| | Kessho, Aero [Kumogakure Chuunin] | |
| |
Brett
Age : 30 Posts : 614
| Subject: Kessho, Aero [Kumogakure Chuunin] Fri 20 Apr 2012, 4:57 am | |
|
Keesho, Aero
THE INFO. Name: Kessho, Aero Nickname: Some of his friends call him Dainou, meaning Brain. He came to acquire this name simply because he has always been one of the more intellectual pupils, and has always attempted to learn from every situation as well as being one to share his learned knowledge with others around him. Age: 14 Gender: Male Appearance: Due to his passion for intelligence, Aero is always outside, absorbing the radiant rays of sunlight while observing things in nature. Over time, his skin has simply adjusted and seems to be stuck at a permanent sun-kissed tan, and has built a resistance to sunburns. His skin is complemented by his soft, black, unkempt hair which he has been growing out for quite some time although not allowing it to obscure his vision. His eyes are one of his more interesting features which have been recognized as a signature characteristic amongst his clan. They are gradient and give great contrast to his hair and skin both. [Aero's Eyes] In addition to what he considers 'stunning' facial features, Aero has quite the physical attractiveness too simply because he is always running and exercising. Since he finds that a body should not go to waste in any one way, Aero has become quite the runner causing extremely strong legs, and one who constantly does push-ups which has resulted in built biceps and great upper body strength. All of his muscle is in great proportion to his height of five feet and six inches, leaving him at a stead one hundred and thirty four pounds.
In terms of clothing, Aero wears a loosely bound black robe with a turquoise brim that extends the whole length of the robe. [reference the picture above for a glimpse of the robe]. This robe is split down the center, and has no pockets or anything of the sort, but does have straps that originate at the back of the robe so that it may be fastened somewhat closed. Underneath his robe, Aero wears a black tank-top that is skin tight, and is without any harsh texture. On his legs, rather than wearing the traditional jeans, shorts, etc. Aero wears skin-tight wholesome black leggings that extend from his waist to his ankles. Although these leggings may seem awkwardly tight to others, Aero has grown fond of them because they do not impede his movement. On his feet, he wears a pair of standard ninja combat shoes, not traveling sandals.
Facing forward on his waist is his utility pouch in which he stores his kunai, wire, smokebombs, and explosive tags. He also keeps a journal and pencil in his pouch so that he may write during his adventures.
Forehead Protector: Worn around his waist as a belt buckle, his headband straps are turquoise rather than the traditional black.
Personality: Aero considers himself to be moderately nonchalant and open when it comes to who people are in terms of personality. Generally speaking, in terms of what people know, Aero usually considers others to be lesser and ignorant. He has made it his personal goal to enlighten all those who he encounters along the way, sharing with them the things he has learned.
To his friends, Aero is a greatly generous person who holds very little value to the items of the material world, and would much rather trade material items for things such as happiness. He does not believe in making people suffer, or going without. Some of his friends think that his ability to sympathize for others in every aspect is his greatest characteristic, Aero disagrees.
Aero believes his greatest ability to be in his wit and humor, because although he enjoys enlightening people, he will not do it harshly. Due to the fact that he does not deliver things without delicacy, he generally employs humor or witty riddles beforehand. This wit is also used to relay facts to both friends and enemies alike, or greatly concealed riddles about his future moves.
While he enjoys people with the will to learn, books, food, training, learning himself, observing, and traveling there are also things he dislikes and fears. His biggest fear, is the fear of ignorance which is closely followed by death. He fears both death and ignorance simply because there is no knowledge with either.
Clan: Kessho Nindō:
To bring knowledge to everyone, even to those on the battlefield. To save those who fight against him, and if he cannot then he must deliver them peace through teaching before they have died.
THE NINJA. Origin: Kumogakure Affiliation: Kumogakure Rank: C-Rank Specialties: Ninjutsu; Weaponry (Main: Swords, Sub: Ranged) Elemental Affinities: Doton (Main); Raiton (Sub); Shōton (Crystal) [Clan] Combat Style:
When Aero is using his jutsus, he prefers fighting from a distance so that his jutsus will give a more wholesome effect by the time they have been completed, but it also gives him a chance to be a bit more defensive. When he must fight up close because his chakra is running low, or because there is very limited space Aero will use his weapons since he is more than proficient with them.
His weakness is dealing with more than one enemy at a time because it diverts his ability to analyze into more than one place. Thus, he can be greatly susceptible to distractions. On the other hand, not all distractions will work because he is such an observant fighter. Also, he has a knack for remembering hand signs in accordance to the jutsus they produce.
In the event that he ever comes close to death, or that he must come down to it, Aero would use a counter-kamakazi attack. This simply meaning, he will appear weak enough that his opponent will rush in to finish him off at which point he will use his 'Omiwatari' jutsu in order to create a wall of sharp and rigid crystals in front of him, hoping that his enemy slams into it, impaling him or herself.
(As a desire, Aero wishes to work more on his Taijutsu) Special Characteristics:
Chakra Capacity
- Spoiler:
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.
THE BACKGROUND. History:
Academy Arc
- Spoiler:
Upon turning nine , his parents finally decided to allow him to enter the academy. By the time he had actually entered, he had been taught quite a few things by his father, a Kumogakure Infiltration Specialist, and his mother, a Kumogakure Assassin. They had always had hopes and dreams of their own for Aero, but most of the time he disregarded their desires for him. Their knowledge of the world, however, had always interested him. With the knowledge that he entered the academy with, Aero sped through. He even managed to outwork almost all of his peers, and helped them at the same time.
Because he had excelled at such a rapid rate, and had been such a help in teaching his fellow peers, Aero was permitted to graduate from the academy one year early, but he refused. Instead, he stayed behind and continued to help those around him, and take in whatever extra bits and pieces of information that he could from his senseis. Finally, at the age of eleven and a half, Aero graduated from the academy and became an official genin.
Aero wasn't particularly too pleased that he would be immediately be receiving missions, and would be sent off. Instead, he sought permission from the Kage to wait an extra year before being set off onto missions, so that he could read up on all the scrolls that had been written and stored in the private library.
Genin Arc
- Spoiler:
Reluctantly enough, the Raikage had agreed to let Aero stay in the village for another year to soak up all the knowledge that he could. It was almost a weekly trip he made to the library, staying throughout the night perched up against the wall while reading various scrolls that contained battle strategies and notations about different animals, plants, and views throughout the ninja world. Thus, the cycle continued and Aero proceeded to read while exploring and observing the world directly outside of the village where the sun shines more vibrantly.
After his one year was up, Aero returned to the Raikage to discuss his current situation in terms of being without a team. She had agreed that it was an issue that needed to be addressed, however, settled to allow Aero to do little things inside the village on her behalf while she searched for a place to allocate him. Just recently Aero had received word that the Raikage had found a team to place him in, a place where she thought he would be most useful.
Roleplay Sample:
Aero took a deep breath of the refreshingly clean Kumogakure air allowing it to pass through his lungs and out of his nose. The feeling it produced was almost intoxicating each and every time that he walked into the open air. It was one of his most favorite places to be other than in the library reading scrolls. Today, he felt that he could go and watch some of the wildlife that surrounded the city since he had not been asked to do any missions, nor did today feel like a particularly good day to buff up on any of his skills. So, with a belated sigh and a dazzling smile toward the sky, Aero began to walk. Right foot, left foot, right foot, left foot. This seemed such a strange pattern to him, after all nobody ever told him 'you must walk this way', and so he thought he'd try a new method of walking as he made his way out of the village through the northern gates.
Right hop, right hop, left hop, right hop. Nope, there was no doubt about it for Aero, there was just nothing else that seemed like walking and was as efficient. He proceeded to walk normally again, perching his hands crisscrossed like meshing cogs behind his head as a supportive device as he tilted his head back just enough to catch a fair portion of the sky.
There were no clouds in sight, birds flew freely, and the sounds of the happy villagers filled the air. As great as this was, deep down inside Aero felt that something was missing, and then like always, he knew. He hadn't made a point of sharing knowledge with anyone today, he had been to selfish in pursuing his own desires. So, he made an abrupt stop and looked around. Women with their babies, soon-to-be academy students, and elderly villagers roamed around him. He could speak to the elderly, but might be crushed by their wisdom accumulated through the years. His next choice would be a passing by woman, but then he would receive some sort of lecture about birthing children and he didn't particularly want to hear that at the moment. So, then he decided that it must be a child that needed his knowledge the most today. He cleared his throat, and approached the nearest group of huddled children, who to no surprise were talking about the academy.
He squatted down, a smile on his face. His robe slid behind him, tracking a bit of dirt on the tail, not that he minded too much since he washed it every night he returned home. "So, you're all excited to be a great students when you enter the academy I hope. See, there's things they don't always tell you because it's assumed, but I know how it is.. Sometimes when you're a ninja you just want to shout in excitement all the time, but you can't always. When you're in a stressed combat situation, and when they're testing you in the academy, always take the highest point of cover to get a better perspective and remain silent." He had done it again, he had closed his eyes and began remembering his blissful days back at the academy and when he opened his eyes, only one of the three children remained. Apparently, her other two friends had ran away.
She looked at him, his tender blue eyes reflecting off of his oddly colored ones. "Hmm, you're odd. I like it!" She shrieked in her prepubescent, high pitched voice. And then she gave a more tense, serious, studious nod. "I will always remember!"
Aero laughed gentle, bringing his hand up to pat her on the top of the head, before spinning upward on his right leg back into a standing position. "Good! Now, get back to your friends!" He was delighted to hear someone say that they would always remember his words, and with that he dashed back toward the north gate hoping to see something interesting happen when he had managed to take his place in the canopy of the trees.
THE ARSENAL. Academy Jutsus
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1CP to seal; 1CP to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Doton Jutsus
- Spoiler:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4
Name: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Chakra Cost: 9
Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Chakra Cost: 6
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 6 (2 per post)
Raiton Jutsus
- Spoiler:
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
Shōton Jutsus
- Spoiler:
Name: Kesshō Hari | Crystal Needles Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Ransu Kesshō is a technique used by the members of the Kessho clan. This jutsu allows the user to create a large and sharp spear-like rod attached to her wrist, which she can use to impale her target. This technique is shown capable of blowing through rock and steel. Chakra Cost: 3CP
Name: Suishō Tō | Jade Crystal Blade Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Suishō Tō is a technique used by the members of the Kessho clan. With this technique the user can quickly form a blade made of crystal on their arm, and use it in a manner reminiscent of a Tantō. Blades can be formed on both arms if needed. Chakra Cost: 3CP
Name: Shōton no jutsu- Shikakejirai Kahan (Boobytrap seal!) Rank: D Type: Ninjutsu Range: Square with an area of 16m [covering the Koudo Shouka Shikakejirai] Element: Shōton Description: Once Koudo Shouka Shikakejiraihas been activated, Aero completes a set of handsigns (boar->monkey->sheep) that will cause a jade barrier to form over the opening of the trap and a thin layer to form against all sides of the surrounding earth, sealing the opponent inside. The barrier is resistant to blunt attacks as well as attacks from minor weapons such as shuriken and kunai. This jutsu is exclusively used in succession with the boobytrap technique. Chakra Cost: 3
Name: Kesshō no Yoroi | Crystal Armour Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Shōton (Crystal Release) Description: Kesshō no Yoroi is a technique used by the members of the Kessho clan. This technique allows the Kesho member to cover their skin with a thin sheet of crystal, protecting themselves from blunt attacks. This armour can also aid the member to perform stronger physical attacks. Chakra Cost: 5CP (Additional 2CP Per Post)
Name: Kesshō Chōeki-ha | Crystal Imprisonment Wave Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Kesshō Chōeki-ha is a technique used by the members of the Kessho clan. The user sends out a wave of chakra that encases small objects such as bugs or weapons in crystal, halting them whilst airborne and making them fall to the grown and shatter. Chakra Cost: 5CP
Name: Ransu Kesshō | Crystal Lance Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Ransu Kesshō is a technique used by members of the Kessho clan. This jutsu allows the user to create a large and sharp spear-like rod attached to her wrist, which she can use to impale their target. Chakra Cost: 5CP
Name: Kesshō toge o Seichō Sa Seru | Growing Crystal Thorn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Kesshō toge o Seichō Sa Seru is a technique used by the members of the Kessho clan. The user creates growing thorn-like crystals that continuously grow towards the opponent's direction. Chakra Cost: 5CP (Additional 2CP Per Post)
Name: Suishō Rō | Jade Crystal Prison Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Suishō Rō is a technique used by the members of the Kessho clan. The user summons crystalizes the space around a target completely encase a single target in crystal. If a person was so unlucky to be encased in the crystal then they will have quite a hard time breaking free from it, if the crystal itself was broken and a person was encased within it, then that segment of crystal would be destroyed allowing the victim to have free movement where they were once trapped. Chakra Cost: 8CP
Name: Omiwatari | The God's Crossing Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Omiwatari is a technique used by the members of the Kessho clan. The user places their hand on a surface, creating a long stream of sharp crystals to bind and pierce a target. Chakra Cost: 8CP
Name: Shōton no jutsu- Koudo Shouka Shikakejirai (Earth crystalization boobytrap) Rank: C Type: Ninjutsu Range: Square with an area of 16m Element: Shōton Description: Aero slams his palm to the ground after he has completed his handsigns (sheep->ox->horse->dog), at which point the ground (1 inch beneath the surface) begins to transform into frail crystals that cannot sustain pressure from anything other than the thin layer of earth above. These crystals continue until they have reached a depth of ten feet. When the opponent steps on the ground anywhere in the area, he or she will cause the ground to crumble at an accelerated rate. If the opponent is not successful in jumping out of the way, he or she will plummet to the bottom of the trap. It should be noted that the trap's area forms right outside of where Aero slams his palm to the ground so that he cannot be trapped inside. Chakra Cost: 7
Name: Kenji Senpuu (Sacred Crystal Sword Whirlwind) Rank: C Type: Taijutsu Range: Close (0m-1m) Element: Shōton Description: Once the Suishō Tō jutsu has been activated, creating two swords on the arms of Aero, he will channel chakra into his feet. The chakra that is stored within his feet will then be used to help keep a steady balance as he begins to spin furiously in a clockwise direction. This taijutsu technique can be used to rigorously slash an opponent, causing flesh wounds or more serious damage if a critical area is slashed. When he has finished the technique, he simply stops channeling chakra into his feet which will cause his spinning to slowly cease. Chakra Cost: 3 (2 per post if continuous)
Kumogakure Specific Techniques
- Spoiler:
Name: Rakurai - Lightning Strike Rank: D Type: Nin - Taijutsu Range: Close (0m) Element: Raiton Description: Rakurai is a ninjutsu and taijutsu mixture utilizing the lightning element. After gathering chakra to the fist, the user is able to create multiple sparks of electricity to form around the top of their hand for it then to alter into a source of lightning. This lightning is to enhance the pain when delivering a punch and also numbs the area of attack for an entire post. Chakra Cost: 3
Name: Modoru Kikkā - Back Kicker Rank: D Type: Taijutsu Range: Close (0m) Element: - Description: Modoru Kikkā is a taijutsu technique. Once the user has gathered enough chakra to their feet, they will try to maneuver themselves behind their opponent so that they can deliver a chakra - enhanced kick to the back. A normal kick would be damaging enough but to have chakra reinforcing it will result in more pain. If a direct hit is made, they'll be able to force their opponent down onto their knees or flat onto their face. Chakra Cost: 3
Weaponry
- Spoiler:
Name: Genin Kit Rank: C Type: Supplementary Quantity: 1 Contents: 10 Kunai, 8 Shuriken, 5 Senbon, 2 Exploding Notes, 1 Exploding Pouch, Five Metres of wire/string, File, 10 Makibishi, 1 Windmill Shuriken, 2 blank small scrolls
FACE CLAIM. Character Claim: Gintoki Source: Gintama Image URL: http://browse.deviantart.com/?qh=§ion=&q=Sinsenor#/d41whg5
Last edited by Brett on Tue 01 Jan 2013, 7:11 pm; edited 15 times in total |
| | | Otibot
Posts : 115
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Fri 20 Apr 2012, 5:18 am | |
| The thread title is not formatted correctly, it needs to follow the same format that...every other character has. Please fix this.
Kirigakure is not an active village on this site. Your choices are Konohagakure, Kumogakure, or Nukenin.
Please copy-paste one of our starting kits for your weapons. They can be found in the Encyclopedia.
- Quote :
- Character Claim:
Source: Image URL: This needs to be filled out. |
| | | Brett
Age : 30 Posts : 614
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Fri 20 Apr 2012, 6:12 am | |
| All has been fixed to the best of my knowledge! (: |
| | | Otibot
Posts : 115
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Fri 20 Apr 2012, 7:14 am | |
| History: Most genin enter the academy around the age of six or seven. Exceptions are often made but why would an intelligent child born to two shinobi parents who had high hopes for their son...keep him out of school for an extra seven to eight years? Either flesh out the circumstances there for how that happened or you should make the age a little more logical for that time in his life.
You also typo'd the Kessho link.
|
| | | Brett
Age : 30 Posts : 614
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Fri 20 Apr 2012, 7:59 am | |
| Character age reduced, age in the Arcs has modified accordingly.
Typo has been corrected |
| | | Otibot
Posts : 115
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Fri 20 Apr 2012, 8:17 am | |
| 1/2 |
| | | Guest
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Fri 20 Apr 2012, 10:06 am | |
| Discussed Edits over Skype - solid application.
[2/2] |
| | | Enzo
Age : 29 Posts : 1797
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Sat 01 Dec 2012, 10:26 pm | |
| Unapproved. Due to staff permission to modify character. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Thu 03 Jan 2013, 11:41 pm | |
| Archived due to new character App |
| | | Sponsored content
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] | |
|
|
| | | |
Page 1 of 1 | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| FORUM STAFF |
|
Affiliates |
OUR BUTTON
OUR AFFILIATES
|
COPYRIGHT |
Naruto© - The Creator [ Masashi Kishimoto] Custom Characters, Equipment, Techniques, Images, etc. [Their Rightful Owners] Any creations, posts, and ideas from this site are copyrighted to their respective owners. Therefore, information may not be taken or used without their permission. Failing to abide is plagiarism.
|
|