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| Yamanaka, Yamato [Konoha Genin] | |
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Outcast
Posts : 193
| Subject: Yamanaka, Yamato [Konoha Genin] Wed 15 Jun 2011, 4:00 am | |
| YAMANAKA, YAMATO
THE INFO.
Name: Yamanaka, Yamato Nickname: - Age: 11 Gender: Male Appearance: As the young heir of the Yamanaka Clan of Konohagakure, Yamato sports the natural and generic traits of all Yamanaka members. These are, but not limited to the long, smooth, blonde hair that seperates the regular clansmen from the rest of the shinobi. The beautiful blonde hair that the members of the clan possess shines brightly on Yamato's own head, rebelliously long . Though not technically common but possible, due to Yamato's still young age, his hair takes on almost a white-blonde type of color, not yet reaching its full blonde color. Its unusual in that when the sun is shining brightly or other high level light and visibility, a passerbyer could easily spot a glow of blonde on Yamato's hair, but in darker areas it appears snow-white, thus giving it its unique appearance. A Yamanaka clan member male can only grow his hair out when in a respectable position or rank, and until then must keep it short to medium. Yamato prefers his parted down the middle, a style that fits him. Even at a young age, his facial features get him regularly noticed as handsome individual, and makes him popular and recognized around his community, giving him a positive demeanor. Another notable feature genetically passed down are his crystal clear blue eyes, that compliment his blonde hair as well, working in tandem on his appearance. Even with a tough background as his own, Yamato hasn't given up on life, and as such follows the strict shinobi codes of being physically fit and well fed. For a young ninja as himself, his body is unmatched in his age group and rank, being one of the most conditioned and powerful in terms of strength genin out there. His regular healthy eating habits also leave him with a glow of life surrounding him, something about his complexion giving everyone around him a warm feeling. He has a strong frame, with slim but built arms and chest as well as powerful legs often jokingly compared to a horse's when in flexed in action. He is often found with a goofy smile to match his 'cool' appearance and a smile of sorts to match - seen in the picture below. Though he likes to stay in shape, in all honesty to follow his traditions he spends more time honing his mind in preference over his body, though he likes to keep both even, he spends more time in meditation.
As for his attire and gear, Yamato likes to keep a clean and simple look and dress, for several reasons other than a very small wardrobe. He hates to have over elegant man-dresses worn all over the place where an attack could theoretically come from anywhere, and capes and robes provide a sense of honor but could easily have their disadvantages in their own specific ways, same for other clothing of the sort. In short, he wears a black shinobi-made brand t-shirt, made specifically resillient to normal issues such as wear and tear, that has a slighty raised collar near his neck. Along with these are an equally jet black pair of shinobi pants, made of the same tough but comfortable fiber used in his shirt to provide regular protection and make sure its there to last. He also has a pair of tactical shinobi gloves, fingerless for the thumb and forefinger, and on both hands, worn regularly along with his attire. He also dons the regular shinobi sandals used universally by all ninja alike, and also dons the Kirigakure Village headband proudly across his forehead, not liking to fret with the new 'fashion' of tying it around the arm or waist or other ridiculous uses. He likes to think somone other than himself found that a headband is meant to be tied across the forehead. His shuriken and kunai holster are strapped safely and securley on his right thigh, him being right handed, needing a quick reach for weapons. His equipment pouch would be found on his upper left waist on his backside, for casual reach for his left hand.
Personality: Yamato as far as the regular blood thirsty ninja goes, has an unusual and mixed personality due to his difficult eleven years of his life that shaped him. He had lost his mother and father as a result of a ninja's duty, and so never had the love a child should possess. From as far as he could remember, the only person he could count on was his brother, but even he wasn't meant to be, as he soon passed away due to sickness. With all of his original family members gone, the hardships he endured would soon shape the way he acted and looked on life forever. He prefers secluded places, alone, liking the idea of being a Lone-Wolf, which fits his title of a Yamanaka clan member, who's main advantage in battle was spying, espionage, and sabotage, missions that could only be done alone. This doesn't mean he doesn't like having friends, on the contrary he has many friends, but he prefers to keep them at a distance as to not stir his emotions and turn the knife within him, emotions as he puts, ultimatley leading to his life of quietness, seeing emotions as the ultimate downfall. As a result, he protrays himself as calm, cool, collected, and calculating, often weighing his odds in battle and difficult situations. This attitude allows him to calmy analize his opponent's battle tactics to find the most efficient and effective way to systematically take them down. Its this fierce cold attitude that allows him to rush into the midst and heat of battle without fear of death.
On the other hand, when not in battle and in a more sociable position, Yamato tends to put in a good word and goofy smile and atleast trys to get along with the people around him. He doesn't like having a bad reputation, despite his usual quiet staus. However is somone is purposely bothering him, he will not tolerate foolish behavior, and will outright call him out, shun the person, or just be outright rude or disrespectful. On personal opinions, Yamato likes to first know the topic or subject of matter before deciding to like or dislike it. If one person claims another is horrible, he's not the bandwagon person, and if interest calls he will learn about the topic before making his own opinion. He trys to keep an open mind on things, and this trait of him makes him appear to stand out from the rest of the crowd. His general personality involved a silent and aloof person who observes from a distance, and learns from example rather than practical terms. On the same note he is not afriad to suddenly jump into battle or get dirty, it just seems that if action isn't needed, than theres no point in being involved. He trys to stay out of trouble and is the least involved in his group, if it can be avoided. This also tends to make people think he is lazy, and they are half correct. This outlook on not prefering to make action if it can be avoided leads him to be lazy on a various array of subjects, which can be viewed as good or bad depending on the person. He will usually take on his Yamanaka heritage of solving things with logic and words, prefering the mind's approach on things. This wisdom leads to a positive outlook on Yamato himself.
Despite his suppression of emotions, he is very passionate about the things that interest him, and on these topics he is not afriad to voice his opinion. These interests usually lay in the strange and ever-changing shinobi world around him, and is fascinated by the many unique and powerful people, rivals, and oponents out there. If one's abilities peaks his interest, he will usually question his person in mind followed by compliments. If anything, a unique person should be praised for being unique, that is the way Yamato's thoughts take. His personality can also be described as 'raw' as there are so many factors that can shape and manipulate it, theres no telling how he will turn out in the future.
Clan: Yamanaka Clan Nindō: -
THE NINJA. Origin: Konohagakure no Sato - Village Hidden In The Leaves Affiliation: Konohagakure no Sato - Village Hidden In The Leaves Rank: Genin Specialties: Ninjutsu - Fuuinjutsu Elemental Affinities: Suiton - Water Release; Katon - Fire Release Combat Style: (I wouldn't know since I haven't battled, logical) - Special Characteristics:
Clan Mastery
- Spoiler:
Name: Clan Prodigy Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A trait given to ninja who posses a innate talent for the manipulation of clan based techniques and has trained thoroughly to improve their skill. Their power over the the clans abilities has become so considerable that the ninja is now considered a young prodigy by the clan elders. Because of this, the user's clan based attacks, in the case of the Yamanaka, are 20% faster and 20% longer with their increased speed and duration (Possesive techniques are able to be extended 1 extra turn free, or the first turn free)
One-Handed Seals
- Spoiler:
Name: One-Handed Seals Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: the ninja discovers a unique talent which allows them to mix chakra by performing seals with only one hand. With an ability such as this the ninja can fight while also performing jutsu, delivering surprise attacks to their enemies. Since those who can perform one-handed seals are naturally good at what their talents, they are even capable of performing hand seals behind themselves, leaving the enemy oblivious to the ninja's next attack.
Chakra Capacity
- Spoiler:
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP
THE BACKGROUND. History: The Roots of All Evil
Yamato, and luckily his brother, were both born orphans. They were found at the steps of the 'Root' Orphanage located in Konohagakure no Sato, the Village Hidden In The Leaves. The orphanage was known for introducing the young orphans early into the ninja arts, where they would soon intergrate with the village academy. And so, Yamato's story begins.
Only 1 year old, yet months since they were first brought into the orphanage, Yamato only had his brother to care for him, the only living proof that he was a somebody. His brother was the first to be introduced into the ninja arts. With surprsingly high marks, the #1 graduating academy student of his class, Yamato's brother's performance spurred the ninja teachers there to accelerate the dna tests on his brother, to find where his true orgins lay. It was soon discovered that they were both exceptionally talented, Yamanaka Clan members. While figuring out the details of how to fairly deal with them, Yamato and his brother were instructed to stay at the orphanage until Yamato was 5 and a proper place in the Yamanaka residence was found for both of them, with proper income as well. At the innocent age of 2, Yamato was introduced to the ninja arts as well. It wasn't anything extreme, basically they replaced regular toys with kunai and shuriken, and while learning how to read or write, they were lessons on Ninjutsu. At age 3, he had a basic uderstanding of the ninja arts, thanks to the rigorous methods of Root. He understood the basic concepts of Physical and Mental energies combine to make chakra, how chakra could be used to disrupt the senses for Genjutsu, and all physical combat could be categorized as Taijutsu. By age 4, he was learning to controll, concentrate, and form chakra. An unimaginable age to start the complicated process of chakra control. However, the unusual methods of Root were said to produce great and talented ninja later on in life, and so the village allowed for these methods, and Yamato was to be promised to be a splendid ninja for Konohagakure. Relations with his brother were better as well, often the 2 of them getting into trouble together, but these times were severley limited, as his brother constantly had to embark on missions to gather enough money to move them out of the orphanage, Yamato's brother not having kind opinions on Root. His love for his brother seemed to overwhelm the fact that Yamato never met his parrents, but even that didn't seem to be.
Academy Arc
At the simply young and tender age of 5, Yamato and his brilliant mind found themselves in the Konoha Ninja Academy, Yamato revealed to be a prodigy in the ninja arts said to surpass his father and brother in time, getting high marks on his entrance exam, all said to be thanks to his genetic Yamanaka traits, giving him a powerful and smart mind as well as a conditioned and endured body, even at the youngest age imaginable. Even as a remarkable talented kid as himself, he was often held back from many events due to the common sense age of himself, and was required to stay at the academy extra years as well. As a little treat, his brother decided to officially enter him into the Yamanaka clan by teaching him the 'Shintenshin no Jutsu' the feared Mind Body Switch Technique. After many attempts, Yamato managed to finally enter his brother's mind and take control of his body, and finally exit, the mastery of the technique the official start of his role as a Yamanaka clan member. But his sucess was short-lived, as his brother was soon reaped from Yamato as an unknown sickness grasped him in a grip of death, tearing Yamato's very emotional fibers to the limit. This shaped his personality very drastically, becoming mentally and emotionally silent, not letting his happy and outlived past surface any longer. He graduated from the academy at a record age of 10, and after becoming 11 was allowed to wear the Konohagakure Village Headband, with his mind set to prove himself to his deceased brother.
Roleplay Sample: The Village Hidden in the Mist. It truly lived up to it's name, as Yamato inhaled the aroma of earth mixed in with the mist in the air, creating a strangely calming aroma. His back was against a tree, as he layed sitting down on the cold morning grass and earth, the back of his head plastered against the bark as he looked into the sky. The sky was beginning to reveal its rays of warmth, as small patches of light pierced through the mist like daggers. He closed his eyes and inhaled the rich aroma once more, trying to drown out the screaming right next to him.
"HEEEEELLLPPP! ANYONE! THIS CRAZY BASTARD IS GOING TO KILL ME! PLEASE!" screamed a man. Or more precisely a thief. His name was Sakumo, a thief, thug, and low-life criminal who had murdered another man in a brutal barfight 2 nights ago. The victim was found dead with shards of glass inserted into his skull, found to be from a sake glass. Drunken murder. But even before that, he regularly mugged anyone with anything of interest, money, food, clothes, jewlery. This person was living off sin, greed shining through his eyes. But his first crime, oh yes, his first. The rape of an innocent woman. That had to be the start of his crimes, when he couldn't even control his own primal instincts after being denied multiple times by this lady. Also drunk at the time.
These thoughts whirled and twirled, circling around Yamato's head, drowing out the helpess screams of Sakumo. He had been thouroughly reasearched and his death was to be carried out as a C-rank mission, though the many crimes he had commited, the village commity had decided this guy was little more than a spec of dust on Kirigakure's established society, that even a rookie genin could take him out. And they were right! All it took was a bribe of sake, waiting for him to drunken himself, then 12 ft. of rope, and a large forest where screams could echo for miles and nothing but predators would hear, specifically the outskirts of Kirigakure. Well, atleast something else is going to be shining through his eyes instead of greed... thought Yamato, carefully in his head, drawing out a kunai slowly from the kunai holster in his right thigh.
He held the kunai up for him to see, but on a different note for Sakumo to see as well, a foreshadowing of his fate. He turned the kunai in such a way that it would reflect sunlight into his own eyes, and Yamato quickly closed his eyes as the rays of sun penetrated his eyes. He stood up.
"You, Sakumo. Listen up," Yamato said shortly and without emotion. "SOMEBODY PLEASE!!!!! OH MY GOD, I THINK I SH** MYSELF!!"
Yamato's patience was being tested, obviously. But then again looking back at things, he had never actually killed a man before, and looked down at the black kunai, the bringer of death, turning it in his hand. No, it wasn't in his heart. But a mission was a mission, what was he to do. However Yamanaka brains worked, they worked fast, and Yamato let out a rare smile that he usually doesn't let escape, but seeing as the man wouldn't live to tell, he didn't mind.
"I have an offer for you," said Yamato, crouching down and looking at the man straight in the eyes, the mutual hate present in both gazes. "I'll let you escape this world, but I won't kill you. Your going to kill yourself. I'm gonna cut your ropes, your going to take this kunai, and kill yourself, " said Yamato slowly, so the man could understand. He took a short moment to see how he would react. The man was sweating, desperatley trying to escape his minds, his eyes never leaving Yamato's, but a look of disbelief shadowed his whole face as he tryed and tryed again to free himself. The moment was too brief, and Yamato looked away before a proper response could be uttered. He walked ten paces away from Sakumo, looking down at the ground, counting his steps before a whisper could be heard. "Ten..." said Yamato, and he quickly spun on his heel and launched his kunai with considerable force from his hand, the metal projectile hitting it's mark: The ropes on Sakumo, releasing him from the tree. He looked disbelieving at his now free hands, and took the kunai in his own, placing it on his neck. "You... You... YOU BASTARD!!" he screamed in a fit of rage, Sakumo's grip on the kunai tightened, but not for suicide, on the contrary homicide spelled all over his face. A sad face spread across Yamato's for a second, before his emotions were supressed and his inner shinobi took over, ready to end the man.
Many thoughts ran through Yamato's head: Typical... Of Course... Expected... but only one word was uttered: "Idiot." Yamato's two hands joined together as Sakumo charged at him blindly, his arm swung back, only a few feet away from Yamato as he lunged at him for the death blow. The secret hand sign was made, the pinnacle of the Yamanaka clan, not to mention a classic. Oh, this man was in for a treat, and he would never know what hit him until the end. The triangle was formed, pointing right at the condemned man. "Shintenshin no Jutsu!" Yamato said with a powerful voice, his eyes closed for concentration. He wasn't afraid, and he felt the unusual sensation he always felt when he used the technique, as if he was floating or falling. All that could be seen in the forest was a man, about to swing a blade at a child, suddenly being knocked backwards by an invisible force, and the child's body falling limp to the ground, still alive but unconcious. Sakumo got up.... no ..... Yamato stood up, in Sakumo's body. He looked at the man's hands, all that were done with these, would be ended, as he closed them into fists. He began to hold his breath, and looked east. There he saw a lake, with tufts of mist rolling across the surface. Sakumo himself never knew of its presence because he was tied facing west, but it was there alright, in all its glory, its waters full of life, and as of now, full of death.
Yamato walked Sakumo's body there, continuing to hold his breath, feeling the tiny prickles inside his chest, in his very lungs, tiny pleas from his body to inhale oxygen. He refused, and continued to walk, straight into the lake, until he was walking ontop of it into the middle, using his little chakra left from the Shintenshin to walk ontop of the water, now in the middle of the large lake. He looked down and saw the man's reflections, his lungs burning for oxygen, his body pleading for life. He almost breathed, but instead let out a little carbon dioxide, biding the man's time a little longer. Goodbye... he thought. He had no other words at this point, no thoughts. "Release..."
Yamato woke up once more, in his own body, staring at the sky, as he heard a splash. Yamato was gasping for air as soon as he heard the splash, and he realized what had happened. As his body went under control again, he layed there, a job well done... A week later a body was found in the lake, said to be Sakumo's. Reports and investigation led authorities to believe the man commited suicide out of depression, holding his breath until the last minute, diving into the lake and gulping in large amounts of water. A young ninja was paid and congragulated a job well done, in secret....
Last edited by Outcast on Wed 15 Jun 2011, 11:50 pm; edited 5 times in total |
| | | Outcast
Posts : 193
| Subject: Re: Yamanaka, Yamato [Konoha Genin] Wed 15 Jun 2011, 4:46 am | |
| Academy Techniques
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. Chakra Cost: 1
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. Chakra Cost: 1
Name: Explosive Tag: Activate Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive. Chakra Cost: 1
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them. Chakra Cost: 4
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 3
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type:[b] N/A [b]Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 3
Ninjutsu
- Spoiler:
Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Range: - Element: - Description: A Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals across long distances instantly. One method involves just hand signs and blood. With this, before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract can come in the form of a scroll or a tattoo, which is signed in the contractor's own blood and once signed is valid even after the contractors death. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. In the anime, it was shown that if a user attempts to summon an animal without first signing a contract, the user will be teleported to the home of the animal they have a natural affinity for. Chakra Cost: 5
Suiton - Water Techniques
- Spoiler:
Name: Kirigakure no Jutsu - Hidden Mist Technique Rank: D Type: Ninjutsu Range: Long (30m AoE) Element: Suiton - Water Description: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. The user can control the intensity and thickness of the mist, at their own disadvantage if they have no way to counter it. Yamato found an alternate use, as the mist is made up of his own chakra, if the opponent is caught he can sense the general area they're in, with added accuracy with the increase in density, to his own disadvantage. Chakra Cost: 4
Name: Suiton: Kishou Benso - Water Style: Rising Defense Rank: D Type: Ninjutsu Range: Close (0 - 5m) Element: Suiton - Water Description: This particular Suiton technique is activated after embedding a small amount of chakra into a small body of water, which mostly includes puddles, the biggest that can only be 5x5 meters. The user can then control it to rise up around him/her to defend against taijutsu or weaponary attacks, mostly absorbing the power from the strike. However the user must be aware of the attack in order to defend, meaning it isn't automatic. Strong enough or chakra augumented techniques can penetrate this technique with ease. Bodies of water created by previous techniques can also be used. Chakra Cost: 4
Name: Suigakure - Hiding In A Puddle Rank: D Type: Ninjutsu Range: Close (0 - 5m) Element: Suiton - Water Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hidden Among Rocks Technique. It was shown that this technique is usable even in water as shallow as a puddle, as seen when the Demon Brothers used it to ambush Tazuna and his bodyguards. Chakra Cost: 3
Name: Mizu Bunshin - Water Clone Rank: C Type: Ninjutsu Range: - Element: Suiton - Water Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. After being dealt enough damage, the clones will revert back into their natural water form. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Up to 4 clones can be created at once. Chakra Cost: 5 + 1 for every additonal clone
Name: Suiton: Suiro - Water Style: Water Prison Rank: C Type: Ninjutsu Range: Close (0 - 5m) Element: Suiton - Water Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Chakra Cost: 6
Name: Suiton: Mizuame Nabara - Water Style: Syrup Capture Field Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Suiton - Water Description: The user spits out high-viscosity, chakra-mixed water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Chakra Cost: 6
Name: Suiton: Ame Hari - Water Style: Raining Needles Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Suiton - Water Description: The technique uses the user's affinity to water and uses their chakra to grasp the clouds above. The user will then use the cloud's moisture to form hundreds of needles which are then guided straight to the target with the user's chakra, impaling them. The needles are strong enough to penetrate a 5mm steel plate, due to the speed and velocity accumalated from falling. The technique is a water style variant of an Amegakure technique which used ubrellas and actual needles, fitted for Kiri Nin instead. Chakra Cost: 7
Fuuinjutsu
- Spoiler:
Name: Chozou no Jutsu (Storage Technique) Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened. Chakra Cost: 2CP
Name: Kiteiashi no Fuuin Jutsu - Ground Foot Sealing Technique Rank: C Type: Fuuinjutsu Range: Mid (5m - 10m) Element: - Description: This sealing technique allows the user to seal the feet of their opponent(s) to the ground. By forming the correct string of handsigns, the user will mold their chakra to this particular seal, and then slam their hands on the ground, sending out a pulse of this technique's chakra. If the opponent's feet are still touching the ground when the pulse hits them, everything from their ankle down will be sealed to the ground. The ground affected by the seal will be unable to be affected by any further jutsu until the technique wears off, and the seal will be visible around the opponent's 2 feet on the ground. If the opponent caught trys to hard to physically remove their feet, they could possibly break their own ankles. Chakra Cost: 5 + 2/Additional Post
Name:Bakufuki no Fuuinjutsu - Explosive Note Sealing Technique Rank: C Type: Fuuinjutsu Range: Close (0 - 5m) Element: Katon - Fire Release Descriptioin: This particular seal is infused with katon chakra to imitate the explosive properties of the classic exploding note. By forming the correct string of handsigns, the user can place the seal on a weapon to be thrown, or can even secretly be placed on an opponent through hand to hand combat, as all it requires is one touch. Once placed, the seal can be activated mentally, which causes the fire chakra imbuded to explode, with the power of 3 exploding tags, stronger with the addition of fire chakra, which in the correct distance will cause severe external and internal damage as well as severe burns. Chakra Cost: 5
Yamanaka Clan Techniques
- Spoiler:
Name: Shintenshin no Jutsu - Mind Transfer Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: - Description: Mind Transfer Jutsu is a technique used by the members of the Yamanaka clan. This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for the duration. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is quick but moves in a straight direction, and takes a few seconds to return to the user's body if it misses. Should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die. This can be rectified if user cancels the jutsu before the victim's body receives the damage. This technique can be used on both characters, and NPC. Chakra Cost: 5 + 2/Additonal Post
Name: Ishidenshin - Telepathy Rank: Multiple Type: Ninjutsu Range: (Max - 15m) Element: - Description: Ishidenshin is the Yamanaka clan classic technique of telepathy and abilities associated with it. In general, the ability allows the user to read thoughts at a distance, establish a telepathic 2-way communication with an individual, detect lies through the foe's thoughts, limited sensor ability through sensing somone's nearby thoughts, and even self-awareness if somone is reading the user's thoughts. The unique aspect of this technique is in it's ability to be used without handseals, but instead through mental concentration and chakra.
C - Rank: Allows the user to invade and interpret the opponent's brain waves, thoughts, and patterns to understand what they're thinking, though this requires concentration, and canot be applied to combat to read the opponent's actions due to the concentration required and the fact that movements are more reflex/instinct related. The user can also determine if the opponent is lying based on thoughts, even if the person themself are lying in their own thoughts. Max range is 15m. B - Rank: Allows the user to establish a telepathic 2-way communication system between the user and another individual, which can be used to transfer information, or, 'speak without speaking.' However the max range of this is 15m. The user can also home in on somone's position by sensing their location through where their thoughts are being read from. The user can finally also become aware if they're mind is being penetrated at this level, due to heightened concentratin at B-rank. Chakra Cost: C-Rank: 5 + 2/Additional Post. B-rank 10 + 3/Additonal Post.
Name: Manedoushin - Mind Body Imitation Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: - Description: Derived from the Nara clan's 'Kage Mane,' the technique sends a spirit of imitation within the opponent, which moves fast but in a straight line. The spirit invades and tricks the mind, creating a link between the user's body and the oponent's body, forcing the opponent's body to copy the exact body movements of the user. Unlike the 'Kage Mane,' which could be broken through sheer force, the Manedoushin has no such weakness, as the mind itself is ensnared. Chakra Cost: 5 + 2/Additional Post
Name: Sokinen - Memory Manipulation Rank: Multiple Type: Ninjutsu Range: Close (0 - 5m) Element: - Description: This Yamanaka clan technique was particularly known for extracting information in an almost flawless and safe manner, usually while the person who's memory was going to be manipulated is restrained. The technique has many different forms and abilities depending on what result's the user wants and how much concentration and chakra is put into the technique. C-rank: By placing the user's hand upon the target's head, the user is able to 'view' any memory the target has experienced in his life, even if the target can't remember or the memory has been blocked, which is done by specifically searching out the information the user requires from the target, with non-existant information simply appearing 'blank.' Depending on the level of the user, entering blocked memories may either be facile or difficult. The user 'experiences' or 'views' these memories by actually taking place in them, appearing within the memory as an invisible phantom. The user's mind works much faster while in this state, which means time runs much faster while viewing memories to the outside person, but is 'regular' while re-living them. For example, a set of memories that would normally take say 4 hours to 're-live' would take about 5 minutes in real time, making this technique extremeley efficient. B-Rank: This level of technique allows the user to litteraly erase memories instead of block them, deleting them from the opponent's mind. The user can manipulate which memories get erased, leaving unexplicable spaces of empty time gaps within the target's memories. The technique itself actually scars the brain, meaning an extremley advanced medic may be able to 'heal' the scars and restore part of the target's memory, however this requires knowledge of this technique itself and the knowledge of these 'scars', and the ability to heal the target's memory without further damaging the brain. A-Rank: The highest level of this technique, which requires the utmost focus and precision to pull off correctly. The user can create artificial memories within the target's memory, usually used in conjunction with the 'erasing' aspect of this technique to manipulate the target in any way they like. They can use this technique to turn an enemy into a friend by creating a fake memory of a meeting between the target and the user where the target pledges their loyalty to the user for example, bringing many uses for this technique. The memories must be very detailed however, so as not to put doubt in the target's mind. If a memory has certain flaws, the technique may backfire, and the mind of the manipulated will realize this. (Artificial Memories must be RPed out by the user of this technique, with the user in control of the people within the memory, and must contain quality and quantity equal to the purpose of the memory being created) Chakra Cost: C-Rank: 5, B-Rank: 12, A-Rank: 20
Name: Tensou no Jutsu - Transfer Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m) Element: - Description: Tensou is simply the Yamanaka Clan technique which changes the way 'transfer' techniques are used. The technique requires no handseals, but simply adds this technique's chakra and molds the chakra slightly differently so that whenever the user grabs the target, the technique is transfered through touch instead of propelled through the air. The drawback to this technique is the close distance required, but the opponent would be caught off guard due to there being little way of seeing the technique coming. Chakra Cost: 3
Summoning
- Spoiler:
Name: Sanshouo Rank: C Appearance: Sanshouo [San-Show], who's name litteraly means "Salamander," is technically a young salamander in the eyes of the Salamander community. The future male prodigy of the Salamanders, Sanshouo has the typical, abeit young body layout of a salamander. At full height, Sanshouo is a rough 10ft tall, though hunches over for his arms to touch the ground in an all 4's position, making him 7ft tall. His legs are powerful and thick with muscle, placed firmly on the ground wherever he is, making him something of an immovable or stubborn object to any summon of his size, as his legs make up for his arm strength. Because he is still young, Sanshouo's arms have yet to develop his proper muscle mass in his arm, giving them a scrawny and out of place appearance, but don't mistake this for a weakness, a wide sweep from his hand is enough to plow a full grown human through a tree. His tail is about half his size, also roughly 5ft, but the strength in his tail is unmatched, and a whip from this has knock out power. Sanshouo, living on both water and land, has powerful swimming abiility, and his speed in water is unmatched. On land he is able to jump to heights of up 30ft and dash at targets very quick and swiftly, though he prefers to avoid this rash style of combat due to his underdeveloped abilities and jutsu span. His skin is smooth and amphibian-like, being a light blue tone, though this will change as well with time, taking on darker colors to signal his growth. His eyes are cleverly hidden, it almost appears as if he has no eyes, but his eyes and eyelids take the same color as his skin, light blue, camoflaging them. He has 2 ears on the side of his head, also the same color of his skin, though Sanshouo can also sense vibrations very well due to his time spent on both land and water, using his ears and sense of vibration in conjunction for maximum detection affect. Sanshouo's tongue is also able to extend the size of his body, 10m, with deadly power. Sanshouo also has a very sensitive and well controlled lateral-line organ, which can detect the slightest change in pressure within water or underground, which can be used to sense opponents above both respective terrains. Being part of a posinous breed of Salamanders as well, Sanshouo has a poison-sac deep within his body, which hes personal control over. His posion abilities will develop in the future, but at his stage in his life, the most he can do is generate and store posion for use as a posion smoke or fog with a powerful effect and wide range. Sanshouo is just big enough for a full grown man to ride upon his back, leaving no problem for Yamato, an eleven year-old, to ride upon his back. Personality: Sanshouo's personality has yet to fully develop, being young and immature along with his body and age. He is very shy, and will barely talk, if at all, in public. Being partnered with Yamato, Yamato is one of the few people Sanshouo will communicate with, though he is generally very kind. Though only paired with Yamato for a short time, he shows a deep sense of loyalty and trust, and even with the difference in size, will seek to hide behind Yamato for protection or if he is feeling shy. He is very trusting, so much so that a simple prank against this creature seems to be a crime against nature. In battle however, Sanshouo might be a completley different Salamander. His personality changes to brave, but not rash. He listens to directions given to by Yamato, complex or not. His battle stragety seems to reflect off his personality too, attacking, and then hiding to strike from another position, similiar to his shyness. Even outside of battle, anybody who threatens Yamato in his presence will recieve a threatening growl, and along with his size seems to be a good intimidating factor. To sum up his young personality, Sanshouo is basically a shy but trusting somewhat of a personal summon unique and paired with Yamato, though he is afriad to share his thoughts, is not afraid to share his wrath on the battlefield. Contract Type: Formal Contract Species: Salamander Speciality: Taijutsu Elemental Affinity: Suiton - Water Release Summons Jutsu: Poison Name: Sanshouo's Poison Rank: C Poison Description: The posion is activated depending on which technique Sanshouo uses to manipulate the posioin within. The posion itself isn't deadly due to Sanshouo's body still developing. After first inhaling the poison, depending on the amount, the target will experience either slightly or extremley blurred vision, as well as becoming disoriented. This is because upon inhaling the poison, the target will find themselves gasping for air and inadverently inhaling more poison, causing their vision and motor skills to be impaired further. After a short while this will ascend to a decrease in body control, making it harder to move about and mold chakra properly. The poison will finally enter its final stage which causes a numbing sensation throughout the body, and finally the poison would've ended its torture upon the victim. State:Gaseous State: Poison that is evaporated into gas, this type of poison is usually inserted into the bloodstream through the lungs via inhaling Poison Effect(s): [ Post 0 / Inhalation causes either minor blurred vision and disorientation, or extreme blurred vision and enough disorientation to cause the victim to fall on the floor.] [ Post 1 / Same as Post 0] [ Post 2 / Body will become weaker after poison is coursing through the whole body. Moving and molding chakra become difficult, though not impossible, causing the opponent to move sluggishly and techniques to not be as effective.] [ Post 3 / Slight numbing sensation that impairs movment further, but also ends the posion after a few seconds. Stage is easily noticeable as the body will become rigid for a few seconds, creating an opening.] Name: Kaikou - Navigation Technique Rank: C Type: Ninjutsu Range: - Element: - Type: Taijutsu Range: Mid (5m - 10m) Description: Kaikou is the universal travelling/burrowing/swimming technique for Sanshouo. Using his fine control of chakra, he surrounds his body in chakra for several different purposes. In water, this teechnique is used in conjunction with Sanshouo's muscles to cause the water to flow over and around his body better, causing an immense increase in speed and mobility. In earth, the technique softens the earth around Sanshouo's body, which is used with his natural tunneling abilities to travel underground and hide. The technique is most effective in water however, causing Sanshouo to reach very high speeds. Chakra Cost: 5 + 2/Additonal Post Name: Sumasshude - Arm Smash Rank: C Element: - Description: A very simple technique, Sanshouo leans forward and swings his long arm in a very fast and wide arc, empowered with chakra towards the opponent, smashing into the opponent, causing large external and internal damage to the target as well as sending them flying to the closest physical boundary. The arc is about 90 degrees infront of Sanshouo, and with the speed and momentum gathered along with the chakra powering the arm, it becomes deadly and hard to evade within range of this technique, due to the larger and wider mass of Sanshou's arm. Chakra Cost: 7 Name: Keitan - Tongue Whip Rank: C Type: Taijutsu Range: Long (10m +) Element: - Description: The technique involves Sanshouo contracting the muscles in his tongue to create pressure and infuse it with chakra, hardening it to make it impervious to most damage momentarily and then actually 'shooting' his tongue with enough devestating force at the target to break bones. The damage is akin to being hit by 3 sledgehammers. Even if the tongue misses, Sanshouo can manipulate his tongue to curve back around the target from the target's blind side, curling around the target and keeping them in place by contracting the muscles. With the target captured, the summoner can freely attack, or Sanshouo can crush the target. Chakra Cost: 7 Name: Dokukiri - Poison Mist Rank: C Type: Ninjutsu Range: Long (10m +) Element: - Description: Sanshouo's signature technique. The technique involves Sanshouo expelling a poison mist developed from Sanshouo's poison sac. The mist is expelled at a very high velocity, covering its full range of 20mx20m in a matter of seconds. However, the technique takes 2 of the user's post to gather and generate the posion again, and it loses its range effectivness than the first time, making it only 10m every other time, making the first use of the technique essential in taking the opponent down. Chakra Cost: 9 Name: Doku San - Poison Acid Rank: C Type: Ninjutsu Range: Long (10m +) Element: - Description: The technique involves Sanshouo developing the poison in his poison sac in a different way. The poison becomes a liquid and more acidic, which is developed and then expelled from his mouth at a high velocity, knocking down the target. In addition, the target recieves painful chemical burns from the poison, causing them to disregard everything in favor of ridding themselves of the acid, which leaves burn akin to a C-rank fire release technique. After 2 posts, the acid would've permeated through the target's skin and reached the blood stream, taking on the original characteristics of the poison. The technique can also be generated but never expelled, instead using an opprotunity to capture the target within Sanshouo's mouth to succumb to the effects of the acid, this version being fatal. Chakra Cost: 7 Name: Suiton: Abura - Water Style: Oil Rank: C Type: Ninjutsu Range: Long (10m +) Element: Suiton - Water Release Description: A very simple named and simple technique, Sanshouo expells a very heavy and flammable oil from his mouth onto the target, which is very dense and slows the movement of the target considerably. The oil is very hard, if impossible, to get rid of by normal means, and if the whole technique impacts the target they will not be able to move very far, having to drag themselves with considerable strength. The oil is also very flammable, being ignited for a fatal explosion. Chakra Cost: 5
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| | | Outcast
Posts : 193
| Subject: Re: Yamanaka, Yamato [Konoha Genin] Wed 15 Jun 2011, 10:25 pm | |
| Bump!
A few notes, I know I have 3 Special Characteristics, but that is because Increased Chakra Capacity and One-Handed Seals have technically already been trained with all the info and the link to my topic in one of my replies, foundHERE.
Also I am one jutsu above my limit, the Summoning Technique, but my Summon and that Jutsu have also already been trained (My character is basically getting re-approved, its essentially the same character as before with 2 new fuuinjutsu) which can all be found HERE.
Other than that, I am finished. ;D |
| | | Hollow Allegory
Age : 29 Posts : 269
| Subject: Re: Yamanaka, Yamato [Konoha Genin] Thu 16 Jun 2011, 3:35 am | |
| Well, if the only thing your doing here is adding things that have already been approved elsewhere anyway, I don't see any problems here.
1/2? |
| | | Vegapunk
Posts : 2032
| Subject: Re: Yamanaka, Yamato [Konoha Genin] Thu 16 Jun 2011, 5:59 am | |
| 2/2 |
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| Subject: Re: Yamanaka, Yamato [Konoha Genin] | |
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