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Chris
Age : 29 Posts : 3145
| Subject: Anticipation System Wed 11 Apr 2012, 4:01 pm | |
| Anticipation System Unlike the other techniques and styles available to you, both Taijutsu and Weaponry - i.e Close Combat - are almost impossible to write with a satisfactory degree of accuracy as to the real Martial Arts and Weapon Styles. This is due to the limit of what is allowed: of what your character can do, without breaching your opponent's creativity and their right to decide and choose a course of action for themselves. In reality, many actions are exchanged between two fighters, whether these are individual punches, kicks or blocks or even chains of attacks. Unfortunately the problem with Forums is, that you cannot 'hit' your opponent without his concession. Therefore a lot of the time, four-hundred word posts may describe a single action, with the intervals between each post being too long, to imitate a realistic fight accurately. Thus often to save time, Ninjutsu or Genjutsu will be used in order to end the fight or at least speed it up.
The Anticipation System seeks to correct this to some degree, by providing your opponent with the choice to accept or deny a series of movements, so that in turn, you also decide to react against or perhaps completely dodge a chain of movements, that your opponent has suggested.
In simplest terms, this is known as a 'one move, two assumptions' rule - or is otherwise known as a 'Chain'. Your character is allowed to perform a single action, and then in regards to that action, anticipate what he or she would do next, if that action was successful. Your opponent is then free to choose, if they avoid your first action (thus cancelling out your chain) or if they react to some if not all of the actions your character anticipated he would do. In practical terms, this is how it works:
- Quote :
- Shinobi A brought his sword down with force, hoping to trap his opponent's weapon and render it useless [1], using his strength to his advantage. Already he was thinking ahead. If he was successful, he would bring his sword upwards in an uppercut-like motion [2], hoping to graze the skin - the face of his opponent - if not outright slash through it. If that failed or wasn't enough, the man would follow through with a diagonal slash [3], hoping to tear the flesh starting from the shoulder all the way down to the waist.
Accepts the Original Attack - Shinobi B saw the sword coming down, and was swift to move his weapon and his body out of the way [1], escaping what could have been a very dangerous situation.
Accepts Two Attacks - Shinobi B saw the sword coming down, and gritted his teeth as his weapon was locked under the sheer brute force of his opponent [1]. He saw the determination in Shinobi A's eyes, and was shocked to see his opponent's sword rising upwards, nearing his face at a dangerous rate. In a split second decision, the man let go of his weapon and dodged the sword. [2] Just.
Accepts All of the Attacks - Shinobi B saw the sword coming down, and gritted his teeth as his weapon was locked under the sheer brute force of his opponent[1]. He saw the determination in Shinobi A's eyes, and was shocked to see his opponent's sword rising upwards, nearing his face at a dangerous rate. With no time to act, but the slightest of movements of his head, the weapon skimmed his chin drawing little blood.[2] But the attack didn't stop there. The sword returned, coming down fearfully quickly. But now that Shinobi B's weapon was free, he jerked it upwards, slowing his opponent's powerful advance with a mighty clash of metal against metal. [3]
Alternatively; Counters the Original Attack: - Shinobi B saw the sword coming down, and was swift to move his weapon away so that his opponent's sword struck the earth.[1] With an opening presented, Shinboi B lashed out for at torso,[1] hoping to shed blood, before he went on to...
If Shinobi B accepts all of the attacks, and then proceeds to present three of his own, in a matter of two posts, 4, 5 or even 6 motions have been performed. That thus achieves a more realistic approach to combat and gives flow to what otherwise would be a very long, and tiresome exchange of singular attacks.
It should be noted that this doesn't remove one's ability to perform multiple attacks in a Post. This System simply works to give Close Combat more flow. A character may still perform multiple Ninjutsu or attack, following or prior to using Weapons such as Kunai. It should be also noted that for the most part, the System solely works in Conjunction with Taijutsu. It can't be used in regards to performing three separate Ninjutsu attacks or using three 'separate' weapons. Separate weapons are namely Projectiles, Poisons or Sealing Tags.
Thoughts?
Last edited by Chris on Wed 11 Apr 2012, 4:03 pm; edited 2 times in total |
| | | Enzo
Age : 29 Posts : 1797
| Subject: Re: Anticipation System Wed 11 Apr 2012, 4:53 pm | |
| I thought this always applied in combat.. I've fought like this for years.. |
| | | Ace
Age : 31 Posts : 1036
| Subject: Re: Anticipation System Wed 11 Apr 2012, 5:02 pm | |
| THIS IS GENIOUS!
I REALLY like everything about this. It would indeed give a good flow to a fight. As well as help the topic seem more realistic. I just dont like how people write a big block on how they just attempted to get close and tried to land a kick. .-. Its just annoying. Its awesome to see this and hopefully will be approved. |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Anticipation System Wed 11 Apr 2012, 5:24 pm | |
| Very much so confused as to why you even bothered to create this system in the first place, I've never heard any complaints from our members about the way close combat functions and I've still yet to hear one today. It seems pointless in the fact that people already fight like this and we continue to hope for people to fight like this, much like Enzo has mentioned. I've found that throughout reading the fights on this site, we've more or less always followed the template you've written out. Thus, this renders the entire topic quite pointless in the fact that we don't need it. It also seems quite bias towards Weaponry and Taijutsu users, yes, they are the primary fighters for close combat situations but it also gives a lack of explanation to how someone without those specialities might react. From me, it'd be a denial.
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| | | Phantom Heart
Age : 31 Posts : 716
| Subject: Re: Anticipation System Wed 11 Apr 2012, 5:45 pm | |
| Errrr... I for one, like this. Yes, most of us already RP like this. But it is an ideal guide for those unfamiliar with this type of combat. .x. |
| | | Ace
Age : 31 Posts : 1036
| Subject: Re: Anticipation System Wed 11 Apr 2012, 6:33 pm | |
| What Megz says lol. It just helps around abit those who arent aware of this. But if i read this then compare it to an actual fight in rp, its nothing like it. Too much bullshit a lot less fighting. :/ |
| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Anticipation System Wed 11 Apr 2012, 6:52 pm | |
| - Phantom Heart wrote:
- But it is an ideal guide for those unfamiliar with this type of combat. .x.
There. This is not necessarily a new thing to all of us, but for many, it may be though. |
| | | Drake
Age : 28 Posts : 223
| Subject: Re: Anticipation System Wed 11 Apr 2012, 8:04 pm | |
| - Strange Ace wrote:
- THIS IS GENIOUS!
I REALLY like everything about this. It would indeed give a good flow to a fight. As well as help the topic seem more realistic. I just dont like how people write a big block on how they just attempted to get close and tried to land a kick. .-. Its just annoying. Its awesome to see this and hopefully will be approved. See, it helped someone.
+1 Chris. |
| | | kana kinoshi
Posts : 542
| Subject: Re: Anticipation System Wed 11 Apr 2012, 9:28 pm | |
| I second the fact that this should be a SUGGESTION and not an actual SYSTEM since there should still be some sort of creative flexibility and as stated by Cookie, some people already use this. Thank you chris for putting the time and I will keep in mind to use this system if I ever have to fight you. Village Tournament any body? lol |
| | | Enzo
Age : 29 Posts : 1797
| Subject: Re: Anticipation System Wed 11 Apr 2012, 9:52 pm | |
| Basically going to restate what Kana and Darius were basically saying. This is a nice idea, and a great suggestion; but there is no way this will become a system. There are a multitude of different ways to fight; to make this mandatory in RP would limit creativity and overall reduce activity. This would be good in some sort of RPing Academy (), and nothing more. |
| | | Ace
Age : 31 Posts : 1036
| Subject: Re: Anticipation System Wed 11 Apr 2012, 9:55 pm | |
| - Drake wrote:
- Strange Ace wrote:
- THIS IS GENIOUS!
I REALLY like everything about this. It would indeed give a good flow to a fight. As well as help the topic seem more realistic. I just dont like how people write a big block on how they just attempted to get close and tried to land a kick. .-. Its just annoying. Its awesome to see this and hopefully will be approved. See, it helped someone.
+1 Chris. ROLF DRAKE |
| | | Shiro
Posts : 363
| Subject: Re: Anticipation System Wed 11 Apr 2012, 10:01 pm | |
| Having not RPed in a long time, seeing this gives me a refresher in how I should fight in RPs, although I believe I have done similiarily- The If they don't do this or do this, I do ... is more or less the idea that I get from it. No doubt I'll think about this in the future.
But yes, good guidelines, but not law. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Anticipation System Thu 12 Apr 2012, 1:42 am | |
| Third or how many ever times in support of making this a guideline/ rule instead of a hard and fast system. Though I'll also add a recommendation that this be extended to ALL combat forms including ninjutsu & genjutsu. The more information available to a character the more the person writing the post has to work with and the longer (and better) the response will be. Making it rule though is going to be very rough on the newer players who need practice to develop that much writing skill.
A bigger problem might be the difference in the time frames during which actions occur in non-combat and combat situations. If memory serves me, I think in one of the guides a single post was estimate at 1 minute. In non-combat situations that is rarely enough time, while in combat a minute is an absolute eternity. To use the same benchmark for both is trying to fit the proverbial round peg into a too-small square whole. Especially here where a poster has to walk a fine line - too little and you get knocked down points by some moderators but too much and others will knock just as many points off and where the line lies changes from moderator to moderator. What I suggest is to put in the rules two measures of time and minimum word amount for a post: one for non-combat ones that is longer (say 10 minutes and 250 words at C-rank) and another that is shorter (10 seconds and 150 words at C-rank) for posts dealing with combat. |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Anticipation System Fri 04 May 2012, 11:08 pm | |
| Judging by the majority of members responses within here, it appears that it would be something useful to read if you're having difficulty in fighting but not something that should be enforced as a system. We'd find the possibility of restricting the way in which people fight and roleplay, which in turn restricts creativity. Thus, it will not find a way into our systems any time soon. Solved. |
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