proof72
Age : 31 Posts : 81
| Subject: Durzo Blint (Duck Family Formal Summoning) Sun 21 Oct 2012, 7:29 am | |
| Name: Durzo Blint Rank: C Appearance:- Spoiler:
Durzo is rather large compared to your average Chakra free water fowl, standing at a size of 5'0 , which is unremarkable when compared to your regular human. He is small and nimble, though easily identifiable by his flamboyant red and yellow feathers which match several segments of armor he brandishes. Specifically, Durzo wears a helmet which encases his rather bulbous head, adorned with two four inch long white horns used to intimidate foes in battle ( seeing as an armored Duck isn't too intimidating on its own). Out of the back of his scalp one can see a loosely tied ponytail mixed with balanced shades of red and yellow. Looking directly at his face one can see a red beak protruding out from beneath a caged face guard which is yet another part of his helmet: looking past the protective head wear, one will see dark red eyes jumping out from a white canvas. Besides from the occasional streaks of bright colors there lays a brown undertone which makes up most of his skin's pigmentation. Looking down beneath the neck, one can notice two yellow ornate shoulder guards Durzo wears as a warrior of his people. Farther down, one can see wings tucked beneath the folds of his arms, adorned with red feathers ending in yellow trimmings. As a water foul, he is limited to flying short distances with his minuscule wingspan, a factor of young age. Among his species, Durzo is considered to be just a preteen, but as with any society in the Shinobi world, even at this young age Durzo must still prove his merit amongst his peers. if we travel even farther down, one can notice more of Durzo's brown exposed flesh, except around his groin area which is clearly outlined in a white splotch, devoid of feathers. At his rear, the water foul has a plump though stout bushel of feathers, colored red at the base with yellow trimmings at the fringes ( brown trimmings at the center). Around his waist he wears a belt which is made up of three pouches attached to the back, and several other small explosives tied around the sides and front. As any self respectable Duck, Durzo also possess a pair of golden webbed feet used to traverse fluidly along the surface of the water. Personality: Durzo has a habit of being extremely hot headed, a trait widely associated with his species, though exemplified particularly in him, as if he was a dervish of all the stereotypes made against his people. A trickster in nature. once Durzo begins to open his beak, it is nearly impossible for him to shut it unless he has completely demolished his breath. Him and Azo have a bumpy relationship, though this isn't to say they hate one another, just that occasionally the two conflict with their personalities, which surprisingly are very similar when looked from a certain angle. They both follow self orchestrated notions of honor and strive to reach high ranking positions in their respective hierarchies, but aren't above using cheap tricks to accomplish their goals. Indeed, Durzo and Azoth can be the best of friends at times, or feral adversaries at others. Though when introduced to a more crowded environment, Durzo differs from Azoth in many ways. While Azo is more manipulative, putting up various facades in order to obtain what he desires, Durzo is much more humble, seeking the approval of his peers by just about all means, Durzo is much more likely to cater to the needs of others in order to stroke his own ego. His hobbies include training as well as being the star of the party during any sort of social outing he snakes his way into. Bound by strict moral codes, Durzo despises shady characters, treating them with a prejudiced sense of spite. His diet consists mostly of fruits and vegetables, so naturally he is fascinated by the grease filled malarkey of human delicacies. Contract Type: Formal Contract Species: Duck Specialty: Weaponry (Main: Long Range, Sub: Close Range) Elemental Affinity: N/A Summons Jutsu: D-E Rank Jutsu
- Spoiler:
Name: Quack! Rank: E Type: Supplementary Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: Durzo emits a loud quacking sound meant to give off the location of any foe who may be hiding. Once the sound finds its way to Azoth's ears (which takes no more then a second or two at the farthest of ranges) the Nara youth knows where to strike, following up immediately with a attack from his bow or any other ranged weapons he may be using. Chakra Cost: 2
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Iron Talons Rank: D Type: Close Range Quantity: 10 Description: Small iron finger tips which scratch up most clothing and skin when used in quick succession, while inside is stored small reserves of gunpowder which can be ignited when lit by an external source.
C Rank Jutsu
- Spoiler:
Name: Firecracker Bomb Rank: C Type: Long Range Quantity: 10 Description: An average round explosive bomb set off by impact, all one has to do is toss it at the intended area and sit back for the action.
Name: Explosive Pecks Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: Using the Iron Talons attached to Durzo's fingertips, he can shoot them forth at high speeds to pierce through the enemies hide (if unhindered by armor or any other dense substance). Once they are dug into their prey, the trace reserves of gunpowder can be ignited at a distance by an external source of flame. Chakra Cost: 5 ( For One Hand: 5 Fingers)
Last edited by proof72 on Mon 22 Oct 2012, 7:55 am; edited 1 time in total |
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Kite
Age : 34 Posts : 1209
| Subject: Re: Durzo Blint (Duck Family Formal Summoning) Sun 21 Oct 2012, 12:40 pm | |
| Looks good, the only thing I'm wondering about is the Quack jutsu. Does he need to be by the enemy to use this? Or are you saying it works like a sonar where he can stand next to you and do this? |
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proof72
Age : 31 Posts : 81
| Subject: Re: Durzo Blint (Duck Family Formal Summoning) Sun 21 Oct 2012, 6:52 pm | |
| Next to the enemy, so that by pinpointing the sound, Azoth knows where to shoot. |
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Kite
Age : 34 Posts : 1209
| Subject: Re: Durzo Blint (Duck Family Formal Summoning) Mon 22 Oct 2012, 12:12 am | |
| Approved For Training |
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lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Durzo Blint (Duck Family Formal Summoning) Wed 30 Jan 2013, 1:38 pm | |
| How goes the progress on this ? |
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Kite
Age : 34 Posts : 1209
| Subject: Re: Durzo Blint (Duck Family Formal Summoning) Sun 03 Feb 2013, 2:33 am | |
| Due to your character dying, I have to ask if you still want to keep this summon for a future character, or would you like it archived? |
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Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Durzo Blint (Duck Family Formal Summoning) Wed 24 Apr 2013, 10:10 am | |
| Archived. Due to inactivity.
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