Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomePortalLatest imagesSearchRegisterLog in

Guide: Creation Templates

View previous topic View next topic Go down
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:40 pm

ULTIMATE SHINOBI'S CREATION GUIDES.

All the guides that this thread contains have been created to assist you with your various creations, but may contain points that must be addressed therefore would be valuable to read. If you have any concerns that are not covered in any of these guides feel free to address it in our Forum Assistance board.

-CHARACTER CREATION-
JUTSU CREATION-
-CLAN CREATION-
-WEAPONRY AND ITEM CREATION-
-PUPPETRY CREATION-
-CREATURE CREATION-
-POISON CREATION-
-MISCELLANEOUS CREATION-


Last edited by Ultimate Shinobi 2.0 on Mon 21 Mar 2011, 3:46 pm; edited 1 time in total
Back to top Go down
http://www.ultimateshinobi.org
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:40 pm

CHARACTER CREATION.

At the top of your template, although it should be self explanatory, should be an image of your character. This is not mandatory, you don't have to use a picture if you can't find something that matches what you have in mind, but it's encouraged for the benefit of others so that they may get a clear visualization of your character. If you do add a picture please use the center code and make sure it is not too big, locate a resizing code if this is the problem, be sure identify the character image you are claiming, be sure to check the Face Claims thread before attempting to use an image.

THE INFO.

Name: When it comes to picking a name, we appreciate people being as creative as possible, steering away from the generic names like Kuro, which means Dark. We want all names to be Japanese related, though certain exceptions may be made, avoid common names like James, Peter, Stephanie, Sarah etc. Your name should sit with your surname at the front followed by your first name. For example; Uchiha, Sasuke. Do not forget that comma.

Nickname: For a lower-ranked Ninja, this may be something your close friends call you. For Higher Ranked Shinobi or Nukenin this is more of a title, therefore it is permitted if you change the template field of Nickname to Title. It is common that this field is left blank for lower rankers and is considered optional.

Age: Your age should reflect your ranking and background, we hope we don't see any thirteen year old Jounin or any thirty year old Genin. Below is an average age expectancy for each rank.

    Genin: 11+Chuunin: 16+Jounin: 25+Kage: 30+


Gender: Self-explanatory.

Appearance: The appearance is a very important part of the application and it is important as you are as descriptive as possible. This should be easy to start, since you have provided an image up the top, this should be what your character looks like, but not every detail has to be the same, eye colour can be altered to your liking likewise with uniform. Describe your characters physical appearance which includes such thing as weight, height, muscular definition, facial features, any distinct markings, eye and hair colours, skin completion, etc. Move onto your attires, surely you would have the basic ninja attire for your village or organization unless you were a Nukenin, if this is the case, elaborate on the basics but add a unique little tweak to your official uniform. What kind of other attires do you wear, surely you are not always dressed in ninja wear, what do you where at home, during a day off? Any accessories? 250 words minimum.

Forehead Protector: Where is your forehead protector located, this is important since everybody should have a forehead protector, even Nukenin. Do you where it as a headband, the traditional way, around an arm, like a belt or merging with your attire, around your neck? The possibilities are endless.

Personality: Try to be original here, not everybody is going to be emotionless, especially at a young age. It would take experience in the Ninja World or a very cruel past to have no emotion whatsoever, we understand people may appear emotionless but we still want you to describe how situations effect your character, even if it isn't physically shown. Include things like what your character likes and dislikes, what their hobbies are, what they enjoy doing and what they don't. What foods they like? How do they think and act in battle? This should be easy for most of you, we just ask for you to be creative. 250 words minimum.

Clan: Just a link to your approved clan, whether its canon or custom; please provide it.

Nindō: Also known as a Ninja Way, Nndō is a rule and/or motto an particular shinobi will live by. A ninja's nindō can be anything no matter how immoral their personal point of view is. Naruto's Nindō was "I'm not gonna run away. I never go back on my word, that is my Nindō! My ninja way!" The main point of this would be that he will never go back on his word. Your characters Nindō will be how he or she lives their life and should reflect on their personality. Think very carefully about your Ninja Way and consider your affiliations, if your associated with a village, it would not be wise to have your Ninja Way to exact revenge on that nation.

THE NINJA.

Origin: Where was your ninja born? Although we expect that most village ninja should be born in their current affiliated nation, we understand that this will not always be the case, just ensure where your originate from is one of the nations we offer here on Ultimate Shinobi. Use the country rather than the village (if applicable).

Affiliation: For a regular shinobi, this is a simple field, it is what village you currently reside in. For an organization this would be your organization and Nukenin wouldn't have any strong affiliation with any nation or group.

Rank: What rank is your shinobi, there is only four options here on Ultimate Shinobi, which are C, B, A and S. C-rank is Genin, B-rank Chuunin, A-rank Jounin, S-rank Exp.Jounin and Kages. Everybody should be Genin unless stated otherwise.

Specialties: First; Second. Everybody is permitted two specialties. Ninjutsu, Taijutsu, Genjutsu, Fuuinjutsu, Medical, Weaponry and/or Puppetry. For a detailed look at specialties click HERE.

Elemental Affinities: First; Second. Some people may have thirds but only if it is a part of their advanced element in a clan, in which case it should be a combination of the two elements. The main elements are Katon/Fire, Suiton/Water, Fuuton/Wind, Doton/Earth and Raiton/Lightning. For a detailed look at elements click HERE.

Combat Style: How does your character like to fight? Hit and run tactics, a fearless tank on the battlefield or do you lurk in the shadows and kill silently. There are many different tactics and here is where you can write a brief description of the combat style in which encapsulates your character. This in some regards can be seen as a characters 'Combat Nindō'. You can include such things as your strengths/weaknesses, the range in which your character likes to fight, any martial or other styles they have learned, and your 'trump card' or otherwise known as 'Signature Jutsu'. Feel free to branch out and describe other things if you can't fill the word count with just those. 250 words minimum.

Special Characteristics: These are characteristics or 'traits' that change the way your shinobi is, these can include such things as Advanced Speed or Strength, to Sensory Abilities. This field has slots of availability which vary depending on the member's rank. Be sure to check out a list of the site's special characteristics for more information HERE.

THE BACKGROUND.

History: This section is for the history of your character up to where your roleplaying journey begins, if you were a Jounin you wouldn't just start as Jounin and that was it, there would have to be a back story. You can either do your history in arcs or instead have it bullet-pointed, just highlighting the milestones of your shinobi's life so far. Simple, include a nice back story, it will help with the development of your in character story. Do not state any abilities in here that are not in any other sections or they will be disregarded and asked to be edited out. If you're using bullet points, please try to aim for at least 8. Though we expect a bare minimum of 400 words for paragraph form, be sure your history is as thorough as possible.

Roleplay Sample: Your roleplaying sample is an out of character piece of information that ultimately has nothing to do with your character itself. What this field requires is an average sample of how you roleplay on the Forum, do not exceed your average by much because you will be expected to roleplay around this average for your time here on Ultimate Shinobi. A Roleplayer who submits a roleplay sample of approximately 500 words would be expected to roleplay at a 450-600 average per post, but we expect everybody to do the best they can all the time. Ranks above Genin require higher quality and quantity roleplaying samples, but submitting these will not secure you a position, as stated above in the ranking field, all members should begin as Genin or C-rank Nukenin unless directed otherwise.

THE ARSENAL.

STARTING JUTSU LIMITS:

Implementing a limitation to the amount of jutsu you initially start off with is what we think to be a smart tactic. Not only does it encourage roleplaying and training, it also encourages character development; which is what we love to see. Please note these will not include certain jutsu like the academy technique and any others listed HERE.

C-rank Shinobi: 15 Jutsu
B-rank Shinobi: 25 Jutsu
A-rank Shinobi: 40 Jutsu
S-rank Shinobi: 60 Jutsu

Remember that this limit only applies to starting jutsu. The skies the limit on how many jutsu a Shinobi may ultimately have.

FACE CLAIM.

Character Claim: Who are you trying to claim, make sure you check the Face Claims thread before

Source: Where's this character from, a tv show name or game name would be most helpful. Do your research.

Image URL: Simple, provide a link to the image you're claiming.

Created by Adam ©
Additional Contributers: N/A
Property of Ultimate Shinobi. ©
All Rights Reserved. ©


Last edited by US Admin on Wed 07 Sep 2011, 1:57 am; edited 1 time in total
Back to top Go down
http://www.ultimateshinobi.org
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:41 pm

JUTSU CREATION.

Please note that this is merely a guide to how to fill out your character template, for a detailed look on features of Jutsu, such as Ranks, Elements, Ranges or Types, be sure to check out our Jutsu Guide.

Name: Please provide both the Japanese Name and the English variant, be creative with your customized jutsu names. A proper translator can be found HERE.

Rank: D, C, B, A or S. If it varies in rank you need to specify what differences occur per ranking in your description.

Type: Ninjutsu, Taijutsu, Genjutsu, Medical, Fuuinjutsu, Puppetry, Weaponry.

Range: Close Range, Mid Range or Long Range? This will also requires measurements.

Element: Usually would be one of the main five: Katon, Suiton, Fuuton, Doton, Raiton. If it is an advanced element specify, if it has no element just write N/A.

Description: Provide a detailed description on your technique. How it is performed, what damage it does if it hits, how big it is and any other important details. Don't leave anything out, or it would be considered a void in battle.

Chakra Cost: One of the most important parts of your jutsu is their chakra cost, don't be greedy and put them all the lowest you can or a moderator will intervene, for details on the Chakra Cost system click HERE.

COLLABORATION JUTSU CREATION.

Collaboration Name: Please provide both the Japanese Name and the English variant, be creative with your customized jutsu names. The Name MUST be agreed by all creator(s).

Primary Jutsu: This will be the initial jutsu that starts the collaboration, once used the secondary jutsu may then follow however they don't HAVE to be used. It's still down to each individual. Because of the current post system in place the initial primary jutsu that's noted in the collaboration jutsu template MUST always be used first in order for the collaboration to be activated.

Secondary Jutsu: Secondary jutsu are any jutsu that follow immediately after the primary jutsu. For example: Sage Naruto/Jiraya would use their Primary jutsu and the elder toads would use a jutsu either at the same time or immediately after. Normaly to increase range, power or effect of the primary jutsu. Katon + Fuuton.

Rank(s): Every individual jutsu must have it's rank listed here so that it's overall power can still be compared when opponents are only attempting to oppose one jutsu instead of the whole collaboration.

Type(s): Ninjutsu, Taijutsu, Medical, Fuuinjutsu, Kenjutsu. (Genjutsu & Puppetry cannot be combined with any other types of jutsu at this moment in time.) Please list all types included in the Collaboration.

Range: Close Range, Mid Range or Long Range? This will also requires measurements. This is the overall range/area of the entire collaboration.

Element(s): Katon (Fire), Suiton (Water), Fuuton (Wind), Doton (Earth), Raiton (Lightning). No advanced elements can be created by performing Collaboration jutsu, meaning you cannot use Wind and Water to create an Ice related technique. If it has no element just write N/A. Please ensure that all elements used are noted down. Failure to do so will result in the jutsu effects becoming void.

Description: Provide a detailed description on your technique. How it is performed, what damage it does if it hits, how big it is and any other important details. Don't leave anything out, or it would be considered a void in battle. This description MUST be exactly the same on all creator(s)/user(s) profiles and cover every aspect of each of the individual jutsu aswel as what happens during the collaboration and it's end effect.

Chakra Cost: To be decided by both parties.

Creators/Users: All Creators and Users of this jutsu MUST be noted here or they will not be permitted to perform this jutsu. This jutsu can then be peformed by any/all users and creators during combat.

Created by Adam, Brad ©
Additional Contributers: N/A
Property of Ultimate Shinobi. ©
All Rights Reserved. ©
Back to top Go down
http://www.ultimateshinobi.org
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:42 pm

CLAN CREATION.

Clan Name: Try your best to relate your clan name to the clan itself, for example the Yuki clan is a clan named after its ability, which is Ice Release. Try to be unique as you can, don't pick anything too long or inappropriate.

Location: Where is the clan located, most clans have a larger member base in one location though it isn't uncommon to have them in various places. If your clan is scattered around state where they originated from.

Signature Traits: Signature Clan Traits can be interpreted as many different things. They can be things like physical features like the Aburame's sunglasses or the Uchiha's black hair, to a personality trait like the intelligence of the Nara's or the eating habits of an Akimichi. Certain clans like the Nara and Aburame do not actually possess Kekkei Genkai and instead possess Hidden Jutsu (Hijutsu) exclusive to their clan, these should be explained here.

Kekkei Genkai: A Kekkei Genkai is best described as a genetically inherited ability limited to those of who were born with the blood of that clan in their veins. Every Kekkei Genkai should be named, every Kekkei Genkai and their related techniques cannot be taught to or copied by others. However, certain Kekkei Genkai can be given to others. Dōjutsu, or other kekkei genkai isolated to a single organ. Use of these organs requires much more chakra than someone born with the Kekkei Genkai. This idea is usually referring to the removal of Doujutsu, such as a Sharingan or Byakugan. Advanced Elements are also considered as Kekkei Genkai and are also techniques that cannot be learned.

History: This category should be decently detailed, since it should contain the complete contents of your clans backstory, where they originated, any historical events they were evolved in, what they did while times changed, etc.

Clan Jutsu: Refer to Jutsu Template.

Created by Adam ©
Additional Contributers: N/A
Property of Ultimate Shinobi. ©
All Rights Reserved. ©
Back to top Go down
http://www.ultimateshinobi.org
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:42 pm

WEAPONRY AND ITEM CREATION.

Name: What is your weapons/items name, some people name their weapon specifically, the Samehada is a fine example of this, however you aren't required to do this but we do require something to be put here, if its a sword name what kind of sword it is for example.

Rank: D, C, B, A, S? Your weapons/items shouldn't really be E-ranked since the only weapons really considered E-rank would be things like regular kunai or shuriken.

Type: Regarding weapons: Close, Medium or Long Range? Regarding items: Supplementary, Personal or Medical. To figure out how to grade your weapons or items type look at our System on Weaponry and Equipment.

Appearance: Describe the weapon or item throughly, if it is a weapon; describe its size and length what kind of material it is made out of, what the handle it like, it's color. Anything special looking? Anything engraved onto it? This area should be simple enough.

Quantity: Simple, how many of these weapons/items do you possess. With most unique weapons that do a lot of damage we don't expect more than one, but some things may have a larger quantity, arrows are a fine example since you'd expect to carry a dozen or so on you. Wrist Blades are another example since you would most likely possess two. When it comes to items it will usually depend on what the item is before naming it, if it was a kind medicine you could possess a few vials.

Storage: Where do you store your item? Is it via a scroll? In a holster on your back or on your hip? Sealed via a tattoo. We would prefer most items to be actually carried with the user or in a scroll because body sealing is a kind of cheap way to carry an item like a sword, polearm etc.

Special Abilities: The most important field on your weapon and item applications, what kind of abilities does it have? Can it conduct chakra? What makes it so special? Is your item capable of healing? Any interested contraptions attached to your weapon that makes it unique or anything unique about the weapon itself should be listed here.

Created by Adam ©
Additional Contributers: N/A
Property of Ultimate Shinobi. ©
All Rights Reserved. ©
Back to top Go down
http://www.ultimateshinobi.org
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:43 pm

PUPPETRY CREATION.

Name: The name of the puppet. This usually reflects the appearance of the puppet or what it's main purpose is but it's ultimately up to the creator's preferences.

Rank: D, C, B, A or S. D and C Rank puppets usually only have basic melee or projectile weapons while S Rank puppets often possess powerful elemental launchers or chakra based weaponry with B and A Ranks falling somewhere in between.

Appearance: The puppet's physical appearance. Remember to include what kind of material it is constructed from, how large it is and any distinguishing features it may possess.

Body Slots: What weapons or equipment is the puppet fitted with? Refer to the Puppetry System for how the system works.
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:
Slot 7:
Slot 8:
Slot 9:
Slot 10:

PUPPET WEAPONRY CREATION.

Name: What is the weapon called? This should be somewhat related to the nature of the weapon.

Rank: What rank is the weapon?
- E Rank weapons are standard issue shinobi weapons.
- D Rank weapons are basic metal weapons that may possess some kind of small physical modification or customization.
- C Rank weapons are weapons that are exceptionally sharp and durable as well as having a distinctive shape.
- B Rank weapons are somewhat chakra conductive and may have up to C Rank, weapon based jutsus channelled through them as well as possessing the characteristics of all lower ranks.
- A Rank weapons are completely chakra conductive and may have elemental effects as well as possessing the characteristics of all lower ranks.
- S Rank weapons can be just about anything within reason.

Slots Required: The number of slots on the puppet that the weapon requires. Refer to the Puppetry System for details on how this works.

Type: Swords, Axes, Polearms, Blunt, Ranged or Exotic?

Description: What does your weapon do, how, why, etc as well as a physical description.

Created by Shinji ©
Additional Contributers: N/A
Property of Ultimate Shinobi. ©
All Rights Reserved. ©
Back to top Go down
http://www.ultimateshinobi.org
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:44 pm

POISON CREATION.

The template for creating a poison is entirely different from your standard item template(s). There are additional fields of description necessary as to describe how the Poison functions and the effects it has on an opponent. The following template must be used for all poisons, and should be followed accordingly.

Code:
[b]Poison Name:[/b]
[b]Rank:[/b]
[b]Doses:[/b]
[b]Type:[/b]
[b]Poison State:[/b]
[b]Poison Description:[/b]
[b]Poison Effect(s):[/b]
[ Post 0 | Turn of Infection/Injection]
[ Post X | Effect]
[ Post X | Effect]
[ Post X | Effect etc]

Poison Name: The name of your poison. All in all this section is pretty self explanatory. If applicable list your name in both English and Japanese and make sure the name is seemingly appropriate to something about the poison.
Rank: D - Rank through S - Rank depending on the capabilities of your poison. For more information see the table listed above.
Doses: All poison by default have one dose. However, as is explained above you can gain additional doses of a poison by sacrificing a poison slot of equal rank.
Type: Plant or Animal Based Toxin.
Poison State: A poison should only have one state in which it exists. These refer to the three primary states of matter, being Solid, Liquid or Gas. This state refers to the state of matter the poison is in at room temperature and regular atmospheric pressure. Poison may be changed into other states of matter through various means such as jutsu, melting, boiling, or less commonly freezing/condensing."
Poison Description: Describe the effects of your poison, how it activates, how long the effects take to activate, how long the effects last, damage/injury/state caused, etc.
Poison Effect(s):(s): Describe the effects of the poison during and after injection. Example: Post 0 | Injection, Post 1 | Tingling, Post 2 | Immense Pain in area of injection, Post 3 | Use of arm terminated.
[ Post 0 | Turn of Infection/Injection]
[ Post X | Effect]
[ Post X | Effect]
[ Post X | Effect etc][/justify][/font]

Created by Trey ©
Additional Contributors: Uros & Chris ©
Property of Ultimate Shinobi. ©
All Rights Reserved. ©


Back to top Go down
http://www.ultimateshinobi.org
US Admin
Admin
US Admin

Age : 15
Posts : 455

Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates EmptyMon 21 Mar 2011, 3:45 pm

MISCELLANEOUS CREATION.

SPECIAL CHARACTERISTICS:
Name: The name of the Special Characteristic you are creating. Please be literal and offer a name that summarizes the description.

Rank: C, B, A or S

Type: Physical Based, Chakra Based, Mental Based, or Miscellaneous Based.

Physical Requirements: Anything needed to acquire this special characteristic. Usual requirements are certain specialties or elemental affinities, possessing a lower rank of a higher special characteristic, or not possessing another special characteristic. Some special characteristics are also Nukenin Specific. View Rules here.

Training Requirements: How many words of training are required in order for a character to acquire this special characteristic? Usual training requirements are 600, 1200, 1600 and 2000 words needed for C, B, A and S ranked SCs respectively. However, variations in words needed to train can always exist depending on the varying difficulties one would face while training.

Description: Explain what is the advantage that this special characteristic provides over other characters that do not possess it. What is different about the character, what has changed after the training? Is there any boost in a certain field like a specialty or an elemental affinity? What is unique about this character after achieving this special characteristic?  


STYLES:
Name: The name of the Style you are creating. Please be original and offer a name that summarizes the description.

Specialty: Most of the times Fighting Styles, but there is always room for creativity and new creations. Taijutsu styles that focus on the body art are the most usual since they can be acquired more easily.

Emphasis: What does this style focus on? Taijutsu styles can emphasize on many different fighting styles, from extensively using body parts like arms or legs, to focusing on specific parts of the human body like chakra or pressure points or utilizing chakra to obtain a new and unique way of fighting or defending one’s self.

Requirements: Physical or Chakra requirements to possess this style. These are mostly Specialties and Elemental Affinities or sometimes unique eyes or other clan specific features.

Description: Explain how this Style works, how it develops through training or in battle. Are there any stages? Is it always the same or does it change depending on the user? Describe the uses of it and its variations, even the strong points and the weaknesses of this Style. How can this Style be countered? Is there anything special that needs to be mentioned? Where has this been inspired from? Is it part of a clan or a culture?

Jutsu: List all the Jutsu that are related to this Style and need this specific Style in order to be used.

Created by Alex, Babis, & Trey ©
Additional Contributers: N/A
Property of Ultimate Shinobi. ©
All Rights Reserved. ©
Back to top Go down
http://www.ultimateshinobi.org
Sponsored content


Guide: Creation Templates Vide
PostSubject: Re: Guide: Creation Templates Guide: Creation Templates Empty

Back to top Go down

View previous topic View next topic Back to top
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
-