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Closing Konoha

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Rust
Rust

Age : 29
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Closing Konoha Vide
PostSubject: Closing Konoha Closing Konoha EmptySat 15 Sep 2012, 5:26 pm

Why not close Konoha for a while? As they have a set of teams, it would be a good idea to close Konoha so activity can pick up in Suna. Then when it balances just open Konoha up again?
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Sael
Konoha Nin
Sael

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySat 15 Sep 2012, 6:10 pm

Don't you mean Kumo. Razz not Suna
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Rust
Rust

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySat 15 Sep 2012, 7:42 pm

Shit...yeah Kumo paha Razz
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NuclearTreerat
NuclearTreerat

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySat 15 Sep 2012, 9:25 pm

Can we not? I know my own team already has one MIA in it's first threat. Just because we have a few teams going doesn't mean we're overflowing with people.

Besides, does it really make sense to tell someone that they can't play where they want simply because someone else got there first? If anything that is going to make them say to hell with this site and go someplace else. We already are having a massive case of moderator MIA and have a consistent problem of people only posting a few times in a thread then vanishing. If we start drop the number of people who want to play in the "main village" of the series soon enough there won't be enough people to play with at all.

Frankly I would say this is a rather... poorly thought out of idea. If you want Kumo to be active, then the people who are in Kumo need to be the ones to make it attractive enough that people go there. Forcing someone to do so by closing a village (for reasons proper or selfish) is just going to lead to problems.
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Rust
Rust

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySat 15 Sep 2012, 9:32 pm

I don't see how this can be seen as a selfish idea. I would love more people joining Konoha, means more threads and more role playing opportunities. I am just saying that if you wish for Kumo to have more active members then you should push people going towards that village.

You can't win a marathon without putting some band aids on your nipples.

Let's get them band aids on those nipples.

Also your team mate hasn't went MIA, he has posted a topic in the away section I believe.
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NuclearTreerat
NuclearTreerat

Age : 49
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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySat 15 Sep 2012, 9:57 pm

And yet why would people who don't want to play in Kumo go there when they are told to do so? Because someone told them to? Nope - they'll pass this site and go to one of the dozens of others first. If they came here because of a friend in Konoha, there is the distinct possibility that their friend will go along with them. In the end the only thing your idea will achieve is to reduce the population of BOTH villages because you think there needs to a be a "balanced" population.

I don't think you realize that shoving people towards something they don't like isn't going to make them like it. In fact it tends to do the opposite even when there is a reward dangled in front of them. In fact you look at most sites that have "closed" villages and they tend to be mostly dead due to just that.

In the end you still haven't answered any points I raised against your idea. I'm sorry but I still consider it poorly thought out and utterly lacking in any supporting reasons. Even more so when such an issue was raised before and the staff shot it down for pretty much the reason I gave before.
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Kiseki
Konoha Nin
Kiseki

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySat 15 Sep 2012, 10:27 pm

Last I checked all moderators were here and working. The staff sidebar shows current moderators and all of us are pretty active. But let's not get off topic. Point is that we have discussed this multiple times. (Us being staff) We are already trying to balance the population as it stands. Let's not make it to where konoha is locked down with a set number of people. Then it'll get boring real fast if everyone can only interact with just each other and no one new will show up.
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Tsumi Buredo
Tsumi Buredo

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 1:12 am

Rather than closing Konoha altogether, maybe we could just sorta bump a few of the newer apps toward joining kumo. Say, politely send a PM, which would read "Hey, if you wouldn't mind, there aren't very many active members in Kumo at the moment. Would you mind going there instead?"

Or perhaps we could open second characters for creation, on the condition that the two characters could not be in the same team/event/town/cheese/etc. together?
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Rust
Rust

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 1:22 am

I do agree, a second character would be a good idea. It would certainly increase the activity.
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Minoichi.
Minoichi.

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 2:40 am

That makes a lot more sense. Prompting someone in PM isn't a harmful thing, and it is a good way to get people to move if you ask nicely enough. Second characters however, are a dangerous kind of thing. If by chance, your team has a mission to go to where the second character is, you're kinda.. well, stuffed. That, or someone could be highly unorganized such as myself (:p), and the second character will hardly ever get used, or if it does, it's still not as much as the main.

Personally, I think just advising people in PM's or on their Character App isn't a harmful thing, and it will work as effectively as the staff deem fit. But hey, that's just me.
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Phantom Heart
Phantom Heart

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 5:07 am

Tsumi Buredo wrote:
Rather than closing Konoha altogether, maybe we could just sorta bump a few of the newer apps toward joining kumo. Say, politely send a PM, which would read "Hey, if you wouldn't mind, there aren't very many active members in Kumo at the moment. Would you mind going there instead?"

Minoichi. wrote:
That makes a lot more sense. Prompting someone in PM isn't a harmful thing, and it is a good way to get people to move if you ask nicely enough. Second characters however, are a dangerous kind of thing. If by chance, your team has a mission to go to where the second character is, you're kinda.. well, stuffed. That, or someone could be highly unorganized such as myself (:p), and the second character will hardly ever get used, or if it does, it's still not as much as the main.

Personally, I think just advising people in PM's or on their Character App isn't a harmful thing, and it will work as effectively as the staff deem fit. But hey, that's just me.

+1 to nudging new members to Kumo to increase activity. But I also agree with Mino - second characters could be a bad thing at the moment. It might somewhat increase activity, but it's still one person with multiple characters, so there are many problems you can run into if you don't already have a bustling community. Like Mino said, you may have awkward meetings of characters made by the same person.
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TwinnyKitty
Kumo Nin
TwinnyKitty

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 7:14 am

I think it would be appropriate to repeat the reason why I'm here on US on this particular thread; the site I was on previously closed down newcomers to Konoha. I legged it Razz

I'm glad to see this topic has swayed away from shutting Konoha (because I'd rather not up and leave an otherwise lovely site AGAIN) but I wanted to chip in anyway. I like the idea of suggesting to new members that they go to Kumo if they can, but you can't take away their choice; you just change the options to include places outside your site.
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Adam
The Boss
Adam

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 8:30 am

I say we just promote Kumo regardless of our village allignment thus far, in introductions etc. We don't want to close Konoha for reasons like Jelly has stated above, some people won't like the restriction. If it was so one sided that it became a serious issue it could be a possibility but it hasn't come to that, we just need to nudge people towards Kumo without it being forceful.
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Chris
Chris

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 1:39 pm

Tch open Kiri already, it being the best village of all :/
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Dari's Angel
Moderator
Dari's Angel

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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptySun 16 Sep 2012, 1:41 pm

Chris wrote:
Tch open Kiri already, it being the best village of all :/
Because a third village is the solution. Razz
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Lysander
Lysander

Age : 34
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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyMon 17 Sep 2012, 8:23 pm

Nuke Kumo, then open Kiri? Bitches love Kiri.
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John
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Age : 31
Posts : 2547

Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyMon 17 Sep 2012, 8:35 pm

Winged Blade wrote:
Chris wrote:
Tch open Kiri already, it being the best village of all :/
Because a third village is the solution. Razz

COOKIE!

Wanizame. wrote:
Nuke Kumo, then open Kiri? Bitches love Kiri.

Closing Konoha Original?v=mpbl-1&px=-1
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Guest
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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyMon 17 Sep 2012, 11:03 pm

After all the effort that was put into Kumo's descriptions...

I will butcher anyone who attempts to touch it.

In all seriousness though - Closing a village is never a solution for dealing with another's inactivity. What it causes is a potential drop in the previously active village and then we kind of hit rock bottom. Konoha should not be punished for having active members and an increase in their member base. These sorts of things unfortunately happen all the time - it's always best to introduce something tangible for new members to grasp onto.

In regards to second characters - this idea has always been brought up as a possible alternative. The only issue is the following:

Ms. Q: Hai. Oh my gawd, SECOND CHARACTERS?!
Ms. Q creates a second character.
Ms Q: Oh, I soo happy. I have two charries and now I'm going to be tooons of active!
Ms. Q gets involved in 2 threads for Charrie A and 2 threads for Charrie B.
Ms. Q: Oh nos, I forgot 'bout my school work!
Ms. Q replies to 2/4 posts, and then two weeks passes and she responds to the other ones.
Partners are getting pissed 'cause they want to RP at a faster pace.
Ms. Q finds that she likes Charrie B more and starts Rping more with her instead of Charrie A.
Charrie A somehow develops suicidal tendencies and dies.
Ms. Q is down to one character... again.
Ms. Q: Hey! Free time now! I want another character~!

... Rinse. Wash. Repeat.

The End
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Kiseki
Konoha Nin
Kiseki

Posts : 1216

Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyMon 17 Sep 2012, 11:30 pm

Bee. wrote:
After all the effort that was put into Kumo's descriptions...

I will butcher anyone who attempts to touch it.

In all seriousness though - Closing a village is never a solution for dealing with another's inactivity. What it causes is a potential drop in the previously active village and then we kind of hit rock bottom. Konoha should not be punished for having active members and an increase in their member base. These sorts of things unfortunately happen all the time - it's always best to introduce something tangible for new members to grasp onto.

In regards to second characters - this idea has always been brought up as a possible alternative. The only issue is the following:

Ms. Q: Hai. Oh my gawd, SECOND CHARACTERS?!
Ms. Q creates a second character.
Ms Q: Oh, I soo happy. I have two charries and now I'm going to be tooons of active!
Ms. Q gets involved in 2 threads for Charrie A and 2 threads for Charrie B.
Ms. Q: Oh nos, I forgot 'bout my school work!
Ms. Q replies to 2/4 posts, and then two weeks passes and she responds to the other ones.
Partners are getting pissed 'cause they want to RP at a faster pace.
Ms. Q finds that she likes Charrie B more and starts Rping more with her instead of Charrie A.
Charrie A somehow develops suicidal tendencies and dies.
Ms. Q is down to one character... again.
Ms. Q: Hey! Free time now! I want another character~!

... Rinse. Wash. Repeat.

The End

COOKIE! Kisame Zaru! Cookie Naruto

Once more Becky proves her magnificence.
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Søren
Nukenin
avatar

Posts : 1187

Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyMon 17 Sep 2012, 11:36 pm

Kiseki wrote:
Bee. wrote:
After all the effort that was put into Kumo's descriptions...

I will butcher anyone who attempts to touch it.

In all seriousness though - Closing a village is never a solution for dealing with another's inactivity. What it causes is a potential drop in the previously active village and then we kind of hit rock bottom. Konoha should not be punished for having active members and an increase in their member base. These sorts of things unfortunately happen all the time - it's always best to introduce something tangible for new members to grasp onto.

In regards to second characters - this idea has always been brought up as a possible alternative. The only issue is the following:

Ms. Q: Hai. Oh my gawd, SECOND CHARACTERS?!
Ms. Q creates a second character.
Ms Q: Oh, I soo happy. I have two charries and now I'm going to be tooons of active!
Ms. Q gets involved in 2 threads for Charrie A and 2 threads for Charrie B.
Ms. Q: Oh nos, I forgot 'bout my school work!
Ms. Q replies to 2/4 posts, and then two weeks passes and she responds to the other ones.
Partners are getting pissed 'cause they want to RP at a faster pace.
Ms. Q finds that she likes Charrie B more and starts Rping more with her instead of Charrie A.
Charrie A somehow develops suicidal tendencies and dies.
Ms. Q is down to one character... again.
Ms. Q: Hey! Free time now! I want another character~!

... Rinse. Wash. Repeat.

The End

COOKIE! Kisame Zaru! Cookie Naruto

Once more Becky proves her magnificence.

Cookie Naruto Agreed
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Phantom Heart
Phantom Heart

Age : 31
Posts : 716

Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyMon 17 Sep 2012, 11:48 pm

Bee. wrote:
After all the effort that was put into Kumo's descriptions...

I will butcher anyone who attempts to touch it.

In all seriousness though - Closing a village is never a solution for dealing with another's inactivity. What it causes is a potential drop in the previously active village and then we kind of hit rock bottom. Konoha should not be punished for having active members and an increase in their member base. These sorts of things unfortunately happen all the time - it's always best to introduce something tangible for new members to grasp onto.

In regards to second characters - this idea has always been brought up as a possible alternative. The only issue is the following:

Ms. Q: Hai. Oh my gawd, SECOND CHARACTERS?!
Ms. Q creates a second character.
Ms Q: Oh, I soo happy. I have two charries and now I'm going to be tooons of active!
Ms. Q gets involved in 2 threads for Charrie A and 2 threads for Charrie B.
Ms. Q: Oh nos, I forgot 'bout my school work!
Ms. Q replies to 2/4 posts, and then two weeks passes and she responds to the other ones.
Partners are getting pissed 'cause they want to RP at a faster pace.
Ms. Q finds that she likes Charrie B more and starts Rping more with her instead of Charrie A.
Charrie A somehow develops suicidal tendencies and dies.
Ms. Q is down to one character... again.
Ms. Q: Hey! Free time now! I want another character~!

... Rinse. Wash. Repeat.

The End

This is so true. I've seen so much of it, and at one point, I believe I was one who did some of the above. It gets so incredibly messy. And I've already seen people asking for a new character after they get bored with the one they have, so giving them another certainly won't change the outcome. ;[
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Chris
Chris

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Posts : 3145

Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyTue 18 Sep 2012, 12:15 am

BECKY's point is invalid because there are no girls on the internet. It's a proven fact Surprised

Therefore there is no Ms. Q and so the court rules that the males populus of US will be forever alone.

Gaysmexanyone? Pedobear
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Dari's Angel
Moderator
Dari's Angel

Age : 25
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Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyTue 18 Sep 2012, 12:18 am

Chris wrote:
Gaysmexanyone? Pedobear
Hello. :3
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Ureiha
Ureiha

Age : 39
Posts : 56

Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyTue 18 Sep 2012, 6:59 am

Actually all the sites I've been to have allowed extra characters. 1 at Chuunin, and one when the secondary hit Jounin, then when that third hit Jounin, etc. They were treated as a special reward for playing so long, not as something that one could get willy nilly. Also there were rules on only one Legendary Item, BL, Celestial Gate User per user. Since those were rare, and to keep things somewhat balanced. From what I've seen it works out pretty well.

But onto the subject at hand. Closing a thread would suck horrendously, and opening a 3rd while nice might not be the best choice if your problem is lack of activity. I like the whole advertising Kumo and doing things to make it more attractive to newer members.
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Tsukare
Tsukare

Age : 34
Posts : 12

Closing Konoha Vide
PostSubject: Re: Closing Konoha Closing Konoha EmptyTue 18 Sep 2012, 4:35 pm

Besides that, you guys have a system that gives incentive to playing your characters equally.

But one would need to set up a seperate account for that second character which would fluff up your membership and make things confusing for us all, what I would suggest is closing Konoha off as a village you can start in, until things are more balanced between Konoha and Kumo.

That way, the members who are already in Konoha don't get punished, while still having the same effect as closing it for real. Win-Win. ^^
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