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| NEZUMI, Karma[Kumogakure] | |
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Nezumi
Posts : 15
| Subject: NEZUMI, Karma[Kumogakure] Sat 29 Sep 2012, 8:16 pm | |
| NEZUMI, Karma.THE INFO. Name: Karma Nezumi Nickname: Rat Age: 14 Gender: Male Appearance:
Karma Nezumi, a thin boy who stands at 5.24 feet and weights around 90 pounds. He is not noticable muscular, but he has the ability to blend in with the surrounding, his plain appearance is a lot of help with that. Unlike most Shinobi in their first Genin year, he isn't going for the athletic body build. He is actually happy with his ordinary amount of muscles and the plain appearance, it just works better for him.
His face just starts to change into that of an teenager, but it is rather small and long. He got a pointy small nose and sharp eyes. They appear strangely grey, but are not extraordinary suspicious. His mouth is pretty small, but since his faces lower half is covered by his scarf most of the time, people don't see it all that much anyways. Like this he is able to hide his facial expression and emotions, but even without the scarf, one would have a hard time getting a clue from his face. Karmas expression barely changes, he carries the same, uninterrested expression for hours. It happens quite a lot though, that Karma does not act and appear like his usual self... then he often smiles and laughs and such, acting like a complete stranger. You can't trust him when he starts to act like that.
His shoulder long, black hair is always knotted into a ponytail. The hair covers his forehead, falling down in spikes, but not hanging in front of his eyes. He has long sidebangs, reaching past his ears, and are about as long as his face. His black hair easily blends in with dark places, but doesn't appear purely black in the sunlight, but more as a mix of black and grey.
Nezumis clothes are old fashioned. He still wears an traditional Ta-No-Kuni outfit, but is often seen with wide black pants and a tank top. He allways dresses in black and his choice of cloth allows him to move fast and without restrictions. The black scarf which is ALLWAYS worn by him, covers his face up to the nose and almost reaches the ground when tied around his neck. From times to times Nezumi wears detachable sleeves, which are often very wide and allow him to hide things inside.
Forehead Protector: The metalic Forehead-Protector is placed on a black scarf, protecting the boys throat.. Personality: Karma is a silent, smart kid. He doesn't care much about other people and stays in the background. He spends most of his time with his little animal friends, playing in backstreets and other isolated areas. To other Karma appears unfriendly and uncaring. It is hard to approach him and only few even try.
All in all Karma is not the last bit happy with his life. In his oppinion everything moves to slowl and to few is happening out there. He keeps getting stronger, having different goals in his life, he has plans and knows how to archive them. Nothing will get in his way...
-Ambitious Karma has goals and in order to archive them he will walk over dead bodies. Mountains off them, he doesn't really care about anything else but his own goals... -Distant Karma never feels close to anyone, or has the desire to be with anybody. He feels best when he is on his own, so he acts accordingly, he doesn't let people close to him, other than for certain purposes and won't act friendly for no reason.
-Courageous Karma doesn't fall victim to his fear. He will keep a clear head and think about his options, then decides on spot how to act. Unlike other courageous people, he won't charge at every horrific being in sight, but he would not mind doing so, if he had a proper chance to get out of the situation unharmed and still alive. -Deceiving One shouldn't simply trust Karma, he lies and acts as he pleases. He does everything in order to give himself an advantage. He will force himself to do things he hates to do and uses people as mere pawns.
-Focused Karma isn't easily fooled or distracted. He knows what he wants and how he will gain it. Nothing makes him walk astray from his choosen path and distract his mind. -Lazy Karma dislikes doing troublesome stuff and if not for some of his goals, he stands back and lets other people do the work.
-Smart Karma is a very intelligent boy, to bad his intentions aren't allways good. He uses his intelligence and ability to make words his slave, to the best and manipulates people with it. -Sarcastic When being his usual self, Karma tends to speak harsh with people, making fun of them at the same time. He dislikes speaking anyways, so when being forced to speak or not getting around it, its hard for him not to stab the individuals brain with one of his sarcastic comments.
-Serious Karma is calm and serious, he doesn't act according to his age at all. He doesn't act out fo character and allways thinks about everything, he doesn't decide things on a whim. And he won't give in to plain needs.. -Suspicious Karma doesn't trust anyone. He is a Shinobi and knowledge is everything. Without knowledge you can't hope to win a fight, so he won't trust anyone until knowing every last bit about him.
Clan: Nezumi Clan [Rat Familiars Special Jutsu Clan] Nindō: "If you want it done right, do it yourself."
THE NINJA. Origin: Ta no Kuni Affiliation: Kumogakure Rank: Genin Specialties: Puppetry, Genjutsu Elemental Affinities: Fuuton, Raiton Combat Style: After blinding his enemies senses with Genjutsus, Nezumi will hide in the surrounding and attack the enemy with his rat-puppets, while his familiars sneak up on them in order to poison them. Special Characteristics: Advanced Stealth
- Spoiler:
Name: Advanced Stealth Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A skill gained by ninja who have begun to specialize in the art of stealth. The ninja becomes very light and quick on their feet. Their movements no longer create sound and they now gain a natural skill for hiding and camouflage.
THE ARSENAL.
Jutsu
Academy Jutsu - Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Clan Jutsu
- Spoiler:
Name: Hijutsu: Shitanuri | Special Technique: Chakra Coating Rank: E - A Type: Hijutsu Range: / Description: This Jutsu enables rats to coat themself in their owners chakra and gain the natural affinity as special attribute, which are the following: Fuuton: Increased speed and lightness (increased jump strenght and such) Raiton: Coating oneself in electricity (causing numbness and stunning) Doton: Increased skin thickness and weight (increased damage due to colliding and such) Katon: Coating oneself in fire (causing burns and such) Suiton: Coating oneself in water (greatly shapeable to make attacks more efficient) Depending on the amount of used Chakra, the coating may be more or less efficient/ strong. Chakra Cost: (E: 2 - 0| D: 3 - 1 | C: 6 - 2 | B: 12 - 3 | A: 24 - 5) Cp
Name: Ikimono Kitsunetsuki | Animal Possession Rank: E Type: Ninjutsu Range: / Description: An old technique, used by the Nezumi-Clan. It allows them to shortly borrow space in his rats mind, allowing them to travel along inside the rat. Their bodies have to rest though and need to be protected from close dangers. Chakra Cost: 1 Cp
Name:Hijutsu: Kuromure | Special Technique: Black Swarm Rank: C Type: Hijutsu / Genjutsu Medium: Area of effect Range: Far (- 30 m) Element: / Description: The Clansmen uses the secret handseals and captures the surrounding people in his Genjutsu. If one gets captured because of standing in the area of effect, one will start seeing more and more rats rumbling in the surrounding. As time passes by more and more rats will appear. This Jutsu is often used to hide ones rats beneath the illusions and attack out of a blind spot. (appearance and behaviour of the rats differs from user to user.) Chakra Cost: 4 Cp (2 Cp)
Name: Muragaru | Swarm Rank: C Type: Genjutsu Medium: Single Target Range: Medium (- 10 m) Element: / Description: Nezumi performs the needed handseals and activates the Genjutsu. He can choose a single person to be caught withing the Genjutsu, who will then find himself drowning in rats. The little vermins come out of nowhere and crawl up the victim, his hearing, touching and visual senses are influenced by this Genjutsu and even pain can is inflicted on the target. Chakra Cost: 8 Cp (2 Cp)
Name: Hijutsu: Katawa | Secret Technique: Deformation Rank: D - A Type: Ninjutsu Range: Far (0 - 30 meter) Description: This strange technique allows the Clansmen to shapeshift different objects into a rat shaped one, after performing the needed handseals. The size of an object can be expanded like this as well, depending on the amount of paid chakra: D-Rank: +/- 1 m C-Rank: +/- 3 m B-Rank: +/- 5 m A-Rank: +/- 10 m Chakra Cost: (D: 4 | C: 7 | B: 12 | A: 20) Cp
Name: Hijutsu: Hamai | Special Technique: Disease Rank: C - A Type: Eijutsu / Kugutsu; Hijutsu Range: / Description: The Clansmens rats start to 'leak', covering themselves in their excrements. Together with all the Hantaviruses, Ectoparasites, etc...., which are present in the animals fur, the animals attack become poisonous. Immediate desinfection or eridication of the vermins are the easiest way to counteract the poison. C-Rank: Wounds dealt by rats get infected after three posts and will cause a lot of pain. After dealing three hits, it will take two posts until a slight fever will hinder the enemy. B-Rank: Wounds dealt by rats get heavily infected after two posts. The wound will start swelling and turn violet. It causes a whole lot of pain, and one will get feverish and have a headache after two further posts. A-Rank: The heavily swollen wounds dealt by rats causes limbs to go numb and useless. After two posts one will get very feverish, have a headaches, as well as muscular pain. Chakra Cost: (C: 8 | B: 14 | A: 23) Cp [2 Cp | 4 Cp | 6 Cp]
Name: Nezumitama | Rat Bullet Rank: D Type: Ninjutsu / Taijutsu / Weaponry Range: Middle (0- 10 m) Element: - Description: Nezumi commands a rat to jump, while increasing its jumping strenght with its own chakra. In order to further boost the Jutsu strenght, he can throw or launch the rat at his enemy as well. During the flight the rat will coat itself in a protective layer of chakra, allowing it to punch holes into a wall, unharmed. Chakra Cost: 3 Cp
Name: Hijutsu: Yuudoku Soshaku | Hijutsu: Poisonous Bite Rank: C Type: Hijutsu Range: Close (0- 5 m) Element: - Description: Nezumi orders one of the rats, to charge at the enemy and inflict a serious bite wound. While doing so the rat will use its own chakra to cover its teeths with various bacteria present in its mouth. The bite will leave a bullet big, violet mark, which will itch terribly and after three posts, causes the victim to get a fever. Eijutsu and Kugutsu users can use their knowledge to neglect the poison, by desinfecting the wound and with painkillers. Chakra Cost: 7 Cp
Ninjutsu [No Element]
- Spoiler:
Name: Kumogakure no Jutsu - Hidden Cloud Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kumogakure no Jutsu is a ninjutsu technique utilizing no element. A technique that imitates that of the Kirigakure no Jutsu, once the user has performed the required handseals they will be able to call upon a thick and heavy cloud that will appear almost out of nowhere. The cloud will be able to cover a ten metre radius around the user and only the user is able to sense where others lurk within the cloud. Those with doujutsu or chakra sensing techniques are also able to see through this thick cloud but without any aid, then you'll be blind within the cloud. If a C - Rank or above fuuton technique is activated, then the cloud will be blown away. Chakra Cost: 4
Genjutsu
- Spoiler:
Name: Kyuuin | Absorption Rank: D Type: Genjutsu Medium: Optical Range: / Element: Fuuton Description: Nezumi performs the needed handseals and captures the surrounding people in his Genjutsu. Kyuuin allows Nezumi to absorb one objection completely, at leas this is what the Jutsu seems to do. In reality Nezumi just manipulates peoples sight, so that it seems as if he is sucking something into the vortex, which is emitted from his hands palm. By creating circular air currents, directing towards him, this Jutsu seems very real. After something has been 'absorbed' it will stay invisible until physical contact is made with it again, or no more chakra is paid. Chakra Cost: 4 Cp (1 Cp)
Kugutsu
- Spoiler:
Name: Kugutsu no Jutsu • Puppetry Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: This technique allows the user to use a puppet to attack from afar in battle. This is done by using chakra and forming them into strings which are then emitted from the fingers to the puppet. Should the user’s hands become disabled, either through physical injury or chakra impairment, this technique becomes neutralized. Chakra Cost: 5 (2 Per Post)
Name: Kurinuku | Drill Rank: D Type: Kugutsu Range: Far (- 20 m) Element: / Description: Rat #2 and Rat #5 are given the signal to detach their spiral blades, the puppets will then start spinning, while charging at the enemy. By covering the weapons in poison this technique becomes even stronger. This attack has a strong pierce effect, which allows it to even burst through thin walls. Chakra Cost: 4 Cp
Name: Hageshii Rinten | Violent Rotation Rank: C Type: Kugutsu Range: Med (5 - 10m) Element: Fuuton Description: A Kugutsu technique utilized with both of Nezumis puppets. While both puppets charge from opposing sides, the, in Fuuton Chakra covered rat bodies, will whirl around each other. Due to the released Fuuton Chakra, air currents surround the puppets, it looks similar to a small whirlwind, but besides the increased pierce damage, there is no further boost due to the wind. While spinning, each puppet uses all of its weapons, making this a pretty strong all-out attack. Chakra Cost: 8 Cp
Name: Otoshiana Hakobu | Trap Transport Rank: C Type: Kugutsu Range: Close (0 - 5m), Med (5 - 10m), Far (10m+) Element: / Description: Both of Nezumis puppets rat bodies open up, allowing him to insert multiple kinds of explosives or poisons inside. All can maximal be about the size of a small smoke bomb and while carrying the weapons, the puppets standart gear is locked and cannot be used, until releasing the object. Chakra Cost: 6
Name: Jisatsu Bakugekiki | Suicide Bomber Rank: C Type: Kugutsu Range: Far (- 20m) [- Explosion Radius 5 m] Element: / Description: With a single handseal, Nezumi can tell his puppet to blow up. Or rather, a single rat body can be told to do so. Each rat body has a strong explosion seal carved on its tummy, which on activation, will leave a devasted area behind. neither puppet nor enemy will leave the explosion unharmed. The blown up rat body will no longer be usable for the entire topic. Chakra Cost: 6 Cp
Weaponry
- Spoiler:
Name: Kokushibyou | Black Death Rank: C Quantity: 2 Appearance:This puppet has no human shape, instead it appearances is that of a bunch of rats. Six rat puppets, each black and with hollow eyes, are controlled by the puppeteer. Each rat counts as a 'limb', so instead of two arms, two legs, a body and a head, there are the six, rat shaped bodies. Each body is about one feet big and contents a single weapon, therefore counting as slot. These puppets are made of sturdy wood and have a explosion seal carved in their tummies. Body Slots: - Quote :
Slot 1: Rat #1 Name: Senbon Launcher Rank: D Slots Required: 1 Type: Projectile Launcher Description: This tiny, needle throwing device, is hiden inside the rat puppets body. Senbon needles can be shot out of the rats mouth, precise and from every range. Thanks to slight altering of the device, the senbons reload automatically and it can contain up to 15 senbons at once, but because of that, the device can only launch one senbon at a time.
Slot 2: Rat #2 Name:Spiral Blade Rank: D Slots Required: 1 Type: Regular Melee Weapon Description: This spiral shaped blade, is hidden inside the rat puppets body. On signal the blade can snap out and will surround the puppets body. The blade can only be present for a short time, before it snatches back inside.
Slot 3: Rat #3 Name: Teeth Blades Rank: D Slots Required: 1 Type: Regular Melee Weapon Description: These little blades are placed inside the rat puppets mouth, it uses them to bite and dig into flesh and such. The blades are a few inches long, and if prepared beforehand can be coated in poison.
Slot 4: Rat #4 Name: Teeth Blades Rank: D Slots Required: 1 Type: Regular Melee Weapon Description: These little blades are placed inside the rat puppets mouth, it uses them to bite and dig into flesh and such. The blades are a few inches long, if prepared beforehand can be coated in poison.
Slot 5: Rat #5 Name:Spiral Blade Rank: D Slots Required: 1 Type: Regular Melee Weapon Description: This spiral shaped blade, is hidden inside the rat puppets body. On signal the blade can snap out and will surround the puppets body. The blade can only be present for a short time, before it snatches back inside.
Slot 6: Rat #6 Name: Senbon Launcher Rank: D Slots Required: 1 Type: Projectile Launcher Description: This tiny, needle throwing device, is hiden inside the rat puppets body. Senbon needles can be shot out of the rats mouth, precise and from every range. Thanks to slight altering of the device, the senbons reload automatically and it can contain up to 15 senbons at once, but because of that, the device can only launch one senbon at a time.
Name: Ammunition -Senbon Box Rank: D Type: Ranged Weapons Quantity: 4 x 15 Senbons Description: These Senbons come in packs of fifteen Senbons per box, which they are stacked inside. These boxes can be put ontop of a senbon launcher and are easy to carry along. The box is hard to open without tools and it is therefore impossible to use these different than with a senbon launcher. It should be mentioned that there is a special hole for poison ontop of the box, if prepared beforehand the senbons can all be drenched in it. Storage: Inside Ninja Gear Poison Name: Rat Poison I Rank: D Poison Description: Liquid State This poison can be carried along in a bottle or any other kind of container. It is brown and kills rat painfully by making them... litterally crap their guts out. On humans its effect is a bit altered, only bringing them as far as showing first signs of diarrhea. Poison Effect(s):[ Post 0 / Turn of Infection/Injection] [ Post 1 / Enemy will start feeling bad / Stomache grumbling] [ Post 2 / Enemy will feel sick and will find himself limited to move] [ Post 3 / Enemy will crap his pants] Poison Name: Rat Poison II Rank: C Poison Description: Liquid State This poison can be carried along in a bottle or any other kind of container. It is purple and kills rat painfully by making them vomit their insides out. On humans its effect is a bit altered, only bringing them as far as constantly vomiting, while having to endure horrible pain. After the second or third time vomiting, ones throat will start to burn as if being on fire. The pain will extinguish after three further posts. Poison Effect(s):[ Post 0 / Turn of Infection/Injection] [ Post 1 / Enemy will start feeling bad / Stomache-ache] [ Post 2 / Enemy will start vomiting multiple times] [ Post 3 / Enemies throat will hurt as if lit on fire] Poison Name: Antidote -Rat Poison Rank: C Poison Description: Liquid State This little bottle is hidden on Nezumis chest. It only contains enough liquid for a single sip and when taken will neglect rat poison inside ones body. The poisons effect will wear off emidiately. Poison Effect(s):[ Post 0 / Turn of Injection] [ Post 1 / Recovery from Rat Poison] Name: YingYang Rat-Siblings- Shiro & Kuro Rank: C Type: Animal Familiar Appearance: Shiro - White Black =Kuro Both rats are pretty small, beeing as big as Nezumis palm. Besides their red eyes and the strange fur, there is nothing oddly suspicious, which might have you take a closer look about these rats. Personality:-Kuro is a little fella, he is very curios and allways wanders off. He can easily get aggressive though, even more so for Nezumi and... food. He is a healthy and energetic male rat. -Shiro is not only shy, but never parts with Nezumi either. Unlike her brother, Shiro dislikes violence, but will allways come straight to aid, when needed. She is a healthy and cute female rat. Special Abilities: / Name: Small Scroll Rank: D Type: Supplementary Quantity: 2 Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimetres in height, with the scroll length itself reaching fifty centimetres. [Full -Kokushibyou /Black Death] Storage: Belt Name: Genin Kit Rank: C Quantity: 1 Contents: 6 Kunai [6], 10 Shuriken [5], 9 Senbon [3], 10 Makibishi [2], 4 Exploding Notes [4], 3 Exploding Pouches [1], 3 Smoke Pellets [1], 12m String [4], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Items
- Spoiler:
Name: Flute Rank: E Type: Instrument Quantity: 1 Description: A pretty old and shabby bamboo flute, you can see it has seen more than one winter already and is used very often.
THE BACKGROUND. History: Karma was born in a quite century. The Nezumi-Clan he was born in, only consisted of a few people. The little vilage he lived in, had a population of around 30 people. All rice farmers, like usual in Ta-no-Kuni. But Nazumi always wanted more. He wasn't happy with working on the field all day, he couldn't stand the tought of nothing happening in his life, and that was certainly going to happen if nothing were to change.
From then on he could be spotted skipping work and instead practicing in the forest. He took the first steps into Martial Arts, all self-thaught, but when a bunch of merchants came through the village, he used the chance and talked to every bodyguard and warrior which travelled along. His negative behavior was noticed, and people started to worry. Parents feared their kids could be influenced by his strange behavior, everyone else was just worried about the boy becoming a troublemaker.
Karma turned six, the proper age for learning the clans secret. Normally kids in that age would start learning about rats, living and working with them. But not in Karmas case. Due to his former behavior it was questened wether he should be teached at all, everyone was sure he wouldn't use his newly gained abilities with the proper.... responsiblity.
Hard times followed, Karmas parents wouldn't put up with the boys act anymore and started punishing him. He was barely seen around that time, he went out of his rooms window during the morning and sneak back in at dawn. No one knew what he was secretly doing during that time. In fact he had watched his little brother practice, but not only him, he had spyed at EVERYONE.
When you lifed in the Nezumi-Clan, rats were unavoidable, they were as present as the sky and stars above your head. And it wasn't hard to look at the 'how' if you knew 'where'. But, unlike the other kids, Karma didn't learn with the calm small rats, but the more aggresive wild rats, which normaly only could be tamed with ones familiars. But he managed to teach himself the handling of rats, although it costed him four years.
One night he was caught, everyone had decided that things couldn't run as they did up till then. Karmas pigheaded behaviour had gotten far beyond intolerable. That day Karma declared his drop out from the Nezumi-Clan.
He still lifed in the village for two further years, the people had been impressed by his determintation. Karma told them about his dream, to discover the world and do something big. From then on he was supported and trained, everyones expectations rested on his shoulders now. And then, half a year after receiving his familiars, Karma departed towards Kumogakure... planning to become a Shinobi.
Roleplay Sample: Sword Art Online Rpg Sample -OP-Post
- Spoiler:
The metal reflected the light caused by the torches flame, as the claymore passed through the scale covered skin of a << Kobold Peon >>. Ende had just slain another group of three mobs. By now he had no more problems fighting a group of enemies, he had trained enough these past two weeks to get the hang of it ~keep moving.
He was currently wandering through the Gutwrench Caverns, the hardest dungeon on the first floor. Up until today not even 50 % has been mapped and most people assume the Boss Room to be down there. People are desperatly looking for Beaters who would tell them the Boss Rooms location, but even they don't seem to have a clue.
Ende, who had 32 % of the Dungeon mapped, came here daily. He always found new passangeways and secrets and the monsters you could encounter here were good for increasing ones skill. The << Kobold Peons >> which lifed in these caverns, were one of the only weapon wielding monsters on the first floor, and therefore were the best preparation for the future floors.
Besides, fighting animal like monsters was boring. Their moveset was pretty simple and after beating them a bunch of times, it was no challenge anymore.
He closed the system-window, which listed the gained drops, when he noticed something not to far away. Something had moved... He approached the place.. there was just a torch, nothing else. Ende took a closer look... Hmm... the torch doesn't seem special... but maybe. Ende kicked against the wall. He wasn't too patient. At first nothing happened and Ende cursed around, but then the wall started to move. A hole opened itself, as a big stone moved upwards, Ende didn't even bothered questioning the used mechanism.
Happy about the discovery, he walked inside. It was a long, curved path. At one part Ende found himself next to a abyss, as the path lead through a cave. There was only a small path to walk on and Ende was nervous about encountering monsters, he worried to accidently fall into the deep hollow. He got closer to the corner.. and stopped. Something had caught his attention... he slowly moved towards the edge, leaning against the wall. He didn't risk to look around the corner, but he could hear people talk.
After listening for fifteen minutes, Ende had figured that this was a bandit camp. People had been telling stories about them killing people and their greatest treasures. In total three guys had talked, but Ende assumed more people to be present. He took a deep breath...
He unsheathed his claymore, waited a second, then headed around the corner. He charged forward, not having a specific goal. He just wanted to slay all the bandits and take whatever there was to take. He came into a.. big, round area. there was a little sea in the middle, surrounded by campfires and benches. People sat there... << Armed Bandits >>. Drinking, eating and talking loudly, it was a wonder that Ende didn't noticed them earlier.
A person shouted, Ende had been spotted. Focusing on that guy, Ende stopped, sliding above the dusty ground, then he used his << Acrobatic >> skill. The man, shocked to the extent where he couldn't control his actions anymore, attacked Ende with the first thing he could grab. The pan hit nothing but air, as Ende leaped to the site. One of his hands rested on the ground, while he did a cartwheel. In the middle of the motion he thrusted his sword forward, piercing the bandits chest. He landed and finished the job.
The bandit scattered into a bunch of data, but his buddies had witnessed it all. Sadly Ende had to accept the fact, that there were more people than he had expected. He counted twelve bandits, could he handle this?
The question was pushed aside as he barely managed to dodge a axe, which dug itself deep into a wood pole behind him. They had at least two ranged fighters... Ende didn't want to take on this many people in such a spacy area.
He turned around and ran. Someone already blocked the exit, but Ende used his << Acrobatic >> skill to slide towards him, dodging his slash and in return cutting deep into his leg. Then forcing him to the ground and repeatedly slash him. More than two strikes weren't needed.
Ende looked up again and noticed his followers closing up to him, not taking the time to look at the droped items, he turned around and kept running. Up in front, the secret door opened itself and Ende stopped. He almost lost balance, as he slide acros the ground, but smashed his sword into the wall, regraining his footing.
Damn bandits... He thought and went on. He took off to the right and.... smashed into something. Ende found himself back in midair, the ground was pretty close to his face and out of reflex his hands moved forward.
He rolled across the floor three time, while his sword went off through the air, loudly smashing on the stone ground. "Arg.. fuck... what was that?" He looked around. "Shit man, what are you doing here?" A rude question considering he had just tackled this guy, not even mentioning meeting him for the first time. Ende spoke calm like always, but was he a bit exhausted and panting heavily, because of the running. His blond here was darkened by the sweat which covered his forehead.
This was no time to lie around. "Hey, what are you waiting for, get up! Ask me later, now we gotta run..." With that Ende pulled the guy by his hand and took off....
FACE CLAIM. Character Claim: Nezumi - No.6 Source: Deviantart Image URL: https://i.servimg.com/u/f34/17/64/11/53/no_6_f11.jpg
Last edited by Nezumi on Fri 19 Oct 2012, 11:19 am; edited 15 times in total |
| | | Kiseki
Posts : 1216
| Subject: Re: NEZUMI, Karma[Kumogakure] Sat 06 Oct 2012, 7:46 pm | |
| You need to belong to a village. Konoha or Kumogakure please. |
| | | Nezumi
Posts : 15
| Subject: Re: NEZUMI, Karma[Kumogakure] Sun 07 Oct 2012, 1:11 am | |
| edited and done the stuff about my familiars as well |
| | | Kiseki
Posts : 1216
| Subject: Re: NEZUMI, Karma[Kumogakure] Mon 15 Oct 2012, 9:02 pm | |
| - Quote :
- Name: Kyuuin | Absorption
Rank: D Type: Genjutsu Medium: Optical Range: / Element: Fuuton Description: Nezumi performs the needed handseals and captures the surrounding people in his Genjutsu. Kyuuin allows Nezumi to absorb one objection completely, at leas this is what the Jutsu seems to do. In reality Nezumi just manipulates peoples sight, so that it seems as if he is sucking something into the vortex, which is emitted from his hands palm. By creating circular air currents, directing towards him, this Jutsu seems very real. After something has been 'absorbed' it will stay invisivle until physical contact is made with it again, or no more chakra is paid. Chakra Cost: 4 Cp
Needs an upkeep.
- Quote :
- Name: Shortsword
Rank: D Type: Weapon Quantity: 1 Description: This short, straight slashing weapons blade is as big as Nezumis upper arm. It is double edged and very sturdy, this blade is very good for thrusting and parrying attacks, but its lack in range as well as sharpness is a problem. Storage: Sheath on back
Can't have this.
I take it your Kokushibyou | Black Death can be smashed apart easily since they are hollow and each rat pretty much isn't on par with a C-rank puppet durability wise no?
Other than that I'll have to wait on your clan to review anymore of this. |
| | | Nezumi
Posts : 15
| Subject: Re: NEZUMI, Karma[Kumogakure] Mon 15 Oct 2012, 11:15 pm | |
| all of these rats together are as strong as 1 c rank puppet, but one alone isn't... and oh well, i guess they can be easily destroyed with enough strenght, since they are just made of wood i guess, but i surely hope a single punch won't make them shatter into pieces ^^
oh well, edited and waiting for clan approval :3
|
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: NEZUMI, Karma[Kumogakure] Wed 24 Oct 2012, 11:59 pm | |
| Archived, due to user quitting. |
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| Subject: Re: NEZUMI, Karma[Kumogakure] | |
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