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| Subject: Guide: Wandering & Missing Ninja Tue 17 Mar 2015, 2:19 am | |
| WANDERING & MISSING NINJA.
Although the world of Naruto is settled by organised, military-like groups in the form of Shinobi Villages or (Criminal) Organisations, it is also populated by those who have no home to call their own or perhaps those who had a home once or simply have decided not to be tied down by a home. On Ultimate Shinobi, a character who is not part of a Village is considered either a Missing or a Wandering Ninja. The distinction between the two lies in the attitude, personality and morality of an individual.
WANDERING NINJA
Wandering Ninja are free-spirits, seeking their own path and place in life. They are not a part of any side and usually, have no wish to join one, although it's very common for Wandering Ninja to eventually succumb to the desire for security and purpose, that a village or an organization provides. Although villages and organizations tend to have a neutral agenda and attitude towards such individuals, it is often the case that Wandering Ninja will be seen as potential recruits, and evading or denying an offer to join a village or organization, would likely be seen with great negativity, if not, outright hostility. In the grand scheme of things, a Wandering Ninja is an unpredictable piece on the ever-changing chessboard that is the political situation on Ultimate Shinobi.
Becoming a Wanderer Nin, however, isn't quite so simple. In order to start as a Wanderer or become a Wanderer, you must have administrator permission, and approval will be strict (think along the lines of jinchuuriki). This is to prevent a large influx of characters becoming wanderers to avoid being classified as a criminal. For example, one cannot abandon their village and expect to become a Wanderer. Only under very special circumstances will a current character be permitted to make the transition, so it is recommended to ask for permission to start as one.
In order to stay classified as a Wanderer Nin, you must meet the following requirements:
- You cannot have an official record of criminal activity (which means never get caught).
- You cannot swear allegiance to a village or organization.
The rank equivalents of a Wandering Ninja are as follows:
Village Rank | Wanderer Equivalent |
---|
Genin | Sasayaki | Experienced Genin | Tsubuyaki | Chuunin | Denbun | Special Jounin | Kōdan | Jounin | Gūwa | Master Jounin | Setsuwa | Sennin | Denshō |
MISSING NINJA:
Missing Ninja on the other hand, are criminals. There are multiple varieties of Missing Ninja (otherwise known as Nukenin), but essentially, the two main 'kinds' boil down to Shinobi who have once been a part of a Village and have deserted or else committed a 'crime' which meant they had to run-away to save themselves, and the kind who have been born outside of a village (e.g. Wandering Ninja) and have committed a crime, thus earning themselves a place in the Global Bingo Book (a book and record of criminals and their respective bounties). Although it is possible for a Missing Ninja to (re)join a village, the stigma of allowing a criminal to join the ranks of such a 'noble' organization often discourages the respective Kage from allowing such to happen. As a result, Missing Ninja are the prime candidates and recruits of (Criminal) Organizations, that is if they don't form one themselves.
Where village shinobi have many locations and others of their kind to associate with, the career of a professional wanderer is lonely. Oftentimes, these criminals find themselves wandering the alternate! narutoverse independently, committing crimes and working towards their own, personal character development. Being a Nukenin takes commitment and self-motivation to stay active, even more so than a village shinobi, and due to this, Ultimate Shinobi has decided that the rank of Nukenin can only be attained via successfully leaving one’s own village through RP. If you truly are dedicated to a life of crime, then leaving one’s village is only a warm-up to your main act.
The rank equivalents of a Missing Ninja are as follows:
Village Rank | Nukenin Equivalent |
---|
Genin | Meiwaku | Experienced Genin | Futan | Chuunin | Fuben | Special Jounin | Chōhatsu | Jounin | Nayami | Master Jounin | Kigai | Sennin | Tensai |
THE RULES of ABANDONMENT. When leaving one’s own village, there are a few areas that one must cover first.
- A shinobi is instilled with a deep loyalty to their village at a young age, thus, if one has decided to leave, they most role-play out a growing desire for the departure so that it is realistic to their shinobi code, as well as their own personality. i.e. If one's character is known for their loyalty, it would not make sense for them to suddenly up and leave. Please create a realistic reason.
- Your leaving topic needs to be an OPEN THREAD that is tagged appropriately as [ESC] that will remain that way for 48 HOURS which allows other village shinobi the opportunity to attempt to stop you. After the 48 hours, if a member is not chasing after you, you are free to leave or conclude that topic.
- Characters are not limited to escaping the village through the main gates only. There are other alternatives, but we hope that you can think of them on your own.
- Aside from the potential arrival of village shinobi, your character will undergo a battle with a varying amount of NPC Village Guards. You do not necessarily have to combat them, however, they must be included in your escape and if the staff feels that there is an opening for conflict, they will step in and seize the opportunity. NPC GUARDS CANNOT BE METAGAMED.
- Like any other spar or battle, one cannot leave prematurely if it is not realistic.
- Replying to potential threats needs to be swift and timely. If one does not respond to their escape topic after the appearance or attack of a foe within three days, the topic becomes null and void. Special cases are exempt from this ruling. To see if you apply, please contact an Administrator.
- While attempting an escape, new roleplaying topics cannot be created until the initial escape topic has been concluded. This means you are forbidden from creating new social topics, mission topics or event based topics until your escape topic has come to a close. Topics that were created before the escape topic can still be roleplayed within however.
- It is not allowed for a player to simply create a character and immediately attempt an escape. This would defeat the entire purpose of requiring permission to start as a nuke nin. Therefore, characters must have participated in a minimum of five topics (not including SC training threads), before they may attempt to escape.
- ALL ESCAPES and DEPARTURES MUST BE EVALUATED for APPROVAL.
- It's not required to abandon the village via escape topic, but the transition to a nukenin must still be evaluated by staff.
NOTE: If any of the aforementioned rulings are breached in one’s attempt to abandon their village, the topic will be voided and archived immediately.
THE RICHES of INDEPENDENCE. After all that hard work to gain that new, shiny rank, one does have the opportunity to travel the Naruto-world. A nukenin is capable of entering any Playable-Village at their own risk of capture or slaughter, and they also run the risk of being hunted down by shinobi. [These Hunter-nins will be members after the initial 48 hours].
However, if living life on the run and without rules is to your liking, then it can only be encouraged for you to take the leap and join their ranks.
THE NUKE-NIN ONLY LOCATIONS. Now, to 'sweeten the pot', so to speak, the US Staff has introduced four locations that are solely for Missing-Nin. They can be found below:
- The Forbidden Oasis:
It's nearly dead silent here - the sounds of trickling water the only indication of life in the area. Occasionally a bird will sing out a warning as someone disrupts the quiet, the rustling of leaves and crackling of branches disturbingly missing. Like a hunter, the intruder enters the rather recluse area, slipping into the alcove like the assassin they are. Nearly blending into their surroundings they seemingly melt into the area, quickly scanning for potential threats. This place is usually a momentary safe haven for people of their kind, but one can never be too careful.
This little hole in the country exudes an utter calm. The air mists around the alcove, creating an ominous feeling of both security and danger. A man could easily sneak up on another if they aren't careful. With only a ripple, the killer slips into the heated water, a sigh of pleasure escaping their lips. The springs are the focal point of this secret area, the relaxing warmth usually a forbidden fruit for a ninja of their kind. It's decent in size, capable of fitting five people comfortably if the need ever arose.
Silence is a blessing here, and for however long an assassin stays here - it is a momentary place of safety.
http://www.ultimateshinobi.org/f90-yu-no-kuni-the-hot-springs-country
- The Treehouse:
Leafy branches reach towards the sun, the dewy green tips reflecting the bright rays of light, the sparkly liquid dripping down to the earth below in a shimmer of little diamonds. It's quiet here, the trees whispering and birds chirping the only sounds that fill the area. Occasionally, one will be able to catch the snuffling of a squirrel or the soft pounding of hooves on the earthen ground as deer chase one another. Bears, ironically enough, are not often found in this area, the large expanse of trees and foliage suffocating the berries that they prey on. In this area, a large maple tree looms, it's branches thick enough to be mistaken for a trunk of a tree. It has a looming presence to those that can spot it in the forest, and if one gets close enough and knocks on the trunk, at just the right location, they will be surprised to find it collapse within. It is a makeshift sort of door that disappears into the apparently hollowed tree.
Venturing inside, one can note the large amount of stairs that lead upwards, the darken area ominous to those that have yet to travel the large expanse. Eventually though, if one is brave enough, they will reach the top where they can escape outside once again. Hidden by the large lower branches, is a platform of heaven. Sheltered by the canopy of leaves and limbs, the area is well protected from the weather. Hammocks of sturdy material are set up precariously around the first floor, roughened blankets available if the need arises. Here, scratched forehead protectors are everywhere, decorating the shinobi, beds, bark and furniture. They are welcomed here, and as one climbs the ladder to the second floor, they see why. A craftsmen has created the place, offering to sell his wares to missing shinobi that have no where else to go. He's a bitter man that does not reveal his name, but he houses these misfits all the same. Food and drink are available to those that stay - just do not get too comfortable. Death is a daily occurrence here and letting one's guard down around fellow missing nin is only stupid.
Rest for night with wary eyes, stock up and leave before you become the blood that reddens the ground below and feeds the roots of this expansive enterprise.
http://www.ultimateshinobi.org/f89-kuma-no-kuni-the-bear-country
- Cavernous Tranquility:
Drip. drip. drip.
Darkness surrounds the area, bouncing off the stony walls until it envelops any ounce of light that dares to enter its domain. A rat skitters across the floor, squeaking in terror when it is crushed, and kicked farther into the cavern; it's bloody corpse thudding on the ground. Footsteps echo in the cavity, alerting any other refugee of their arrival. It's rather odd, that one can move around the darkness so easily, but being what they are, they sense their surroundings, grazing their fingers across the stony prison. It guides them further into its confines, a sinister feeling teasing its way up their victim's spine. As they near the heart of the cave, a beacon of hope appears. This tiny speck of light courageously fights off the black in its loneliness, indicating to those that they are at the end of their journey.
As suddenly as the dark began, it disappears; replaced by a sudden light, that the change is momentarily blinding. Torches light up the area, revealing a cavern of resources to the shinobi. A decrepit man wanders over, his gravelly voice inquiring upon your visit in his area. He is the gatekeeper to sanctuary and no matter his size, he should not be trifled with. Once welcomed into the area, a shinobi has the choice of a warm meal, sleeping quarters or their choice of specialized supplies.
The gatekeeper is a former blacksmith, his wares dangerous and lethal. All are specialized weapons of chains, wires, swords and knives. For a hefty payment, he'll create anything for a missing nin.
Stay the night, he always offers, but be gone by morning.
http://www.ultimateshinobi.org/f93-yama-no-kuni-the-mountain-country
- The Igloo:
The sounds of teeth chattering together is normal here. It fills the area in a near constant hum, creating background music to those that are momentarily able to put a stop to the atrocious sound to speak. There is hardly any heat here, but the structure above them eliminates the blizzard outside, protecting them from its icy death. It wails around the shelter, angrily slamming into the building as its prey escapes its grasp. It's a rather big igloo; this structure made of snow and ice. It heats rather well when a fire is lit, but the cold that sinks into one's bones is hard to get rid of. Piles upon piles of blankets are folded around the fire, providing a warm cover to all those that wish for one. Furs and sleeping bags litter the floor haphazardly, as food sits in baskets. Unlike other havens, this one holds a relaxed environment. Inner-conflict and fighting is strictly forbidden here. Those that break this rule are tossed from the shelter and forced to fend the inevitable icy death that waits for them outside.
Bonds are made here and kept in this icy castle.
http://www.ultimateshinobi.org/f16-yuki-no-kuni-the-snow-country
Good Luck.
THE GLOBAL BINGO BOOK: The Global Bingo Book contains all the information on every Nuke-nin on Ultimate Shinobi, including stats, specialties, elemental affinities, etc. It is available for every village shinobi's eyes, assisting them in learning their targets before proceeding to the hunt. The elimination of Missing ninja is essential to the survival of a village as it prevents the exploitation of village secrets and ensures the safety of the country as a whole. The Bingo Book allows members a quick glimpse of their targets before they go after them, providing them an upper hand when dealing with someone that is volatile and unpredictable. The Book is handled by staff and will be updated as the shinobi strengthens. It's best to catch them before they become too much of a threat.
Breaking Into a Village:
With the rules already thoroughly set out for breaking out of a village, nothing has been mentioned in regards to breaking into a village. This method is far more simple, in that you must post your attempted break in, however that method may be, and leave it as an open topic for anyone to freely enter. If members appear, whether PC or NPC, then you might be up for quite a fight. However, if no member appears within forty eight hours, then you are free to enter the village and post inside. Just be sure to contact the Kage or an Admin in order to join the Visitor Group so you can actually post within.
Created by Alex & Becky © Additional Contributers: Trey, Chris, Uros, Todd Property of Ultimate Shinobi. © All Rights Reserved. © |
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