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| Mission Provisions [ Suggestion ] | |
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Wolfe
Age : 33 Posts : 254
| Subject: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 10:47 am | |
| I was just having a shower and thought it might make things interesting if missions have a set amount of provisions. Stuff like the amount of radios provided, the rations provided, etc. It might add something more to missions, but that's just my opinion. Personally I'd find it interesting if one were to go out on a mission and the radio was their lifeline, or to be sent somewhere far away so there's only a short amount of time before the food runs out and they need to seek more.
Leave your thoughts at the beep!
............Beep~ |
| | | BK-201
Posts : 1729
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 12:55 pm | |
| While novel, I think it'd be a little TOO much immersion, and furthermore, a bit tedious to keep track of. I think it's all well and fun to RP out having rations, running low on rations, searching out for more food and such; but I'd think that fun would bleed away almost immediately if you were required to do it.
Take Skyrim for example; I think it was a nice touch that all the food restored Health and all the drinks restored Stamina, but I don't think anyone ever looked at it and thought "You know what this game needs? It needs to require that I eat EVERY in-game day or else I start slowly dying." Same basic principle applies; a nice touch, but something hateful to make REQUIRED. |
| | | Sloth
Age : 32 Posts : 683
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 12:58 pm | |
| - Mors Atra wrote:
- While novel, I think it'd be a little TOO much immersion, and furthermore, a bit tedious to keep track of. I think it's all well and fun to RP out having rations, running low on rations, searching out for more food and such; but I'd think that fun would bleed away almost immediately if you were required to do it.
Take Skyrim for example; I think it was a nice touch that all the food restored Health and all the drinks restored Stamina, but I don't think anyone ever looked at it and thought "You know what this game needs? It needs to require that I eat EVERY in-game day or else I start slowly dying." Same basic principle applies; a nice touch, but something hateful to make REQUIRED. You know people have actually made a mod for Skyrim where you need to eat, drink, and sleep. |
| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 2:46 pm | |
| - Mors Atra wrote:
- While novel, I think it'd be a little TOO much immersion, and furthermore, a bit tedious to keep track of. I think it's all well and fun to RP out having rations, running low on rations, searching out for more food and such; but I'd think that fun would bleed away almost immediately if you were required to do it.
Take Skyrim for example; I think it was a nice touch that all the food restored Health and all the drinks restored Stamina, but I don't think anyone ever looked at it and thought "You know what this game needs? It needs to require that I eat EVERY in-game day or else I start slowly dying." Same basic principle applies; a nice touch, but something hateful to make REQUIRED. The provisions requirement would be 'limited' to missions only. Giving them the added challenge that they currently do not possess, in my opinion. |
| | | Cross
Age : 30 Posts : 1012
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 5:16 pm | |
| While I do like the idea, it would only make the topic go away from the actual mission if they were to go look for rations. While not all missions need it, it would be tedious. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 7:34 pm | |
| I'm in agreement for Mors - it's a good idea in theory but a failure in practice.
Drawing on my own gaming experience here I can think of at least one example where what others have suggested was used. And not embraced as the designers had anticipated. Everquest had the whole "must eat/ drink" setup, going so far as to add racial, class, and crafting skills to take advantage of that that necessity. Very few, and I mean very few, players however liked the idea. The vast majority saw it as just an annoyance to be gotten out of the way in the fastest way possible (ex. buying a few stacks of summoned food) so they could get on to the "real fun".
In the end the idea would just lead to a level of tedium and annoyance as people were forced write posts about collecting food instead of the actual mission itself. That sort of "background moved to the front" already lead to a one major change in the site. Before you time here learning jutsu required training posts. When the xp system was added that requirement was removed, with the stated reason being people were having to spend more time writing those than actual missions & topics which was adversely affecting activity. Besides, there is nothing stopping anyone from making that part of a topic/ mission now. Just that it is not, and this is the big thing, required so the person wanting that has to do a little legwork in talking to others in the mission before taking things off course for a bit.
In summary I would say that in the end the idea would either be ignored or do more harm than good if it was made mandatory. |
| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 8:23 pm | |
| Alright, so disregarding the eating or drinking aspect. Mission supplies such as radios/parcels/etc and the amount someone or their team has, which may be destroyed.
Since everybody seems to only be commenting on rations. |
| | | BK-201
Posts : 1729
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 9:15 pm | |
| - ShykeWolfe wrote:
- Alright, so disregarding the eating or drinking aspect. Mission supplies such as radios/parcels/etc and the amount someone or their team has, which may be destroyed.
Since everybody seems to only be commenting on rations. Since most missions are typically solo affairs, or occur with other village members, really,the only time destroyed equipment is going to come up is if the player WANTS it to come up. |
| | | NuclearTreerat
Age : 49 Posts : 1036
| Subject: Re: Mission Provisions [ Suggestion ] Sun 07 Apr 2013, 10:22 pm | |
| - ShykeWolfe wrote:
- Alright, so disregarding the eating or drinking aspect. Mission supplies such as radios/parcels/etc and the amount someone or their team has, which may be destroyed.
Since everybody seems to only be commenting on rations. The limits on equipment are already handled. By the equipment rules where aside from the very basics (food, water, etc) you can't bring in what you don't have at the time of thread creation. If it doesn't qualify as extremely basic or you having solid in-character reason and you didn't submit the application for it, you don't have it. As for equipment destruction - as Mors pointed out, that is less an issue of system and more one that finding reliable opposition who consistently make the 3-day deadline for posting in combat is a pain in the rear. Well that and no one wants to spend three weeks creating a great thread only to get zero points for it because the opposition destroyed the parcel that was part of the mission.
What I'm seeing is that - validity aside - your idea here is predicated on the players being willing to do certain actions. However those actions are the very ones that either already covered or that players are actively discouraged from taking by existing rules or the general attitude of the players. Until one or the other changes, implementing either concept just won't work well. |
| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Mission Provisions [ Suggestion ] Mon 08 Apr 2013, 9:57 am | |
| Since when is being able to fail a bad thing? |
| | | BK-201
Posts : 1729
| Subject: Re: Mission Provisions [ Suggestion ] Mon 08 Apr 2013, 10:02 am | |
| - ShykeWolfe wrote:
- Since when is being able to fail a bad thing?
Since the point where it sacrifices progress. Even when you fail a quest in an RPG, you only lose out on the end-reward. Here, it'd be the equivalent of losing all the EXP and loot you gained during the quest as well. |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Mission Provisions [ Suggestion ] Mon 08 Apr 2013, 10:02 pm | |
| I spoke very briefly about this with you, ShykeWolfe, however I wanted to give an official and formal response. In regards to rationing and the sorts, there's nothing from stopping anyone including this idea of rations within their Missions or other roleplaying topics. Of course, you already know this and wish for it to be enforced site - wide and, as seen from the replies above, no one from the site, thus far, seems to be a fan of the idea. As others have pointed out, it's a nice idea, one that appears to add challenge for the Member(s), but having to actually play it? I can see how others wouldn't want this as a must on Missions.
To bring in my own 1337 gaming experience, some clown thought it'd be a brilliant of adding Hunger to a game, a game filled with mining and crafting. Obviously I'm referring to Minecraft and this clown is none other than Notch. Who does this bloke think he is? Adding Hunger? HUNGER?! As if the dreaded Creeper, Zombie, Skeleton and Spider weren't enough, I now had to ensure I was eating just so I could run. What is this... real life? I don't want any of your pancakes, Notch! Clearly the bloke can't lift, so he had to include Hunger as punishment for those of us who did and what a punishment it was... Q_Q
That aside, enforcing rations and rationing doesn't appear favourable on the forum. Though, as said before, there's nothing from stopping you from enforcing it within your own Custom Missions. I believe you also brought up wanting a greater challenge within Missions, as well as stating how the current Generic Missions were easy and repetitive. To answer on Generic Missions, they're meant to be repetitive and the early ranking Missions are of course meant to be easy. They're generic afterall. Missions ranked B and above are meant to be the missions that present a real threat and a real challenge to the Members, but C and D Rank Missions, well, they're meant to be the easy ones that any Genin can do. And, as an alternative, you along with every other Member are free to create your own Custom Missions if you feel the Generic Missions are too easy.
As for presenting a greater challenge to the Members for Missions, this can all be done through Custom Missions. Missions where you're able to write up your own description, give it your own challenge and make it as hard as you want it to be. You can involve Staff or Member controlled NPC's, you can add rations if you wish, you can even set the Mission within a dangerous or hostile terrain. Enforcing all the above though is something that wouldn't set a positive impact on the site. That's all I have to say for now, hopefully we can get this all sorted out and solved.
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| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Mission Provisions [ Suggestion ] Tue 09 Apr 2013, 3:28 am | |
| I get it, you can solve this topic. =P |
| | | Sloth
Age : 32 Posts : 683
| Subject: Re: Mission Provisions [ Suggestion ] Tue 09 Apr 2013, 3:56 am | |
| SOLVED! |
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