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| Hinamori Clan [Devil Blood] | |
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NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Fri 12 Aug 2011, 12:16 am | |
| *breaks out the cleaver* Consider it trimmed. Besides, I think I'm going to steal the name for another technique I'm working on anyway. |
| | | Abilities
Age : 31 Posts : 299
| Subject: Re: Hinamori Clan [Devil Blood] Fri 12 Aug 2011, 12:16 am | |
| Approved. |
| | | Vegapunk
Posts : 2032
| Subject: Re: Hinamori Clan [Devil Blood] Fri 12 Aug 2011, 1:11 am | |
| 2/2 (Needs two approvals with my final) |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Sun 22 Jan 2012, 2:05 am | |
| Currently having some difficulty getting the crest to show. Added a temporary link until I can figure out the problem. Otherwise I believe this is all the edits I wanted to make baring moderator requested ones.
Signature Traits Added expertise with water jutsu and status as wealthy nobility. Added requirement of water-affinity and restrictions of Special Characteristics taken.
Jutsu Section Suiton: Fukai no Me (Water Release: Eyes of the Deep) Lowered rank to D to emphasis it's basic nature, added a means for it to actually serve it's spying function.
Suiton: Kunai Mizu Bushin (Water Release: Kunai Water Clone) Replaces Mizu Bushin Kunai Arare. Reduced base number of projectiles by half, added different numbers per type of weapon cloned (based on estimated maximum penetrations/ lethality to chest cavity of a non-vitals hit with less lethality equaling greater numbers), and added close range component to reflect it's original intent.
Suiton: Mizu Yoroi (Water Release: Water Armor) Replaces two jutsu (water shield and armor of zennyo ro). Replaced all-or-nothing blocking with an reduction effect of 1 rank for physical attacks and 2 ranks for fire-based attack and added mechanics to determine if an attack is completely stopped or not. Removed one-shot total protection. Increased chakra cost 2 points and added limits of protection against other element-based attacks. Finally added penalties to speed and evasion SCs while in use.
Suiton: Mizu Tasuku (Water Release: Water Wings) New jutsu.
Suiton: Suioni Senshi (Water Release: Water Demon Soldier) Combines existing Tempest Sniper and old (deleted) Warrior of Ryujin clones into one. Increased resistance to comparable A-ranked clones and provided immunity against limited fire jutsu. Added vulnerability to earth-based techniques and genjutsu. Removed cost-per-post to bring into line with other clones per staff ruling.
Deleted All S-rank techniques, City Gate Destroyer, and Watery Messenger techniques.
History Compacted previous sections. Included reason for being specialists in water manipulation.
All: Cleaned up spelling, grammatical, and textural mistakes.
Update: Got the display working. I am not going to touch that post for fear it will stop working... Old jutsu list for comparison (Needle Spray added later through approved training)
- Spoiler:
Name: Suiton: Hari no Supure (Water Release: Needle Spray) Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Water Description: The user molds chakra then touches their palm to the surface of a body of water, releasing twenty water droplets that elongate into needles that spray towards the target. Because the needles lack the mass to deeply penetrate flesh and are released randomly, making it impossible to hit a particular area, this technique more about distracting an enemy than inflicting actual damage. Chakra Cost: 4
Name: Suiton: Suiwofukunda Messenja (Water Release: Watery Messanger) Rank: C Type: Ninjutsu Range: N/A Element: Water Description: Intended primarily as a training jutsu, this jutsu creates a construct in the form of a small animal that can carry written messages to someone a distance off then disperse or return to the user with another message. Chakra Cost: 5, 1 per post (maximum duration of 3 posts)
Name: Suiton: Fukai no no Me (Water Release: Eyes of the Deep) Rank: C Range: Long (30 meters) Element: Water Description: A utility construct jutsu intended for spying, the user forms a small snake (no more than 10 inches long and half an inch in diameter that immediatly disperses on an blow, weapons strike, or a fall greater than 3 feet) which can be carried or slither off under it's own power to enter a standing body of water at least 1 foot in diameter (to a maximum area of 10 feet on a side) and holding at least one quart of water. Once it enters the water, the water snake becomes translucent and will lie just below the water surface observing (it cannot hear or smell). As it still has a mental connection to it's creator, it can recieve simply instructions (turn right, come back, disperse, etc) without needing to be near him or her. Chakra Cost: 7
Name: Suiton: Mizu Bushin Kunai Arare (Water Release: Water Clone Kunai Hail) Rank: C, B, or A Range: Medium (10 meters) Element: Suiton (Water) Description: This technique is used after a thrown kunai to create multiple clones of the weapon that travel in the same direction as the original. Being composed of water, after impact these clones will dissolve. The basic C-rank produces 5 water kunai clones, at B-rank the number of clones increases to 11, and at A-rank rank the number jumps to 24 clones. Chakra Cost: 5, 10, 20 depending on rank
Name: Suiton: Mizu Tate (Water Release: Water Shield) Rank: C Type: Ninjutsu Range: N/A Element: Water Description: Forms a spiralling, constantly moving shield of water tendrils that are able to stop most projectile attacks and physical blows (up to C-rank) as well as katon jutsu (up to B-rank). Chakra Cost: 7 intitial, 2 per post sustained (maximum duration of 5 posts)
Name: Suiton: Zennyo Ryuo no Soukou (Water Release: Armor of Zennyo Ryuo) Rank: C Type: Ninjutsu Range: N/A Element: Water Description: When activated, this jutsu encases the user in an armor (the design of which is mentally crafted the first time the jutsu is used) of water. Reduces the rank of weapon and physical attacks striking the user by half (ex. C-rank attack is dropped to a D-rank) and neutralizes Katon-based attacks C-rank or lower that strike the user (can stop a maximum of 1 C-rank before dispersing and higher ranks will penetrate the armor). Chakra Cost: 9 intitial, 2 per post sustained (maximum of 5 posts)
Name: Suiton: Suiohkami (Water Release: Water Wolves) Rank: C Type: Ninjutsu Range: N/A Element: Water Description: A variation of the Mizu Bushin no jutsu, this technique creates up to 2 wolf-like constucts out of water. In addition to causing physical damage through biting, the wolves can be charged with electricity through a raiton jutsu the post before then discharge that into their target after biting, causing a disorientating shock at the cost of the wolf reverting into a puddle. Chakra Cost: 9
Name: Suiton: Fuka no Uma (Water Release: Steed of the Depths) Rank: C Range: N/A Element: Water Description: An unusual jutsu for a shinobi who can walk on water, the Fuka no Uma creates a larger-than-man-sized sea horse or dolphin out of water that is capable of carrying a single regular adult on it's back over a body of water at reasonably high (roughly equal a shinobi on a forced march) speeds. As it lacks any ability to inflict damage, the construct will avoid fighting and try to flee along with it's passengers to resume it's travel to its indicated location. Unlike similar water constructs, the Fuka no Uma is intended to be used in situations where simply creating another when the jutsu runs out is not an option, and thus can sustain as long as it remains within 100 meters of the user. Chakra Cost: 15
Name: Suiton: Mizuyari no Dammaku (Water Release: Water Spear Barrage) Rank: B Type: Ninjutsu Range: Close (5 meters) Element: Suiton (Water) Description: This jutsu gathers water and shapes it into a number (up to 5) of spear-like constructs that can then be shot off at a single target or up to 5 targets within 10 feet of the primary target at the same speed as other thrown weapons. Chakra Cost: 11
Name: Suiton: Boufuuu no Sogekihei (Water Release: Tempest Sniper) Rank: A Range: N/A (20m from construct for arrows) Element:Water Description: Intented for provide a medium-ranged high-damage capability, this technique is based on the Ryujin no Senshi and creates a construct intended for mid-to-long range combat that is armed with a bow can shoot up to 12 arrows made of living water up to 20 meters with great accuracy and power. Like a standard water clone it can only take a single hit serious blow before dispersing. Chakra Cost: 25, 5 per post (maximum of 10 posts)
Name: Suiton: Toshige To no Hakaisha (Water Release: City Gate Destroyer) Rank: A Range: N/A Element: Water Description: One of the largest constructs possible, this jutsu creates a small (as in up to 50 feet long) whale out of water. Created to attack fixed objects such as city gates, the whale can only follow simple instructions - typically to swim until it has built up as much speed as possible before leaping out of the water to strike its target with the immense force. Able to sink a ship with one hit and shatter wooden gate as well as destroy small portions of stone walls, this jutsu is almost completely ineffective against man-sized opponents due to the size and obvious build up giving ample time to move out of the way. If someone should be unfortunate enough to actually be directly struck by the whales charge they are almost certain to killed from the impact alone and those who mange to survive that are likely to squashed flat against whatever surface the whale hits. Chakra Cost: 25, 6 per post (maximum of 10 posts)
Name: Suiton: Ryujin no Hinajo (Water Release: Shelter of Ryujin) Rank: S Range: N/A Element: Water Description: By creating a clam-shaped construct of enormous size (up to 10 meters across and 5 meters high) and composed of immensly compressed water, anything within the construct is protected from all but the most incredible forces when it closes as well as being completely air-tight. The shelter has no offensive capabilities and is completely immobile, limiting it's usefullness to purely defensive purposes. Note that while the construct is well-anchored to the surface it rests on, sufficient force could rip the area it is attached to loose and leave the construct free to tumble (it is still extremely heavy though). Chakra Cost: 39+, 10 per post (maximum of 10 post)
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| | | Guest
| Subject: Re: Hinamori Clan [Devil Blood] Fri 27 Jan 2012, 4:40 pm | |
| Clan has been discussed and Archived. |
| | | Enzo
Age : 29 Posts : 1797
| Subject: Re: Hinamori Clan [Devil Blood] Fri 22 Feb 2013, 3:41 am | |
| Unarchived! Due to member request. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Fri 05 Apr 2013, 12:06 am | |
| Full revamp done and needs a going over. |
| | | CleverYamanaka
Age : 30 Posts : 1688
| Subject: Re: Hinamori Clan [Devil Blood] Mon 08 Apr 2013, 11:12 pm | |
| Thing:- Name: Kuroberu (Black Veil) -- Just keep in mind that it is not likely to see someone slip if the ground is of an ample terrain. For instance, if you're on gravel, the slick mist would not much effect you; if you were on hard wood floors, walking would be near impossible, and same with slick grass. Not that you have to make any changes, just pointing that out.
- Name: Kuro Kanketsusen (Black Geyser) -- There is some wording in this that I am slightly confused about. In the jutsu, you have the sentence "Following a number of handseals a jet of thick black liquid erupts from the gather amount towards its target." <-- What's the gather amount? Is that a typo? Or are you referring to something specific. Just clear that up, please.
- Name: Kuro Ookami (Black Wolves) -- Specify the number of wolves that can be made more clearly, please. I'd say only one or maybe two, but that'd be stretching it. It's going to need to require a chakra upkeep per wolf, not just over all. When you say the wolves "explode" you mean that they burst with oil, correct? Because, when I think of explosions, I think of fire and something that could hurt someone by itself. You're talking about the wolves bursting into oil which can be set aflame, correct?
- Name: Kuroyari (Black Spear) -- This tendril can range up to ten meters o.o Please reduce that for a B rank jutsu. Also, is this tendril very fast moving? Is there anyway that you can give us a speed that we can relate to? The speed of a thrown kunai, for instance? Does that work?
- Name: Dangan Dammaku (Bullet Barrage) -- This sounds like an A rank jutsu. Reduce the number of spheres created. Also, note that, while they are thrown with the force of a kunai, they do not do nearly as much damage since they are just balls of black water/tar like substance. The danger comes with the flame.
- Name: Kuro Bushin (Black Clone) -- Alrighhttttt. An A rank jutsu is, at minimum, 20 chakra points. This is a pwoerful A rank jutsu with numerous purposes and uses, so it would be have to be higher than even THAT. Then you take into account that you're also giving it 40 of your own chakra points. This sonds much more like it would be 65 chakra points in total. 25 (for activation and creation of clone) + 40 (for its chakra tank) = 65. Also, reduce the amount that this "goo" damages the enemies speed and strength/remove the bit about strength entirely. Unless this goo is making their muscles weaker, their strength would be the same. Speed would make sense if it somehow got onto the bottom of their feet and they were forced to strain when walking/running. However, mostly, I am assuming that this liquid will get on their bodies and simply reduce their mobility a great deal by sticking their clothes together and what not. So make that change, please. No speed/strength reduction. Mobility reduction. Yay! (And I could understand a MOBILITY reduction of 60%).
- Name: Namikuro (Black Wave) -- This sounds almost S rank as it is now. Please take down the range of this jutsu and note that if it's a wave that you're creating, it's not going to be as sludgy and sticky as some of the other jutsu. For instance, tar does not make waves, really, and that would require a much more liquid source, such as water. Because of this, reduce the slowing effects of someone caught in this jutsu's wave so that it is POSSIBLE to get out, but they'd still have the flammable substance on them. Not that it'd be easy to get out of a 5 meter wave.
- This clan should require not only suiton, but doton as well. You're creating something similar to mud release, only something much greater. And it states in the kekkei genkai that the ninja are able to pull oils from rocks and soil = earth release. Add that in, please.
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| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Tue 09 Apr 2013, 2:32 am | |
| 1) Well understood. I'm hoping that anyone else who joins can grasp the concept.
2) People are supposed to use the part under KKG to gather the oil into a mass somewhere close by. I'm thinking the mass should be fairly close (no more than arms length or 2 meters tops) with the techniques originating from that point.
3) As to the explosion - yeah, that was what I had in mind. Just a little bit more violent like standing next to a high-pressure hose that is cut. To the rest... nope. No other clone technique or similar requires an upkeep cost. Having one at all is toning it down more than most and making that per clone would be just be extra book keeping on top of things. As to how many clones it makes - one per 6 CP like in the description. So how many is limited by how much CP a character has. Keep in mind that these aren't exactly exceptionally tough creatures - one hit that would disperse any other clone (except maybe the basic bushin) and they disperse. Plus any more than 5 wolves would be wasted anyway since there is no increase in area from the explosion and only so many could surround a single target. Remember that these are the same size as normal wolves - assuming enough room to actually dodge a very basic attack, they would be limited in the maximum number that could attack a single target - probably no more than 3 or 4. Any more than that and the extra become simply intimidation via numbers or for fighting very large groups of very weak opponents.
4) Ten meters, less when you consider the possibility of a meter or two from the source, is about a little under 12 paces or 33 feet. Comparing that to something already in the Encyclopedia (in the spoiler below) that is similar in design which generates multiple tendrils with the same range and considerably greater thickness I find it hard to believe that one tendril reaching 10 meters would be so game-breaking. Heck there are B-ranked suiton jutsu that make a larger object and they have a range of Far (10m +). So not making a change in range. As for speed - probably about the same as a thrown weapon or the rest of the techniques out there. Fast enough to reach its target but not so fast someone aware of it can't dodge it.
- Spoiler:
Name: Suiryuuben - Water Dragon Whip Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets. Because of the hefty chakra control and constant attention required to utilize this technique, it is very difficult to perform. Chakra Cost: 21 (5 per post)
5) Eh, from the creation guide for jutsu here. - Quote :
- • B-rank: The above average rank of jutsu. These types of techniques are frequent partakers in a chuunin’s arsenal and take up a large amount of a jounin’s. Techniques of this rank do about an above average amount of damage and a good amount of aid, so bone-breaking techniques and even bone-healing techniques are a possibility. Weapons and equipment of this rank are above efficient and hold chakra conductive abilities along with various things alike. An example of a B-ranked technique would be Doku Kiri (Poison Mist).
That sure as heck doesn't sound like a category where the only danger is a secondary fire. They may not be able to penetrate as deeply as a kunai but I can't see any reason why they can't hurt like crazy and cause a lot of bruising. Wind has its vacuum sphere that have a longer reach, are nearly invisible, and break skin on multiple hits (while stating that the spread is impossible to dodge). This technique trades that extra range and near-invisibility for a harder hit and a secondary ability that requires further effort to bring into play. I'll change the numbers downward, but not the damage.
6) Better look at the technique that gave me the inspiration. Then look at this again because somehow I failed to put the restrictions it was supposed to have into the posted copy. I put them back in and upped the cost slightly. That makes it considerably weaker. I also removed the strength reduction part just for simplicity. However keep in mind that there is more than raw muscle power at play. You could be Atlas but if you're feet are constantly slipping and your clothing sticking and binding from being covered in tar you won't be able to exert nearly your full strength. It wasn't reducing the victims actual strength (hence why it returned to normal without help if the tar was removed) but simply making very difficult to exert that strength by taking away some leverage and footing.
- Spoiler:
Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Raiton Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse with a large electrical shock after one or two solid blows. This shock is equal to a B-rank Raiton ninjutsu. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 18 (Per clone)
7) Some changes made. One thing I didn't do is lower the range since it's supposed to be an extreme-range technique (still considerably less than most long-range weapons). What I did do was increase the "dead zone" between the user and where the wave actually forms. If someone gets into that area they're going to be unaffected by the technique.
Sorry. Not. Going. To. Happen. Can I make my refusal more clear? First it would require redoing my character in an area where the staff has made clear they will not allow changes, in short requiring a new character. Also keep in mind that this clan was only archived (after approval) because Becky wanted it shelved for what I now realize as a very petty reason. I'm not creating a new clan with this but updating an an old one and generally putting back what I already had working until someone else broke it. Second, they do not form the "new" element out of thin air until very late (unlike other clans) and that only with a special characteristic that otherwise has zero effect (since they're clan techniques not suiton ones) on the techniques themselves. It would be comparable to requiring Yuki who wanted to utilize hyoton techniques where ice isn't present to first have the Suiton Mastery SC to make the water - and I don't see that being required here. As to "extracting" the oil from rock - again no earth affinity needed. They do it in the same way we get oil out of rocks in the real world - push water into a rock and push the petroleum out. And petroleum isn't exactly rare - any place you find coal, peat, or even fossil's you can find the remnants of oil. Just that most of the time the vast majority has seeped into upwards until what is left would take many times more energy (and money) to recover than it would provide. Chakra provides the work-around in this case by locating and coaxing those tiny remnants out into a fluid and usable form. As to the A-S rank part. If someone can make chemically complex substances like stone and soil out by "molding" chakra it should be easier to make a chemically simpler hydrocarbon. Especially as water contains large amounts of carbon in the form of dissolved carbon dioxide. In that case the oil is made in a manner not dissimilar to who shellfish make their shells - by extracting that dissolved carbon at the expense of more energy (ie chakra) required. Hence why the cost of the "precursor" jutsu (Black Taint) goes up with rank. Finally, oil has absolutely no bearing on earth. If it did then there wouldn't be a general suiton jutsu and a Kiri-specific jutsu that both use it but only require water affinities.
What I'm doing is taking two jutsu (well it was one at the time I made this) and expanding it into an entire clan. |
| | | CleverYamanaka
Age : 30 Posts : 1688
| Subject: Re: Hinamori Clan [Devil Blood] Mon 22 Apr 2013, 11:22 pm | |
| Incredibly sorry about the late responses. As spoken about via PM, I am handing this clan over to another mod to look at. I spoke with Ivan, and he said that he would take care of the clan for whatever it is that he can offer. Sorry about the delay in this whole process.
*Hands Ivan the clan app.* |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Hinamori Clan [Devil Blood] Mon 22 Apr 2013, 11:49 pm | |
| | - Quote :
- Kuro Kanketsusen (Black Geyser)
You forgot to add Chakra Cost. Uhm, that's about it. Thought I would be making a larger post, but, the jutsu seem fine as they are so, yeah. Just add that Chakra Cost in the Black Geyser and this clan is approved. |
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| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Tue 23 Apr 2013, 1:13 am | |
| Change made and waiting on review/ approval. |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Hinamori Clan [Devil Blood] Tue 23 Apr 2013, 1:48 am | |
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| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Sat 08 Jun 2013, 6:14 am | |
| Hmmm much delay has given me more time to think about a radically different idea. If there are no objections I would like to hold off on final approval until probably mid-July. By the time my schedule should stabilize and I'll have had time to flesh out my idea. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Sat 22 Jun 2013, 7:45 pm | |
| New concept is up for examination. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Sat 13 Jul 2013, 3:54 pm | |
| Since no one seems to be reading the topic checking post back to the top it goes. I think after 21 days I've waited long enough for any response. |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Hinamori Clan [Devil Blood] Sat 13 Jul 2013, 10:44 pm | |
|
- Kyoufu - I don't understand how the ranking system of this jutsu works. The jutsu itself is B-Ranked, yet you describe the effects of the jutsu if the victim is 3 ranks lower (E-Rank)? The lowest available rank on US is Genin (D/C) so I think I might be missing something here...
- (Genjutsu Breaker) - Doesn't have a japanese name. Is this intentional? Also, "In the process of doing so it disrupts genjutsu up to 1 rank below the users" - does this mean it can only be used to disrupt E-C rank genjutsu because the jutsu itself is B-Rank or does it mean it can be used to disrupt E-C rank for a Chuunin, E-B for a Jounin, etc?
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| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Sun 14 Jul 2013, 1:06 am | |
| - Aaron wrote:
- Kyoufu - I don't understand how the ranking system of this jutsu works. The jutsu itself is B-Ranked, yet you describe the effects of the jutsu if the victim is 3 ranks lower (E-Rank)? The lowest available rank on US is Genin (D/C) so I think I might be missing something here...
- (Genjutsu Breaker) - Doesn't have a japanese name. Is this intentional? Also, "In the process of doing so it disrupts genjutsu up to 1 rank below the users" - does this mean it can only be used to disrupt E-C rank genjutsu because the jutsu itself is B-Rank or does it mean it can be used to disrupt E-C rank for a Chuunin, E-B for a Jounin, etc?
You aren't missing a thing - you actually answered your own question in the second part of the second one.
Every one of those techniques is (supposed to be) designed to scale with the user's rank without messy retraining. So if an experienced genin learned Kyoufu they would only be able to get the even-rank effect against other ninja and maybe the -1 rank effect against non-ninja. Whereas if an S-rank ninja learned it they could freeze a genin in their tracks. That is also why the effects against equal-ranked opponents are less-than-equivalent to comparably ranked techniques since their costs happen to be fixed in this version.
As to the lack of a japanese name - yes, intentional. I couldn't find a good translation. |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Hinamori Clan [Devil Blood] Sun 14 Jul 2013, 1:15 am | |
| Okay, that makes sense now.
Approved 1.2 |
| | | Sörä♀
Age : 32 Posts : 750
| Subject: Re: Hinamori Clan [Devil Blood] Sun 14 Jul 2013, 1:27 am | |
| Approved 2/2
Sorry for the wait, Nuclear. Interesting clan, can't wait to see how it is used in RP. |
| | | BK-201
Posts : 1729
| Subject: Re: Hinamori Clan [Devil Blood] Sat 17 Aug 2013, 9:10 am | |
| Unapproved, Pending Re-Moderation.
The topic of the day: Your clan's jutsu. Now, here's the thing about them; they're all effectively auto-hit, mind-altering jutsu. You're looking at or being looked at by the user, you are being affected by the jutsu, end of discussion.
Now, the only kinds of techs that are allowed to render mind-altering effects are genjutsu, and Yamanaka clan jutsu. The only field that we allow for "auto-hits" in is genjutsu. So, problem number one; all of these techs have no business being Ninjutsu, and should be Genjutsu.
Itsuwa no Osore (Fear of the False);
It just seems rather pointless to have, given everyone who reads it is going to take one look at the description, and opt for "Refuse to talk at all." Further, it appears to have the same effect across ranks. Sooo, a C-rank genin is going to intimidate an S-rank nuke nin into telling the truth, is he?
Kyoufu (Terror);
Now this tech deserves special mention. It is absolutely screwing over anyone who is absolutely not on the user's level. Assuming an S-rank user;
- C-rank ninja are basically canon fodder and can be slaughtered at the user's leisure, with absolutely no contest. Utter auto-kill.
- B-rank ninja are incapable of doing anything but defending themselves or attempting to break the effect; Genjutsu have Kai. This jutsu has no elaboration on how you break it.
- A-rank ninja will be unable to maintain multi-post jutsu (So Puppet users are outright hosed), unable to hold weapons (Weapons users; hosed), and "unable to take any offensive actions" (eeeeeverybody else hosed). That last bit sounds like a a pretty broad blanket term for "you can't do jack-squat to hurt me."
And all in a convenient, 15CP B-rank jutsu package. Kyoufu no Moufu (Blanket of Terror) is only slightly better, but still, assuming an S-rank user, completely hoses any C and B ranks.
But even assuming these jutsu were nerfed to be less utter-death sentences to anyone who isn't at or above the user's level, the fact remains they should still be genjutsu; which is to say, not particularly useful to your character. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Sat 17 Aug 2013, 7:57 pm | |
| Hmmm. I don't see what the issue is then.
Since this "rule" you mentioned is neither "common sense" or printed anywhere on the site I have no reason to believe that it even existed until it was made up specifically to target my submissions in a rather petty act of revenge for having the temerity to point out that you screwed up in that mission request thread by not taking 30 seconds to read the generic mission section. Especially when this "rule" flies in the face of what has been done in the past in regards to other clans whose abilities shaded into another specialy's areas.
Then there is the matter that these abilities fall under the same class as Yamanaka abilities in that they straddle the line between two areas. Now before you get your panties in a bunch (again), let me point out something. Fear can be created not only by the usual stimuli, but also through inducing the physical symptoms in the victim with no stimuli present. The classic real-world example being when someone has a clinical panic attack while alone in familiar surroundings. In that case a chemical imbalance in the brain can trigger physical symptoms (tachycardia, hyperventilation, shaky hands, etc) of fear which in turn causes the brain, and hence mind, to react in the same way as it would if a real fear-stimulus was present until the victim becomes absolutely convinced that they are afraid. That being one of the reasons why when those who have a panic attack have calmed down they can't always remember why they became afraid in the first place. In this instance its not a chemical imbalance causing the fear, but an artificially induced "chakra imbalance", something that Oriental-style holistic medicine goes into quite a bit of depth on, that makes the person(s) affected extremely susceptible to the subconscious fear that the users body language induces. So its ninjutsu in that it involves manipulating chakra to create a (limited) physical effect, but in this case that effect is the means to an end rather than the end itself.
So I think I have a pretty good case for saying ninjutsu/ genjutsu, and since staff have repeatedly gotten pissy with me for using such hybrid tags, I decided to be nice and came down on one side this time. In this case ninjutsu won out because the methods used to create the effect are more akin to that than genjutsu where one directly implants the emotion and the closest examples also used ninjutsu instead of genjutsu.
As for the objection to the lack of means to escape. That I will concede. Apparently I used an older copy because I had the same initial objection and added a section to the description that stated that all methods used to break genjutsu also worked against these abilities due to their similar effects (and I was feeling too lazy at the time to make up new methods). I'm more than willing to have that section added in, and to consider the possibility of putting the option of allowing those affected to expend CP to break out of them, giving people three methods out (teammates Release, pain, CP) in addition to the ability to raise their effective rank by 1 through the Dark Chakra SC out become outright immune if they have the Demonic Essence SC. That is not only more ways out than any other set of abilities, but the only set that offers blanket immunity through two options.
Now for the specific objections.
First: Not every technique has to be useful against players. Before your time here there was one that specified that it only worked on NPCs in the Black Ops list. And why wouldn't it work in your extreme example? Can you name ONE other jutsu on this site that doesn't work simply because the victim is higher than the user? How about the B-ranked "Genjutsu Interrogation" technique that actually forces the victim to talk? It sure doesn't have any section that states "only works on those lower in rank than the user". Considering the nature and rank of the technique I would have thought it was obvious that it was primarily useful against those who are already in a position where they are already at a serious disadvantage. Sure the S-rank nuke-nin in your example could easily laugh and walk away - unless they're tied to a chair with no ready way out and the genin in question is holding a red-hot poker that they've threatened to stick into a number of unpleasant places. I would think that sort of situation changes who is the more intimidating individual. And remember - this technique isn't intended to compel someone to "talk". What it does is make it impossible for the character (player or NPC) affected to tell an outright lie, shortening an interrogation session by eliminating the phase where the subject spins lie after lie. As for the reason why I gave someone the option to not talk. Mostly because otherwise the jutsu would be a substitute for the Interrogator and Lie Detector SCs (assuming the later works on half-truths as well). The rest is that sometimes during an interrogation what the subject won't talk about can be as telling as what they will.
Two: And what chance would a genin have against an S-rank actually out to kill them normally? Effectively none. Now considering that your case ONLY holds true in the most extreme of circumstances (S-rank going against a genin), how is that any different from the normal outcome? If anything I would say this is far more fair to the genin than some other abilities. This one requires that they actually see their attacker and, after adding the mission escape options section mentioned above, allows them a chance to escape. Not only that, but that particular objection is pointless since such a post would be voided under the rules about god moding since it would require that the character be rendered unable to take any action, which if that is the case also applies to some genjutsu and Yamanaka techniques. Yet I don't see staff insisting that they be banned for the same potential for abuse.
Now I would be willing to change the greatest effect to affecting only non-ninja, effectively making that part a more expensive version of one of the (now removed) ANBU profession techniques. If the technique is compensated at the higher end where it becomes far less effective than the plain-Jane "stand and blast" B-rank that seems to comprise 90% or so of jutsu on this site. And does it "hose" certain abilities? Yes. If the person affected is at least two ranks lower (at a maximum making those affected chuunin). But that is the drawback to depending on something that needs to be maintained post to post - if it gets interrupted and you have nothing else you're screwed because you put all your eggs in one basket was it was. One should also note that the same effect can be reached with genjutsu, Nara clan jutsu, Yamanaka jutsu, and pretty much any other technique that stops one from being able to act. And those can also do pretty much everything else you've said these jutsu can do, be held for multiple posts, and they're approved and (supposedly) went through several periods of revision unchanged in that regard.
So as things stand now from my view there is quite a bit of precedent for these abilities and very little actual fact in support of your "concerns" beyond a section that I already admitted has a glaring error. I would even go so far as to repeat my suspicion that this isn't primarily about the abilities but rather another attempt to "get even" by a staff member who is upset that they were made to look less than competent due to a glaring mistake, or in this case mistakes, on their part that I pointed out. Yes, another as in its not the first time this has happened to me and it makes me VERY hesitant to make changes based on the word of someone such as yourself. Maybe if several staff members who have a better track record when it comes to being impartial had actually PM'ed me first I would have been inclined to be nicer, but as things stand now I really don't see a reason why I am being singled out for this. |
| | | BK-201
Posts : 1729
| Subject: Re: Hinamori Clan [Devil Blood] Sun 18 Aug 2013, 9:57 am | |
| Alright Nuke. First order of business; Chill. This is not personal. This is not some petty revenge. I noticed your jutsu app, and after looking over the clan, I- Me, specifically- felt there was issue with the clan. That said, I did not just yank your clan out of approval for sheer spite. I made a staff topic out of it to first ascertain I was not alone in this belief, and only removed the clan from approval upon receiving Admin permission. There is nothing personal in this, so let's not get hasty and make it personal.
- One of my main points of contention is that these are mind/perception altering techniques, a class of ability that I have yet to see replicated outside of Genjutsu. Hell, even the Yamanaka clan jutsu don't technically count, since they're more a matter of the user brute-forcing their way into the opponent's mind and physically taking control.
- On the subject of "imbalances," whether "chemical" or "chakra," I'd argue that such clinical precision to generate such precise effects would require medical knowledge to pull off. That said, I concede you completely lost me at "Oriental-style holistic medicine."
- The specification of release methods is ultimately a minor concession, as if these techs were outright Genjutsu, they would already be explicitly possible to begin with.
- The "pointless" was just a minor nit-pick. And quoting directly from the interrogation technique you're mentioning; "However, if the target is of higher rank than the caster; the afflicted will be able to resist better." Which is still a lot more than your jutsu explicitly grants. And you wouldn't have to worry about it subbing for the Lie and Interrogate SCs. Well, not once Vegapunk gets his punk self moving...
- Still a lot hell better of a chance than they would if they were running around in blind terror like a chicken with their head cut off. And as I specified before, by the description of "Terror," basically anyone who isn't absolutely on the level, of equal rank, to the user, has no means of taking offensive action against the user. The tech explicitly says as much. As for the Genjutsu and Yamanaka jutsu you're talking about; The Encyclopedia is slated for revision, and I've already raised similar concerns about Yamanaka jutsu, and the jutsu of other clans as well. It's being discussed, I assure you.
- Let me reiterate; at even ONE rank below the user, opponents are incapable of multi-post jutsu, or holding weapons, or taking offensive action. That hoses, respectively, puppetry users, weapon users, and then ever other kind of specialist. How are you supposed to win a fight, if you can't take any direct offensive action against your opponent?
And once more, to reiterate; there is nothing personal in this. If anyone came out of your mission approval with egg on their face, it was Darius, both for being the one I went to for questioning on whether Banned abilities were allowed on NPCs, and for being the one to miss the Mangekyou Nuke-nin reference in the process of reworking the generic missions.
I, very simply, saw your clan, and thought it should not have been approved in its current state. Yours will not have been the first clan I argued against after it was "Approved," and I dare say, it likely won't be the last. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Hinamori Clan [Devil Blood] Sun 18 Aug 2013, 8:47 pm | |
| 1) Maybe because no one has tried it before? Just because I'm the first to try something different doesn't make it automatically invalid. If you actually read the rules you would notice that other than this "unwritten rule" you talk about, there is not one section that says that only genjutsu can affect a mental or emotional state. Just that it can.
2) Who says this is precise? It could just as easily be forcing a portion of ones chakra into the victim and the resulting chaos (think mixing two blood types) doing the basic work. And maybe you need to do a little research then. Because when I did a common theme was that simply pushing ones "internal energy" into a patient was considered reckless in the extreme as it was said to cause severe mental and emotional instability in the patient. Maybe that instability is what the caster takes advantage of?
3) Again - no printed rule that says that only genjutsu can affect mental or emotional states. Come up with something else BK because so far your only real objection seems to hang on your opinion that only genjutsu can affect mental state. Something I've proven again and again does not have to be the case and that runs against existing precedent.
4) Read the whole jutsu next time instead of just the little bits that you want to use. - Quote :
- If not freed, they will eventually fall victim to it once their willpower runs dry.
See that? It means that the victim will, unless broken out, eventually crack. Mine doesn't do that - it only keeps them from telling an outright lie. As you yourself said, nothing prevents them from not talking at all. That is one of the tradeoffs - cheaper to learn and use but not assured to give results you want and more expensive in the long run since it has to be reactivated with every post.
5) First, I'm not going to wait for your supposed revision because that could take a year or more and change absolutely nothing. Especially since past experience here says that if those jutsu went through at least one revision already and were untouched then they probably aren't going to be touched again. And as I've been saying since this whole wilid hair got up your butt - it is no different than any other ability that paralyzes, incapacitates, or restrains another character. Yet those abilities are just fine as far as the staff seems to be concerned. Especially since this ability in no way compels the person to "run around in blind terror". Maybe if you read the changes I already put in you would have seen just who easily it is to break out of these techniques and that I was actually willing to change that most extreme example. Though now I am not so willing to make that change since you seem to be, again, unwilling to actually read the changes and are instead hung up on getting everything your way.
6) Read. The. Jutsu. You are making utterly stupid assumptions about what it can and cannot do then basing your objections on those assumptions as if they were hard fact. Not one part says that someone can't pick up their weapons again or reactivate a jutsu. Only that they drop whatever they are holding at that moment and any currently active abilities are interrupted. As for the offensive action bit; by waiting for their next post, breaking out of the technique using one of the methods I put in, or using a clone or summon. So it hardly "hoses" every specialty out there - certainly no more than other abilities can. Plenty of ways to escape it, several cheaper than the ability itself. Heck there are C-ranked techniques that don't offer that may ways out. In fact I could easily say the same for any other jutsu that takes away the persons control but I don't see you going after those abilities.
So far all I'm seeing is you wanting me to completely erase my work because you have an issue with something based on your opinion. Get this through your head - I will not do that. I am (willing to make changes if, and only if, you can make a case that is more than your opinions and will give some. I am not going to simply bend over so you can have your Beckyish ego trip. This is the third time I've had to do this and it is getting fucking old fast when a staff member on a power-trip decides that because I'm not in favor with Adam I am a target. |
| | | BK-201
Posts : 1729
| Subject: Re: Hinamori Clan [Devil Blood] Mon 19 Aug 2013, 9:38 am | |
| Alright Nuke. I tried to be civil. You want to play hardball, I can play hardball.
Due to your belligerence, disrespect, and outright insults, this clan will remain Unapproved, and will be Locked until a staff discussion can be held regarding its abilities.
In any case, until you can speak to me as a member of staff, and not as if I were your enemy, this discussion is over.
Locked. |
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