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| Subject: NPC Village Guards Mon 01 Aug 2011, 3:15 pm | |
| * NPC Village Guards will be role-played by an RP-Mod if there are any disturbances at the Village Gate e.g an unauthorized entry. Not only used for a battle, they may just ask you why you are visiting and your affiliation and so forth. Even if the topic is marked private, Village Guards are able to enter any topic that is in the Village Gate section or for any entry topic to the village.
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- Name: Universal Male Guard #1
Letter Rank: B (Chuunin) Specialty: Elemental Affinities: - Katon (Fire Release)
- Doton (Earth Release)
Combat Style: Uses a combination of medium to close range tactics. Will try to overwhelm his target with elemental ninjutsu to either immobilize or distract them before he can come close to finish the fight with close-combat taijutsu. Will try to use physical stature to overpower a target with physical force. Special Characteristics:
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Name: Quick Speed Rank: B Type: Physical Physical Requirements: Must Specialize in Weaponry or Taijutsu. Training Requirements: A 1200 word training post is required to gain this special characteristic. Description: The second level in the art of speed accessible to those who have undergone intense training in high speed movement. The possessor of this talent has an increased speed of 40% which makes them considerably faster. Their movements become so fast and vivid that the ninja can create afterimages in motion. They're body is seen as a blur as they move swiftly and almost unmatchable to the human eye.
Name: Katon Prodigy Rank: C Type: Chakra Based Physical Requirements: Must have Fire Affinity Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A trait given to ninja who posses a natural talent for fire manipulation and has trained thoroughly to improve their skill. Their power over the fire element becomes so talented that the ninja is now considered a young prodigy in the fire element. Because of this, the user's fire techniques are 20% more destruive with their increased in heat and size.
Name: Improved Strength Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The first level in the art of strength accessible to those who have undergone intensive training in increasing their raw power. The possessor of this talent has an increased strength of 20% which makes them slightly stronger. They can lift larger objects such as large rocks and toss them considerable distances. They can also now naturally deliver more powerful physical blows that can cause agonizing damage to targets. Description: A tall, dark haired man of medium build. He wears the customary garb of chuunin with his flake-jacket and headband around his head. Aggressive and bold he will often try to taunt his opponent to try and get them angry. But, do not underestimate this with stupidity. Highly protective and dedicated he will strive to get the job done. Jutsu:
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[b]Name:[/b] Bunshin no Jutsu • Clone Technique [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Henge no Jutsu • Transformation Technique [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Kawarimi no Jutsu • Body Replacement Technique [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Explosive Tag: Activate [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Nawanuke no Jutsu • Escaping Skill [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Kai • Release [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them. [b]Chakra Cost:[/b] 4
[b]Name:[/b] Suimen Hokou no Waza • Act of Water Surface Walking [b]Rank:[/b] D [b]Type:[/b] N/A [b]Range:[/b] N/A [b]Element:[/b] NA [b]Description:[/b] This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. [b]Chakra Cost:[/b] 3
[b]Name:[/b] Kinobori no Waza • Act of Tree Climbing [b]Rank:[/b] D [b]Type:[/b] N/A [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. [b]Chakra Cost:[/b] 3
[b]Name:[/b] Goukakyuu no Jutsu - Great Fireball Technique [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] Katon (Fire) [b]Description:[/b] Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. [b]Chakra Cost:[/b] 5
[b]Name:[/b] Housenka no Jutsu - Mythical Fire Phoenix Technique [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] Katon (Fire) [b]Description:[/b] Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. [b]Chakra Cost:[/b] 5
[b]Name:[/b] Hibashiri - Running Fire [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m) [b]Element:[/b] Katon (Fire) [b]Description:[/b] This jutsu will create jets of fire that can be manipulated into several forms before striking the target and surrounding them. This fire can be made more powerful with the introduction of wind from a wind element attack. [b]Chakra Cost:[/b] 12
[b]Name:[/b] Doro Gaeshi - Mud Overturn [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] Doton (Earth) [b]Description:[/b] Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. [b]Chakra Cost:[/b] 6
[b]Name:[/b] Retsudo Tenshou - Revolving Split Earth Palm [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m), Far (10+) [b]Element:[/b] Doton (Earth) [b]Description:[/b] Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. [b]Chakra Cost:[/b] 9
[b]Name:[/b] Konoha Reppuu - Leaf Violent Wind [b]Rank:[/b] D [b]Type:[/b] Taijutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] The move here is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. [b]Chakra Cost:[/b] 3
[b]Name:[/b] Konoha Senpuu - Leaf Whirlwind [b]Rank:[/b] D [b]Type:[/b] Taijutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. [b]Chakra Cost:[/b] 4
[b]Name:[/b] Konoha Dai Senpuu - Leaf Great Whirlwind [b]Rank:[/b] C [b]Type:[/b] Taijutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. [b]Chakra Cost:[/b] 5
[b]Name:[/b] Konoha Raiken - Leaf Thunder Fist [b]Rank:[/b] C [b]Type:[/b] Taijutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] The user will spin to gain momentum and then lay a powerful strike into his or her opponent via punch. [b]Chakra Cost:[/b] 6
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- Name: Universal Female Guard #2
Letter Rank: B (Chuunin) Specialty: Elemental Affinities: - Fuuton (Wind Release)
- Suiton (Water Release)
Combat Style: Uses a combination of long to medium ranged tactics. Will try to use genjutsu to trick or immobilize her opponent before delivering elemental ninjutsu to try and finish them off. Constantly tracks an opponent with their chakra signature to keep tabs on their movements. Special Characteristics:
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Name: Sensor Ninja Rank: B Type: Chakra Based Physical Requirements: N/A Training Requirements: A 1200 word training post is required to gain this special characteristic. Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through their chakra. A sensor can detect their targets from a great distance which can extend 100m, as well as differentiate the characters by their signature chakra alone. They can pin-point any individual within their sensory limit even if they are surrounded in a crowd and even locate other sensor ninja. A sensor can determine a persons location, chakra capacity, chakra type, and even emotions when in a locating position.
Name: Fuuton Prodigy Rank: C Type: Chakra Based Physical Requirements: Must have Wind Affinity Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A trait given to ninja who posses a natural talent for wind manipulation and has trained thoroughly to improve their skill. Their power over the wind element becomes so talented that the ninja is now considered a young prodigy in the wind element. Because of this, the user's wind techniques are 20% more destructive with their pressure, size, and slicing ability.
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified to the ninja whether its a movement in a leaf or change in temperature. This skill is handy when faced with genjutsu as it makes the user capable in identifying an illusion of C-Rank or lower. However although they can sense the genjutsu they must rely on other methods of breaking the spell. Description: A short, long blonde headed girl of slim build. She wears the customary garb of chuunin with his flake-jacket and headband around her head. Level headed with cunning perception she is always one to think about her actions before doing them. Accustomed to playing the supportive role but is always reliable. Jutsu:
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[b]Name:[/b] Bunshin no Jutsu • Clone Technique [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Henge no Jutsu • Transformation Technique [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Kawarimi no Jutsu • Body Replacement Technique [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Explosive Tag: Activate [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Nawanuke no Jutsu • Escaping Skill [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive. [b]Chakra Cost:[/b] 1
[b]Name:[/b] Kai • Release [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them. [b]Chakra Cost:[/b] 4
[b]Name:[/b] Suimen Hokou no Waza • Act of Water Surface Walking [b]Rank:[/b] D [b]Type:[/b] N/A [b]Range:[/b] N/A [b]Element:[/b] NA [b]Description:[/b] This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. [b]Chakra Cost:[/b] 3
[b]Name:[/b] Kinobori no Waza • Act of Tree Climbing [b]Rank:[/b] D [b]Type:[/b] N/A [b]Range:[/b] N/A [b]Element:[/b] N/A [b]Description:[/b] This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. [b]Chakra Cost:[/b] 3
[b]Name:[/b] Daitoppa - Great Breakthrough [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m) [b]Element:[/b] Fuuton (Wind) [b]Description:[/b] This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. [b]Chakra Cost:[/b] 9
[b]Name:[/b] Kami Oroshi - Godly Wind from the Mountains [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m) [b]Element:[/b] Fuuton (Wind) [b]Description:[/b] The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. [b]Chakra Cost:[/b] 8
[b]Name:[/b] Reppushou - Gale Wind Palm [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m), Far (10+) [b]Element:[/b] Fuuton (Wind) [b]Description:[/b] Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. [b]Chakra Cost:[/b] 5
[b]Name:[/b] Haran Banshou - Stormy Upheaval [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m) [b]Element:[/b] Suiton (Water) [b]Description:[/b] This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant. [b]Chakra Cost:[/b] 8
[b]Name:[/b] Mizuame Nabara - Starch Syrup Capture Field [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m), Far (10+) [b]Element:[/b] Suiton (Water) [b]Description:[/b] Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. [b]Chakra Cost:[/b] 7
[b]Name:[/b] Kasumi Juusha no Jutsu - Mist Servant Technique [b]Rank:[/b] D [b]Type:[/b] Genjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. [b]Chakra Cost:[/b] 4 (Chakra Cost Per Post: 1)
[b]Name:[/b] Flower Petal Escape [b]Rank:[/b] C [b]Type:[/b] Genjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] If the user comes under attack, she or he can use this technique to cover her or his escape. After forming the needed hand seals, the user's body will disperse into a shower of flower petals. These petals will confuse and distract her or his opponent while she or he escapes or hides. [b]Chakra Cost:[/b] 7 (Chakra Cost Per Post: 2)
[b]Name:[/b] Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique [b]Rank:[/b] C [b]Type:[/b] Genjutsu [b]Range:[/b] Close (0m - 5m), Mid (5m - 10m) [b]Element:[/b] N/A [b]Description:[/b] After the user forms the needed handseals, a huge ball of fire will descend from the sky to envelope his or her target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety. [b]Chakra Cost:[/b] 8 (Chakra Cost Per Post: 2)
[b]Name:[/b] Flower Petal Dissolve [b]Rank:[/b] B [b]Type:[/b] Genjutsu [b]Range:[/b] Close (0m - 5m) [b]Element:[/b] N/A [b]Description:[/b] If the user becomes trapped in a Genjutsu or wants to appear to be trapped she or he can disperse into a shower of flower petals. With this technique these petals will fly around and consume her or his targets, dissolving their bodies away. [b]Chakra Cost:[/b] 10 (Chakra Cost Per Post: 3)
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