Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
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Fuuinjutsu Tech (Heiki)

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PostSubject: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) EmptyWed 29 Jun 2011, 10:19 pm

Name: Weapon Return
Rank: D
Type: Fuuinjutsu
Range: Close (0m-5m), Mid (5m-10m), Far (10m+)
Element: N/A
Description: With each weapon within Heiki’s arsenal are seals that return to the user. This is not an automatic feature. The user must will the weapons to return back into the space that were once contained it.
Chakra Cost: 2

Name: Water Containment/Release
Rank: D-S
Type: Fuuinjutsu
Range: Close (0m-5m), Mid (5m-10m), Far (10m+)
Element: N/A (If it was true manipulation, it would be Suiton)
Description: It’s truly a simple seal. The idea is really to contain a large amount of water into a seal, containing it for a long period of time. The rank varies by the amount of water that is contained in one seal. Altogether, the user can have four seals max with this type of Fuuinjutsu.
D-rank: Area of a small pond

C-rank: Square area of a larger pond

B-rank: Square area of a small size lake.

A-rank: Square area of an above average lake.

S-rank: Square area of a large lake.
Chakra Cost: D: 3, C: 6, B:14, A: 25, S: 35


Name: Advanced Elemental Containment/Release
Rank: A
Type: Fuuinjutsu
Range: Close (0m-5m), Mid (5m-10m), Far (10m+)
Element: N/A
Description: Besides the basic elements that is earth, wind, fire, water and lightning, there is also the formula of sealing in advance elements. This particular formula differs and because of this nature, the seal has to adapt to the particular elements. To put away the difficult terms and put it simply, the seal is able to contain the advance elements that the shinobi world has to offer. The seal can hold in one particular advance element at a time (That is to say the same seal cannot hold in both Mokuton and Enton). Unlike the elemental containment which can hold onto the element as long as the user wills it, the advance seal has a short time frame and will disappear away after one topic. The user has no full control of the element so when the seal is released the element it comes out in a very chaotic state. This may include growth of certain elements or an explosion in others. He can hold onto three advance elements in three separate seals if need at one time. Both user and enemy can be caught in the release of this said seal.
Chakra Cost: 23

Name: Reveal thy blades
Rank: C
Type: Fuuinjutsu
Range: Close (0m-5m)
Element: N/A
Description: A name befitting those who wish to become king. The user has an opportunity to summon a large array of weapons. The seal will appear behind the user in which Heiki can grab at depending on the weapon he wishes. This can include but is not limited to: Spears, bastard swords, cleavers, axes, katanas and knives. Because they have the seal in which they can return, the user does not have to replace them whenever they are sent to faraway places. The user, in order to obtain more, must gain it in character and must replace them or repair them (if need be) if they are broken in character.
Chakra Cost: 5 (2cp to keep it sustained)


Name: Seal of the Nervous System
Rank: A
Type: Fuuinjutsu
Range: Close (0m-5m)
Element: N/A
Description: This is a two type of seal that can be place through either on himself or others, both being positive and negative on the body. What the seals do basically is that Heiki will aim for the back of the neck or the upper or lower portion of the back. What this does is it begins to either slow down the opponent dramatically or speed them up dramatically.

Now, it is both positive and negative at the same time. What that essentially means is the seal begins to manipulate the nervous system. What it focuses is either the parasympathetic nervous system or the sympathetic nervous. The physical increase will last for about two posts and the physical decrease will last for two posts. When the two posts are up, with the parasympathetic, the body can revert back to its original state of a stress mode (sympathetic nervous system). With the physical increase, it increases all the adrenaline, endorphins, the blood vessels are open to the max, breathing becoming shallow and the eyes are dilated. In this mode, it's like a literal sprinting mode for the body. This increase will happen at 100%, no matter what condition they are, for two post and after that two post is a sudden crash of the body.

It doesn't deal with the chakra system in anyway so it doesn't have the effects like what the eight gates initially does, these are the normal things that happen when the body enters into this stage and will only manipulate the physical aspect of the body. The only way for Heiki to do is if he gets close to their back and places the seal, otherwise any other body part will have no effect.
Chakra Cost: 21

Name: Muscle Spasm Seal
Rank: B
Type: Fuuinjutsu
Range: Close (0m-5m)
Element: N/A
Description: This seal, again, manipulates with the body itself again. It can be placed among him or on others but it is a generally offensive type of fuuinjutsu. What this seal initially does is that once it is placed on a certain location of the body (doesn't matter where, the arm, the hand, the leg, the feet), the kanji for spasm will form. For about a post, the muscle will begin a painful spasm on that specific part of the body. This can stop the body from moving and keep the person from attacking.

Again, this is only when made on contact. The most efficient way of stopping a person with this is to place the seal on the back of another person or brain (Back of the head, front of head). For that post, the body will begin to spasm uncontrollably for one post then the seal will wear away and the person can attack. This is effective for a finisher or a means to escape.
Chakra Cost: 14

Name: Kinetic Reversal Seal
Rank: B-A
Type: Fuuinjutsu
Range: Close Range (0m – 5m)
Element: N/A
Description: After performing the necessary hand seals Heiki’s hand will glow fingers with chakra. To apply the seal all he needs to touch a surface and rotate his hand 90 degrees clockwise to activate it. Once active a Kinetic Reversal Seal reverses all kinetic energy above a basic level within 10ft of the seal itself. Anything with that takes more force than is involved in brisk walking, crouching or performing a hand seal is reversed by the seal on the originator of the action. Punches, kicks, even weapon strikes will have their kinetic energy turn back on the originator with potentially devastating effects. Jutsu are likewise affected though only so far as their Kinetic energy is concerned. With this seal is active punches intended at the target will own harm oneself and wind jutsu designed to knocked the victim off the feet have a tendency to send the user flying instead. This particular seal is commonly used in training to test genin reflexes, by placing it on a wall and asking unsuspecting genin to throw kunai at it only for the kunai to fly back the way they came as the draw closer. There are two variants of this Seal a basic variant that costs a B rank worth of Jutsu the affects all actions that pass within 10ft of it and an A rank one which involves an additional or more complicated seal superimposed over the top. This further seal nullifies the affects of the original with regard to the creator’s action by designing it not to activate in relation to the users chakra signature. In such way the user can pass within the 10ft are and not be affected by the seals startling properties. The seal lasts until destroyed or removed.
Chakra Cost: B-Rank: 14 A-Rank 23
Chakra per post: B: 3 CP A: 5 CP



Name: Elemental Sealing Method
Rank: B-S
Type: Fuuinjutsu
Range: Close – Medium Range (0m - 10m)
Element: N/A
Description: This is a Fuuinjutsu technique that allows the ninja to seal away a nearby element. After unrolling a scroll to hold the attack, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapour will emanate from the scroll to encompass the element and take it back to the scroll for sealing. This is not particularly useful against fast attacks in personal defense given it takes slightly longer the average jutsu but is great at countering powerful elemental based abilities or saving many from a broad ranged attack. For example this can used to stop an incoming tidal wave or a destructive blaze. An attack stopped in this manner can be sent back at them by reversing technique at a cost of a C ranks worth chakra.
Chakra Cost: B-Rank: 14 A-Rank: 24 S-Rank: 35

Name: Ninjutsu Grounding Seal
Rank: B-S
Type: Fuuinjutsu
Range: Medium Range (5m – 10m)
Element: N/A
Description: After forming the necessary handseals this rather unique seal has a rather colourful and at the same time unexpected affect. It grounds or rather absorbs any hostile Ninjutsu that passes within 30ft of it by causing the technique to revert to its raw chakra form and in a rather odd visual display be sucked as a stream of raw glowing blue chakra into the seal. Anything from fireballs to waves can be affected in this manner and it’s not unheard for a fireball to fling at a seal master using such a seal only for it to stutter before the end, stop burning and return to its base chakra form before being absorbed into the seal. While a very effective defense against Ninjutsu it does involve a certain amount of investment since it will only ever absorb as much chakra as was used the seal in the first place so the user must use some of his own in anticipation of attacks might never come. Ninjutsu that of a high rank then the Grounding Seal or the remaining space within it are not stopped by the grounding seal but are merely reduced by the amount of space left in the seal. For example where an A rank tech to pass within 30ft of a till then unused B Rank Grounding Seal, a b ranks worth of chakra will be absorbed reducing the attacks potency by an equivalent amount. Once it has absorbed its limit the creator can either remove it at no cost using the chakra within it or activate it creating a powerful explosion relative to the rank of the Seal centering on its location:

B Rank: 15m blast radius
A Rank: 30m blast radius
S Rank: 50m blast radius

Unfortunately despite many attempts to the no is known way of recycling the chakra locked in the seal to restore ones own reserves.
Chakra Cost: B-Rank: 14 A-Rank: 24 S-Rank: 35

Name: Meimei Seal
Rank: B
Type: Ninjutsu
Range: Close Range (0m – 5m)
Element: N/A
Description: This seal is used to essentially absorb any residual chakra that is leaked from the user’s body and hide any and all chakra signatures from any doujutsu or ability of sensing chakra. The seal will also resend the absorbed chakra into the chakra system at the cost of a E-rank amount of chakra every three post’s. Its only ability is making them invisible to any type of sensing or chakra seeing abilities. Any chakra formed outside the body will not be hidden.
Chakra Cost: 12
Chakra Maintaining: 3 CP every post

Name: Kekkai • Tengai Foujin - Barrier • Dome Method Seal Formation
Rank: B
Type: Fuuinjutsu
Range: All Ranges
Element:N/A
Description: Kekkai • Tengai Foujin is a Fuuinjutsu barrier technique. After performing the necessary handsigns the user will place the seal either on himself or over a specific location. This creates a sensory barrier of up to 25m in diameter that is able to detect the movements of a hidden foe. Should anyone touch the Howl will know their position immediately. Lasts until removed by equivalent unsealing technique
Chakra Cost: 15

Name: Otoshi Buta Fuuin - Covering Lid Seal
Rank: B
Type: Fuuinjutsu
Range: Medium Range (5m – 10m)
Element: N/A
Description: After Heiki performs the needed hand seals and slams his palm on to the ground creating a shining seal. The seal binds any hostile summon in the vicinity up to A Rank (not including) drawing them into the seal itself where it remains trapped. It will remain there till the seal is either removed with a unsealing tech or an A Rank or better Jutsu is used to shatter the seal. This technique cannot be used more than once every 5 posts. A rank Summons can only be sealed for a 2 posts in this manner before overpowering the seal of their own accord breaking free. This seal is temporal in nature and lasts at most only until the end of the thread at which point the summon inside will be free and return to its own realm to be summoned once more in another encounter
Chakra Cost: 13

Name: Gate
Rank: A
Type: Fuuinjutsu
Range: Extreme long range.
Element: N/A
Description: An advanced and very powerful traveling technique capable of linking any two doorways whatever there distance allowing any who travel through them instantaneous passage. This is a transportation technique known only by highly trained seal masters. It would be very useful as a means of traveling medium distances but not so great for escaping due to the time involved in forming it. It takes a full post using an existing door as a medium to travel through to form, during which the user must remain still in absolute concentration. When the technique is complete a shimmering surface will fill the open door way revealing the exit beyond and it will close after the user passes through or after 3 posts, whatever happens sooner. A door as a medium is not needed for advanced users who can form their own portal from chakra as a focal point for the technique but doing so costs an additional B ranks worth of chakra. Being caught between the sides of a portal when it collapses is a very bad idea as the user will quite literally be spliced potentially severing body parts or even killing a careless user. This may be used to travel up to 50 miles in one move and can be used to reduce travel time in half. If used in this manner its costs a B rank of chakra for every 6 hours saved. To travel somewhere that would usually take 48 hours in 24 hours would cost 4 B ranks or 2 A ranks. Any travel is this way is still subject to detection rules and it cannot be used to enter threads where no doors are present.
Chakra Cost: 25

Name: Hell Pit Unsealing Technique
Rank: A
Type: Fuuinjutsu
Range: Medium (5m – 10m)
Element: N/A
Description: Not dissimilar to the infamous swamp of underworld technique in affect though the principle is quite different. This Jutsu affects an area of up to 20ft in diameter by opening a veil between this world and the parallel one occupied by daemons and abominations of the darkest Nature. The users only needs to prepare the handseals and slam his hand on the ground to form the seal whether he wishes causing the ground to open up revealing 100’s of clawing daemonic hands reaching up to drag unwary victims to their daemonic realm. Those who are caught by the arms and dragged below are never seen again.
Chakra Cost: 25


Name: Seal Array: Charka Reflection Technique
Rank: A
Type: Fuuinjutsu
Range: Close (0m – 5m)
Element: N/A
Description: A complicated and nasty technique requiring activation within 6ft of the target. While the initiation is visible the immediate effect of it is not often giving the perception the technique has failed to work. What has actually happened is a spherical seal array 20ft in diameter has formed around the target that actually follows the target about. It causes no harm, or rather any direct harm and can be seen without a applicable doujutsu. It does however have one rather horrific affect. The surrounding array is made up of 6 evenly space reflection seals that have the combined and rather unfortunate affect of causing any ninjutsu that hits the sphere’s walls to bounce back akin to a pinball bouncing off a bumper often shooting back towards the victim. Of course since all the walls are like this it’s quite possible for techniques to bounce multiple times often meaning that one dodge isn’t good enough to stave off the randomly moving attack Though not visible ordinarily it momentarily shimmers every time its walls are struck and rings with a bell quality making it quite clear from that point on that the user is surrounded by a less then pleasant seal array. Most important the six seals lining the field evenly around its circumference will appear as well, if only for a moment. It is possible to destroy the seal array by destroying all 6 seals at once. This can be done by either using any S rank damaging technique or a B rank or higher technique that inflicts area damage of least 10ft in diameter so that it will strike all the seals simultaneously. Should the latter be chosen however it does have the unfortunate side effect of collapsing creating a backlash that will catch the Nin caught within too. S ranks techniques are so powerful however they smash through the seal array without a great deal of difficulty. Please note since the seal array follows the user about it cannot be easily harmed by direct close combat attacks and techniques
Chakra cost: 25


Name: Kengen's Sealing Jutsu
Rank: A
Type: Fuuinjutsu
Range: N/A
Element: N/A
Description: After touching the skin of his or her target with the palm of his or her hand, the user will secretly place a seal on their body. This seal can then be activated a short time later. When activated, the seal will expand to spread over the target's body and bind them in place. With them bound, the user can attack at leisure. The seal can be overcome with a powerful enough chakra, though.
Chakra Cost: 20

*Note that some of these jutsus are not of my own creation and I've had permission to use these jutsus


Last edited by Trickster Polymath on Tue 02 Aug 2011, 8:15 pm; edited 2 times in total
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Big Sean
Kumo Nin
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Fuuinjutsu Tech (Heiki) Vide
PostSubject: Re: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) EmptyThu 30 Jun 2011, 9:40 am

Quote :
Danzou's Sealing Jutsu
Considering that Danzou doesn't exist in this rp, you're going to have to change the name (Since it doesnt have one, I guess you could just create a name for it)
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Fuuinjutsu Tech (Heiki) Vide
PostSubject: Re: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) EmptyThu 30 Jun 2011, 10:22 am

Changed!
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Big Sean
Kumo Nin
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Fuuinjutsu Tech (Heiki) Vide
PostSubject: Re: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) EmptyThu 30 Jun 2011, 10:23 am

Approved for training
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Elder Sage
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Fuuinjutsu Tech (Heiki) Vide
PostSubject: Re: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) EmptyThu 30 Jun 2011, 5:33 pm

Excuse me if I'm wrong, but were some of these been taken from Hugh's application? If so, have you been able to receive his permission even though he's currently MIA?
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Fuuinjutsu Tech (Heiki) Vide
PostSubject: Re: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) EmptyMon 04 Jul 2011, 1:24 am

*nods* As the note states, I been have permission to use Hugh's Fuuinjutsu before his disappearance.
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Adam
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Fuuinjutsu Tech (Heiki) Vide
PostSubject: Re: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) EmptyMon 08 Aug 2011, 12:40 pm

Archived.
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Fuuinjutsu Tech (Heiki) Vide
PostSubject: Re: Fuuinjutsu Tech (Heiki) Fuuinjutsu Tech (Heiki) Empty

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