Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
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An idea for a new plot

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Emperor of Rock
Konoha Nin
Emperor of Rock

Age : 32
Posts : 869

An idea for a new plot Vide
PostSubject: An idea for a new plot An idea for a new plot EmptyFri 18 May 2012, 6:47 pm

So Chris and I came up with a new plot. Of course it's a plot for the whole site and naturally anybody can join.

Spoiler:

Now this is only the skeleton of the story and there is much work to be done, but before we get too deep into the story, we need opinions. Will the people be willing to be part of this plot and will the staff approve of it.


Last edited by RockBoy on Fri 18 May 2012, 10:02 pm; edited 1 time in total
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Chris
Chris

Age : 29
Posts : 3145

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyFri 18 May 2012, 6:52 pm

Just to clarify, the idea is that there will be 'Six Bosses' to fight. Upon killing them, there will be an even bigger 'Boss', but more human in appearance and abilities. For the most part, the 'Terrors' are simply bulky, really powerful creatures that damage areas, more so than a single person. So really, if you're quick enough to avoid a direct attack, you should be fine. At least, 'area of damage' is their most basic ability.

Also, the idea is that the Shinobi would team up. I know that Kumo and Konoha are potential enemies, but this plot doesn't change that one bit. In fact, if anything else, it will show how closely matched the two are, and incline one to attack before the other becomes too strong/stronger.

Also, the idea is based on a game: Shadow of the Colossus.
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~Fox~
Nukenin
~Fox~

Age : 35
Posts : 1113

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyFri 18 May 2012, 7:31 pm

Chris wrote:
Also, the idea is based on a game: Shadow of the Colossus.
Always... wanted... to play. Never got to. :C It actually sounds kinda Mass Effect-y too (and probably a load of other games I don't know about). But yeah. Could be fun. Interested to see how nukenin would get involved/react to this.
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Celene
Celene

Age : 29
Posts : 796

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyFri 18 May 2012, 9:28 pm

This is indeed interesting...
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Rail
Rail

Age : 33
Posts : 428

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyFri 18 May 2012, 9:50 pm

Uuuu, seems rather interesting.
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Enzo
Kumo Nin
Enzo

Age : 29
Posts : 1797

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyFri 18 May 2012, 10:12 pm

Quote :
Also, the idea is based on a game: Shadow of the Colossus.
AWESOME GAME An idea for a new plot 287405

I like this idea c:
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Chris
Chris

Age : 29
Posts : 3145

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyFri 18 May 2012, 10:34 pm

From what we know so far, this is how the 'Creator' is going to look like. It may change in the future, as we want more feedback/approval, before we design the 'Six Terrors' - their weakness, strengths and abilities - and write up, and flesh out anything else.

So just feast your eyes on this awesomeness.

http://fc00.deviantart.net/fs71/f/2011/312/d/b/dbb30bb5e50769c08b2962e14f2498f4-d4fiya6.jpg
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John
avatar

Age : 31
Posts : 2547

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptySat 19 May 2012, 2:14 am

The idea is intriguing, but this seems like it would be a rather large site wide plot in scale as opposed to just an event, which is what we're trying to avoid due to difficulty of organizing it and maintaining members' interest.
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Emperor of Rock
Konoha Nin
Emperor of Rock

Age : 32
Posts : 869

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyTue 22 May 2012, 8:39 pm

So? Anybody else? Come on guys, we need more opinions.
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Nala
Nala

Age : 31
Posts : 103

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyTue 22 May 2012, 8:43 pm

I like it ^^ It'd be interesting to see if both villages could work together to fight such an awesome foe.
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Enzo
Kumo Nin
Enzo

Age : 29
Posts : 1797

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyTue 22 May 2012, 8:53 pm

Chris wrote:
From what we know so far, this is how the 'Creator' is going to look like. It may change in the future, as we want more feedback/approval, before we design the 'Six Terrors' - their weakness, strengths and abilities - and write up, and flesh out anything else.

So just feast your eyes on this awesomeness.

http://fc00.deviantart.net/fs71/f/2011/312/d/b/dbb30bb5e50769c08b2962e14f2498f4-d4fiya6.jpg
Makes me think of Megamind... Either way, the main challenge in this is finding 7 people willing to NPC, get 1 person to NPC 7 topics, or any combination of the two. Then, we'd need to make sure we evenly distribute members among these 'terrors', and hope that people don't randomly poof from existence for a few weeks. A lot of luck would be needed, and the size of this event doesn't suit our current member base. If we toned down the amount of terrors based on the amount of people that sign up, then things would probably work out a bit better. Just for clarification; these terrors are meant to resemble the gigantic golems in Shadow of Colossus, correct?
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Banshi
Banshi

Posts : 18

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyTue 22 May 2012, 9:01 pm

To spite mirroring the story behind the tailed beasts, it is not a bad idea, though it would be a bit hard to implement. Being a site-wide plot means that to have the story unfold in an interesting manner would require careful planning and build up. The bulk of the difficulty would be in making it unique from the Bijuu without overshadowing... and to find better descriptions and names for the things, as right now it does not sound like it would fit at all with the Naruto-world.

You'd need full personalities, abilities and descriptions for the main cast you're suggesting, but also for the hosts of NPCs that would be need to coherently unravel the tale

And this part is more like a nit-pick, but 'old wives tales' describe superstitions, gossiped into belief... calling it a legend would be a little more appropriate, or a myth maybe.

Really though, we can all nod and say we're interested, but it would take much more before people will be able to say they want this storyline.... keep writing!
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Abilities
Abilities

Age : 31
Posts : 299

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyTue 22 May 2012, 11:24 pm

If you want to do something like this. Start it, get people involved. I'm totally down for any sort of plot that can involve my character, but i dont think we need to make it an offical "plot" to do so. Just advertise your plot. (:
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Chris
Chris

Age : 29
Posts : 3145

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyWed 23 May 2012, 5:04 pm

Banshi wrote:
And this part is more like a nit-pick, but 'old wives tales' describe superstitions, gossiped into belief... calling it a legend would be a little more appropriate, or a myth maybe.

Really though, we can all nod and say we're interested, but it would take much more before people will be able to say they want this storyline.... keep writing!

I believe I referred to it as a 'tale', 'story', 'myth' and 'legend'. Razz Thing is, old wives' tales are usually the ones that are correct. ^^
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Rookie
Rookie

Posts : 677

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyTue 29 May 2012, 7:58 am

As long as it doesn't end like the game did >.>
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Tsurugi
Tsurugi

Age : 29
Posts : 341

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyTue 29 May 2012, 9:33 pm

i allways am in on a funny world wide brawl event :3

and totaly got what i am thinking @ fox
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Mugen Kousen
Mugen Kousen

Age : 34
Posts : 718

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyWed 18 Jul 2012, 3:23 am

Just throwing my two cents in...I'm absolutely against this and I'll explain why.

This plot pits all the rpers of the forum against one group of baddies and will probably bring them together as allies in some way shape or form. At least to fight a common enemy. Unless you have an entire village(Nuke-nin aside) deciding to side with a force that would potentially wipe them out as well...which doesn't really make sense.

If that is the case the what is the point in having 2 playable villages!? Limiting it to two is good in my eyes, it means that both can get populated instead of having 2 or 3 people in every village.

But where is the incentive to rp with each other? Where is the drama of good story telling? If the threat is NPCs who are decidedly evil then there is no depth to that. Okay, bad guys are bad and they aren't really much more aside from evil. THAT IS THE LAMEST KIND OF ENEMY!

I say take the two villages we have an just put them into a conflict. Don't make one "evil" or the other "good" let the rpers decide their morality. But have the source of the conflict be something entirely out of even the kages hands. The daimyo's of their lands decided to go to war to consolidate power for themselves or something.

Then you have rpers fighting against npcs...AND rpers. Rivals develop, conflicts spark, and your opponents are just as human as you are. A dynamic relationship as enemies will be cultivated if events are done well.

This over arching plot doesn't even need to be massive scale! It can be perpetuated FOREVER by keeping events small scale. For example, "Battle for the bridge!" a nice event where both villages are fighting for control over a bridge. One is defending the other attacking. Situations like that can be created continuously and yet still kept unique by changing the setting and mission objectives.

Then occasional common enemies and the like could come in via special events, or perhaps fighting spill over into other countries who get involved briefly due to one political scandal or another. Even then, the conflicts between the villages would ultimately be between the rpers getting them more involved as they would create the plot themselves. The strongest or most creative jounin in Kumo leading the most missions against NPCs and rpers alike will become the main enemy of Konoha nin and vice versa.



*takes a deep breath* Okay maybe not two cents..maybe I had a dollar to share, but there. I've shared it. I can only hope that you all agree with me that one big bad guy with 6 bad guy minions is NOT the kind of plot that will make a forum successful. I've seen it fail a hundred times both when I was running it and when I was just participating. People loose interest because its so cliche and has no depth. Interest dies off fast.
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Kiseki
Konoha Nin
Kiseki

Posts : 1216

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyWed 18 Jul 2012, 3:28 am

Why are you posting in a dead topic?! An idea for a new plot 287405
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Mugen Kousen
Mugen Kousen

Age : 34
Posts : 718

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PostSubject: Re: An idea for a new plot An idea for a new plot EmptyWed 18 Jul 2012, 4:11 am

Because it isn't archived and was never solved or addressed by admins. If you'd prefer I can just make a new topic and repeat the same thing over again slightly reworded to be purely suggesting a new plot. However that seems fairly convoluted to me.
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Enzo
Kumo Nin
Enzo

Age : 29
Posts : 1797

An idea for a new plot Vide
PostSubject: Re: An idea for a new plot An idea for a new plot EmptyWed 05 Sep 2012, 12:35 am

New plot events such as these will be discussed with the staff, when the staff need new inspiration for a plot event. This topic is closed for now, since no further input has been given by anyone.


Solved.
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PostSubject: Re: An idea for a new plot An idea for a new plot Empty

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