Akuma
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| Subject: Senju, Araragi [Konoha Genin] Sat 09 Jul 2011, 2:54 am | |
| Senju, AraragiTHE INFO. Name: Senju, Araragi Nickname: Age: 13 Gender: Male Appearance: Araragi is a young boy of thirteen years of age, and he looks very youthful, in that he has a pretty slim build, along with a childish face. His face makes him appear to be eleven or less, despite him being around 5'3'', quite tall for those of his age. Unlike most Senju, he has black hair, like the ancients, and it is cut to medium length, although he doesn't have the other faithful appearances. His eyes are a brilliant purple color, and are slightly larger looking on his small face. As stated before, he is slim, meaning skinny, and this makes him appear long and lanky looking.
He wears a normal ruffled shirt which goes to his upper thighs in length, and to keep it nice and kept up, he ties it at his waist with a purple belt with gold trim. Over that, he wears a very light lavender cloak, that almost appears white, with gold flames as trim. The cloak has purple cuffs, also with gold flame trim, and a pink ruffle of clot hanging from his neck. The cloak also has the Senju symbol on the back of the cloak, and the Leaf symbol is directly below it. The same light lavender color is what makes his silk looking pants, and hey have no pockets. His headband it stitched into the back of his cloak, under his Senju symbol, and his shoes are a purple color, with gold colored laces.
Personality: Araragi is a very nice young gentleman. He is very chivalrous, letting women go before him, opening doors for them, etc. He is a nice person, likes to laugh and make friends when he isn't training or studying, but still doesn't mind a spar. He loves his clan ninjutsu, and even has the ability to manipulate wood, even though he is such a young age. He is a proud member of Konohagakure, and loves to spar everyone he can.
He wants to do something about all the warring and things in the world, and wishes that he was strong enough to do so, although he isn't. He has self confidence, but he just doesn't think he is strong enough. He knows he was born incredibly smart, but feels that he is out of place, even though his parents are very supportive. Clan: Senju Nindō: Something to Fight for is key to strength.
THE NINJA. Origin: Konoha Affiliation: Konoha Rank: Genin Specialties: Main: Ninjutsu Sub: Fuuinjutsu Elemental Affinities: Main: Doton Sub: Suiton Advanced: Mokuton Combat Style: Araragi likes to use long range wood jutsu to force the opponent to come in close, where they will be bound and either declared defeated, or crushed. Special Characteristics:
Name: Clan Prodigy Rank: C Type: Chakra Based Physical Requirements: N/A Description: A trait given to ninja who posses a innate talent for the manipulation of clan based techniques and has trained thoroughly to improve their skill. Their power over the the clans abilities has become so considerable that the ninja is now considered a young prodigy by the clan elders. Because of this, the user's clan based attacks are 20% more destructive with their increased power and size.
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.
Name: One-Handed Seals Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: the ninja discovers a unique talent which allows them to mix chakra by performing seals with only one hand. With an ability such as this the ninja can fight while also performing jutsu, delivering surprise attacks to their enemies. Since those who can perform one-handed seals are naturally good at what their talents, they are even capable of performing hand seals behind themselves, leaving the enemy oblivious to the ninja's next attack.
THE BACKGROUND. History:
Birth Arc: Araragi was born under favorable circumstances, there was no death of the mother, no born in blood, no evil demon residing in the father. It was a normal ninja birth, and it worked out well that the loving parents had a baby boy. They then made a small extension in their house for the baby's room, and all was well with the world. His father was a successful special jounin in the village, specializing in wood style jutsu and fuuinjutsu, while his mother wasn't a Senju clan member, but was a good fuuinjutsu user and raiton ninjutsu user.
Early Childhood Arc: When Araragi was growing up into a young person, he was constantly around Mokuton and fuuinjutsu, and his parents being ninjas meant that he learned a lot of the academy jutsus early. He was put to work on chores early too, but mostly he was just told to study. So, he studied the things of his clan, and studied fuuinjutsu with his mother, and decided that he wanted to use fuuinjutsu in battle. His parents taught him to be a nice person, so he grew up well.
Academy Arc: The academy wasn't very fun, because it seemed so cold the year that he went through it. No one really made friends with each other, and the teacher was a spare from the Intel division for most of the year, because the normal teacher died from a mysterious circumstance. So they were in and out of substitutes, and the constant changing of personal rules sort of ruined it. But, Araragi gritted his teeth and completed the academy with flying colors.
Roleplay Sample:After Sakit had sped off in jaguar form, Araragi was simply trying to keep up, and soon he had found Sakit, stopped on a tree branch. Araragi stopped near him, and he started to cough. He pointed towards the camp, and then made digging motions. It was pretty difficult to tell what he was trying to say, but coughing and digging, perhaps they were sick and dying. Well, it was the closest thing that he could think of, he wasn't good at charades. As they stopped, Araragi looked on, towards the fire, and he could vaguely see two figures standing relatively close to the tree line. He knew that they couldn't see him back, because the flickering light from the fire would cast a shadow towards the trees, making them darker than usual.
Araragi took a deep breath, then took out two kunai, one in each hand, and began getting ready to throw them. He looked as Sakit, and then to Ryuk, nodding to them. "Get ready in case I miss." Not likely, seeing as how there was very little wind, but still. He whispered that to Ryuk, knowing that Sakit's hearing could pick it up, and they would be ready for an ambush. There were only two people right now, and taking them out silently would hopefully allow them to patrol the grounds as animals while they searched for the missing ninja. With Araragi concentrating on the targets, he painted a virtual 'x' onto their necks with his mind, then let the two kunai fly as fast as he could.
THE ARSENAL. JUTSU
- Academy:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. Chakra Cost: 1
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. Chakra Cost: 1
Name: Explosive Tag: Activate Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive. Chakra Cost: 1
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them. Chakra Cost: 4
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 3
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 3
- Doton:
Name: Doryuusou - Earthen Rising Spears Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density. Chakra Cost: 7
Name: Moguragakure no Jutsu - Mole Hiding Technique Rank: C Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground. Chakra Cost: 5
Name: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Chakra Cost: 9
- Suiton:
Name: Haran Banshou - Stormy Upheaval Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Suiton (Water) Description: This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant. Chakra Cost: 8
Name: Mizuame Nabara - Starch Syrup Capture Field Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Chakra Cost: 7
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9
- Mokuton:
Name: Mokuton: Moku Bunshin no Jutsu | Wood Release: Wood Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Mokuton (Wood Release) Clan: Senju Description: Mokuton: Moku Bunshin no Jutsu is a ninjutsu technique used by the members of the Senju clan. A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal Shadow Clones and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique. The basic concept of the Shadow Clone Technique also applies to the Wood Clone Technique. it gathered and changes the shape of the clone. Chakra Cost: 8CP
Name: Mokuton: Jubaku Eisō | Wood Release: Curse-Binding Nest Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Mokuton (Wood Release) Clan: Senju Description: JMokuton: Jubaku Eisō is a ninjutsu technique used by the members of the Senju clan. This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body implodes. Chakra Cost: 5CP
Name: Mokuton: Shichūrō no Jutsu | Wood Release: Four Pillars Prison Technique Rank: C Type: Ninjutsu Range: Close (0m ~ 5m) Element: Mokuton (Wood Release) Clan: Senju Description: Mokuton: Shichūrō no Jutsu is a ninjutsu technique used by the members of the Senju clan. This technique lets the user summon a tree around their opponent to bind them. The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is five meters in each side, making it capable of containing multiple individuals if used in one spot. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarreling subordinates. Chakra Cost: 8CP
Name: Mokuton: Kanadzuchi | Wood Release: Hammer Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Mokuton (Wood Release) Clan: Senju Description: Mokuton: Kanadzuchi is a ninjutsu technique used by the members of the Senju clan. This technique lets the user summon large trunks of wood from the ground. The trunks will then launch towards the opponent at high speeds, resulting in the brunt force of something similar to a giant hammer. This can also be used to break down walls. The trees come down in an arcing spread patter making it difficult to dodge Chakra Cost: 8CP
Name: Mokuton: Sandanjuu Kushi | Wood Release: Shotgun Skewer Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Mokuton (Wood Release) Clan: Senju Description: Mokuton: Sandanjuu Kushi is a ninjutsu technique used by the members of the Senju clan. Using chakra, the user's body tissues are transformed into trees at the cellular level. Then by activating it, small, pencil shaped spikes emerge from the user's body rapidly in a five foot area, skewering those who get too close. Chakra Cost: 6CP
- Fuuinjutsu:
Name: Chozou no Jutsu (Storage Technique) Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened. Chakra Cost: 2CP
Name: Gofuu Kekkai - Five Seal Barrier Rank: C Type: Fuuinjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: The five "kin" (prohibition) seals act together to form a barrier. To remove the barrier, all five tags must be removed at the same moment. They don't all have to be lumped together; being able to be at least a good hundred meters apart Chakra Cost: 8
- No Element:
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25)
Name: Chakra Fuunsha Jutsu - Chakra Injection Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her ally's body, the user can give their ally a portion of their chakra. This can often help when the ally is running low on stamina and chakra, and is tired, giving the team an advantage. Chakra Cost: Costs the User: C (5) | Gives The Target: D (4) Costs the User: B (10) | Gives The Target: C (9) Costs the User: A (20) | Gives The Target: B (15) Costs the User: S (35) | Gives The Target: A (25)
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