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| Yukimura, Katsumi [Kumogakure Genin] WIP | |
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Nichi
Age : 30 Posts : 20
| Subject: Yukimura, Katsumi [Kumogakure Genin] WIP Sun 27 May 2012, 8:01 pm | |
| YUKIMURA, KATSUMI.THE INFO. Name: Katsumi Yukimura Nickname: Katsu Age: 15 Gender: Female Appearance: Katsumi is tall and slender, having started puberty earlier than most other girls her age. Her long limbs give off an air of elegance that she takes a particular pride in. Appearances mean a lot to her, as she believes they should to most shinobi (particularly kunoichi), so she constantly is maintaining her figure through exercise. While she is not a taijutsu user, often she goes training with her friends who are, if for nothing else than to keep herself in peak physical condition. She is not particularly muscular, but her body has much more muscle than fat, keeping her plenty strong for one who doesn't actively study physical fighting.
Her skin is porcelain white, fragile and fair despite the various hours she spends in the sun. Only the tops of her shoulders have tanned slightly, as she usually leaves them exposed. Her body has matured sooner than other girls her age, giving her wide hips, a slender waist, and a full chest. Most other girls made fun of her for towering over them when growing up, but by now her height is looked to as maturity. She's embraced her appearance, finally growing into the body that used to cause her to feel so awkward among her classmates. Her hair was also a cause for some ridicule growing up. Long and violet, the color was gorgeous but out of the ordinary. At first she grew it long to spite them, but as time went on she came to like its length, and kept it for aesthetic purposes. Her bangs are cut to fall just over her bright aqua eyes, the ends falling longer down to her jawline. Katsumi has an attractive but sarcastic face, almost always wearing a smirk.
Katsumi wears her forehead protector on her waist.
Personality: Katsumi has always been confident. She carries with her a self-assured, sarcastic, cocky air that often makes more enemies than friends. With a quick wit and tongue to match, she's the one that always has a comment to edge in or a sarcastic remark to lightly tease those around her. It isn't that she means anything cruel by it; that's just her sense of humor. Despite being occasionally difficult and having a swelled head, Katsumi takes her missions very seriously. When someone gives her a job to do, she sees it through to the end. Her father always instilled responsibility into his only daughter, and now her pride and determination would have her rather die than to fail in her missions. This determination coupled with her cocky attitude make for a competitive and battle-loving kunoichi. Katsumi always strives to be the best. Countless rivalries have been made from this, but surprisingly so have friendships. While she often views weakness in her fellow shinobi as a bit pathetic, Katsumi proves herself to be a comrade. She never fails to attempt to help her teammates, even if she makes a few sarcastic remarks while doing so. This asset makes her a truly valuable teammate, and if she's given the chance, most will find that underneath it all she's also a very caring friend. Clan: None Nindō: "Failure isn't acceptable. I always see things through to the end."
THE NINJA. Origin: The Lightning Country Affiliation: Kumogakure Rank: Genin (C Rank) Specialties: Ninjutsu ;; Medical Elemental Affinities: Raiton ;; Katon Combat Style: Katsumi isn't much of one for running from a fight. When she is encountered with an opponent, she never is too far from him/her. While she may go to take cover, she never lets an enemy out of her sight. Her preferred method of combat is mid to long distance, never wanting to get too up close and personal should the opponent prove to be a talented taijutsu user. She favors luring her opponents into situations that prevent an escape, whether that means physically blocking their exit, binding their limbs with wire, or attacking their muscles directly to prevent fleeing. The only reason she doesn't always favor a close-range approach is because she dislikes getting her hands dirty, though she often ends up slipping into it in battle anyway. When in close proximity of a target, she lets her medical ninjutsu dominate her performance, often messing around with her opponent's bodily functions before leaving them open to finish off with elemental ninjutsu.
Special Characteristics:
- Spoiler:
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Every physical motion is identified to the ninja whether its a movement in a leaf or change in temperature. This skill is handy when faced with genjutsu as it makes the user capable in identifying an illusion of C-Rank or lower. However although they can sense the genjutsu they must rely on other methods of breaking the spell.
THE BACKGROUND. History:
- Childhood Arc:
Rena Yukimura was a caring woman. She possessed a rare compassion and warmth to her that is hard to find in most. What exactly she saw in her husband, Kaito, was anyone's guess. For the rare and gentle beauty that Rena was, her lover was a hardened, stern man--her polar opposite in more ways than one. They say the only person who was able to make Kaito laugh was his darling Rena. He wasn't, after all, a cruel man. Though a trained killer, the decorated Kumogakure jounin didn't have much of a taste for blood. He avoided unnecessary violence
Roleplay Sample:
FACE CLAIM. Character Claim: Senjogahara Hitagi Source: Bakemonogatari Image URL: https://2img.net/h/i387.photobucket.com/albums/oo320/darkchild94/Untitled.jpg?t=1338137844
Last edited by Nichi on Sun 15 Jul 2012, 7:03 am; edited 7 times in total |
| | | Nichi
Age : 30 Posts : 20
| Subject: Re: Yukimura, Katsumi [Kumogakure Genin] WIP Sun 27 May 2012, 9:15 pm | |
| THE ARSENAL.
- Academy Jutsu:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Medical Ninjutsu:
Name: Shousen no Jutsu - Mystical Hand Technique Rank: C-A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the quicker they are able to heal more critical and serious injuries. Injuries of equal rank may be healed in 1 post, and completely restored in 2. If choosing to heal a wound higher than the rank of the Shousen used, it requires 2 extra post per rank. Thus C-rank Shousen healing an A-rank wound would require 5 posts to fully heal, while a B-rank wound would require 3 posts for instance. If healing a lower-ranked wound with a higher-ranked Shousen, the wound is fully healed in one post as opposed to two. Chakra Cost: C: 8CP (2 per post), B: 12CP (4 per post), A: 20CP (6 per post)
- Kumogakure Techniques:
Name: Kumogakure no Jutsu - Hidden Cloud Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kumogakure no Jutsu is a ninjutsu technique utilizing no element. A technique that imitates that of the Kirigakure no Jutsu, once the user has performed the required handseals they will be able to call upon a thick and heavy cloud that will appear almost out of nowhere. The cloud will be able to cover a ten metre radius around the user and only the user is able to sense where others lurk within the cloud. Those with doujutsu or chakra sensing techniques are also able to see through this thick cloud but without any aid, then you'll be blind within the cloud. If a C - Rank or above fuuton technique is activated, then the cloud will be blown away. Chakra Cost: 4
Name: Shōgeki - Tekina Shinjitsu - Shocking Truth Rank: D Type: Ninjutsu Range: Close (0 - 3m) Element: Raiton Description: Shōgeki - Tekina Shinjitsu is a ninjutsu technique utilizing the lightning element. After having their victim coated with water, the Kumogakure shinobi will use a torture method where they draw lightning into their hand and then shock their victim with said lightning, it's commonly used to gain information out of the victim, thus the name 'Shocking Truth'. When unaided with water, this lightning will simply cause an electric shock, causing a tingling sensation. Yet when water is present, it performs the equivalent of a C - Rank lightning attack. The technique itself is simply to have lightning shoot out of ones hand, nothing more and nothing less. The lightning reaches a maximum of three metres before the chakra supply is cut off. Chakra Cost: 3
Name: Gōmon no Muchi - Torture Whip Rank: C Type: Ninjutsu Range: Close (0 - 5m) Element: Raiton Description: Gōmon no Muchi is a ninjutsu technique utilizing the lightning element. After performing the required handseals, the Kumogakure shinobi will be able to use their chakra manipulation and affinity to make a whip of lightning within their dominant hand. The whip measures to one and a half metres long. If a person is struck by this whip then they will suffer from flesh wounds, first degree burns and also have the effected area made numb. The whip requires a constant supply of chakra, if the user lets go of the whip even for a second then the whip is instantly deactivated. Chakra Cost: 6 [2]
Name: Raitoningu no Kenshutsu - Lightning Detection Rank: C Type: Ninjutsu Range: Close (0 - 5m) Element: Raiton Description: Raitoningu no Kenshutsu is a ninjutsu technique utilizing the lightning element. After performing the required handseals the Hidden Cloud member will be able to send out a pulse of lightning, covering a radius of five metres with the user being at the centre. The dome - like lightning will allow the user to detect any chakra - enhanced traps, people, animals or weapons coming at them from blind spots. This can only be used once per post and anyone who is caught in the pulse will feel a tingling sensation covering their entire body. It's use is to ensure that safety is always maintained for the Kumogakure shinobi. Chakra Cost: 8
- Katon Jutsu:
Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5 (2 per post)
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5
Name: Ryuuka no Jutsu - Dragon Fire Technique Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Katon (Fire) Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Chakra Cost: 5
Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Chakra Cost: 8
- Raiton Jutsu:
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
- Custom Raiton Jutsu:
Name: Lightning Release: Blinding Spark - Raiton: Genwaru no Hibana Rank: C Type: Ninjutsu Range: Close/Mid(0-10m) Element:Raiton Description: The user utilizes their lightning chakra and focuses it to one part of their body, most commonly the tip of the index finger. A large spark of light is created, disorienting and blinding those unfortunate enough to have seen it. The opponent is disoriented for four posts and blinded for two. It does no physical damage. Chakra Cost: 5
Name: Lightning Release: Magnet Shield - Raiton: Jishaku Tate Rank: C Type: Ninjutsu Range: Close(0-5m) Element: Raiton Description: After creating the necessary hand signs, the user extends her palms and sends out a wave of reverse-polarized electric energy. This creates a reverse magnetism effect, repelling any metal or iron object in its way, such as kunai or shuriken. Because this wave is amplified by chakra, it does not matter if the object is being thrown or is in motion; the strength of the wave repels it. Chakra Cost: 5
- Custom Medical Jutsu:
Name: Chakra Ventilation - Chakra Hanki Rank: C-S Type: Medical Range: N/A Element: N/A Description: After immense study of the respiratory system, Katsumi is able to utilize chakra as a sort of ventilator, purifying substances that she would breathe in. It extracts the dissolved oxygen found in water, much like the gills of a fish, and reroutes the remaining fluid back to Katsumi's mouth to be excreted, similar to saliva. This allows her to breathe underwater for as long as she maintains the jutsu. When gases are concerned, the technique similarly extracts the oxygen from the air breathed in and releases the toxins with the body's natural carbon dioxide when exhaling. Because higher level poisonous gases are more finely created, it is more difficult to determine the difference between gas and oxygen. Therefore this technique is only able to filter out poisons of equal or lesser rank. Any non-gaseous toxin is unaffected by this technique. Chakra Cost: C-3 (1 to maintain); B-6 (2 to maintain); A- 10 (4 to maintain); S- 15 (6 to maintain)
Name: Paralyzing Shock Rank: C-A Type: Medical Range: Close(0-5m) Element: Raiton Description: The user concentrates a small amount of lightning chakra to her hand. Upon contact with the opponent's body, a wave of electricity is sent through the target's muscle, disrupting the electricity required for the polarization and repolarization of that muscle. As a result, that muscle is rendered useless for a post, limp with the inability to contract. Higher ranking allows this jutsu to disrupt the muscle for longer. B rank is for two posts and A rank for three. Chakra Cost: C: 3 B: 6 A: 8
Name: Genin Kit Rank: C Type: Supplementary Quantity: 1 Contents: 10 Kunai, 8 Shuriken, 5 Senbon, 2 Exploding Notes, 1 Exploding Pouch, Five Metres of wire/string, File, 10 Makibishi, 1 Windmill Shuriken, 2 blank small scrolls.
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| | | Keos
Age : 29 Posts : 1585
| Subject: Re: Yukimura, Katsumi [Kumogakure Genin] WIP Fri 13 Jul 2012, 6:18 pm | |
| Activity Check: Are you still working on this?
If you don't reply in 48 hours, this character application will be Archived. |
| | | Nichi
Age : 30 Posts : 20
| Subject: Re: Yukimura, Katsumi [Kumogakure Genin] WIP Sat 14 Jul 2012, 4:00 am | |
| Yes, I am. I should be finished soon. |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Yukimura, Katsumi [Kumogakure Genin] WIP Sat 22 Sep 2012, 6:53 pm | |
| Archived. Due to lack of activity.
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