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| Addition to Lizard Summoning: Komodo Dragon | |
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Blaize
Posts : 830
| Subject: Addition to Lizard Summoning: Komodo Dragon Mon 27 Dec 2010, 8:55 am | |
| Name: Ranro Rank: B Appearance:
This lizard is one if not the largest species of lizard on this earth. The lizard is often feet long in length and weighs about 190lbs. Its body is covered in scales and has a fork-like tongue good for sensing movement and organisms over a two and a half mile radius. It has 60 teeth in its mouth and they are an inch long. The teeth are razor sharp and can cut through flesh, claws, hooves, bones, etc. The lizard carries about fifty strains of bacteria that will poison any of its victims with a slow and painful method that, if left untreated, can kill the target in a matter of a week. A strain is a subset of a bacterial species differing from other bacteria of the same species by some minor but identifiable difference. In this case the type of strain in the lizard serves as a defensive/ offensive poison that can be used on any of its target bit contact with its razor sharp teeth.
His legs are great for short chases but in events that have to handle a long run his body won't make last more then five minutes of continues chase before he has to call for a break. His tail is not only a tail but a defensive weapon for enemies behind or to the side of him. His neck is about four times longer then a humans maybe even more. His color seems to be a grayish tone mainly used for camouflage reasoning. He does not have or wear a headband symbolism an alliance of a country. Though his alliance is good he does not believe to choose a country to serve because he has yet found a summoner he could relate with. Of course he is willing to help others but he has yet to find the one he would protect, as far as his own life depended on it. Contract Type: Blood Species: Lizard: Komodo Dragon Specialty: Ninjutsu Elemental Affinity: Fire Special Abilities/Characteristics:
Sensory Air This Lizard has been trained in the art of sensory. The lizard natural abilities has given him the ability to sense organisms up to two and a half mile long by its sense of smell and using the tongue to capture airborne molecules.
Ground with its environment favoring the ground it is also able to sense close targets nearby. This range only goes around 30 meters radius but it is good enough if a target is trying to hide its scent. It does not use this type of sensory often but when the chance calls for it he will use it.
Stealth These Lizards uses the natural environment around them to camouflage themselves from the enemy. It will wait for its chance to strike. Learning to control the art of hiding their presents by not only camouflage but by standing still and lowering their breathing rate. Natural Poison A natural Defense in the lizards body. The lizard holds about fifty bacteria in its mouth and is known to poison its prey. They can eventually kill something as large as a water buffalo within the week.
Poison Name: Komodo Dragon’s Natural Poison Rank: What rank is your poison? E to S] B [[Given the Rank of the Summoning]] Poison Description: With 50 types of bacteria in its mouth the lizard can use this as a poison to subdue the target. With a slow and painful poison it can start to take effect almost immediately and then take down a target as large as a water buffalo within a weak Solid State: N/A Liquid State: [[From Owner’s Mouth to Target’s Body]] Slowly starts to disrupt the blood stream. The most famous note of the poison is the ability to stop the body’s production of blood clots. Gaseous State: N/A Poison Effect(s): [ Post 0 / Turn of Infection/Injection] The target will start to feel a weak sensation in their body. A sign that there reaction time and movement is just cut off about 10 percent. [ Post 1-2 / Effect] The body’s ability to make a blood clot has been compromised by the poison leaving the wound open to new bacteria and open pathogens if left untreated. Also the reaction time and movement decrease from 10 % to 20% the second turn and 25% third turn. [ Post 3-4 / Effect] Poison has taken full effect and if the target has not done something internally about the poison then the target will lose half of their reaction and movement. [ Post 5 / Effect ] Poison has spread so much in the body that it will cause the target unconscious **Note: These are effects in which the target is moving. If the target is not moving then the time frame will be increased by hours.** 0-24 hrs: The target will lose sensation in their body and the poison will start to disrupt the target’s ability to produce blood clots. 24-48 hrs: New infection has a chance to come in the untreated wound. Even if its treated by a band-aid the target’s bloodstream will be disrupted giving the target less of reaction time and a sickening sensation in their bodies. 72+ Target will be on a high fever because of the over-load the white blood cells s trying to protect the body and be placed into a state of unconscious. 96hrs: Deep Coma must be curried by an antidote 110hrs: Death.
Personal Information: Ranro Is a patient Komodo Dragon though he has his wild sides. The komodo dragon met Blaize during the time he was promoted to Special Jounin. On one of his mission his cover was blown as he was infiltration a building and the enemy has already taken out his gliding lizard. In the attempt to summon his other Lizard this one came in its Place. It received the message from the other lizard and chosen to help Blaize in this mission. The reason he gave to help Blaize is because the enemy has hurt one of his comrades and he wanted to see the face that did that to them. A protective lizard the lizard gave permission to call on him again when he needed it but he demanded a payment of food to bring back to his comrades. And a souvenir of the mission they served together. For what you ask? Well who are we to disturb his simple needs. The lizard attacks with stealth and sensory. Although this is what the ninja lizard excels that it is no pushover to close range combat. It has its sharp teeth and cunning skills to take down the most heavy opponents. When it targets and poison its enemy it will stay and follow its enemy to the point of weakness then go in for the kill.
Summons Jutsu:
- Quote :
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b] Name: [/b] Transformation Jutsu Rank: E Type: Ninjutsu Element: N/A Description: The Transformation Jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Shadow Stealth Jutsu Rank: E Type: Ninjutsu [b]Element: N/A Description: The Shadow Stealth Jutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible. The skill and length in which one can stay hidden varies by rank and ability.
Name: Body Flicker Jutsu Rank: E-S Type: Ninjutsu Element: N/A Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
Name: Water Surface Walking Jutsu Rank: D Type: Ninjutsu Element: N/A Description: A variation of the Tree Climbing Jutsu, the Water Surface Walking Jutsu allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Name: Heat Wave Explode Type: Ninjutsu Rank: C Element: Fire Description: The lizard focus chakra from its body and when it builds it releases fire chakra from its body. The flames cover left, right, top, and bottom of the lizard. The range of this jutsu covers ten meters around the target. The flames are a defence offence for when the lizard is surrounded by multiple enemies. The flames causes the target to move back and causes burns upon impact. Once the jutsu is over the temperature of the the range covered by the jutsu increases by 10 degrees F in the turn after. Causing the enemies fatigue in the change in heat if they remain in the same area. After that turn the temperature returns to normal.
Name: Lizard Style: Flame Tongue Type: Ninjutsu Rank: C Element: Fire Description: The lizard focuses chakra In his mouth and lets out a stream of flame outside of his mouth. The flames resemble a fork like tongue that can travel up to 20 meters in length. The flames can be controlled at will from the lizard and it was created for long range purposes. The flame can be used to coil up opponents or sending fire to burn the foe. The flames can be split into two directions, one for each side of the tongue attack the target. The only drawback is that the jutsu needs to be form from the mouth of the lizard or else the will of the flame is lost and will then travel in the direction is given until the range is reached or else hits an object. During this time sensory from the tongue cannot be used.
Name: Tempest Blaze Type: Ninjutsu Rank: B Element: Fire Description: Focusing chakra into the air the lizard can summon up to three 25 foot high tornadoes. The flames are controlled by the lizard at will and can be used to subdue an opponent. This can be used as defending projectiles and jutsu C rank and below. The jutsu will be destroyed by an attack from a b rank ninjutsu or a B Rank water ninjutsu. The jutsu can be controlled from 10 meters in length. The flames can change shape and can be used to burn targets into a second degree burn and hold targets down in a form or a rope for three turn max. The flames increase the area’s temperature, 10 meters in range, by 15 degree F. The flames can cover medium size houses and able to burn targets down in seconds.
Name: Scorching Heat Type: Ninjutsu Rank: C Element: Fire Description: The lizard starts to gather chakra and expel it in the air. Covering a radius of 30 meters. During this time the area’s temperature starts to increase by 20 degree’s and leaves chakra in the air. This jutsu helps increase heat based sensory shinobi like the Ryuzaki clan adaptive to heat sensory. Like to lizard summoning is Here
Last edited by Blaize on Wed 29 Dec 2010, 4:02 am; edited 2 times in total |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Addition to Lizard Summoning: Komodo Dragon Mon 27 Dec 2010, 2:07 pm | |
| First of all, my character owns the lizard summoning species, but there's not a list up yet of all the owned summons like the rules said there is, so I've brought this up in the Staff Lounge. Either way, I'd let you join me in owning the lizards anyway.
- Blaize wrote:
- This lizard is one if not the largest species of lizard on this earth. The lizard is often feet long in length and weighs about 190lbs. Its body is covered in scales and has a fork-like tongue good for sensing movement and organisms over a two and a half mile radius. It has 60 teeth in its mouth and they are an inch long. The teeth are razor sharp and can cut through flesh, claws, hooves, bones, etc. The lizard carries about fifty strains of bacteria that will poison any of its victims with a slow and painful method that, if left untreated, can kill the target in a matter of a weak.
First of all, this whole paragraph needs to be longer on appearance, considering it's a B-Rank summon. Secondly, sensing movement and organisms over a two and a half mile radius is round-about S-Rank stuff, in my opinion. Nerf this down to a mile. Thirdly, explain what "strains of bacteria" are, because I don't know. Finally, weak? You mean week.
- Blaize wrote:
- The lizard natural abilities has given him the ability to sense organisms up to two and a half mile long by its sense of smell and using the tongue to capture airborne molecules.
Again, nerf this to one mile.
- Blaize wrote:
- [ Post 0 / Turn of Infection/Injection] The target will start to feel a weak sensation in their body. A sign that there reaction time and movement is just cut off about 10 percent.
[ Post 1-2 / Effect] The body’s ability to make a blood clot has been compromised by the poison leaving the wound open to new bacteria and open pathogens if left untreated. Also the reaction time and movement decrease from 10 % to 20% the second turn and 25% third turn. [ Post 3 / Effect] Poison has taken full effect and if the target has not done something internally about the poison then the target will lose half of their reaction and movement. [ Post 4 / Effect ] Poison has spread so much in the body that it will cause the target unconscious For a B-Rank poison, 4 turns to unconciousness is too OP. Nerf it to 5 posts.
Other than this, this looks good, well done.
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| | | Blaize
Posts : 830
| Subject: Re: Addition to Lizard Summoning: Komodo Dragon Wed 29 Dec 2010, 4:05 am | |
| edit to include
* Appearance: Switched to a sentence describing strains and a new paragraph of detail
This lizard is one if not the largest species of lizard on this earth. The lizard is often feet long in length and weighs about 190lbs. Its body is covered in scales and has a fork-like tongue good for sensing movement and organisms over a two and a half mile radius. It has 60 teeth in its mouth and they are an inch long. The teeth are razor sharp and can cut through flesh, claws, hooves, bones, etc. The lizard carries about fifty strains of bacteria that will poison any of its victims with a slow and painful method that, if left untreated, can kill the target in a matter of a week. A strain is a subset of a bacterial species differing from other bacteria of the same species by some minor but identifiable difference. In this case the type of strain in the lizard serves as a defensive/ offensive poison that can be used on any of its target bit contact with its razor sharp teeth.
His legs are great for short chases but in events that have to handle a long run his body won't make last more then five minutes of continues chase before he has to call for a break. His tail is not only a tail but a defensive weapon for enemies behind or to the side of him. His neck is about four times longer then a humans maybe even more. His color seems to be a grayish tone mainly used for camouflage reasoning. He does not have or wear a headband symbolism an alliance of a country. Though his alliance is good he does not believe to choose a country to serve because he has yet found a summoner he could relate with. Of course he is willing to help others but he has yet to find the one he would protect, as far as his own life depended on it.
* Change the poison turn: Set the third turn to be nerved into tuns three and four. And set the original turn four into turn five.
* Changed "Weak" to "Week"
* Sensory: Nerf to one Mile
P.S Thank you for letting me use the lizard contract.
P.S: Since my Lizard were created before your application on US 2.0 Shouldn't I be the one with the original contract? ((Link to my contract is in the sig)) |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Addition to Lizard Summoning: Komodo Dragon Wed 29 Dec 2010, 10:22 pm | |
| Ahh, the strains make sense now. ^_^
And we'll both own the lizard contracts, I'm sure we'll roleplay something about it IC or something. :3
Approveed. |
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| Subject: Re: Addition to Lizard Summoning: Komodo Dragon | |
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