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Uchiha Osore
Posts : 1044
| Subject: Shokobutsukon (Complete) Sat 16 Jan 2010, 11:14 pm | |
| Clan Name: Shokobutsukon (Plant Souled) Clan Location: Kusagakure Clan Traits:
Plant Element: The Shoko clan is the sole user of the Plant element, originally based on the Mokuton element which later branched off due to a clan war. The Shoko element is similar to the Mokuton element, but due to the centuries provided for the two clans to grow apart, so have the elements, so that while Mokuton requires a combination of elements, Shoko element has become an advanced form of the Doton style, though Suiton is still recommended for better use of the Shoko element. When Shoko element is mentioned in jutsu, it is referred to as Nature, a habit of the Shoko clan who prefer to not think of their jutsu in such 'limited terms'.
Shoko element, like other clan-based elements, does not take up one of the two elements that a character is allowed to use. Shoko clan members are physically incapable of using the Katon element, and it would be unwise for them to do so even if they could due to the flammability of the Shoko element. The strengths and weaknesses of the Shoko element are below, please be aware that the differing styles have different resistances and strengths, also provided below. These are LOGICAL weaknesses, and do not play into direct benefits or detriments.
- Spoiler:
Shoko < Katon Shoko < Insect Shoko < Raiton Shoko > Suiton Shoko > Mokuton Shoko > Poison/Acid
Shoko (Floral) > Poison Shoko (Floral) < Fuuton
Shoko (Fungal) > Mokuton Shoko (Fungal) > Poison Shoko (Fungal) < Suiton
Shoko (Grass) > Suiton Shoko (Grass) < Katon
Shoko (Carnivore) > Insect Shoko (Carnivore) > Acid Shoko (Carnivore) < Mokuton
Shoko (Vine) > Mokuton Shoko (Vine) < Raiton
Plant Telepathy: Shoko clan members are innately able to converse, telepathically, with all organic plant life, including those created by jutsu. This ability gave the Shoko clan the edge when it conflicted with the Senju, enabling them to confuse their own Mokuton jutsu to the point that they were unable to accept commands with chakra. The strength of the ability has diluted over time, however, and no longer allows the same level of mental control.
Natural plants are very dull, barely able to remember recent events and without any form of logic or numerical system, making it very difficult to converse with them. Chakra infused plants, typically those created with jutsu, are more intelligent but have a slavish obedience to their creators, they can be distracted or confused by cannot be brought to perform in direct disobedience. Resistant plants take one rank more chakra to utilize, which is noticeable by the user and educated ninja are usually aware at this point that the opponent is a Shoko clan member.
Gift of Gaia: All Shoko clan members, after graduation from the ninja academy, are considered mature members of the Shoko clan and are brought into the temple for the purpose of a clan ritual that causes bodily alterations to the clan member and grants them new abilities. These abilities match their main style, and are listed below:
Flower Palms Floral: Floral Style Shoko clan members are gifted with a flower on both of their palms that can either close into a bud when desired or lay flat against the palm and spread out its petals. The specifications of the flowers appearance varies, but all flowers have the ability to expel bullet-like jutsu (ex. Endan, Air Bullet, Water Bullet...) or spherical jutsu without the need for hand signs OR the flowers can expel any of the poisons the ninja knows, with a D Rank chakra cost, in a gaseous form that comes out in a 10ft cone.
A C Rank amount of chakra must be used for poisons that are A or S Rank. Also, any jutsu expelled from the palm must be known by the user and on their application.
Thorn Scalp Vine: Vine Style Shoko clan members have unusually coarse hair which is broken off into thick strands. These are actually organic thorns growing out of the scalp of the Shoko clan member, which can be used for appropriate Vine Style jutsu and also can attack with mental commands. The vines regrow if cut or damaged by 5ft per post, and the ninja may have up to 15 vines, but may only have 25ft of vine in total, divided among as many vines as they please. This decision is permanent, vines regrow according to their initial pattern, and fill up the longest vine first (Ex. A ninja has four 4ft vines and a 9ft vine. If all the vines were destroyed, the 5ft regeneration would go to the largest vine, the 9ft, regaining 5ft of it.) if there is no longest, the user may decide how to divide up the regrowth.
The vines are as hard and powerful as a weapon two ranks below the user's rank. They are chakra infused, therefore they are difficult to break, but are still flammable. Ignited vines never burn the scalp, instead breaking off when set on fire and dropping to the ground.
Acid Touch Carnivore: Carnivore Style Shoko clan ninja take on some of the acidic properties of the carnivorous plants they utilize. All Nature Style jutsu used by the ninja take on an added acidic film over the manipulated object(s), this may be cancelled for jutsu that the user does not wish to have th acid added to. The acid damages those that contact it and burns the flesh on contact, takes three posts to sizzle beyond the skin, at which point the pain increases incredibly for a moment and then the acid is diluted by the blood that comes out of the wound. The acid can be washed off by Suiton jutsu, removed by Katon jutsu by heating and evaporating it, or by removing the skin the acid taints. Adding this acid consumes a D Rank amount of chakra per use.
A C Rank amount of chakra must be used for poisons that are A or S Rank.
Blade Claws Grass: Grass Style Shoko clan members lack the cartildge in their fingernails like most human beings, instead they have chakra infused grass which resembles a green metal. The finger nails give off no clues about their substance beyond being green, but on mental command they can extend anywhere from their base size to three inches. The grass blades are as strong as the rank of ninja using them, able to cut through lower ranked defenses easily. The grass blades can be used for Grass Style jutsu when applicable. Extending or reducing the claws consumes a D Rank amount of chakra.
Fungal Regrowth Fungal: Fungal Style Shoko clan members have their bodies tainted with various small chakra spores. These spores reside as symbiotic organisms within the clan members own cells, increasing chakra by 5% and also allowing for the regeneration of minor wounds. Cuts and scrapes close themselves rapidly, and the cells resist anti-cougulants and poisons one rank lower than the user. Larger wounds are not effected by the regenerative powers of the spores.
Chakra Synthesis: An ability of the Shoko clan, clan members are able to convert sun energy into pure chakra through a unique ability of their cells, a make-up for the Senju clan's cellular ability to manipulate Biiju and change their flesh into Mokuton. The clan member relaxes their body, though they may remain standing and armed with using this ability, and halve their reaction speed while doing so. They become vulnerable with this loss of reaction speed, but often create some defense before doing this. The clan member must have access to sunlight, artifical light will not do, and must have access for the whole post they wish to benefit from. Only a certain rank of jutsu can be used or maintained, including weapons (such as puppets) while this effect is active.
Outside of combat, this ability allows the regeneration of minor wounds, such as cuts and scrapes so that the body is considered to have 'accelerated healing' when in fact it does not and the bodily chakra is simply repairing the body it is housed within. Shoko cannot hold this ability for more than three posts in a row, nor may they use this to gain more chakra than they have.
The chakra gain is worked out into a chart below:
Shoko Rank | Chakra Gain (Per Post) | Max Rank | D | E | - | C | E | - | B | D | C | A | D | C | S | C | B |
Kekkei Genkai:
Itonamimetsuki (Life Eyes) Unlike some other clans, the Shoko clan does not focus on its unique Doujutsu abilities, and thus lack advanced levels of its eye techniques. The Itonamimetsuki is relatively simple and has no differing appearance when it is active. It is constantly active and cannot be repressed, serving as a passive ability.
The Itonamimetsuki enables the vision of chakra within all plant life, and does not include human beings or animals in its abilities like the Hyuuga clan. Along with the ability to see the chakra, the Itonamimetsuki enables the Shoko to also hinder a plant's chakra system or aid it. These are explained in individual jutsu that clan members use, and the effects of the eye, beyond the passive ability to see plant chakra, are used through jutsu.
Through the use of the Itonamimetsuki a Shoko clan member can alter and manipulate plant chakra, resulting an increased variety of attacks. As with the supressing and increasing of chakra flow, however, this also must be done in individual jutsu. Itonamimetsuki is used in botany frequently, since some plants are very difficult to extract herbs or poisons from without incredible precision and direct manipulation.
Secret Clan Jutsu:
The Shoko clan, being a plant-based clan, naturally has a very wide range of abilities, and in order to represent this they are divided up among styles. Most Shoko clan members have a personal preference, and they lean heavily on their chosen style. Similar to Elements or Specialties, a Shoko clan member may pick two of the five available styles for their use, one is their Main style, the second their Sub style. Nature Style is basic and usable by everyone, thus any Shoko clan member can use 3/6 styles, excluding any potential custom styles. The sub style can only be used up to B Rank.
The base style is Nature Style, all clan members use it, and there is no debate bettween clan members about the values, merits, advantages, or disadvantages of the style compared to other styles, which is more frequent in the other, non-base, styles. The other styles are as follows:
Floral Style Vine Style Carnivore Style Grass Style Fungal Style
These are the present styles, though further styles have the potential to develop, though it make time as many as twenty years of use before it becomes accepted as one of the Shoko clan's styles. Thus, they are usually personal styles that only a single ninja, or a small group, utilizes.
Shoko clan members are adressed by a title in their clan according to their main and sub Shoko elemental styles. They are listed and charted below, and are used in place of a family name once a Shoko clan member becomes a ninja.
Main Style | Sub Style | Title | Floral | Vine | Hanisei | Floral | Carnivore | Hanata | Floral | Grass | Hanusa | Floral | Fungal | Hanakin | Vine | Floral | Kiana | Vine | Carnivore | Kianta | Vine | Grass | Kieusa | Vine | Fungal | Kiekin | Carnivore | Floral | Hantahana | Carnivore | Vine | Hanusei | Carnivore | Grass | Hatusa | Carnivore | Fungal | Hatakin | Grass | Floral | Kusana | Grass | Vine | Kuisei | Grass | Carnivore | Kusanta | Grass | Fungal | Kusaikin | Fungal | Floral | Kinriana | Fungal | Vine | Kinrisei | Fungal | Grass | Kinusa | Fungal | Carnivore | Kiranta |
Nature Style
- Spoiler:
Name: Nature Style: Moss Growth Jutsu Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member is able to direct chakra from their eyes into a nearby natural stone, building, plant, or Doton jutsu, causing green moss to grow all over it. The moss does no damage, has no effect, but can be used for further plant jutsu.
Name: Nature Style: Plant Multiplication Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member uses chakra in their eyes to connect to a plant. The plant rapidly buds off an indentical plant. The affect plant cannot be a plant created through jutsu, only natural plants in the surrounding. This jutsu can be used up to three times with a single look, causing three replications, but increasing the chakra cost (though not the rank) of the jutsu one letter per addition, making two replications C Rank and three B Rank in cost.
Name: Nature Style: Druid's Lisp Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member is able to understand basic thoughts from plantlife. Due to the lack of sentience, the thoughts of plants are incredibly crude and simple, though created plants are slightly more intelligent. Natural plants are unable to remember anything that occured beyond the past hour and cannot be persuaded to do anything they would not naturally do, without aid from this jutsu. This jutsu increases a plant's intellect through maintained eye contact, granting it an animal-like sentience and enabling it to answer simple questions telepathically or follow simple orders. No question may be longer than a sentence, nor may any instructions.
Name: Nature Style: Plant Tools Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member gathers a handful of plants and forms them into a useable weapon, such as a kunai. The created weapon's size is equal to the plants gathered to use the jutsu, meaning a sword can only be created by a large pile of plant life. The created weapons are metal hard.
Name: Nature Style: Mokuton Hate Rank: C Type: Ninjutsu Element: Nature Description: One of the key points that enabled the Shoko clan to defeat the Senju, this jutsu is specifically designed to counter Mokuton jutsu and only functions against them. The user raises a hand and causes the chakra inside any Mokuton justu to halt, effectively freezing the tree in its place and halting jutsu that were to take effect with it. At this point, it becomes a battle of chakra and will. This halts the jutsu for a post, but the Senju may resist the effect if desired, resulting in a power struggle. The higher ranking ninja wins the struggle, but if both ranks are equal then the jutsu is halted, but at a cost of chakra equal to the rank of the jutsu being halted.
Name: Nature Style: Mokuton Love Rank: C Type: Ninjutsu Element: Nature Description: A jutsu developed by those who supported the Senju during their battle against the Shoko clan, and ever since has been added to the clan's list of forbidden jutsu. Many Shoko clan members are aware of how to use this jutsu, its fairly simple for them, they refrain from ever actually using it however. Using this jutsu in view of another Shoko clan member results in immediate clan expulsion and potentially, death by dehydration (a more cruel death than beheading or hanging.) The jutsu cultivates a Senju's Mokuton jutsu, causing the jutsu to either: - Be considered one rank higher - Increase in speed by 1.5x - Effect a +10ft radius of damage
Name: Nature Style: Pulse Stop Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member opens their eye up to an unusual wideness, gazing at a desired plant, and then shuts their eye in a quick blink, effectively snuffing the life out of any natural plant the jutsu was targeted at. This causes it to rapidly fall apart and crumble. Trees fall down, grass recoils and browns, flowers shrivel, and bushes wither. The jutsu has little combat use, but the Shoko clan can recognize certain 'patterns' of destroyed life and understand messages from other clan members. Chakra infused plants below B Rank can also be 'snuffed' with this jutsu.
Name: Nature Style: Natural Correction Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member examines the chakra of nearby plant-life and manipulates their cells, directing them to become plants that the clan member is more comfortable with. Plants created in this manner may not be plants that the user has not seen in their natural environment, nor can the plants created in this manner be used for jutsu in the first two posts after the post of using this jutsu.
Name: Nature Style: Greedy Plant Rank: B Type: Ninjutsu Element: Nature Description: An anti-Senju jutsu developed by the Shoko clan. The user causes nearby plant-life to feel an increased 'hunger' causing them to drain more nutrients from their surroundings at an unnaturally fast pace. This jutsu effectively kills any hope for growing life in the soil, and shrivels up any chakra created and natural plants in the area. This effect lasts for the remainder of the battle, and is saved as a desperation move.
Name: Nature Style: Trailsmen's Gift Rank: A Type: Ninjutsu Element: Nature Description: The user is able to enter a created plant and then emerge out of another created plant 1 post later. This jutsu functions normally in a combat situation, but if used to travel more than 100ft the jutsu's time period spent traveling increases to 3 posts. Outside of combat this jutsu allows movement to areas within the same village or country but not beyond.
Name: Nature Style: Butterfly Garden Rank: A Type: Ninjutsu Element: Nature Description: A Shoko clan member sprays the surrounding area with a blue mist from their hand(s). The area 25ft around the user grows into low lying grass upon use, into designated flowers a post later, bushes and briers two posts later, into a marsh-like assortment of low-lying plants that inhibit the movement of ninja in three posts, and becoming an overgrown jungle in five. The user may delay plant growth for 1 post in order to increase the mist's expansion by +15ft.
Floral Style
- Spoiler:
Name: Floral Style: Deadly Beauty Rank: - Type: Ninjutsu (Passive) Element: Nature Description: A passive jutsu of the Floral Style, only usable by those who have their Main in Floral Style. The user may take any poison they possess and grow special flowers with the poison imbued within them. They become capable of injecting the poison as a liquid by touch, and are able to expel the poison as a gas when crushed. The standard statistics of the poison apply, if no range is provided then this justu makes it a 10ft range around the flower, excluding the user.
Creating these flowers requires a 500 word training topic per dozen. Each flower can inflict one dose of poison, and a Floral Style Shoko clan member cannot have more than one type of poison in their flowers in the dozen. Meaning they could have a dozen of one type, and a dozen of another, but not six of one and six of another.
Name: Floral Style: Tracking Petal Rank: E Type: Ninjutsu Element: Nature Description: A Shoko clan member plants a petal on an opponent, or ally in some cases, and uses the plant's chakra signature to track whoever it is attached to. Due to the fact that flower petals are common, totally ignorable, and hardly suspicious, the jutsu is one of the best the Shoko clan has to offer for espionage. The petal provides an accurate location up to a mile.
Name: Floral Style: Petal Swarm Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member causes numerous bright dots of chakra to appear around them, which quickly form into flower petals of the desired type of the clan member. The petals hinder vision in a 3ft radius around the user and can be used to cover up Substitution or Shushin.
Name: Floral Style: Flower Birth Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member gathers chakra in their palms in the shape of solid spheres and then grinds them into a powdery mist which covers the battlefield in a 15ft radius from the user. The mist causes flowers to bloom on all available surfaces, excluding metals or flesh. Floral Style jutsu may not be used in the same post as this jutsu.
Name: Floral Style: Flower Shield Rank: D-S Type: Ninjutsu Element: Nature Description: A Shoko clan member throws a petal or flower in front of them, or directs one in front of them, and causes it to increase in size to a 3ft radius size and also to become more dense, able to block attacks at a rank equal to or lower than the rank of chakra used in this jutsu.
Name: Floral Style: Petal Chain Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member grabs a flower and smashes it between their palms, opening them up to reveal a small ring of inter-connected petals. The ring, when broken, shifts into a 5ft long chain-like whip, and can be used to snap at opponents and inflict deep cuts, though the whip is easily halted by defenses. It makes up for this with high speed.
Name: Floral Style: Petal Break Rank: D-B Type: Ninjutsu Element: Nature Description: A Shoko uses chakra in their eyes to connect, with a gaze, to a plant with petals. The petals on this plant burst off in an explosion whose strength varies according to rank, which is detailed below:
D Rank: The petals of the plant burst off, but cause no harm due to the lack of force in the induced explosion. C Rank: The petals knocked off are able to peirce through cloth or other similarly weak materials within a 10ft radius. B Rank: The petals are able to peirce through wood or solid elements (such as a wall of water) within a 25ft raidius and stick into metals if they are within 5ft.
Name: Floral Style: Razor Rain Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member fires off petals from their palm(s) towards an opponent at a blinding speed. The petals are razor sharp and of a similar level of strength as a kunai per petal, though they come in a large mass of hundreds of petals and are thus much more devastating. The petals fire off in a 35ft cone from the palm(s) of the user.
Name: Floral Style: Life Prison Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member scatters a handful of specially prepared, miniature, paperbombs that attach themselves to any present flower petals. When the user directs them, each individual petal can detonate into a small explosion, or groups, or the whole, leading to high damage potential if an opponent can be trapped in the petals. If used all at once, lethality is easily capable if an opponent cannot escape the simultaneous explosions. The explosions must total into 35ft, though this may be used in amounts desired until the full amount is used.
Name: Floral Style: Stream of Memories Rank: A Type: Ninjutsu Element: Nature Description: A Shoko clan member relaxes their body, a wind stirring up and collecting all of the available flower petals around the user in a sphere that protects against A Rank or lower attacks. The sphere of petals protects the user as they make a string of handsigns and end by shoving their hand through the petals and pointing it towards the location of an opponent. The petals then release to reveal four large wings of solid flower petals on the user's back. At-will, the user may fire a wings worth of petals, at high speeds, to attack an opponent in a 35ft cone. If any petal touches the opponent, which it is next to impossible for it not to without a defensive jutsu, then a short flash of memory from that petal enters the user's mind. More petals means more memories, all trivial, all worthless, and all for the purpose of driving the opponent insane.
If the majority of the petals from a wing hit the opponent, they are flooded with thoughts to the point that they fall to their knees in mental pain and are immobilized for a post, allowing the user to fire off the rest of the wings. When all four wings collide, for the majority, then the target is mentally 'broken' and reduced to incoherent babbling and staggering, if they can get to their feet. A week of bedrest can cure these effects, but in combat no such time exists, and the Shoko clan member will typically kill them shortly afterwards.
Grass Style
- Spoiler:
Name: Grass Style: Grass Whistle Rank: D Type: Ninjutsu Element: Earth (Plant) Description:[/b] A Shoko clan member makes a whistling noise and causes the grass around him to grow and move. The grass can extend up to 10ft from its initial point and grows a small yellow flower on its ends (since grass does in fact have flowers when grown tall enough.) The grass remains rooted in its original spot and cannot block attacks that would not be stopped by the thickness of multiple blades of grass (comparable to a soft wood, able to halt things like kunai but not fully, a kunai would puncture it but get stuck half-way, for example.)
Name: Grass Style: Rioting Blades Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan members gathers up air in their lungs and then blows out chakra infused air onto surrounding grass. The blades are swept off the ground and move towards an opponent with both speed and force. The blades are able to stick into the flesh of an opponent or into their armor. Those hit are knocked backwards 5ft if unarmored.
Name: Grass Style: Blade Storm Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member gathers a handful of grass and causes the blades to harden to senbon like hardness. Every use of the jutsu creates a handful of senbon that can be thrown at opponents and be tainted with poisons for an enhanced effect.
Name: Grass Style: Earth Sight Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member is able to track an opponents movements, regardless of the speed or type of movement, so long as they remain in contact with any grass within the battlefield. This enables the Shoko clan member, if they have hidden their abilities well, to appear as nearly telepathic when responding to attacks. Surprise attacks are ruined, camouflage and hiding techniques are worthless, and speed can be countered with well placed reactions. Without knowing the nature of the technique, few realize what is occurring or how it is occurring.
This jutsu consumes a D Rank amount of chakra per post it is maintained. Also, if multiple movements, such as more than two people using Shushin at once within a field, cause the plants to react with more telepathic messages, the mind will become flooded and chakra control with be broken for a few seconds as this persists.
Name: Grass Style: Mokuton Collapse Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member touches a Mokuton jutsu and halts the tree’s chakra system before overpowering it with their own chakra, causing the tree to shift from a brown to a green before collapsing into a pile of grass blades equal to the size of the tree. This jutsu can halt up to B Rank Mokuton jutsu for a C Rank cost, though A or S Rank consumes a B Rank amount of chakra.
Name: Grass Style: Blade Jaw Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member causes the grass and earth beneath an opponent to give way, causing them to fall down. Before plummeting into the created hole, however, numerous grass blades spear into the opponent and tear through them, holding them in place over the hole. If the opponent struggles, the grass will drop them into a pit of spikes below.
Name: Grass Style: Grass Spikes Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan members slams a palm into the ground, causing a single nearby area of connected grass (as in, any point in the current field not interrupted by an obstacle, such as a river) to rise up in razor sharp points. This movement is incredibly quick, making it also very difficult to dodge and can peirce through the soles of a ninja's feet with ease.
Name: Grass Style: Grass Shield Rank: C Type: Ninjutsu Element: Nature Description: Shinku raises his hand, causing nearby grasses, to rise up and defend him against attacks. The grasses are chakra infused, gainnig increased thickness and the inability to be broken by jutsu not B Rank or higher. The grass rises at a rapid speed and can block even high speed attacks.
Name: Grass Style: Grass Spiral Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member causes the grass below an opponent to reach out around them in a spiraling storm of grass blades. The grass then cuts into an opponent with chakra-edged sides, causing bleeding wounds if contacted, an due to the quantity of grass blades, contact is inevitable in most cases. Minor cuts occur in the first three seconds, and deeper cuts coming along throughout the later half of the post in which it effects, similar to successive kunai slashes
Name: Grass Style: Grass Emergence Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member slams their palms on the ground and causes grass to grow and emerge outwards from the user until it covers a 25ft radius around the user. The grass is low-lying and acts as normal grass, able to be used by the Shoko clan member for Grass Style jutsu.
Fungal Style
- Spoiler:
Name: Fungal Style: Spore Spray Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member inhales, gathering chakra with handsigns, and then blows out a red mist filled with numerous fungal spores. The spores embed themselves in whatever the land on, and the jutsu comes out in a 10ft cone. The post after being sent out, the spores create small buds, and after an additional post fully grown fungus emerge from the surfaces the spores were planted on.
Name: Fungal Style: Vengeance of the Fungi Rank: A Type: Ninjutsu Element: Nature Description: A Shoko clan members creates a ring of fungus on a plant that, when an opponent contacts the infected plant, transfers over to a ninja. The infected ninja slowly develops red rings in the points of a triangle around their heart. One ring develops per post after infection and each ring is incredibly itchy and easy to notice once the infection spreads to this stage. Once all of the three rings are in place, the post afterwards a red line will form bettween them, making a solid triangle, and dealing heavy damage the heart. This causes the heart's cells to weaken, blood leaks out of the heart and will drown an opponent quickly, killing them.
Carnivore Style
- Spoiler:
Name: Carnivore Style: Carnivorous Lily Pads Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member creates a field of lily pads on top of the surface of a body of water, they occupy the majority of the water's surface and have only a few inches between each pad. The pads look normal, and can be created at the same time as a Suiton jutsu is performed to give the appearance of one jutsu. When an opponent steps on a lilly pad, the sides rise up, snapping onto the opponent and then rapidly sinking into the bottom of the water. Once a single pad is triggered, the rest react and also attack the opponent, tearing at them as they drown.
Name: Carnivore Style: Pitcher Stamen Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member touches a single plant and causes its sap or other internal fluids to turn into an acidic substance similar to that within a pitcher plant. The acid remains inside the plant until it is broken or has its skin broken through, the acid then comes out and begins to dissolve those caught within it. The acid can dissolve clothing or cloth based armored within a post, and then begins to dissolve flesh in 3 posts. This acid cuainsg an incredible burning pain making chakra control difficult.
Name: Carnivore Style: Vengeful Imitation Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member uses an already created plant to form into a clone of himself. The clones are unaffected by Earth style jutsu below A Rank and also gain abilities according to the plant used to create them. Each clone is a tough as thick wood and is not destroyed unless letal damage is inflicted on it, at which point it reverts to a plant before shriveling away. Multiplte clones can be formed with this jutsu with proportional chakra cost.
Pitcher Plant: When the clone hits an opponent with a melee attack, they can inflict 1 post of the plant's acid damage to the stricken area. Multiple hits can be used to inflict multiple posts worth of damage according to the natural abilities of the pitcher plant described in the base jutsu.
Sundew: When the clone is struck by melee attacks or weapons, they do not peirce the body, instead they become stuck to the clone's exterior, holding it in place until the clone is destroyed. This is a powerful adhesive that cannot be defeated without exceptional strength, or use of the Katon element to burn the plant holding the object.
Flytrap: When a ranged jutsu below B Rank is used on the clone, it opens up its mouth, which extends out into flytrap jaws, and devours the jutsu, causing no harm to the clone. The jutsu incubates within the clones body for 1 post before the clone can then spit the jutsu back out, though the inflicted damage is reduced to that of a rank one below its normal rank.
Butterwort: When the clone uses a C Rank jutsu, it may choose to alter the jutsu, at the cost of a D Rank amount of chakra, and make it able to snare its opponent and chase them down, making the jutsu much more difficult to dodge. (Ex. an altered Endan would swerve to hit and moving opponent and then grab them, burning them continously for a few seconds before dissapearing.)
Container Trap: The created clone does not resemble the creator, rather it resembles a very sexually attractive person of the designated sex, naked except for a few leaves to censor the necessary body parts. The clone, if it manages to embrace an opponent, or to mantain physical contact, transforms into its natural form, trapping an opponent within it.
Name: Carnivore Style: Cultivating Kiss Rank: B Type: Ninjutsu Element: Nature Description: A Shoko bestows a kiss upon a designated plant, causing it to triple in size and take on unnatural aspects of the norm of its species. Non-carnivorous plants can only be affected by this jutsu. The affected plant gains the traits of a designated carnivorous plant and gains the below abilities:
Pitcher Plant: The plant gains an open top and fills up with dangerous acid. Anything caught in this acid begins to rapidly dissolve. The acid dissolves clothing or armor within 2 posts and dissolves flesh and muscle within 5 posts.
Sundew: Each flower on the plant grows twice its normal size and gains a sticky center. When the petals would be separated from it, the whole flower goes instead. Anything the center contacts it sticks to, the only way to remove it from the body would be to tear off the flesh in addition to the flower. The acid dissolves wherever it is attached in 2 posts, all the way down to the blood stream until it then infects the blood stream will acid, causing the ninja to suffer incredible pain. If this infection is not treated 10 posts after its infliction, it will corrode the heart, causing death.
Flytrap: The plant gains off-colored leaves in place of flowers, each one able to snap down onto an opponent when it is triggered by the small hairs on it. These hairs are triggered by chakra and cannot be fooled by clones or jutsu to trigger them unless their creator desires them to. When the flytrap clamps down on something, it begins to dissolve it, destroying clothing and armor within 1 post, skin and muscle in 3, and bones at 5. The acid lingers on the opponent until removed, so contact need not be maintained to be harmful.
Butterwort: Each branch or vine on the plant gains a sticky acid and the ability to move and flex at will. The plant is chakra sensitive, and whenever a ninja whose chakra is foreign to it enters within 5ft of the plant, it lashes out and binds the target. An opponent bound must either break free through pure strength (which is immensely difficult), cutting the vines (which must be done with a B+ Rank weapon), or setting the plant ablaze. If not released, the opponent begins to melt away, clothing and armor is destroyed in 1 post, and the body is slowly destroyed over the course of 5 more posts.
Name: Carnivore Style: Field of Carnivores Rank: B-S Type: Ninjutsu Element: Nature Description: This jutsu creates a field of designated carnivorous plants, of only a single type. The field extends out to 25ft around the user at B Rank, 50ft at A Rank, and 100ft at S Rank. These plants are all unnaturally large and occupy a square foot per plant at their base (meaning the number of feet is the number of plants created), though venus flytraps, due to their large heads, overlap each other.
The created plants are according to the statistics given in Seedling Vengence, but they cannot decrease in posts for their effects. Each plant is able to act independently on their own, or may be willed by their creator to act in unsion, though they may resist such attempts if they find it to be unfavorable to them (ex. if two opponents are running through them, and the ninja wills them to attack the smaller ninja, the plants would argue and attempt to aim for the larger ninja since they have more meat on them.)
Vine Style
- Spoiler:
Name: Vine Style: Adaptive Nature Rank: - Type: Ninjutsu (Passive) Element: Nature Description: Vine Style Shoko clan members, whose Main is in Vine style, are able to increase the effectiveness of their hair vines by granting them a natural resistance to a single element or damage type. Any of the base elements (excluding Katon), along with any other elements the Shoko clan member knows about, can be chosen. Any of the damage types (peircing, bludgeoning, or slashing) can be chosen as well. All Vine Style jutsu used by the Shoko clan member are treated as one rank higher against the chosen element or damage type.
This is set on the character profile of the clan member, but may be changed afterwards, but at the cost of a 500 word training topic and a logical reason to change the vines resistances.
Name: Vine Style: Thorn Hail Rank: E-S Type: Ninjutsu Element: Nature Description: A Shoko clan member causes a vine to emerge from their clothing and snare around their arm before displaying a flowering bud full of thorns at the palm. The thorns can be fired off during the same post, or may be held for later use, though making handsigns with the bud in the way is problematic. The number of thorns available is not important, though the range of the attack is and is described per rank:
E Rank: A 5ft cone from the palm. D Rank: A 10ft cone from the palm. C Rank: A 25ft cone from the palm. B Rank: Two seperate 25ft cones, going to the left and right of the palm leaving a foot between both. A Rank: Three seperate 25ft cones which overlap into a 35ft foot cone, the center 15ft being considered S Rank. S Rank: An enourmouse burst of thorns that covers a 60ft cone that lasts for two posts as it fires.
Name: Vine Style: New Challenger Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member causes a plant to bud off with a single 3ft vine that attacks an opponent. The vine is considered D Rank and cannot extend beyond its 3ft range, though if the plant it is attached to moves then it moves with it. The vine is covered in thorns and thus very painful when it contacts skin.
Name: Vine Style: Regrowth Rank: D Type: Ninjutsu Element: Nature Description: A Shoko clan member uses chakra to regenerate a previously created vine, from a Vine Style jutsu, if it was damaged. This excluded Katon or Raiton related damages. The vine regenerates into an identical form, budding off a new segment for whatever segment was destroyed or damaged. This jutsu consumes a D Rank amount of chakra per vine regenerated, excluding vines created by A or S Rank jutsu, at which point it consumes a C Rank amount of chakra.
Name: Vine Style: Mokuton Choke Rank: C Type: Ninjutsu Element: Nature Description: An anti-Senju jutsu belonging to the Shoko clan. The user causes a large vine to erupt from the earth and ensnare a Mokuton jutsu, assuming it could logically be snared, and leeches of it as vines do to trees in nature, though it is speed up and enhanced with chakra. This technique cancels out the Mokuton technique and rapidly kills it off, but with harmful side-effects to the Senju who created it. The tree remains, but the vine forcefully draws chakra out of the tree, and if the user was directing chakra into it while it was halted, the user as well. As long as the vine remains in tact, it takes a C Rank amount of chakra out of the Senju whose tree it is feeding off of, once it kills the tree in a few short seconds. The vine is not particularly strong, considered C Rank excluding Katon jutsu which destroy it any rank, but the Shoko clan member usually protects it with other jutsu.
Name: Vine Style: Thorn Ball Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member creates a growth of vines from the ground to curl up into a sphere in their hand. This sphere is then thrown as a projectile at opponents. The ball is not very fast, but it doesn't need to be, when an opponent moves to dodge the attack, or if they don't move, the ball spreads out into a net of vines that covers a 10ft area, at which point the speed increases to a more normal level. If the ball contacts it ties up the opponent and the thorns on the vines dig into the flesh, causing numerous small bleeding wounds.
Name: Vine Style: Thorn Wall Rank: C Type: Ninjutsu Element: Nature Description: A Shoko clan member causes a wall of vines and thorns to erupt from the earth and protect them from incoming attacks. The jutsu is very similar to Mud Overturn, with the exception that the created earth wall is covered in vines and thorns that tear apart flesh that contacts their surface. The created thorn wall can cover more than one dimension, but at an additional C Rank chakra cost per wall added.
Name: Vine Style: Tongue Vines Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member uses the Plant element to cause their tongue to split into three pink vines, each coated with thorns and a flytrap mouth on the end. The clan member can use these vines to attack opponents, though they lack any kind of acid like the flytraps they are modeled after, to grab objects, or to wield simple weapons. They are also able to cut an opponent with their thorns or bite into them with their mouths.
Name: Vine Style: Thorn Supremacy Rank: B Type: Ninjutsu Element: Nature Description: A Shoko clan member causes a thick thorned vine to emerge from the earth and snare around an opponent at a blinding speed. This jutsu only functions when an opponent comes within 5ft of the user, and he has used no other jutsu (excluding continuing jutsu from other posts before hand) during the previous post. The vine does not damage the opponent immediately, instead grabbing and binding them. The Shoko clan member may then decided to crush them or leave them be.
Name: Vine Style: Vine Limbs Rank: A-S Type: Ninjutsu Element: Nature Description: A Shoko clan member causes two vines to emerge from their skin and rapidly form into an additional pair of arms underneath the original pair. These arms can be used for anything normal arms could do, though they have an individual mind should this fact ever matter in a situation. Four arms may be created when used as an S Rank jutsu.
Last edited by LightAdonis on Fri 22 Jan 2010, 4:21 am; edited 17 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon (Complete) Sun 17 Jan 2010, 3:52 pm | |
| History:
Offshoot From The Tree
During the time predating the organized villages, when the many clans that were to rise to greater power were simply wandering families of ninja, trained by the Sage, and left to their own devices, the Senju clan made its way through the lands using their environment to their advantage and easily making their presence known. They would later find aid with the Uchiha clan and form the shinobi village of Konoha, and the bloody war that emerged from their eventual 'disputes' left the clan weakened. During this time, many young Senju, lacking a plethora of educated older ninja, used their abilities naturally, and began to experiment in ways the elders of the clan had never seen.
They utilized their abilities, as any other Senju, combining the Suiton and Doton styles into a more natural form of chakra that allowed the creation of life itself, but they began to alter the life they created. They were watched by the more suspicious Senju, and though they did nothing wrong, a bias began to develop leading many to personally educate their offspring in the Senju Mokuton style. This was the first sign of the division, and over a few decades the division became distinct, in both abilities and style.
The new members, calling themselves the Shokobutsukon for their more natural form of life creation and their distinction from the old Senju clan abilities. The stricter Senju began to enforce laws upon the Shoko, limiting their abilities in clan politics, and barring them from participation in Chunnin Exams under the name 'Senju'. This would lead to the clan's eventual rebellion.
The Senju Rebellion
With the clamp down on the Shoko, unrest and anger began to develop. The Shoko clan members gathered together by night in the Konoha forests, using their justu to hide themselves and to ensure that no Senju would disturb them. On one occasions, however, a Senju was discovered amongst the Shoko upon being asked to create a bush in order to prove which side he was on. He was unable to do so and was immediately slain with a thorn through the heart, the meeting continued afterwards without any further delays.
When this was discovered by the Senju clan, it was far too late and the rebellion started with a surprise attack on the Senju side of the clan territory over the crucified body of the Senju spy. The battle was over fairly quickly, when the Senju tried to respond to the Shoko, they were overcome by their specially designed counter-jutsu and their jutsu defeated with ease. Senju sympathizes were slain with brutality and the battle was over in a day, with the Shoko leader with a kunai against the heart of the Senju leader.
The Shoko made their demands clear, already written out before hand, and cut out the blood of the Senju leader, signing his name on the scroll and then shoving the kunai through his heart, killing him, and then kicking his body off into the distance. The Senju who did not fight were spared, and the entire affair was covered up by the village in order to keep everything from collapsing into chaos when the Uchiha caught wind of the now weaker Senju clan's recent failure.
The Shoko were banned from the village and exiled to other lands, and they left with their heads held high and smiling the whole way out of sight.
Into the Grass
After their expulsion from Konoha the clan took up residence in the Grass Village, finding their lack of ninja to be highly beneficial in ensuring that they had a niche to fill. The nature abilities of the clan easily meshed with the village's terrain and quickly made them one of the powerful clans of the village, establish their presence in the government and making them a clan known around the world, similar to the Uchiha or Hyuuga clans. They still harbor their hatred for the Senju clan and actively avoid them, when they cannot, they kill them.
Clan Details: Open With Permission From 'Z'
Last edited by LightAdonis on Tue 19 Jan 2010, 4:53 am; edited 2 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon (Complete) Fri 22 Jan 2010, 4:30 am | |
| Compiled Approval:
Post One+Two:
- Spoiler:
- LightAdonis wrote:
Completion Bump. - LightAdonis wrote:
Check It...
Post Three:
- Spoiler:
- Paranoia wrote:
- Hage wrote:
Plant Telepathy: Shoko clan members are innately able to converse, telepathically, with all organic plant life, including those created by jutsu. This ability gave the Shoko clan the edge when it conflicted with the Senju, enabling them to confuse their own Mokuton jutsu to the point that they were unable to accept commands with chakra. The strength of the ability has diluted over time, however, and no longer allows the same level of mental control.
Natural plants are very dull, barely able to remember recent events and without any form of logic or numerical system, making it very difficult to converse with them. Chakra infused plants, typically those created with jutsu, are more intelligent but have a slavish obedience to their creators, they can be distracted or confused by cannot be brought to perform in direct disobedience. Resistant plants take one rank more chakra to utilize, which is noticeable by the user and educated ninja are usually aware at this point that the opponent is a Shoko clan member. Ok, I wanna set some limits here, you can either change, remove or try to convince me otherwise
Note that while the Jutsu Plants are more intellegent, you cannot use them against their owner, maybe confuse them or something, but not betray. Also, resistant plants, they would have to be One Rank Lower[/I] than you. Btw, I'm not so far into the Clan App yet, but that confusion should be a jutsu that varies in Rank depending on the jutsu.
- Hage wrote:
Flower Palms Floral: Floral Style Shoko clan members are gifted with a flower on both of their palms that can either close into a bud when desired or lay flat against the palm and spread out its petals. The specifications of the flowers appearance varies, but all flowers have the ability to expel bullet-like jutsu (ex. Endan, Air Bullet, Water Bullet...) or spherical jutsu without the need for hand signs OR the flowers can expel any of the poisons the ninja knows, with a D Rank chakra cost, in a gaseous form that comes out in a 10ft cone. Please note that the bullet jutsus have to be inside the user elemental affinity. Also, I think the D Rank Cost should vary on the poison.
- Hage wrote:
- Carnivore: Carnivore Style Shoko clan ninja take on some of the acidic properties of the carnivorous plants they utilize. All Nature Style jutsu used by the ninja take on an added acidic film over the manipulated object(s), this may be cancelled for jutsu that the user does not wish to have th acid added to. The acid damages those that contact it and burns the flesh on contact, takes three posts to sizzle beyond the skin, at which point the pain increases incredibly for a moment and then the acid is diluted by the blood that comes out of the wound. The acid can be washed off by Suiton jutsu, removed by Katon jutsu by heating and evaporating it, or by removing the skin the acid taints. Adding this acid consumes a D Rank amount of chakra per use.
Again, the D Rank Amount would depend on how lethal the acid should be, and if it is always lethal the same way, it should be C Rank Amount and a constant drain, just so it doesn't get Over Used.
- Hage wrote:
- Blade Claws
Grass: Grass Style Shoko clan members lack the cartildge in their fingernails like most human beings, instead they have chakra infused grass which resembles a green metal. The finger nails give off no clues about their substance beyond being green, but on mental command they can extend anywhere from their base size to three inches. The grass blades are as strong as the rank of ninja using them, able to cut through lower ranked defenses easily. The grass blades can be used for Grass Style jutsu when applicable. Extending or reducing the claws consumes a D Rank amount of chakra. Once again, this would depend on how hard the Grass is. Also, list what kind of defences so people have an idea.
[B]Nature Style: Druid's Lisp
Make it C, Plant's can have valuable information when it comes to tracking
Floral Style: Tracking Petal
Make it C as well. Tracking + The fact that is real small should be taking into consideration
Floral Style: Life Prison
Diameter?
Grass Style: Rioting Blades
I don't understand the jutsu. What blades? And how does a D Rank Jutsu penetrate armor?
Grass Style: Earth Sight
C Rank and Constant Chakra Drain
Change the last two Grass Jutsus' to A Rank..
Fungal Style: Vengeance of the Fungi
Make this S. I would normally deny it but it isn't instant
Make your Carnivore Clones A Rank
Vine Style: Adaptive Nature
It seems like your character would be able to be immune to any kind of element? If that is the case, please remove this.
That is All
Post Four:
- Spoiler:
- LightAdonis wrote:
- Paranoia wrote:
- Hage wrote:
Plant Telepathy: Shoko clan members are innately able to converse, telepathically, with all organic plant life, including those created by jutsu. This ability gave the Shoko clan the edge when it conflicted with the Senju, enabling them to confuse their own Mokuton jutsu to the point that they were unable to accept commands with chakra. The strength of the ability has diluted over time, however, and no longer allows the same level of mental control.
Natural plants are very dull, barely able to remember recent events and without any form of logic or numerical system, making it very difficult to converse with them. Chakra infused plants, typically those created with jutsu, are more intelligent but have a slavish obedience to their creators, they can be distracted or confused by cannot be brought to perform in direct disobedience. Resistant plants take one rank more chakra to utilize, which is noticeable by the user and educated ninja are usually aware at this point that the opponent is a Shoko clan member. Ok, I wanna set some limits here, you can either change, remove or try to convince me otherwise
Note that while the Jutsu Plants are more intellegent, you cannot use them against their owner, maybe confuse them or something, but not betray. Also, resistant plants, they would have to be One Rank Lower than you. Btw, I'm not so far into the Clan App yet, but that confusion should be a jutsu that varies in Rank depending on the jutsu. The confusion isn't fitting for a jutsu or rank format, because its not affected by the rank of the user or the jutsu rank because the plant doesn't gain intelligence as the ranking goes up, so that wouldn't make sense. Its an RP thing, a clan member could tell a plant 'Theres a shiny red ball over their' and it would respond to that, but chakra infused plants keep going, they're just mildly confused due to being given two stimuli at once.
The effect above state confusion, not betrayal, which i've highlight above. I even made it explicitly clear they cannot be turned against their originator.
- Hashi wrote:
- Hage wrote:
Flower Palms Floral: Floral Style Shoko clan members are gifted with a flower on both of their palms that can either close into a bud when desired or lay flat against the palm and spread out its petals. The specifications of the flowers appearance varies, but all flowers have the ability to expel bullet-like jutsu (ex. Endan, Air Bullet, Water Bullet...) or spherical jutsu without the need for hand signs OR the flowers can expel any of the poisons the ninja knows, with a D Rank chakra cost, in a gaseous form that comes out in a 10ft cone. Please note that the bullet jutsus have to be inside the user elemental affinity. Also, I think the D Rank Cost should vary on the poison. I'll add a note that they have to know the jutsu they're using, even though I assumed it was implied, but I suppose I should know better than to go on implications...C Rank cost for poisons A-S rank.
- Hashi wrote:
- Hage wrote:
- Carnivore: Carnivore Style Shoko clan ninja take on some of the acidic properties of the carnivorous plants they utilize. All Nature Style jutsu used by the ninja take on an added acidic film over the manipulated object(s), this may be cancelled for jutsu that the user does not wish to have th acid added to. The acid damages those that contact it and burns the flesh on contact, takes three posts to sizzle beyond the skin, at which point the pain increases incredibly for a moment and then the acid is diluted by the blood that comes out of the wound. The acid can be washed off by Suiton jutsu, removed by Katon jutsu by heating and evaporating it, or by removing the skin the acid taints. Adding this acid consumes a D Rank amount of chakra per use.
Again, the D Rank Amount would depend on how lethal the acid should be, and if it is always lethal the same way, it should be C Rank Amount and a constant drain, just so it doesn't get Over Used. C Rank cost for A-S Rank poisons, you can't rate a poison on lethality so I used letter ranks.
- Hashi wrote:
- Hage wrote:
- Blade Claws
Grass: Grass Style Shoko clan members lack the cartildge in their fingernails like most human beings, instead they have chakra infused grass which resembles a green metal. The finger nails give off no clues about their substance beyond being green, but on mental command they can extend anywhere from their base size to three inches. The grass blades are as strong as the rank of ninja using them, able to cut through lower ranked defenses easily. The grass blades can be used for Grass Style jutsu when applicable. Extending or reducing the claws consumes a D Rank amount of chakra. Once again, this would depend on how hard the Grass is. Also, list what kind of defences so people have an idea. Anything of a lower rank than the user? I can't really list them, because that would get extensive and it depends on the clan member actually using it.
- Hashi wrote:
- Nature Style: Druid's Lisp
Make it C, Plant's can have valuable information when it comes to tracking Not when the average plant is as intelligent as a two year old, they're nigh useless...
- Hage wrote:
Natural plants are very dull, barely able to remember recent events and without any form of logic or numerical system, making it very difficult to converse with them. If it can't remember events, has no concept of numbers or time, how useful is it? It could tell you something walked by, its not sure when, or how many, or how big it was, or what it looked like, but something did indeed come by. They're not intelligent on any level unless they're jutsu plants, and jutsu plants aren't around the woods watching people unless they were pre-planted.
- Hage wrote:
- Floral Style: Tracking Petal
Make it C as well. Tracking + The fact that is real small should be taking into consideration A D Rank jutsu can make a replica of a human being, I think keeping track of your own external chakra is well worth D Rank. A flower petal is naturally small, so its not like its a bonus effect, its just what it is. Chakra goes out, chakra is tracked, Shino did a similar thing with his insect using pheromones, doing it with chakra is even easier than that. Shino's also reached a further distance than a mile, because the Leaf Village is obviously bigger than a mile and the forest is much deeper than that as well. This only reaches a mile, its perfectly acceptable for D Rank as I see it.
- Hashi wrote:
- Floral Style: Life Prison
Diameter? Will be edited to a total of 35ft diameter explosion, which may be divided up as desired by using more of less petals, so long as it adds up to 35ft.
- Hashi wrote:
- Grass Style: Rioting Blades
I don't understand the jutsu. What blades? And how does a D Rank Jutsu penetrate armor? Grass blades, as in individual blades of grass. They don't penetrate, they stick, like so:
Heres Armor Dude... ( 0 ) '(' and ')' are the armor '0' is the Dude
Heres Armor Dude with a grass blade stuck in his armor... ( 0 )- '-' is the grass blade
Close up! //////- '/' is an armor layer.
The tip would stick in, its a descriptive thing rather than a damaging thing, it doesn't penetrate to deal damage, it digs into the outer later and just sticks. Nothing dangerous, nothing fancy.
- Hashi wrote:
- Grass Style: Earth Sight
C Rank and Constant Chakra Drain This is a simple use of the clan's plant telepathic, even small children can howl and bawl when they get stepped on so the user just tunes into that and is able to keep track of an opponent. There is no related 'chakra drain' because the telepathic is passive and doesn't have chakra drain. Its like covering the floor with babies, if you step on em, they scream, you know the opponent is their, you don't need to 'expend stamina' to hear screaming babies.
- Hashi wrote:
- Change the last two Grass Jutsus' to A Rank..
Nope.
Cutting Whirlwind, a C Rank jutsu, can cut without even having a physical form, so grass blades, at a HIGHER rank, being able to cut flesh is completely reasonable and doesn't require any rank change. If chakra infused wind can do it at C Rank, chakra infused grass (which actually has a physical form) could do it as well, and more easily, so even B Rank is unrealistic for what it does, any higher is completely unreasonable.
Grass Emergence, also not worth A Rank. Anybody can affect a 25ft area with a C or B Rank jutsu, A Rank jutsu that make terrain are like Dark Swamp, and Dark Swamp is quite a bit larger than 25ft in radius, that thing swallows up a giant serpent and has plenty of room to spare. So this is totally worth B Rank, its not large enough to be A Rank.
- Hashi wrote:
- Fungal Style: Vengeance of the Fungi
Make this S. I would normally deny it but it isn't instant A- They have to touch one of your plants, which is hard enough as it is in an RP. B- It takes four posts, infection, one post, two post, three post, heart damage, to take effect. C- It's highly noticeable and highly visible.
An S Rank jutsu is not fitting for this technique, its far too weak to be an S Rank jutsu. S Rank jutsu bring back the dead, destroy people and villages, and level terrain. Its nowhere near the level of an S Rank jutsu, an S Rank jutsu would just touch your heart and the next post it would start internally bleeding. Thats S Rank level, hell, you could do that with your fist, its why you cough up blood when you get hit, you're drowning in your own blood. So why does damaging the heart, over four posts, with totally noticeable effects, warrant an S Rank jutsu?
- Hashi wrote:
- Make your Carnivore Clones A Rank
I think you missed the implication that each use of this jutsu makes one clone, and you have to create the plants you want to make clones out of (hence why each type of plant has a different clone mentioned.) You could make a clone out of your own chakra that could do things quite a bit worse than these at A Rank, for example, Exploding Shadow Clone. Not worth an A Rank price tag, especially since its already a C Rank to MAKE the plant and a B Rank to change it, and you only get one clone out of it for that B+C cost.
- Quote :
- "Hashi"Vine Style: Adaptive Nature
It seems like your character would be able to be immune to any kind of element? If that is the case, please remove this. There is NO immunity, what so ever, due to this technique.
- Hage wrote:
All Vine Style jutsu used by the Shoko clan member are treated as one rank higher against the chosen element or damage type. That doesn't even imply immunity, thats what it does, and its one element at a time, you can't change it mid-topic, and its split among 'martial elements' as well. Its one rank higher, meaning a B Rank Vine jutsu would be able to clash with an A Rank Raiton jutsu if that was the specified element. Thats nothing like an immunity at all.
------------------------
I don't change things on the app until changes are agreed to, so none of things above have been put on the application yet, any changes will be added once everything is settled upon. Its just how I do things, saves time and effort and prevents constant re-edits.
Post Five:
- Spoiler:
- Paranoia wrote:
- Hage wrote:
- If it can't remember events, has no concept of numbers or time, how useful is it? It could tell you something walked by, its not sure when, or how many, or how big it was, or what it looked like, but something did indeed come by. They're not intelligent on any level unless they're jutsu plants, and jutsu plants aren't around the woods watching people unless they were pre-planted.
Yes but just the mere fact that it can tell you something passed is helpful. Leave it that way though, when you put it that way it isn't AS helpful.
- Hage wrote:
- This is a simple use of the clan's plant telepathic, even small children can howl and bawl when they get stepped on so the user just tunes into that and is able to keep track of an opponent. There is no related 'chakra drain' because the telepathic is passive and doesn't have chakra drain. Its like covering the floor with babies, if you step on em, they scream, you know the opponent is their, you don't need to 'expend stamina' to hear screaming babies.
Yes, but some point in you say that your Doujutsu can like, telepathicly speak to them. The Doujutsu itself you say uses almost no chakra, like the Byakugan. But using something telepathicly should use a bit of chakra as it does the telepathicy (can't spell it right). Even a minuscle bit, at least D Rank and Draining. I'm not gonna negotiate that, telepathy is usefull even with plants.
I don't mind the last Grass Jutsu very much, but the other one with the cuts, for it to be B Rank, include how deep the cuts are at least, It can vary, but until when does the grass penetrate the skin,
Post Six:
- Spoiler:
- LightAdonis wrote:
- Paranoia wrote:
- Hage wrote:
- This is a simple use of the clan's plant telepathic, even small children can howl and bawl when they get stepped on so the user just tunes into that and is able to keep track of an opponent. There is no related 'chakra drain' because the telepathic is passive and doesn't have chakra drain. Its like covering the floor with babies, if you step on em, they scream, you know the opponent is their, you don't need to 'expend stamina' to hear screaming babies.
Yes, but some point in you say that your Doujutsu can like, telepathicly speak to them. The Doujutsu itself you say uses almost no chakra, like the Byakugan. But using something telepathicly should use a bit of chakra as it does the telepathicy (can't spell it right). Even a minuscle bit, at least D Rank and Draining. I'm not gonna negotiate that, telepathy is usefull even with plants. D Rank drain per post, along with excessive movements causing the noise to become a hindrance in combat since they cannot effectively think with all the voices in their mind, sound fair enough?
- Hashi wrote:
- I don't mind the last Grass Jutsu very much, but the other one with the cuts, for it to be B Rank, include how deep the cuts are at least, It can vary, but until when does the grass penetrate the skin,
Minor cuts in the first three seconds, and deeper cuts coming along throughout the later half of the post in which it effects, similar to successive kunai slashes will be edited in.
Post Seven:
- Spoiler:
- Paranoia wrote:
- Approved.
Last edited by LightAdonis on Fri 22 Jan 2010, 4:33 am; edited 1 time in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon (Complete) Fri 22 Jan 2010, 4:30 am | |
| Clan Code:
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[b]Clan Name:[/b] Shokobutsukon (Plant Souled) [b]Clan Location:[/b] Kusagakure [b]Clan Traits:[/b]
[b]Plant Element:[/b] The Shoko clan is the sole user of the Plant element, originally based on the Mokuton element which later branched off due to a clan war. The Shoko element is similar to the Mokuton element, but due to the centuries provided for the two clans to grow apart, so have the elements, so that while Mokuton requires a combination of elements, Shoko element has become an advanced form of the Doton style, though Suiton is still recommended for better use of the Shoko element. When Shoko element is mentioned in jutsu, it is referred to as Nature, a habit of the Shoko clan who prefer to not think of their jutsu in such 'limited terms'.
Shoko element, like other clan-based elements, does not take up one of the two elements that a character is allowed to use. Shoko clan members are physically incapable of using the Katon element, and it would be unwise for them to do so even if they could due to the flammability of the Shoko element. The strengths and weaknesses of the Shoko element are below, please be aware that the differing styles have different resistances and strengths, also provided below. These are LOGICAL weaknesses, and do not play into direct benefits or detriments.
[spoiler] [color=green]Shoko[/color] < [color=red]Katon[/color] [color=green]Shoko[/color] < [color=blue]Insect[/color] [color=green]Shoko[/color] < [color=yellow]Raiton[/color] [color=green]Shoko[/color] > [color=darkblue]Suiton[/color] [color=green]Shoko[/color] > [color=olive]Mokuton[/color] [color=green]Shoko[/color] > [color=indigo]Poison/Acid[/color]
[color=green]Shoko (Floral)[/color] > [color=indigo]Poison[/color] [color=green]Shoko (Floral)[/color] < [i]Fuuton[/i]
[color=green]Shoko (Fungal)[/color] > [color=olive]Mokuton[/color] [color=green]Shoko (Fungal)[/color] > [color=indigo]Poison[/color] [color=green]Shoko (Fungal)[/color] < [color=darkblue]Suiton[/color]
[color=green]Shoko (Grass)[/color] > [color=darkblue]Suiton[/color] [color=green]Shoko (Grass)[/color] < [color=red]Katon[/color]
[color=green]Shoko (Carnivore)[/color] > [color=blue]Insect[/color] [color=green]Shoko (Carnivore)[/color] > [color=indigo]Acid[/color] [color=green]Shoko (Carnivore)[/color] < [color=olive]Mokuton[/color]
[color=green]Shoko (Vine)[/color] > [color=olive]Mokuton[/color] [color=green]Shoko (Vine)[/color] < [color=yellow]Raiton[/color] [/spoiler]
[b]Plant Telepathy:[/b] Shoko clan members are innately able to converse, telepathically, with all organic plant life, including those created by jutsu. This ability gave the Shoko clan the edge when it conflicted with the Senju, enabling them to confuse their own Mokuton jutsu to the point that they were unable to accept commands with chakra. The strength of the ability has diluted over time, however, and no longer allows the same level of mental control.
Natural plants are very dull, barely able to remember recent events and without any form of logic or numerical system, making it very difficult to converse with them. Chakra infused plants, typically those created with jutsu, are more intelligent but have a slavish obedience to their creators, they can be distracted or confused by cannot be brought to perform in direct disobedience. Resistant plants take one rank more chakra to utilize, which is noticeable by the user and educated ninja are usually aware at this point that the opponent is a Shoko clan member.
[b]Gift of Gaia:[/b] All Shoko clan members, after graduation from the ninja academy, are considered mature members of the Shoko clan and are brought into the temple for the purpose of a clan ritual that causes bodily alterations to the clan member and grants them new abilities. These abilities match their main style, and are listed below:
[b]Flower Palms[/b] [i]Floral:[/i] Floral Style Shoko clan members are gifted with a flower on both of their palms that can either close into a bud when desired or lay flat against the palm and spread out its petals. The specifications of the flowers appearance varies, but all flowers have the ability to expel bullet-like jutsu (ex. Endan, Air Bullet, Water Bullet...) or spherical jutsu without the need for hand signs [u]OR[/u] the flowers can expel any of the poisons the ninja knows, with a D Rank chakra cost, in a gaseous form that comes out in a 10ft cone.
A C Rank amount of chakra must be used for poisons that are A or S Rank. Also, any jutsu expelled from the palm must be known by the user and on their application.
[b]Thorn Scalp[/b] [i]Vine:[/i] Vine Style Shoko clan members have unusually coarse hair which is broken off into thick strands. These are actually organic thorns growing out of the scalp of the Shoko clan member, which can be used for appropriate Vine Style jutsu and also can attack with mental commands. The vines regrow if cut or damaged by 5ft per post, and the ninja may have up to 15 vines, but may only have 25ft of vine in total, divided among as many vines as they please. This decision is permanent, vines regrow according to their initial pattern, and fill up the longest vine first (Ex. A ninja has four 4ft vines and a 9ft vine. If all the vines were destroyed, the 5ft regeneration would go to the largest vine, the 9ft, regaining 5ft of it.) if there is no longest, the user may decide how to divide up the regrowth.
The vines are as hard and powerful as a weapon two ranks below the user's rank. They are chakra infused, therefore they are difficult to break, but are still flammable. Ignited vines never burn the scalp, instead breaking off when set on fire and dropping to the ground.
[b]Acid Touch[/b] [i]Carnivore:[/i] Carnivore Style Shoko clan ninja take on some of the acidic properties of the carnivorous plants they utilize. All Nature Style jutsu used by the ninja take on an added acidic film over the manipulated object(s), this may be cancelled for jutsu that the user does not wish to have th acid added to. The acid damages those that contact it and burns the flesh on contact, takes three posts to sizzle beyond the skin, at which point the pain increases incredibly for a moment and then the acid is diluted by the blood that comes out of the wound. The acid can be washed off by Suiton jutsu, removed by Katon jutsu by heating and evaporating it, or by removing the skin the acid taints. Adding this acid consumes a D Rank amount of chakra per use.
A C Rank amount of chakra must be used for poisons that are A or S Rank.
[b]Blade Claws[/b] [i]Grass:[/i] Grass Style Shoko clan members lack the cartildge in their fingernails like most human beings, instead they have chakra infused grass which resembles a green metal. The finger nails give off no clues about their substance beyond being green, but on mental command they can extend anywhere from their base size to three inches. The grass blades are as strong as the rank of ninja using them, able to cut through lower ranked defenses easily. The grass blades can be used for Grass Style jutsu when applicable. Extending or reducing the claws consumes a D Rank amount of chakra.
[b]Fungal Regrowth[/b] [i]Fungal:[/i] Fungal Style Shoko clan members have their bodies tainted with various small chakra spores. These spores reside as symbiotic organisms within the clan members own cells, increasing chakra by 5% and also allowing for the regeneration of minor wounds. Cuts and scrapes close themselves rapidly, and the cells resist anti-cougulants and poisons one rank lower than the user. Larger wounds are not effected by the regenerative powers of the spores.
[b]Chakra Synthesis:[/b] An ability of the Shoko clan, clan members are able to convert sun energy into pure chakra through a unique ability of their cells, a make-up for the Senju clan's cellular ability to manipulate Biiju and change their flesh into Mokuton. The clan member relaxes their body, though they may remain standing and armed with using this ability, and halve their reaction speed while doing so. They become vulnerable with this loss of reaction speed, but often create some defense before doing this. The clan member must have access to sunlight, artifical light will not do, and must have access for the whole post they wish to benefit from. Only a certain rank of jutsu can be used or maintained, including weapons (such as puppets) while this effect is active.
Outside of combat, this ability allows the regeneration of minor wounds, such as cuts and scrapes so that the body is considered to have 'accelerated healing' when in fact it does not and the bodily chakra is simply repairing the body it is housed within. Shoko cannot hold this ability for more than three posts in a row, nor may they use this to gain more chakra than they have.
The chakra gain is worked out into a chart below:
[table border="1"][tr][td]Shoko Rank[/td][td]Chakra Gain (Per Post)[/td][td]Max Rank[/td][/tr][tr][td]D[/td][td]E[/td][td]-[/td][/tr][tr][td]C[/td][td]E[/td][td]-[/td][/tr][tr][td]B[/td][td]D[/td][td]C[/td][/tr][tr][td]A[/td][td]D[/td][td]C[/td][/tr][tr][td]S[/td][td]C[/td][td]B[/td][/tr][/table]
[b]Kekkei Genkai:[/b]
[center][size=18]Itonamimetsuki (Life Eyes)[/size][/center] Unlike some other clans, the Shoko clan does not focus on its unique Doujutsu abilities, and thus lack advanced levels of its eye techniques. The Itonamimetsuki is relatively simple and has no differing appearance when it is active. It is constantly active and cannot be repressed, serving as a passive ability.
The Itonamimetsuki enables the vision of chakra within all plant life, and does not include human beings or animals in its abilities like the Hyuuga clan. Along with the ability to see the chakra, the Itonamimetsuki enables the Shoko to also hinder a plant's chakra system or aid it. These are explained in individual jutsu that clan members use, and the effects of the eye, beyond the passive ability to see plant chakra, are used through jutsu.
Through the use of the Itonamimetsuki a Shoko clan member can alter and manipulate plant chakra, resulting an increased variety of attacks. As with the supressing and increasing of chakra flow, however, this also must be done in individual jutsu. Itonamimetsuki is used in botany frequently, since some plants are very difficult to extract herbs or poisons from without incredible precision and direct manipulation.
[b]Secret Clan Jutsu:[/b]
The Shoko clan, being a plant-based clan, naturally has a very wide range of abilities, and in order to represent this they are divided up among styles. Most Shoko clan members have a personal preference, and they lean heavily on their chosen style. Similar to Elements or Specialties, a Shoko clan member may pick two of the five available styles for their use, one is their Main style, the second their Sub style. Nature Style is basic and usable by everyone, thus any Shoko clan member can use 3/6 styles, excluding any potential custom styles. The sub style can only be used up to B Rank.
The base style is Nature Style, all clan members use it, and there is no debate bettween clan members about the values, merits, advantages, or disadvantages of the style compared to other styles, which is more frequent in the other, non-base, styles. The other styles are as follows:
[color=violet]Floral Style[/color] [color=indigo]Vine Style[/color] [color=orange]Carnivore Style[/color] [color=green]Grass Style[/color] [color=red]Fungal Style[/color]
These are the present styles, though further styles have the potential to develop, though it make time as many as twenty years of use before it becomes accepted as one of the Shoko clan's styles. Thus, they are usually personal styles that only a single ninja, or a small group, utilizes.
Shoko clan members are adressed by a title in their clan according to their main and sub Shoko elemental styles. They are listed and charted below, and are used in place of a family name once a Shoko clan member becomes a ninja.
[center] [table border="1"][tr][td]Main Style[/td][td]Sub Style[/td][td]Title[/td][/tr][tr][td]Floral[/td][td]Vine[/td][td]Hanisei[/td][/tr][tr][td]Floral[/td][td]Carnivore[/td][td]Hanata[/td][/tr][tr][td]Floral[/td][td]Grass[/td][td]Hanusa[/td][/tr][tr][td]Floral[/td][td]Fungal[/td][td]Hanakin[/td][/tr][tr][td]Vine[/td][td]Floral[/td][td]Kiana[/td][/tr][tr][td]Vine[/td][td]Carnivore[/td][td]Kianta[/td][/tr][tr][td]Vine[/td][td]Grass[/td][td]Kieusa[/td][/tr][tr][td]Vine[/td][td]Fungal[/td][td]Kiekin[/td][/tr][tr][td]Carnivore[/td][td]Floral[/td][td]Hantahana[/td][/tr][tr][td]Carnivore[/td][td]Vine[/td][td]Hanusei[/td][/tr][tr][td]Carnivore[/td][td]Grass[/td][td]Hatusa[/td][/tr][tr][td]Carnivore[/td][td]Fungal[/td][td]Hatakin[/td][/tr][tr][td]Grass[/td][td]Floral[/td][td]Kusana[/td][/tr][tr][td]Grass[/td][td]Vine[/td][td]Kuisei[/td][/tr][tr][td]Grass[/td][td]Carnivore[/td][td]Kusanta[/td][/tr][tr][td]Grass[/td][td]Fungal[/td][td]Kusaikin[/td][/tr][tr][td]Fungal[/td][td]Floral[/td][td]Kinriana[/td][/tr][tr][td]Fungal[/td][td]Vine[/td][td]Kinrisei[/td][/tr][tr][td]Fungal[/td][td]Grass[/td][td]Kinusa[/td][/tr][tr][td]Fungal[/td][td]Carnivore[/td][td]Kiranta[/td][/tr][/table] [/center]
[b][color=olive]Nature Style[/color][/b] [spoiler]
[b]Name:[/b] Nature Style: Moss Growth Jutsu [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member is able to direct chakra from their eyes into a nearby natural stone, building, plant, or Doton jutsu, causing green moss to grow all over it. The moss does no damage, has no effect, but can be used for further plant jutsu.
[b]Name:[/b] Nature Style: Plant Multiplication [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member uses chakra in their eyes to connect to a plant. The plant rapidly buds off an indentical plant. The affect plant cannot be a plant created through jutsu, only natural plants in the surrounding. This jutsu can be used up to three times with a single look, causing three replications, but increasing the chakra cost (though not the rank) of the jutsu one letter per addition, making two replications C Rank and three B Rank in cost.
[b]Name:[/b] Nature Style: Druid's Lisp [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member is able to understand basic thoughts from plantlife. Due to the lack of sentience, the thoughts of plants are incredibly crude and simple, though created plants are slightly more intelligent. Natural plants are unable to remember anything that occured beyond the past hour and cannot be persuaded to do anything they would not naturally do, without aid from this jutsu. This jutsu increases a plant's intellect through maintained eye contact, granting it an animal-like sentience and enabling it to answer simple questions telepathically or follow simple orders. No question may be longer than a sentence, nor may any instructions.
[b]Name:[/b] Nature Style: Plant Tools [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member gathers a handful of plants and forms them into a useable weapon, such as a kunai. The created weapon's size is equal to the plants gathered to use the jutsu, meaning a sword can only be created by a large pile of plant life. The created weapons are metal hard.
[b]Name:[/b] Nature Style: Mokuton Hate [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] One of the key points that enabled the Shoko clan to defeat the Senju, this jutsu is specifically designed to counter Mokuton jutsu and only functions against them. The user raises a hand and causes the chakra inside any Mokuton justu to halt, effectively freezing the tree in its place and halting jutsu that were to take effect with it. At this point, it becomes a battle of chakra and will. This halts the jutsu for a post, but the Senju may resist the effect if desired, resulting in a power struggle. The higher ranking ninja wins the struggle, but if both ranks are equal then the jutsu is halted, but at a cost of chakra equal to the rank of the jutsu being halted.
[b]Name:[/b] Nature Style: Mokuton Love [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A jutsu developed by those who supported the Senju during their battle against the Shoko clan, and ever since has been added to the clan's list of forbidden jutsu. Many Shoko clan members are aware of how to use this jutsu, its fairly simple for them, they refrain from ever actually using it however. Using this jutsu in view of another Shoko clan member results in immediate clan expulsion and potentially, death by dehydration (a more cruel death than beheading or hanging.) The jutsu cultivates a Senju's Mokuton jutsu, causing the jutsu to either: - Be considered one rank higher - Increase in speed by 1.5x - Effect a +10ft radius of damage
[b]Name:[/b] Nature Style: Pulse Stop [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member opens their eye up to an unusual wideness, gazing at a desired plant, and then shuts their eye in a quick blink, effectively snuffing the life out of any natural plant the jutsu was targeted at. This causes it to rapidly fall apart and crumble. Trees fall down, grass recoils and browns, flowers shrivel, and bushes wither. The jutsu has little combat use, but the Shoko clan can recognize certain 'patterns' of destroyed life and understand messages from other clan members. Chakra infused plants below B Rank can also be 'snuffed' with this jutsu.
[b]Name:[/b] Nature Style: Natural Correction [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member examines the chakra of nearby plant-life and manipulates their cells, directing them to become plants that the clan member is more comfortable with. Plants created in this manner may not be plants that the user has not seen in their natural environment, nor can the plants created in this manner be used for jutsu in the first two posts after the post of using this jutsu.
[b]Name:[/b] Nature Style: Greedy Plant [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] An anti-Senju jutsu developed by the Shoko clan. The user causes nearby plant-life to feel an increased 'hunger' causing them to drain more nutrients from their surroundings at an unnaturally fast pace. This jutsu effectively kills any hope for growing life in the soil, and shrivels up any chakra created and natural plants in the area. This effect lasts for the remainder of the battle, and is saved as a desperation move.
[b]Name:[/b] Nature Style: Trailsmen's Gift [b]Rank:[/b] A [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] The user is able to enter a created plant and then emerge out of another created plant 1 post later. This jutsu functions normally in a combat situation, but if used to travel more than 100ft the jutsu's time period spent traveling increases to 3 posts. Outside of combat this jutsu allows movement to areas within the same village or country but not beyond.
[b]Name:[/b] Nature Style: Butterfly Garden [b]Rank:[/b] A [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member sprays the surrounding area with a blue mist from their hand(s). The area 25ft around the user grows into low lying grass upon use, into designated flowers a post later, bushes and briers two posts later, into a marsh-like assortment of low-lying plants that inhibit the movement of ninja in three posts, and becoming an overgrown jungle in five. The user may delay plant growth for 1 post in order to increase the mist's expansion by +15ft. [/spoiler]
[b][color=violet]Floral Style[/color][/b] [spoiler]
[b]Name:[/b] Floral Style: Deadly Beauty [b]Rank:[/b] - [b]Type:[/b] Ninjutsu (Passive) [b]Element:[/b] Nature [b]Description:[/b] A passive jutsu of the Floral Style, only usable by those who have their Main in Floral Style. The user may take any poison they possess and grow special flowers with the poison imbued within them. They become capable of injecting the poison as a liquid by touch, and are able to expel the poison as a gas when crushed. The standard statistics of the poison apply, if no range is provided then this justu makes it a 10ft range around the flower, excluding the user.
Creating these flowers requires a 500 word training topic per dozen. Each flower can inflict one dose of poison, and a Floral Style Shoko clan member cannot have more than one type of poison in their flowers in the dozen. Meaning they could have a dozen of one type, and a dozen of another, but not six of one and six of another.
[b]Name:[/b] Floral Style: Tracking Petal [b]Rank:[/b] E [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member plants a petal on an opponent, or ally in some cases, and uses the plant's chakra signature to track whoever it is attached to. Due to the fact that flower petals are common, totally ignorable, and hardly suspicious, the jutsu is one of the best the Shoko clan has to offer for espionage. The petal provides an accurate location up to a mile.
[b]Name:[/b] Floral Style: Petal Swarm [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes numerous bright dots of chakra to appear around them, which quickly form into flower petals of the desired type of the clan member. The petals hinder vision in a 3ft radius around the user and can be used to cover up Substitution or Shushin.
[b]Name:[/b] Floral Style: Flower Birth [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member gathers chakra in their palms in the shape of solid spheres and then grinds them into a powdery mist which covers the battlefield in a 15ft radius from the user. The mist causes flowers to bloom on all available surfaces, excluding metals or flesh. Floral Style jutsu may not be used in the same post as this jutsu.
[b]Name:[/b] Floral Style: Flower Shield [b]Rank:[/b] D-S [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member throws a petal or flower in front of them, or directs one in front of them, and causes it to increase in size to a 3ft radius size and also to become more dense, able to block attacks at a rank equal to or lower than the rank of chakra used in this jutsu.
[b]Name:[/b] Floral Style: Petal Chain [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member grabs a flower and smashes it between their palms, opening them up to reveal a small ring of inter-connected petals. The ring, when broken, shifts into a 5ft long chain-like whip, and can be used to snap at opponents and inflict deep cuts, though the whip is easily halted by defenses. It makes up for this with high speed.
[b]Name:[/b] Floral Style: Petal Break [b]Rank:[/b] D-B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko uses chakra in their eyes to connect, with a gaze, to a plant with petals. The petals on this plant burst off in an explosion whose strength varies according to rank, which is detailed below:
[i]D Rank:[/i] The petals of the plant burst off, but cause no harm due to the lack of force in the induced explosion. [i]C Rank:[/i] The petals knocked off are able to peirce through cloth or other similarly weak materials within a 10ft radius. [i]B Rank:[/i] The petals are able to peirce through wood or solid elements (such as a wall of water) within a 25ft raidius and stick into metals if they are within 5ft.
[b]Name:[/b] Floral Style: Razor Rain [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member fires off petals from their palm(s) towards an opponent at a blinding speed. The petals are razor sharp and of a similar level of strength as a kunai per petal, though they come in a large mass of hundreds of petals and are thus much more devastating. The petals fire off in a 35ft cone from the palm(s) of the user.
[b]Name:[/b] Floral Style: Life Prison [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member scatters a handful of specially prepared, miniature, paperbombs that attach themselves to any present flower petals. When the user directs them, each individual petal can detonate into a small explosion, or groups, or the whole, leading to high damage potential if an opponent can be trapped in the petals. If used all at once, lethality is easily capable if an opponent cannot escape the simultaneous explosions. The explosions must total into 35ft, though this may be used in amounts desired until the full amount is used.
[b]Name:[/b] Floral Style: Stream of Memories [b]Rank:[/b] A [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member relaxes their body, a wind stirring up and collecting all of the available flower petals around the user in a sphere that protects against A Rank or lower attacks. The sphere of petals protects the user as they make a string of handsigns and end by shoving their hand through the petals and pointing it towards the location of an opponent. The petals then release to reveal four large wings of solid flower petals on the user's back. At-will, the user may fire a wings worth of petals, at high speeds, to attack an opponent in a 35ft cone. If any petal touches the opponent, which it is next to impossible for it not to without a defensive jutsu, then a short flash of memory from that petal enters the user's mind. More petals means more memories, all trivial, all worthless, and all for the purpose of driving the opponent insane.
If the majority of the petals from a wing hit the opponent, they are flooded with thoughts to the point that they fall to their knees in mental pain and are immobilized for a post, allowing the user to fire off the rest of the wings. When all four wings collide, for the majority, then the target is mentally 'broken' and reduced to incoherent babbling and staggering, if they can get to their feet. A week of bedrest can cure these effects, but in combat no such time exists, and the Shoko clan member will typically kill them shortly afterwards. [/spoiler]
[b][color=green]Grass Style[/color][/b] [spoiler]
[b]Name:[/b] Grass Style: Grass Whistle [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Earth (Plant) Description:[/b] A Shoko clan member makes a whistling noise and causes the grass around him to grow and move. The grass can extend up to 10ft from its initial point and grows a small yellow flower on its ends (since grass does in fact have flowers when grown tall enough.) The grass remains rooted in its original spot and cannot block attacks that would not be stopped by the thickness of multiple blades of grass (comparable to a soft wood, able to halt things like kunai but not fully, a kunai would puncture it but get stuck half-way, for example.)
[b]Name:[/b] Grass Style: Rioting Blades [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan members gathers up air in their lungs and then blows out chakra infused air onto surrounding grass. The blades are swept off the ground and move towards an opponent with both speed and force. The blades are able to stick into the flesh of an opponent or into their armor. Those hit are knocked backwards 5ft if unarmored.
[b]Name:[/b] Grass Style: Blade Storm [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member gathers a handful of grass and causes the blades to harden to senbon like hardness. Every use of the jutsu creates a handful of senbon that can be thrown at opponents and be tainted with poisons for an enhanced effect.
[b]Name:[/b] Grass Style: Earth Sight [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member is able to track an opponents movements, regardless of the speed or type of movement, so long as they remain in contact with any grass within the battlefield. This enables the Shoko clan member, if they have hidden their abilities well, to appear as nearly telepathic when responding to attacks. Surprise attacks are ruined, camouflage and hiding techniques are worthless, and speed can be countered with well placed reactions. Without knowing the nature of the technique, few realize what is occurring or how it is occurring.
This jutsu consumes a D Rank amount of chakra per post it is maintained. Also, if multiple movements, such as more than two people using Shushin at once within a field, cause the plants to react with more telepathic messages, the mind will become flooded and chakra control with be broken for a few seconds as this persists.
[b]Name:[/b] Grass Style: Mokuton Collapse [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member touches a Mokuton jutsu and halts the tree’s chakra system before overpowering it with their own chakra, causing the tree to shift from a brown to a green before collapsing into a pile of grass blades equal to the size of the tree. This jutsu can halt up to B Rank Mokuton jutsu for a C Rank cost, though A or S Rank consumes a B Rank amount of chakra.
[b]Name:[/b] Grass Style: Blade Jaw [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes the grass and earth beneath an opponent to give way, causing them to fall down. Before plummeting into the created hole, however, numerous grass blades spear into the opponent and tear through them, holding them in place over the hole. If the opponent struggles, the grass will drop them into a pit of spikes below.
[b]Name:[/b] Grass Style: Grass Spikes [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan members slams a palm into the ground, causing a single nearby area of connected grass (as in, any point in the current field not interrupted by an obstacle, such as a river) to rise up in razor sharp points. This movement is incredibly quick, making it also very difficult to dodge and can peirce through the soles of a ninja's feet with ease.
[b]Name:[/b] Grass Style: Grass Shield [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] Shinku raises his hand, causing nearby grasses, to rise up and defend him against attacks. The grasses are chakra infused, gainnig increased thickness and the inability to be broken by jutsu not B Rank or higher. The grass rises at a rapid speed and can block even high speed attacks.
[b]Name:[/b] Grass Style: Grass Spiral [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes the grass below an opponent to reach out around them in a spiraling storm of grass blades. The grass then cuts into an opponent with chakra-edged sides, causing bleeding wounds if contacted, an due to the quantity of grass blades, contact is inevitable in most cases. Minor cuts occur in the first three seconds, and deeper cuts coming along throughout the later half of the post in which it effects, similar to successive kunai slashes
[b]Name:[/b] Grass Style: Grass Emergence [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member slams their palms on the ground and causes grass to grow and emerge outwards from the user until it covers a 25ft radius around the user. The grass is low-lying and acts as normal grass, able to be used by the Shoko clan member for Grass Style jutsu. [/spoiler]
[b][color=red]Fungal Style[/color][/b] [spoiler]
[b]Name:[/b] Fungal Style: Spore Spray [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member inhales, gathering chakra with handsigns, and then blows out a red mist filled with numerous fungal spores. The spores embed themselves in whatever the land on, and the jutsu comes out in a 10ft cone. The post after being sent out, the spores create small buds, and after an additional post fully grown fungus emerge from the surfaces the spores were planted on.
[b]Name:[/b] Fungal Style: Vengeance of the Fungi [b]Rank:[/b] A [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan members creates a ring of fungus on a plant that, when an opponent contacts the infected plant, transfers over to a ninja. The infected ninja slowly develops red rings in the points of a triangle around their heart. One ring develops per post after infection and each ring is incredibly itchy and easy to notice once the infection spreads to this stage. Once all of the three rings are in place, the post afterwards a red line will form bettween them, making a solid triangle, and dealing heavy damage the heart. This causes the heart's cells to weaken, blood leaks out of the heart and will drown an opponent quickly, killing them. [/spoiler]
[b][color=orange]Carnivore Style[/color][/b] [spoiler]
[b]Name:[/b] Carnivore Style: Carnivorous Lily Pads [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member creates a field of lily pads on top of the surface of a body of water, they occupy the majority of the water's surface and have only a few inches between each pad. The pads look normal, and can be created at the same time as a Suiton jutsu is performed to give the appearance of one jutsu. When an opponent steps on a lilly pad, the sides rise up, snapping onto the opponent and then rapidly sinking into the bottom of the water. Once a single pad is triggered, the rest react and also attack the opponent, tearing at them as they drown.
[b]Name:[/b] Carnivore Style: Pitcher Stamen [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member touches a single plant and causes its sap or other internal fluids to turn into an acidic substance similar to that within a pitcher plant. The acid remains inside the plant until it is broken or has its skin broken through, the acid then comes out and begins to dissolve those caught within it. The acid can dissolve clothing or cloth based armored within a post, and then begins to dissolve flesh in 3 posts. This acid cuainsg an incredible burning pain making chakra control difficult.
[b]Name:[/b] Carnivore Style: Vengeful Imitation [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member uses an already created plant to form into a clone of himself. The clones are unaffected by Earth style jutsu below A Rank and also gain abilities according to the plant used to create them. Each clone is a tough as thick wood and is not destroyed unless letal damage is inflicted on it, at which point it reverts to a plant before shriveling away. Multiplte clones can be formed with this jutsu with proportional chakra cost.
[b]Pitcher Plant:[/b] When the clone hits an opponent with a melee attack, they can inflict 1 post of the plant's acid damage to the stricken area. Multiple hits can be used to inflict multiple posts worth of damage according to the natural abilities of the pitcher plant described in the base jutsu.
[b]Sundew:[/b] When the clone is struck by melee attacks or weapons, they do not peirce the body, instead they become stuck to the clone's exterior, holding it in place until the clone is destroyed. This is a powerful adhesive that cannot be defeated without exceptional strength, or use of the Katon element to burn the plant holding the object.
[b]Flytrap:[/b] When a ranged jutsu below B Rank is used on the clone, it opens up its mouth, which extends out into flytrap jaws, and devours the jutsu, causing no harm to the clone. The jutsu incubates within the clones body for 1 post before the clone can then spit the jutsu back out, though the inflicted damage is reduced to that of a rank one below its normal rank.
[b]Butterwort:[/b] When the clone uses a C Rank jutsu, it may choose to alter the jutsu, at the cost of a D Rank amount of chakra, and make it able to snare its opponent and chase them down, making the jutsu much more difficult to dodge. (Ex. an altered Endan would swerve to hit and moving opponent and then grab them, burning them continously for a few seconds before dissapearing.)
[b]Container Trap:[/b] The created clone does not resemble the creator, rather it resembles a very sexually attractive person of the designated sex, naked except for a few leaves to censor the necessary body parts. The clone, if it manages to embrace an opponent, or to mantain physical contact, transforms into its natural form, trapping an opponent within it.
[b]Name:[/b] Carnivore Style: Cultivating Kiss [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko bestows a kiss upon a designated plant, causing it to triple in size and take on unnatural aspects of the norm of its species. Non-carnivorous plants can only be affected by this jutsu. The affected plant gains the traits of a designated carnivorous plant and gains the below abilities:
[b]Pitcher Plant:[/b] The plant gains an open top and fills up with dangerous acid. Anything caught in this acid begins to rapidly dissolve. The acid dissolves clothing or armor within 2 posts and dissolves flesh and muscle within 5 posts.
[b]Sundew:[/b] Each flower on the plant grows twice its normal size and gains a sticky center. When the petals would be separated from it, the whole flower goes instead. Anything the center contacts it sticks to, the only way to remove it from the body would be to tear off the flesh in addition to the flower. The acid dissolves wherever it is attached in 2 posts, all the way down to the blood stream until it then infects the blood stream will acid, causing the ninja to suffer incredible pain. If this infection is not treated 10 posts after its infliction, it will corrode the heart, causing death.
[b]Flytrap:[/b] The plant gains off-colored leaves in place of flowers, each one able to snap down onto an opponent when it is triggered by the small hairs on it. These hairs are triggered by chakra and cannot be fooled by clones or jutsu to trigger them unless their creator desires them to. When the flytrap clamps down on something, it begins to dissolve it, destroying clothing and armor within 1 post, skin and muscle in 3, and bones at 5. The acid lingers on the opponent until removed, so contact need not be maintained to be harmful.
[b]Butterwort:[/b] Each branch or vine on the plant gains a sticky acid and the ability to move and flex at will. The plant is chakra sensitive, and whenever a ninja whose chakra is foreign to it enters within 5ft of the plant, it lashes out and binds the target. An opponent bound must either break free through pure strength (which is immensely difficult), cutting the vines (which must be done with a B+ Rank weapon), or setting the plant ablaze. If not released, the opponent begins to melt away, clothing and armor is destroyed in 1 post, and the body is slowly destroyed over the course of 5 more posts.
[b]Name:[/b] Carnivore Style: Field of Carnivores [b]Rank:[/b] B-S [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] This jutsu creates a field of designated carnivorous plants, of only a single type. The field extends out to 25ft around the user at B Rank, 50ft at A Rank, and 100ft at S Rank. These plants are all unnaturally large and occupy a square foot per plant at their base (meaning the number of feet is the number of plants created), though venus flytraps, due to their large heads, overlap each other.
The created plants are according to the statistics given in Seedling Vengence, but they cannot decrease in posts for their effects. Each plant is able to act independently on their own, or may be willed by their creator to act in unsion, though they may resist such attempts if they find it to be unfavorable to them (ex. if two opponents are running through them, and the ninja wills them to attack the smaller ninja, the plants would argue and attempt to aim for the larger ninja since they have more meat on them.) [/spoiler]
[b][color=indigo]Vine Style[/color][/b] [spoiler]
[b]Name:[/b] Vine Style: Adaptive Nature [b]Rank:[/b] - [b]Type:[/b] Ninjutsu (Passive) [b]Element:[/b] Nature [b]Description:[/b] Vine Style Shoko clan members, whose Main is in Vine style, are able to increase the effectiveness of their hair vines by granting them a natural resistance to a single element or damage type. Any of the base elements (excluding Katon), along with any other elements the Shoko clan member knows about, can be chosen. Any of the damage types (peircing, bludgeoning, or slashing) can be chosen as well. All Vine Style jutsu used by the Shoko clan member are treated as one rank higher against the chosen element or damage type.
This is set on the character profile of the clan member, but may be changed afterwards, but at the cost of a 500 word training topic and a logical reason to change the vines resistances.
[b]Name:[/b] Vine Style: Thorn Hail [b]Rank:[/b] E-S [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes a vine to emerge from their clothing and snare around their arm before displaying a flowering bud full of thorns at the palm. The thorns can be fired off during the same post, or may be held for later use, though making handsigns with the bud in the way is problematic. The number of thorns available is not important, though the range of the attack is and is described per rank:
[i]E Rank:[/i] A 5ft cone from the palm. [i]D Rank:[/i] A 10ft cone from the palm. [i]C Rank:[/i] A 25ft cone from the palm. [i]B Rank:[/i] Two seperate 25ft cones, going to the left and right of the palm leaving a foot between both. [i]A Rank:[/i] Three seperate 25ft cones which overlap into a 35ft foot cone, the center 15ft being considered S Rank. [i]S Rank:[/i] An enourmouse burst of thorns that covers a 60ft cone that lasts for two posts as it fires.
[b]Name:[/b] Vine Style: New Challenger [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes a plant to bud off with a single 3ft vine that attacks an opponent. The vine is considered D Rank and cannot extend beyond its 3ft range, though if the plant it is attached to moves then it moves with it. The vine is covered in thorns and thus very painful when it contacts skin.
[b]Name:[/b] Vine Style: Regrowth [b]Rank:[/b] D [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member uses chakra to regenerate a previously created vine, from a Vine Style jutsu, if it was damaged. This excluded Katon or Raiton related damages. The vine regenerates into an identical form, budding off a new segment for whatever segment was destroyed or damaged. This jutsu consumes a D Rank amount of chakra per vine regenerated, excluding vines created by A or S Rank jutsu, at which point it consumes a C Rank amount of chakra.
[b]Name:[/b] Vine Style: Mokuton Choke [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] An anti-Senju jutsu belonging to the Shoko clan. The user causes a large vine to erupt from the earth and ensnare a Mokuton jutsu, assuming it could logically be snared, and leeches of it as vines do to trees in nature, though it is speed up and enhanced with chakra. This technique cancels out the Mokuton technique and rapidly kills it off, but with harmful side-effects to the Senju who created it. The tree remains, but the vine forcefully draws chakra out of the tree, and if the user was directing chakra into it while it was halted, the user as well. As long as the vine remains in tact, it takes a C Rank amount of chakra out of the Senju whose tree it is feeding off of, once it kills the tree in a few short seconds. The vine is not particularly strong, considered C Rank excluding Katon jutsu which destroy it any rank, but the Shoko clan member usually protects it with other jutsu.
[b]Name:[/b] Vine Style: Thorn Ball [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member creates a growth of vines from the ground to curl up into a sphere in their hand. This sphere is then thrown as a projectile at opponents. The ball is not very fast, but it doesn't need to be, when an opponent moves to dodge the attack, or if they don't move, the ball spreads out into a net of vines that covers a 10ft area, at which point the speed increases to a more normal level. If the ball contacts it ties up the opponent and the thorns on the vines dig into the flesh, causing numerous small bleeding wounds.
[b]Name:[/b] Vine Style: Thorn Wall [b]Rank:[/b] C [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes a wall of vines and thorns to erupt from the earth and protect them from incoming attacks. The jutsu is very similar to Mud Overturn, with the exception that the created earth wall is covered in vines and thorns that tear apart flesh that contacts their surface. The created thorn wall can cover more than one dimension, but at an additional C Rank chakra cost per wall added.
[b]Name:[/b] Vine Style: Tongue Vines [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member uses the Plant element to cause their tongue to split into three pink vines, each coated with thorns and a flytrap mouth on the end. The clan member can use these vines to attack opponents, though they lack any kind of acid like the flytraps they are modeled after, to grab objects, or to wield simple weapons. They are also able to cut an opponent with their thorns or bite into them with their mouths.
[b]Name:[/b] Vine Style: Thorn Supremacy [b]Rank:[/b] B [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes a thick thorned vine to emerge from the earth and snare around an opponent at a blinding speed. This jutsu only functions when an opponent comes within 5ft of the user, and he has used no other jutsu (excluding continuing jutsu from other posts before hand) during the previous post. The vine does not damage the opponent immediately, instead grabbing and binding them. The Shoko clan member may then decided to crush them or leave them be.
[b]Name:[/b] Vine Style: Vine Limbs [b]Rank:[/b] A-S [b]Type:[/b] Ninjutsu [b]Element:[/b] Nature [b]Description:[/b] A Shoko clan member causes two vines to emerge from their skin and rapidly form into an additional pair of arms underneath the original pair. These arms can be used for anything normal arms could do, though they have an individual mind should this fact ever matter in a situation. Four arms may be created when used as an S Rank jutsu. [/spoiler]
[b]History:[/b]
[b]Offshoot From The Tree[/b]
During the time predating the organized villages, when the many clans that were to rise to greater power were simply wandering families of ninja, trained by the Sage, and left to their own devices, the Senju clan made its way through the lands using their environment to their advantage and easily making their presence known. They would later find aid with the Uchiha clan and form the shinobi village of Konoha, and the bloody war that emerged from their eventual 'disputes' left the clan weakened. During this time, many young Senju, lacking a plethora of educated older ninja, used their abilities naturally, and began to experiment in ways the elders of the clan had never seen.
They utilized their abilities, as any other Senju, combining the Suiton and Doton styles into a more natural form of chakra that allowed the creation of life itself, but they began to alter the life they created. They were watched by the more suspicious Senju, and though they did nothing wrong, a bias began to develop leading many to personally educate their offspring in the Senju Mokuton style. This was the first sign of the division, and over a few decades the division became distinct, in both abilities and style.
The new members, calling themselves the Shokobutsukon for their more natural form of life creation and their distinction from the old Senju clan abilities. The stricter Senju began to enforce laws upon the Shoko, limiting their abilities in clan politics, and barring them from participation in Chunnin Exams under the name 'Senju'. This would lead to the clan's eventual rebellion.
[b]The Senju Rebellion[/b]
With the clamp down on the Shoko, unrest and anger began to develop. The Shoko clan members gathered together by night in the Konoha forests, using their justu to hide themselves and to ensure that no Senju would disturb them. On one occasions, however, a Senju was discovered amongst the Shoko upon being asked to create a bush in order to prove which side he was on. He was unable to do so and was immediately slain with a thorn through the heart, the meeting continued afterwards without any further delays.
When this was discovered by the Senju clan, it was far too late and the rebellion started with a surprise attack on the Senju side of the clan territory over the crucified body of the Senju spy. The battle was over fairly quickly, when the Senju tried to respond to the Shoko, they were overcome by their specially designed counter-jutsu and their jutsu defeated with ease. Senju sympathizes were slain with brutality and the battle was over in a day, with the Shoko leader with a kunai against the heart of the Senju leader.
The Shoko made their demands clear, already written out before hand, and cut out the blood of the Senju leader, signing his name on the scroll and then shoving the kunai through his heart, killing him, and then kicking his body off into the distance. The Senju who did not fight were spared, and the entire affair was covered up by the village in order to keep everything from collapsing into chaos when the Uchiha caught wind of the now weaker Senju clan's recent failure.
The Shoko were banned from the village and exiled to other lands, and they left with their heads held high and smiling the whole way out of sight.
[b]Into the Grass[/b]
After their expulsion from Konoha the clan took up residence in the Grass Village, finding their lack of ninja to be highly beneficial in ensuring that they had a niche to fill. The nature abilities of the clan easily meshed with the village's terrain and quickly made them one of the powerful clans of the village, establish their presence in the government and making them a clan known around the world, similar to the Uchiha or Hyuuga clans. They still harbor their hatred for the Senju clan and actively avoid them, when they cannot, they kill them.
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