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Uchiha Osore
Posts : 1044
| Subject: Kunshu's Customs Sat 08 Oct 2011, 2:58 am | |
| Name: Crystal Bubble Rank: D Type: Ninjutsu Range: Close, Mid Element: Shabondoma (Bubble Release) Description: A bubble technique that creates a small bubble in the user's hand that is solid and fragile, able to be thrown at opponents and shatter into multiple fragments on impact. These bubble fragments have a composition similar to glass but only last a post within the target's body before turning into liquid and falling off around the position of the target. The created water can then be used for additional Suiton jutsu, adding a layer of surprise to the technique even after its initial effect. Chakra Cost: 3CP
Name: Coiling Bubbles Rank: D Type: Ninjutsu Range: Close, Mid, Long Element: Shabondoma (Bubble Release) Description: A bubble technique that releases a stream of bubbles from the user's mouth that follow one after another in a sort of psuedo-line that travels towards an opponent. The bubbles themselves are harmless and move around in a fluid, serpent-like, motion with bubbles constantly being added for additional length. The bubbles can form any shape desired in this fashion, though they are easily broken or popped. If a 'link' in the bubble chain is broken, the adjacent bubbles replicate to replace it however. The bubbles do no harm and have no other abilities. Chakra Cost: 2CP + 1 per post
Name: Bubble Bounce Rank: D Type: Ninjutsu Range: Close Element: Shabondoma (Bubble Release) Description: A simple bubble technique that does not require handseals. The user creates a small bubble from their body, utilizing some form of liquid (commonly body sweat or air moisture) to create a small bubble in the exact area of an expected attack. The bubble helps to soften the damage received from it and can bounce back basic shinobi weapons like kunai, shuriken, and senbon if they strike this bubble. This jutsu allows for protection of the body in a controlled and chakra-conservative manner if the user is incapable of movement or simply does not desire to move or defend himself with other techniques. The bubble only cushions physical attacks. If an attack is large (ex. a slashing weapon) multiple bubbles can be made along the expected area of harm. Chakra Cost: 5CP
Name: Travelling Bolt Rank: D Type: Ninjutsu Range: - Element: Raiton (Lightning Release) Description: A Raiton technique that releases a bolt of electrical energy towards a created bubble within three meters. This electric bolt then moves from this bubble to another bubble within range and can continue this chain of movement, even moving backwards, back and forth, etc. without loss of energy. This movement creates a small electric trail that can mildly shock opponents who pass through it but this is not the main focus of the technique. At any time, when an opponent comes within range, the bolt discharges from the bubble(s) it is within and strikes them quickly, often as a surprise attack (though the electric energy within the bubbles is visible) due to constant movement. In a large bubble-field, the ability to strike from virtually any location makes this a very aggravating jutsu to fight against, even if the bolt itself does only minor damage. Chakra Cost: 3CP
Name: Electric Shot Rank: D-A Type: Ninjutsu Range: Close, Mid, Long Element: Raiton (Lightning Release) Description: A Raiton technique that concentrates electrical energy into a single point and then fires it off. The ability to condense electric energy with this jutsu increases with the amount of chakra utilized and results in a faster and more devastating attack. Projectiles B Rank and above can puncture through defenses their own rank or lower without losing power and the A Rank variant can also inflict a one post paralysis. The projectile gains a speed increase equal to 5% per letter rank above D compared to other jutsu. This jutsu does not require handseals but does require a few seconds to prepare. Chakra Cost: 2 | 3 | 5 | 7
Name: Discharge Bubble Rank: C Type: Ninjutsu Range: Close, Mid, Long Element: Shabondoma (Bubble Release) + Raiton (Lightning Release) Description: A bubble technique that fires off a series of small bubbles that are filled with a visible electric current similar to a common children's toy. These balls are far from playful, however, and on impact they release a liquid that becomes filled with an electric current, shocking the opponent painfully due to the water as well as the standard punch of Raiton jutsu. These bubbles can be created to float in the air rather than fire, forming an effective electric wall around the user or allies. Chakra Cost: 4CP
Name: Bubbling Blood Rank: C Type: Ninjutsu Range: Close Element: Shabondoma (Bubble Release) + Suiton (Water Release) Description: A unique jutsu derived from memories of Hageshii's blood-based techniques and Kunshu's bubble techniques. The user causes an open, bleeding, wound to bubble out and create a froth of bubbles that expand and levitate around the user. These bubbles track the user and do not stray far from him but if contacted, burst into thick blood that coats and binds an opponent. This allows the user to transform a losing situation where they have been injured into a winning one by making a defense out of their own injury. Chakra Cost: 5CP
Name: Blood Hail Rank: C Type: Ninjutsu Range: Close, Mid, Long Element: Suiton (Water Release) Description: Utilizing Suiton release and bodily blood the user spits out a series of hardened blood projectiles from their lips, releasing a hail of thin senbon like weapons onto the battlefield. The blood for this technique is usually obtained by biting into the lip or tongue but any blood without the mouth with function for this technique. The projectiles do not stay solid for long and after puncturing they melt back into a liquid state, marking the target with a powerful smell that makes them easy to track by competent shinobi. The jutsu sprays outwards in a cone-like shape, making it difficult to dodge due to the range of the jutsu. Chakra Cost: 5CP
Name: Blood Spike Rank: C Type: Ninjutsu Range: Close, Mid, Long Element: Suiton (Water Release) Description: Utilizing Suiton release and an innate talent for blood manipulation, the user causes one of their bodily wounds (which must be bleeding) to eject a spike of blood rapidly to surprise opponents. This allows for inflicted cuts on the palms, fingers, wrists, etc. to be used to create a sort of ejected weapon in close quarter's combat temporarily. The ejected blood rapidly coagulates, however, and constant chakra must be pumped into the blood to prevent this, disallowing use with any blood that is not attached to the user. When the jutsu is ended, the spike retreats and the wound seals itself shut with scabbing to prevent death by blood loss. The spike itself is not exceptionally strong but is able to puncture flesh and cloth easily. If the spike is cut, slashed, or similarly 'compromised' the spike automatically retreats rather than extracting more blood from the user to repair itself. Chakra Cost: 5CP
Last edited by Kunshu Ame on Tue 18 Oct 2011, 10:59 pm; edited 2 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Kunshu's Customs Thu 13 Oct 2011, 11:32 pm | |
| No love for Hage? I didn't even make anything complex this time... |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Kunshu's Customs Thu 13 Oct 2011, 11:40 pm | |
| Sorry Hage, I honestly didn't see it. Everything is fine but I really don't understand the last one. You make a small wound on you and make a bubble out of your blood. It's close to you and than they burst and fall on the enemy. And that somehow makes a losing situation a winning one? Either I really didn't understand the technique or it needs a bit more explanation. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Kunshu's Customs Fri 14 Oct 2011, 12:04 am | |
| It doesn't create a wound, it works on a previously inflicted one and changes the spilled blood into something useful. The closing words are mostly flavor text but it just changes cuts into floating bubbles that can hurt opponents, meaning your changing previous injuries into a 'barrier' against additional injury, hence the flavor text. If you get cut up you can make a lil bubble barrier and turn your harm into a gain of a barrier. |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Kunshu's Customs Fri 14 Oct 2011, 12:11 am | |
| Aha, that makes sense. Ok approved for training. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Kunshu's Customs Fri 14 Oct 2011, 9:39 pm | |
| Valid question, where do I post to train these? Are the Kumo boards open for posting? |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Kunshu's Customs Sat 15 Oct 2011, 12:06 am | |
| To be completely honest with you I don't know. But since Kumo has a section of it's own, just post in there. |
| | | Ashin
Age : 30 Posts : 356
| Subject: Re: Kunshu's Customs Sat 15 Oct 2011, 2:07 am | |
| Kumo is closed as of present, therefore your character is not active. Since your character is not active you cannot post a training topic. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Kunshu's Customs Sun 16 Oct 2011, 10:27 pm | |
| Well that sucks, I guess if I have anymore free time I'll just add to this topic or something since I can't do much else at the moment with the character. Thanks for the clarification though. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Kunshu's Customs Tue 18 Oct 2011, 10:46 pm | |
| I've added Coiling Bubbles, Bubble Bounce, and Travelling Bolt to the list above. EDIT: Also added Blood Hail and Blood Spike. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Kunshu's Customs Wed 02 Nov 2011, 8:01 pm | |
| Bump. |
| | | Emperor of Rock
Age : 32 Posts : 869
| Subject: Re: Kunshu's Customs Sun 06 Nov 2011, 11:28 am | |
| Sorry for the wait. The jutsus you added are approved. |
| | | Flare
Age : 29 Posts : 3640
| Subject: Re: Kunshu's Customs Sun 01 Jan 2012, 2:30 pm | |
| Hage, do you still wish to keep this topic to add jutsu? And if you want to train the jutsu, all I can suggest is to train in Hi no Kuni for now. |
| | | Guest
| Subject: Re: Kunshu's Customs Sat 21 Jan 2012, 4:13 pm | |
| Archived due to inactivity.
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