Caranore
Age : 35 Posts : 1492
| Subject: Suna Village Guards Sun 30 May 2010, 5:06 pm | |
| Name: Jirou Usanagi
Age: 23
Gender: Male
Looks:
Jirou stands about six feet tall, black spikey hair adding an extra two inches or so on to his actual height. Dressed in civilian clothes, he looks like a scholar or scientist, an image he portrays even while in Shinobi gear, the few times he does wear it. more often than not however, he prefers to wear suits, carying his sword at his side at all times.
Despite being tall, his body is actually thinner than it looks like it should be due to an excessive amount of training with his sword. This allows him to remain lean, but add power behind each and every swing.
Rank: Jounin
Specialties: Weaponry (Kenjutsu/Exotic)/Genjutsu
Element Affinity: Water
Jutsu: Kenjutsu- Spoiler:
This sword technique is called the "Invincible Sword Style" for several reasons. This technique originated with one man, and like a family tree, it grew. As the technique was passed down, the more the tree grew. It is common for a generation to add a new technique to the Shigure Soen. This is a sword style that varies, depending on who your master was. Thus, there could be many different variations of the Shigure Soen Style.
The Shigure Soen Style is a notoriously deadly sword style that is only passed down to worthy successors. Each 'form' of the style is only shown once to the student - if the student is worthy to succeed, he only needs to see it once to remember how to use it from then on. It originally only had one form that was passed down through generations of successors with each successor creating and adding their own forms resulting in many branches of Shigure Soen Style. However, as new forms were created the weaker branches deteriorate and others disappear as there is no worthy successor. Hence this style can be called as the perfect, flawless style.
The Shigure Soen Style taught to Yamamoto consist of 8 forms; four defensive, four offensive. However, After Jirou learned this style, he added two new offensive forms to it.
1 Shajiku no Ame 車軸の雨 (Axle of Rain) - Offensive. Jirou charges forward and attacks with a thrust. 2 Sakamaku Ame 遣らずの雨 (Raging Rain) - Defensive. Jirou lifts waves of water around him then ducks, putting his sword protectively in front. 3 Yarazu no Ame 遣らずの雨 (Last Minute Rain) - Offensive. Jirou drops the katana kicking it with his foot to send it flying in a stab. 4 Gofuu Juuu 五風十雨 (May Wind, October Rain) - Defensive. Jirou synchronizes with one's opponent's breathing to evade attacks. 5 Samidare 五月雨 (Summer Rain) - Offensive. Jirou slashes diagonally but in midway he drops the sword, switching hands, before finishing the attack. 6 Unknown, deducted to be defensive. 7 Shibuki Ame 繁吹き雨 (Splashing Rain) - Defensive. Jirou holds the sword backwards and spins to create a whirlwind like shield. 8 Shinotsuku Ame 篠突く雨 (Pelting Rain) - Offensive. Jirou uses the blade of the sword to cut around the bearer. 9 Utsushi Ame うつし雨 (Reflective Rain) - Offensive. Jirou makes a tidal wave with his sword and while his opponent is distracred by his reflection he attacks from above. 10 Beccata di Rondine (Swallow's Beak) - Offensive. Jirou thrusts his blade multiple times with one hand.
Genjutsu- Spoiler:
Name: Bu-bu-toiu Oto no Jutsu [Buzzing Sound Technique] Rank: D Type: Genjutsu Element: None Description: This technique creates a buzzing noise within the target's ears.
Name: Magen: Chirudo Tamashii [Demonic Illusion: Chilled Soul] Rank: D Type: Genjutsu Element: None Description: The opponent sudden feels very cold, enough to make them shiver uncontrollably.
Name: Magen: Onsui Tamashii [Demonic Illusion: Heated Soul] Rank: D Type: Genjutsu Element: None Description: The opponent sudden feels very hot, enough to make them sweat uncontrollably
Name: Gyaku Bijon [Inverted Vision] Rank: C Type: Genjutsu Element: None Description: Turns the targets vision upside down, causing much confusion to the target, making left right and up down.
Name: Shi kara no Sasayaki [Whispers from the Dead] Rank: C Type: Genjutsu Element: None Description: The effects of this sound based jutsu makes those entrapped hear the voices of lost loved ones or family or friends they hadn't seen in a long to be saying awful things about them and their constant failures. As well bringing up dark secrets from their past to instill self doubt in the one trapped.
Name: Lust Rank: C-rank Type: Genjutsu Element: None
Description:
After the target blinks, there is a slight change in scenery; quieter, calmer. The target will not realize what has changed immediately, but can be wary of the changes of being caught in a Genjutsu.
The first effect comes into play when a figure, one of the same sex of the target, appears. The target will feel aroused, and not know why until they examine themselves, and realize that they have been placed in a body of the opposite sex. The figure will attempt to seduce the target, and based upon the willpower (not everone has the fortitude of an steel wall, be realistic people, please), the target can attempt the resist the seductions.
By the second post, a Genjutsu user will come to their senses and can attempt to break free. However, each failed attempt increases the figures beauty and the targets arousal. By the third attempt, the target will eel a wind pic up, and on the horizon they will seem a large cyclone mving towards them, glowing with a light purplish unholy aura. As the cyclone moves closer, distant screams can be heard emitted from it; sul wrenching, teerrifying screams.
The target,upon hearing the dreaded and unearthly screams, will be so shaken that they will forget about trying to release the genjutsu, and flee not only the cyclone, but the seducing figure in front of them. By the enxt post, they will remember about the Genjutsu, and have one last chance to try and free themselves from it.
If the target does not free themselves by the next post, they will be swept up within the storm and suffer the same fate as the souls trapped in this cyclone due to their need to fulfill their sexual appetite.
Should the opponent attempt to break free without utilizing the correct terms, the Genjutsu will not end, having not been adequately dispelled, and will continue to attack the opponent.
5 posts after it begins, the Genjutsu will end, releasing the target and leaving them traumitized and shaken. Due to this, their ability to fight will be reduced by 50%
Name: Kori Shinchuu no Jutsu - Sly Mind Affect Technique Rank: C Type: Genjutsu Element: None Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
Name: Magen • Jubaku Satsu - Demonic Illusion • Tree Binding Death Rank: B Type: Genjutsu Element: None Description: Magen • Jubaku Satsu is a Genjutsu technique. After forming the needed hand seals, Jirou will disappear and approach her target. Once near her target, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, Jirou will appear from the tree itself and stab her target with his sword.
Special Characteristics: Jirou carries a specially made sword and sheathe that produces the illusion of large amounts of water when swung, allowing for the complete use of the Shigure Soen Ryu sword style.
Purpose Village Guard
Name: Shigure Soen ("Invincible Sword")
Quantity: 1
Rank: A
Appearance:
This Katana looks like a normal katana, except for the brown wrap around the hilt. This is made of a special material that absorbs the sweat and moisture in the air, allowing Jirou to maintain a firm grip at all times.
Special Abilities/Characteristics: This sword has been blessed by Jirou's father and the entire family at their clan's shrine. Along with a seal placed upon the hilt of the sword, under the wrapping, the sword has a very unique ability. It allows the illusion of a large amount of water being formed to be seen whenever the sword is swung. Since this happens quite rapidly, and Jirou is a Genjutsu user himself, it is quite hard for the opponent to counter. This water enjutsu allows Jirou to use his families sword style in Suna, where little ater is present.
Origin: Jirou obtained this sword when he had proven to his father that he had mastered the Shigure Soen Sword style. The families sword and heirloom was handed down to him shortly after in a passing of age ritual.
Name: Kento Hirojou
Age: 25
Gender: Male
Looks:
Kento stands about five fot, ten inches, with a very lean, muscular body. This is due to excessive muscle training with the Taijutsu part of the Shinobi life. This is also shown through the multiple scars from fighting weapon users on a daily basis, normally Jirou.
Rank: Jounin
Specialties: Taijutsu/Medical
Element Affinity: Wind
Jutsu:
Medical- Spoiler:
Name: Gantai no jutsu Type: Ninjutsu (Medical) Rank: D Element: n/a Description: One of the first techniques that a Medical Ninja must learn. Reasons why is because these techniques are what matters between life and death. This is a special type of technique in which a medical ninja is capable of making bandages by using their surroundings such as sand, grass water and others with the help of using chakra Link: n/a Medical use/Bastardized use: It makes medical ninja capable of creating bandages to help stop bleeding and other medical related problems.
Name: Sansokyoukyuu Type: Ninjutsu (Medical) Rank: D Element: n/a Description: An easy justu for the Medical Ninja. A ninja uses chakra upon the chest area focusing it to help the body in some ways. It helps the lungs expand easier making the chest and neck muscles become more officient which allows the airways to expand and pulmonary blood vessels so then the cells of the body may breathe easier. Link: n/a Medical use/Bastardized use: Makes breathing easier.
Name: Kanetsu no Gyou Type: Ninjutsu (medical) Rank: D Element: n/a Description: A simple Jutsu in which the Medical Ninja focuses the chakra in his body by placing it along the persons chest creating heat within them. This is so then the person would not be in danger of Hypothermia, a condition in which the body starts dropping its temperature at a quick pace, and if goes untreated it might cause paralysis and even death. One must be careful for if used to long then it may warm up a part of the body which may cause fever Link: n/a Medical use/Bastardized use: This is so then the person would not be in danger of Hypothermia, a condition in which the body starts dropping its temperature at a quick pace, and if goes untreated it might cause paralysis and even death. One must be careful for if used to long then it may warm up a part of the body which may cause fever
Name: Ketsuki Gyouko Type: Ninjutsu (medical) Rank: D Element: n/a Description: A simple healing technique. The user uses his chakra on his wound to make the blood there coagulate quickly. The wound still remains but the bleeding stops. It goes quickly for small wounds but larger ones need a couple of minutes to finish the coagulation. It can also be used on wounded allies. Link: n/a Medical use/Bastardized use: stops bleeding
Name: Chishio Tensou no jutsu Type: Ninjutsu (medical) Rank: C Element: n/a Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical nin can ease their symptoms by using this jutsu. First, the user must open up a small cut in the patient's body in order to open a vein. Once a vein has been opened, the medical nin uses chakra in order to increase the density of the patient's blood. Thus, they won't get more blood, but more red and white blood cells are created, an effect which helps fight against the ailments and symptoms of losing blood. However, this jutsu has a downside which is the fact that the user's own blood dilutes as long as the jutsu is activated, which means that basically it is indeed a blood transfusion and the user must be careful at how much blood he or she gives to their patients. Link: n/a Medical use/Bastardized use: It is similiar to a blood transfusion.
Name: Chiyute no Jutsu Type: Ninjutsu (medical) Rank: C Element: n/a Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. Depending on the degree of the wound, the ninja must concentrate more of their chakra to repair the damage. However, if the wound is too extensive, such as extensive damage to vital organs, this technique may not be able to help them. Link: n/a Medical use/Bastardized use: Repairs physical damage to another person.
Name: Hone Chiyu no jutsu Type: Ninjutsu (medical) Rank: C Element: n/a Description: A variation of Chiyute no jutsu. When an ally has broken or fractured a bone, this jutsu uses chakra which makes the body boost its calcium level. Using the extra calcium, Chiyute no jutsu is activated, but uses less chakra since the user already has the calcium to work with, but will only work on bone tissue. Link: n/a Medical use/Bastardized use: Increases calcium levels to heal a bone.
Name: Decontamination technique Type: Ninjutsu (medical) Rank: C Element: n/a Description: A technique to use if someone becomes poisoned or seriously infected with a decease or toxin. The medical specialist uses his or her chakra to rapidly create new white blood cells in the patient's blood stream to fight off infections, poisons and other hostile substances to enter the body. Immensely strong poisons can still kill their victim but with the help of this jutsu will be slowed down enough for the victim to acquire a proper cure or antidote. Link: n/a Medical use/Bastardized use: Used to fight off infections/poisons.
Courtesy of Z:
Name: Crush Style: Muscle Breaker Type: Medical Rank: D Element: N/A Description: Crush Style: Muscle Breaker is a supplementary jutsu that Kakougan created to slowly weaken his enemy hit by hit. This jutsu only has to be used once per topic and is then effective throughout the entire topic. Once used, all physical attacks that Kakougan successfully hit’s a target with have an added effect. When hit by Kakougan, the target’s muscles slightly deteriorate , making them lose 15% of their strength every time they are hit.
Name: Vibration Strike Type: Medical Rank: D Element: N/A Description: Vibration Strike is a very simple yet effective jutsu that causes Kakougan’s hand to vibrate quickly just before he strikes a target. When Kakougan makes contact with the target, the limb that came into contact with his starts to vibrate very fast due to the vibrations transferring from Kakougan’s hand to the target. This vibrations makes the vibrating limb un able to hold any object or move to hit anything because of the violent vibrations; this makes the limb un able to be used for one post.
Name: Magic Wind Style: Instant Paralysis Type: Ninjutsu/Medical Rank: C Element: Fuuton Description: By using fuuton along with medical chakra, Kakougan can send his chakra with the wind to paralyze them. When this jutsu is used, Kakougan shoots a gust of wind that is blue in color due to the medical chakra in it. If the target is hit by the wind, one post later, they are paralyzed for one post due to the medical chakra hitting their nerves, causing momentary paralysis.
Name: Crush Style: Sword Knee Type: Medical Rank: C Element: - Description: Crush Style: Guillotine Slice is a medical jutsu made by Kakougan Kaiku. This jutsu is very simple and requires no hand signs to use. When used, a small chakra blade extends from Kakougan’s knee. Kakougan then knees a close by target, stabbing them in the stomach with the chakra blade.
Name: Cross Style: Holy Barrage Type: Medical Rank: C Element: N/A Description: Cross Style: Holy Barrage is a holy jutsu made by Kakougan Kaiku. Holy Barrage uses the same idea as chakra scalpel, but in a different form. Chakra scalpel creates a blade of chakra from the user’s hand. Holy Barrage creates five kunai sized crosses that form in between Kakougan’s fingers. These crosses are thrown like kunai, but when they make contact with a target they severe muscles and other interior functions such as organs.
Name: Chakra Scalpel Launch Type: Medical Rank: C Element: N/A Description: Chakra Scalpel Launch is a medical jutsu made by Kakougan that varies in power depending on the level of Chakra Scalpel used with this jutsu. This jutsu launches the chakra scalpel off Kakougan’s hand and uses it as a ranged weapon. This launches the scalpel at extremely fast speeds, making it hard to dodge at range and almost impossible to dodge in close quarters.
Name: Chakra Scalpel Explosion Type: Medical Rank: C Element: N/A Description: Chakra Scalpel Explosion is a medical jutsu made by Kakougan that varies in power depending on the level of Chakra Scalpel used with this jutsu. This jutsu causes a chakra scalpel to explode the instant it is used. This explosion is the size of a paper note explosion, but is much different. Since Chakra Scalpel is made to cut an opponents muscles, this explosion does the same thing. Rays of muscle slicing chakra is sent from the origin of the explosion, afflicting everything touched by them, even a friendly.
Name: Chakra Scalpel Pulse Type: Medical Rank: C Element: N/A Description: Chakra Scalpel Pulse is a medical jutsu made by Kakougan that varies in power depending on the level of Chakra Scalpel used with this jutsu. This jutsu shoots a pulse from the scalpel that radiates from Kakougan’s hand. This pulse only goes for about 3 feet away from the scalpel before dissipating. This pulse has the same effect as the scalpel it is used with and can be used on a thrown scalpel.
Name: Crush Style: Rapid Decay Type: Medical Rank: B Element: N/A Description: Crush Style: Rapid Decay is a medical jutsu made by Kakougan. To use this jutsu, Kakougan has to be making skin contact with the target. When used, Kakougan infects the target with medical chakra that decays the afflicted part of the body at an alarming rate. After one post, the limb becomes limb an unusable. A post after, this causes the afflicted limb to become rotten and unusable until properly treated with medical techniques.
Name: Alteration Style: Adrenaline Bonus Type: Medical Rank: B Element: N/A Description: Alteration Style: Adrenaline Bonus is a medical jutsu made by Kakougan. When this jutsu is activated, Kakougan forces his body to enter an advanced state of rage in which the amount of adrenaline outputted by the body is much higher then the normal amount. When this is activated, Kakougan’s strength, and reaction time are doubled.
Special Characteristics: Due to extensive training, Kento has managaed to convert all of his white and red muscle to pink muscle, increasing his strength 25% greater than any other Taijutsu oriented Jounin. When combined with chakra enhanced strength, due to his medical knowledge, this allows for a very devastating punch.
Kento is also a master of the Dragon style of the Shao Lin fghting style. This allows for a much greater flexibility and defensive methods than other fighting styles.
Purpose Village Guard
Name: Taiki Yoshiko
Age: 23
Gender: Male
Looks:
Taiki normally attracts attention with his looks, as black hair and gray eyes are not normal on a Shinobi. The eyes hint at a bloody past, and honed senses that shouldnt be there. While looking average muscle wise, he is quite fast for his size, and stronger than one may expect from a ranged fighter.
Rank: Jounin
Specialties: Ninjutsu/weaponry (Ranged/Polearm)
Element Affinity: Fire
Jutsu:
Katon
- Spoiler:
Katon: Kasumi Enbu no Jutsu [Fire Release: Mist waltz Technique] Rank: C Type: Ninjutsu Element: Fire Description: The user blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.
Katon: Housenka no Jutsu [Fire Release: Mythical Fire Flower Technique] Rank: C Type: Ninjutsu Element: Fire Description: This Katon ninjutsu is a very flexible technique. Housenka begins with creating many small fireballs from the user's mouth, and shooting them at a single or multiple opponents in one strike. These projectiles either can be shot either fast in the same direction, or slow in a rotating formation. Basically, the ninja controls everything, from the strength, and path of the fireballs (Relatively), to the speed they travel towards the target.
Katon: Jiraigen [Fire Release: Minefield] Rank: C Type: Ninjutsu Element: Fire Description: After several handseals, the user will place his or her hand on the ground. Wherever the user touches with his or her hand, a bit of their chakra is left behind. Should any object touch the ground within a close range of the mines, the area will detonate into a small explosion. The user can maximally place five mines per use of this jutsu.
Katon: Goukakyuu no Jutsu [Fire Release: Powerful Fireball Technique] Rank: C Type: Ninjutsu Element: Fire Description: After using handseals, the user must first gather chakra into his hand and mouth. The mouth then shoots out fire and one hand is placed just out of the lips to control it into one intensely hot fireball. This attack is similar to a huge devastating flamethrower.
Katon: Houka [Fire Release: Rocket] Rank: B Type: Ninjutsu Element: Fire Description: After performing the needed handseals, the user would open their mouth a ball of fire will shoot out their mouth with great speed and will burst into a bigger flame when it hits the target.
Katon: Hoheki [Fire Release: Flame Wall] Rank: A Type: Ninjutsu Element: Fire Description: The user summons a flame that comes in between him and his enemy. After stabilized, the user can push the wall at his target.
Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Technique] Rank: A Type: Ninjutsu Element: Fire Description: This Katon ninjutsu is believed to be the one of the strongest jutsus of the Katon series. This ninjutsu however requires a lot of chakra, concentration, and preparation time. A few diverse hand seals are done, and after gathering all the chakra in his mouth, the ninja will create so much flame that a red-hot fire will light up around them. All that chakra is then converted into fire inside the ninja's mouth, and it is all ejected at once, creating an extremely long blaze of fire, going directly to the opponent. This technique is straight, fast, and strong. It is most likely to be used after the enemy has been immobilized, because with such large amounts of chakra being used, most users simply cannot afford to waste it all by missing.
Special Characteristics: Taiki is 25% faster than other Jounin, but is 10% weaker, physically wise. This is due to training for speed to raise his chakra pools, not strength. His hand seal speed time is halved compare to a normal jounin's also.
Purpose Village Guard
Name: Wrist Crossbow
Quantity: 1 Cross bow, 25 bolts
Rank: B
Appearance:
Special Abilities/Characteristics: The bolts have a special ability to be imbued with fire chakra as Taiki pulls them from the holster, allowing them to explode on impact much like exploding tags.
Origin: Taiki recieved this crossbow from his father when he passed the Jounin exams, along wth 10 original darts, and how to make more if necessary. To this day, Taiki still has those original 10 darts.
Name: Explosion
Quantity: 1
Rank: B
Appearance:
Special Abilities/Characteristics: This naginata was specially ordered and customed designed by taiki. The shaft is made of a special material that absorbs the shockwaves from the tip explosions, but allows chakra to be tranfered through the weapon. The tip of the weapon is made of a special and durable materia, allowing fire chakra to be gathered and relesed when swung, causing an explosion to the equivalent of 2 exploding tags going off.
Origin: Taiki had the weapon custom made for himself when he became a Chuunin. So proud of his abilities with fire manipulaton, he decided to take his training to the next level and combine the ability to use fire with his weapon skills.
Name: Enryuu Hosinan
Age: 22
Gender: Male
Looks: Enryuu is an average looking Shinobi, not really built or strong like the other village Guards. Due to his illness, he has a frail looking body, but one that possess a strangely large amount of agility and speed. However, due to these abilities and his specialtis and his sickness, his complexion is normally pale, looking like he spends most of his time in the shade. Due to this, he covers himself with a large amount of light and breathable clothing to hide the pale complexion.
Rank: Jounin
Specialties: Puppetry
Element Affinity: Wind
Jutsu:
Basic Jutsu
- Spoiler:
The 3 Basic Academy Jutsu
Name: Bunshin no Jutsu - Clone Technique Rank: E Type: Ninjutsu Element: N/A Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse
Name: Henge no Jutsu - Transformation Technique Rank: E Type: Ninjutsu Element: N/A Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents
Name: Kawarimi no Jutsu - Change of Body Stance Technique Rank: E Type: Ninjutsu Element: N/A Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Other commonly known Techniques
Name: Suimen Hokou no Waza - Act of Water Surface Walking Rank: E Type: N/A Element: N/A Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water
Name: Kinobori no Waza - Act of Tree Climbing Rank: E Type: N/A Element: N/A Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed
Name: Explosion Tag: Activate Rank: E Type: Ninjutsu Element: N/A Description: The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.
Name: Nawanuke no Jutsu - Escaping Skill Rank: E Type: Ninjutsu Element: N/A Description: A very basic technique that allows a ninja to escape from rope binds.
Name: Kai - Release Rank: D Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu - Body Flicker Technique Rank: D Element: N/A Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Name: Kugutsu no Jutsu - [Puppetry Technique] Type: Ninjutsu Rank: C Element: N/A Description: Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.
Puppets:
Jaianto
- Spoiler:
Name: Jaianto Rank: A-Rank Description: Altough it looks enormous and very large in size, Jaianto is the approximate size of an elephant, each arm being well over 15 feet long. Its tail acts much like a crocodile tail, allowing it to whip or slam into a person. Its internal structure is large, and actually quite sturdy, with an open space inside to allow the transport of personnel or goods acorss distances. Due to its size and power, Jaianto is normally used for seige or village defense. Body Slots: Right Hand Extending fingers Left Hand Extending fingers Body Steel Carapace Mouth Acid Spit Tail Spiked Basher Chest Senbon Machine Gun Knees Exploding Kunai Launcher Chest (Back) Senbon Storage Neck Acid Storage Slot 10: (*) History: (How did you create/obtain your puppet?) Name: Extending fingers Rank: C-Rank Element: None Description: By having a flexible yet durable metal form the fingers, Jaianto can swipe out with one hand, allowing the fingers to extend outwards and become whips. a small reeling mechanism is placed in the center palm of each hand and surrounded by a very durable metal, allowing the threads that allow the extension and whip like abilities of the fingers to retract safely. Name: Steel Carapce Rank: A-Rank Element: None Description: The main body of Jaianto is covered in a highly durable steel, sectioned off and modified to allow movement even when covered in heavy metal. This allows blockage of most phsyical attacks, B-Rank and lower, and a large majority of elemental attacks. (Wind & Water C-Ranked is blocked, everything else B-Ranked is blocked) Name: Senbon Machine Gun Rank: B-Rank Element: None Description: Placed in the chest of Jaianto, one of each side, the senbon machine gun is exactly as its name says. Using the same physics as a gun, the SMG uses highly pressurized bursts of air every second to spit out a multitude of senbon in a short amount of time. (Up to 100 Senbon per useage. 200 total, as there is one per side.) Name: Exploding Kunai Launcher Rank: B-Rank Element: None Description: Operates much on the same principle as the SMG. High pressured bursts of air, reinforced by chakra, launch Kunais wrapped with exploding tags at the target. The weapon itself can only hold up to 20 Kunai at a time, a total of 40 due to there being two weapons. Name: Acid Spitter Rank: A-Rank Element: None Description: By spending the time to study slight chemisty, Enryuu has fitted Jaianto with a devise that utilizes a very strong type of acid, Hydrochloric to be exact. When this acid touches the opponents skin, it can cause anywhere from minor irritation to melting the skin right off the bone and searing the muscle, depending on how much time the acid spends sitting on the skin. The acid is also powerful enouugh to burn through clothes, reducing the speed at which damage occurs. If clothing: 2 posts: clothing burned through 3 posts: Skin irritation 4 posts: Irritation increases, blisters begin to form 5 posts: Pain is felt, blisters bubble and pop. 6 posts: Skin is melted through, pain is immense, muscles begin to be burned through. If no clothing: Reduce clothing section by 2 posts. The acid is gathered in a glass tube, strengthed and formed by a master at glass making and with chakra to increase its durability. From there, wind chakra is applied to the acid with normal chakra, and spews the acid over the field. Each burst of 'spit' can cover up to 30-40 feet infront of Jaianto. Name: Acid Storage. Rank: E-Rank Element: None Description: A giant glass vat, buffered by rubbed and protected to store the acid Jaianto uses. The vat itself holds enough acid for Jaianto to 'spit' up to 20 times. Name: Senbon Storage Rank: D-Rank Element: None Description: Stores and feeds large amount of Senbon to the Senbon Machine Gun (SMG). Each senbon is attached by chakra enhanced thread to be fed smoothly into the SMG, much like a turret hass ammo fed into it to keep firing. There are two storage boxes, each one easily holding up to 3000 Senbon. (Refer to Image of puppet. The size of the chest cavity is large enough for this, easily.) Name: Spiked Basher Rank: B-Rank Element: None Description: Reinforced steel plating and spikes line the tail of Jaianto, allowing him to use the tail as a very dangerous melee weapon if anyone comes too close. Merely by swinging the tail and his body, Jaianto can clear trees, crush rocks, impale people, or with a single hit; knock a person who managed to avoid the spikes backwards nearly 50 feet.
Black Vine Guider (#43)
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Name: Black Vine Guider Rank: D Description: A lithe humanoid resemblant of a skeleton whose eyes are half hidden by the brown cloak the puppet usually wears. The creature wields a large staff and is commonly addressed as 'Chiron' by the general population. He is an infamous puppet in his own right, being used as one of Kaku's 'openers' used to judge an opponents ability before switching into stronger puppets. Body Slots: Right Eye: Tengu Eye Left Eye: Tengu Eye External Body: Damned Robes Chest: Secret Poison Shooter Abdomen: Pressure Sphere Left Hand: Pulse Collector Right Hand: Forest Net Held: Vine Staff Right Shoulder: Explosive Thorns Left Shoulder: Explosive Thorns History: (WiP) Name: Pulse Collector Rank: D Element: None Description: Black Vine Guider has a very small metal sphere built into its left hand that enables it to channel and charge electrical impulses from its body into a single spot. Naturally, most of those pulses are needed to keep the puppet alive, but excess pulses are sent to it and used to create a bright flash of light that disperses shadow based techniques or disrupts light based techniques within 3ft of the puppet. This takes five posts to charge between uses. Name: Forest Net Rank: D Element: Nature Description: Black Vine Guider's right hand is able to split open, the fingers moving out and the palm splitting into three sections and opening up to reveal a large central canon that can fire off a vine net. This net is able to tangle opponents who are struck by it, and if it strikes a limb, it wraps around that limb and becomes to suffocate it from the main body. If it is not removed in two posts the limb will start to suffer and become unusable, changing into darker shades as it chokes. Name: Damned Robes Rank: D Element: None Description: The cloak wrapped around the puppet, despite what many assume, is actually a weapon, not clothing. The cloak is made of a differing type of vine that is interwoven into sheet form, though if given time and close inspection this can become evident to an opponent, in combat this is not usually feasible. Opponents who contact the robe find out, often too late in the case of Taijutsu users, as the robes wrap around the attacking limb and with a sickening 'crack' snap the bones inside of it. The robes can also snap weaker weapons than themselves and can throw back projectiles throw into them. Name: Secret Poison Shooters Rank: D Element: None (Poison) Description: Inside of Black Vine Guider's chest lies six barrels, lined up in rows of three, where a human's breasts would be. The barrels can be used to fire out a poison cloud that covers a 15ft area that is fired away from the puppet at a 5ft distance. The poison is Suiheki and mostly serves to cover up the camouflaged kunai fired out along with the poison in the same direction. Opponents fooled by the poison miss the kunai, and are cut, making them vulnerable to the poison. The puppet holds only one shot of poison, but up to five shots of kunai, ten being fired out per shot. Name: Tengu Eyes Rank: D Element: Nature Description: Named after the infamous Tengu demons of Japan, Black Vine Guider's eyes are able to be fired out of their sockets, attached with vines to the main skull and able to reach a great length of 25ft. The eyes, on the interior, are revealed to have mouths with teeth that attempt to bite an opponent, and the vines, if cut, as they are likely to be due to their appearance as a 'weakness', the vines pour out Suiheki poison in its gaseous form in a 5ft area around the cut. Name: Pressure Coil Rank: D Element: None Description: Stored within the puppet's abdomen lies a sphere of super condensed water, being tightly bound by the puppet's vines and holding it into a compact form. When the puppet's abdomen is damaged, to the point that it can no longer contain the sphere, it bursts out using precreated 'canals' in the puppet that cause the water to effectively explode out of every 'pore' in the puppet's body. This does little harm to the puppet since the vines move aside to allow the water to exit, but the pressured spray around the puppet inflicts heavy damage on those within 5ft of it. The puppet can voluntarily release this sphere as well. Name: Vine Staff Rank: D Element: None Description: Black Vine Guider typically wields a staff composed of dried out vines that are used as an inorganic part of the puppet. The staff is designed as a ferry-men's oar, with the end shaped like a paddle with small ridges that allow it to spin and maximize this energy by created smaller torrents of water which make the whole body swirl in the direction the staff spins. This can be used to disrupt stationary bodies of water and inflict harm on underwater opponents by creating a small torrent to move them. The staff functions in mud in a similar manner, though more force is needed to spin it. Name: Explosive Thorns Rank: E Element: None Description: A very simple collection of thorns held in the puppets shoulders that are covered in exploding tags, making the weapon, though usually, also simple enough to require little preparation or effort to use. Five such thorns are held per shoulder and can be used as thorn projectiles, or as landmines or a sort. The tags are within the thorns, which are hollow, making them seem as normal projectiles until they come within range and detonate.
Armored Terror (#44)
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Name: Armored Terror Rank: C Description: A roughly canine creature composed of human body parts covered with armor plating. The legs are assembled with canine muscles in order to give the puppet their strength, but the external body and bones are strictly human since canines are harder to come by in 'good' quality of the appropriate sizes to assemble a puppet. The puppet itself is as tall as a human as a quadruped, explaining why canine bones would simply not fit the creature. Armored Terror has four mouths, each of the external jaws and teeth being shown and its open mouth leading to a dark abyss within the creature. Unlike normal canines, the puppet's feet are webbed, giving it the ability to swim. Body Slots: Mouth I: Poisoned Senbon / False Pit / Barbed Tongue Mouth II: Poisoned Senbon / False Pit / Barbed Tongue Mouth III: Poisoned Senbon / False Pit / Barbed Tongue Mouth IV: Poisoned Senbon / False Pit / Barbed Tongue Internal Body: Terror Spheres External Body: Senbon Plates History: (WiP) Name: Poisoned Senbon Rank: C Element: None (Poison) Description: Each of Armored Terror's mouths have slits in them, beside their artifical 'pits' that house three poisoned senbon per mouth. Each senbon is coated in Shippouheki poison and to compensate for quantity, the senbon are able to fired with a precision one would attribute to an expert marksmen, and will all the terrible speed of one as well. They are far from easy to dodge, and the senbon infect those they strike with their poison. The senbon may be fired in whatever quantity is desired, though once they have all be fired the puppet has no more to shoot for the remainder of the battle. Name: False Pits Rank: D Element: None Description: Each of Armored Terror's mouths houses a small artificial pit, similar to that of a snake, that enables the creature to sample the air and effectively 'taste' what normal senses would percieve. This enables the puppet to recognize poisons in the air, the use of Fuuton jutsu, or other similar disturbances that disrupt the air flow or alter its properties. Name: Barbed Tongues Rank: C Element: None Description: In each of Armored Terror's mouths there is a coiled tongue, covered in barbs, that can be fired out at opponents to attack them. In total their are five tongues, one for each mouth and the throat, and each of them is a weapon on its own. These tongues, though they appear fleshy and soft, have malleable liquid metal inside of them giving them a very heavy force when they strike an opponent. The metal of choice is mixed with Shippouheki poison, should the tongues be broken they spray this out in a 5ft burst from the point they are cut and infect the attacker. Name: Senbon Plates Rank: C Element: None Description: Armored Terror is covered in plated metal body armor that serves to protect against attacks equal to or lower than its own rank. The plates are held into the puppet's flesh by senbon on the underside that dig into the puppet and hold it in there, but with this, they can also be removed and flipped to provide a barbed defense. The top of the plates have a slight adhesive that holds opponents who attack it for a moment, but the adhesive is present actually to reverse the puppet's armor, not to hold opponents. Name: Terror Spheres Rank: C Element: None Description: The signature weapon of Armored Terror, deep within the puppet's body lays an arrangement of seven green spheres clumped together in a ball-like shape. These spheres are believed to contain the souls of persons Kakuhan has slain, though there is not way to prove this. Regardless, the spheres can be shot out from the puppets throat, and when they shatter (upon impact with almost any surface, being similar to thin glass in strength) a rush of medical chakra bursts out in a 15ft radius. The medical chakra sweeps into organic bodies within range and afflicts the body in such a manner that the innate 'fight or flight' response, but it is always flight, regardless of any mental abilities that would otherwise prevent fear effects. This lasts only for an instant, but the memory of the fear lasts for the remainder of the battle and can be used to shake even those who think themselves immune to true terror. Jutsu:Name: Armored Spiral Rank: B Element: None Description: Designed after the Inuzuka clan's justu combined with the Akimichi clan's, the puppet is able to move each of its plates outwards into a razor point and collapse its own body so that the plates form a spiked sphere around the puppet of a large size about 5ft in diameter. The sphere displays plates moving in one direction, a spiral, excluding a central band which spikes outwards, which can hint at its use to an intelligent opponent. The ball then spins at high speed, the puppet's bones being crushed by the force making it a last-resort move, and then the central band moves, creating a spiral force along with a powerful slashing force. This ball can tear through earth at high speed and strike an opponent with great lethal force, inflicting hundreds of deep cuts in a body that stands in its path.
Dark Soldier (#46)
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Name: Dark Soldier Rank: C Description: An armored corpses whose green rotting flesh and whose soulless eyes make him a fearful abomination to fight against. The puppet wields a poisoned blade and has numerous organic weapons installed into its body, making it a fearsome corpse that is far beyond the normal limit of medical ninja to create, using Kugutsu to transform it into a terrible weapon. The corpse stands at around 5ft in height when hunched over, though its normal, full, height is 5' 3". Body Slots: External Body: Carrion Armor Held: Venomous Bastard Right Hand: Maggot Case Left Hand: Maggot Case Right Arm: Metal Wire Left Arm: Metal Wire Right Shoulder: Bone Turret Left Shoulder: Bone Turret Chest: Decaying Face Head: Brain Capsules History: (WiP) Name: Venomous Bastard Rank: C Element: None (Poison) Description: Dark Soldier wields a very brittle blade, aged with time but not made any weaker by it, instead the blade abuses its own weakness. When the weapon hits an opponent, it shatters, causing the liquid Suiheki poison to pour out and infest the person or object it has struck, entering open wounds in a human body in most cases. The blade is weak and thus is not used to block attacks unless the opponent attacks at close range. Name: Carrion Armor Rank: D Element: None Description: The plate armor covering Dark Soldier, though it appears well maintained is actually rotting apart and is hardly as strong as it once was. The armor, does however, carry a foul stench on it that can disrupt opponent's focus and attract attention to the puppet rather than other areas of interest. This stench masks all other smells in the area so long as the puppet remains and the odor occupies the battlefield in its entirety. Name: Maggot Case Rank: C Element: None Description: Continuing with the puppet's theme, a few cases full of live maggots are stored in either of the puppet's hands, each hand being able to fire off these maggots from the finger tips at opponents like any other projectile weapon. The maggots are specially bred to survive impact with most surfaces so they are not destroyed after being shot, instead crawling about attempting to infest living bodies they are attached to, being also modified to perceive living flesh as dead tissue and attempt to devour it. The maggots cannot do any serious damage in battle time, though if left alone for more than a few days they can kill a human, rather they're constant wiggling and eating cause pain and a great distraction to the unfortunate opponent. Fifty maggots are housed per hand, and five may be fired per finger per post. Name: Decaying Face Rank: D Element: None Description: A puppet isn't complete until it has a lethal weapon, and Kakuhan has given such a thing to Dark Soldier. Its torso is made up of an open mouth and face, contorted as if in a scream, with a guillotine blade at its top. Naturally, the puppet's armor covers this but opponents who strike at the puppet's chest, usually breaking through the weak armor, will quickly discover just how powerful a sloped guillotine can be as it cleaves whatever was placed in its path. The guillotine takes two posts to reset as it slowly cranks its way back up on rusted chains caked in blood from previous victims. Name: Bone Turrets Rank: C Element: None Description: Stored in either of the puppet's shoulders are an extendable holder of hand bones, rising out from the body before use. The curved column is made of solid white bone and five hands are on each one, reaching with open fingers. The hands may be fired at opponents, being treated as normal shinobi projectile weapons (kunai, shuriken, senbon, etc.) Any number of hands may be fired per post. Name: Brain Capsules Rank: D Element: None Description: Dark Soldier houses a small storage of brains in its own skull. These can be used to replace other brains, typically the detoriated ones in other animated corpses, granting them a human level of intelligence. The brains may also be used to replace a dead opponents, that way memories of the victim are not gathered and instead they may be used for investigation in Kiri where the information can be put to 'better use'. By the time the opposing faction realizes the brains have been switched, its usually far too late. The brains are housed in a liquid solution in the skull, if broken the solution will not keep the brains in tact and they will die within the hour. Name: Metal Wires Rank: C Element: None Description: Dark Soldier's arms contain lengths of metal wire that can be expelled from the skin to snare around opponents and either bind them or attack them. The wires are treated as C Rank weapons, though one wire may be individually expelled, or both of them, and they have a maximum length of 25ft.
Note:Taken with permission from Y for approval and use
Special Characteristics:
Fits The character suffers from chronic seizures caused by abnormal electrical impulses in the brain. These violent fits take hold of the character without warning. The character may have suffered brain damage or tumors, though in most cases the cause of the condition will be unknown.
Night Terrors The character suffers from a sleep disorder; nightly, he spontaneously awakens with panicked screams. During a typical episode, the character bolts upright in bed, his face a fear-marred mask and his eyes dilated, sweating profusely, and tormented by a baseless agitation. During such an attack, the character is unresponsive to attempts to comfort him until confusion and agitation subside. The character may then recount an overwhelming sense of dread and fragmentary dream images, but rarely a vivid and complete dream sequence. Morning amnesia of the entire episode is the rule. Much to the befuddlement of witnesses, especially those kept awake, the character simply cannot recall the occurrence of the event.
Puppeteer Due to his chronic illness, Enryuu lacks the normal stamina that most shinobi have, and thus cannot have a second specialty. Thus he has spent his entire life focusing upon one specialty, puppets. This has allowed Enryuu to become more proficient with puppets than normal puppeteers, and allows him to control up to five puppets with minimal difficulty.
Purpose Village Guard |
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