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| Aburame, Junan [Kiri Genin] | |
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Lysander
Age : 34 Posts : 591
| Subject: Aburame, Junan [Kiri Genin] Mon 02 Aug 2010, 7:05 am | |
| Basic Information: Name: Aburame Junan Secondary Title: Kashaku Age: 12 Gender: Male Physical Appearance:
Other than obvious, and quite odd, dress of Junan, he really does look average. Mostly. Before he began wearing entirely form shrouding cloth and masks, he actually had a single scar down his cheek where he sliced himself in the academy to see how much it hurt to be cut by a kunai. The slice actually went through his cheek and into his mouth, but it healed nicely other than the scar.
4’11”, 110 lbs, lanky and agile, Junan looks much like your average athletic twelve year old whose muscles are built entirely out of repetitious activities. These activities include such things as running, climbing, swimming, and fighting. Daily training regimens keep him just within fighting shape but a lack of muscle training actually leaves him physically weaker than most shinobi but with a focus on speed the concept of being weaker never really bothered him.
His clothing looks almost like a hermit’s outfit, or even a homeless wander’s clothing style. Large draping cloths, usually ragged, overlaid with layers and layers with a single underlying layer of standard fishnet with metallic plates for armor.
Upon his face is a mask that includes goggles and a mouthpiece. Though they serve no special abilities whatsoever, they do keep his entire face shielded with light armor and conceal his identity behind the black leather pieces that connect the goggles to the mouthpiece.
Personality: To say that Junan was a cruel and unusual person is an understatement. Sociopathic, sadist, intelligent, these words better describe the boy who was both praised and feared at the academy for Kiri’s future shinobi.
Other than the suffering of others, usually those whom he deems deserve to suffer at that exact moment, he normally enjoys time spent studying or in his workshop. Poetry, Art, Cooking, Weaving, Sewing, classical hobbies that show both refinement and intelligence keep him occupied between lessons on combat and missions for Kirigakure. He loves the rain, the fog, the night, and the cold. Junan actually loves the night so much that he considers himself a nocturnal creature, and those he works with tend to find him sleepy during the day and a bit too energized at night for their comfort.
The heat, the sun, deserts, mountains, happy people, Junan hates it all and really wishes a majority of it would simply disappear. Despite his abilities when it came to politics and social climbing, he still prefers to avoid it at all costs. Idiocy and arrogance are also triggers for his spite, though he is intelligent enough to keep it in check when necessary. Included in the list of things that irk Junan include: Small Children, Girls who try to use seduction as a weapon, happy people, cute and fluffy animals, and old people who need to just roll over and die.
When it comes to combat, a fair fight is a stupid fight. Fight dirty, fight smart, don’t worry about strength. Though he is no coward, if a fight is not going his way he is quick to disengage and run until he can confront the opposition on his own terms and not playing into their strategy. He considers everything a tool and not a single tactic is too dirty for use by Junan.
Catch Phrase: “The most unique bond between people is one of pain.”
Clan Information: Clan Name: Aburame
Clan Location: Konoha
Clan Traits: The Aburame clan is a clan characterized by their use of insects as weapons. The insects live in symbiosis within the body of the shinobi. At birth, members of this clan are offered to a special breed of insects called destruction bugs as a nest, residing just under their host's skin. The insects can leave and enter through various pores, apparently by eating their way through the skin. They feed on chakra as a food source, making them quite deadly. The relationship between the shinobi and the insects is mutually beneficial. The host grants the bugs shelter and allows them to feed off their chakra, their body becoming a living hive, and in return the bugs do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion.
A female bug can be left on a target, which then can be tracked by smell by the male bug, or scout bugs can be sent out and return to tell the host information about the area. For this reason, Aburame clan members are experts in espionage; they can communicate with the bugs, and the bugs specialize in stealth because they make no noise or motion during combat. In addition to utilizing insects in battle, the Aburame clan also studies insects. They were rivals of the Kamizuru clan, the bee users, until they defeated them in battle. A major defining trait of the Aburame clan is that all of its known members wear dark sunglasses that hide their eyes as well as jackets that cover part of their face.
*Contract with beetles so cannot obtain a summon
Kekkei Genkai: -
Secret Clan Jutsu:
Name: Bug Clone Technique Type: Ninjutsu Rank: C Element: - Description: Using the Kikaichū bugs living in their body, the user can create a copy of themselves or anyone else they choose. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly.
Name: Bug Gathering Technique Type: Ninjutsu Rank: D Element: - Description: By simply touching a surface, the user releases a small web of chakra that draws bugs to their location.
Name: Bug Jar Techniqu Type: Ninjutsu Rank: B Element: - Description: The user focuses their chakra bugs into a dense swarm which circles their body forming a dome shaped shield that provides protection from a 360 degree angle. They swirl round and round increasing the efficiency of the defense. The dome is penetrable by the usage of a sufficient jutsu.
Name: Human Cocoon Technique Type: Ninjutsu Rank: C Element: - Description: The user creates a cocoon around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag".
Name: Secret Technique: Insect Cocoon Type: Ninjutsu Rank: C Element: - Description: This unique jutsu is a secret technique that allows the user to increase the speed of insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable.
Name: Secret Technique: Insect Sphere Type: Ninjutsu Rank: B Element: - Description: By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but should they escape the bugs will follow them.
History: Once a small clan, the Aburame grew over the years and can now be seen with signature sunglasses and bulky clothing to hide their clan’s Kekkai Genkai. At birth, the Aburame are introduced and infused with the Kikai, small destructive bugs that feed off Chakra. Covering their bodies to keep their enemies clueless to the bugs, the Aburame can use the Kikai Mushi to attack or track enemies, even steal their Chakra. The clan has been noted for hailing from not only Konohagakure no Sato, but from Sunagakure as well, now, however, they’re a country-wide clan.
The Aburame Are A Cannon Clan
Rank Information: Rank: Genin Village Affiliation: Kirigakure
Special Information: Character Speciality: Main: Puppetry Sub: Ninjutsu Elemental Affinity: Main: Fuuton Sub: Suiton Special Characteristics: Sadist: Junan is more likely to wound and harm than to aim for instant kills. It is much more his style to bleed an opponent dry after binding them, rather than just stuffing a kunai into their wide open screaming mouths. Craftsman: Interestingly, Junan designs all of his puppets himself and doesn’t bother buying anything but the supplies necessary to sit in his home and build them. Intelligent: Studious, Junan is considered quite intelligent though not quite in the genius range. Morally Grey: Junan has no problems morally dealing with criminal elements. In fact, he seems at home amongst thieves and those who might be considered individuals of ill reputation. Criminally Active: Though he keeps it quite secret, Junan prefers the criminal elements to the Bureaucracy of the shinobi world. For now, as a genin, he keeps his activities to providing information to certain elements and keeping a ring of pick pockets updating him on the current underworld politics of Kirigakure.
Skill Information: Note: You can find the other templates in the other Creation Areas if your character needs them. Jutsus:
See Below Item Template:
Name: Storage Scroll Rank: E Type: Scroll Natural Abilities: It can store puppets. Yay. Puppets. Oh, and Junan has 3 of them.
Background Information History:
Pre-Academy Junan has always been the person he is today, though perhaps a bit more innocent as a child with the excuse that he didn’t know what he was doing was incorrect or wrong. Junan was born on a rainy night, one of the coldest winters on record for Kirigakure no Sato, into a family that wanted him more than he wanted them.
Running away from home at such an early age, 6, he was quickly returned to his parents and into the captivity he sought so desperately to escape. Time spent in the swamps and bogs of Kirigakure was much preferred to time spent inside the greenhouses and botany labs that his parents ran.
His parents were both medical sensor ninja’s for Kirigakure for a short number of years before retiring from field assignments and beginning work on studies of botany and entomology that they quietly tried to force into the studious regimen of their oldest son. It was their talent for near pacifism that Junan sought to avoid the most, preferring to feel his hands and soul become filthy with the acts he quickly was told were wrong.
Their attempts at teaching him botany did not end in vain however, each time the subject was approached allowed Junan another chance to learn about poisons, cures, and other poultices that would one day become useful to him as he learned the art of puppetry and combat poisons.
Before school, he was often found running with the academy students through various simple training exercises such as running in formation and hurling practice kunai at targets set up in the mist soaked forests of Kiri. He considered picking fist fights a hobby and collecting bugs training.
To say he was obsessed with the bugs that arrived first at the scene of death would be an understatement, Junan keeping a private collection of bugs attracted to carrion in the greenhouses of his parents for him to play with and interact with his own personal beetles.
Academy: Neither sticking out, nor fitting in, most of Junan’s graduating class from the academy wouldn’t recognize him or even bother remembering him. He carefully allowed himself to fade into the background of any situation. Holding back just enough to stay out of the top of his class and keep him safe from notoriety as part of the bottom of the class.
Quick to cheat on tests with bugs, the one time he was caught his sensei was actually happy to find a student so able to gather information disceretely, he actually learned more from cheating off of others than he did listening to his class teacher. In classes, his best subjects were easily manipulating the machinations of puppets and the furthering of his already considerable ability in the realm of ninjutsu.
Both enthralled and obsessed with the pain he can cause himself and others, he kept his joys of pain and torment quite secretive with only a handful of students ever seeing exactly how harsh he could be to those that he considered beneath him. Hands always ready to clench into fists, bugs always ready to suck the chakra right out of his opponent’s before breaking their will and bones with puppetry that made others his age seem just a bit unsettled.
Genin:
As a genin, he has yet to be officially placed on a team, leaving him with much free time and solo responsibilities. Though his responsibilities usually have him tutoring genin struggling with their basic classes or interested in the area of puppetry. His free time has been spent with far less recommended company. As of late, Junan seems to have been connecting with the criminal elements of Kirigakure. Particularly a small group of pick pockets, there are many unconfirmed reports of Junan offering information for a price to those willing to lend an ear. Perhaps that is why it has been such a long wait to be assigned a team to participate on.
Role-Play Sample: Junan sat with his arms folded beneath his cloak and an annoyed look hidden behind a mask. It wasn’t often he was called out to watch academy students practice, and here he had thought that he would never visit the dull life of the academy ever again after his graduation. But here he was, feet shifting uneasily in the sand and the academy students going through their taijutsu exercises with each other while the Aburame Genin looked on for a teacher who was in a meeting with the Mizukage. The whirring of something metallic cutting through the air quickly alerted Junan to the unsafe nature of his current positioning and his fingers twitched beneath his cloak.
The jitte wielding arm of his Reikoku puppet burst free from his cloak and quickly blocked the oncoming shuriken with a metallic clang as it was deflected over his shoulder and buried itself firmly into the wall. The average academy student didn’t throw things that accurately, or with that much power behind them. A quick scan of the school yard quickly found the culprits as a pair of older academy students laughing to themselves about the near hit of their current chaperone.
With a subtle glance directed at them behind his goggles, the Kikaichu quickly evacuated his form and took to the grass as covert scouts sent o ambush. Like an unseen and unheard plague, they quickly surge through the grass towards the unsuspecting pair who are just now returning to their taijutsu practice. In a few moments their practice would be over and the other kids would enjoy a rousing game of “Ninja” while these three were too tired to carry on with the game the rest of their class would be enjoying.
Poor poor deluded academy students, not yet thinking that they have to pay for the actions they take as their own. Junan had learned that lesson early, and now he would teach it in his own subtle way. Whistling to get the attention of the other students, Junan walked toward the shed where they kept the faux ninja gear for the game while two young men slumped to the ground rather exhausted for some… unknown reason.
Last edited by Wanizame on Wed 24 Nov 2010, 4:25 am; edited 5 times in total |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Aburame, Junan [Kiri Genin] Tue 03 Aug 2010, 10:49 pm | |
| BUG JUTSU
- Spoiler:
Name: Kikaichuu no Jutsu - Destruction Bug Technique Type: Ninjutsu Rank: N/A Element: None Description: Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, or use the bugs for their own techniques such as the Kikaichuu Bunshin.
Name: Bug Gathering Technique Type: Ninjutsu Rank: D [b[Element:[/b] - Description: By simply touching a surface, the user releases a small web of chakra that draws bugs to their location.
Name: Insect Bullet Type: Ninjutsu Rank: D Element: Description: kikaichu gather in the palm of the shinobi to form a large marble sized projectile able to be thrown or launched of the Kikaichu’s own accord at high speeds towards opponents.
Name: Spinning Insect Drill Type: Ninjutsu Rank: C Element: None Description: Using their infamous bugs, an Aburame can direct them to spin rapidly in a tightly spiraled motion that ends in a single point. This spinning drill style of attack has the capabilities to rip apart some clothes and cause bruising and blunt force trauma as well as infect the target with hundreds of the Aburame Destruction Bugs.
Name: Spindle Formation Type: Ninjutsu Rank: C Element: None Description: Using the infamous Destruction bugs, this technique allows an Aburame to spin them in wide looping spirals to help them avoiding techniques attempting to stop them by matching their numbers with a form of attack meant to destroy them (i.e. A fireball)
Name: Bug Clone Technique Type: Ninjutsu Rank: C Element: - Description: Using the Kikaichū bugs living in their body, the user can create a copy of themselves or anyone else they choose. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly.
Name: Human Cocoon Technique Type: Ninjutsu Rank: C Element: - Description: The user creates a cocoon around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag".
Academy
- Spoiler:
Name: Kawarimi no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
Name: Explosion Tag: Activate Rank: E Type: Ninjutsu Element: N/A Description:[/b] The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.
Name: Henge no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Bunshin no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Nawanuke no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Name: Genjutsu Kai Rank: E-S Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu Rank: D-S Type: Ninjutsu Element: N/A Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
Name: Kinobori no Waza - Act of Tree Climbing Rank: N/A Type: Ninjutsu/Chakra Control Element: N/A Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Name: Suimen Hokou no Waza - Act of Water Surface Walking Rank: N/A Type: Ninjutsu/Chakra Control Element: N/A Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Name: Ayatsuito no Jutsu - String Reeling Technique Rank: N/A Type: Ninjutsu Element: N/A Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.
Name: Bikou Ninjutsu - Shadowing Stealth Technique [b]Rank: E [b]Type: Ninjutsu [b]Element: N/A [b]Description: Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.
[b]Name: Kugutsu no Jutsu - [Puppetry Technique] Type: Ninjutsu Rank: C Element: N/A Description: Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.
Water Jutsu
- Spoiler:
Name: Suirou no Jutsu- Water Prison Technique Type: Ninjutsu Rank: C Element: Suiton- Water Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Wind Jutsu
- Spoiler:
Name: Insect Shuriken Type: Ninjutsu Rank: C Element: Fuuton- Wind Description: Utilizing the Fuuton element of chakra, Junan carefully gathers a group of kikaichu in his palm and hurls them in the shape of a hockey puck at high speeds towards targets. The disk of bugs is relatively paper thin with condensed wind chakra gathered inside to cause not only infection of Kikaichu upon his opponents but also cause minor blunt trauma.
Non-Elemental Jutsu
- Spoiler:
Name: Utsusemi no Jutsu - Empty Cicada Shell Technique Type: Ninjutsu Rank: E Element: None Description: Utsusemi no Jutsu is a Ninjutsu technique used by secretive shinobi. Forming the needed handseals, a shinobi will project his voice to different area to hide his location and the number of allies at his side.
Name: Kirigakure no Jutsu - Hidden Mist Technique Type: Ninjutsu Rank: D Element: None Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Name: Mist Clone Rank: D Type: Ninjutsu Element: None Description: Utilizing surronding mist, a ninja is able to form a clone out of the mist. The clone, once hit, reveals its gaseous nature and then reverts back to mist. This jutsu has a lower chakra cost than more solid clones, enabling more uses of it over a tougher version such as Water Clone.
Name: Soushuriken no Jutsu - Manipulate Shuriken Technique Type: Ninjutsu [Puppetry] Rank: D Element: None Description: Soushuriken no Jutsu is a Ninjutsu technique used by various shinobi. After hurling a giant shuriken, they can control its path and movements by using wires which run from the shuriken itself back to their arm. Because opponents will think they are normal shuriken, they will be off guard about their ability to redirect themselves.
Name: Soushuuha - Manipulate Advancing Blades Type: Puppetry Rank: C Element: None Description: Soushuuha is a Ninjutsu technique used by Sand ninja Yashamaru. This technique allows Yashamaru to hover multiple kunai in the air while he approaches a target. The technique allows a ninja to unleash a torrent of kunai much more quickly than if each was thrown individually.
Last edited by Wanizame on Sat 07 Aug 2010, 5:37 am; edited 2 times in total |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Aburame, Junan [Kiri Genin] Tue 03 Aug 2010, 10:49 pm | |
| Puppeteer Gear
Koumuru, D rank
- Spoiler:
Name: Koumuru Rank: D Description: Body Slots: Slot 1: Forehead Name: Razor Blade Rank: E Element: None Description: A single edged razor blade that juts up and out of his forehead. Slot 2: Left Hand Name: Katana Rank: D Element: None Description: A standard Katana. Slot 3: Right Hand Name: Katana Rank: D Element: None Description: A standard Katana. Slot 4: Chest Name: Explosive Kunai Launcher Rank: D Element: None Description: The mouth in his chest plates opens wide to reveal a kunai launcher, firing them in rapid succession with each kunai trailing an explosive paper bomb. (Contains 12 Kunai and explosive tags) Slot 5: Right Wrist Name: Senbon Launcher Rank: E Element: None Description: A rapid-fire Senbon Launcher that fires the needles at high speed towards the target desired. (Contain 150 Senbon) Slot 6: Left Wrist Name: Senbon Launcher Rank: E Element: None Description: A rapid-fire Senbon Launcher that fires the needles at high speed towards the target desired. (Contain 150 Senbon) Slot 7: Nose Name: Smokescreen Generator Rank: D Element: None Description: Ejects a deep grey colored cloud of smoke that reduces vision to literally nothing. These jets reside just inside the nostrils of the puppet and contain enough fuuinjutsu to use the smokescreen 3 times in combat before needing to be refilled. Slot 8: Mouth Name: Shrapnel Launcher Rank: D Element: None Description: In the throat are three heavy springs with scrap metal crammed into their tubes, ready to be launched at high speeds short distances. This shrapnel can cut through cloth, flesh, but stops causing cuts and turns to blunt trauma when met with armor. The effective range of this weapon is within 3 meters. (It can fire up to 3 times per topic). Slot 9: Head, scalp Name: Wires Rank: D Element: None Description: With a head full of hair, it isn’t strange to find out that underneath the skull are winches ready to allow that wire to extend and withdraw as required by the shinobi. These wires are standard ninja wires, and have a maximum reach of 10 meters. Slot 10: Eyes Name: Flash Bomb Rank: D Element: None Description: Each eye of the puppet is a secret little flashbomb, capable of temporarily blinding (1 Post) anybody looking towards the puppet when they are set off. Each eye can be used once per topic with the flash becoming visible roughly 50 meters away during the day and a full 200 meters away in the dark of night. (6 Eyes Total) History: Koumuru is actually a modified training dummy that Junan trained with when first learning Puppetry. Some people say that your first puppet is destined to be with you for the rest of your life, and this dummy seems a testament to that statement seeing as it is literally the first piece of puppetry that Junan was able to move. Rather than spend his days in the sun at recess for the Kiri academy of shinobi arts, he spent it in the workshop perfecting not only his puppetry skills, but designing this puppet and slowly modifying it over time. It is basic, it is worn, but one cannot say that it isn’t entirely unpleasing to the eyes or that it doesn’t get the job done when the time comes. URL:
Genshou the Puppet
- Spoiler:
Name: Genshou Rank: C Description: As the picture above might describe him, Genshou is a modified snake with a mainly wooden exterior with pieces of metal and three eyes. Unlike other snakes, it also contains very basic claws and arms ready to help defend it’s rather oversized head. Each section of the body is unique and can spin independently of each other without any damage to the body itself. Genshou’s body can curl tightly around opposing ninjas and bind them tight between its wooden panels. It is exactly 10 feet from head to tail with the biggest section being the head which is a full 1 foot in length. Body Slots: Slot 1: Mouth Name: Poison Senbon Launcher Rank: C Element: None Description: A rapid-fire device hidden in the throat of Genshou and available to fire multiple burst fire rounds of senbon towards the puppeteer’s targets. Each needle is thoroughly tipped with the poison of Junan’s own creation (Demonic Discipline). (500 Needles ready to fire) Slot 2: Eyes Name: Flash Bombs Rank: D Element: None Description: Each orb set into the skull of Genshou is a hidden flashbomb, ready to ignite in a blinding flash that leaves everyone looking at it blinded temporarily (1 turn), with such effects as total loss of sight, vision blurring, or painful visual stimulation the turn it goes off. [Able to activate 3 times each topic, and must wait a post between each use] Slot 3: Tail Name: Poison Tipped Blade Rank: C Element: None Description: A blade positioned at the end of the tail of Genshou contains a slick poison that soaks the blade entirely just waiting for a chance to escape the metallic surface and enter the bloodstream of an unlucky victim. Slot 4: Body Section 2 Name: Containment Cell Rank: C Element: None Description: Perfect to keep captured shinobi or wounded teammates in, this containment unit was carefully constructed strictly for these purposes. It can resist up to C rank attacks without providing a hole to escape or provide further damage to the person riding inside the puppet. This cell cannot be used to coordinate the puppet from the inside. Slot 5: Head Name: Razor Spines Rank: D Element: None Description: A grouping of three razor sharp blades run from the forehead to the end of the head segment of the puppet, each and every one of the blades ready to tear through cloth, minor pieces of armor, and especially flesh. Slot 6: Body Section 3 Name: Shrapnel Launcher Rank: C Element: None Description: Inside the 3rd section of the puppet, the wood opens to reveal the section filled with three separate rectangle shaped containers. Each of these containers can fire a shotgun-like spread of various ninja equipment at high speeds and short distances. Those caught too close to the blast could end up injured from the sheer number of projectiles provided by each of the three separate launchers. It fires exactly 15 shuriken, 10 kunai, and 30 senbon in the direction the section of puppet is facing. [Good for 3 shots per post] Slot 7: Body Section 4 Name: Containment Cell Rank: C Element: None Description: Perfect to keep captured shinobi or wounded teammates in, this containment unit was carefully constructed strictly for these purposes. It can resist up to C rank attacks without providing a hole to escape or provide further damage to the person riding inside the puppet. This cell cannot be used to coordinate the puppet from the inside. Slot 8: Spine of the Puppet Pieces Name: Razor Spines Rank: C Element: None Description: These jagged spikes that run along the spine of Genshou are great for use after he has curled his form around a person and is ready to cause serious harm to their person. They also serve a defensive purpose, being able to spin the sections independently to re-angle the spikes towards oncoming taijutsu or weapon attacks to use them as a means to try and deflect simple maneuvers. Slot 9: Tongue Name: Poison Tipped Blade Rank: C Element: None Description: The tongue of Genshou is actually a long slim blade that resembles a needle attached to a rope that leads deep into the gullet of the puppet. It’s total range is exacty 5 meters, and the blade is coated in “Demonic Discipine” poison, as well as able to be manipulated as a part of the Genshou Puppet. Slot 10: Nostrils Name: Poison Gas Emitter Rank: C Element: None Description: Inside his nostrils are two canisters read to provide a smokescreen of a gaseous poison that will quickly begin effecting all those who are not actively carrying the cure to counteract the selected Poison. (Demonic Discipline). [Able to fire twice per topic] History: Genshou shares an interesting history with Junan, being the first original puppet the Aburame boy had thought to create. He had taken exactly seven months with the first entire month spent only on the design of Genshou. Junan was originally inspired by a snake crawling through the sticks and mud near his family’s greenhouse. Even though he was still in the academy and cramming for final examinations in the coming weeks, he took time each day to design and further the offensive capabilities of Genshou. The arms were the first addition to the sketch, followed quickly by the needle on the rope inside his mouth. Halfway through the design process, and about a month after the academy, he created his first poison and decided to apply it copiously to this particular puppet. Genshou stands as evidence that Junan’s abilities stretched far beyond execution and lends to the thought process that perhaps he could one day be a very talented squad leader. The ability to design a puppet is like designing a combat plan, and the ability to modify it as new resources become available much like the flexibility in planning required in combat. Now Genshou is used regularly, the only higher ranked puppet that Junan prefers at this stage in his life. Though he is slow to bring it out due to chakra constraints, his abilities with it are indeed quite adept. It is obvious that Genshou will quickly be modified and grow in difficulty to use as Junan’s abilities are further developed. URL: https://ultimateshinobi.darkbb.com/approved-equipment-f29/genshou-t1961.htm
Reikoku
- Spoiler:
Name: Reikoku Rank: D Description: Reikoku is a rather interesting innovation of the use of puppets. Reikoku is kept under the cloak of Junan as a backpack at all times, the main weight of the puppet forming the pack part of the backpack and in the shape of a solid mask of an Oni. This face includes a sadistically fanged mouth and wide eyes. But the puppet is simply a mask, for it contains 6 folded arms that are exactly 2m in length. These arms are the main focus of Junan’s puppetry and often he leaves the mask strapped to his back, even if it could use any 2 of the arms as legs to allow it independent movement. Body Slots: Slot 1: Mouth of the Mask Name: Poison Cloud Emitter Rank: D Element: None Description: This is a single fire mechanism that emits a cloud of poisonous in gaseous form in a 3m area for 2 posts. The poison used for this select puppet is Demonic Discipline. Slot 2: Top Right Hand Name: Katana Rank: D Element: None Description: A standard katana held in the Top Right Hand of the 6 arms. Slot 3: Middle Right Hand Name: Stringed Kunai Rank: D Element: None Description: These kunai are wired back to the middle finger of these hands, on a spring loaded spool that can extend and retract the wire as needed for when the arm throws the kunai or requires it back into its hand. This wire is 10m long. Slot 4: Bottom Right Arm Name: Jitte Rank: D Element: None Description: A simple Jitte, used to block or bludgeon as the user requires. Slot 5: Top Left Arm Name: Katana Rank: D Element: None Description: A standard katana held in the Top Left Hand of the 6 arms. Slot 6: Middle Left Arm Name: Stringed Kunai Rank: D Element: None Description: These kunai are wired back to the middle finger of these hands, on a spring loaded spool that can extend and retract the wire as needed for when the arm throws the kunai or requires it back into its hand. This wire is 10m long. Slot 7: Bottom Left Arm Name: Jitte Rank: D Element: None Description: A simple Jitte, used to block or bludgeon as the user requires. Slot 8: Left Middle Forearm Name: Explosive Launcher Rank: D Element: None Description: In the arm is a spring loaded mechanism that allows the hand to fold back and expose a tube from which orbed explosives are launched short distances away [4m or less] to create an explosion roughly the same size as an explosive tag. Slot 9: Right Middle Forearm Name: Senbon Launcher Rank: D Element: None Description: The right middle hand will bend down and expose an opening in the wrist, a small opening that rapid fires Senbon towards targets of the puppeteer’s choice. [100 Senbon] Slot 10: Mask Nose Name: Smoke Screen Emitter Rank: D Element: D Description: Each nostril contains a single mechanism that quickly spews out a smokescreen that covers a 3m area for 2 Posts. [Can fire twice per topic] History: The construction of this puppet began with an embarrassing loss in a spar between Junan and a taijutsu user who made it past his first puppet, Genshou, and proceeded to thoroughly kick the living crap out of him. This event left Junan not only with a bruised and broken body, but a bruised ego and an inspired hate towards the use of hands and feet to make war. Those who used them for anything other than creation of items to make war with deserved to have them removed. Reikoku allowed him this pleasure, and will continue to in the future. The general design was simple enough in his head, something to wear on his back and provide him some sort of advantage when it came to extremely close combat. The epiphany came when he realized that he no longer needed to manipulate pieces of the puppet like legs, a head, or even a body. Both a blessing, for it allowed concentration to be spent manipulating 3 pairs of arms, and a hindrance, not much room to hide weapons in such a skeletal puppet, it provided him with a means to meet others in hand to hand combat when the opportunity presented itself. Reikoku’s construction went by fairly unimpeded by any problems with engineering, it was actually quite a simple concept and build compared to the other puppets of Junan and he completed it within four months. Though this is obviously his first draft of the puppet, he has declared a desire to further his design into something far more deadly in the future. URL: https://ultimateshinobi.darkbb.com/approved-equipment-f29/reikoku-the-puppet-t1966.htm#21558
Demonic Discipline
- Spoiler:
Poison Name: Demonic Discipline Rank: D Poison Description:Solid State: A black/green gel that is found on the rare “Witch’s Moss” after it rains. This gel is very akin to mucus or slime, and it actually delays the absorbing ability of the skin. This delay pushes all the effects back by 2 full posts. Liquid State: As a liquid, it resembles a dark green that is nearly black. Despite it being a liquid, it actually acts more like a syrup since it comes from a solid state that is more like a gel than anything solid. Unlike the solid state, the liquid (And the gaseous state) can immediately take effect without having to be absorbed by the skin and blood. Gaseous State: The only time the green of substance truly shines, as a gas this poison takes the form of a thick billowing cloud of green smoke that obscures the vision as well as almost immediately effects the persons enveloped in the cloud without the antidote circling in their system. Poison Effect(s):[ Post 0: Turn of Infection/Injection: Absolutely nothing, the poison doesn’t start to take effect until the infected uses a jutsu.] [ Post 1: Assuming the infected uses a jutsu, the poison begins to take control of the nervous system, specifically targeting the vision. The first post after they use a jutsu should cause teary eyes and irritation around the eyes.] [ Post 2: The further use of Chakra increases the effects of the poison on the 2nd post, blurred vision and a slight burning behind the eyes replacing the tears originally produced by the poison. [ Post 3: As more chakra is assumedly used, the poison continues coursing through the veins of the infected and causing darkened vision to add to the blur. The slight burning has increased to a moderately painful itch as the tears begin escaping the corners of the eyes… tinted a greenish color.] [ Post 4: If the shinobi hasn’t figured it out yet that the poison is activated on the use of chakra, at this point their vision leaves them entirely and fills their eyes entirely with a black film that is opaque. From this point until it is cured, the poison resides in the bloodstream to keep the temporary blindness in effect.] Cure: Either a plant based cure (Rating: D) can be used to relieve the infected of blindness, or they can refrain from using chakra in any manner for 24 hours. (Leaving the topic.) URL: https://ultimateshinobi.darkbb.com/approved-equipment-f29/demonic-discipline-t1948.htm
Last edited by Wanizame on Wed 24 Nov 2010, 4:33 am; edited 1 time in total |
| | | Lady A.
Posts : 423
| Subject: Re: Aburame, Junan [Kiri Genin] Tue 31 Aug 2010, 1:04 am | |
| a) Skill Information: Take out the unnecessary jutsu template.
b) Academy Jutsus: The coding for the last two jutsus are messy, clean it up, please. c) Suiton Jutsus: Are you sure you don't want anymore suiton jutsus? d) Fuuton Jutsus: You don't have wind as your element; remove. e) Raiton Jutsus: Your second element is raiton [lightning]. Are you sure you don't want to add any raiton jutsus?
f) Koumuru [Slot 4]: Decrease the number of kunai to 10, and exploding tags to 5. g) Koumuru [Slot 5+6]: Decrease the number of senbonsto 100. h) Koumuru [Slot 7]: How long is the opponent blind for? When does this wear off?
i) Genshou; The image is cut off there. j) Genshou [Slot 1]: Decrease the number of senbons to 100. k) Genshou [Slot 2]: Remove the rest of the effects of the flash bomb [loss of sight, blurry vision, etc].
l) Reikoku [Slot 3]: How long is this wire? m) Reikoku [Slot 6]: How long is this wire? |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Aburame, Junan [Kiri Genin] Tue 31 Aug 2010, 1:49 am | |
| My puppets were pre-approved |
| | | Lady A.
Posts : 423
| Subject: Re: Aburame, Junan [Kiri Genin] Tue 31 Aug 2010, 1:58 am | |
| Oh okay, my mistake. Continue your editing~ |
| | | Caranore
Age : 35 Posts : 1492
| Subject: Re: Aburame, Junan [Kiri Genin] Sun 05 Sep 2010, 8:37 pm | |
| Alrighty, since you havent edited the first portion of what Lexi said:
- Quote :
- a) Skill Information: Take out the unnecessary jutsu template.
b) Academy Jutsus: The coding for the last two jutsus are messy, clean it up, please. c) Suiton Jutsus: Are you sure you don't want anymore suiton jutsus? d) Fuuton Jutsus: You don't have wind as your element; remove. e) Raiton Jutsus: Your second element is raiton [lightning]. Are you sure you don't want to add any raiton jutsus?
|
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Aburame, Junan [Kiri Genin] Sun 12 Sep 2010, 10:48 pm | |
| - Wanizame wrote:
- My puppets were pre-approved
Even if they are, that doesn't make them un-questionable. Concerns shouldn't be dismissed by the phrase 'pre-approved'. Lexi brought up some good points about your puppets and as a mod checking your app your obligated to offer an explanation or fix them. |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Aburame, Junan [Kiri Genin] Wed 24 Nov 2010, 4:34 am | |
| Bumpity. |
| | | CYANIDE CANDY
Posts : 1084
| Subject: Re: Aburame, Junan [Kiri Genin] Wed 24 Nov 2010, 8:50 am | |
| • Add a few sentences to your appearance, please.
- Wanizame wrote:
Name: Bikou Ninjutsu - Shadowing Stealth Technique [b]Rank: E [b]Type: Ninjutsu [b]Element: N/A [b]Description: Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible.
• Fix the coding, please.
- Wanizame wrote:
- [b]Name: Kirigakure no Jutsu - Hidden Mist Technique
Type: Ninjutsu Rank: D Element: None Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Name: Mist Clone Rank: D Type: Ninjutsu Element: None Description: Utilizing surronding mist, a ninja is able to form a clone out of the mist. The clone, once hit, reveals its gaseous nature and then reverts back to mist. This jutsu has a lower chakra cost than more solid clones, enabling more uses of it over a tougher version such as Water Clone.
• Both of these are Suiton (Water) techniques. Their is also a coding error.
- Z wrote:
- Even if they are, that doesn't make them un-questionable. Concerns shouldn't be dismissed by the phrase 'pre-approved'. Lexi brought up some good points about your puppets and as a mod checking your app your obligated to offer an explanation or fix them.
• I believe Z makes a valid point. Lexi's original post did have some of the exact some concerns I had dealing with your puppets. Because of this, I'd like you to refer to it and edit the things she stated.
- Lady A. wrote:
f) Koumuru [Slot 4]: Decrease the number of kunai to 10, and exploding tags to 5. g) Koumuru [Slot 5+6]: Decrease the number of senbonsto 100. h) Koumuru [Slot 7]: How long is the opponent blind for? When does this wear off?
i) Genshou; The image is cut off there. j) Genshou [Slot 1]: Decrease the number of senbons to 100. k) Genshou [Slot 2]: Remove the rest of the effects of the flash bomb [loss of sight, blurry vision, etc].
l) Reikoku [Slot 3]: How long is this wire? m) Reikoku [Slot 6]: How long is this wire?
|
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Aburame, Junan [Kiri Genin] Thu 25 Nov 2010, 8:42 am | |
| -grumble grumble grumble- I fixed most of what Lady A asked for, I argue the rest. It is nerfing the puppet to practical uselessness. |
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Aburame, Junan [Kiri Genin] Thu 25 Nov 2010, 4:12 pm | |
| Post what you argue and what you fixed so we know what to debate over. |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Aburame, Junan [Kiri Genin] Fri 26 Nov 2010, 9:26 am | |
| Well, the fact that I fixed half of the stuff listed and it isn't even noticeable.... proves my point exactly. If you can't tell the difference at a glance and nothing sticks out... why should it be changed? |
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Aburame, Junan [Kiri Genin] Fri 26 Nov 2010, 5:01 pm | |
| Don't get sassy with me.
I didn't even look because I don't really feel that I should have to scroll back and forth just to check what you did and didn't do when you could just post them and make this a heck of a lot easier. |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Aburame, Junan [Kiri Genin] Sat 27 Nov 2010, 9:43 am | |
| A) I wasn't being sassy but now I will be. B) If you are too lazy to check yourself, then I could just say "There, it is done." So..... there I changed it and it is absolutely perfect. C) I'm not here to make your job hard, but if it is too monotonous or too tough to check an app to see if it is all up to snuff instead of just chiming in with "Yeah, I agree with her.... but I'm not actually gonna check any of it or put in my own opinions." then maybe you need to step your game up when it comes to checking apps? (Though I am sure with inspiration like this you're going to be as hard as possible on my app in which case I will get notoriously lazy with the app since it will feel like someone is trying to oppress me for speaking the truth and getting under some skin. Prove me wrong on this minor addition to point C, I beg you) D) If this site is set on standards, which from what I've seen it is supposed to be, then shouldn't you trust your fellow mods if they've approved a set of puppets? I mean... you all should be able to trust your fellow staff. If you can't trust them, then why are they on staff in the first place? "Thanks for your opinion... but it's wrong. But we are gonna let you keep giving your opinion, even though it is wrong." E) Now I am being snappy, sassy, and a jerk. Seriously.... you people are quick to jump on a fellow who is making a good point. I had assumed, since it is your job to do so, that you had actually reviewed my app and were unable to see what was and wasn't fixed. In such a scenario, would you not also assume that it is all fine? F) This is just so I have an F. Seriously, I'm batguano crazy. This character is a POS that I built in a couple hours. It's not like I was doing something crazy, it's not something amazing, heck it's not even close to being broken for a Genin Puppeteer. So yup.... judge it as you will.... but this process is beginning to wear my patience. |
| | | ₡amisado
Age : 30 Posts : 1256
| Subject: Re: Aburame, Junan [Kiri Genin] Sat 27 Nov 2010, 4:11 pm | |
| Locked for 24 hours. I would of taken a simple apology.
I spare no expense for app checking, you should know that since you are some what of a veteran. Your argument at it's base is very flawed. You said I didn't notice when I didn't look and now your acting like I don't plan on looking when that is why I'm here. You say your not here to make my job hard and I can agree with that, but your certainly not here to make it any easier now are you? I'm not trying to oppress anyone in any way, but since you decided to leave that small statement to expand on in some later argument I guess you can add whatever opinion you have of me onto there. As for your mod trust thing, everyone is wrong sometimes, thats that.
So your telling me that your making a good point? Bravo, you proved that I can't tell the difference in an app without reading it. You've proven I'm not a magician. Now what will I tell all of my friends ?! |
| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Aburame, Junan [Kiri Genin] Mon 06 Dec 2010, 9:33 am | |
| Firstly, please edit out the clan information section and add a little clan bit under the catch phrases and just add "The Aburame Clan." there, it's a minor change to the character template but one that should be done none the less.
-Bug Gathering Technique; minor coding error. Please Fix. -Insect Bullet; needs a much better description or a removal. -Shadow Stealth Technique; Lauren pointed it out another coding error, please fix. -You only have one Suiton, do you wish to add more, likewise with your Fuuton? -Mist Clone; this isn't the correct name for this technique and it is actually a Genjutsu, please remove. -Koumuru [Slots 5+6]; Decrease the number of senbon to 100. -Koumuru [Slot 7]; How long is the opponent blind for? When does this wear off? -Genshou [Slot 1]; Decrease the number of senbons to 150, please. -Reikoku [Slots 3+6]: How long is these wires? |
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