|
| |
₡amisado
Age : 30 Posts : 1256
| Subject: Hermit of the Sand Fri 17 Dec 2010, 10:47 pm | |
| Name: Cloak of Solitude Rank: D Type: Other Natural Abilities: Kakougan's Cloak of Solitude is almost exactly what the title assumes, a cloak. The Cloak of Solitude is very large to accommodated Kakougan's build and it is a pale sandy orange color and texture to help him hide in desert terrains. There is only very minor things that set the Cloak of Solitude apart from other cloaks. This thing is that the cloak isn't made of fabric, it's outer layer is very plastic like and inside is lead. This provides protections from some ninja weaponry but it weighs Kakougan down. However, this is normally used as an advantage in the desert during storms or great winds so that Kakougan can stay on the ground while anyone else is blown away.
Name: Shovel Claws Rank: D Type: Other Natural Abilities: The Shovel Claws are a pair of claw like knuckles that Kakougan had custom made for himself. These claws are made of steel and have another purpose besides combat. There are three claws at the end of the gauntlet that look very much like a moles. These claws are used for digging and make digging through soft or thin surfaces very easy. Using these claws, Kakougan can dig through sand and mud without the help or use of a jutsu.
Suiheki (Acid Tear)
- Spoiler:
Poison Name: Suiheki (Acid Tear) Rank: B Poison Description:
Solid State: Suiheki, in a solid state, resembles a dark black metal that can be used to make multiple things such as kunai, shuriken, senbon, swords, etc. and remain cohesive and firm. Suiheki is an arid substance when solid, and reacts to high moisture content in the air, typically caused by the user, and becomes an odorless, grey, mist (see Gaseous State). If struck by solid Suiheki, the moisture on the skin causes some of it turn liquid on contact and infect the opponent.
Liquid State: Suiheki as a liquid resembles a dark fluid similar to an aged wine, though it is a brown or black rather than red. Thus, getting someone to ingest the poison in this state is highly unlikely, so it is usually stored in capsules and thrown at opponents where it takes its effect on the target. If ingested, however, the poisons effects will target the stomach, drying it out and thus causing a great deal of harm.
Gaseous State: As touched upon in the Solid State, Suiheki in its gaseous form resembles an odorless grey mist that combines to created mist or moisture in the air, as its design to attach and drain moisture. If an opponent comes into contact with the mist, then the Suiheki moves to the higher concentration of moisture on the opponent's body. It then deals the effects of its Liquid State. The poison was designed to infect the body via skin permeation and the density of the gaseous form allows it to retain the strength of dosage even while not in its standard liquid form, allowing its gaseous form not to lose strength while transitioning into liquid within a target's body.
Poison Effect(s):
Liquid State:
[ Post 0 / Turn of Infection/Injection] - Upon infection Suiheki infects the external skin cells and causes the skin to burn, similar to prolonged exposure to a powerful acid or base, like those kept in swimming pools. This irritation causes pain if exposed to the air, or causes immense pain if Fuuton jutsu go over it.
[ Post 1 / Effect] - Suiheki, being an arid substance, begins to draw out fluids from the infected body part(s). Bloating can be seen, and pain increases as the infected can feel a sharp, consistent, sting of pain as blood and liquids are being drained by the poison.
[ Post 2 / Effect] - Suiheki continues to drain the user's fluids, causing the skin to crack and dry, relying on exterior liquids to keep itself moisturized. At this point, Kakuhan usually withdraws any moisture he has created and leaves the opponent to suffer as their arid flesh burns.
[ Post 3 / Effect etc] - Suiheki causes a single infected limb to wither to the state that it becomes effectively dead weight. Rehydration is no longer possible externally, and must be done internally by a Medical Ninja of B Rank or higher. The afflicted limb cannot be used for movement or jutsu, and if left in this dry state for three days, the limb dies completely, turning black and crumbling apart.
Shinkuheki (Crimson Tear)
- Spoiler:
Poison Name: Shinkuheki (Crimson Tear) Rank: B Poison Description:
Solid Form: Shinkuheki is a thin red metal when it is in its solid form, the poison smells of iron, similar to the smell of fresh blood. This fool creatures and ninja which react to the smell of blood, and this enables tactical use of the solid form of ?. The poison changes form only when exposed to extreme heats or colds, thus it is rarely changed mid-combat.
Liquid Form: In its liquid form, Shinkuheki is a viscous dark red fluid that reeks heavily of the scent of blood. The liquid is designed to seep into the body through the skin, or if ingested it immediately targets the blood system of the opponent and goes to its 1st post effect when ingested, combining the initial and first post into one.
Gaseous Form: In its gas state, Shinkuheki is a thick red mist that smells strongly of blood. It is very dense, obscuring vision beyond 3ft within it and proving a hindrance to ninja even if they are not being infected by the poison due to this aspect. The poison was designed to infect the body via skin permeation and the density of the gaseous form allows it to retain the strength of dosage even while not in its standard liquid form. When the poison contacts a human body it condenses into a liquid and seeps into the skin, allowing it to function like its liquid form on opponents.
Poison Effect(s):
[ Post 0 / Turn of Infection/Injection] - Shinkuheki infects the body through open orifices or pores and travels into the blood stream, causing no harm or damage upon the post of infection.
[ Post 1 / Effect] - Shinkuheki begins to replace the blood in the infected targets body, attaching itself to blood cells and weighing them down substantially. The body reflexes are reduced by 10% and the target's vision becomes distorted as the body suffers the negative effects of the weighted blood. Martial attacks at S Rank becomes impossible to use due to the body's inability to react as well as it normally would.
[ Post 2 / Effect] - Shinkuheki increases its effect on the blood stream, introducing an anti-coagulant, which prevents the blood from clotting when a wound would be inflicted, and increased the blood weight, bringing to reflexes and body speed of the opponent to 15% of their norm. A Rank martial attacks also become impossible to perform due to the bodily influence of the poison. Double-vision also occurs, along with an damaged sense of direction.
[ Post 3 / Effect] - Shinkuheki continues its effects, reducing the body by 25% of its speed, dexterity, and reaction time. For every post after the third, this increases by 5%, excluding every third post in which this increases to a 10% addition. Thus, in six posts the opponent is reduced to 50%, 75% in the ninth, and in twelve posts they become completely paralyzed by the poison and die within the hour.
Shippouheki (Silver Tear)
- Spoiler:
Poison Name: Shippouheki (Silver Tear) Rank: A Poison Description:
Solid State: In its solid form Shippouheki is a crystalline solid that forms into a silvery powder highly resemblant of natural condensation. In fact, the poison has been used to resemble morning dew since it tends to rapidly diffuse when presented with liquid, which is usually in the air, and form into small droplets similar to dew. However, the poison is much more lethal than dew drops.
Liquid State: As a liquid Shippouheki is a clear liquid that gives off no odor or scent, making it ideal for tainting food or drink, or attaching to Suiton jutsu to give them a poisonous edge. A single dose of this poison can infect an entire Suiton jutsu and it is highly prized by ninja for this natural ability.
Gaseous State: Shippouheki lacks a gaseous state with notable differences, if exposed as a gas it rapidly crystallizes in the air and becomes a solid before the air condensing it into a liquid. This change is so rapid that the gaseous state has never been observed, though with special aids Kakuhan has been able to see its gaseous state, which is that of a clear, odorless, mist that gives off a distortion in the air similar to a heat wave.
Poison Effect(s):
[ Post 0 / Turn of Infection/Injection] - Upon infection Shippouheki immediately attacks the target's chakra system, leaving little marks on the body's physical systems as it does so. The poison is hated by Medical Ninja due to this trait, which gives them no window in which to remove the poison before it gets into their chakra system, where even trained Medical Ninja could take weeks removing anything from it.
[ Post 1 / Effect] - The post after infection the poison crystalizes the chakra system, filling it with minor crystals that cause pain when chakra is moved out of the body. This is similar to the crystalization of urine that causes kidney stones, but afflicts the chakra system. The more chakra is moved, the more painful, and the faster, the more painful. S Rank jutsu cause an unbearable amount of pain and cause the user to be unable to focus the chakra long enough to complete the jutsu, instead collapsing to their knees in agony.
[ Post 2/4/6 / Effect] - For every two post after the first, the crystals grow larger, causing the same effect as dealt to S Rank jutsu to A Rank, B Rank, and C Rank in turn. The crystals become visible in the chakra system once they reach the A Rank stage. The crystals increase in their growth, changing rank effects once every post, if the chakra system is not flowing so halting the body's chakra just makes the problem worse.
[ Post 7 / Effect etc] - If the crystallization continues to occur, at the seventh post the chakra becomes so laden with heavy, large, chakra crystals that it slows down to a crawl. The chakra system becomes ineffective and cannot be used, and if left in this state for an hour or more, the afflicted dies due to the body's need for chakra flow (the reason why ninja with no chakra die.)
Last edited by Camisado on Sat 01 Jan 2011, 7:54 pm; edited 2 times in total |
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Hermit of the Sand Tue 21 Dec 2010, 7:35 pm | |
| Done
Permission to use Y's poisons was given, but I'll get him to post here regardless. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Tue 21 Dec 2010, 8:36 pm | |
| Go knock yourself out, kill lots of people for me. My only stipulation is that a logical RP reason be given for obtaining a sample of these poisons after approval, other than that, go knock yourself out as I said. |
| | | Dan
Age : 30 Posts : 1236
| Subject: Re: Hermit of the Sand Sat 25 Dec 2010, 3:46 pm | |
| Tagged. Will check it tomorrow man. Got to sleep now. D: |
| | | Dan
Age : 30 Posts : 1236
| Subject: Re: Hermit of the Sand Sun 26 Dec 2010, 11:42 am | |
| - Quote :
- -Please remove the solid state to all 3 poisons as no Poison/Acid especially should be as a solid. If you're comparing it to Dry Ice for example, your poison is not a single element for which can become this, it would be a massive concoction of elements to make up your poisons. So definitely remove the solid state.
-I do not have a problem with liquid state.
-Make the effects of the gaseous state equal to one-half of the effects of liquid if inhaled/absorbed.
-Your effects for each poisons seem fine.
-Did I read/assume correctly that if the user gets the poison on their skin, that it will get absorbed? Please clarify before approval.
|
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Hermit of the Sand Sun 26 Dec 2010, 5:14 pm | |
| I asked Y if he wanted me to fix his stuff for him but he said he would do it. So I'll get him to do that... |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Sun 26 Dec 2010, 5:38 pm | |
| - Quote :
- -Please remove the solid state to all 3 poisons as no Poison/Acid especially should be as a solid. If you're comparing it to Dry Ice for example, your poison is not a single element for which can become this, it would be a massive concoction of elements to make up your poisons. So definitely remove the solid state.
Every substance has three states, regardless of what it is, homogeneous or heterogeneous, you can compact water into a solid every bit as easily as you could if it had impurities with other substances within it, which you can do at home if you doubt that. Get some water, throw some dirt in it, throw it in the freezer, and you'll see that theres no issue. Even regular tap water isn't one element, so what you've stated is highly inaccurate, things made of multiple elements still have different states.
The manga has displayed poison in all three states, coated onto weapons as a liquid by Shizune, Sasori, and Kankuro, the gaseous state should be fairly obvious considered thats the primary use displayed in jutsu like Hundred Continuous Tears, and the solid state is what was used by Tsunade to poison Jiraiya, a powder that was slipped into his drink. The Naruverse has no issues with poisons in multiple physical states, neither does logic and science.
- Quote :
-Make the effects of the gaseous state equal to one-half of the effects of liquid if inhaled/absorbed.
All of the poisons handle their states differently and the issue of poison concentration (as I assume thats the issue since its the only one that makes sense for the statement) is handled within the descriptions of the poisons themselves. I've bolded them so that you can identify them more easily as they seem to have been missed upon initial inspection.
- Suiheki wrote:
Gaseous State: As touched upon in the Solid State, Suiheki in its gaseous form resembles an odorless grey mist that combines to created mist or moisture in the air, as its design to attach and drain moisture. If an opponent comes into contact with the mist, then the Suiheki moves to the higher concentration of moisture on the opponent's body. It then deals the effects of its Liquid State.
The gaseous state doesn't have a special effect and it changes into a liquid once it contacts the body, the poison only functions when it is a liquid so thats the only effect described in the poisons effects, so theres no concentration or dilution issue involved that would reduce the effectiveness of the poison as a gas.
- Shinkuheki wrote:
Liquid Form: In its liquid form, Shinkuheki is a viscous dark red fluid that reeks heavily of the scent of blood. The liquid is designed to seep into the body through the skin, or if ingested it immediately targets the blood system of the opponent and goes to its 1st post effect when ingested, combining the initial and first post into one.
The gaseous form is the main form of this poison, if its increased in concentration as a liquid and is able to directly target the blood stream then it has enhanced effects due to the ease of entrance into the body systems. The gaseous form is weaker than the liquid form already because the gas is the base, liquid isn't but ease of entrance makes it more effective in this state.
- Shippouheki wrote:
Solid State: In its solid form Shippouheki is a crystalline solid that forms into a silvery powder highly resemblant of natural condensation. In fact, the poison has been used to resemble morning dew since it tends to rapidly diffuse when presented with liquid, which is usually in the air, and form into small droplets similar to dew. However, the poison is much more lethal than dew drops.
- Shippouheki wrote:
Gaseous State: Shippouheki lacks a gaseous state with notable differences, if exposed as a gas it rapidly crystallizes in the air and becomes a solid before the air condensing it into a liquid. This change is so rapid that the gaseous state has never been observed, though with special aids Kakuhan has been able to see its gaseous state, which is that of a clear, odorless, mist that gives off a distortion in the air similar to a heat wave.
Shippouheki doesn't have a solid state that can be used in combat since it becomes liquid when its exposed to air, and the gaseous state is the same, the base form of this poison is its liquid state and it can't exist in other states for very long. The only reason the other forms are stated is because it can exist in those forms, since like I said everything can, it just doesn't last long and it reverts to liquid.
- Quote :
-Did I read/assume correctly that if the user gets the poison on their skin, that it will get absorbed? Please clarify before approval. If the user infects themselves they suffer as well, poisons aren't discriminatory. They were designed for a character with an ability to protect themselves from such a thing or ideally purge their body, but thats an issue for Z to deal with that I assume he's handled if he's intending to use these poisons. However, in the case of Z's character his skin would likely make diffusion into it difficult or impossible since its hardened and not as permeable or porous. Thats not my issue though. |
| | | Dan
Age : 30 Posts : 1236
| Subject: Re: Hermit of the Sand Thu 30 Dec 2010, 3:57 am | |
| Make the effects of the gaseous state one/half of the effects of it in liquid form and I won't have a problem approving. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Thu 30 Dec 2010, 5:14 am | |
| I didn't write that whole post out for it to be effectively ignored, I explained in detail above why that isn't needed and you haven't provided a counter reasoning for doing so that invalidates what I stated. |
| | | Guest
| Subject: Re: Hermit of the Sand Thu 30 Dec 2010, 6:01 am | |
| Regarding Suiheki, even if the gaseous form condenses into liquid upon entry into the body, it'd still have a lower concentration than the dosage used unless the target managed to inhale all of the gas which is extremely unlikely.
Considering the normal reflex of a person is to immediately get clear of a poison once they're aware of the gas' nature, I think that assuming one half of the dose was inhaled is actually quite generous.
Apart from that, I can't see any other big issues with this stuff...
|
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Thu 30 Dec 2010, 7:37 am | |
| You're falsely assuming that poisons require you to inhale them, gaseous substances go through whatever is available to them to enter the body, and the biggest way in the body isn't through your mouth, or even through your nostrils, its your skin which is permeable and why I mentioned above that a character like Kakuhan who can manipulate the pores of his skin would run a lower risk of damage by them. If they required you to inhale them that would've been stated in their description, skin permeation is even stated in two of them, so theres multiple ways to get in the body as a gas than a liquid.
Considering that liquid has only one way to enter, the decreased concentration is made up for, if not even made up for with excess remaining, by the fact that more poison can enter the body since it has more avenues through which to do so. Submersion in a poison cloud would be equivalent to drinking it for the purpose of concentration into the body. |
| | | Guest
| Subject: Re: Hermit of the Sand Fri 31 Dec 2010, 1:35 am | |
| I am aware that gases don't need to be inhaled to enter the body however, even with all the other methods, the concentration of the gaseous form simply wouldn't reach that of the liquid form. That's why I'm saying that the effects of the gaseous form should be reduced.
|
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Fri 31 Dec 2010, 1:43 am | |
| As I said, submersion in a cloud of poison would be like putting a sponge in a cloud. It absorbs just as much water as if you took out a dropper and put a few drops on it, though its on a small scale thats what ratios are for, so if you put a sponge in a storm cloud it would fill up just like it would under a running faucet. Thats just concerning the body's porous skin of course, you would also be inhaling it through your mouth or nostrils (since you have to breath eventually though that can be avoided obviously). I'm saying that the concentration in the body is roughly equivalent.
Beyond that, I would like to point out that the poisons aren't based completely on numeric effects so theres no way to 'halve' their effects since numbers aren't all thats involved, short of doubling the post time for effects to take place, at which point the poisons become useless because they take far too long to come into effect in a combat situation. Even assuming the concentrations were off balance, how would you propose halving the effects without doubling the posts and making the poisons utterly useless? |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Hermit of the Sand Fri 31 Dec 2010, 1:49 am | |
| The human organ of skin is not a sponge, though. Whilst it is permeable it will simply not drink up the poison, as the pores of the skin could be blocked and stop more access of the poison and could even kill the skin cells, not allowing it to breathe anymore, so the skin simply would not absorb the poison at the rate you are saying it would. Whilst the gas could indeed be as powerful as the liquid poison, it is incredibly unlikely anybody's skill would absorb the gaseous poison at the rate you are suggesting, via only the skin. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Fri 31 Dec 2010, 1:55 am | |
| If you'll notice I used sponges as an example, not because they're like human beings, but because its easy to understand the concept expressed when you use something people understand more than anatomy. Of course there are methods to stop poison absorption but those would come in the form of specific individual skills, traits, or jutsu and then the burden of explanation would fall on those things, not the poisons.
Manipulating your pores is something that some characters can do but not all and it has no bearing on the actual poison, since those techniques would have to explain they effect poisons, not vice versa. Your commentary also doesn't effect what happens to normal individuals which is what I'm referring to, normal skin lets gases through like gaseous poison, these poisons are designed for that kind of bodily entry.
Actually, I don't know why I didn't consider that before, but the poisons are made to enter the body that way, so the concentration issue is easily dismissed simply by the fact that they would be made to compensate for that, otherwise that wouldn't be their method of entry, that would be illogical. If a poison can't do what its made for, theres no point in making it. You can just assume that the person who made the persons (my previous medical Jounin who had quite a bit of experience with poison being a Medic and a Puppeteer) knows how to make their skin permeating poisons function the way they're made to. Blanket answer solves the issue without anymore technical debates. |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Hermit of the Sand Fri 31 Dec 2010, 2:17 am | |
| Then you should add in what attributes this specific poison has which makes it so effective at entering via the skin. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Sat 01 Jan 2011, 7:37 pm | |
| Well I'd love to edit but since its Z's post that might take a bit of work since I can't directly edit his post and will likely have to find a more appropriate method to do so, I'll post when things have been modified. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Sat 01 Jan 2011, 8:03 pm | |
| Modified save the last one which should be obvious as not needing modification since it doesn't have any combat-usable gaseous form in the first place. |
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Hermit of the Sand Fri 14 Jan 2011, 12:45 am | |
| bump |
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Hermit of the Sand Sun 16 Jan 2011, 8:23 pm | |
| Bump |
| | | Guest
| Subject: Re: Hermit of the Sand Mon 17 Jan 2011, 8:20 am | |
| - Quote :
Shinkuheki (Crimson Tear) [ Post 1 / Effect] - Shinkuheki begins to replace the blood in the infected targets body, attaching itself to blood cells and weighing them down substantially. The body reflexes are reduced by 10% and the target's vision becomes distorted as the body suffers the negative effects of the weighted blood. Martial attacks at S Rank becomes impossible to use due to the body's inability to react as well as it normally would.
[ Post 2 / Effect] - Shinkuheki increases its effect on the blood stream, introducing an anti-coagulant, which prevents the blood from clotting when a wound would be inflicted, and increased the blood weight, bringing to reflexes and body speed of the opponent to 15% of their norm. A Rank martial attacks also become impossible to perform due to the bodily influence of the poison. Double-vision also occurs, along with an damaged sense of direction.
Reduce the ranks by 1. A B Rank poison having that kind of effect is too much. Also, change the complete restriction of use into a delay of usage. So, instead of the victim becoming completely unable to use a certain rank of jutsu, they must prepare for its usage for one post before actually using it.
- Quote :
Shippouheki (Silver Tear) [ Post 2/4/6 / Effect] - For every two post after the first, the crystals grow larger, causing the same effect as dealt to S Rank jutsu to A Rank, B Rank, and C Rank in turn. The crystals become visible in the chakra system once they reach the A Rank stage. The crystals increase in their growth, changing rank effects once every post, if the chakra system is not flowing so halting the body's chakra just makes the problem worse.
What do you mean by the crystals changing rank effects once every post? Also, what exactly does not using chakra worsen? Do the effects get accelerated?
|
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Hermit of the Sand Mon 24 Jan 2011, 7:11 am | |
| Oh, crap didn't even notice there was a post here for some reason, I'll post back with something of substance in a bit. |
| | | Sponsored content
| Subject: Re: Hermit of the Sand | |
| |
| | | |
Page 1 of 1 | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| FORUM STAFF |
|
Affiliates |
OUR BUTTON
OUR AFFILIATES
|
COPYRIGHT |
Naruto© - The Creator [ Masashi Kishimoto] Custom Characters, Equipment, Techniques, Images, etc. [Their Rightful Owners] Any creations, posts, and ideas from this site are copyrighted to their respective owners. Therefore, information may not be taken or used without their permission. Failing to abide is plagiarism.
|
|