Tatsuo
Posts : 4
| Subject: Tatsuo Bakatsuhiro [Kumo Chunin] Sun 09 Sep 2012, 9:25 pm | |
| BAKATSUHIRO, TATSUOTHE INFO. Name: Tatsuo Bakatsuhiro Nickname: The Mad Bomber, The King, Gil Age: 25 Gender: Male Appearance: Despite his favorite past time, nothing about Tatsuo's appearance can be said to be 'explosive.' His sense of fashion has its own style and flare. His hair stands up and sways like a breathing flame. His eyes burn with a red hot intensity. But none of this is particularly explosive. Even his personality and behavior have nothing explosive about it. Tatsuo despite his name, upbringing, and inheritance is not that explosive.
However, that is not to say that Tatsuo doesn't have his own flare. What you might notice first about Tatsuo is the color yellow. Golden yellow to be exact. His hair, his armor, even his skin in the right light. His hair is a good place to begin. His hair is not stylized, but remains in a constant state of 'sway.' Like an open flame licking at the air his hair seems to always be in constant motion. If the wind isn't responsible it's his small movements. If he is completely still it produces its own wind and motion. The entirety of his hair stands up on end toward the sun like some kind of plant excluding one large bundle that hangs down in his face. It hardly bothers him. The strand does not distract from his face. The hair cannot interfere with the sharp chin, high cheekbones, sharp teeth, and piercing red eyes. His eyes are as red as one with albinism might have, but clearly he does not suffer from that. His pupil is more elliptically shaped than round giving his eyes the appearance of a wild animal. No matter his mood his eyes add a hint of ferocity to his natural features.
As for Tatsuo's wardrobe he is hardly conventional. His casual usual consists of a uniform one might find in a high school rather than a shinobi village. He wears the jacket unbuttoned exposing whatever undershirt he decided to wear that day. The whole ensemble is black with white seams or buttons littered across it in places. He prefers to wear toe-covering footwear while living casually rather than any form of sandals. When it comes to his shinobi or mission garb he had trouble maintaining a proper uniform during his genin years. Only when he explored his passion for weapons did he discover a consistent outfit that was both accepted by his superiors and worked to make both unique and a target. He prefers to wear his golden armor on the battlefield instead of any stealthy shinobi style gear. The armor makes him very noticeable and is difficult to maneuver silently in. On the other hand the reason he is still continuing to wear it is that it is effective. The armor is golden in color, and stylized like plate armor. The thick metal plates provide great defense while the joints are covered in a thick leather that help protect the sensitive areas while allowed most of his mobility. He wears the bottom half as it's suppose to be, but the top is often left incomplete. He would prefer to wear the pauldrons and nothing else often leaving his chest exposed. The bottom edges of the pauldrons are draped in cloth fashioned like tassels that cover his arms just past his elbows. The armor is adorned with flowing cloth, ribbons, and golden jewelry pieces to appear more elegant. Casual Wear Mission Wear Both Wear! Forehead Protector: If Tatsuo had his way he wouldn't even wear the forehead protector, but his superiors require it. He'll be damned if he actually wears it on his head though. The metal plate signifying his village is fastened to metal obi of his armor. Personality: ”Why ask what I can do better then you? It would be a much more fitting question to ask what I can't, and only then will you realize the gap between us.” If there were two words that could describe Tatsuo it would be “pleasantly proud.” He is a prideful man who thinks himself to be king. He has immense self-confidence, and refuses to be psyched out even by himself. He doesn't think of anything as 'impossible,' more so a how and when. His pride is his reason to get out of bed in the morning. His pride has a side-effect of leaving him in a pleasant mood near constantly. This side-effect is what most others see on a regular basis only allowing prideful comments when referred to it. He sees no reason in talking about himself constantly nor reminding people of their place, unless of course they deserve it. He'd rather just let them go on in their ignorance. Thus most people find him to be a pleasant individual with self-confidence.
”Those you associate with, those that follow you or that you follow, they all only serve one purpose. Like the items you decorate your home with. It's all done in the attempt to make you look better.” Tatsuo has a dual-sided perspective of other people. He views them both as possessions and entertainment. Some are both and some are neither. He only likes those that make him appear better with or compared to them, and those that keep him from succumbing to boredom. Tatsuo doesn't make lasting bonds with others. In a case where he has to choose himself over others he would gladly choose himself. However, if he likes you enough, like he would an expensive item, he will defend you until you stop being worth the trouble.
“To allow oneself to fall into despair is to fall to the earth and cover yourself in its mud. If you cannot find a reason to stand then you deserve to lay with the filth at my feet where you belong.” Tatsuo can't stand the sight of anyone wallowing in self-pity. He sees no reason to feel sorry for yourself. If you have a problem then go fix it. Anything that makes him sad, angry, or upset is just a weakness that has exposed itself. Only when you conquer that weakness will the unpleasant feeling leave you. Out of all of the negative emotions that can cripple you despair has by far got to be the most despised by Tatsuo. It overwhelms other emotions. It constricts your heart. It crumples your pride. He will never allow himself to feel despair for anyone or anything. Those who openly show their despair are scum to Tatsuo.
”Your village is just a symbol. That headband you wear doesn't have any meaning. It's all just a pact to keep you from going wild. What it means to a shinobi is about you.” Patriotism isn't one of Tatsuo's strongest bonds. He holds just enough loyalty in his village to keep him around, but has no pride in it. The kage is just a figure-head. The emblem is just a mark. None of it has any meaning to Tatsuo. Even the word shinobi is just that, a word. As one would expect of Tatsuo by now personal pride is all that matters. To say that your nindo is about serving your village or something is just a delusion to hide your ineptness. You put pride in your village because you see no reason to put it in yourself.
“Life is so short, why not go out with a bang?” A rule that Tatsuo plays by both in his casual life and on the battlefield. He likes to live out his life in a way that he and others who get caught up with him might remember. He seeks out entertainment and takes advantage of every opportunity. At the end of your days when you, your loved ones, and everyone else who knew you are gone what will your accomplishments matter. It's all about being able to say you enjoyed your time. He applies the same logic on the battlefield. You cannot fight at your full potential while fearing death. He walks with death every time he battles. Reckless strategies and self-destructive assaults tend to be his style. Clan: Haretsu Nindō: “Only when you stand above everything else in the world may you refer to yourself as king.”
THE NINJA. Origin: Land of Earth Affiliation: Kumogakure Rank: Chunin Specialties: Ninjutsu & Weaponry Elemental Affinities: Doton & Futon Weapon Specializations: Mid Range & Long Range Combat Style: As a seasoned user of both the Haretsu ninjutsu techniques and of bow-work Tatsuo prefers long range combat above all else. He likes to have some distance between him and his opponent to avoid not only their attacks, but the backlashes of his own. As a proud archer Tatsuo feels he is able to strike anyone with an arrow from a distance of thirty goats (not a real measurement) and likes to use his bow for just that. While he moves away from his opponents he prefers to set up traps with explosives by leaving them scattered around the battlefield for them to run into as he detonates them. Or if he doesn't want to deal with you he'll stand on one of his clay birds in the air and rain arrows down from the heavens.
Though he has a preference for using bows, he is not incapable of defending himself in close range. His work with twin blades makes him a formidable opponent if you get within range. He likes to switch them between sword and tonfa mode to signify both an offensive to defensive shift, and to throw his opponents off as if he's using new weapons. His armor allows him to take risks without as much fear like taking hits to deal some. A common misconception is that he is incapable of using his Haretsu techniques in close quarters combat. Tatsuo is not afraid to blow himself up, that's exactly what his armor is suppose to prevent. If you make such a close-minded assumption prepare to be blown to bits. Special Characteristics: Increased Chakra Capacity and Clan Prodigy
- Spoiler:
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.
Clan Mastery Name: Clan Prodigy Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: A trait given to ninja who posses a innate talent for the manipulation of clan based techniques and has trained thoroughly to improve their skill. Their power over the the clans abilities has become so considerable that the ninja is now considered a young prodigy by the clan elders. Because of this, the user's clan based attacks are 20% more destructive with their increased power and size.
THE BACKGROUND. History: Tatsuo was bore to his mother (Aruru) and father (Gilgamesh) both of the Haretsu clan in their dwelling in the mountains outside of Iwagakure. Tatsuo was the only child who had survived birth to the couple. As their only child Tatsuo was given every opportunity the two parents could give him. He was taught at an early age how to manage and take care of his abnormalities. His father was a metalworker who dabbled with weaponry. His mother was a master of their clan's techniques and specialized in ninjutsu. They taught Tatsuo the finer points of both of their specializations. By Tatsuo's sixth birthday he was already creating sculptures with only the mouths on his hands. He also worked with his father learning how to work metal and the basics of crafting weaponry. He was fascinated by his parent's skill and talent.
His father was an immensely prideful man, and Tatsuo inherited his pride. Everything he did was to make his father proud because if his father was proud he was allowed to be proud. This eventually lead to a schism between father and son. Tatsuo no longer looked to his father for acceptance and praise. He found satisfaction in his own works. The two prideful males would fight because their pride conflicted. His father felt that he should be the one who was superior to his son because he was the older one who had given him everything. Tatsuo thought that he was more than capable by himself and he was fit to be king of this world. Eventually their conflict was ended with Tatsuo leaving his parents to their cottage in the Land of Earth. He traveled to Kumogakure in his youth to live out a life away from his father to prove his point.
His academy days were a train wreck. Tatsuo saw no point in learning the basics of being shinobi that did not interest him. Because of his stubbornness he was unable to pass the exam three times forcing him to stay in the academy until he finally absorbed enough information to get by. While he was in the academy he did prove himself to be capable in the fields that interested him. He remained lackluster in the rest. The most notable was the use of his palm-mouths given to him by the Haretsu clan. The clay creations he crafted could be detonated, and could severely harm the other children. He was forbidden to use such techniques while he trained in the academy, and even while he was a genin.
His sensei only allowed Tatsuo to use his Haretsu techniques in very specific situations. Usually this was only to add some firepower to an ambush. His role in the team diminished to only a one trick pony. Tatsuo's pride didn't allow him to sit back and watch. He picked up archery quickly to the surprise of his teammates allowing him to attack from the back even if only marginally helping. He once again usurped the other roles in the team as he practiced with close range weapons allowing him to join his teammates on the front lines. He was not great at their use, but he was competent. He once again surprised them by learning an elemental affinity that assisted in his close range style. Despite Haretsu's detesting Raiton for defusing their explosives, Tatsuo soon came to rely on Raiton to bolster his ability to fight.
Only when he was promoted to Chunin was he able to find a fighting style that fit him perfectly. Being his own man allowed him to make his own rules on the battlefield. He took up to using his Haretsu techniques almost immediately. His team dynamics went down as he did not concern himself with collateral damage to the surroundings or his teammates. His proficiency with weapons only increased as well as he became able to hold back enemies with just his bow and his explosions. However finding a place for him outside of just annihilating someone has been a difficult task. Roleplay Sample:- Spoiler:
The late afternoon sun cast an orange hue over the ruins of fresh infrastructure. The concrete pillars covered in their leafy vines appeared to be festive for Halloween. The construction equipment scattered around the sites gave off foreboding shadows across the landscape. Despite being recalled by nature the site gave off a creepy feeling of silence. It was as if the entire area was vacant. The natural pokemon could keep to the insides of the incomplete buildings or simply keep away from the area. If one believed this region was fearsome in the evening sun, one can only wonder what it would be like at night.
The idea didn't scare one young trainer. He walked through the site with a grumpy look on his face. He had left early in the morning to explore the forest, but it took all day to come to a place worthy of looking around. It left a sour taste in his mouth. He wore a large green and black jacket with a high collar. An orange shirt could be seen beneath it. Beneath he wore tan shorts that reached just below his knees. His feet were clad in all purpose sneakers. Though his hands weren't visible from being shoved in his pockets they are protected by black gloves. His golden hues turned to look on his partner who trailed behind him.
A white and green pokemon trailed behind him. He appeared incredibly feminine, but was most certainly male. His feet were covered behind some kind of white veil. Vance preferred not trying to wonder if what appeared to be clothing was actually some sort of flesh that covered its body. It had a green shape on its head that appeared like bowl-cut hair. Two red fins rose out of its head in the front and back. The little pokemon was having trouble keeping up with his trainer, but he didn't seem to mind it.
Vance sighed as he looked down on the small pokemon. The Ralts stopped after he noticed his trainer looking at him. Vance gave a disgruntled face until he began talking at him, "Why did Mum make me take you with me Pepper? You're her pokemon and you're not even a physical fighter." Pepper tilted his head looking up at his trainer. "Put up your guns! Throw some punches!"
Vance showed Pepper the motions. He lifted his fists into a boxing stance. Pepper clumsily did the same. Vance threw a few straight punches then mixed it up with some bobin' & weavin', hooks, and uppercuts. Pepper tried to do it as well, but was much much slower than Vance. His first hook made him stumble and his first uppercut made him fall over. Vance dropped his arms, looked up at the sky, and groaned loudly. Pepper got back on his feet, and looked up at his trainer curiously.
"GAAAAHHHHH!!! You're so bad at it Pepper." Vance whined to his pokemon causing him to show visible dissatisfaction. The sentiment was lost on Vance who turned and continued walking through the construction site. Pepper didn't follow him. Vance only got a few steps away before he turned around to look at him. "Come on Pepper, let's go find some pokemon for you to beat up." Pepper relaxed and gave a short nod as it chased after him.
THE ARSENAL. Academy:
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Haretsu:
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Name: C1: Nendo Supaidā | C1: Clay Spiders Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo Supaidā is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a small spider in which the user can simply throw at the target or even navigate them to crawl amongst a surface. Because of their small size they are typically undetectable. After forming a specific seal with their hands, the user can detonate the clay spiders and cause an explosion equal to a exploding tag, destroying their relative area. From a single use of this technique only three spider can be made, however this technique cannot be reused until all three spiders are terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 1CP per spider
Name: C1: Nendo no Tori | C1: Clay Birds Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Tori is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a bird no larger than a pigeon which is used as a projectile bomb for ranged assaults because of their quick flying ability. After forming a specific seal with their hands, the user can detonate the clay birds and cause an explosion equal to a exploding tag, destroying their relative area. From a single use of this technique only two birds can be made, however this technique cannot be reused until both birds are terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 2CP per bird
Name: C1: Nendo no Hebi | C1: Clay Snakes Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Hebi is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a meter long snake which is capable of moving underground or even binding a target. After forming a specific seal with their hands, the user can detonate the clay snake and cause an explosion equal to a exploding tag, destroying its relative area. From a single use of this technique only one snake can be made, however this technique cannot be reused until the snake is terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 3CP
Name: C1: Nendo no Ookamii | C1: Clay Wolf Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Ookami is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a mediocre sized animal. In this variant the clay figure resembles a wolf which is capable of sprinting quickly at a target and even assaulting them with its fangs and claws. After forming a specific seal with their hands, the user can detonate the clay wolf and cause an explosion equal to a pair of exploding tags, destroying its relative area. From a single use of this technique only one wolf can be made, however this technique cannot be reused until the wolf is terminated. This jutsu consumes 2 units of clay. Chakra Cost: 5CP
Name: C1: Nendo no Ningen | C1: Clay Human Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Ningen is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a human (but not the user). In this variant the clay figure resembles a humanoid which is capable of fighting like a regular solid clone; but will not disperse when struck with a blunt or sharp force. After forming a specific seal with their hands, the user can detonate the clay humanoids and cause an explosion equal to five explosive notes; destroying their relative area. The humanoids cannot perform jutsu like regular clones. From a single use of this technique only one human can be made, however this technique cannot be reused until the human is terminated. This jutsu consumes 3 units of clay. Chakra Cost: 12CP
Name: C2: Nendo no Taka | C2: Clay Hawk Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C2: Nendo no Taka is an advanced form of explosive clay, that is created from a two palm mouths of the user. The user releases the clay figure from their palm mouth which resembles that of a rather large bird scuplture. In this variant the clay figure of the bird is transformed into a large, rideable bird that can fly up to 20m with a person on its back. After forming a specific seal with their hands, the user can detonate the clay bird and cause an explosion with an explosive potential of 13 explosive notes; destroying their relative area. Only two Clay Hawks may under the control of the user at one time. This jutsu consumes 6 units of clay. Chakra Cost: 15CP
Futon:
- Spoiler:
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Name: Kasui - Stream Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: A technique used primarily to affect ones descent in mid-air. The technique requires the user to maintain a constant stream of air from their mouth to maintain control. The stream is not powerful enough to stop a descent, but it can rapidly change direction and cushion a fall from lethal heights enough to easily be survived. Chakra Cost: 6
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post)
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast. Chakra Cost: 10
Name: Kaiten Shuriken - Rotating Shuriken Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time. Chakra Cost: 14 (2 per post +1 for every 2 additional weapons)
Name: Kamikaze - Hair Wind Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes. Chakra Cost: 12
Doton:
- Spoiler:
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 6 (2 per post)
Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Chakra Cost: 6
Name: Gansetsukon - Rock Spear Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it at their opponent. Because it is made of thin stone, it is very brittle. Chakra Cost: 5
Name: Doryuu Heki - Earth Style Wall Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Chakra Cost: 12
Name: Ganchuurou no Jutsu - Rock Pillar Prison Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock. Chakra Cost: 12
Name: Iwagakure no Jutsu - Rock Hiding Technique Rank: B Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: This jutsu allows the user to change their appearance by blending and merging with the surrounding rock. This allows the ninja to move unseen, which assists in attack and escape. Chakra Cost: 10 (3 per post)
Name: Tsuchi Kairou - Earth Corridor Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, and close it up to prevent escape. Chakra Cost: 15
Weaponry:
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Name: Ayatsuito no Jutsu - String Reeling Technique Rank: D Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: Ayatsuito no Jutsu is a technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The properties of the wire also allows the user to guide fire down it with any number of Katon Jutsu. Chakra Cost: 4
Name: Fuusajin - Dust Wind Rank: D Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: Using a fan, the user will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Chakra Cost: 3
Name: Hitei Mushou - Flying Nail Mist Pierce Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Description: After forming the needed handseal, the user will emit a flying mist of small nails from his or her mouth. These small nails can travel towards his or her opponent at quite a distance and are capable of dealing minor puncture wounds. Chakra Cost: 7
Name: Kamaitachi - Cutting Whirlwind Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This technique requires a fan or wind-inducing weapon. By freely manipulating the gale brought forth by her or his fan/wind-inducing weapon, the many air currents collide and create vacuums pockets. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons. Chakra Cost: 7
Name: Sakura Fubuki no Jutsu - Cherry Blossom Snow Storm Technnique Rank: B Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: The user will hurl kunai with pouches attached at her or his target. When they impact the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on her/his target. She/he will then throw one final kunai with an active explosive note at her/his target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion. Chakra Cost: 13
Name: Tatsu no Ooshigoto - Dragon's Big Job Rank: B Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user swings her or his fan to the sky, causing a giant tornado to descend upon a target. This technique can be set up as a feint as it has a delayed activation. The technique alters weather conditions temporarily and attacks from the sky rather than from the person. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state. Chakra Cost: 14
Items:
- Spoiler:
Name: Tessen (War Fan) Rank: C Type: Main -Primary/Medium Range Quantity: 1 Description: A tessen appears similar to a normal hand-held fan used to cool ones self off. The fan is decorated to appear ornate and colored golden.The full length of the fan is about a foot and a half. It fits easily in one hand, but may be difficult to hold onto with one hand. The fan is like a normal fan within, however, the outside is made of iron making it much sturdier and a decent bludgeon for those that mistake it. It is more than capable of handling the use of Futon-related jutsu.
Name: A King's Quiver Rank: C Type: Equipment Quantity: 1 Description: A normal quiver by any standards of quality. What sets it apart is the leather/wooden quiver is colored to match all of the other items, a bright gold. The capacity of this storage device is about thirty arrows. Within the quiver is a scroll that has been unravelled and adhesed to the inside. This scrolls hold enough arrows for another refill for the quiver giving it a total of sixty arrows (30 sitting within and 30 within the scroll).
Name: Enki - Sword of the End Rank: B Type: Close Range Quantity: 2 Description: These two swords are very long blades made out of common sword steel, and decorated to appear both ornate and as if they were made of gold. The blades are little greater than three feet in length each, but remain light and flexible, for a sword of course. A mechanism in the hilt allows the handle to shift ninety-degrees changing the weapons from sword-shaped to tonfa-shaped. The blades are equally sharp and devastating as swords or tonfas. Another special mechanism in the blade allows them to connect at the hilts. Within the tip of the blade is a length of string commonly used for bows. By applying chakra to the strings that is pushed out by the swords the weapon becomes a bow. When the weapons become one the combined length of the bow is that of the two swords easily equaling the wielder in height making it similar to a long bow. Other than the strings being held together via chakra the weapon, sword/tonfa/bow, has no special qualities gained by chakra. Enki - Sword of the End
Name: Bab-ilu: Key of the King's Law Rank: B Type: Equipment Quantity: 1 Description: The golden armor of kings as some may like to call it. This armor is plate armor in essense made of regular steel. Its design is obviously meant to draw attention. It's highly decorative with many unneccesary bits and appears to be made of gold. The armor's main purpose is to dampen explosions. It can withstand about three explosions before falling to bits off of the body of its master. Explosions above the rank of C destroy the armor immediately. A side-effect of designing the armor in such a way makes it resilient to weapon and taijutsu strikes. The armor absorbs the impact of weapon and taijutsu strikes of C-rank or below except those that are stabbing or piercing strikes as a common weakness of plate armor. The armor is latched with leather in its joints to allow the wielder to retain much of their movement, but the armor's size and weight hinders the one caught within none the less. As one would expect of someone wearing full armor colored bright gold attempts to sneak in this masterpiece is a comical gesture. Unless the afflicted is both deaf and blind they will easily notice this armor coming. Despite what the picture details it does come with a chestplate, but you can't ignore abs like that now can you? Bab-ilu: Key of the King's Law
Kits:
- Spoiler:
Name: Chuunin Kit Rank: B Quantity: 1 Contents: 10 Kunai [10], 16 Shuriken [8], 12 Senbon [4], 15 Makibishi [3], 6 Exploding Notes [6], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 18m String [6], 1 Windmill Shuriken [5], 1 File & Scissor [1].
Name: Advanced Clay Kit Rank: B Quantity: 2 Contents: A pouch filled with Haretsu brand explosive clay. Contains 15 units of Clay.
FACE CLAIM. Character Claim: Archer from Fate/Prototype Source: Zerochan Image URL: http://www.zerochan.net/940409
Given permission from Darius, Adam, and Uros to make this character.
Last edited by Tatsuo on Sun 09 Sep 2012, 10:19 pm; edited 2 times in total |
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