nerve receptors in the inner ear, sounds can be heard louder than they are. That lowers the human hearing lower limit of 0-5 decibels (and yes, negative decibels do exist, just don't ask how exactly), but in exchange also lowers the upper limit of 140 Db (pain level). Most Itaminushi use earplugs to counter this, as their hearing-pain level is 70 Db, where 60 is normal conversation. 3.Taste and Smell: Due to lack of scientific data regarding the perception of taste and smell, I am going to limit this function to: in order to understand this, simply smell or taste anything faint. The Kekkei Genkai will make the smell/taste feel twice as strong. This is in and of itself both advantage and drawback, as while it makes faint smells/tastes detection easier, it also makes strong ones to be detected with increased sensitivity, effectively balancing them. That is, in an usual atmosphere, the Kekkei Genkai is virtually useless regarding those two senses. (in lab conditions and such, it may prove useful, but that's about it) 4.Touch: This is the demon. Hardest of them all. That is, because there is no measure unit and it's perfectly subjective. Firstly, touch is determined by the limit distance at which two stimuli are felt as one. (you can experiment on yourself with a hairpin, see at which distance you feel two points and at which you feel only one) The Kekkei Genkai lowers this limit, effectively allowing for much more localized sensations. (imagine this dialogue: "where does it hurt?" "exactly 2mm from the 7th vertebrae in the spinal cord to the upper left, in an 36 degree angle") Secondly, Pain Level. Theoretically, any stimulus can generate pain. By increasing skin sensitivity, pain gets more intense and can start at a lower limit. While this drastically increases combat capabilities by allowing localized and fine enough touch sense as to detect very faint air currents, it also increases vulnerability(here, twice actually means twice: any wound hurts doubled or more). That will directly mean it's easier to reach those limits at which the brain won't allow use of a certain body part due to pain, fainting and pain death. Those limits themselves depend on the individual, and due to the inhumane nature of any experiment regarding this, no such thing as an average has been calculated. (for battles against this Kekkei Genkai, when it's used on you, think which would be the limits for your character, then decrease them accordingly) The limits for pain in my character at default level (x2) are as follows: Broken Bone: Inability to use hurt body part's muscles either, not any bit 2-3 Broken Bones: Full blackout Severed limb: Pain Death (brain ceasing to function due to overstimulation) 5. In regards to other senses (eg. Balance) and aspects for those mentioned (hearing frequency, visible color spectrum etc.), the increase in cell population has no effect, thus making the Kekkei Genkai itself lack any effect.
History:
The clan's origins are, as mentioned above, thought to be related to the effects of static on one(or even more) founding members among the shinobi of the Lightning lands. The manner in which the clan has spread out understandingly led to the fragmentation and immense diversification of practices, ideas and manners of living amongst the clan members.
The clan's interaction with others at first seems very limited, as most people who met an Itaminushi never found out the actual origin of the clan member, or anything more than a tangential understanding his personality. That said, in truth Itaminushi are much more spread out and many than even they themselves know.
In regard of events, the chances of anything potentially interesting happening without at least one member to see this as an opportunity to further his quest are really low. Wars and such events tend to attract even more Itaminushi, who will not even refrain from fighting and killing their own kin should they have chosen opposing sides.
Socially, they either prefer to totally stand out, proudly wearing their clan name as a badge of honour, or hide within anonymity to conceal what they think are selfish or wrong lusts. It is certain thought that you should never provoke an Itaminushi regarding anything violent or painful, as they will not shy away to show you who is the real master of those arts.
Jutsu:
- Sensory Amplification:
Name: Sensory amplification (once again, if anyone would be so kind as to translate it for me...) Rank: D to A Type: Kekkei Genkai Eijustsu(Medical) Range: N/A; at rank A ~2 meters Element: N/A Description: Through the use of their Kekkei Genkai, Itaminushi members are able to play around with their and others' nerves. Ranks D and C can only modify their own nerves, and that to a limit of four times(D) or eight times(C) more sensitive. Upon reaching rank B, the limits regarding own nerves vanish, and they gain the ability to modify others' nerves up to two ranks lower than the justu. Rank A allows numbing nerves (reducing sensitivity) and adds a ranged element of 2 meters to the justsu. Any modification will last for 1-4 hours(1 hour increases per reank) Chakra Cost: For own modification, it's one point/amplification degree (4x would be 4 points, 40x 40 points and so on); for others' nerves this cost goes up to 3 points per degree. (with the maximum value taken at rank A, 8x, costing 32 points)
- Spoiler:
b]Name:[/b] Fuhen Itami (everlasting pain) Rank: A-S Type: Kekkei Genkai Eijustsu(Medical) Range: N/A; Element: N/A Description: The Fuhen Itami is basically the permanent version of the Kekkei Genkai's modification. By performing complex surgery, modification of nerves can be made permanent for non-clan members, although only to x2. The surgery itself lasts 5-8 hours, depending on the skill of the surgeons. The rank A surgery is performed by three surgeons, and the lead surgeon must be a member of the Itaminushi clan, and it undergoes as it follows: 1. The Kekkei Genkai is used on the patient to x2 by the lead surgeon 2. The lead surgeon then provides chakra throughout all the patient's body 3. The other two surgeons use the chakra provided to establish permanent connection of the newly-formed nerves to the brain. At the end of this process, the patient will have all the characteristics of a permanent sensory amplification to x2. The rank S surgery is very similar, but only the lead surgeon must be rank S (the other two still must be A). The difference is that the chakra channeled is the same special type that fuels the original Kekkei Genkai. Thus, this surgery is an artificial way to make somebody the member of the clan, as they will share from now on the capability to use all the clan's jutsu. Note: if the patient has another kekkei genkai affecting any of the senses, that sense will be ignored by the rank A surgery, but completely destroyed by the rank S. (ex. of such kekkei genkai: sharingan, byakugan etc) Chakra Cost: Rank A: 50CP for the lead surgeon, 25 for the other two. Rank S: 75CP for the lead surgeon, 30 for the other two.
- Pain touch:
Name: Itami Souhou (pain touch) Rank: B Type: Eijutsu (Medical) Range: N/A Element: N/A Description: The Pain Touch allows for a single strike to be felt more painfully than it should, roughly 2 or 3 times as strong. This can lead to disorientation of the enemy, as he thinks he's hurt more then he actually is, or can be combined with Pain Amplification to devastating effect. It can also be used through a weapon given the user has at least B proficiency with it. (no need to be B ranked itself) Cost: 10 points for x2, 20 points for x3.
Note: the "done" tag is there just to make it possible for mods to understand it's finished. The reason for this is to avoid confusion with the old post in which my [WIP] tag just vanished.
Last edited by Lin on Mon 24 Nov 2014, 3:23 pm; edited 14 times in total |
| | | Reggie Bell-Bottom Jr.
Posts : 760
| Subject: Re: Itaminushi Clan Fri 31 Oct 2014, 6:55 pm | |
| Jitsuryoku Chiyu (Forced Healing)- All right, so the one thing that I have an issue with is the fact that at C-rank the speed of the regeneration is increased to the point of instantaneous. Something close to instant is the Yin Healing Wound Destruction and that was at A-rank. That was a superficial healing and not healing of organs and what not. I could see if you were able to transfer the pain onto yourself (because that is the basis of the clan) but this variant I could not approve.
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| | | Lin
Age : 25 Posts : 12
| Subject: Re: Itaminushi Clan Sat 01 Nov 2014, 11:43 am | |
| - old comment:
Well, instantaneous was not the right word to use then. I would mean that it does not take longer for an A-rank wound to heal than an C-rank. I'll modify it to 1 post (fact is, that's what I understood by "instantaneous"... oops). It just seems a bit more OOC that way.
The fact I said the ability hurts the subject and not caster was in fact one of the ways to balance this. Because, if it would hurt me, upon reaching higher ranks I could numb myself for a MUCH lower cost than numb someone else, and also being more psychologically resistant to the sensation of pain, I could start healing higher ranked wounds for too little tradeoff.
Also, just realized another modification should take place. That is, one can only be healed if he agrees verbally to be. Just imagine, inflicting a B-rank wound on an enemy, Sensory Amplify on him then Forced Heal... That would be overkill.
Once again, this might have been a mistake related to the fact I understood 1 post being a few seconds of combat. (And taken the fact you also need no move to touch whoever you're healing, if such would be the per post time, Shousen no Jutsu would also have to be instantaneous)
Well, no one seems to pay this any more mind... I'll just remove my heal then, just in case it was the reason. (I realized it was severely underpowered too) - why underpowered:
Well do a simple demonstration: 1. Imagine a real life bruise, specifically the pain when it happens. 2. We'll take 1 second as to mean the healing instant. 3. Such a wound takes 24h to naturally heal 4. 24*3600=86400 seconds in 24 hours 5. All that gets compressed by the jutsu in 1 second=> you fell 86400 times the pain felt initially. ouch. 6. Now realize we were talking of what's considered an E-rank wound....
Hopefully now may anyone at least tell me, straight, either: "it's OK now" or "go get a canon clan dude, u don't know how to balance stuff".
I mean, waiting with no answer is kinda discouraging. |
| | | Faker
Posts : 757
| Subject: Re: Itaminushi Clan Sat 08 Nov 2014, 11:16 pm | |
| I got ya today bro |
| | | Faker
Posts : 757
| Subject: Re: Itaminushi Clan Sun 09 Nov 2014, 3:03 am | |
| First of all nerves are merely informational highways, that is to say, anything dealing with nerves deals with the speed of how impulses travel to the central nervous system. So saying that the sensory is increased by X amount because of finely tuned nerves does nothing to help how the brain takes in these impulses. It would just determine how fast they get there.
Then, there's the issue of "twice of what". It's fine to say the senses are increased, but what is considered twice? In order for this concept to be judged, list ranges of all your senses. If they are normal human senses, list them.
How does your chakra reach to another person to control their brain and increase their sensory perception? This is also open ended, in theory you could pick what senses you wish to increase. Also, the clan doesn't state the ability to decrease, and that could be a viable possibility.
Before we can begin to look at things like jutsu, we must calculate the way this clan works, so it's done in a approvable and balanced fashion. |
| | | Lin
Age : 25 Posts : 12
| Subject: Re: Itaminushi Clan Sun 09 Nov 2014, 5:42 pm | |
| - old message:
Ah, thank you. Also, I do in fact know the answers to all thy questions, I only considered those details capable of boring someone. I'll find a way to describe then in a story-like fashion, but until then, the basics are: 1. By messing with nerves, I mean it makes the sensory cells (which are of nervous nature) more sensible to stimulation. The way it does it is by biologically altering them. (I can also research what precisely in those nerves determines the sensory capabilities, but the proof it can be done is simple: different persons have differently good senses, or how dogs have a better sense of smell etc.) 2. Twice of normal person. This is hard to explain due to lack of a measure unit, but in essence, where you feel the pain of a broken bone, he feels double. He has a double optimal hearing range, double capability to distinguish nuances of the same color etc. What precisely this means depends of your image of "normal person". I'll look up some average statistics just in case. 3. To modify another person, it's the same as above, at point 1. Touch is (initially) needed in order to be able to pass the special chakra generated by the kekkei genkai to another body. For specifics, I need specifics on chakra itself, which I'm pretty sure do not exist to the extent I need them. (also, I specifically said that at level A I can decrease; as for specific altering, since I chose to be impossible for balancing issues, I'm going to go with "the chakra is amazingly hard to control, and thus can only modify all senses at once"; maybe I'll add a level S where it's possible tho)
I'll find my way into trying to make an attractive presentation to this stuff one of these days.
THANKS for telling me all you did.
Done. I resumed to giving an actual scientific description aided by easy-to-perform self-experiments in order to get a better idea of what all those statistics and numbers actually mean. Of course, I also took sort of a free reign here and there, but hey, it's fiction, I'm allowed to do such things.
In regards of balance, it seems to me that I chose a more interesting power than I first thought. Kind of that thing like: Can be really strong, but also has gigantic drawbacks. I'll wait for an official point of view though, before jumping to conclusions. |
| | | Faker
Posts : 757
| Subject: Re: Itaminushi Clan Wed 19 Nov 2014, 9:10 pm | |
| You can easily take a customized version of sensory, and write so it applies to all your senses. You wouldn't need an entire clan for all of this. I thought you would list them by ranges, honestly. |
| | | Lin
Age : 25 Posts : 12
| Subject: Re: Itaminushi Clan Thu 20 Nov 2014, 4:22 pm | |
| Uh... Okay, so I'm the only madman around here...
Joking. I made it this way because I anyway knew the details, and because without those details it would still sound way too subjective, so I did all that in order to help grasp the actual limits to my kekkei genkai. Because, keep in mind that level B onwards it includes the modification of others' senses, and that's where the lethal potential of this clan is. (after all, how many clans with Kekkei Genkai w/o lethal potential are there?)
Then, the reason I made it this way is as follows: By making a clan, I can allow myself subsequent similar jutsu as I get more ideas in a much more natural fashion. I also kinda like what I said in this page. (Of course, it may also be because the only alternative for my character than an original clan was Hyuuga, and trust me, you probably don't want to fight an Eijustsu specialized rapier wielder with byakugan)
That aside, is the clan ok now? |
| | | Faker
Posts : 757
| Subject: Re: Itaminushi Clan Fri 21 Nov 2014, 4:36 pm | |
| The only way to approve this is if you write your perception bonus in ranges (Xmeters). Like I said, you can accomplish most of what youre doing through a medical spec.
I don't mean to be a hardass, but this clan is either potentially UP and you can just use medical secret jutsu that only you know or is potentially OP. Anything dealing with increased reactions/senses can become borderline OP. |
| | | Lin
Age : 25 Posts : 12
| Subject: Re: Itaminushi Clan Fri 21 Nov 2014, 7:39 pm | |
| Well... I did my best. It's hard though. Mainly because senses are of subjective nature. If you can give me a list of the sensory ranges of the normal human/ninja to use as example, then I can use that to give you what you want.
If it's not enough, then it's kinda over with the clan anyway. Cue Eijutsu&Weaponry Hyuuga for my character + new story. (my mistake for writing it before having the clan approved; DAMN)
(Sorry if I sound angry or sarcastic. I don't really mean it, it's just because I'm kinda down, as I know the complex stuff but can't simplify it to roleplay terms...) |
| | | Faker
Posts : 757
| Subject: Re: Itaminushi Clan Fri 21 Nov 2014, 7:44 pm | |
| Neither can I man. I'd have to be in your brain.
Anyways, basically what you want to state is what increases within a certain amount of range.
"They can see as any normal human, but within X amount of meters the details become extremely sharp"
and just apply that base logic to everything |
| | | Lin
Age : 25 Posts : 12
| Subject: Re: Itaminushi Clan Mon 24 Nov 2014, 3:31 pm | |
| Done.
Dunno how it is, but to me, any simpler would mean actually explaining nothing, and any more complex would lead to the lengthy descriptions I already gave.
Also, to give my own impression of the OP possibility, it does not lie in the pros of amplification. It lies in the cons, when used on enemies. Let's just say that human limits are what they are for our own good. (12 CP for x4 amplification for a B-level... maybe I should increase the cost a little more) |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Itaminushi Clan Sat 13 Dec 2014, 12:37 am | |
| I apologize for the delay on this.
I honestly don't see any foreseeable situation in which inflicting the sensory increase on others is balanced to be honest, especially from a distance.
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| | | US Moderator
Posts : 257
| Subject: Re: Itaminushi Clan Mon 29 Dec 2014, 10:09 pm | |
| Archived due to obvious reasons.
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