Ultimate Shinobi - A Naruto RPG
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The Bad Guys!

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Blaine
Blaine

Posts : 182

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptySat 16 Feb 2013, 6:34 pm

Well I do believe them less elegant, less driven by story and more by a thirst to blood-lust and more prone to argument.

Bad I reserve for sites such as NRPG(less than 50 word posts, power-mad mods, sandbox site)
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Sörä♀
Sörä♀

Age : 32
Posts : 750

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptySat 16 Feb 2013, 8:15 pm

Enzo wrote:
You used the word "de-evolve" which implies it's a bad thing as we're stepping down a notch. Pick your words wisely Razz

Also; professions are already being made. Pretty sure I mentioned this in some other forum assistance topic a week ago or two ago. Problem is, I have no idea when they'll be done.

The rest of the statements I'll refrain from addressing as Adam was the one who thought limiting the least sought after rank was a good idea, and should thus be the one to defend his own case. #standle

COOKIE!

Gilgamesh wrote:
Well I do believe them less elegant, less driven by story and more by a thirst to blood-lust and more prone to argument.

Bad I reserve for sites such as NRPG(less than 50 word posts, power-mad mods, sandbox site)

As you just stated... on a site where the writing quality is rather poor. Most of the people on this site are found to at least have basic knowledge on how to write and for the most part, we have good to exceptional writing here.

So I don't believe your statement would make much sense here, just my opinion. I do believe, as I have state in a post before. If we could get AT THE LEAST 4 active Higher ranking Criminals on this site, then that could really help to develop some plot in ALL areas, such as all the villages and what not.
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~Fox~
Nukenin
~Fox~

Age : 35
Posts : 1113

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyMon 18 Feb 2013, 2:59 am

Sörä♀ wrote:
I do believe Sophie was talking about the CREATION of Nuke-nins. Though I can't be positive.
Yep, this is the case.

NuclearTreerat wrote:
That is what I'm talking about - people automatically assuming that a nuke-nin must be those things. Of course the whole idea falls flat on its face since there is no actual rule that says a nuke-nin can't be as much a hero-type or as sociable as a village-nin. The only difference between a "regular" village-nin and a nuke-nin is that the later isn't tied to a particular village and because of that has to watch their back a bit more. Even then its mostly from NPCs because, if properly played, there is no reason why a nuke-nin can't establish a working association (or more) with a village-nin.
Except that on this site, criminals and nukenin are one and the same. There is no 'wanderers' rank. Whether it be desertion, murder, fraud - whatever - they have a record that makes a relationship with villagers more complicated and much less easy than you make it sound. Mind you, it's not impossible. Perhaps if the nukenin in question had been framed for something, or they were desperately seeking redemption...

NuclearTreerat wrote:
Aside from that, the only sure way I know to get more new players to make nuke-nin characters is to convince them by actions that being a nuke-nin doesn't mean playing on "single player" mode. Put it bluntly until the remaining nuke-nin step up and start being visible by being at least as active as the villages, new players aren't going to be very inclined to consider being nuke-nin. Fair? Probably not but neither is life.
Ah, I'm sorry - my use of the word 'fair' wasn't really appropriate. What I meant was that, with only one or two people trying to make the nukenin appear active and not 'single player mode', it just makes the task even more difficult. Firstly, no matter how active those players are, I reckon a new recruit will look at the criminal roster and see how sparsely populated it is. Agreed, it will help to have the nukenin RPing well and often, but I don't feel this should be put entirely on the shoulder of such a small number of people. Judging by the response this thread has received, it looks like the users are more than happy to contribute where they can.

Anyway, I almost completely agree with all your reasons for why this problem exists, but deviate when it comes to solving it.

TwinnyKitty wrote:
As far as I'm concerned, all it really needs is those professions to bring it up to equal with villages as far as perks go, and to be made available for our number of Nuke Nin to grow (: They shouldn't need the site to herd and nanny them into activities, the space and tools to make their own is all that I think is really needed for Missing ninja to impact on the site. We just gotta let people get there.
Absolutely. Spoon-feeding people is not something I'll ever promote and I don't think anyone really wants it that way. I'm somewhat in an awkward position here, because my character was started at the rank she is. For all intents and purposes, spoon-fed. I want to have earned this and have worked to do so, but recognize that we need some people starting off higher up the chain. Apart from the fact that it brings variety to the roleplay going on across the forum; who else is going to train up those below?

Gilgamesh wrote:
Shiro wrote:
Bounty Hunter seems like a natural profession for Nukenin. Ya know, Kuzaku-style. It can also be an incentive for Nukenin's to go after one another.

That sir is how sites de-evolve into kill-fests.
Hm. You might be onto something there, Shiro. But Gilly (hope you don't mind the abbreviation) also has a point. A bounty hunter profession would be an excellent way to involve the nukenin in plots and village life. They would have a legitimate reason to visit certain places they'd otherwise avoid, which I can say from experience, is sometimes the hardest part! I'd imagine Kirigakure could run a secret bounty business, whereby it turns a blind eye to criminal activities if the nukenin act as hunters for their village. Ones that cannot be traced back to Kiri and leave the village itself blameless, no matter the outcome. Cool, but it'd need a good deal of restriction and monitoring.

Enzo wrote:
Also; professions are already being made. Pretty sure I mentioned this in some other forum assistance topic a week ago or two ago. Problem is, I have no idea when they'll be done.

The rest of the statements I'll refrain from addressing as Adam was the one who thought limiting the least sought after rank was a good idea, and should thus be the one to defend his own case. #standle
Goody! I'll be looking forward to their arrival. If I missed the 'thing' about it a few weeks ago, I can only apologize (and then point to the great feedback and input we're getting Razz).
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Aries
Aries

Age : 36
Posts : 1004

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyMon 18 Feb 2013, 4:09 am

Fox I want to be nukenin I really I and I don't mind the possibilities of being hunted down, being in fights, or losing my character... I just don't like the fact that nukenin can't have professions as if they weren't apart of a village or something before hand...It's not like if I have the Medical Profession I will just stop using it just because I choose not to live in Konoha and prefer the life of crime...If you think about it I'm doing crime which means I probably get hurt sometime so I'll at least be caring for myself if I don't find other to walk the same path as me...Anywho I'm headed the wrong direction...

I agree with your statements above 100%...I'll stop here because I took a 2hr break since the beginning and forgot what I was going to say


Last edited by Aries on Mon 18 Feb 2013, 5:17 am; edited 1 time in total
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Blaine
Blaine

Posts : 182

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyMon 18 Feb 2013, 4:15 am

Why does everyone go on and on about professions in the first place? Sure they provide a few perks, but on most sites you don't even get those.
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Aries
Aries

Age : 36
Posts : 1004

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyMon 18 Feb 2013, 5:19 am

Blaine Wrote:
Quote :
Why does everyone go on and on about professions in the first place? Sure they provide a few perks, but on most sites you don't even get those.

You're right Blaine but on those site neither side gets the perk...It's more of a balance thing than just having the perk itself
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Shiro
Shiro

Posts : 363

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyMon 18 Feb 2013, 5:20 am

Bounty Hunters could get the tracking Trait free perhaps.
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Blaine
Blaine

Posts : 182

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyMon 18 Feb 2013, 5:43 am

The only profession that interested me here was the cooking one tbh. Also the Monk profession requires you to not be in a village.
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Adam
The Boss
Adam

Age : 31
Posts : 8965

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyTue 19 Feb 2013, 9:04 am

I was happily sitting back reading this topic until Uros threw my name in the mix, haha. In a way, I'm open to the idea of allowing more Nukenin but opening it up against is something I'm hardly keen on. The past has shown that people utilize the rank as an excuse to sit around and not be as active as village ninja (who undergo constant activity checks) and manage to sit around doing nothing a lot easier.

The sheer number of applicants contrary to Uros' belief wasn't the most low sought out. When faced with the choice of Genin or C-rank Nukenin most people were gunning for Nukenin. I'm concerned at the stunting of village activity that would occur with Nukenin being opened. A group of people in here have stated they would have made Nukenin if the option was there or that they're planning to develop their characters to the point where they leave their villages. Stack Kumo's lack of higher ranks on top of this and it's questionable why we'd open up higher ranks for people who have proven to have a lack of impact on the site.

If anything, I'd be prone to giving out permission to exceptions. For example I know Todd is wanting to return here but was really wanting to make a Nukenin. Slotting him into an A-rank Nukenin spot could help with the revitalization of the rank and a few more could follow but I'm not too keen on actually opening it back up to get constantly applied for.
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~Fox~
Nukenin
~Fox~

Age : 35
Posts : 1113

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyWed 20 Feb 2013, 3:55 am

Adam wrote:
I was happily sitting back reading this topic until Uros threw my name in the mix, haha. In a way, I'm open to the idea of allowing more Nukenin but opening it up against is something I'm hardly keen on. The past has shown that people utilize the rank as an excuse to sit around and not be as active as village ninja (who undergo constant activity checks) and manage to sit around doing nothing a lot easier.

The sheer number of applicants contrary to Uros' belief wasn't the most low sought out. When faced with the choice of Genin or C-rank Nukenin most people were gunning for Nukenin. I'm concerned at the stunting of village activity that would occur with Nukenin being opened. A group of people in here have stated they would have made Nukenin if the option was there or that they're planning to develop their characters to the point where they leave their villages. Stack Kumo's lack of higher ranks on top of this and it's questionable why we'd open up higher ranks for people who have proven to have a lack of impact on the site.

If anything, I'd be prone to giving out permission to exceptions. For example I know Todd is wanting to return here but was really wanting to make a Nukenin. Slotting him into an A-rank Nukenin spot could help with the revitalization of the rank and a few more could follow but I'm not too keen on actually opening it back up to get constantly applied for.
This sounds reasonable to me. Contrary to my earlier comments, it might be a bit too much to completely open nukenin in one fell swoop. I don't want to exclude this possibility in the future, but you're right Adam - interest seems high and village attrition might be a problem. There's a few things I'd like to address, regardless:

  • Why can't nukenin undergo activity checks? I realize that for village-nin, this is usually done through IC topics made by the appropriate Kage. Surely we could have a staff-controlled NPC create a topic for the criminal populace to engage in by way of activity check? If the NPC started things off and then just left well alone, it would only take one post.

  • I'm glad that you agree on the need for some higher ranked baddies around here. Offering exceptions to a worthy few generally seems to work. However, I'd suggest that this will only be the case if we promote the idea. Make it apparent that we want more nukenin, are willing to give higher ranks, but will only accept the best.

  • In a similar vein, I'd love to see the wandering criminal play a more active role in shaping the forum-wide plot. I don't mean spoon-feed them opportunities, but have a few IC systems in place for them to become involved in. I was hoping to approach CleverYamanaka about the possibility of Kirigakure running a bounty service (see my previous post in this topic). On further contemplation, this could by run by any Kage who sees the advantages of it and is not morally against working with criminals. If this came about, the staff could develop parameters that curb the assassination trade. For example: nukenin can only be sent after a target that is of equal or greater rank than they are.

Anyway, that's my take on things.
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Sörä♀
Sörä♀

Age : 32
Posts : 750

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyWed 20 Feb 2013, 4:25 am

Adam wrote:
I was happily sitting back reading this topic until Uros threw my name in the mix, haha. In a way, I'm open to the idea of allowing more Nukenin but opening it up against is something I'm hardly keen on. The past has shown that people utilize the rank as an excuse to sit around and not be as active as village ninja (who undergo constant activity checks) and manage to sit around doing nothing a lot easier.

The sheer number of applicants contrary to Uros' belief wasn't the most low sought out. When faced with the choice of Genin or C-rank Nukenin most people were gunning for Nukenin. I'm concerned at the stunting of village activity that would occur with Nukenin being opened. A group of people in here have stated they would have made Nukenin if the option was there or that they're planning to develop their characters to the point where they leave their villages. Stack Kumo's lack of higher ranks on top of this and it's questionable why we'd open up higher ranks for people who have proven to have a lack of impact on the site.

If anything, I'd be prone to giving out permission to exceptions. For example I know Todd is wanting to return here but was really wanting to make a Nukenin. Slotting him into an A-rank Nukenin spot could help with the revitalization of the rank and a few more could follow but I'm not too keen on actually opening it back up to get constantly applied for.

COOKIE! I'm gonna have to agree with this
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Ruka
Ruka

Age : 32
Posts : 1495

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyWed 20 Feb 2013, 11:22 pm

Wow, the way I am seeing it, everyone's gonna become nukes at A rank...Dark

Pls explain Mr.Oldman

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Blaine
Blaine

Posts : 182

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyWed 20 Feb 2013, 11:54 pm

Oh god did I laugh so hard.

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TwinnyKitty
Kumo Nin
TwinnyKitty

Age : 31
Posts : 471

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyFri 01 Mar 2013, 11:20 pm

Since we've reached the point where Nukenin will be granted to certain, special people through application (I believe I even saw some Nukenin applications in Character Registration) and Nukenin professions are on the way, may this be solved? Anything left unaddressed? :3
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Drake
avatar

Age : 28
Posts : 223

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 6:19 am

Since there are a lot of talks about incentives. I find the color of the usergroup of the villages plays a huge role in making the decision. So, why not give a badass color to nukenin for being so badass. Purple is great and all, but not badass.
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Blaine
Blaine

Posts : 182

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 6:27 am

PURPLE IS BADASS GO SUCK DICKS IN HELL!

No but seriously Purple is awesome, dont change that color.
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TwinnyKitty
Kumo Nin
TwinnyKitty

Age : 31
Posts : 471

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 6:31 am

Blaine wrote:
No but seriously Purple is awesome, dont change that color.
COOKIE!
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Shiro
Shiro

Posts : 363

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 7:10 am

TwinnyKitty wrote:
Blaine wrote:
No but seriously Purple is awesome, dont change that color.
COOKIE!
Cookie Naruto
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MarkyMarc
MarkyMarc

Posts : 1

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 10:18 am

If you want to get the current "NukeNin" active, and if you want to make it you need to make it more appealing. The only "perk", if you can call it that, as of now is being a baddie and not being allowed in any of the villages. There's really no point for them to exist in the first place.
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TwinnyKitty
Kumo Nin
TwinnyKitty

Age : 31
Posts : 471

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 11:57 am

Our current ""NukeNin"" are actually already picking up in activity, and we're gaining more (: We don't want to add ""perks"", we don't want to make Nukenin more attractive than village Nin from an objective standpoint. They need to be accessible to those who do want them, who already find RPing an outlaw or wanderer appealing, and they need to stand equal with village Nin (which at this point just means they need professions; which is being worked on). Missing Nin CAN get into villages if the action is explained logically IC (eg they snuck in or have an agreement with the kage perhaps) and tell me; what purpose to exist do ANY characters have that their player doesn't personally give them? The site doesn't exist to guide people through one of x number of pre-planned adventures, it provides a nice, open, moldable landscape set in a world with specific natural laws and some societal structure in which people may create their own people, places and stories. The existence of Nukenin has no less purpose than the existence of any other shinobi on the site, they all exist because interesting characters warm our hearts and fill us with all these tingly good feels like excitement, pride and amusement (:
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Drake
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Age : 28
Posts : 223

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 12:03 pm

TwinnyKitty wrote:
The existence of Nukenin has no less purpose than the existence of any other shinobi on the site, they all exist because interesting characters warm our hearts and fill us with all these tingly good feels like excitement, pride and amusement (:

Oh stop it you TEEHEE
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Adam
The Boss
Adam

Age : 31
Posts : 8965

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 12:42 pm

Can I solve this shit yet? The Bad Guys! - Page 2 287405
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~Fox~
Nukenin
~Fox~

Age : 35
Posts : 1113

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 1:11 pm

Erm, I guess? We seem to have established that:

A) Nukenin professions are in the works.
B) The site is open to more nukenin applying and will consider those requesting higher ranks.

Plus this topic has hopefully promoted the notion of joining the criminal ranks, perhaps even setting up 'business' relationships between nukenin and villages. All this can only be good. :-)

I'm happy to wrap this up now - anyone else?
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BK-201
Kumo Nin
BK-201

Posts : 1729

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyThu 07 Mar 2013, 1:16 pm

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TwinnyKitty
Kumo Nin
TwinnyKitty

Age : 31
Posts : 471

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PostSubject: Re: The Bad Guys! The Bad Guys! - Page 2 EmptyMon 11 Mar 2013, 1:02 am

Solved~!
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