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Hugh
Age : 37 Posts : 1136
| Subject: The Metaru Clan WiP Tue 26 Jan 2010, 1:42 am | |
| Clan Name: The Metaru Clan Clan Location: Suna Clan Traits:
Wealthy: This does not mean much in a life or death struggle but its give the clan more clout then it otherwise would and ensures its members are well equipped for the task at hand
Contacts in River: Some its members travelled to Iron instead of River and set up shop there. With the financial support of the clan leadership in Wind they have become successful mine and forge owners with considerable influence in the country. The Metaru Clan are well informed about movements there, are treated warmly and have access to the quality goods the River Country provides.
Finally all Metaru Clan members who have ESMM tend to resemble in personality the metal which they manipulate. The often come across as pitiless, remorseless and unyielding, especially in battle. They a hard men and women all, prone to showing few emotions and tend to be dedicated to their roles. This is because strong magnetic influences on the limbic system in the brain serve to numb their emotional responses causing them to appear less ethical, even heartless and often cold to a causal observer. Ironically most Metaru Clan members are innately kind individuals but like the Aburames of Konoha they struggle to show their true nature behind the hard countenance. This should not be confused with arrogance which is a trait which is ironically very rare, an odd thing given their small size in comparison to their wealth and influence
Kekkei Genkai: ESMM (aka) Iron Sand – Iron Sand users possesses the ability of Electro Static Magnetic Manipulation or more commonly dubbed as the Iron Sand Kekkai Genkai in honour it’s of most famous technique. What this means is a user is able to produce an adaptable magnetic resonance simply through charka manipulation and concentration or in short he can warp, twist and otherwise manipulate metal in ways other people can only dream of. The affect of this Kekkai Genkai is myriad providing Hiero with a number of unusual traits and access to a considerable amount of unique linked Jutsu. Unless stated the traits cost no chakra in themselves to maintain. In reality Iron Sand places a substantial drain on the Iron Sand users however much like a Nin who trains every day with weights the constant strain on the system leads to Iron Sand users building up particularly potent reserves. This serves to negate the drain of using its passive abilities but does not serve to give Iron Sand Users more Chakra to freely use. Most of the Jutsu require no hand seals to perform, the metal moving by force of will rather then as a result of complicated seal usage. Most offensive moves cost additional chakra and require the user to move an outstretched arm in the manner and direction he wishes the technique to move (not dissimilar to Gaara’s sand or Magneto). Techniques require not only great concentration but they tend to use up one hand meaning all but the most basic Jutsu that can be performed with one handed seals or none can be used concurrently. Most users for this reason will never perform a Jutsu at same time as actively using ESMM
Those with this ability are noted for having pupiless iris the colour of liquid silver. This is a purely aesthetic difference and has no effect on their vision. It is believe to by cause by mild but non harmful absorption of metal over a sustained period into the blood stream. It usually starts developing around puberty with a silver sheen and slowly but surely the silver with become more opaque till the original colour and iris completely disappear. This is often considered more of a disadvantage then a advantage since those familiar with the colouring can instantly recognise them as members of the Metaru clan and he frequently henges his eyes as a result.
Name: Magnetic Aura Rank: N/A Type: Passive Trait (Active at all times) Element: N/A Description: All Iron Sand users exhibit a spherical magnetic aura with the user at the centre, the size and strength of which is directly comparable to the strength (Rank) of the user. Any magnetic Jutsu that goes beyond this aura counts as a rank up to reflect the difficulty to control metal outside the aura. C Rank – 10 m radius B Rank – 20 m radius A Rank – 35 m radius S Rank – 50 m radius
Name: Metal Sense Rank: D Type: Passive Trait (Active at all times) Element: N/A Description: Within their magnetic aura an Iron sand user can sense all metal objects from swords to bobby pins, feeling them react to the aura they project. The object needn’t be in plain sight to be felt.
Secret Clan Jutsu:
- Spoiler:
Name: Metallic Vibration Rank: D Type: Ninjutsu Element: N/A Description: Metal objects within the magnetic aura of an Iron Sand user naturally tend to vibrate, the closer they are to the user the worse this problem becomes. It is generally very difficult to handle metallic weapons with any real dexterity when in close proximity to the user though this often a foolish idea in the first place. This is actual more of a pain then a bonus, seeing as metallic weapons are rarely a threat anyway and all it really does is inform the wider world that an Iron Sand user is present. This jutsu can be activated at any time and lasts 3 posts. While active any metal weapons within 10m will start to vibrate badly making them far harder to use and within 5m the vibrations are so unbearable that they cause the user to drop their weapon
Name: Magnetic Flight Rank: D-S Type: Ninjutsu Element: N/A Description: All Iron sand users can move and manipulate metal and metallic objects by thought in manner that seems akin to telekinesis. This is achieved by the Iron Sand user sending out imperceptible electromagnetic ripples that warp the surrounding magnetic field to cause metal objects to rise up and move about as they wish. They are able to create and warp magnetic forces, usually within the user’s own aura, that attracts metal along set paths. At high ranks their ability to control and bend these magnetic currents is so great that metal can be made to seem as though it is dancing mid air or flying of its own accord. Most ESMM Jutsu’s utilise this, often at high speeds, though in the case of specific jutsu the chakra cost is included within its regular cost. This particular technique is used to do one of two things.
1) To move metal objects through the air. At low speeds this is generally harmless and of questionable use in both defence or offence. At high speeds this considerably more dangerous. The speed the item moves at reflects the chakra cost of the technique:
Cost by weight of metal: C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds+
Modifiers due to speed: Slowly (akin to a civilian walking) ~ Free Moderate Speed (akin to a C Rank Nin Jogging) ~ -1 Rank Fast Speed (akin to a A Rank Nin Running) ~ At Rank
2) As a defence against incoming metal objects and can be used to stop them dead in mid air. The effectiveness of Magnetic Flight is proportional to the power of the magnetic field produced and therefore the Rank of the Nin producing it. It always cost a D Rank of chakra to perform unless otherwise stated.
With both aspects to the technique the appropriate weight limits apply:
C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds +. Anything over 6000lbs counts requires a B Rank’s worth of additional charka to stop when using it as defence
When considering the weight of item the users weight, where the item is in the grip/attached to another their weight must be counted too.
Name: Electro Static Charging Rank: D Type: Ninjutsu Element: N/A Description: A Iron Sand user can positively or negatively charge metal within his magnetic aura at will using this technique
Name: Electro Magnetic Pulse Rank: C (Can be upgraded to B Rank) Type: Ninjutsu Element: N/A Description: The most basic offensive technique known to Iron Sand user with EMP the user concentrates the necessary charka in one hand and then releases as a electro magnetic focused pulse towards an intended target. This has no effect on living beings but sends metal flying. While powerful this force is only attuned to metallic materials and will have no affect on humans, animals, summons or other things in general. This technique is used to send objects flying at great speed towards a target. The chakra needed to achieve this is directly relevant to the total weight of the object:
C Rank – 750 pounds B Rank – 1500 pounds A Rank – 3000 pounds + Even where the object is one lone kunai it costs a minimum of a C Ranks worth of Chakra.
Name: Iron Sand Clone Technique Rank: A Type: Ninjutsu Element: N/A Description: Metaru Bunshin no Jutsu is a Ninjutsu technique that utilizes Iron Sand to create a Bunshin. Unlike a basic Bunshin, the Metal Bunshin have the ability to interact more with the environment due to it having physical substance. They are not capable of performing their own techniques and do not retain memory like shadow clones do and are for more like crude elemental clones, capable of physical form but not much else. However despite there crude nature they are brutal in their effect and particularly resilient capable of taking far more punishment then lesser clones requiring an B Rank Jutsu (or equivalent accumulate damage i.e. 2 C Ranks) to dissipate. While within the Iron Sand Users aura they are capable of great bursts of speeds by using magnetic currents, to reflect they move at the speed and close combat abilities of an A Rank Taijutsu expert and may shunshin every other post though within their creators magnetic aura. Should an Iron Sand clone be dispersed it will change back into formless cloud iron sand which can be used for iron sand based techniques should the Iron Sand user wish. It is also possible for this to be done at will be the iron sand user himself. This is most commonly done when the clone is locked in close combat with the intended victim or better still when grappling them, thus making it incredibly difficult to evade the subsequent iron sand technique. Like the Iron Sharks an Iron clone only works effectively when operating within the users magnetic aura. While they don’t simply collapse it becomes much slower with a speed comparable to a C rank taijutsu user and can not shunshin at all leaving them far more vulnerable to attack.
Name: Iron Shark Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user ability to manipulate to a high degree to create a pack of 3 large metallic sharks not unlike the watery forms created by Kisame, however where these need water to swim these swim in the magnetic slip stream provided by Iron Sand users magnetic field seeming to swim through the air with deadly grace. They are tough requiring a B Rank technique or greater to destroy them (or accumulate damage i.e. 2 C Ranks or 4 D Ranks). The Sharks need no further direction from the user after their initial construction beyond directing them towards there target/s. However if at any time any of the sharks is knocked out of that magnetic aura then the shark in question will fall to the ground an inanimate metal lump. While these are generally made from Iron Sand by experienced users the can be made from scrap metal into crude metal constructs by B Rank users. Technically there is no difference between them and they work in exactly the same way however for the latter subtle scrap metal must be on hand, it is not possible to simply manipulate the metal into shark like shape by force of magnetism alone.
Name: Iron Hail Storm Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers his chakra and both his hands and then releases it upwards into the air. This causes a great amount of iron sand to appear in the air above Iron Sand user. The user then hardens and the iron sand in the air above him into razor sharpe shards of metallic hail. These projectiles can then be used to attack simultaneously across a wide range (But only staying within the magnetic aura Iron Sand user creates). The magnetic forces will speed the iron sand projectiles up in an instant, making incredibly fast, this makes them difficult to see as they are small particles of iron sand that are travelling at high speeds. The range and speed of this attack make it almost impossible to defend against but it does do only relative minor damage for a B rank technique (akin to unaffiliated ninjutsu C rank attack) though exposure can rip flesh off the bone
C Rank and lower defensive jutsu will be pierced by this attack. Where as B Ranked + equivilant defensive jutsu are more then capable of staving off this attack
Name: Iron Shield Technique Rank: C - A Rank Type: Ninjutsu Element: N/A Description: Purely defensive. A Iron Sand user gathers Chakra in one of his hands and gestures upwards with a wave of it. Metal objects or sand were the user is A Rank or higher will fly to form a metallic wall to block incoming attacks. The strength and density of the wall is directly proportional to the Chakra used to make it (this is stated at is creation, either C or B Rank). It is less effective against area affect attacks since it provides a defensive screen rather then all out defence. Its effectiveness according to rank is as follows:
C Rank: Thin Wall. Capable of defending against one C rank Jutsu or the equivalent (i.e two D rank) B Rank: Sturdy Wall. Capable of defending against one B rank Jutsu or the equivalent (i.e two C rank) A Rank: Reinforced Wall. Capable of defending against one A rank Jutsu or the equivalent (i.e two B rank)
Name: Infinite Ore Extraction Rank: A Rank Type: Ninjutsu Element: Earth Description: A Iron Sand user performs this technique by stamping his foot on the ground and holding his hands together. This sends magnetic waves deep within the earth creating a vacuum that churns the earth beneath him and draws up whatever metal it can find buried deep below. The technique is actually quite simple but requires a great deal of chakra to fortify the magnetic aura the user puts out. When used in battle its causes metal ores buried deep underground to shoot up in a dozen metallic spires each 10ft tall which can either be turned into iron sand or used with other techniques. These can pop up anywhere within the users magnetic aura and it is not uncommon for it them to erupt under or around an opponent. The force created by extracting the ore in the manner is considerable forcibly shaking all the ground within the magnetic users aura except his own, knocking anyone in the area off their feet and leaving them in a daze while the rising spires can inflict grave external and internal injuries on anything the come into contact with
Name: Iron Skin Rank: A Type: Ninjutsu Element: N/A Description: One of the first tricks one adopts after learning to manipulate iron sand is in times of need is to wear it like second skin. Pulling the Iron Sand towards them it then settles about the body as dark metallic layer, giving greatly increased damage mitigation. Direct B Rank techniques or less have no effect while A rank techniques are reduced in strength by half. It provides no defence against non direct attacks though such as genjutsu, gas or seals etc and only serves against more physical jutsu. Its is particularly of use against tai, weaponary and elemental ninjutsu. Ordinarily this would be crushingly heavy if it were not for the chakra pumping constantly through it to strengthen the magnetic forces that bind it and support its weight freely. Even so it slows the user down 25% as the added bulk has the tendancy to get in the users way and needs a C ranks worth of chakra to maintain for every turn after the first its still active to bare the weight. It is also vulnerable to lightning based attacks given its conductive nature and they are 50% more effective when used on someone so affected
Name: Iron Sand Manipulation Rank: A Type: Ninjutsu. Requires Iron Sand Element: N/A Description: For a C Ranks worth of chakra a Iron Sand user can shape iron sand into whatever form he desires such as a sword to kunai or a shower of senbon. The shapes are held together by powerful electromagnetic forces and though relatively crude are generally razor sharp. These newly formed items can thus be used in combination with other jutsu and cost an additional C ranks worth of chakra every post after the first they are still maintained
Name: Iron Sand Gathering Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers a large about of Iron Sand in order to prepare to use this technique. This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, and strength of the iron sand creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools while this technique is being used. Please note there is not actual need for Iron Sand user to actually wield the weapon in his hand to be effective. Due to the vast size of these constructs they need constant electro magnetic manipulation to maintain, requiring an additional C Ranks work worth of chakra every turn after the first they are still in existence.
Name: Iron Coffin Rank: A Rank Type: Ninjutsu Element: N/A Description: With this technique a Iron Sand user will negatively charge the iron sand needed while positively charge any metal he can find on his target using this as a sort of homing beacon. Gather chakra in his outstretched arm with a flat palm he will release it in the direction of the target causing a surge of Iron Sand to automatically locate and rise up from the ground, wrapping around the targets legs to keep them in place and restrict them from moving. Then with another flick of his arm to the sky the Iron Sand will appear and rise up to fully in case the target. This alone can crush the bones of the target as the Iron Sand is slowly compressed by Iron Sand user which is wrapped around the opponent. As the individual is encased the iron sand user will begin to clench his hand into the shape of a fist. Every time the Iron Sand user clenches it tighter the Iron Sand around the opponent constricts, crushing the victim further making it all the harder to get out of. Without evading this technique the targets whole body will be crushed by the pressure reducing them to a bloody mess
Name: Iron Cutting Vortex Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: To perform this technique a Iron Sand user first gathers a large amount of chakra in both his arms. He then controls individual thick lines of Iron sand which form around the enemy. There can be up to 5-6 individual groups of iron sand that spread around the opponent. Iron Sand user will then control every individual group of Iron Sand and moves it around the opponent in a spinning matter. This traps the Opponent inside a vortex of Iron Sand and with both hands Iron Sand user will time it perfectly and each individual group of Iron Sand will go and strike the opponent and separate times. This Iron Sand is razor sharp and any cut from the Iron Sand will cause massive amounts of physical bleeding. A Iron Sand user can order the separate groups of Iron Sand to attack whenever he feels making it hard for the opponent to judge when and where the next attack will come from though this technique takes a lot more concentration and chakra then his usual techniques. Iron Sand user has to use both arms to control the individual strands of Iron Sand, and it takes his complete focus to do so. He usually likes to end this technique quickly cutting the opponent whole body open as it takes a great toll on his body as well.
Name: Iron Bullet Technique Rank: A Rank Type: Ninjutsu Element: N/A Requirements: N/A Description: A Iron Sand user creates 5 or less iron small metal balls. These are sent towards a target at the speed of a fast thrown kunai. Where however the differ from simple projection is that each one is controlled by a finger/thumb of his out stretched hand and allowing for far more flexible movement. He can change their shape and sharpness accordingly and will often turn them into bullets or razor thin blades before directing them to attack his target. Like buzzing bees they will dive and weave about the target slashing cutting and penetrating the flesh. Sustained use of this attack can quite literally rip his opponent apart. However it is not possible to reform balls that have been damaged or part destroyed and control over the balls is lost and the damaged ones will drop to the ground. Control over the balls is only maintained while the stay within the users aura, should they leave it at any point the will continue in whatever direction they were last going and in the form there were at when the left the aura’s limits.
Name: Iron Sphere Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user brings his hands together and begins to gather chakra. As he does his iron sand will start to form a sphere about him compacting and thickening with every moment. When it is complete Iron Sand user will be surrounded by a hollow sphere 8ft in diameter made of iron sand capable of withstanding nearly all attacks with a tiny slit for him to look through, though this closes shut as an attack approaches. This provides 360 degrees defence. It was one of the most effective defensive techniques in existence with few innate weaknesses:
B Rank Jutsu or lower can not harm the sphere or its occupant A Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
However for such strength there is a considerable price to be paid: The technique is very draining. Not only does it require an A Rank amount of Chakra to create but every subsequent post it uses a B Ranks worth of Charka to maintain. Furthermore Iron Sand user suffers from reduced hearing and visibility and is all the more dependent on metal sense then ever before. Just before a strike the sphere seals and in doing so temporarily blinds Iron Sand user. This technique uses up Iron Sand user’s available Iron Sand so that it cannot be used in any other technique while this is maintained and it is more vulnerable to lightning based attacks
This technique may be upgraded to S Rank for one post at the cost of an additional A ranks worth of chakra and is normally only done if the user expects or senses that he will be attacked by a S Rank tech or otherwise be caught in a the crossfire of a suitably horrific technique. The additional chakra increases the density of the sphere and coats it in a thick chakra layer to additionally ward off harmful affects. As such the affects of this technique are as follows:
A Rank Jutsu or lower can not harm the sphere or its occupant S Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
Name: Endless Iron Branch Technique Rank: S Rank Type: Ninjutsu. Element: N/A Description: To perform this deadly technique a Iron Sand user gathers a large amount of Iron Sand around him in a 360 degree circle. This jutsu then uses the Iron Sand to create a gigantic sphere of branching spikes. The user creates two masses of Iron Sand with opposite polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, Iron Sand user is free to attack his opponent often using the iron coffin technique on the surrounded victim. This technique is useful as a offensive and a defensive attack. Iron Sand user mostly uses this as a counter-attack to take the opponent off guard.
Name: Iron Sphere: Death Attraction Technique Rank: S Rank Type: Ninjutsu. Element: N/A Requirements: Requires that user be using Iron Sphere Description: A Iron Sand user’s ultimate attack. After forming Iron sphere, the sphere will rise to some 20ft in the air and Iron Sand user will send out a wide ranging pulse of electro static energy to the limits of his magnetic aura. This will negatively charge everything from weapons to people themselves within this area. Meanwhile he will positively charge his sphere. There is a 5 second pause while the energies build up, during this time the only sure way to survive is by fleeing out of radius now. Two seconds before the Jutsu activates those within the radius will start crackling with electro static energy, it is the last and only warning of what is to come. Those still within the area when the time elapses will suddenly experience a pull as the two forces latch one to one another. This makes it nearly impossible to move or even perform hand seals but this is only a prelude of what is to come. The sphere will change shape its outer layer become spiked and full of blades like some sort of metal conker. Then as the pull increases everything electrically charged within the area will be pulled towards the sphere. At this point though is no escape. Weapons will go first, then people, summons and finally any metal lined objects and structures will surge towards it. Anyone trapped by this technique will almost certainly suffer massive wounds before being crushed to death. This technique is very draining requiring an S Rank worth of chakra on top of that needed to create the sphere and reflects the pure destructive nature of this technique. If used in a populated village it can rip up reinforced steel tower blocks and metal walls to dust
History:
The Metaru Clan is a very recent arrival to Suna in the scheme of things. The Metaru were originally a family of civilian blacksmiths who lived in villages along the on the Iwa and Grass border. Technically they were part of Iwa but at this point in time few villages truly controlled as much land as they claimed on map and the Iwa Nin did not patrol this far nor too did Ame forces. Caught in a no mans land between the two factions the region embroiled several bloody wars and frequently taken advantage of by raiders and slavers. The Metaru were one of many families who choose to emigrate to safer lands. Over the generations they had developed a deep distrust of both Iwa and Grass under whom they had suffered great hardship and so the Metaru were one of a few families to travel to the Rain Country. Being weapon smiths of some skill the Metaru’s travelled all the way to Suna where they would be ensured a good demand for their goods and services, though many travelled on to River to take advantage of countries famous ore reserves
For many years the remained humble blacksmiths and traders till one of the clan’s strange behaviour was finally revealed to be a new Kekkai Genkai. The Metaru Clan have since come a prominent element of Suna society and is wealthy beyond measure thanks to its ties to River, its extensive trade contracts, mining rights and the iron sand users ability to mine precious metal with astonishing ease. That said they are relatively small and many considered their increasingly influential clan to be nothing more then jumped up newcomers though few day say so openly. Compared to the greater clans of Suna they are still very small indeed and have only a 50 or so members including children and the elderly
Clan Details: Open
Code:
- Spoiler:
Clan Name: The Metaru Clan Clan Location: Suna Clan Traits:
Wealthy: This does not mean much in a life or death struggle but its give the clan more clout then it otherwise would and ensures its members are well equipped for the task at hand
Contacts in River: Some its members travelled to Iron instead of River and set up shop there. With the financial support of the clan leadership in Wind they have become successful mine and forge owners with considerable influence in the country. The Metaru Clan are well informed about movements there, are treated warmly and have access to the quality goods the River Country provides.
Finally all Metaru Clan members who have ESMM tend to resemble in personality the metal which they manipulate. The often come across as pitiless, remorseless and unyielding, especially in battle. They a hard men and women all, prone to showing few emotions and tend to be dedicated to their roles. This is because strong magnetic influences on the limbic system in the brain serve to numb their emotional responses causing them to appear less ethical, even heartless and often cold to a causal observer. Ironically most Metaru Clan members are innately kind individuals but like the Aburames of Konoha they struggle to show their true nature behind the hard countenance. This should not be confused with arrogance which is a trait which is ironically very rare, an odd thing given their small size in comparison to their wealth and influence
Kekkei Genkai: ESMM (aka) Iron Sand – Iron Sand users possesses the ability of Electro Static Magnetic Manipulation or more commonly dubbed as the Iron Sand Kekkai Genkai in honour it’s of most famous technique. What this means is a user is able to produce an adaptable magnetic resonance simply through charka manipulation and concentration or in short he can warp, twist and otherwise manipulate metal in ways other people can only dream of. The affect of this Kekkai Genkai is myriad providing Hiero with a number of unusual traits and access to a considerable amount of unique linked Jutsu. Unless stated the traits cost no chakra in themselves to maintain. In reality Iron Sand places a substantial drain on the Iron Sand users however much like a Nin who trains every day with weights the constant strain on the system leads to Iron Sand users building up particularly potent reserves. This serves to negate the drain of using its passive abilities but does not serve to give Iron Sand Users more Chakra to freely use. Most of the Jutsu require no hand seals to perform, the metal moving by force of will rather then as a result of complicated seal usage. Most offensive moves cost additional chakra and require the user to move an outstretched arm in the manner and direction he wishes the technique to move (not dissimilar to Gaara’s sand or Magneto). Techniques require not only great concentration but they tend to use up one hand meaning all but the most basic Jutsu that can be performed with one handed seals or none can be used concurrently. Most users for this reason will never perform a Jutsu at same time as actively using ESMM
Those with this ability are noted for having pupiless iris the colour of liquid silver. This is a purely aesthetic difference and has no effect on their vision. It is believe to by cause by mild but non harmful absorption of metal over a sustained period into the blood stream. It usually starts developing around puberty with a silver sheen and slowly but surely the silver with become more opaque till the original colour and iris completely disappear. This is often considered more of a disadvantage then a advantage since those familiar with the colouring can instantly recognise them as members of the Metaru clan and he frequently henges his eyes as a result.
Name: Magnetic Aura Rank: N/A Type: Passive Trait (Active at all times) Element: N/A Description: All Iron Sand users exhibit a spherical magnetic aura with the user at the centre, the size and strength of which is directly comparable to the strength (Rank) of the user. Any magnetic Jutsu that goes beyond this aura counts as a rank up to reflect the difficulty to control metal outside the aura. C Rank – 10 m radius B Rank – 20 m radius A Rank – 35 m radius S Rank – 50 m radius
Name: Metal Sense Rank: D Type: Passive Trait (Active at all times) Element: N/A Description: Within their magnetic aura an Iron sand user can sense all metal objects from swords to bobby pins, feeling them react to the aura they project. The object needn’t be in plain sight to be felt.
Secret Clan Jutsu:
[spoiler]Name: Metallic Vibration Rank: D Type: Ninjutsu Element: N/A Description: Metal objects within the magnetic aura of an Iron Sand user naturally tend to vibrate, the closer they are to the user the worse this problem becomes. It is generally very difficult to handle metallic weapons with any real dexterity when in close proximity to the user though this often a foolish idea in the first place. This is actual more of a pain then a bonus, seeing as metallic weapons are rarely a threat anyway and all it really does is inform the wider world that an Iron Sand user is present. This jutsu can be activated at any time and lasts 3 posts. While active any metal weapons within 10m will start to vibrate badly making them far harder to use and within 5m the vibrations are so unbearable that they cause the user to drop their weapon
Name: Magnetic Flight Rank: D-S Type: Ninjutsu Element: N/A Description: All Iron sand users can move and manipulate metal and metallic objects by thought in manner that seems akin to telekinesis. This is achieved by the Iron Sand user sending out imperceptible electromagnetic ripples that warp the surrounding magnetic field to cause metal objects to rise up and move about as they wish. They are able to create and warp magnetic forces, usually within the user’s own aura, that attracts metal along set paths. At high ranks their ability to control and bend these magnetic currents is so great that metal can be made to seem as though it is dancing mid air or flying of its own accord. Most ESMM Jutsu’s utilise this, often at high speeds, though in the case of specific jutsu the chakra cost is included within its regular cost. This particular technique is used to do one of two things.
1) To move metal objects through the air. At low speeds this is generally harmless and of questionable use in both defence or offence. At high speeds this considerably more dangerous. The speed the item moves at reflects the chakra cost of the technique:
Cost by weight of metal: C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds+
Modifiers due to speed: Slowly (akin to a civilian walking) ~ Free Moderate Speed (akin to a C Rank Nin Jogging) ~ -1 Rank Fast Speed (akin to a A Rank Nin Running) ~ At Rank
2) As a defence against incoming metal objects and can be used to stop them dead in mid air. The effectiveness of Magnetic Flight is proportional to the power of the magnetic field produced and therefore the Rank of the Nin producing it. It always cost a D Rank of chakra to perform unless otherwise stated.
With both aspects to the technique the appropriate weight limits apply:
C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds +. Anything over 6000lbs counts requires a B Rank’s worth of additional charka to stop when using it as defence
When considering the weight of item the users weight, where the item is in the grip/attached to another their weight must be counted too.
Name: Electro Static Charging Rank: D Type: Ninjutsu Element: N/A Description: A Iron Sand user can positively or negatively charge metal within his magnetic aura at will using this technique
Name: Electro Magnetic Pulse Rank: C (Can be upgraded to B Rank) Type: Ninjutsu Element: N/A Description: The most basic offensive technique known to Iron Sand user with EMP the user concentrates the necessary charka in one hand and then releases as a electro magnetic focused pulse towards an intended target. This has no effect on living beings but sends metal flying. While powerful this force is only attuned to metallic materials and will have no affect on humans, animals, summons or other things in general. This technique is used to send objects flying at great speed towards a target. The chakra needed to achieve this is directly relevant to the total weight of the object:
C Rank – 750 pounds B Rank – 1500 pounds A Rank – 3000 pounds + Even where the object is one lone kunai it costs a minimum of a C Ranks worth of Chakra.
Name: Iron Sand Clone Technique Rank: A Type: Ninjutsu Element: N/A Description: Metaru Bunshin no Jutsu is a Ninjutsu technique that utilizes Iron Sand to create a Bunshin. Unlike a basic Bunshin, the Metal Bunshin have the ability to interact more with the environment due to it having physical substance. They are not capable of performing their own techniques and do not retain memory like shadow clones do and are for more like crude elemental clones, capable of physical form but not much else. However despite there crude nature they are brutal in their effect and particularly resilient capable of taking far more punishment then lesser clones requiring an B Rank Jutsu (or equivalent accumulate damage i.e. 2 C Ranks) to dissipate. While within the Iron Sand Users aura they are capable of great bursts of speeds by using magnetic currents, to reflect they move at the speed and close combat abilities of an A Rank Taijutsu expert and may shunshin every other post though within their creators magnetic aura. Should an Iron Sand clone be dispersed it will change back into formless cloud iron sand which can be used for iron sand based techniques should the Iron Sand user wish. It is also possible for this to be done at will be the iron sand user himself. This is most commonly done when the clone is locked in close combat with the intended victim or better still when grappling them, thus making it incredibly difficult to evade the subsequent iron sand technique. Like the Iron Sharks an Iron clone only works effectively when operating within the users magnetic aura. While they don’t simply collapse it becomes much slower with a speed comparable to a C rank taijutsu user and can not shunshin at all leaving them far more vulnerable to attack.
Name: Iron Shark Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user ability to manipulate to a high degree to create a pack of 3 large metallic sharks not unlike the watery forms created by Kisame, however where these need water to swim these swim in the magnetic slip stream provided by Iron Sand users magnetic field seeming to swim through the air with deadly grace. They are tough requiring a B Rank technique or greater to destroy them (or accumulate damage i.e. 2 C Ranks or 4 D Ranks). The Sharks need no further direction from the user after their initial construction beyond directing them towards there target/s. However if at any time any of the sharks is knocked out of that magnetic aura then the shark in question will fall to the ground an inanimate metal lump. While these are generally made from Iron Sand by experienced users the can be made from scrap metal into crude metal constructs by B Rank users. Technically there is no difference between them and they work in exactly the same way however for the latter subtle scrap metal must be on hand, it is not possible to simply manipulate the metal into shark like shape by force of magnetism alone.
Name: Iron Hail Storm Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers his chakra and both his hands and then releases it upwards into the air. This causes a great amount of iron sand to appear in the air above Iron Sand user. The user then hardens and the iron sand in the air above him into razor sharpe shards of metallic hail. These projectiles can then be used to attack simultaneously across a wide range (But only staying within the magnetic aura Iron Sand user creates). The magnetic forces will speed the iron sand projectiles up in an instant, making incredibly fast, this makes them difficult to see as they are small particles of iron sand that are travelling at high speeds. The range and speed of this attack make it almost impossible to defend against but it does do only relative minor damage for a B rank technique (akin to unaffiliated ninjutsu C rank attack) though exposure can rip flesh off the bone
C Rank and lower defensive jutsu will be pierced by this attack. Where as B Ranked + equivilant defensive jutsu are more then capable of staving off this attack
Name: Iron Shield Technique Rank: C - A Rank Type: Ninjutsu Element: N/A Description: Purely defensive. A Iron Sand user gathers Chakra in one of his hands and gestures upwards with a wave of it. Metal objects or sand were the user is A Rank or higher will fly to form a metallic wall to block incoming attacks. The strength and density of the wall is directly proportional to the Chakra used to make it (this is stated at is creation, either C or B Rank). It is less effective against area affect attacks since it provides a defensive screen rather then all out defence. Its effectiveness according to rank is as follows:
C Rank: Thin Wall. Capable of defending against one C rank Jutsu or the equivalent (i.e two D rank) B Rank: Sturdy Wall. Capable of defending against one B rank Jutsu or the equivalent (i.e two C rank) A Rank: Reinforced Wall. Capable of defending against one A rank Jutsu or the equivalent (i.e two B rank)
Name: Infinite Ore Extraction Rank: A Rank Type: Ninjutsu Element: Earth Description: A Iron Sand user performs this technique by stamping his foot on the ground and holding his hands together. This sends magnetic waves deep within the earth creating a vacuum that churns the earth beneath him and draws up whatever metal it can find buried deep below. The technique is actually quite simple but requires a great deal of chakra to fortify the magnetic aura the user puts out. When used in battle its causes metal ores buried deep underground to shoot up in a dozen metallic spires each 10ft tall which can either be turned into iron sand or used with other techniques. These can pop up anywhere within the users magnetic aura and it is not uncommon for it them to erupt under or around an opponent. The force created by extracting the ore in the manner is considerable forcibly shaking all the ground within the magnetic users aura except his own, knocking anyone in the area off their feet and leaving them in a daze while the rising spires can inflict grave external and internal injuries on anything the come into contact with
Name: Iron Skin Rank: A Type: Ninjutsu Element: N/A Description: One of the first tricks one adopts after learning to manipulate iron sand is in times of need is to wear it like second skin. Pulling the Iron Sand towards them it then settles about the body as dark metallic layer, giving greatly increased damage mitigation. Direct B Rank techniques or less have no effect while A rank techniques are reduced in strength by half. It provides no defence against non direct attacks though such as genjutsu, gas or seals etc and only serves against more physical jutsu. Its is particularly of use against tai, weaponary and elemental ninjutsu. Ordinarily this would be crushingly heavy if it were not for the chakra pumping constantly through it to strengthen the magnetic forces that bind it and support its weight freely. Even so it slows the user down 25% as the added bulk has the tendancy to get in the users way and needs a C ranks worth of chakra to maintain for every turn after the first its still active to bare the weight. It is also vulnerable to lightning based attacks given its conductive nature and they are 50% more effective when used on someone so affected
Name: Iron Sand Manipulation Rank: A Type: Ninjutsu. Requires Iron Sand Element: N/A Description: For a C Ranks worth of chakra a Iron Sand user can shape iron sand into whatever form he desires such as a sword to kunai or a shower of senbon. The shapes are held together by powerful electromagnetic forces and though relatively crude are generally razor sharp. These newly formed items can thus be used in combination with other jutsu and cost an additional C ranks worth of chakra every post after the first they are still maintained
Name: Iron Sand Gathering Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers a large about of Iron Sand in order to prepare to use this technique. This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, and strength of the iron sand creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools while this technique is being used. Please note there is not actual need for Iron Sand user to actually wield the weapon in his hand to be effective. Due to the vast size of these constructs they need constant electro magnetic manipulation to maintain, requiring an additional C Ranks work worth of chakra every turn after the first they are still in existence.
Name: Iron Coffin Rank: A Rank Type: Ninjutsu Element: N/A Description: With this technique a Iron Sand user will negatively charge the iron sand needed while positively charge any metal he can find on his target using this as a sort of homing beacon. Gather chakra in his outstretched arm with a flat palm he will release it in the direction of the target causing a surge of Iron Sand to automatically locate and rise up from the ground, wrapping around the targets legs to keep them in place and restrict them from moving. Then with another flick of his arm to the sky the Iron Sand will appear and rise up to fully in case the target. This alone can crush the bones of the target as the Iron Sand is slowly compressed by Iron Sand user which is wrapped around the opponent. As the individual is encased the iron sand user will begin to clench his hand into the shape of a fist. Every time the Iron Sand user clenches it tighter the Iron Sand around the opponent constricts, crushing the victim further making it all the harder to get out of. Without evading this technique the targets whole body will be crushed by the pressure reducing them to a bloody mess
Name: Iron Cutting Vortex Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: To perform this technique a Iron Sand user first gathers a large amount of chakra in both his arms. He then controls individual thick lines of Iron sand which form around the enemy. There can be up to 5-6 individual groups of iron sand that spread around the opponent. Iron Sand user will then control every individual group of Iron Sand and moves it around the opponent in a spinning matter. This traps the Opponent inside a vortex of Iron Sand and with both hands Iron Sand user will time it perfectly and each individual group of Iron Sand will go and strike the opponent and separate times. This Iron Sand is razor sharp and any cut from the Iron Sand will cause massive amounts of physical bleeding. A Iron Sand user can order the separate groups of Iron Sand to attack whenever he feels making it hard for the opponent to judge when and where the next attack will come from though this technique takes a lot more concentration and chakra then his usual techniques. Iron Sand user has to use both arms to control the individual strands of Iron Sand, and it takes his complete focus to do so. He usually likes to end this technique quickly cutting the opponent whole body open as it takes a great toll on his body as well.
Name: Iron Bullet Technique Rank: A Rank Type: Ninjutsu Element: N/A Requirements: N/A Description: A Iron Sand user creates 5 or less iron small metal balls. These are sent towards a target at the speed of a fast thrown kunai. Where however the differ from simple projection is that each one is controlled by a finger/thumb of his out stretched hand and allowing for far more flexible movement. He can change their shape and sharpness accordingly and will often turn them into bullets or razor thin blades before directing them to attack his target. Like buzzing bees they will dive and weave about the target slashing cutting and penetrating the flesh. Sustained use of this attack can quite literally rip his opponent apart. However it is not possible to reform balls that have been damaged or part destroyed and control over the balls is lost and the damaged ones will drop to the ground. Control over the balls is only maintained while the stay within the users aura, should they leave it at any point the will continue in whatever direction they were last going and in the form there were at when the left the aura’s limits.
Name: Iron Sphere Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user brings his hands together and begins to gather chakra. As he does his iron sand will start to form a sphere about him compacting and thickening with every moment. When it is complete Iron Sand user will be surrounded by a hollow sphere 8ft in diameter made of iron sand capable of withstanding nearly all attacks with a tiny slit for him to look through, though this closes shut as an attack approaches. This provides 360 degrees defence. It was one of the most effective defensive techniques in existence with few innate weaknesses:
B Rank Jutsu or lower can not harm the sphere or its occupant A Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
However for such strength there is a considerable price to be paid: The technique is very draining. Not only does it require an A Rank amount of Chakra to create but every subsequent post it uses a B Ranks worth of Charka to maintain. Furthermore Iron Sand user suffers from reduced hearing and visibility and is all the more dependent on metal sense then ever before. Just before a strike the sphere seals and in doing so temporarily blinds Iron Sand user. This technique uses up Iron Sand user’s available Iron Sand so that it cannot be used in any other technique while this is maintained and it is more vulnerable to lightning based attacks
This technique may be upgraded to S Rank for one post at the cost of an additional A ranks worth of chakra and is normally only done if the user expects or senses that he will be attacked by a S Rank tech or otherwise be caught in a the crossfire of a suitably horrific technique. The additional chakra increases the density of the sphere and coats it in a thick chakra layer to additionally ward off harmful affects. As such the affects of this technique are as follows:
A Rank Jutsu or lower can not harm the sphere or its occupant S Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
Name: Endless Iron Branch Technique Rank: S Rank Type: Ninjutsu. Element: N/A Description: To perform this deadly technique a Iron Sand user gathers a large amount of Iron Sand around him in a 360 degree circle. This jutsu then uses the Iron Sand to create a gigantic sphere of branching spikes. The user creates two masses of Iron Sand with opposite polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, Iron Sand user is free to attack his opponent often using the iron coffin technique on the surrounded victim. This technique is useful as a offensive and a defensive attack. Iron Sand user mostly uses this as a counter-attack to take the opponent off guard.
Name: Iron Sphere: Death Attraction Technique Rank: S Rank Type: Ninjutsu. Element: N/A Requirements: Requires that user be using Iron Sphere Description: A Iron Sand user’s ultimate attack. After forming Iron sphere, the sphere will rise to some 20ft in the air and Iron Sand user will send out a wide ranging pulse of electro static energy to the limits of his magnetic aura. This will negatively charge everything from weapons to people themselves within this area. Meanwhile he will positively charge his sphere. There is a 5 second pause while the energies build up, during this time the only sure way to survive is by fleeing out of radius now. Two seconds before the Jutsu activates those within the radius will start crackling with electro static energy, it is the last and only warning of what is to come. Those still within the area when the time elapses will suddenly experience a pull as the two forces latch one to one another. This makes it nearly impossible to move or even perform hand seals but this is only a prelude of what is to come. The sphere will change shape its outer layer become spiked and full of blades like some sort of metal conker. Then as the pull increases everything electrically charged within the area will be pulled towards the sphere. At this point though is no escape. Weapons will go first, then people, summons and finally any metal lined objects and structures will surge towards it. Anyone trapped by this technique will almost certainly suffer massive wounds before being crushed to death. This technique is very draining requiring an S Rank worth of chakra on top of that needed to create the sphere and reflects the pure destructive nature of this technique. If used in a populated village it can rip up reinforced steel tower blocks and metal walls to dust
History:
The Metaru Clan is a very recent arrival to Suna in the scheme of things. The Metaru were originally a family of civilian blacksmiths who lived in villages along the on the Iwa and Grass border. Technically they were part of Iwa but at this point in time few villages truly controlled as much land as they claimed on map and the Iwa Nin did not patrol this far nor too did Ame forces. Caught in a no mans land between the two factions the region embroiled several bloody wars and frequently taken advantage of by raiders and slavers. The Metaru were one of many families who choose to emigrate to safer lands. Over the generations they had developed a deep distrust of both Iwa and Grass under whom they had suffered great hardship and so the Metaru were one of a few families to travel to the Rain Country. Being weapon smiths of some skill the Metaru’s travelled all the way to Suna where they would be ensured a good demand for their goods and services, though many travelled on to River to take advantage of countries famous ore reserves
For many years the remained humble blacksmiths and traders till one of the clan’s strange behaviour was finally revealed to be a new Kekkai Genkai. The Metaru Clan have since come a prominent element of Suna society and is wealthy beyond measure thanks to its ties to River, its extensive trade contracts, mining rights and the iron sand users ability to mine precious metal with astonishing ease. That said they are relatively small and many considered their increasingly influential clan to be nothing more then jumped up newcomers though few day say so openly. Compared to the greater clans of Suna they are still very small indeed and have only a 50 or so members including children and the elderly
Clan Details: Open
Last edited by Hugh on Sun 27 Mar 2011, 10:49 pm; edited 9 times in total |
| | | Pattycakes
Age : 30 Posts : 1701
| Subject: Re: The Metaru Clan WiP Tue 26 Jan 2010, 10:47 pm | |
| Problem with metallic vibrations. It affects the rank above the jutsu, when it should only be able to affect it's own rank or lower.
Again with magnetic flight, the chakra cost is one rank, but the speed is a rank above.
EMP is questionable, technically, all humans have electro magnetic fields, and thusly this would affect them
Electrical Phantasm is OP. You say it is highly avoidable, because the ninja could just remove the item, however, doing so in battle would be metagaming. Any technique that doesn't require you to hit them that isn't dodgeable is questionable in it's allowance. Please edit
Iron rain shower shouldn't technically be affective against an earth wall. I mean, tiny grains of metal wouldn't be enough to eat through it.
Iron sand manipulation should have size limits corresponding with the amount of chakra you put in it.
Your death attraction techniqiue is more like gravity. Some of the things you stated wouldn''t be affected by electro magnetic pulses.
Your history should be 1 or 2 paragraphs longer |
| | | Hugh
Age : 37 Posts : 1136
| Subject: Re: The Metaru Clan WiP Fri 29 Jan 2010, 11:06 pm | |
| - Quote :
- Problem with metallic vibrations. It affects the rank above the jutsu, when it should only be able to affect it's own rank or lower.
Again with magnetic flight, the chakra cost is one rank, but the speed is a rank above.
EMP is questionable, technically, all humans have electro magnetic fields, and thusly this would affect them Edited
- Quote :
- Electrical Phantasm is OP. You say it is highly avoidable, because the ninja could just remove the item, however, doing so in battle would be metagaming. Any technique that doesn't require you to hit them that isn't dodgeable is questionable in it's allowance. Please edit
Removed
- Quote :
- Iron rain shower shouldn't technically be affective against an earth wall. I mean, tiny grains of metal wouldn't be enough to eat through it.
Couldn't it grind it to dust. Its a b rank tech that does limited damage I thought it was reasonable it would go through c rank defences at least. I can change it to hail and make them large sharp hail stones if you like
- Quote :
- Iron sand manipulation should have size limits corresponding with the amount of chakra you put in it.
Given that all Iron Sand manipulation involves is shaping iron sand and making constructs from it, not even moving them it seems excessive to require scaled costs. This technique would need to be used in conjunction with metallic flight, emp or one of the iron sand pretty much ensuring it will be B plus in cost. Given gaara and people seem to shape sand for no cost I think D is more the sufficent whatever the amount.
- Quote :
- Your death attraction techniqiue is more like gravity. Some of the things you stated wouldn''t be affected by electro magnetic pulses.
List things you dont believe are and I will change it
- Quote :
- Your history should be 1 or 2 paragraphs longer
Its already meet the min reqs but I can make it longer. It was twice as long but had 2 paras had a lot on a character that doesnt exist in US and so were removed |
| | | Pattycakes
Age : 30 Posts : 1701
| Subject: Re: The Metaru Clan WiP Fri 29 Jan 2010, 11:36 pm | |
| Hail stones would be better.
D sufficient in cost for using mass amounts of iron?
trees and boulders. Neither of them contain enough metal to be attracted. Instead, that amount of attraction would pull the metals from the objects. Same with humans. |
| | | Hugh
Age : 37 Posts : 1136
| Subject: Re: The Metaru Clan WiP Mon 15 Feb 2010, 10:33 pm | |
| - ρατrìcκ wrote:
- Hail stones would be better.
D sufficient in cost for using mass amounts of iron?
trees and boulders. Neither of them contain enough metal to be attracted. Instead, that amount of attraction would pull the metals from the objects. Same with humans. Hails stones done. Changed description
Raised to C rank but given its spending chakra to do nothing more then shape stuff with it that one needs to spend more chakra to use it giving to higher a cost doesn't seem proportional to its effect
Change death sphere attraction tech. |
| | | Agent Hashbrown
Age : 28 Posts : 114
| Subject: Re: The Metaru Clan WiP Mon 15 Feb 2010, 11:08 pm | |
| - Quote :
- Name: Iron Sand Clone Technique
Rank: A Type: Ninjutsu Element: N/A Description: Metaru Bunshin no Jutsu is a Ninjutsu technique that utilizes Iron Sand to create a Bunshin. Unlike a basic Bunshin, the Metal Bunshin have the ability to interact more with the environment due to it having physical substance. They are not capable of performing their own techniques and do not retain memory like shadow clones do and are for more like crude elemental clones, capable of physical form but not much else. However despite there crude nature they are brutal in their effect and particularly resilient capable of taking far more punishment then lesser clones requiring an A Rank Jutsu (or equivalent accumulate damage i.e. 2 B Ranks) to dissipate. While within the Iron Sand Users aura they are capable of great bursts of speeds by using magnetic currents, to reflect they move at the speed and close combat abilities of an A Rank Taijutsu expert and may shunshin every other post though within their creators magnetic aura. Should an Iron Sand clone be dispersed it will change back into formless cloud iron sand which can be used for iron sand based techniques should the Iron Sand user wish. It is also possible for this to be done at will be the iron sand user himself. This is most commonly done when the clone is locked in close combat with the intended victim or better still when grappling them, thus making it incredibly difficult to evade the subsequent iron sand technique. Like the Iron Sharks an Iron clone only works effectively when operating within the users magnetic aura. While they don’t simply collapse it becomes much slower with a speed comparable to a C rank taijutsu user and can not shunshin at all leaving them far more vulnerable to attack. ~ Taking two B Rank blows before disperssing is a bit much, either change it, making them be in the users aura OR they can take two C Rank Blows or 1 B Rank Blow.
- Quote :
- Name: Iron Hail Storm Technique
Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers his chakra and both his hands and then releases it upwards into the air. This causes a great amount of iron sand to appear in the air above Iron Sand user. The user then hardens and the iron sand in the air above him into razor sharpe shards of metallic hail. These projectiles can then be used to attack simultaneously across a wide range (But only staying within the magnetic aura Iron Sand user creates). The magnetic forces will speed the iron sand projectiles up in an instant, making incredibly fast, this makes them difficult to see as they are small particles of iron sand that are travelling at high speeds. The range and speed of this attack make it almost impossible to defend against but it does do only relative minor damage for a B rank technique though exposure can rip flesh off the bone
C Rank and lower defensive jutsu will be pierced by this attack. Where as B Ranked + equivilant defensive jutsu are more then capable of staving off this attack ~ How sharp exactly? By this I mean what kind of damage can it do? Like minor cuts.. etc.
- Quote :
- Name: Iron Shield Technique
Rank: C - A Rank Type: Ninjutsu Element: N/A Description: Purely defensive. A Iron Sand user gathers Chakra in one of his hands and gestures upwards with a wave of it. Metal objects or sand were the user is A Rank or higher will fly to form a metallic wall to block incoming attacks. The strength and density of the wall is directly proportional to the Chakra used to make it (this is stated at is creation, either C or B Rank). It is less effective against area affect attacks since it provides a defensive screen rather then all out defence. ~ State how much they can defend, for example:
C Rank Jutsu: Can witstand two D Rank jutsu...
- Quote :
- Name: Iron Skin
Rank: A Type: Ninjutsu Element: N/A Description: One of the first tricks one adopts after learning to manipulate iron sand is in times of need is to wear it like second skin. Pulling the Iron Sand towards them it then settles about the body as dark metallic layer, giving greatly increased damage mitigation (equivalent of an A Rank defensive ability) while it is active. Ordinarily this would be crushingly heavy if it were not for the chakra pumping constantly through it to strengthen the magnetic forces that bind it and support its weight freely. Even so it slows the user down 25% as the added bulk has the tendancy to get in the users way and needs a C ranks worth of chakra to maintain for every turn after the first its still active to bare the weight. It is also vulnerable to lightning based attacks given its conductive nature ~ Same as before. |
| | | Hugh
Age : 37 Posts : 1136
| Subject: Re: The Metaru Clan WiP Mon 15 Feb 2010, 11:24 pm | |
| Done as requested |
| | | Agent Hashbrown
Age : 28 Posts : 114
| Subject: Re: The Metaru Clan WiP Mon 15 Feb 2010, 11:25 pm | |
| Approved. |
| | | Agent Hashbrown
Age : 28 Posts : 114
| Subject: Re: The Metaru Clan WiP Mon 15 Feb 2010, 11:34 pm | |
| Code:
- Spoiler:
- Code:
-
[b]Clan Name:[/b] The Metaru Clan [b]Clan Location:[/b] Suna [b]Clan Traits:[/b]
[b]Wealthy:[/b] This does not mean much in a life or death struggle but its give the clan more clout then it otherwise would and ensures its members are well equipped for the task at hand
[b]Contacts in River:[/b] Some its members travelled to Iron instead of River and set up shop there. With the financial support of the clan leadership in Wind they have become successful mine and forge owners with considerable influence in the country. The Metaru Clan are well informed about movements there, are treated warmly and have access to the quality goods the River Country provides.
Finally all Metaru Clan members who have ESMM tend to resemble in personality the metal which they manipulate. The often come across as pitiless, remorseless and unyielding, especially in battle. They a hard men and women all, prone to showing few emotions and tend to be dedicated to their roles. This is because strong magnetic influences on the limbic system in the brain serve to numb their emotional responses causing them to appear less ethical, even heartless and often cold to a causal observer. Ironically most Metaru Clan members are innately kind individuals but like the Aburames of Konoha they struggle to show their true nature behind the hard countenance. This should not be confused with arrogance which is a trait which is ironically very rare, an odd thing given their small size in comparison to their wealth and influence
[b]Kekkei Genkai:[/b] ESMM (aka) Iron Sand – Iron Sand users possesses the ability of Electro Static Magnetic Manipulation or more commonly dubbed as the Iron Sand Kekkai Genkai in honour it’s of most famous technique. What this means is a user is able to produce an adaptable magnetic resonance simply through charka manipulation and concentration or in short he can warp, twist and otherwise manipulate metal in ways other people can only dream of. The affect of this Kekkai Genkai is myriad providing Hiero with a number of unusual traits and access to a considerable amount of unique linked Jutsu. Unless stated the traits cost no chakra in themselves to maintain. In reality Iron Sand places a substantial drain on the Iron Sand users however much like a Nin who trains every day with weights the constant strain on the system leads to Iron Sand users building up particularly potent reserves. This serves to negate the drain of using its passive abilities but does not serve to give Iron Sand Users more Chakra to freely use. Most of the Jutsu require no hand seals to perform, the metal moving by force of will rather then as a result of complicated seal usage. Most offensive moves cost additional chakra and require the user to move an outstretched arm in the manner and direction he wishes the technique to move (not dissimilar to Gaara’s sand or Magneto). Techniques require not only great concentration but they tend to use up one hand meaning all but the most basic Jutsu that can be performed with one handed seals or none can be used concurrently. Most users for this reason will never perform a Jutsu at same time as actively using ESMM
Those with this ability are noted for having pupiless iris the colour of liquid silver. This is a purely aesthetic difference and has no effect on their vision. It is believe to by cause by mild but non harmful absorption of metal over a sustained period into the blood stream. It usually starts developing around puberty with a silver sheen and slowly but surely the silver with become more opaque till the original colour and iris completely disappear. This is often considered more of a disadvantage then a advantage since those familiar with the colouring can instantly recognise them as members of the Metaru clan and he frequently henges his eyes as a result.
[b]Name:[/b] Magnetic Aura [b]Rank:[/b] N/A [b]Type:[/b] Passive Trait (Active at all times) [b]Element:[/b] N/A Description: All Iron Sand users exhibit a spherical magnetic aura with the user at the centre, the size and strength of which is directly comparable to the strength (Rank) of the user. Any magnetic Jutsu that goes beyond this aura counts as a rank up to reflect the difficulty to control metal outside the aura. C Rank – 10 m radius B Rank – 20 m radius A Rank – 35 m radius S Rank – 50 m radius
[b]Name:[/b] Metal Sense [b]Rank:[/b] D [b]Type:[/b] Passive Trait (Active at all times) [b]Element:[/b] N/A [b]Description[/b]: Within their magnetic aura an Iron sand user can sense all metal objects from swords to bobby pins, feeling them react to the aura they project. The object needn’t be in plain sight to be felt.
[b]Secret Clan Jutsu:[/b]
[spoiler][b]Name:[/b] Metallic Vibration [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] Metal objects within the magnetic aura of an Iron Sand user naturally tend to vibrate, the closer they are to the user the worse this problem becomes. It is generally very difficult to handle metallic weapons with any real dexterity when in close proximity to the user though this often a foolish idea in the first place. This is actual more of a pain then a bonus, seeing as metallic weapons are rarely a threat anyway and all it really does is inform the wider world that an Iron Sand user is present. This jutsu can be activated at any time and lasts 3 posts. While active any metal weapons within 10m will start to vibrate badly making them far harder to use and within 5m the vibrations are so unbearable that they cause the user to drop their weapon
[b]Name:[/b] Magnetic Flight [b]Rank:[/b] D-S [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] All Iron sand users can move and manipulate metal and metallic objects by thought in manner that seems akin to telekinesis. This is achieved by the Iron Sand user sending out imperceptible electromagnetic ripples that warp the surrounding magnetic field to cause metal objects to rise up and move about as they wish. They are able to create and warp magnetic forces, usually within the user’s own aura, that attracts metal along set paths. At high ranks their ability to control and bend these magnetic currents is so great that metal can be made to seem as though it is dancing mid air or flying of its own accord. Most ESMM Jutsu’s utilise this, often at high speeds, though in the case of specific jutsu the chakra cost is included within its regular cost. This particular technique is used to do one of two things.
1) To move metal objects through the air. At low speeds this is generally harmless and of questionable use in both defence or offence. At high speeds this considerably more dangerous. The speed the item moves at reflects the chakra cost of the technique:
Cost by weight of metal: C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds+
Modifiers due to speed: Slowly (akin to a civilian walking) ~ Free Moderate Speed (akin to a C Rank Nin Jogging) ~ -1 Rank Fast Speed (akin to a A Rank Nin Running) ~ At Rank
2) As a defence against incoming metal objects and can be used to stop them dead in mid air. The effectiveness of Magnetic Flight is proportional to the power of the magnetic field produced and therefore the Rank of the Nin producing it. It always cost a D Rank of chakra to perform unless otherwise stated.
With both aspects to the technique the appropriate weight limits apply:
C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds +. Anything over 6000lbs counts requires a B Rank’s worth of additional charka to stop when using it as defence
When considering the weight of item the users weight, where the item is in the grip/attached to another their weight must be counted too.
[b]Name:[/b] Electro Static Charging [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] A Iron Sand user can positively or negatively charge metal within his magnetic aura at will using this technique
[b]Name:[/b] Electro Magnetic Pulse [b]Rank:[/b] C (Can be upgraded to B Rank) [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] The most basic offensive technique known to Iron Sand user with EMP the user concentrates the necessary charka in one hand and then releases as a electro magnetic focused pulse towards an intended target. This has no effect on living beings but sends metal flying. While powerful this force is only attuned to metallic materials and will have no affect on humans, animals, summons or other things in general. This technique is used to send objects flying at great speed towards a target. The chakra needed to achieve this is directly relevant to the total weight of the object:
C Rank – 750 pounds B Rank – 1500 pounds A Rank – 3000 pounds + Even where the object is one lone kunai it costs a minimum of a C Ranks worth of Chakra.
[b]Name:[/b] Iron Sand Clone Technique [b]Rank:[/b] A [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] Metaru Bunshin no Jutsu is a Ninjutsu technique that utilizes Iron Sand to create a Bunshin. Unlike a basic Bunshin, the Metal Bunshin have the ability to interact more with the environment due to it having physical substance. They are not capable of performing their own techniques and do not retain memory like shadow clones do and are for more like crude elemental clones, capable of physical form but not much else. However despite there crude nature they are brutal in their effect and particularly resilient capable of taking far more punishment then lesser clones requiring an B Rank Jutsu (or equivalent accumulate damage i.e. 2 C Ranks) to dissipate. While within the Iron Sand Users aura they are capable of great bursts of speeds by using magnetic currents, to reflect they move at the speed and close combat abilities of an A Rank Taijutsu expert and may shunshin every other post though within their creators magnetic aura. Should an Iron Sand clone be dispersed it will change back into formless cloud iron sand which can be used for iron sand based techniques should the Iron Sand user wish. It is also possible for this to be done at will be the iron sand user himself. This is most commonly done when the clone is locked in close combat with the intended victim or better still when grappling them, thus making it incredibly difficult to evade the subsequent iron sand technique. Like the Iron Sharks an Iron clone only works effectively when operating within the users magnetic aura. While they don’t simply collapse it becomes much slower with a speed comparable to a C rank taijutsu user and can not shunshin at all leaving them far more vulnerable to attack.
[b]Name:[/b] Iron Shark Technique [b]Rank:[/b] B Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] A Iron Sand user ability to manipulate to a high degree to create a pack of 3 large metallic sharks not unlike the watery forms created by Kisame, however where these need water to swim these swim in the magnetic slip stream provided by Iron Sand users magnetic field seeming to swim through the air with deadly grace. They are tough requiring a B Rank technique or greater to destroy them (or accumulate damage i.e. 2 C Ranks or 4 D Ranks). The Sharks need no further direction from the user after their initial construction beyond directing them towards there target/s. However if at any time any of the sharks is knocked out of that magnetic aura then the shark in question will fall to the ground an inanimate metal lump. While these are generally made from Iron Sand by experienced users the can be made from scrap metal into crude metal constructs by B Rank users. Technically there is no difference between them and they work in exactly the same way however for the latter subtle scrap metal must be on hand, it is not possible to simply manipulate the metal into shark like shape by force of magnetism alone.
[b]Name:[/b] Iron Hail Storm Technique [b]Rank:[/b] B Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] A Iron Sand user gathers his chakra and both his hands and then releases it upwards into the air. This causes a great amount of iron sand to appear in the air above Iron Sand user. The user then hardens and the iron sand in the air above him into razor sharpe shards of metallic hail. These projectiles can then be used to attack simultaneously across a wide range (But only staying within the magnetic aura Iron Sand user creates). The magnetic forces will speed the iron sand projectiles up in an instant, making incredibly fast, this makes them difficult to see as they are small particles of iron sand that are travelling at high speeds. The range and speed of this attack make it almost impossible to defend against but it does do only relative minor damage for a B rank technique (akin to unaffiliated ninjutsu C rank attack) though exposure can rip flesh off the bone
C Rank and lower defensive jutsu will be pierced by this attack. Where as B Ranked + equivilant defensive jutsu are more then capable of staving off this attack
[b]Name:[/b] Iron Shield Technique [b]Rank:[/b] C - A Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] Purely defensive. A Iron Sand user gathers Chakra in one of his hands and gestures upwards with a wave of it. Metal objects or sand were the user is A Rank or higher will fly to form a metallic wall to block incoming attacks. The strength and density of the wall is directly proportional to the Chakra used to make it (this is stated at is creation, either C or B Rank). It is less effective against area affect attacks since it provides a defensive screen rather then all out defence. Its effectiveness according to rank is as follows:
C Rank: Thin Wall. Capable of defending against one C rank Jutsu or the equivalent (i.e two D rank) B Rank: Sturdy Wall. Capable of defending against one B rank Jutsu or the equivalent (i.e two C rank) A Rank: Reinforced Wall. Capable of defending against one A rank Jutsu or the equivalent (i.e two B rank)
[b]Name:[/b] Infinite Ore Extraction [b]Rank:[/b] A Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] Earth [b]Description:[/b] A Iron Sand user performs this technique by stamping his foot on the ground and holding his hands together. This sends magnetic waves deep within the earth creating a vacuum that churns the earth beneath him and draws up whatever metal it can find buried deep below. The technique is actually quite simple but requires a great deal of chakra to fortify the magnetic aura the user puts out. When used in battle its causes metal ores buried deep underground to shoot up in a dozen metallic spires each 10ft tall which can either be turned into iron sand or used with other techniques. These can pop up anywhere within the users magnetic aura and it is not uncommon for it them to erupt under or around an opponent. The force created by extracting the ore in the manner is considerable forcibly shaking all the ground within the magnetic users aura except his own, knocking anyone in the area off their feet and leaving them in a daze while the rising spires can inflict grave external and internal injuries on anything the come into contact with
[b]Name:[/b] Iron Skin [b]Rank:[/b] A [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] One of the first tricks one adopts after learning to manipulate iron sand is in times of need is to wear it like second skin. Pulling the Iron Sand towards them it then settles about the body as dark metallic layer, giving greatly increased damage mitigation. Direct B Rank techniques or less have no effect while A rank techniques are reduced in strength by half. It provides no defence against non direct attacks though such as genjutsu, gas or seals etc and only serves against more physical jutsu. Its is particularly of use against tai, weaponary and elemental ninjutsu. Ordinarily this would be crushingly heavy if it were not for the chakra pumping constantly through it to strengthen the magnetic forces that bind it and support its weight freely. Even so it slows the user down 25% as the added bulk has the tendancy to get in the users way and needs a C ranks worth of chakra to maintain for every turn after the first its still active to bare the weight. It is also vulnerable to lightning based attacks given its conductive nature and they are 50% more effective when used on someone so affected
[b]Name:[/b] Iron Sand Manipulation [b]Rank:[/b] A [b]Type:[/b] Ninjutsu. Requires Iron Sand [b]Element:[/b] N/A [b]Description:[/b] For a C Ranks worth of chakra a Iron Sand user can shape iron sand into whatever form he desires such as a sword to kunai or a shower of senbon. The shapes are held together by powerful electromagnetic forces and though relatively crude are generally razor sharp. These newly formed items can thus be used in combination with other jutsu and cost an additional C ranks worth of chakra every post after the first they are still maintained
[b]Name:[/b] Iron Sand Gathering Technique [b]Rank:[/b] A Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] A Iron Sand user gathers a large about of Iron Sand in order to prepare to use this technique. This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, and strength of the iron sand creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools while this technique is being used. Please note there is not actual need for Iron Sand user to actually wield the weapon in his hand to be effective. Due to the vast size of these constructs they need constant electro magnetic manipulation to maintain, requiring an additional C Ranks work worth of chakra every turn after the first they are still in existence.
[b]Name:[/b] Iron Coffin [b]Rank:[/b] A Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] With this technique a Iron Sand user will negatively charge the iron sand needed while positively charge any metal he can find on his target using this as a sort of homing beacon. Gather chakra in his outstretched arm with a flat palm he will release it in the direction of the target causing a surge of Iron Sand to automatically locate and rise up from the ground, wrapping around the targets legs to keep them in place and restrict them from moving. Then with another flick of his arm to the sky the Iron Sand will appear and rise up to fully in case the target. This alone can crush the bones of the target as the Iron Sand is slowly compressed by Iron Sand user which is wrapped around the opponent. As the individual is encased the iron sand user will begin to clench his hand into the shape of a fist. Every time the Iron Sand user clenches it tighter the Iron Sand around the opponent constricts, crushing the victim further making it all the harder to get out of. Without evading this technique the targets whole body will be crushed by the pressure reducing them to a bloody mess
[b]Name:[/b] Iron Cutting Vortex Technique [b]Rank:[/b] A Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] To perform this technique a Iron Sand user first gathers a large amount of chakra in both his arms. He then controls individual thick lines of Iron sand which form around the enemy. There can be up to 5-6 individual groups of iron sand that spread around the opponent. Iron Sand user will then control every individual group of Iron Sand and moves it around the opponent in a spinning matter. This traps the Opponent inside a vortex of Iron Sand and with both hands Iron Sand user will time it perfectly and each individual group of Iron Sand will go and strike the opponent and separate times. This Iron Sand is razor sharp and any cut from the Iron Sand will cause massive amounts of physical bleeding. A Iron Sand user can order the separate groups of Iron Sand to attack whenever he feels making it hard for the opponent to judge when and where the next attack will come from though this technique takes a lot more concentration and chakra then his usual techniques. Iron Sand user has to use both arms to control the individual strands of Iron Sand, and it takes his complete focus to do so. He usually likes to end this technique quickly cutting the opponent whole body open as it takes a great toll on his body as well.
[b]Name:[/b] Iron Bullet Technique [b]Rank:[/b] A Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Requirements:[/b] N/A [b]Description:[/b] A Iron Sand user creates 5 or less iron small metal balls. These are sent towards a target at the speed of a fast thrown kunai. Where however the differ from simple projection is that each one is controlled by a finger/thumb of his out stretched hand and allowing for far more flexible movement. He can change their shape and sharpness accordingly and will often turn them into bullets or razor thin blades before directing them to attack his target. Like buzzing bees they will dive and weave about the target slashing cutting and penetrating the flesh. Sustained use of this attack can quite literally rip his opponent apart. However it is not possible to reform balls that have been damaged or part destroyed and control over the balls is lost and the damaged ones will drop to the ground. Control over the balls is only maintained while the stay within the users aura, should they leave it at any point the will continue in whatever direction they were last going and in the form there were at when the left the aura’s limits.
[b]Name:[/b] Iron Sphere Technique [b]Rank:[/b] A Rank [b]Type:[/b] Ninjutsu [b]Element:[/b] N/A [b]Description:[/b] A Iron Sand user brings his hands together and begins to gather chakra. As he does his iron sand will start to form a sphere about him compacting and thickening with every moment. When it is complete Iron Sand user will be surrounded by a hollow sphere 8ft in diameter made of iron sand capable of withstanding nearly all attacks with a tiny slit for him to look through, though this closes shut as an attack approaches. This provides 360 degrees defence. It was one of the most effective defensive techniques in existence with few innate weaknesses:
B Rank Jutsu or lower can not harm the sphere or its occupant A Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
However for such strength there is a considerable price to be paid: The technique is very draining. Not only does it require an A Rank amount of Chakra to create but every subsequent post it uses a B Ranks worth of Charka to maintain. Furthermore Iron Sand user suffers from reduced hearing and visibility and is all the more dependent on metal sense then ever before. Just before a strike the sphere seals and in doing so temporarily blinds Iron Sand user. This technique uses up Iron Sand user’s available Iron Sand so that it cannot be used in any other technique while this is maintained and it is more vulnerable to lightning based attacks
This technique may be upgraded to S Rank for one post at the cost of an additional A ranks worth of chakra and is normally only done if the user expects or senses that he will be attacked by a S Rank tech or otherwise be caught in a the crossfire of a suitably horrific technique. The additional chakra increases the density of the sphere and coats it in a thick chakra layer to additionally ward off harmful affects. As such the affects of this technique are as follows:
A Rank Jutsu or lower can not harm the sphere or its occupant S Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
Name: Endless Iron Branch Technique Rank: S Rank Type: Ninjutsu. Element: N/A Description: To perform this deadly technique a Iron Sand user gathers a large amount of Iron Sand around him in a 360 degree circle. This jutsu then uses the Iron Sand to create a gigantic sphere of branching spikes. The user creates two masses of Iron Sand with opposite polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, Iron Sand user is free to attack his opponent often using the iron coffin technique on the surrounded victim. This technique is useful as a offensive and a defensive attack. Iron Sand user mostly uses this as a counter-attack to take the opponent off guard.
[b]Name:[/b] Iron Sphere: Death Attraction Technique [b]Rank:[/b] S Rank [b]Type:[/b] Ninjutsu. [b]Element:[/b] N/A [b]Requirements:[/b] Requires that user be using Iron Sphere [b]Description:[/b] A Iron Sand user’s ultimate attack. After forming Iron sphere, the sphere will rise to some 20ft in the air and Iron Sand user will send out a wide ranging pulse of electro static energy to the limits of his magnetic aura. This will negatively charge everything from weapons to people themselves within this area. Meanwhile he will positively charge his sphere. There is a 5 second pause while the energies build up, during this time the only sure way to survive is by fleeing out of radius now. Two seconds before the Jutsu activates those within the radius will start crackling with electro static energy, it is the last and only warning of what is to come. Those still within the area when the time elapses will suddenly experience a pull as the two forces latch one to one another. This makes it nearly impossible to move or even perform hand seals but this is only a prelude of what is to come. The sphere will change shape its outer layer become spiked and full of blades like some sort of metal conker. Then as the pull increases everything electrically charged within the area will be pulled towards the sphere. At this point though is no escape. Weapons will go first, then people, summons and finally any metal lined objects and structures will surge towards it. Anyone trapped by this technique will almost certainly suffer massive wounds before being crushed to death. This technique is very draining requiring an S Rank worth of chakra on top of that needed to create the sphere and reflects the pure destructive nature of this technique. If used in a populated village it can rip up reinforced steel tower blocks and metal walls to dust[/spoiler]
[b]History:[/b]
[center][table border="1"][tr][td][img]http://www.yoseikanbudo.co.uk/images/symbol.jpg[/img][/tr][/td][/table][/center]
The Metaru Clan is a very recent arrival to Suna in the scheme of things. The Metaru were originally a family of civilian blacksmiths who lived in villages along the on the Iwa and Grass border. Technically they were part of Iwa but at this point in time few villages truly controlled as much land as they claimed on map and the Iwa Nin did not patrol this far nor too did Ame forces. Caught in a no mans land between the two factions the region embroiled several bloody wars and frequently taken advantage of by raiders and slavers. The Metaru were one of many families who choose to emigrate to safer lands. Over the generations they had developed a deep distrust of both Iwa and Grass under whom they had suffered great hardship and so the Metaru were one of a few families to travel to the Rain Country. Being weapon smiths of some skill the Metaru’s travelled all the way to Suna where they would be ensured a good demand for their goods and services, though many travelled on to River to take advantage of countries famous ore reserves
For many years the remained humble blacksmiths and traders till one of the clan’s strange behaviour was finally revealed to be a new Kekkai Genkai. The Metaru Clan have since come a prominent element of Suna society and is wealthy beyond measure thanks to its ties to River, its extensive trade contracts, mining rights and the iron sand users ability to mine precious metal with astonishing ease. That said they are relatively small and many considered their increasingly influential clan to be nothing more then jumped up newcomers though few day say so openly. Compared to the greater clans of Suna they are still very small indeed and have only a 50 or so members including children and the elderly
[b]Clan Details:[/b] Open
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