Hiroshi
Age : 27 Posts : 13
| Subject: Senju, Hiroshi Dai [Kumo Genin] Fri 07 Feb 2014, 8:30 pm | |
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Senju, Hiroshi Dai
THE INFO.
Name:Hiroshi Dai Senju
Nickname: Wooden-Marrow
Age: 15
Gender: Male
Appearance: The soft delicate skin that Hiroshi has covers his body and around his petite head. His face resembles much like a babies and is softly curved around the edges. His face is a pale color like his father and mother. His face is more like an oval shape but with a sharp tip that forms as his chin. His teeth are shiny and pearly and could be used as a mirror and his lips are set right and always kept hydrated. His ears fit perfectly at the side of his head not seemingly to large but at the same time not too small either. His pupils are a nice shade of green with a sense of loss and confusion every time you stare into them. Since birth his hair has been aloof also keeping a moonlight silver color, though its aloof, its quite soft to the touch.
Hiroshi’s shoulders are always straight and his back is always in a nice posture and never slumped over. He has slightly broad shoulders for his age which are strong and firm. At the top of his shoulder comes crashing down with long arms. They aren't any bruises at all to indicate any sort of physical brutality that he has endured from fighting and the such. Mostly due to the gradual healing of most wounds hes had over time. His fingers stretch only so far that resembles like a little child which soft and numbly. The finger nails are finely cut and rounded at the end so that he doesn’t go and scratch around his chest and body is more slender and masculine than most 16 year old boys only due to the fact that his training has proven to give his bone structure an extra boost. Especially when it comes to physical contact. To put it straightforwardly he isn't fat nor skinny, just in between.
His lower body is as fit and muscular as his upper body. His legs are nice and tanned. His legs are not that long seeing as it only gives him a height of 4’9’”. His legs are bald like the rest of his body and shows no sign of hair on it whatsoever. His calf and hind muscles are firm and well developed , once again, thanks to the body enhanced genes in his blood. His legs give him a good vertical of 1’ allowing him to reach anything around the range of 6’2. His feet are fairly small for his age and his toenails, much like his finger nails, are kept short and rounded at the base.
Hiroshi wears a black suit unbuttoned, under that is a white shirt with a red and black stiped tie loosely hanging. He wears matching pants that are held up with a belt. Down on the lowest point of his body are his feet, which are covered by a pair of black leather shoes.
Forehead Protector: Hiroshi's forehead protector is around his right arm.
Personality:If there is one thing that is certain about Hiroshi, its that he does everything for himself. From friends to family, the thread of trust is always thin, and even the smallest acts could snap the thread. One may find the medical boy to be quite covetous about sharing his things, and mayhap(s) find him a bit territorial. It would be best for one to avoid reading his things, or stepping on his property for that matter - if they vale their lives in any way, shape, or form.
Being brought up a fighter, the boy has constantly been fed the concept of the weak are food for the strong, an analogy comparing defeat to victory. Because of this, Hiroshi has centered himself around being all things opposite weak and its synonyms. Strong, Elite, Powerful: those are probably the three words that Hiroshi centers himself around in terms of shinobi skill, which relates back to the analogy earlier. Brought up with the attitude of his father, the if the boy ever finds himself in a position where he could be deemed “weak”, or “unworthy” - per say , there is no doubt that he would do anything to increase in skill, which could range from all types of things, such as training to get stronger, or simply eliminating the competition - permanently.
Independence: it is something the boy like, yearns, craves for. The boy doesn’t mind following another being, as long as he has a decent amount of freedom and power. In all honesty, Hiroshi feels that he flourishes best when there are no boundaries, but even then the aid of leadership can often keep him in line for doing “stupid“ things, otherwise keeping his rather zig-zag line lifestyle erecter than usual. To put it simply, Hiroshi likes the idea of being a leader, having his own little minions to push around, but has come to savior the idea that being strong, with an ally the same strength ( or slightly lower/higher) is the best way to go about life. If it wasn’t apparent, Hiroshi is very confident in himself (like most of his kin), and can often be deemed a rather prideful being.
Hiroshi’s emotions are under control ninety-nine point nine percent of the time, and only rarely does that one percent ever present itself. Through him, the calm and relaxing ways of the ancient monks that once was the clan are portrayed. Despite being exposed to a bunch there is one poison that will never touch his body without being controlled and its amount limited: Adrenaline. This “poison” has been known to cloud one’s mind and judgment, and often make one do things that perhaps they shouldn’t. By keeping this contained, the boy has found his life rather joyful and without chaos for the most part.
Clan: Senju Clan
Nindō: "I'll show the world, what a Senju can do."
THE NINJA.
Origin: Land of Lightning
Affiliation: Kumogakure
Rank: Genin
Specialities: Primary: Ninjutsu | Secondary: Taijutsu
Elemental Affinities: Doton, Suiton and Mokuton
Combat Style:Hiroshi typically tails his target for some time before attacking, learning as much about his target as he can before confronting them. Once he does he will either strike with a combination of sneak attacks and ninjutsu or if more favorable he will engage inhand to hand combat supplemented by various ninjutsu in an attempt to disarm, immobilize and capture his target. His taijutsu is has the philosophy which emphasizes threat neutralization, simultaneous defensive and offensive maneuvers, and aggression. He aims to finish a fight as quickly as possible, aiming attacks at the most vulnerable points of the body, often causing serious injury. Once restrained he will either escort his prisoner back to the village, hand him over to an interrogator on the spot, or execute him swiftly with his kunai.
Hiroshi is a rather inscrutable figure. He possesses incredible control of his emotions and is constantly displaying an emotionless personality during battle. He only shows surprise when opponents prove to be more powerful or skilled than expected, and even during those moments he doesn't lose his composure. Hiroshi also has impressive intelligence, and can be seen as very wise, something even elders of Kumo acknowledge. He is exceedingly sharp, observant, and intuitive, as he is rarely caught off guard or deceived.
Combat Style Philosophy:
•Counter attacking as soon as possible (or attacking pre-emptively). •Targeting attacks to the body's most vulnerable points, such as: the eyes, neck/throat, face, solar plexus, groin, ribs, knee, foot, fingers, etc. •Maximum effectiveness and efficiency in order to neutralize the opponent as quickly as possible. •Maintaining awareness of surroundings while dealing with the threat in order to look for escape routes, further attackers, objects that could be used to defend or help attack, and so on.
Special Characteristics:
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic Restrictions: - Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP
Name: Infinite Riches Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja gains near infinite Ryo from either inheritance or a unknown circumstance which makes them filthy rich and now highly respected in their village. They can now live in large mansions in their villages and possess the latest technology and training equipment. They can purchase anything without fear of running out of money which makes them both popular and feared for their power.
THE BACKGROUND.
History: Hiroshi Dai Senju, one of the last of the Senju Clan, born and raised in an outskirt village in the Land of lighting. His home isn’t very well known. Its a small village, shrouded in secrecy, that borders the edges of the Lightning Country. Located deep in the heart of Forest, the village is highly protected. It is the last safe haven for his people, a paradise away from the wiles of the Shinobi world. Created generations ago to house and support the legendary Senju clan, though its residents have long since began to dwindle. Some have left to join the ninja world, some have died of old age, and some have run away, tired of a life of seclusion. But its remaining residents, those not afraid of such a life, have remained adamant about the Villages nature. They have taken a lesson from the Uchiha, the Cursed, and have grown to fear and pity the world around them. This is the life Hiroshi was born into. This is the life Hiroshi was raised in. His mother, Moriko, is a beautiful woman, in her own right, who loves to grow flowers and sing to birds. She spent a majority of Hiroshi's childhood, when not raising him, questioning whether or not she was raising him right. His father often describes her as a "woman so full of love that it can only hinder her". His Father, Aoki, is a powerful Mokuton user and a Forest Guardian. He spends his days growing trees to fill in what the villagers use to create paper. He also watches over the forest, and ensures no one harms it precious bark-bearers. He is a man who believes life is sacred and violence, war, and hatred are the fabrications of a weak mind.
Hiroshi, from an early age, was raised to mold to these ideals. He was taught, by his mother, how to identify different types of plants; what flowers bloomed in what season, what berries were poisonous, which trees made the best rafts. He was given in-depth study on herbology, horticulture, and all other forms of plant "sciences". As a result he has developed a love for nature and gardening. His Father, on the other hand, taught him much more useful skills; ninjutsu and hunting were among the most dominant, and they filled his days with lecture and study. His father also taught him history, math, science, and other skills that every scholar, or even any educated person, would need. He was given extensive survival training by both his parents. And while they never expected him to leave home and become a ninja. Their teachings were critical in later stages of his life. After he was raised by his parents for a number of years, until he reached age five, he was sent to "learn abroad". For three long years the Senju child learned from the eldest, wisest, smartest, and most powerful ninja in the village - as most children were. It was a custom in the small village. The young were taught by all who had knowledge to share. For knowledge WAS so be shared. Knowledge was sacred. And, due to the nature of these teachings, he usually found himself in the company of other children his age.
It wasn't long before Hiroshi become a fine young man. But his mind always wandered to the world outside. What lied behind the walls of the village? What wonders could he set his eyes upon? What kind of people existed outside of this.....prison? And, indeed, thats how he felt. It was a pretty prison, but a prison nonetheless. He wanted to venture into the world, a dangerous world, and see the villages. And maybe even become a Shinobi. And although his parents shuddered at the thought, his mother denying the very thought, they weren't about to force him to stay against his will. Or at least his father wasn't, anyhow. He was given permission to leave his home and go to Kumogakure. There he could become his own man, or anything else he wanted. And he could return home whenever he wanted.
When he arrived in Kumo, he found himself in the possession of quite a bit of money. And in the company of a nice family, one asked to raise him. Or rather, a widowed husband with no children of his own. He gave Hiroshi a place to live and grow. He was also a Chuunin rank Instructor at the Academy, which proved to be troublesome for Hiroshi. He was happy to see Hiroshi's interest in Ninja training, and signed the young Senju up almost immediately. By the time his 9th birthday rolled around Hiroshi was an Academy student. He became, somewhat, and enigma for the teachers and students at the academy. His unknown background made him a mystery. And his calm disposition made him the target of many pink-haired, retarded, fan-girls. And he did his best to befriend social outcasts and "losers". His relation to their instructor became the topic of more than one conversation. And led to some of the students poking harmless fun at him about it. It also brought a great deal of annoyance to Hiroshi. For, unlike other students, he couldn’t miss his studies or training. Instead of heading to the Ramen shop with his friends after school, he had to stay in until he finished. He was given very little free reign in these categories. And by age 12 he had lost more than 1 "girlfriend" due to him "standing them up". But his guardians persistence was not misplaced, and turned out for the best.
Hiroshi graduated top of his class, good marks across the board, at age 14. He was given his forehead protector, and orders to await for team placement.
Roleplay Sample: An okay temperature, an okay sky, an okay mood for the day. Hiroshi yawned as his arms stretched out to get the tight muscles in his body to strain and let him get up and go. But that didn't really matter, he was just finding another place to sleep so he really didn't need to do much work. But still, he started up his daily stretching. On top of a flower shop, he got up. Hiroshi looked out at the village with boredom. He decided quickly that he needed a drink, his throat being dry as a desert. So after getting ready he jumped off the building and landed on the ground. Getting his eyes adjusted, he leaned on a man, who pushed him off. That pushed him into another woman who had a boutique of flowers. Quickly cursing to himself he got up and ran before the punishment would come. As some people called for him to get back there, that only motivated him to run even faster.
As he ran by he started to slow down. Checking around, he wanted to see where he arrived. A tavern. Looking up at the building he sighed. He needed a drink and this seemed to be the best place for it. So with one more yawn he walked inside. The place seemed nice enough, but there seemed to be one sour apple among the crowd. He walked around her. Going to the tavern, he was quickly turned away for being underage. As he walked away grumpy, he closed his eyes to rub them of some sleeping sand. But then he tripped over a table and fell face flat onto the floor.
Getting up, he rubbed his face. It was in much pain. Not looking where he was going, Hiroshi randomly sat down in a chair and recovered. Looking up, he seemed to be next to the sour one that he avoided before. Not having anything to say, he gave a wave and said, "Hi."
THE ARSENAL.
- Academy Techniques:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
- Mokuton Techniques:
Name: Mokuton: Semaijurin no Jutsu | Wood Release: Small Forest Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Mokuton (Wood Release) Description: Mokuton: Daijurin no Jutsu is a ninjutsu technique used by the members of the Senju clan.A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, these branches, though not sharp, are still capable of performing ranged blunt damage. Though a powerful technique, it's not capable of destroying a solid surface very easily, and is a beginner's version of Mokuton: Daijurin no Jutsu Chakra Cost: 8CP (2 per post)
Name: Mokuton: Shichūrō no Jutsu | Wood Release: Four Pillars Prison Technique Rank: C Type: Ninjutsu Range: Close (0m ~ 5m) Element: Mokuton (Wood Release) Description: Mokuton: Shichūrō no Jutsu is a ninjutsu technique used by the members of the Senju clan. This technique lets the user summon a tree around their opponent to bind them. The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is five meters in each side, making it capable of containing multiple individuals if used in one spot. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarreling subordinates. Chakra Cost: 8CP
- Doton Techniques:
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 6 (2 per post)
Name: Doryuusou - Earthen Rising Spears Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes are brittle, and can be broken with a strong blow or tough defense. Chakra Cost: 7
Name: Gansetsukon - Rock Spear Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it at their opponent. Because it is made of thin stone, it is very brittle. Chakra Cost: 5
Name: Doryuusou - Earthen Rising Spears Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes are brittle, and can be broken with a strong blow or tough defense. Chakra Cost: 7
- Suiton Techniques:
Name: Haran Banshou - Stormy UpheavalRank: CType: NinjutsuRange: Close (0m - 5m), Mid (5m - 10m)Element: Suiton (Water)Description: This technique allows the user to summon a large volume of water; roughly the size of a waterfall, crushing it into the opponent. If needed, the user can cancel the technique in just an instant. Chakra Cost: 8Name: Mizuame Nabara - Starch Syrup Capture FieldRank: CType: NinjutsuRange: Close (0m - 5m), Mid (5m - 10m), Far (10+)Element: Suiton (Water)Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well.Chakra Cost: 7Name: Suirou no Jutsu - Water Prison TechniqueRank: CType: NinjutsuRange: Close (0m - 5m)Element: Suiton (Water)Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.Chakra Cost: 9 (2 per post)Name: Mizu Bunshin no Jutsu - Water Clone TechniqueRank: CType: NinjutsuRange: N/AElement: Suiton (Water)Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state.Chakra Cost: 7Restrictions:
- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Suiben - Water WhipRank: CType: NinjutsuRange: Close (0m - 5m)Element: Suiton (Water)Description: The ninja will create a whip of water which can strike and bind an opponent. The user can also funnel lightning chakra to shock anyone wrapped in it. Can only affect one target at a time.Chakra Cost: 6 (2 per post)
- Taijutsu Techniques:
Name: Dynamic • Entry - Dainamikku • Entorii Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: This jutsu simply appears to be a flying jump kick, often performed on the face of an enemy, while dramatically screaming the words "Dynamic Entry". Chakra Cost: 3
Name: Dynamic • Action (Dainamikku • Akushon) Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user flips towards the opponent and attacks with a series of punches and kicks. Chakra Cost: 8
Name: Konoha Dai Senkou - Leaf Great Light Rotation Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will spin his or her opponent away. This technique can certainly cause a head ache. Chakra Cost: 8
- Kumogakure Techniques:
Name: Rariatto - Lariat Rank: C Type: Taijutsu Range: Close (0m) Element: - Description: Rariatto is a taijutsu technique. After gathering enough chakra within their entire body, the user will be able to gain an sudden burst in strength and speed. The user will straighten their dominant arm so that they can form a greater attack. Then using their speed the user will rush towards their target and ram into their upper chest with their strengthened arm, forcing the opponent to the ground. Chakra Cost: 8
FACE CLAIM.
Character Claim: Badou Nails Source: DOGS: Bullets and Carnage Image URL: http://cs5990.vk.me/u142758567/a_dc41d131.jpg |
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